Fieldbreaker: Difference between revisions

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[[Burn]], [[Frozen|Frostbite]], [[Poison (status effect)|Ooze]], [[Shock]], [[Splash]], [[Gust]]
[[Burn]], [[Frozen|Frostbite]], [[Poison (status effect)|Ooze]], [[Shock]], [[Splash]], [[Gust]]


[[File:MRSOH Darkmess Disruptor icon.png|60px]] *'''Attack'''
[[File:MRSOH Darkmess Disruptor icon.png|60px]]'''Attack'''
**'''Darkmess Disruptor'''
*'''Darkmess Disruptor'''
***''Medium-range attack. Fires one projectile with a curved trajectory at a single target. Ignores partial cover.''
**''Medium-range attack. Fires one projectile with a curved trajectory at a single target. Ignores partial cover.''


[[File:MRSOH Darkmess Rain icon.png|60px]] *'''Technique'''
[[File:MRSOH Darkmess Rain icon.png|60px]]'''Technique'''
**'''Darkmess Rain'''
*'''Darkmess Rain'''
***''Summons rain that creates Darkmess Ponds on the battlefield, damaging targets on contact or at the start of their turn.''
**''Summons rain that creates Darkmess Ponds on the battlefield, damaging targets on contact or at the start of their turn.''


===[[Memory]] bio===
===[[Memory]] bio===

Revision as of 14:41, August 14, 2023

Fieldbreaker
A Fieldbreaker in Mario + Rabbids Sparks of Hope
First appearance Mario + Rabbids Sparks of Hope (The Last Spark Hunter) (2023)
Variant of Rabbid

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Fieldbreakers are large, rotund Rabbid enemies covered in Darkmess that appear in Mario + Rabbids Sparks of Hope, specifically in the The Last Spark Hunter DLC. They first appear in the Missing Musicians battle on the Melodic Gardens. Their appearance is similar to that of a Buckler from Mario + Rabbids Kingdom Battle. They have a cannon on their right arm.

In battle, Fieldbreakers prioritize getting into the the right spot to attack heroes directly, rather than hiding for cover. They attack by firing a single projectile at a hero within medium range, which destroys destructible cover in one shot, and ignores partial cover. They also have the ability to cause Darkmess Ponds to rain down around them on the battlefield, damaging heroes when they step in them, as well as if they land on them. Enemies are not affected by the Darkmess Ponds, and Fieldbreakers can use the ability every turn, no matter how far away the heroes are. Summoned Darkmess Ponds only last for one turn. Fieldbreakers are also resistant to all Super Effects.

Profiles

Tacticam analysis

Controls areas of the battlefield by creating Darkmess Ponds on the ground which damage opponents who step on them.

Resistant

Burn, Frostbite, Ooze, Shock, Splash, Gust

Icon for the "Darkmess Disruptor" attack of a Fieldbreaker in Mario + Rabbids Sparks of HopeAttack

  • Darkmess Disruptor
    • Medium-range attack. Fires one projectile with a curved trajectory at a single target. Ignores partial cover.

Icon for the "Darkmess Rain" Technique of a Fieldbreaker in Mario + Rabbids Sparks of HopeTechnique

  • Darkmess Rain
    • Summons rain that creates Darkmess Ponds on the battlefield, damaging targets on contact or at the start of their turn.

Memory bio

The Fieldbreaker Memory in Mario + Rabbids Sparks of Hope
FIELDBREAKER

We have encountered a multitude of formidable foes to whom Cursa has given all manner of twisted abilities - though that is not what concerns me most about these foes in particular. To be sure, the Technique that creates small Darkmess Ponds is direful, and they have no specific weaknesses, but I detect something else - someone has altered its Darkmess-infused DNA post-creation, long AFTER Cursa. Who? And why?

Gallery

Names in other languages

Language Name Meaning Notes
Japanese デスポイラー[?]
Desupoirā
Despoiler