Mainbrace Mayhem (Donkey Kong Country 2): Difference between revisions

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|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|track=Jib Jig
|track=Jib Jig
|before=[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|before=[[Pirate Panic (Donkey Kong Country 2)|<<]]
|after=[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Gangplank Galley (Donkey Kong Country 2)|>>]]
}}
}}
'''Mainbrace Mayhem''' is the second level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. It is unlocked by clearing [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]], and is the first level to take place on a ship's mast. [[Diddy Kong|Diddy]] and [[Dixie Kong]] must climb multiple ship masts and yards in order to progress, using vertical and horizontal [[rope]]s to reach the top of each one. Unlike ''[[Donkey Kong Country]]'', the Kongs cannot swing from these ropes. Mainbrace Mayhem is the first level that has [[cannon|kannons]] and [[cannonball|kannonballs]], both used together to access a [[Bonus room|Bonus Level]].
'''Mainbrace Mayhem''' is the second level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. It is unlocked by clearing [[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]], and is the first level to take place on a ship's mast. [[Diddy Kong|Diddy]] and [[Dixie Kong]] must climb multiple ship masts and yards in order to progress, using vertical and horizontal [[rope]]s to reach the top of each one. Unlike ''[[Donkey Kong Country]]'', the Kongs cannot swing from these ropes. Mainbrace Mayhem is the first level that has [[cannon|kannons]] and [[cannonball|kannonballs]], both used together to access a [[Bonus room|Bonus Level]].


==Layout==
==Layout==

Revision as of 19:53, June 22, 2024

Level
Mainbrace Mayhem
Diddy Kong climbing up the second set of ropes in Mainbrace Mayhem, with a Klinger and a Banana Coin
Level code 1 - 2
World Gangplank Galleon
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Jib Jig
<< Directory of levels >>

Mainbrace Mayhem is the second level of Donkey Kong Country 2: Diddy's Kong Quest and the second level of the first world, Gangplank Galleon. It is unlocked by clearing Pirate Panic, and is the first level to take place on a ship's mast. Diddy and Dixie Kong must climb multiple ship masts and yards in order to progress, using vertical and horizontal ropes to reach the top of each one. Unlike Donkey Kong Country, the Kongs cannot swing from these ropes. Mainbrace Mayhem is the first level that has kannons and kannonballs, both used together to access a Bonus Level.

Layout

Mainbrace Mayhem
Mainbrace Mayhem's appearance in the Game Boy Advance version

The level begins on a yard with a Click-Clack and a few bananas on it. There is a tilted yard just ahead with a pair of Neeks and a barrel on it. A DK Barrel shakes in front of a nearby rope that leads up to a higher yard and the letter K. A Click-Clack is on this yard, and two more of these blue insects are on the following yard to the left. A crate also sits on the yard. Ropes are above here, and a Klinger slides along them, guarding a Banana Coin. The ropes can be used to reach a yard with another Click-Clack on it. A set of ropes floats near here with the letter O and another Klinger on it. Two yards are located around these ropes. The one on the left holds two Banana Coins, while the one to the right leads to some ropes. A Click-Clack is on this yard. Once the Kongs climb the ropes, they find themselves on a higher yard with a barrel. The Star Barrel is also above them here.

Neeks march down a tilted yard just ahead. Ropes are right after the mob of foes, holding a DK Barrel. When the Kongs climb the rope, they can find a yard with two Klomps and a crate on it. They can either travel along this yard or continue along the rope, which leads above the Kremling enemies. Many bananas are along the long rope. At the end of the rope and the yard, the heroes can find two sets of ropes, both of which that are infested with Klingers. The letter N is next to the second set of ropes, which can be climbed to reach a yard with a Klomp, a DK Barrel, and a kannonball. There is a tilted yard nearby to the west, which has a pair a Click-Clacks marching along it. A flat yard is at the end of this one, which holds a cannon that can shoot the primates to a Bonus Level if the kannonball found previously is inserted into it. Some ropes with a Klinger on them are above here. The Kongs can climb along the ropes to reach a second set of ropes with two Klingers on them. A yard is hidden to the left of here with a Bonus Barrel located above it. Soon, the heroes climb farther along the ropes, which lead straight to a yard with the End of Level Target. The end prizes include a Banana Bunch, Banana Coin, or a red Extra Life Balloon.

Enemies

The following enemies appear in the following quantities, and enemies that debut in the level are marked in bold:

a - Of the thirteen Klingers, 8 are in the main level, and 5 are in the Bonus Level.

Items and objects

The following items and objects appear in the following quantities:

b - One of the kannonballs is in a Bonus Level.

KONG Letters

  • K: At the top-right of the first rope, hovering between a square.
  • O: Located on the third set of ropes, to the left of a Klinger.
  • N: After the Star Barrel, the Kongs must climb a few more sets of ropes. The letter N is next to the second Klinger, on the right.
  • G: After the kannon, the Kongs must climb up a rope, go horizontal, and then straight down to find the letter G hanging at the bottom of a rope.

Key items

  • Cranky's Video Game Hero Coin: From the yard below the third Bonus Barrel, the Kongs must use team up to reach an uppermost yard. They can also land on it by exiting the third Bonus Level. From the level's uppermost yard, the Kongs must continue forward and jump to another yard to the right and collect its Video Game Hero Coin.
  • Golden feather (Game Boy Advance version): To find the golden feather, the Kongs must be on a grid-shaped series of ropes with the letter O. They must jump left to land on a hidden yard with two Banana Coins and the golden feather.

Bonus Levels

A bonus area in Mainbrace Mayhem
The second Bonus Level

Mainbrace Mayhem has three Bonus Levels, listed by type:

  • Find the Token!: The first Bonus Level is near the start of the level. From the start, the Kongs must continue forward until they find a group of bananas in the shape of a right arrow. They must travel across the gap below (either from Diddy's cartwheel or Dixie's Helicopter Spin) to reach a grid-shaped rope. They must then jump into a Bonus Barrel on the right. The Bonus Level's objective is for Diddy and Dixie to collect the Kremkoin at the top within 20 seconds. To do so, they must climb up a series of three vertical grid ropes, with individual bananas being placed along the way. After climbing up the third rope, the Kongs can jump to the platform on the right for the Kremkoin.
  • Destroy Them All!: Past the Star Barrel, after the letter N, the Kongs find a kannonball. They must pick up the object, pass a Klomp and two Click-Clacks along the way, and throw it into the nearby kannon to activate it. By entering it, the Kongs are sent to the second Bonus Level. Here, the Kongs must defeat five Klingers, either by obtaining a crate from the left or a barrel from the right. From a yard at the bottom-center, the Kongs can pick up and use a kannonball, which doesn't break after the first hit. Lastly the Kongs can use team up to attack the Klingers. After every Klinger is defeated, a Kremkoin spawns just above the center of the bottom yard; the Kongs must collect it within the remaining time.
  • Collect the Stars!: After the kannon, the Kongs must climb up a grid-shaped rope, then move across horizontally, and finally move all the way to the top. They must jump left to land on a yard. From there, they must use team up to enter a Bonus Barrel at the upper-left. Here, the Kongs must collect 75 stars within 35 seconds, by climbing up and around the grids of a single large set of ropes. After collecting every star, the Kremkoin appears above the upper-right yard, and the Kongs must collect it within the remaining time.

Warp Barrel

At the very start, Dixie must jump off the first yard and then use Helicopter Spin to continue hovering left and below the yard. Almost midway, Dixie lands into a Warp Barrel. This leads her and Diddy into a small warp room (which still retains the level's rigging theme) that only consists of a group of bananas arranged in the shape of an exclamation point.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese メインマスト クライシス[?]
Meinmasuto Kuraishisu
Mainmast Crisis
French Méli-Mélo dans les Mâts[?] Mast Mishmash
German Schlotter-Mast[?] Shiver Mast
Italian Orde di Corde![?] Hordes of Ropes!
Spanish Braza de Mayor[?] Mainbrace