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==Gameplay==
==Gameplay==
[[File:Squeals Wheels DKC3 shot 4.png|thumb|left|Dixie runs on a rolling barrel.]]
[[File:Squeals Wheels DKC3 shot 4.png|thumb|left|Dixie runs on a rolling barrel.]]
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' combines elements from both ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. As a platformer, the objective is for the two playable characters, [[Dixie Kong]] and [[Kiddy Kong]], to reach the end of every [[level]]. Each world has either five or six levels and a boss level at the end. The boss level must be completed to unlock the next world. In every boss level, the entire area is red or slightly red, also on the world map has a scary face on a building, or an area, meaning that's a boss level.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' combines elements from both ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. As a platformer, the objective is for the two playable characters, [[Dixie Kong]] and [[Kiddy Kong]], to reach the end of every [[level]]. Each world has either five or six levels and a boss level at the end. The boss level must be completed to unlock the next world. In every boss level, the entire area is red or slightly red, also on the world map has a scary face on a building, or an area, meaning there's a boss level.


The game retains the tag-team system, where two Kongs appear on-screen and follow each other through a level at the same time. Dixie Kong and Kiddy Kong are the playable characters, and the Kong in front is the one controlled by the player. If the lead Kong is hit by an enemy or a hazard, they run away, and the player takes control of the other Kong. If the only Kong in play is also hit, they lose an [[extra life]] and are returned to the world map, where they can re-enter the level. If a Kong is missing, they can be recovered from a [[DK Barrel]], a few of which appear in every level. The player can press the {{button|snes|Select}} button to switch between Kongs.
The game retains the tag-team system, where two Kongs appear on-screen and follow each other through a level at the same time. Dixie Kong and Kiddy Kong are the playable characters, and the Kong in front is the one controlled by the player. If the lead Kong is hit by an enemy or a hazard, they run away, and the player takes control of the other Kong. If the only Kong in play is also hit, they lose an [[extra life]] and are returned to the world map, where they can re-enter the level. If a Kong is missing, they can be recovered from a [[DK Barrel]], a few of which appear in every level. The player can press the {{button|snes|Select}} button to switch between Kongs.

Revision as of 21:54, September 26, 2022

Donkey Kong Country 3: Dixie Kong's Double Trouble!
North American box art for Donkey Kong Country 3: Dixie Kong's Double Trouble!
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Super Nintendo Entertainment System, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System - Nintendo Switch Online
Release date SNES:
Template:ReleaseVirtual Console (Wii):
Template:ReleaseVirtual Console (Wii U):
Template:ReleaseVirtual Console (New 3DS):
Template:ReleaseSuper Nintendo Entertainment System - Nintendo Switch Online:
Template:Release[?]
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) 1-2 players
Input
Super NES:
Wii:
Wii U:
Nintendo Switch:
Nintendo 3DS:

Donkey Kong Country 3: Dixie Kong's Double Trouble! is the third installment in the Donkey Kong Country series released in November 1996. It was developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System. It is a sequel and direct follow-up to Donkey Kong Country 2: Diddy's Kong Quest, which followed Donkey Kong Country. The game stars Dixie Kong and her toddler cousin, Kiddy Kong, as they travel through Northern Kremisphere on an adventure to save Donkey Kong and Diddy Kong from the Kremling Krew and their new leader, KAOS.

In 2005, a remake of the game was released for Game Boy Advance, and in 2007/2008, the original version was ported to the Wii's Virtual Console. On November 25, 2012, for reasons unknown, Donkey Kong Country 3 and its predecessors were delisted from the Wii Virtual Console,[1] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 3: Dixie Kong's Double Trouble! was ported exclusively to the New Nintendo 3DS's Virtual Console in May/June 2016. It was made available on Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on December 18, 2020.

A similar game was released for the Game Boy in 1997, Donkey Kong Land III, and it has the same characters and settings.

Story

A letter that Diddy wrote to Dixie just prior to the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!
The letter written by Diddy, as shown from the instruction booklet

Months after the events of Donkey Kong Country 2: Diddy's Kong Quest, the Kongs were back at DK Island, still celebrating their victory over the K. Rool and the Kremlings. Donkey Kong and Diddy Kong often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.

One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:

Dear Dixie, Gone exploring the islands with DK, Back tomorrow! --Diddy

Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the Northern Kremisphere, looking for them.

Dixie briefly visits Wrinkly Kong, who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited Funky's beach shop. As Dixie leaves, Wrinkly asks her to search for Banana Birds along the way.

When Dixie visits Funky, he is busy working on an invention, making use of the various unusual items in the shop. Funky explains to Dixie that Kiddy was the only visitor that he had all week. He points across to Kiddy, who is chewing on an old spare tire. Dixie agrees to take Kiddy along with her, and they leave. Funky tells them to look out for any random items which he can make use of, and he also tells them to visit the Brothers Bears for help.1

As they travel through the worlds, Dixie and Kiddy encounter different Kremlings than before. At the end of Mekanos, the Kongs first encounter KAOS, who was believed to be the new leader of the Kremling Krew at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at Kastle Kaos, which is at the end of Kaos Kore. During the battle, it is revealed that KAOS was a puppet of Baron K. Roolenstein all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.

The Banana Queen is freed.

The Kongs eventually discover the lost world, Krematoa, where they meet the local Brothers Bear, Boomer. Dixie and Kiddy must recover the five cogs found in each level of Krematoa and return them to Boomer's Bomb Shelter. Boomer inserts them on a machine, which causes the Knautilus to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.

After acquiring every DK Coin, the Kongs return to Funky's Rentals, and he builds the Gyrocopter for them. With the Gyrocopter, the Kongs can access the remaining few secret caves to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the Banana Queen. All of the Banana Birds sing to destroy the evil barrier that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.

1 - At the very start of the game itself, Dixie goes to Wrinkly's Save Cave. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears. This information is found in the instruction booklet only.

Gameplay

Squeals on Wheels
Dixie runs on a rolling barrel.

Donkey Kong Country 3: Dixie Kong's Double Trouble! combines elements from both Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest. As a platformer, the objective is for the two playable characters, Dixie Kong and Kiddy Kong, to reach the end of every level. Each world has either five or six levels and a boss level at the end. The boss level must be completed to unlock the next world. In every boss level, the entire area is red or slightly red, also on the world map has a scary face on a building, or an area, meaning there's a boss level.

The game retains the tag-team system, where two Kongs appear on-screen and follow each other through a level at the same time. Dixie Kong and Kiddy Kong are the playable characters, and the Kong in front is the one controlled by the player. If the lead Kong is hit by an enemy or a hazard, they run away, and the player takes control of the other Kong. If the only Kong in play is also hit, they lose an extra life and are returned to the world map, where they can re-enter the level. If a Kong is missing, they can be recovered from a DK Barrel, a few of which appear in every level. The player can press the Select Button button to switch between Kongs.

Some basic moves shared between Dixie and Kiddy include swimming, jumping, and climbing. The Kongs can jump to defeat enemies or to go over small gaps. Both vertical and horizontal ropes are the objects that the Kongs can climb. Dixie and Kiddy cannot perform either move while swimming. Most enemies can also be defeated if the Kongs roll into them. The Kongs can perform a slightly longer jump by rolling off a ledge and jumping in the air.

Doorstop Dash
Dixie about to throw Kiddy into a Bonus Barrel.

Both Dixie and Kiddy have unique abilities which only they can use. Dixie can use her Helicopter Spin to glide in midair until hitting the ground. She can also use the move on the ground to spin into enemies. Kiddy is slower, stronger, and heavier than Dixie. Kiddy can perform a roll instead of spin. Kiddy holds a barrel in front unlike Dixie, who carries a barrel over her head. By doing so, Kiddy can protect himself from an enemy, which gets defeat upon hitting into the barrel. Kiddy can throw barrels farther than Dixie. In some of the levels, Kiddy can perform a Water Skip to bounce on the water surface, often needed for reaching higher areas.

A few of the moves involve both Kongs. The team up move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a Roll Attack involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there.

The game features greatly expanded map gameplay compared to the previous and following Donkey Kong Country installments. Unlike previous games where the world maps consisted entirely of linear paths, Donkey Kong Country 3 allows players to freely move while piloting their vehicle on the overworld or in water section of the world maps. This feature allows players to go off the intended path and explore sections of the map to reveal hidden Secret caves. The player's original vehicle, the Motor Boat can initially only access a limited portion of the overworld but as the player progress and defeat bosses, they will collect items that will upgrade the boat and allow it to reach further sections of the map. The game also features a greater amount of sidequests. The Northern Kremisphere is inhabited by the Brothers Bear, who usually challenge the Kongs to bring them an object or complete some task. Completing the Brothers Bear's errands will reward the Kongs with hints on the game's secrets and items necessary for 103% Completion.

Characters

Most of the characters and enemies in the game are shown under Dixie Kong's Photo Album, which appears in the end credits after the Kongs complete Kastle Kaos.

Crucial Kongs

Playable
Image Name Description
Dixie Kong in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Dixie Kong Dixie is the girlfriend of Diddy and is the main character of the game. Dixie's main attribute is her ponytail, which she can use to glide across the air.
DKC3 sprite Kiddy Kong Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
Supporting
Image Name Description
Cranky Kong in Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES). Cranky Kong Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, Cranky is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow.
DKC3 sprite Donkey Kong in Donkey Kong Country 3: Dixie Kong's Double Trouble! Donkey Kong and Diddy Kong Donkey Kong and Diddy have the same role. During a fishing trip, they get captured and become a power source for KAOS. Dixie and Kiddy go on an adventure to save both of them.
DKC3 sprite Funky Kong Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the Motor Boat from Funky, but as they obtain certain items, Funky uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds.
Swanky Kong in Donkey Kong Country 3: Dixie Kong's Double Trouble! Swanky Kong Swanky runs a ball-throwing minigame at Swanky's Sideshow, where the Kongs' opponent is Cranky Kong.
Sprite of Wrinkly Kong from Donkey Kong Country 3: Dixie Kong's Double Trouble! Wrinkly Kong Wrinkly resides in a cave, titled Wrinkly's Save Cave, where she saves the Kongs' adventure progress and provides refuge for the rescued Banana Birds.

First-Class Friends

The Animal Friends return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.

Image Name Description First level appearance Last level appearance
Sprite of Ellie from Donkey Kong Country 3: Dixie Kong's Double Trouble! Ellie Ellie the elephant is a new Animal Friend that replaces Rambi from the first two games. Although she is not as strong, Ellie is able to pick up barrels with her trunk and draw them toward her. She can also use her trunk to draw in water and shoot water projectiles at enemies. Ellie is afraid of Sneeks and runs away whenever she sees one. Ellie is used in the boss fight against Squirt. Lakeside Limbo Stampede Sprint
Sprite of Enguarde the Swordfish from the Donkey Kong Country SNES trilogy. Enguarde Enguarde the swordfish returns from the first two Donkey Kong Country games and retains his role and supercharge attack from Donkey Kong Country 2: Diddy's Kong Quest. Enguarde can defeat most underwater enemies with his pointed bill. He is encountered in most levels with a body of water, even ones that take place on a boardwalk. Enguarde is used in the boss fight against Barbos. Tidal Trouble Poisonous Pipeline
A blue Nibbla. A purple Nibbla. A pink Nibbla. Nibbla in Donkey Kong Country 3: Dixie Kong's Double Trouble! Nibbla Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with Kocos, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong. Fish Food Frenzy
Donkey Kong Country 3: Dixie Kong's Double Trouble! Parry Parry the parallel bird is a small Animal Friend who flies directly above Dixie and Kiddy. It can defeat Booty Birds by flying into them, although any other enemy, especially Buzzes, instantly defeat Parry upon contact with it. If Dixie and Kiddy pass the No Animal Sign with Parry, they earn a large reward, such as a Blue Balloon or a Bonus Barrel. Squeals on Wheels Stampede Sprint
Squawks the Parrot in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Squawks Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves. Springin' Spiders Swoopy Salvo
Quawks from Donkey Kong Country 3: Dixie Kong's Double Trouble! A purple relative of Squawks who cannot spit coconuts, but is able to carry a barrel in its talons. Low-G Labyrinth Buzzer Barrage
Squitter DKC2 sprite.png Squitter Squitter the spider can shoot web projectiles to attack enemies and create temporary web platforms and jump from them to reach hidden areas. Squitter appears in every factory level, and is prominently featured throughout Krack Shot Kroc. Fire-Ball Frenzy Tyrant Twin Tussle

Brothers Bear

Throughout their adventure, Dixie and Kiddy come across several cabins, each having a Brothers Bear. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a Banana Bird Cave.

Image Name Description Location
Baffle from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Baffle This code-breaker resides in Kaos Kore. The Kongs can help him solve a puzzle by giving the mirror to him. The code reveals the location of Kaos Kore's Banana Bird Cave. Baffle's Code Room
Brothers Bear sprite
Barnacle Barnacle is a shell collector who lives in Lake Orangatanga. The Kongs can trade him a Shell for his Banana Bird. Barnacle's Island
Barter (messy) from the SNES version of Donkey Kong Country 3: Dixie Kong's Double Trouble!. Sprite of Barter in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Barter Barter is a Brother Bear who lives in a swap shop near K3. The Kongs can trade the mirror to him for a No.6 wrench, which Björn needs to repair his chairlifts. Barter's Swap Shop
Sprite of Bazaar from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bazaar Bazaar runs a general store to the left of Funky's Rentals. He sells a few items, including a shell and a mirror. Bazaar's General Store
Sprite of Bazooka from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bazooka Bazooka is a war veteran who lives in Mekanos. He owns a cannon named Big Bessie, which can be loaded with a bowling ball to blast the Kongs up to a Banana Bird Cave. Bazooka's Barracks
Sprite of Benny from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Benny The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world. Benny's Chairlifts
Sprite of Björn from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Björn The twin brother of Benny, Björn runs the second set of chairlifts in Razor Ridge. When the Kongs visit Björn, they find that his chairlifts are not operational. With the No.6 wrench, Björn is able to fix his chairlifts, and the Kongs can go up to a Banana Bird Cave. Björn's Chairlifts
Sprite of Blizzard in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Blizzard Blizzard lives in the snowy mountains of K3. Because he lives far away, Blizzard cannot make it to Blue's birthday party, so he gives a present for the Kongs to deliver to Blue. Blizzard's Basecamp
Sprite of Blue from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Blue Blue lives in a beach house in Cotton Top Cove. He is depressed because nobody came to his birthday party, so when they Kongs arrive to his house with Blizzard's present, he cheers up and unwraps it, only to find a bowling ball. Having no use for it, Blue returns it to Dixie and Kiddy. Blue's Beach Hut
Sprite of Blunder from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Blunder Blunder is found in a cabin to the west of the Kremwood Forest. Like Baffle, visiting him is optional, although Blunder provides hints of where Krematoa is located. Blunder's Booth
Sprite of Boomer from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Boomer Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels. Boomer's Bomb Shelter
Sprite of Bramble from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bramble Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a Banana Bird. Bramble's Bungalow
Sprite of Brash from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Brash Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave. Brash's Cabin

Other

Image Name Description
DKC3 sprite Banana Queen The Banana Queen is the mother of the Banana Birds. She can only be encountered once Dixie and Kiddy earn the Gyrocopter and fly into the clouds, where she was sealed away by Baron K. Roolenstein. Once the Kongs return with every Banana Bird, they sing and free the Banana Queen from her barrier.

Enemies

Kremling Kreeps
Image Name Description First level appearance Last level appearance
Bazuka in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of an up-pointing Bazuka from Donkey Kong Country 3: Dixie Kong's Double Trouble! Bazuka These Kremlings carry large round bazookas from which they fire barrels. Switch Barrels can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level. Blazing Bazukas Tyrant Twin Tussle
Klasp in Donkey Kong Country 3: Dixie Kong's Double Trouble! Klasp Klasps are Kremlings who hide in a TNT Barrel while holding on to horizontal ropes. Klasps always move in the direction of the Kongs, and some Klasps are faster than others. Kreeping Klasps Criss Kross Cliffs
Knocka in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a running Knocka from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a rolling Knocka from Donkey Kong Country 3: Dixie Kong's Double Trouble! Knocka These Kremlings in green barrels are the successor to Klobbers from Donkey Kong Country 2: Diddy's Kong Quest. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit. Tidal Trouble Creepy Caverns
Kobble in Donkey Kong Country 3: Dixie Kong's Double Trouble! Kobble A generic Kremling enemy which is very similar to Kritters from Donkey Kong Country. Kobbles move back and forth in a consistent pattern. Kobbles are one of the weakest enemies, leaving them vulnerable to any attack. Lakeside Limbo Kreeping Klasps
Koin in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a Koin without a DK Coin from Donkey Kong Country 3: Dixie Kong's Double Trouble! Koin One of these Kremlings appear in each level, guarding a DK Coin. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once. Lakeside Limbo Rocket Rush
Sprite of Koindozer in Donkey Kong Country 3: Dixie Kong's Double Trouble! Koindozer Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform. Koindozer Klamber
Kopter DKC3.png Kopter These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs. Buzzer Barrage Pot Hole Panic
Krimp in Donkey Kong Country 3: Dixie Kong's Double Trouble! Krimp Krimps are the game's equivalent for Klaptraps and Klampons from the first two Donkey Kong Country games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method. Skidda's Row Tyrant Twin Tussle
Sprite of Kroc searching from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of Kroc preparing to fire from Donkey Kong Country 3: Dixie Kong's Double Trouble! A Kroc in Donkey Kong Country 3: Dixie Kong's Double Trouble! Kroc Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated. Krack Shot Kroc
Sprite of a Krumple in Donkey Kong Country 3: Dixie Kong's Double Trouble! Krumple These muscular Kremlings replace Krushas and Krunchas from the first two respective Donkey Kong Country games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly hitting them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it. Rocket Barrel Ride Creepy Caverns
Kuchuka in Donkey Kong Country 3: Dixie Kong's Double Trouble! Kuchuka Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a TNT Barrel, and must usually be avoided. Kuchukas only appear in one level, Pot Hole Panic. Pot Hole Panic
Sprites of Kuff 'n' Klout standing from Donkey Kong Country 3: Dixie Kong's Double Trouble! Kuff 'n' Klout Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in Krematoa. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them. Stampede Sprint Tyrant Twin Tussle
Re-Koil in Donkey Kong Country 3: Dixie Kong's Double Trouble! Re-Koil Re-Koils are orange Kremlings who bounce on their tail. They can be defeated from most attacks. Murky Mill Criss Kross Cliffs
Skidda in Donkey Kong Country 3: Dixie Kong's Double Trouble! Skidda Skiddas are a purple variant of Kobbles that appear in snow levels. They move back and forth on icy surfaces, including rooftops, causing them to slip. Like Kobbles, Skiddas can be defeated from any attack. Skidda's Row Lemguin Lunge
Terrorfirma Tuff Guys
Image Name Description First level appearance Last level appearance
Sprite of Bristles from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a rolling Bristles from Donkey Kong Country 3: Dixie Kong's Double Trouble! Bristles A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks. Springin' Spiders Swoopy Salvo
Knik-Knak in Donkey Kong Country 3: Dixie Kong's Double Trouble! A yellow Knik-Knak from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a walking red Knik-Knak from Donkey Kong Country 3: Dixie Kong's Double Trouble! Knik-Knak Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are almost always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground. Tidal Trouble Criss Kross Cliffs
Sprite of a Lemguin in Donkey Kong Country 3: Dixie Kong's Double Trouble! Lemguin These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack. Lemguin Lunge
Minkey in Donkey Kong Country 3: Dixie Kong's Double Trouble! Minkey These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind Barrel Shields, which protect them from the acorns. Minkeys cannot be defeated. Barrel Shield Bust-Up
Nid DKC3 yellow.png Nid DKC3 purple.png Nid Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plank to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank. Barrel Shield Bust-Up Springin' Spiders
A Sneek in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sneek These enemies are much like Neeks from Donkey Kong Country 2: Diddy's Kong Quest. They walk back and forth through areas and try to hit into the Kongs. Sneeks are featured in the level Squeals on Wheels, where the Kongs defeat them in order to progress. Ellie is afraid of Sneeks, and if she encounters one, Ellie quickly runs away. Lakeside Limbo Stampede Sprint
Flying Fiends
Image Name Description First level appearance Last level appearance
Sprite of a Booty Bird in Donkey Kong Country 3: Dixie Kong's Double Trouble! Booty Bird A pudgy bird enemy that flies in the air during many levels. Some Booty Birds remain in a single position while others move back and forth in a straight line. Most Booty Birds release an item when defeated, such as a Banana Bunch or a K-O-N-G Letter. The Kongs can defeat a Booty Bird by either jumping on it or by using a barrel. Most Animal Friends can also defeat them. Lakeside Limbo Swoopy Salvo
Sprite of a green Buzz from Donkey Kong Country 3: Dixie Kong's Double Trouble!. Sprite of a red Buzz Buzz Mechanical wasps who serve as the replacement of Zingers and one of the most common enemies in the game. Buzzes either remain in one place or move in a pattern. If a Kong touches a Buzz, they get injured. Buzzes come in both green and red variations; green Buzzes can only be defeated from a barrel or an Animal Friend, while red ones can only be defeated by a TNT Barrel or an Invincibility Barrel. Doorstop Dash Rocket Rush
Karbine in Donkey Kong Country 3: Dixie Kong's Double Trouble! Karbine Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated. Fire-Ball Frenzy
The Killer Bees from Donkey Kong Country 3: Dixie Kong's Double Trouble. Killer bees An invincible swarm of aggressive red bees that pursues the Kongs relentlessly. Riverside Race
A Swoopy in Donkey Kong Country 3: Dixie Kong's Double Trouble! Swoopy Like Bazzas, an unlimited number of Swoopys move from one hole to the next. Swoopys are only found in tree levels, where they swoop through holes to try and attack the Kongs. Dixie and Kiddy can defeat a Swoopy by jumping on it. Sometimes a Swoopy crashes into the side of a tree, allowing the Kongs to use it as a platform. Springin' Spiders Swoopy Salvo
Aquatic Attackers
Image Name Description First level appearance Last level appearance
Sprite of a Bazza in Donkey Kong Country 3: Dixie Kong's Double Trouble! Bazza Underwater fish enemies who move between holes in the coral reef in unlimited numbers. Bazza's Blockade
Bounty Bass in Donkey Kong Country 3: Dixie Kong's Double Trouble! Bounty Bass A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated. Bazza's Blockade Pot Hole Panic
Gleamin' Bream in Donkey Kong Country 3: Dixie Kong's Double Trouble! Gleamin' Bream Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily. Floodlit Fish
Koco in Donkey Kong Country 3: Dixie Kong's Double Trouble! Koco DKC3 red.png Koco Kocos are literal clown fish and are one of the most common underwater enemies. They have red and green variants, each with slightly different behavior: red Kocos swim around but green Kocos only swim back and forth in place. In most levels, Kocos can only be defeated by Enguarde, but in Fish Food Frenzy, they can also be defeated if eaten by the Nibbla ally. Tidal Trouble Poisonous Pipeline
A Lurchin's sprite from Donkey Kong Country 3: Dixie Kong's Double Trouble!. Sprite of a Lurchin that guards Barbos from Donkey Kong Country 3: Dixie Kong's Double Trouble! Lurchin These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage. Tidal Trouble Poisonous Pipeline
Missile shell Missile shell This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin. Barbos's Barrier
An orange Nibbla. Nibbla in Donkey Kong Country 3: Dixie Kong's Double Trouble! Nibbla Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like Snapjaws and Lockjaws from Donkey Kong Country 2: Diddy's Kong Quest, as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated. Bobbing Barrel Brawl Fish Food Frenzy

Big Time Bad Guys

Image Name Description Level appearance
Belcha in Donkey Kong Country 3: Dixie Kong's Double Trouble! Belcha This giant barrel resides inside an old barn at the end of Lake Orangatanga. Belcha has a tendency to burp, hence its name. It attacks by spitting barrels out of its mouth. Inside each barrel is a yellow Knik-Knak, which Dixie or Kiddy must throw into Belcha's mouth so that it burps itself backward. If done enough times, Belcha falls into a pit, although if the Kongs are not quick enough, they fall into a pit instead. Belcha's Barn
Arich Arich Arich is a large, red spider and the boss of Kremwood Forest. It hangs on a thread of web and has a pattern of bouncing up and down. Arich attacks by spitting venom at Dixie and Kiddy. Either Kong can attack Arich by throwing a barrel at its face. If this is done four times, Arich is defeated. Arich's Ambush
Squirt from Donkey Kong Country 3: Dixie Kong's Double Trouble! Squirt Squirt is a large, rocky slug who lives on a waterfall at the end of Cotton-Top Cove. The Kongs are transformed into Ellie during the entire battle. Squirt attacks by spitting water at Ellie to try to knock her off the stage. Ellie can attack Squirt by sucking water from the waterfall and spitting it into Squirt's eyes. If this is done enough times, Squirt is defeated. Squirt's Showdown
Sprite of KAOS attacking in its first state in its first battle (with two of its heads visible) from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of KAOS attacking in its second state in its first battle from Donkey Kong Country 3: Dixie Kong's Double Trouble! KAOS KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser. Kaos Karnage
Bleak in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of Bleak from Donkey Kong Country 3: Dixie Kong's Double Trouble! Bleak Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet. Bleak's House
Sprite of Barbos from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite/background tiles of Barbos from Donkey Kong Country 3: Dixie Kong's Double Trouble! Barbos Barbos is a giant Lurchin and the boss of Razor Ridge. The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing missile shells at Enguarde and shooting spikes in every direction. Barbos's Barrier
Sprite of KAOS attacking in its first state in its second battle from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of KAOS attacking in its second state in its second battle from Donkey Kong Country 3: Dixie Kong's Double Trouble! KAOS MK. II KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses a bomb-launcher on the top. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels. Both phases go down after a single hit in this battle. Kastle Kaos
Baron K. Roolenstein in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of Baron K. Roolenstein from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of Baron K. Roolenstein from Donkey Kong Country 3: Dixie Kong's Double Trouble! Baron K. Roolenstein The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs. Kastle Kaos
Knautilus

Items

Donkey Kong Country 3: Dixie Kong's Double Trouble! is filled with many different collectibles.

Image Name Description
The sprite of a Banana from the Donkey Kong Country trilogy on Super Nintendo. Bananas Bananas are the most commonly found item in the game, and collecting 100 of them gives the Kongs an extra life. Bananas can also help direct the Kongs to their destinations in a level.
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy Banana Bunches Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster.
Red Balloon Green Balloon Blue Balloon Extra-Life Balloons Extra-Life Balloons are important items in the game. When collected, they give the Kongs extra lives. There are three color variations: red, green, and blue. The Red Balloons give the Kongs one extra life, while the uncommon Green Balloons give them two. The rare Blue Balloons give them three extra lives.
Cranky's Video Game Hero Coin from Donkey Kong Country 2. DK Coins These items are found in every level, except for boss levels (not counting Knautilus, since a DK Coin is earned after clearing that level). Each of them are guarded by Koins (except for the Knautilus DK Coin), whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the Banana Queen.
Bonus Coin Bonus Coin These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in Krematoa.
Cog Cogs Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside Boomer's cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
Bear coin Bear coins These items replace the Banana Bunch Coins from Donkey Kong Country 2. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow.
Banana Bird Tiles of a Banana Bird in a crystal from Donkey Kong Country 3: Dixie Kong's Double Trouble! Banana Birds Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere.
K O N G K-O-N-G Letters Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
Green banana The present that aesthetically replaces the green banana when using the "MERRY" cheat. Green bananas Green bananas are important types of bananas only found in Bonus Levels. In some of these Bonus Levels, the Kongs have to collect fifteen green bananas in order to win a Bonus Coin. However, the bananas appear and disappear at random, making it tougher to grab the objects. Green bananas are replaced by presents when the "MERRY" cheat is activated.
Sprite of a star from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! The ornament that aesthetically replaces the star when using the "MERRY" cheat. Stars Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated.

Trade items

The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the Banana Birds. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.

Image Name Description
The bowling ball in Donkey Kong Country 3: Dixie Kong's Double Trouble! Bowling ball A gift received by Blue. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for Bazooka's cannon, "Big Bessie," to get to the secret cave of Mekanos.
The Flupperius Petallus Pongus in Donkey Kong Country 3: Dixie Kong's Double Trouble! Flower A specimen of "Flupperius Petallus Pongus," a rare flower wanted greatly by Bramble. After completing Razor Ridge, this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird.
The mirror in Donkey Kong Country 3: Dixie Kong's Double Trouble! Mirror This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from Bazaar for fifty bear coins. Once the Kongs have it, they can to give it to Baffle to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or Barter in exchange for a No.6 wrench. They can also take back the mirror from either bear for the other's use.
The No.6 wrench in Donkey Kong Country 3: Dixie Kong's Double Trouble! No.6 wrench The No.6 wrench is given to the Kongs by Barter in exchange for a mirror. It must be given to Björn so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed.
Sprite of the patch when Arich drops it from Donkey Kong Country 3: Dixie Kong's Double Trouble! The patch in Donkey Kong Country 3: Dixie Kong's Double Trouble! Patch The patch is earned after the Kongs defeat Arich in Kremwood Forest. Once obtained, it must be given to Funky Kong as he can make a Hover Craft.
The present in Donkey Kong Country 3: Dixie Kong's Double Trouble! Present A present for Blue. Blue's brother, Blizzard, who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
The shell in Donkey Kong Country 3: Dixie Kong's Double Trouble! Shell This shell, found at the bottom of Lake Orangatanga, must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
Sprite of a single ski from Donkey Kong Country 3: Dixie Kong's Double Trouble! The skis in Donkey Kong Country 3: Dixie Kong's Double Trouble! Skis The pair of skis are earned once both KAOS and Squirt are defeated. They must be given to Funky in order for him to make a Turbo Ski.

Objects

Mechanisms

Image Name Description
Ellie's Animal Crate in Donkey Kong Country 3: Dixie Kong's Double Trouble! Enguarde Box Parry's Animal Crate in Donkey Kong Country 3: Dixie Kong's Double Trouble! Squawks Crate in Donkey Kong Country 2: Diddy's Kong Quest Squitter Crate in Donkey Kong Country 2: Diddy's Kong Quest Animal crates Like in the previous titles, these crates contain an Animal Friend. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to Animal Barrels, although they do not actually turn the Kongs into the animal.
Sprite of Big Bessie from Donkey Kong Country 3: Dixie Kong's Double Trouble! Big Bessie An enormous cannon owned by Bazooka, it can launch the Kongs to the Sky-High Secret.
Sprite of a boulder from Donkey Kong Country 3: Dixie Kong's Double Trouble! Boulders Boulders block the path through Krematoa, and can only be destroyed with Boomer's explosives.
Sprite of the kannon near Belcha's Barn from Donkey Kong Country 3: Dixie Kong's Double Trouble! Cannon Returns the Kongs to the world map from Belcha's Barn.
Sprite of a door control lever from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a barrel-dispensing handle from Donkey Kong Country 3: Dixie Kong's Double Trouble! Ceiling switches Levers that can be hung from to trigger an event.
Sprite of a chairlift from Donkey Kong Country 3: Dixie Kong's Double Trouble! Chairlifts Two sets of chairlifts are used on the overworld to cross Razor Ridge.
Tiles of the Conveyor Belt from Donkey Kong Country 3: Dixie Kong's Double Trouble! Conveyor Belt A single Conveyor Belt makes up the floor of the Knautilus, and is activated by Baron K. Roolenstein as one of his traps.
Crate Crate Crates are very similar to barrels, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. A single crate appears in this game, in the level Barrel Drop Bounce.
Tiles of a crystal group from Donkey Kong Country 3: Dixie Kong's Double Trouble! Tiles of a crystal group from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Tiles of a crystal group from Donkey Kong Country 3: Dixie Kong's Double Trouble! Tiles of a crystal group from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Crystals Four differently colored clusters of crystals are found in each secret cave. The player needs to light them in the order shown when first entering.
Tiles of electricity from Donkey Kong Country 3: Dixie Kong's Double Trouble! Electric beams Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
Tiles of the evil barrier from Donkey Kong Country 3: Dixie Kong's Double Trouble! Evil barrier Keeps the Banana Queen imprisoned, and can only be opened by collecting all the Banana Birds.
Sprite of a flame in Kong-Fused Cliffs from Donkey Kong Country 3: Dixie Kong's Double Trouble! Flame Burns through a rope in Kong-Fused Cliffs.
A Krem Flag Krem Flags Mark non-beaten levels on the overworld.
Sprite of a sign indicating the start of Kroc's domain from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a sign indicating the end of Kroc's domain from Donkey Kong Country 3: Dixie Kong's Double Trouble! Kroc signs Designate the beginning and ending points of Kroc's shooting range.
Level Flag Level Flags Mark a level's finishing point, as well as who cleared it and if all secrets were completed.
Sprite of a lift from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a lift from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a lift from Donkey Kong Country 3: Dixie Kong's Double Trouble! Lifts Floating wooden platforms that appear primarily in mill stages.
Sprite of a lightning bolt from Donkey Kong Country 3: Dixie Kong's Double Trouble! Lightning Appearing in Lightning Lookout, lightning flashes briefly, signaling where it will appear, then strikes.
Sprite of a metal door from Donkey Kong Country 3: Dixie Kong's Double Trouble! Mechanical doors Mechanical doors appear in mill stages and must be opened by using another mechanism.
A No Animal Sign for Ellie the Elephant. A No Animal Sign for Enguarde the Swordfish. A No Animal Sign for Nibbla.
A No Animal Sign for Parry the Parallel Bird. A No Animal Sign for Squawks the Parrot. A No Animal Sign for Squitter the Spider.
No Animal Signs Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
Sprite of a ripsaw from Donkey Kong Country 3: Dixie Kong's Double Trouble! Ripsaw An upwards-moving saw that is the main obstacle in Ripsaw Rage.
Sprite of a rope in Kong-Fused Cliffs from Donkey Kong Country 3: Dixie Kong's Double Trouble! Ropes Ropes can be climbed on vertically or horizontally. Some move the Kongs automatically.
Tiles of a shield in Krack-Shot Kroc from Donkey Kong Country 3: Dixie Kong's Double Trouble! Shields Protect against Kroc's fire.
Sprite of a target from Donkey Kong Country 3: Dixie Kong's Double Trouble! Targets Hitting these in Swanky's Sideshow increases the player's score in the minigame.
A toboggan in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Toboggans Sleds that travel on multiple terrains.
Tiles of a trapdoor from Donkey Kong Country 3: Dixie Kong's Double Trouble! Trapdoors Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a Bonus Barrel.
Sprite of the Knautilus' turret from Donkey Kong Country 3: Dixie Kong's Double Trouble! Turret A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
Sprite/background tiles of the Knautilus' overhead vent from Donkey Kong Country 3: Dixie Kong's Double Trouble! Vacuum This machine appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a Steel Barrel into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
Tiles of a bubbling cauldron in Fire-Ball Frenzy from Donkey Kong Country 3: Dixie Kong's Double Trouble! Vats Tubs of molten metal found in factory stages.
Sprite of cracked planks from Donkey Kong Country 3: Dixie Kong's Double Trouble! Weak floor Appearing rarely in boardwalk stages, Kiddy can destroy weak floor when Dixie throws him.
Sprite of a wheel from Donkey Kong Country 3: Dixie Kong's Double Trouble! Wheels Keep doors shut as long as Sneeks walk in them.

Projectiles

Image Name Description
Sprite of an acorn from Donkey Kong Country 3: Dixie Kong's Double Trouble! Acorns Projectiles thrown by Minkeys.
Sprite of a ball from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a ball from Donkey Kong Country 3: Dixie Kong's Double Trouble! Balls Thrown at the targets in Swanky's Sideshow.
Sprite of a bomb thrown by Kuchuka from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a bomb launched by KAOS MK. II from Donkey Kong Country 3: Dixie Kong's Double Trouble! Bombs Small projectiles launched by Kuchukas and KAOS which explode upon landing.
Sprite of an egg from Donkey Kong Country 3: Dixie Kong's Double Trouble! Eggs Projectiles used by Squawks.
Sprite of a fireball from Donkey Kong Country 3: Dixie Kong's Double Trouble! Fireballs Projectiles launched from the background by Karbines and K. Rool's turret and from the foreground by Kroc.
Sprite of a snowball thrown at Bleak from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a snowball launched by Bleak from Donkey Kong Country 3: Dixie Kong's Double Trouble! Snowballs Projectiles thrown from the background by Bleak, as well as at him by the Kongs.
Sprite of one of Barbos' quills from Donkey Kong Country 3: Dixie Kong's Double Trouble! Stingers Quills shot by Barbos.
Sprite of Arich's venom from Donkey Kong Country 3: Dixie Kong's Double Trouble! Venom Small, bouncy balls of toxins spat by Arich.
Sprite of a water jet from Ellie from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a water jet made by Squirt from Donkey Kong Country 3: Dixie Kong's Double Trouble! Water jets Projectiles shot by Ellie to defeat enemies after she sucks water in her trunk, and by Squirt to push Ellie away.
Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Webs Squitter can create these as temporary platforms or projectiles.

Barrels

Various barrels appear throughout the game. They are the main objects in the Donkey Kong Country series, and they have many different purposes. Below is a list of each barrel and a brief description on them.

Throwable barrels
Image Name Description
Barrel Sprite of a rolling barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! Normal Barrel The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y.
DK Barrel DK Barrel These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel.
Steel Keg Sprite of a rolling Steel Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a Steel Barrel in the Knautilus from Donkey Kong Country 3: Dixie Kong's Double Trouble! Steel Barrel Steel Barrels previously appeared in the original Donkey Kong Country. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins.
TNT Barrel Sprite of a rolling TNT Barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! TNT Barrel TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
Enterable barrels
Image Name Description
Ellie Barrel Animal Barrel Animal Barrel Quawks's Animal Barrel sprite in Donkey Kong Country 3: Dixie Kong's Double Trouble! Animal Barrel Animal Barrel These common barrels return from Donkey Kong Country 2, and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
Sprite of a Blast Barrel from Donkey Kong Country 2: Diddy's Kong Quest Auto-Fire Barrel These semi-common barrels shoot the Kongs in a particular direction after they jump inside.
Sprite of a Barrel Kannon from Donkey Kong Country 2: Diddy's Kong Quest Barrel Cannons These barrels shoot the Kongs out after they jump inside and the player triggers it to fire.
Barrel Cannon Blast Barrel These Auto-Fire Barrels shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes.
Bonus Barrel Bonus Barrel Two or three of these special barrels appear in every level, except for Rocket Rush, sending the Kongs to Bonus Levels. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus.
Boo Barrel Boo Barrel These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appear in the level Creepy Caverns.
A Booster Barrel in Donkey Kong Country 3: Dixie Kong's Double Trouble! Booster Barrel These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
Rocket Barrel Rocket Barrel This special barrel only appear in the level Rocket Rush, where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Drums. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
Tracker Barrel Tracker Barrel This uncommon barrel appears in only one level, Tracker Barrel Trek. In this level, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
Warp Barrel Warp Barrel These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in Springin' Spiders and Barrel Shield Bust-Up can be reached by both Kiddy and Dixie.
Triggerable barrels
Image Name Description
Fuel Drum Fuel Drum These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.
Ignition Barrel Ignition Barrel Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.
Sprite of an Invincibility Barrel from Donkey Kong Country 2: Diddy's Kong Quest Invincibility Barrel These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
Star Barrel Star Barrel These barrels return from the first two Donkey Kong Country games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel.
Switch Barrel Sprite of a Switch Barrel set to Steel Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a Switch Barrel set to TNT Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble! Switch Barrel These rare barrels only appear in three levels: Blazing Bazukas, Criss Kross Cliffs, and Koindozer Klamber. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
Other barrels
Image Name Description
Sprite of a Barrel Shield in Donkey Kong Country 3. Barrel Shield Barrel Shields are the main gimmick of Barrel Shield Bust-Up, and protect against the nuts thrown by Minkeys.
Sprite of a tumbling barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble! Drop Barrel Drop Barrels travel down the falls at Barrel Drop Bounce, where they are used as platforms.

Funky's Rentals' vehicles

These vehicles can be loaned from Funky Kong to help explore the overworld.

Image Name Description
Sprite of the Motor Boat from Donkey Kong Country 3: Dixie Kong's Double Trouble! Motor Boat The basic vehicle, it can travel over water faster than swimming.
Sprite of the Hover Craft from Donkey Kong Country 3: Dixie Kong's Double Trouble! Hover Craft A faster vehicle that can move over rocks, obtainable once the patch is collected.
Sprite of the Turbo Ski from Donkey Kong Country 3: Dixie Kong's Double Trouble! Turbo Ski An even quicker vehicle that can travel up waterfalls, obtainable once both skis are recovered.
Sprite of the Gyrocopter from Donkey Kong Country 3: Dixie Kong's Double Trouble! Gyrocopter The final vehicle and only one capable of flight, it can only be obtained by collecting all DK Coins.

Supporting locations

Donkey Kong Country 3: Dixie Kong's Double Trouble! is filled with various special areas, where the Kongs can meet the other Kongs and Brothers Bears around the island to help out.

Image Name Description
Layout of Banana Bird Cave. Secret caves Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
Bazaar's General Store DKC3.png Brothers Bear cabins There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn Banana Birds.
Funky's Rentals Funky's Rentals This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his Motor Boat at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in.
Swanky's Sideshow DKC3.png Swanky's Sideshow This is where the Kongs can play a special ball tossing Bonus Game against Cranky for a few bear coins.
Wrinkly greeting Dixie. Wrinkly's Save Cave This area is where the Kongs' game can be saved. One appears in each world, as well as in the overworld. Wrinkly is always found here, and she is either exercising, playing her Nintendo 64, or sleeping.

Levels

The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue Donkey Kong and Diddy Kong. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.

Levels and Bonus Areas
white
# Level Bonus Areas Type of level Music theme
1 Lakeside Limbo 2 Stilt Stilt Village
2 Doorstop Dash 2 Mill Mill Fever
3 Tidal Trouble 2 Stilt Stilt Village
4 Skidda's Row 2 Snow Frosty Frolics
5 Murky Mill 2 Mill Mill Fever
6 BOSS LEVEL: Belcha's Barn 0 Mill Boss Boogie
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# Level Bonus Areas Type of level Music theme
7 Barrel Shield Bust-Up 2 Tree Treetop Tumble
8 Riverside Race 2 Riverbank Hot Pursuit
9 Squeals on Wheels 2 Mill Mill Fever
10 Springin' Spiders 2 Tree Treetop Tumble
11 Bobbing Barrel Brawl 2 Riverbank Enchanted Riverbank
12 BOSS LEVEL: Arich's Ambush 0 Tree Boss Boogie
Cotton-Top Cove
# Level Bonus Areas Type of level Music theme
13 Bazza's Blockade 2 Coral
Cave
Water World
14 Rocket Barrel Ride 2 Falls Cascade Capers
15 Kreeping Klasps 2 Stilt Stilt Village
16 Tracker Barrel Trek 2 Falls Cascade Capers
17 Fish Food Frenzy 2 Coral
Cave
Water World
18 BOSS LEVEL: Squirt's Showdown 0 Falls Boss Boogie
white
# Level Bonus Areas Type of level Music theme
19 Fire-Ball Frenzy 2 Machine Nuts and Bolts
20 Demolition Drain-Pipe 2 Tube Hot Pursuit
21 Ripsaw Rage 2 Tree Treetop Tumble
22 Blazing Bazukas 2 Machine Nuts and Bolts
23 Low-G Labyrinth 2 Tube Pokey Pipes
24 BOSS LEVEL: Kaos Karnage 0 Machine Boss Boogie
white
# Level Bonus Areas Type of level Music theme
25 Krevice Kreepers 2 Cliff Rockface Rumble
26 Tearaway Toboggan 2 Snow Hot Pursuit
27 Barrel Drop Bounce 2 Falls Cascade Capers
28 Krack-Shot Kroc 2 Machine Nuts and Bolts
29 Lemguin Lunge 2 Snow Frosty Frolics
30 BOSS LEVEL: Bleak's House 0 Snow Boss Boogie
white
# Level Bonus Areas Type of level Music theme
31 Buzzer Barrage 2 Cave Cavern Caprice
32 Kong-Fused Cliffs 2 Cliff Rockface Rumble
33 Floodlit Fish 2 Coral
Cave
Water World
34 Pot Hole Panic 2 Cave Cavern Caprice
35 Ropey Rumpus 2 Cliff Rockface Rumble
36 BOSS LEVEL: Barbos's Barrier 0 Coral Boss Boogie
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# Level Bonus Areas Type of level Music theme
37 Konveyor Rope Klash 2 Jungle Jungle Jitter
38 Creepy Caverns 2 Cave Cavern Caprice
39 Lightning Lookout 2 Riverbank Enchanted Riverbank
40 Koindozer Klamber 2 Jungle Jungle Jitter
41 Poisonous Pipeline 2 Tube Pokey Pipes
42 BOSS LEVEL: Kastle Kaos 0 Kastle Kaos Big Boss Blues
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# Level Bonus Areas Type of level Music theme
43 Stampede Sprint 3 Jungle Hot Pursuit
44 Criss Kross Cliffs 2 Cliff Rockface Rumble
45 Tyrant Twin Tussle 3 Cave Cavern Caprice
46 Swoopy Salvo 3 Tree Treetop Tumble
47 Rocket Rush 0 Cliff Rocket Run
48 BOSS LEVEL: Knautilus 0 The Knautilus Big Boss Blues

Codes

Stars under the effects of the MERRY cheat in Donkey Kong Country 3: Dixie Kong's Double Trouble!
An active MERRY cheat, changing the stars to Christmas ornaments

Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: L Button R Button R Button L Button R Button R Button L Button R Button L Button R Button. Some codes are permanently attached to a file if entered before starting a new game.

  • LIVES – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
  • ASAVE – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
  • MERRY – All the bonus levels will have a Christmas theme, turning stars into ornaments and green bananas into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
  • COLOR – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the Level Flag. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a Bonus Barrel is changed, and the mirror is now green. Dixie Kong's Photo Album and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
  • MUSIC – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
  • WATER – Allows the player to enter the waterfall left of Bazaar's General Store, where there is a secret cave. If the player wins the game, all 85 Bonus Coins will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
  • ERASE – The record time for Riverside Race will be deleted on all the files.
  • HARDR – 29 of the 139 DK Barrels will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
  • TUFST – All the Star Barrels are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.

Glitches

Main article: List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches

Lose a Life and Continue

The Kongs should go to Koindozer Klamber. They need to stay at the right of the Bazuka near the Koin. Kiddy must throw Dixie above the Bazuka's cannon, making her hop and fall in the abyss. The player can move Dixie and after this, Kiddy will appear.

Rickety Koin

In many levels, it is possible to attack Koin even with the DK Coin in front it. The player must grab a Steel Barrel and take it to a place where Koin is not visible in the screen and throw it in Koin's direction. The player needs to move after the Steel Barrel as soon as it rolls offscreen. The Steel Barrel will be seen defeating Koin.

Quotes

Main article: List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes

Baron K. Roolenstein

  • "NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make him... And then you just cast him aside as if he were a stack of empty tins!"
  • "WHAT!? How dare you! KAOS was my ticket to world domination... And I'd have gotten away with it, if it weren't for you meddling kids!"
  • "Well, you may have roasted my robot, but I'M the master chef around here, and I reckon it's about time your goose was cooked!"
  • "What the blazes!? So, YOU'RE the one who's been scuttling my super secret submarine! This is the LAST time you'll spoil my plans! I'm gonna bash you good!"
  • "Right!!! Look out, you cheeky monkeys!"

Blue

  • "H-h-hello there, Dixie/Kiddy/Kongs, how are you? My name's Blue, p-p-pleased to meet you."
  • "You wouldn't have brought... Oh, I can see you haven't. Never mind."
  • "I-I'm afraid you're a little early for the party, Dixie/Kiddy/Kongs. That's if anybody bothers to come at all."
  • "I get lots of post you know, but it's all bills - not a single card."
  • "What's that red circle on the calendar? Oh - sigh - It's nothing of importance."

References to other games

  • Donkey Kong Country: This is one of the games to which Donkey Kong Country 3 is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Barrels and hidden item caches also return. The main theme music is an arrangement of this game's bonus stage theme.
  • Donkey Kong Country 2: Diddy's Kong Quest: This game is a sequel to Donkey Kong Country and the other game to which Donkey Kong Country 3 is a sequel. Many items and moves from this game are featured in its sequel.
  • Super Mario 64: Wrinkly Kong can sometimes be seen playing this game, as a rearrangement of Inside the Castle Walls is heard when entering her save cave.

References in later games

Development

For Donkey Kong Country 3, Rareware's management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the ACM process.[2]

Staff

Main article: List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff

For the SNES version, David Wise composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while Eveline Novakovic did the rest.[3]

Pre-release and unused content

Main article: List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content

There are unused sprites in the game. They are sprites of Kracka (which were eventually used in the Game Boy Advance version) and unused sprites of Kopter (some similar sprites are used in Donkey Kong Land III).

Reception

The game was placed 23rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.

Reviews
Release Reviewer, Publication Score Comment
SNES Frank Provo, GameSpot 7.8/10 "On the whole, Donkey Kong Country 3 doesn't make the same leap that Donkey Kong Country 2 did over the first Donkey Kong Country. Nonetheless, people who enjoy DKC's unique blend of platforming and bonus games will appreciate the subtle improvements that this latest game introduces."
Wii Marcel van Duyn, Nintendo Life 9/10 "Aside from the few new features, DKC3 is pretty much just like the second game. Many people haven't played this one, but if you liked the previous two, you won't be disappointed. One would argue that it's slightly worse than DKC2, but it is still very much worthy of your attention."
Wii Lucas M.Thomas, IGN 8.5/10 "Donkey Kong Country 3: Dixie Kong's Double Trouble holds up very well as a great SNES side-scrolling platformer adventure, even 11 years after its original release. And while its predecessor, Diddy's Kong Quest, is likely a better game overall, DKC3 probably holds more value as a Virtual Console download for the large amount of Nintendo fans who early-adopted with the N64 and therefore missed this final installment in the Country trilogy in its first mid-'90s appearance. If you enjoyed the first two Donkey Kong Country games and never got around to this one, confidently put down 800 Wii Points and give it a download. If you're completely new to the DKC series, start with either the original or DKC2 and see what you think there. Then, if you like what you see, come back here and then confidently put down 800 Wii Points to give DKC3 a download. It's a game that deserves to now be noticed, where once it was overlooked."
Aggregators
Compiler Platform / Score
GameRankings 83.24%

Sales

Donkey Kong Country 3: Dixie Kong's Double Trouble! had fewer sales than the previous two Donkey Kong Country games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.[4]

Gallery

For this subject's image gallery, see Gallery:Donkey Kong Country 3: Dixie Kong's Double Trouble!

Media

For a complete list of media for this subject, see List of Donkey Kong Country 3: Dixie Kong's Double Trouble! media.
Audio.svg Dixie Beat - Main theme
File infoMedia:DKC3 OST Dixie Beat.oga
0:30
Audio.svg Stilt Village - Lakeside theme
File infoMedia:DKC3 OST Stilt Village.oga
0:30
Audio.svg Wrinkly's Save Cave - An arrangement of DK Island Swing
File infoMedia:DKC3 OST Wrinkly's Save Cave.oga
0:19
Audio.svg Boss Boogie - Boss theme
File infoMedia:DKC3 OST Boss Boogie.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese スーパードンキーコング3 謎のクレミス島[?]
Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
Super Donkey Kong 3: Mysterious Kremis Islands

Trivia

  • This is the only Donkey Kong Country game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original Donkey Kong Country trilogy.
  • After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave Mekanos, similar to the way pipes are used in the Super Mario Bros. series.
  • Even though the lives counter stops at 99, players can collect more than 99 lives. The counter remains at 99 until the player has fewer than 99 lives. This carries over from the previous game.
  • By pressing X Button while in a Motor Boat, Hover Craft, or Turbo Ski, the Kongs will honk the vehicle's horn. By holding X Button and then pressing R Button and L Button, the vehicle's honk will honk out a different tune. The Motor Boat honks out "La Cucaracha", the Hover Craft honks out "Gangplank Galleon", and the Turbo Ski honks out the theme of "Hawaii Five-O".
  • Donkey Kong Country 3: Dixie Kong's Double Trouble! received two manga based around it: one in the series 4-koma Gag Battle, and the other in the series 4koma Manga Kingdom.

References

External links