Lost and Pound: Difference between revisions

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==Gameplay==
==Gameplay==
The solo player chooses which hole to hide in, then the team of three must choose where to strike. After all players choose, the solo player jumps out of their selected hole while the hammer positions itself over the holes before swinging to hit them. The solo player has three chances, and if they are hit by the hammer, they lose one chance. If the solo player manages to survive all three rounds before they lose all three chances, they win. If the team of three manages to eliminate the solo player, the team wins.
The solo player chooses which hole to hide in, then the team of three must choose where to strike. After all players choose, the solo player jumps out of their selected hole while the hammer positions itself over the holes before swinging to hit them. The solo player has three chances, and if they are hit by the hammer, they lose one chance. If the solo player manages to survive all three rounds before they lose all three chances, they win. If the team of three manages to eliminate the solo player, the team wins.
This minigame does not have even chances for the solo player and team. If all picks are random, the team players only have roughly a 40% chance to win. The team players can improve their odds of winning to roughly 58% by picking the same hole to strike within each round, assuming the picks of the solo player are random.


==Ending==
==Ending==

Revision as of 22:58, October 26, 2024

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Lost and Pound
4-Player Minigame
Appears in Super Mario Party Jamboree
Type 1-vs.-3 minigame
Time limit 10 seconds per round

Lost and Pound is a 1-vs.-3 minigame found in Super Mario Party Jamboree. Its name is a pun on "lost and found."

Introduction

Four holes on a machine open, and the solo player jumps out of the bottom hole. The hammer then moves to the west, to the north, and back to the west holes, hitting them in order as the solo player holds their hands together and closes their eyes.

Gameplay

The solo player chooses which hole to hide in, then the team of three must choose where to strike. After all players choose, the solo player jumps out of their selected hole while the hammer positions itself over the holes before swinging to hit them. The solo player has three chances, and if they are hit by the hammer, they lose one chance. If the solo player manages to survive all three rounds before they lose all three chances, they win. If the team of three manages to eliminate the solo player, the team wins.

This minigame does not have even chances for the solo player and team. If all picks are random, the team players only have roughly a 40% chance to win. The team players can improve their odds of winning to roughly 58% by picking the same hole to strike within each round, assuming the picks of the solo player are random.

Ending

The players' characters are a bit farther from where the minigame takes place, where the winning side's member(s) do(es) their winning animation(s), while the losing side's member(s) do(es) their losing animation(s) behind them.

Controls

  • Single Joy-Con Left Button / Single Joy-Con Top Button / Single Joy-Con Right Button / Single Joy-Con Bottom Button – Select location

In-game text

The solo player chooses a hiding spot, and the team side guesses where to strike with the hammer. The team side has to guess correctly three times to win.

Names in other languages

Language Name Meaning Notes
Spanish Golpe de intuición[1] Intuitive Strike, with golpe also meaning hit

References