DK Attack: Difference between revisions
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|image=[[File:DK Attack (Trick Track Trek).png]]<br>Gameplay of DK Attack in the level [[Trick Track Trek]]. | |image=[[File:DK Attack (Trick Track Trek).png]]<br>Gameplay of DK Attack in the level [[Trick Track Trek]]. | ||
|appears_in=''[[Donkey Kong Country]]'' | |appears_in=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' | ||
|time=One minute | |time=One minute | ||
|prize=Points | |prize=Points | ||
}} | }} | ||
'''DK Attack''' is a time attack mode in | '''DK Attack''' is a time attack mode in the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance remake]] of ''[[Donkey Kong Country]]''. Its objective is for [[Donkey Kong]] and [[Diddy Kong]] to complete a level while scoring as many [[point]]s as they can along the way. The [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance remake]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' has a time attack mode called [[Diddy's Dash]], which is loosely based on DK Attack. | ||
== | |||
==Gameplay== | |||
After selecting a level, [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]] start off with a time limit of one minute. The Kongs must rush through the level, gain Time Bonuses<ref>Hodgson, David S. J. ''Donkey Kong Country'' Prima's Official Strategy Guide. Page 7.</ref> (indicated with a simple "+5", "+10", "+15", and "+20".), and reach the end before the timer reaches zero. Points are earned for getting [[banana]]s, [[KONG Letters|K-O-N-G Letters]], [[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s, freeing [[Animal Friends]] and defeating enemies. The amount of enemies defeated in a row allows the score to be multiplied by the amount defeated for each cumulative enemy (x2 for the second enemy, x3 for the third, etc.) Points are needed to get a high ranking. | After selecting a level, [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]] start off with a time limit of one minute. The Kongs must rush through the level, gain Time Bonuses<ref>Hodgson, David S. J. ''Donkey Kong Country'' Prima's Official Strategy Guide. Page 7.</ref> (indicated with a simple "+5", "+10", "+15", and "+20".), and reach the end before the timer reaches zero. Points are earned for getting [[banana]]s, [[KONG Letters|K-O-N-G Letters]], [[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s, freeing [[Animal Friends]] and defeating enemies. The amount of enemies defeated in a row allows the score to be multiplied by the amount defeated for each cumulative enemy (x2 for the second enemy, x3 for the third, etc.) Points are needed to get a high ranking. | ||
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Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360. | Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360. | ||
==Point values== | ===Point values=== | ||
===Enemies=== | ====Enemies==== | ||
Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo. | Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo. | ||
{|class="wikitable dk"style="text-align:left" | {|class="wikitable dk"style="text-align:left" | ||
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<nowiki>*</nowiki> Does not apply for Klap Traps found in "Bash the Baddies" [[Bonus Level|bonus levels]]. | <nowiki>*</nowiki> Does not apply for Klap Traps found in "Bash the Baddies" [[Bonus Level|bonus levels]]. | ||
===Objects and Items=== | ====Objects and Items==== | ||
{|class="wikitable dk"style="text-align:center" | {|class="wikitable dk"style="text-align:center" | ||
|- | |- | ||
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|} | |} | ||
==Rank by score | ===Rank by score=== | ||
{|class="wikitable dk"style="text-align:center" | {|class="wikitable dk"style="text-align:center" | ||
|- | |||
!colspan=7|[[Kongo Jungle]] | |||
|- | |- | ||
!Level | !Level | ||
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|110000 - 159990 | |110000 - 159990 | ||
|160000+ | |160000+ | ||
|- | |- | ||
! | !colspan=7|[[Monkey Mines]] | ||
|- | |- | ||
|[[Winky's Walkway]] | |[[Winky's Walkway]] | ||
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|150000 - 169990 | |150000 - 169990 | ||
|170000+ | |170000+ | ||
|- | |- | ||
! | !colspan=7|[[Vine Valley (world)|Vine Valley]] | ||
|- | |- | ||
|[[Vulture Culture]] | |[[Vulture Culture]] | ||
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|?+ | |?+ | ||
|} | |} | ||
{{stub|section=yes}} | |||
==Gallery== | ==Gallery== |
Revision as of 11:14, February 5, 2024
DK Attack | |
---|---|
Gameplay of DK Attack in the level Trick Track Trek. | |
Appears in | Donkey Kong Country |
Time limit | One minute |
Prize | Points |
DK Attack is a time attack mode in the Game Boy Advance remake of Donkey Kong Country. Its objective is for Donkey Kong and Diddy Kong to complete a level while scoring as many points as they can along the way. The Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest has a time attack mode called Diddy's Dash, which is loosely based on DK Attack.
Gameplay
After selecting a level, Donkey and Diddy start off with a time limit of one minute. The Kongs must rush through the level, gain Time Bonuses[1] (indicated with a simple "+5", "+10", "+15", and "+20".), and reach the end before the timer reaches zero. Points are earned for getting bananas, K-O-N-G Letters, Donkey Kong Balloons, freeing Animal Friends and defeating enemies. The amount of enemies defeated in a row allows the score to be multiplied by the amount defeated for each cumulative enemy (x2 for the second enemy, x3 for the third, etc.) Points are needed to get a high ranking.
The end score is based on the following rubric:
- The score prior to finishing
- Time Left, with a thousand points added per second remaining
- Buddy Bonus, for finishing with an Animal Friend (always five thousand bonus points)
- Kongs Bonus, for finishing with both Kongs (five thousand bonus points)
The game then tallies up the points and rates the player on a ribbon scale of "D" through "S", with "D" being the lowest and "S" being the highest, just above an "A" rank.
Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360.
Point values
Enemies
Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo.
Enemy | Color | Point value |
---|---|---|
Army | 5500 | |
Bitesize | 250 | |
Chomps | 2500 | |
Chomps Jr. | 2000 | |
Gnawty | 1000 | |
Klap Trap* | Blue | 2500 |
Red | 5000 | |
Klump | 5000 | |
Krash (Static) | 2500 | |
Kritter | Purple | 2500 |
Brown | 3500 | |
Grey | 3500 | |
Red | 3500 | |
Krusha | Blue | 7500 |
Black | 9000 | |
Manky Kong | 6000 | |
Mini-Necky | 3000 | |
Necky | 4000 | |
Rock Kroc | 5000 | |
Slippa | 1000 | |
Squidge | 3500 | |
Zinger | 5000 |
* Does not apply for Klap Traps found in "Bash the Baddies" bonus levels.
Objects and Items
Object/Item | value |
---|---|
Collecting an animal token | 3000 |
Collecting a banana | 10 |
Collecting a Banana Bunch | 500 |
Collecting a Life Balloon | 1000 |
Collecting a 2-Up Balloon | 5000 |
Collecting a Blue Balloon | 10000 |
Collecting a fuel canister | 1250 |
Collecting a K-O-N-G Letter | 5000 |
Collecting all K-O-N-G Letters | 10000 |
Entering a Blast Barrel | 100 |
Entering a Barrel Cannon | 100 |
Entering a bonus / warp barrel | 1500 |
Opening a cache | 250 |
Opening a crate | 500 |
Opening a wall | 250 |
Hitting a Star Barrel | 2000 |
Hitting a ON/OFF Barrel | 10 |
Hitting a Stop & Go Barrel | 10 |
Rank by score
Kongo Jungle | ||||||
---|---|---|---|---|---|---|
Level | Failed | |||||
Jungle Hijinxs | Level incomplete (Ran out of time or fell off of edge.) |
0 - 39990 | 40000 - 59990 | 60000 - 99990 | 100000 - 129990 | 130000+ |
Ropey Rampage | 0 - 39990 | 40000 - 69990 | 70000 - 89990 | 90000 - 119990 | 120000+ | |
Reptile Rumble | 0 - 39990 | 40000 - 69990 | 70000 - 99990 | 100000 - 124990 | 125000+ | |
Coral Capers | 0 - 19990 | 20000 - 29990 | 30000 - 49990 | 50000 - 54990 | 55000+ | |
Barrel Cannon Canyon | 0 - 59990 | 60000 - 79990 | 80000 - 109990 | 110000 - 159990 | 160000+ | |
Monkey Mines | ||||||
Winky's Walkway | Level incomplete (Ran out of time or fell off of edge.) |
0 - 49990 | 50000 - 69990 | 70000 - 99990 | 100000 - 179990 | 180000+ |
Mine Cart Carnage | 0 - 39990 | 40000 - 79990 | 80000 - 99990 | 100000 - 129990 | 130000+ | |
Bouncy Bonanza | 0 - 29990 | 30000 - 49990 | 50000 - 79990 | 80000 - 154990 | 155000+ | |
Stop & Go Station | 0 - 59990 | 60000 - 79990 | 80000 - 99990 | 100000 - 139990 | 140000+ | |
Millstone Mayhem | 0 - 89990 | 90000 - 119990 | 120000 - 149990 | 150000 - 169990 | 170000+ | |
Vine Valley | ||||||
Vulture Culture | Level incomplete (Ran out of time or fell off of edge.) |
0 - 99990 | 100000 - 129990 | 130000 - 159990 | 160000 - 199990 | 200000+ |
Tree Top Town | 0 - ? | ? - ? | ? - ? | ? - ? | ?+ | |
Forest Frenzy | 0 - ? | ? - ? | ? - ? | ? - ? | ?+ | |
Temple Tempest | 0 - ? | ? - ? | ? - ? | ? - ? | ?+ | |
Orang-utan Gang | 0 - ? | ? - ? | ? - ? | ? - ? | ?+ | |
Clam City | 0 - ? | ? - ? | ? - ? | ? - ? | ?+ |
- This section is a stub. You can help the Super Mario Wiki by expanding it.
Gallery
Gameplay in Jungle Hijinxs
References
- ^ Hodgson, David S. J. Donkey Kong Country Prima's Official Strategy Guide. Page 7.