Fieldbreaker: Difference between revisions
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{{quote2|'''Vampgeddon:''' But '''beware''' '''those creatures''' [[File:nocoverart.png|20px]]! They can create '''small pools of''' '''poisonous [[Darkmess]]''' [[File:nocoverart.png|20px]]. I've never seen anything like it!<br>'''Beep-0:''' We've never seen that before, either. Better use the [[Tacticam]] to find out more about this new foe.|[[Vampgeddon]] and [[Beep-0]]|[[Mario + Rabbids Sparks of Hope]]}} | {{quote2|'''Vampgeddon:''' But '''beware''' '''those creatures''' [[File:nocoverart.png|20px]]! They can create '''small pools of''' '''poisonous [[Darkmess]]''' [[File:nocoverart.png|20px]]. I've never seen anything like it!<br>'''Beep-0:''' We've never seen that before, either. Better use the [[Tacticam]] to find out more about this new foe.|[[Vampgeddon]] and [[Beep-0]]|[[Mario + Rabbids Sparks of Hope]]}} | ||
'''Fieldbreakers''' are | '''Fieldbreakers''' are large, rotund Rabbid enemies covered in [[Darkmess]] that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in the [[The Last Spark Hunter]] DLC. They first appear in the [[Missing Musicians]] battle on the [[Melodic Gardens]]. Their appearance is similar to that of a [[Buckler]] from ''[[Mario + Rabbids Kingdom Battle]]''. They have a cannon on their right arm. | ||
In battle, Fieldbreakers attack by firing a single projectile at a hero within medium range, but this projectile destroys destructible cover in one shot, and ignores partial cover. They also have the ability to cause [[Darkmess Pond]]s to rain down around them on the battlefield, damaging heroes when they step in them. Enemies are not affected by the Darkmess Ponds, and Fieldbreakers can use the ability every turn, no matter how far away the heroes are. Fieldbreakers are also resistant to all Super Effects. | In battle, Fieldbreakers attack by firing a single projectile at a hero within medium range, but this projectile destroys destructible cover in one shot, and ignores partial cover. They also have the ability to cause [[Darkmess Pond]]s to rain down around them on the battlefield, damaging heroes when they step in them. Enemies are not affected by the Darkmess Ponds, and Fieldbreakers can use the ability every turn, no matter how far away the heroes are. Fieldbreakers are also resistant to all Super Effects. |
Revision as of 15:25, June 26, 2023
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Fieldbreaker | |
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First appearance | Mario + Rabbids Sparks of Hope (The Last Spark Hunter) (2023) |
Variant of | Rabbid |
Fieldbreakers are large, rotund Rabbid enemies covered in Darkmess that appear in Mario + Rabbids Sparks of Hope, specifically in the The Last Spark Hunter DLC. They first appear in the Missing Musicians battle on the Melodic Gardens. Their appearance is similar to that of a Buckler from Mario + Rabbids Kingdom Battle. They have a cannon on their right arm.
In battle, Fieldbreakers attack by firing a single projectile at a hero within medium range, but this projectile destroys destructible cover in one shot, and ignores partial cover. They also have the ability to cause Darkmess Ponds to rain down around them on the battlefield, damaging heroes when they step in them. Enemies are not affected by the Darkmess Ponds, and Fieldbreakers can use the ability every turn, no matter how far away the heroes are. Fieldbreakers are also resistant to all Super Effects.
Profiles
Tacticam analysis
Controls areas of the battlefield by creating Darkmess Ponds on the ground which damage opponents who step on them.
Resistant
Burn, Frostbite, Ooze, Shock, Splash, Gust
- Attack
- Darkmess Disruptor
- Medium-range attack. Fires one projectile with a curved trajectory at a single target. Ignores partial cover.
- Darkmess Disruptor
- Technique
- Darkmess Rain
- Summons rain that creates Darkmess Ponds on the battlefield, damaging targets on contact or at the start of their turn.
- Darkmess Rain
Memory bio
- FIELDBREAKER
We have encountered a multitude of formidable foes to whom Cursa has given all manner of twisted abilities - though that is not what concerns me most about these foes in particular. To be sure, the Technique that creates small Darkmess Ponds is direful, and they have no specific weaknesses, but I detect something else - someone has altered its Darkmess-infused DNA post-creation, long AFTER Cursa. Who? And why?