Golf (Game Boy): Difference between revisions
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|style="background:white;color:black"|<big>'''Par 4'''</big> | |style="background:white;color:black"|<big>'''Par 4'''</big> | ||
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==Pre-release and unused content== | |||
Many sprites are loaded into the game's sprite bank at different points in the game, but are not actually used. | |||
;Coffee shop | |||
[[File:Golf GB Unused Coffee shop.png]][[File:Golf GB Unused P1 coffee.png]]<br> | |||
Tiles for an unused scene involving a coffee shop. While the tiles for the sign and building are jumbled in the data like most tiles, the one depicting player 1 cheering are found fully assembled in the otherwise blank space underneath. | |||
;Single player scenes | |||
[[File:Golf GB Unused Caddy screen.png]][[File:Golf GB Unused Caddy away.png]]<br> | |||
Tiles exist for the caddy looking at and away from the screen. The body tiles seemingly associated with the "away" head are used in unrelated animations, however. | |||
[[File:Golf GB Unused Exhaust.png]]<br> | |||
A puff of smoke or dust. It is found with the car tiles, so it is most likely intended to be exhaust. | |||
;2-player scenes | |||
[[File:Golf GB Unused P2 walk 1.png]][[File:Golf GB Unused P2 walk 2.png]]<br> | |||
Tiles for a walking animation for player 2, who is never shown walking in the final game. | |||
[[File:Golf GB Unused P1 side stand.png]][[File:Golf GB Unused P2 side stand.png]]<br> | |||
Unused alternative standing/walking sprites while looking to the side. They appear unfinished, as player 2 seems to have a white face as well. | |||
[[File:Golf GB Unused P1 sad.png]][[File:Golf GB Unused P2 sad.png]]<br> | |||
Unused tiles for squinting/sad faces, loaded alongside the foot-stamping animations. | |||
[[File:Golf GB Unused P1 yay.png]][[File:Golf GB Unused P2 yay.png]]<br> | |||
Unused tiles for looking upward, most likely intended as an alternate happy reaction. | |||
[[File:Golf GB Unused P1 stand front.png]][[File:Golf GB Unused P2 stand front.png]]<br> | |||
Unused alternate front-facing tiles. They resemble ones used in the foot-stamping animation, but seem to be associated with the upward-looking ones above. Once again, player 2 appears to have a white face. | |||
==Gallery== | ==Gallery== |
Revision as of 16:32, January 17, 2024
Golf | |||||||||
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Box art for the US release For alternate box art, see the game's gallery. | |||||||||
Developer | Nintendo R&D2 | ||||||||
Publisher | Nintendo | ||||||||
Platform(s) | Game Boy, Virtual Console (Nintendo 3DS) | ||||||||
Release date | Game Boy: Template:ReleaseVirtual Console (3DS): Template:Release[?] | ||||||||
Genre | Sports | ||||||||
Rating(s) |
| ||||||||
Mode(s) | 1–2 players | ||||||||
Input | Game Boy:
Nintendo 3DS:
|
Golf is a Game Boy game released near the beginning of the system's lifespan in 1989. It is an expansion of the Nintendo Entertainment System game of the same name, inserting aspects from the Japan-only sequels Golf: Japan Course and Golf: U.S. Course. As with the previous games, the player character is Mario or a lookalike, with player one having light skin and a dark cap, while player two has dark skin and a light cap. Mario is absent from the Japanese cover art, which instead features a group of generic characters; in the Western cover art, however, Mario appears reenacting Template:Media link for the original Golf. On the Game Boy Color and Game Boy Advance, backgrounds and heads-up-display graphics are colored green, while character and object sprites are colored a reddish orange.
The game was rereleased on the Nintendo 3DS's Virtual Console in Japan on June 2011; in North America on September 2011; in Europe and Australia on October 2011; and in South Korea on July 2016.
Gameplay
Most of the base gameplay is reused from the original NES game. However, it retrofits aspects from later NES golf games, such as trees acting as solid obstacles that must be gone over or around, differentiation between fairway and rough zones, and putting greens having multiple ways to push the ball. All of the original game's clubs return, and the game contains 36 different holes split between two courses: Japan and U.S.A. In the Japan Course, forested areas act as out-of-bounds zones, while in the U.S.A. course, they are treated as standard rough spots. Unlike previous games, it lacks the golfer-based viewing field, with him instead being shown on a more zoomed-in version of the bird's-eye-view map. The view can be switched between the zoomed-in map, the full map, and a view of the green via the button. Unlike the original, the player can hit the ball in any angle regardless of view. Additionally, by hitting the button when the club hits the ball, the player can make it spin backwards, which can be useful for preventing it from rolling too far. The hole's exact position on the green varies between four possible positions on each; which position is seen is determined by how many strokes the player has made before arriving, with it cycling for every stroke made. The exception is the first hole, which is random.
In single-player mode, each course has a scoreboard with five records to beat; the player's final placement determines what reward (if any) the golfer receives, with there being a different trophy for third and second place and a car for first place. In two-player, the golfers try to get a higher score than the other, with a winner being chosen after the total scores are far enough apart or all the holes in a course have been completed. If the score is tied at the end of all holes, a "sudden death" mode starts, looping back to the first hole and playing through again until a player gets a better score on any of the holes, ending the competition in their favor.
Description from the Nintendo eShop
Bogey, par, birdie, or Eagle.
The score is up to you.
Golf is 18 holes of realistic links action. Each hole has tricky hazards, so strategy is a must.
Read the wind direction, check the distance, select a club, adjust your swing and keep your eye on the ball. Now drive it home.
From twisting fairways and hungry sand traps to big water hazards and deceptive greens, Golf is packed with challenges.This version of the game does not have multiplayer functionality.
Clubs and lays
The game features the same 14 clubs as the original Golf: three Woods, eight Irons, a Pitching Wedge, a Sand Wedge, and a Putter; higher numbers mean a shorter distance, but greater height. Unlike the original game, there are a large number of terrains; counting variance in depth, there are 11 that can be swung from. The contact area for each swing varies depending on the club and the ball's lay, and how deep the ball ends up in a Rough or Bunker depends on the swing used to get there; a tall swing will result in it being buried deep, and putting along the surface causes it to be near the top. When on the tee, using the 1W club gives a special meter with an extra target zone on the left side; hitting both of these results in a "Super Shot" that goes much further than normal.
Holes
Japan Course
Outward nine
Hole 1 | |
---|---|
391y | |
Par 4 |
Hole 2 | |
---|---|
468y | |
Par 4 |
Hole 3 | |
---|---|
162y | |
Par 3 |
Hole 4 | |
---|---|
479y | |
Par 5 |
Hole 5 | |
---|---|
380y | |
Par 4 |
Hole 6 | |
---|---|
226y | |
Par 3 |
Hole 7 | |
---|---|
274y | |
Par 4 |
Hole 8 | |
---|---|
335y | |
Par 4 |
Hole 9 | |
---|---|
495y | |
Par 5 |
Inward nine
Hole 10 | |
---|---|
342y | |
Par 4 |
Hole 11 | |
---|---|
142y | |
Par 3 |
Hole 12 | |
---|---|
393y | |
Par 4 |
Hole 13 | |
---|---|
545y | |
Par 5 |
Hole 14 | |
---|---|
443y | |
Par 4 |
Hole 15 | |
---|---|
258y | |
Par 4 |
Hole 16 | |
---|---|
429y | |
Par 4 |
Hole 17 | |
---|---|
484y | |
Par 5 |
Hole 18 | |
---|---|
207y | |
Par 3 |
U.S.A. Course
Outward nine
Hole 1 | |
---|---|
384y | |
Par 4 |
Hole 2 | |
---|---|
194y | |
Par 3 |
Hole 3 | |
---|---|
481y | |
Par 5 |
Hole 4 | |
---|---|
352y | |
Par 4 |
Hole 5 | |
---|---|
408y | |
Par 4 |
Hole 6 | |
---|---|
556y | |
Par 5 |
Hole 7 | |
---|---|
354y | |
Par 4 |
Hole 8 | |
---|---|
398y | |
Par 4 |
Hole 9 | |
---|---|
186y | |
Par 3 |
Inward nine
Hole 10 | |
---|---|
331y | |
Par 4 |
Hole 11 | |
---|---|
498y | |
Par 5 |
Hole 12 | |
---|---|
454y | |
Par 4 |
Hole 13 | |
---|---|
147y | |
Par 3 |
Hole 14 | |
---|---|
451y | |
Par 4 |
Hole 15 | |
---|---|
394y | |
Par 4 |
Hole 16 | |
---|---|
232y | |
Par 3 |
Hole 17 | |
---|---|
500y | |
Par 5 |
Hole 18 | |
---|---|
429y | |
Par 4 |
Pre-release and unused content
Many sprites are loaded into the game's sprite bank at different points in the game, but are not actually used.
- Coffee shop
Tiles for an unused scene involving a coffee shop. While the tiles for the sign and building are jumbled in the data like most tiles, the one depicting player 1 cheering are found fully assembled in the otherwise blank space underneath.
- Single player scenes
Tiles exist for the caddy looking at and away from the screen. The body tiles seemingly associated with the "away" head are used in unrelated animations, however.
A puff of smoke or dust. It is found with the car tiles, so it is most likely intended to be exhaust.
- 2-player scenes
Tiles for a walking animation for player 2, who is never shown walking in the final game.
Unused alternative standing/walking sprites while looking to the side. They appear unfinished, as player 2 seems to have a white face as well.
Unused tiles for squinting/sad faces, loaded alongside the foot-stamping animations.
Unused tiles for looking upward, most likely intended as an alternate happy reaction.
Unused alternate front-facing tiles. They resemble ones used in the foot-stamping animation, but seem to be associated with the upward-looking ones above. Once again, player 2 appears to have a white face.
Gallery
- For this subject's image gallery, see Gallery:Golf (Game Boy).
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゴルフ[?] Gorufu |
Golf |
Game Boy games | |
---|---|
Super Mario franchise | Alleyway (1989) • Baseball (1989) • Super Mario Land (1989) • Golf (1989) • Dr. Mario (1990) • Super Mario Land 2: 6 Golden Coins (1992) • Donkey Kong (1994) • Mario's Picross (1995) • Picross 2 (1996) |
Donkey Kong franchise | Donkey Kong (1994) • Donkey Kong Land (1995) • Donkey Kong Land 2 (1996) • Donkey Kong Land III (1997) |
Yoshi franchise | Yoshi (1991) • Yoshi's Cookie (1992) • Tetris Attack (1996) |
Wario franchise | Wario Land: Super Mario Land 3 (1994) • Wario Blast: Featuring Bomberman! (1994) • Wario Land II (1998) |
Miscellaneous | Tetris (1989) • The Legend of Zelda: Link's Awakening (1993) • Game & Watch Gallery (1997) • Game & Watch Gallery 2 (1997) |