Super Mario World: Difference between revisions

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==Changes in the GBA version==
==Changes in the GBA version==
Super Mario World got a remake in the GameBoy Advance. Here are the differences between that game and the original:
Super Mario World was re-released for the Game Boy Advance as ''Super Mario Advance 2.''  Some minor changes were made to the game, to update it for the GBA.


*Voices have been added to Mario, Luigi and all of the Bosses apart from the Reznors. Some of Mario and Luigi's voices were ripped from the first Mario Advance, while the others are new. Also, bosses yelp as Bowser does today when they are defeated.
*Voices have been added to Mario, Luigi and all of the Bosses apart from the Reznors. Some of Mario and Luigi's voice clips were taken from the first ''[[Super Mario Advance]]'', while others are new.  
*Players can have up to 999 lives and save the number of lives for the next time the player plays the game.
*Players can have up to 999 lives in reserve. Mario begins with the number of lives he had the last time the game was saved.  The SNES version allows up to ninety-nine lives, but resets them to five every time the SNES is turned off.
*There are more [[Message Block]]s throughout the game than the SNES version. They're now also headed with the phrase "Tourist Tips" on top of each one the player gets.
*There are more [[Message Block]]s throughout the game than the SNES version. Many of the messages are now headed "Tourist Tips," to reflect the fact that Mario is supposed to be on vacation.
*When the player gets hurt with Cape or Fire power, the player won't become tiny and need to use the item in reserve(if any), but the player will become Super Mario/Luigi, and they will keep the reserve item.
*When Mario gets hurt with cape or fire power, he will become Super Mario, and the reserve item won't be affected.  In the SNES version, he will revert to small Mario, and the reserve item will drop automatically.
*The player can get the colored Yoshis in any [[Yoshi Block]], Blue if the player is with the cape, Red with the Fire Flower, and random when tiny or Super(but this only happens if the player already freed them from the eggs on [[Star Road]]).
*The player can find the colored Yoshis in any [[Yoshi Block]], and the color of the Yoshi depends on Mario's power-up.  If Mario has the cape, the Yoshi will be blue, with a fire flower, the Yoshi will be red, and as Super Mario, the Yoshi will be yellow.  Only green Yoshis will appear before the colored Yoshis are unlocked in the normal way, however.
*Luigi is an optional character for player 1 and he has some differences like: jumps better, runs a bit slower, and his Yoshi waits a bit to swallow an enemy, other then Mario's, that swallows it instantly (except for shells).
*Instead of Luigi only being available to player two, the player can swap Mario Brothers on the overworld map.  Luigi plays somewhat differently from Mario, having a higher jump and less traction, among other things.
*The player can also save half-way through a level once the player has past the half-way gate and quit. When the player comes back to that level, the player will start from the half-way gate, and it is not affected by playing another level after doing this process.
*If the player saves and quits after they pass the midway gate in a level, they can restart from the midway gate upon returning.
*The rescued Yoshi Egg dots are colored instead of being a dull gray-brown color.
*The eggs rescued at the end of each world have different colored spots, reflecting the color of the Yoshi inside.  Originally, every egg had yellow spots.
*Luigi is updated to resemble his current look: tall and skinny, while Mario and all the others are still the original sprites from the SNES game.
*Luigi's sprites are updated to resemble his current look. Mario and all the other sprites are the same as the sprites from the SNES game, although they have slightly lighter palettes.
*In the SNES version, many levels, including every indoor level, lack [[Dragon Coin]]s.  In the GBA version, almost every level has dragon coins.  Sometimes the levels were altered a bit to put the dragon coins in.  After every dragon coin has been collected, [[Peach Coins]] replace them in the levels.


== Screenshots ==
== Screenshots ==

Revision as of 12:32, June 28, 2008

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For other information, also see Super Mario World (Game Watch).

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Super Mario World (known in Japan as Super Mario Bros. 4: Super Mario World) was the first Mario launch game for the Super Nintendo Entertainment System August 13, 1991. The game was produced by Shigeru Miyamoto, the music was composed by Koji Kondo, and the graphics were designed by Shigefumi Hino. This game was playable in the SNES and the Super Famicom.

The game has a sequel, Super Mario World 2: Yoshi's Island however instead of taking place after Super Mario World, it took place many years before it. This game tells the story of how Mario was born and plays similar to Super Mario World-the setting of the game is also the same setting as Mario World. Super Mario World is an unlockable masterpiece in Super Smash Bros. Brawl. To unlock, one must play in the Yoshi's Island stage more than three times.

Story

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The various characters and creatures of Super Mario World.

Mario, Peach were going to Dinosaur Land by Hot Air Balloon. When Mario and Peach arrived Luigi was there waiting for them with a Cape. Luigi gave Mario a Feather and Mario turned into Cape Mario. Mario and Luigi flew around Dinosaur Land with their capes.

Meanwhile Bowser and his Koopalings trapped Yoshi's friends in eggs, and stole Princess Peach. When Mario and Luigi returned they found the princess missing. Mario and Luigi set out to save the princess with the help of the Yoshis and Dolphins.

Mario and Luigi start their mission to save the princess in Yoshi's Island. The brothers travel to the Yellow Switch Palace to activate all yellow ! Blocks. Here they rescue many trapped Yoshis, fight the first Koopaling, Iggy Koopa, and get the first Baby Yoshi. The Mario Brothers next go to Donut Plains, a place where there's a giant lake in the center of the place. The Green Switch Palace was here. The brothers also defeated Morton Koopa Jr. here.

The brothers then went to the cave, Vanilla Dome, a cave full of Swoopers, Buzzy Beetles and many more dangerous enemies. Lava was all around this cave and the Red Switch Palace is located here. The brothers also defeated Lemmy Koopa. Later in the Twin Bridges, the Mario brothers crossed a bridge (the other bridge was optional) and defeated Ludwig Von Koopa. The bridges were above Soda Lake.

The Forest of Illusions, were very challenging and the brothers had to find the secret exits to get to Roy Koopa and his castle. The Blue Switch Palace was located here. In Chocolate Island, the brothers went through mountains and land of chocolate. They got to Wendy O. Koopa's castle, later went to the Sunken Ghost Ship, which was a crashed Doomship that sunk and got to the final level.

They finally got to Valley of Bowser, a very dark place. The Mario Brothers reached Bowser's Castle fought Bowser and his Koopa Clown Car and saved Peach. With the seven Yoshi Eggs, Mario, Yoshi, the Princess and Luigi returned to Yoshi's House where the other Yoshis (Red, Blue and Yellow) waited for them. Everyone watched the Baby Yoshis hatch out of their eggs. After that, Mario, Luigi and the Princess had a wonderful vacation in Dinosaur Land.

Also, Mario and Luigi can go to the Star World and Special World. These two levels were "extra" zones, and were optional. The player did not actually need to complete these areas to beat the game and were added as a special challenge for players. The Star World however is very helpful for traveling around Dinosaur Land. Template:Endspoiler

Items & Power-Ups

Super Mario World has several items and power-ups:

Power-Ups

Feather- With the feather the Mario Bros. can fly away;

Mushroom- Eating mushrooms, the Mario Bros. can get bigger;

Fire Flower- With a fire flower, the Mario Bros. can shoot fireballs at enemies.

Star- With a Star, the Mario Bros will become invincible for a couple of seconds.

Items

1-Up Mushroom

Key and Keyhole- If the Mario Bros. put a key on a keyhole they'll go to secret levels;

P-Balloon- Mario and Luigi fatten up and inflate like balloons when they touch this item, allowing them to float in all directions for a short length of time;

P-Switches- When the blue one is pressed it can transform blocks into coins and vice versa, or make block appear out of no where. The silver one is pressed it can transform enemies into silver coins, most often found by pits with Spinys. They can mostly be found together.

Enemies

Playable Characters

Mario and Luigi (2-Player only) are the main playable characters. However, they need some Yoshis to help them in many levels.

Colored Yoshis

In this game there are 4 colored Yoshis that helps the Mario Bros. in many levels of the game:


Red, blue and yellow Yoshis are extremely rare in Dinosaur Land. They live in the Star World, a mysterious place on Dinosaur Land accessible with five Star Roads in the big land.

Changes in the GBA version

Super Mario World was re-released for the Game Boy Advance as Super Mario Advance 2. Some minor changes were made to the game, to update it for the GBA.

  • Voices have been added to Mario, Luigi and all of the Bosses apart from the Reznors. Some of Mario and Luigi's voice clips were taken from the first Super Mario Advance, while others are new.
  • Players can have up to 999 lives in reserve. Mario begins with the number of lives he had the last time the game was saved. The SNES version allows up to ninety-nine lives, but resets them to five every time the SNES is turned off.
  • There are more Message Blocks throughout the game than the SNES version. Many of the messages are now headed "Tourist Tips," to reflect the fact that Mario is supposed to be on vacation.
  • When Mario gets hurt with cape or fire power, he will become Super Mario, and the reserve item won't be affected. In the SNES version, he will revert to small Mario, and the reserve item will drop automatically.
  • The player can find the colored Yoshis in any Yoshi Block, and the color of the Yoshi depends on Mario's power-up. If Mario has the cape, the Yoshi will be blue, with a fire flower, the Yoshi will be red, and as Super Mario, the Yoshi will be yellow. Only green Yoshis will appear before the colored Yoshis are unlocked in the normal way, however.
  • Instead of Luigi only being available to player two, the player can swap Mario Brothers on the overworld map. Luigi plays somewhat differently from Mario, having a higher jump and less traction, among other things.
  • If the player saves and quits after they pass the midway gate in a level, they can restart from the midway gate upon returning.
  • The eggs rescued at the end of each world have different colored spots, reflecting the color of the Yoshi inside. Originally, every egg had yellow spots.
  • Luigi's sprites are updated to resemble his current look. Mario and all the other sprites are the same as the sprites from the SNES game, although they have slightly lighter palettes.
  • In the SNES version, many levels, including every indoor level, lack Dragon Coins. In the GBA version, almost every level has dragon coins. Sometimes the levels were altered a bit to put the dragon coins in. After every dragon coin has been collected, Peach Coins replace them in the levels.

Screenshots

References


Speed-Run

Trivia

  • In the original SNES version of the game, every color Yoshi in the game is seen to have orange arms.

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