Hoot: Difference between revisions

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|JapR=Fukurō
|JapR=Fukurō
|JapM=Owl; shared with the ''[[Wario Land II]]'' [[owl (species)#Names in other languages|owl]] and ''[[Donkey Kong 64]]'' [[Owl (character)#Names in other languages|Owl]]
|JapM=Owl; shared with the ''[[Wario Land II]]'' [[owl (species)#Names in other languages|owl]] and ''[[Donkey Kong 64]]'' [[Owl (character)#Names in other languages|Owl]]
|Fra=Hiboulul<br>Hibou<ref>[https://www.nintendo64ever.com/Scans-Magazine,2,Le-Magazine-Officiel-Nintendo-01.html Nintendo official French magazine N1], page 85</ref>
|Fre=Hiboulul<br>Hibou<ref>[https://www.nintendo64ever.com/Scans-Magazine,2,Le-Magazine-Officiel-Nintendo-01.html Nintendo official French magazine N1], page 85</ref>
|FraM=From "hibou" (owl) and "hululer" (to hoot)<br>Owl
|FreM=From "hibou" (owl) and "hululer" (to hoot)<br>Owl
|Ita=Guffy
|Ita=Guffy
|ItaM=Diminutive form of "gufo" (owl)
|ItaM=Diminutive form of "gufo" (owl)

Revision as of 23:55, January 7, 2024

Not to be confused with Hoo or Hootz.
Hoot
Hoot in Mario Party Advance.
Hoot as seen in Mario Party Advance
Species Owl
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)
“Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me?”
Hoot, Super Mario 64

Hoot,[1] or the Owl,[2] is a friendly owl who sleeps in a tree near Whomp's Fortress in Super Mario 64 and Super Mario 64 DS. When Mario climbs into his tree, Hoot complains that Mario woke him up when it is still during the day, but he then offers to give Mario a ride to the top of the fortress. If the player wants Mario to ride Hoot, they should press and hold the A Button button (B Button in the DS remake) on the controller. If the player wants Mario to let go, they should simply let go of the A Button/B Button button, and Hoot then returns near his tree (and remains awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot complains that Mario's weight is making it difficult for him to continue carrying him. He then drops Mario, telling him to "lay off the pasta," and returns near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could cause Mario to lose a life.

Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot does not appear.

In the DS remake, Hoot also appears on Cool, Cool Mountain during all missions; in Snowman's Land and on Tall, Tall Mountain during all but the first mission; and on the huge part of Tiny-Huge Island during all but the first two missions. In this game, Mario, Luigi, Wario, and Yoshi can all hang on to him.

Two owls resembling Hoot appear in Mario Party 3 on the board Woody Woods; one is mid-flight, and the other is sleeping within a tree.

Hoot appears as an unlucky gambler in Mario Party Advance. Hoot tells the player that he has a losing streak at the Jungle Game Hut, and he needs the player to help him. Once the player wins, the reward is the minigame Stop 'Em. The ending states that he cannot stop shaking his head.

Media

Although the music does not change when the player flies with Hoot in Super Mario 64, in Super Mario 64 DS, a variation of the Wing Cap/Vanish Cap theme is played.

Help:MediaHaving trouble playing?

Gallery

Names in other languages

Language Name Meaning Notes
Japanese フクロウ[?]
Fukurō
Owl; shared with the Wario Land II owl and Donkey Kong 64 Owl
French Hiboulul
Hibou[3]
From "hibou" (owl) and "hululer" (to hoot)
Owl
Italian Guffy[?] Diminutive form of "gufo" (owl)

References

  1. ^ M. Arakawa. Super Mario 64 Player's Guide. Page 29.
  2. ^ (June 10, 1998). Course 2 - Star 4: Red Coins on the Floating Isle. Nintendo: Super Mario 64 Strategy (Internet Archive: Wayback Machine). Retrieved February 23, 2018.
  3. ^ Nintendo official French magazine N1, page 85