Jungle Hijinks: Difference between revisions

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'''Jungle Hijinks''' is the name of the eighth and final floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor is jungle-like and has a lot of enemies like [[Kongā]], [[Snapjaw]]s, and [[Snifit (toy)|Snifit]]s.  
'''Jungle Hijinks''' is the eighth and final primary floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. As the floor's name suggests, a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "[[DK Island Swing]]", first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] from ''[[Donkey Kong Country]]''.


The music is a remix of the music from [[Jungle Hijinxs (Donkey Kong Country)|the similarly-named first stage]] in ''[[Donkey Kong Country]]''.
New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, [[Bob-omb]]s, [[Bob-omb Fish]], [[Snifit (toy)|Snifit]]s, and [[Bird (toy)|Bird]]s. Additionally, every previously introduced [[monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s. This area also introduces [[Bomb Block]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy {{conjectural|cracked blocks}}.


New enemies introduced into this area are [[Kongā]], [[Snapjaw]]s, [[Bob-omb]]s, [[Bob-omb Fish]], and [[Bird (toy)|Bird]]s. All different toy Kongs make an appearance here. This area also introduces Bomb Blocks which once removed allow the player to set a bomb on stuff which will the proceed to explode and defeat any enemies near it. These can also be used to destroy Cracked blocks.
The battle with [[Donkey Kong]] in [[Room 8-DK]], referred to as '''Boss Game 8''', is fairly different from previous encounters. If a Mini Mario comes into contact with Donkey Kong, he punches the Mini Mario and breaks it. Snapjaws appear as obstacles during this battle. A Bird also appears, which constantly moves from left to right and occasionally attempts to drop towards the Mini Marios. After hitting Donkey Kong with a [[banana]], he starts jumping from vines and the Bird starts dropping [[egg]]s on the minis if it is not defeated. The only way to defeat Donkey Kong is to drop bananas on his head. If a Mini Mario drops these bananas on one of the Snapjaws or the bird, they will be temporarily defeated. After taking 6 hits, Donkey Kong is defeated and flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
 
The battle with [[Donkey Kong]] is fairly different to last encounters. If a Mini hits him they break because Donkey Kong will punch them. Snapjaws are obstacles here and can be hard to avoid. However the biggest hazard of all is a Bird who is constantly moving left to right and will occasionally attempt to drop on the minis. After hitting Donkey Kong with a [[banana]], he will start jumping from vines and the Bird will start dropping [[egg]]s on the minis if it's not defeated. The only way to beat Donkey Kong is to drop bananas on his head. If a mini drops these bananas on one of the Snapjaws or the bird, they will be temporarily defeated. Once defeated, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].


==Enemies==
==Enemies==
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==Gallery==
==Gallery==
<gallery>
<gallery>
EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks
MvDK2_Room_8-2.png|[[Room 8-2]]
MvDK2_Room_8-2.png|[[Room 8-2]]
</gallery>
</gallery>

Revision as of 10:00, July 9, 2022

It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added. Specific(s): Level select screen for the infobox; screenshots for a table with levels

It has been requested that this article be rewritten and expanded to include more information. Reason: include a table containing levels, their summaries and what enemies/obstacles are encountered in each (see here for exemplification)

Not to be confused with Jungle Hijinxs.
Jungle Hijinks
Jungle Hijinks, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
<< List of worlds >>

Jungle Hijinks is the eighth and final primary floor in Mario vs. Donkey Kong 2: March of the Minis. As the floor's name suggests, a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "DK Island Swing", first heard in Jungle Hijinxs from Donkey Kong Country.

New enemies introduced on this floor include Kongā, Snapjaws, Bob-ombs, Bob-omb Fish, Snifits, and Birds. Additionally, every previously introduced monkey robot makes at least one appearance on this floor, including Circus Kongs, Capture Kongs, Crash Kongs, and Cool Kongs. This area also introduces Bomb Blocks. When Bomb Blocks are picked up, they allow the player to place a bomb near objects. The bomb's explosion can defeat enemies and destroy cracked blocks.

The battle with Donkey Kong in Room 8-DK, referred to as Boss Game 8, is fairly different from previous encounters. If a Mini Mario comes into contact with Donkey Kong, he punches the Mini Mario and breaks it. Snapjaws appear as obstacles during this battle. A Bird also appears, which constantly moves from left to right and occasionally attempts to drop towards the Mini Marios. After hitting Donkey Kong with a banana, he starts jumping from vines and the Bird starts dropping eggs on the minis if it is not defeated. The only way to defeat Donkey Kong is to drop bananas on his head. If a Mini Mario drops these bananas on one of the Snapjaws or the bird, they will be temporarily defeated. After taking 6 hits, Donkey Kong is defeated and flees to the Roof.

Enemies

Gallery

Names in other languages

Language Name Meaning Notes
Japanese DKジャングル[?]
DK Janguru
DK Jungle
Italian Giungla Selvaggia[?] Wild Jungle
Spanish Jungla Escandalosa[?] Scandalous Jungle