Bonus game (Super Mario World): Difference between revisions

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[[File:BonusGame.png|thumb|[[Mario]] playing the bonus game in ''Super Mario World''. Here, a "perfect game" of nine [[Fire Flower]]s rewards him with eight [[1-Up Mushroom]]s.]]
[[File:BonusGame.png|thumb|[[Mario]] playing the bonus game in ''Super Mario World''. Here, a "perfect game" of nine [[Fire Flower]]s rewards him with eight [[1-Up Mushroom]]s.]]
The '''bonus game''' is a special [[minigame]] in ''[[Super Mario World]]''. It can be entered only by collecting 100 [[Goal Star|Bonus Star]]s at the [[Giant Gate]]s. When that is done, the bonus game automatically starts just after the {{wp|iris shot|iris out}} at the end of the [[level]].The bonus game takes place in a [[Switch Palace]]-styled room that [[Mario]] or [[Luigi]] enters via [[Warp Pipe]]. There are nine [[Item Box]]-like blocks, eight of which are circling around the ninth. The ninth block is the only one that has a stable [[List of items|item]] in it (a [[Super Mushroom]], [[Fire Flower]], or [[Super Star]]); the others are constantly changing their items. The player's task is to hit the circling blocks from below to stop their reels on a matching item. The actual game works just like {{wp|tic-tac-toe}}: Getting three of the same item in a row (vertically, horizontally, or diagonally), no matter which item it is, earns the player a [[1-Up Mushroom]]. The player can win up to eight [[extra life|extra lives]]. It is impossible to get exactly seven 1-Up Mushrooms in this bonus game. All attempts to do so either miss the seventh or add an eighth.
The '''bonus game''' is a special [[minigame]] in ''[[Super Mario World]]''. It can be entered only by collecting 100 [[Goal Star|Bonus Star]]s at the [[Giant Gate]]s. When that is done, the bonus game automatically starts just after the {{wp|iris shot|iris out}} at the end of the [[level]]. The bonus game takes place in a [[Switch Palace]]-styled room that [[Mario]] or [[Luigi]] enters via [[Warp Pipe]]. There are nine [[Item Box]]-like blocks, eight of which are circling around the ninth. The ninth block is the only one that has a stable [[List of items|item]] in it (a [[Super Mushroom]], [[Fire Flower]], or [[Super Star]]); the others are constantly changing their items. The player's task is to hit the circling blocks from below to stop their reels on a matching item. The actual game works just like {{wp|tic-tac-toe}}: Getting three of the same item in a row (vertically, horizontally, or diagonally), no matter which item it is, earns the player a [[1-Up Mushroom]]. The player can win up to eight [[extra life|extra lives]]. It is impossible to get exactly seven 1-Up Mushrooms in this bonus game. All attempts to do so either miss the seventh or add an eighth.


The bonus game has been referenced in several later games:
The bonus game has been referenced in several later games:
*A composition of the bonus game music is one of the songs in ''[[Dance Dance Revolution: Mario Mix]]'', under the title "[[Step by Step]]." The rendition combines elements of the Switch Palace song as well.  
*A composition of the bonus game music is one of the songs in ''[[Dance Dance Revolution: Mario Mix]]'', under the title "[[Step by Step]]." The rendition combines elements of the Switch Palace song as well.  
*Certain [[note]]s in ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Super Mario 3D Land]]'' play a cover of the bonus game theme.
*Certain [[note]]s in ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Super Mario 3D Land]]'' play a cover of the bonus game theme.
*The original theme also makes an appearance in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', if the "Bonus Area" [[Soundfrog|sound effect]] is applied to a ''Super Mario World''-styled stage. The ending tune also plays after the player clears the 10 Mario Challenge, or the 100 Mario Challenge on the Easy mode. The "Bonus Area" sound effect reappears in ''[[Super Mario Maker 2]]''.
*The original theme also makes an appearance in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', if the "Bonus Area" [[Soundfrog|sound effect]] is applied to a ''Super Mario World''-styled stage. The ending tune also plays after the player clears the 10 Mario Challenge, or the 100 Mario Challenge on the Easy mode. The "Bonus Area" sound effect reappears in ''[[Super Mario Maker 2]]''.
*An arrangement of the music plays during some of the challenge areas in ''[[Super Mario Odyssey]]''.
*An arrangement of the music plays during some of the challenge areas in ''[[Super Mario Odyssey]]''.
*''[[Fortune Street]]'' uses an arrangement of the bonus game theme for the ''[[Super Mario (franchise)|Super Mario]]'' version of [[Round the Blocks]] and [[Dart of Gold]].
*''[[Fortune Street]]'' uses an arrangement of the bonus game theme for the [[Super Mario (franchise)|''Super Mario''-franchise]] version of [[Round the Blocks]] and [[Dart of Gold]].
*In ''[[Super Mario Run]]'', a minigame that can be played in the Blue Bonus Game House is played the same way as this minigame; however, the player can win either [[coin]]s or [[Rally Ticket]]s.
*In ''[[Super Mario Run]]'', a minigame that can be played in the Blue Bonus Game House is played the same way as this minigame; however, the player can win either [[coin]]s or [[Rally Ticket]]s.
*In ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', the bonus game theme can be heard in a medley of songs from ''Super Mario World''.
*In ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', the bonus game theme can be heard in a medley of songs from ''Super Mario World''.
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==Trivia==
==Trivia==
*This minigame is the inspiration behind ''[[Mario Roulette]]'', a gambling arcade game exclusive to Japan.
*This minigame is the inspiration behind ''[[Mario Roulette]]'', a gambling arcade game exclusive to Japan.
*In the game's code, the bonus game is either level 0x000 or level 0x100 (depending on the level from which the player arrived). If for any reason a [[Warp Pipe]], door, or other "screen exit" warps to one of these levels, a player using that exit will get stuck in an endless bonus game, at least until the timer expires or they exit by pressing {{button|snes|start}} and {{button|snes|select}}. It is actually possible to do this in an unmodified game by using [[glitch]]es.<ref>{{cite|language=en|author=nathanisbored|date=June 17, 2012|url=www.youtube.com/watch?v=SCwpNUS-caM|title=Bonus Game Entrance error via Yoshi Wings (''Super Mario World'' Glitch)|publisher=YouTube|accessdate=July 27, 2023}}</ref>
*In the game's code, the bonus game is either level 0x000 or level 0x100 (depending on the level from which the player arrived). If for any reason a Warp Pipe, door, or other "screen exit" warps to one of these levels, a player using that exit will get stuck in an endless bonus game, at least until the timer expires or they exit by pressing {{button|snes|start}} and {{button|snes|select}}. It is actually possible to do this in an unmodified game by using [[glitch]]es.<ref>{{cite|language=en|author=nathanisbored|date=June 17, 2012|url=www.youtube.com/watch?v=SCwpNUS-caM|title=Bonus Game Entrance error via Yoshi Wings (''Super Mario World'' Glitch)|publisher=YouTube|accessdate=July 27, 2023}}</ref>
*Reverse engineering has shown that Super Stars and Mushrooms have a 3/8 chance of appearing, while Fire Flowers have a 1/4 chance.<ref>{{cite|language=en|author=Retro Game Mechanics Explained|date=October 5, 2016|url=youtube.com/watch?v=q15yNrJHOak|title=''Super Mario World'' - Random Number Generation|publisher=YouTube|accessdate=December 6, 2020}}</ref>
*Reverse engineering has shown that Super Stars and Mushrooms have a 3/8 chance of appearing, while Fire Flowers have a 1/4 chance.<ref>{{cite|language=en|author=Retro Game Mechanics Explained|date=October 5, 2016|url=youtube.com/watch?v=q15yNrJHOak|title=''Super Mario World'' - Random Number Generation|publisher=YouTube|accessdate=December 6, 2020}}</ref>
*In the original version of the game, the 1-Up Mushrooms that appear behave differently from normal ones; specifically, they cannot be eaten by [[Yoshi]]. This is not the case in the [[Super Mario World: Super Mario Advance 2|reissue]].
*In the original version of the game, the 1-Up Mushrooms that appear behave differently from normal ones; specifically, they cannot be eaten by [[Yoshi]]. This is not the case in the [[Super Mario World: Super Mario Advance 2|GBA reissue]].


==References==
==References==

Revision as of 09:35, August 7, 2024

Mario winning 1-Up Mushrooms after completing the minigame.
Mario playing the bonus game in Super Mario World. Here, a "perfect game" of nine Fire Flowers rewards him with eight 1-Up Mushrooms.

The bonus game is a special minigame in Super Mario World. It can be entered only by collecting 100 Bonus Stars at the Giant Gates. When that is done, the bonus game automatically starts just after the iris out at the end of the level. The bonus game takes place in a Switch Palace-styled room that Mario or Luigi enters via Warp Pipe. There are nine Item Box-like blocks, eight of which are circling around the ninth. The ninth block is the only one that has a stable item in it (a Super Mushroom, Fire Flower, or Super Star); the others are constantly changing their items. The player's task is to hit the circling blocks from below to stop their reels on a matching item. The actual game works just like tic-tac-toe: Getting three of the same item in a row (vertically, horizontally, or diagonally), no matter which item it is, earns the player a 1-Up Mushroom. The player can win up to eight extra lives. It is impossible to get exactly seven 1-Up Mushrooms in this bonus game. All attempts to do so either miss the seventh or add an eighth.

The bonus game has been referenced in several later games:

Names in other languages

Language Name Meaning Notes
Japanese ボーナスゲーム[?]
Bōnasu gēmu
Bonus game
Italian Giro di Bonus[1] Bonus turn
Gioco Bonus[2][3] Bonus Game
Portuguese Jogo Bônus[?] Bonus Game

Trivia

  • This minigame is the inspiration behind Mario Roulette, a gambling arcade game exclusive to Japan.
  • In the game's code, the bonus game is either level 0x000 or level 0x100 (depending on the level from which the player arrived). If for any reason a Warp Pipe, door, or other "screen exit" warps to one of these levels, a player using that exit will get stuck in an endless bonus game, at least until the timer expires or they exit by pressing Start Button and Select Button. It is actually possible to do this in an unmodified game by using glitches.[4]
  • Reverse engineering has shown that Super Stars and Mushrooms have a 3/8 chance of appearing, while Fire Flowers have a 1/4 chance.[5]
  • In the original version of the game, the 1-Up Mushrooms that appear behave differently from normal ones; specifically, they cannot be eaten by Yoshi. This is not the case in the GBA reissue.

References

  1. ^ Super Mario World manual (JPG). Nintendo (Italian). Page 8.
  2. ^ 2002. Super Mario Advance 2: Super Mario World instruction manual. Nintendo of Europe (Italian). Page 109.
  3. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 62.
  4. ^ nathanisbored (June 17, 2012). Bonus Game Entrance error via Yoshi Wings (Super Mario World Glitch). YouTube (English). Retrieved July 27, 2023.
  5. ^ Retro Game Mechanics Explained (October 5, 2016). Super Mario World - Random Number Generation. YouTube (English). Retrieved December 6, 2020.