Ultimate Figure Skating: Difference between revisions

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(Rewriting to bring up to scratch with the other event articles, someone may want to double-check the music as I may have missed something/incorrectly named some Mario stuff and I can't vouch for the accuracy of the Sonic stuff except Sonic Heroes.)
Tag: Removed redirect
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#redirect [[Dream Figure Skating#DS Version]]
{{event-infobox
|image=[[File:Ultimate Figure Skating.PNG|250px]]
|appeared_in=[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|''Mario & Sonic at the Olympic Winter Games'' (Nintendo DS)]]
|type=[[Dream Skating]]
|info=Compete in a figure skating event, Mario and Sonic style; perform a routine, pick up Rings, bounce off Springs and defeat Enemies. Skate freely on the ice to find the next jumping/spinning point, then take out the Boss to complete the event. Performances are judged based on Rings (collected), Enemies (defeated) and the skater's overall presentation.<br>Perform on a frozen lake and earn points for rings and foes defeated.
}}
'''Ultimate Figure Skating''' is a [[Dream Skating]] [[Dream Event]] that appears in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score as many points as possible for collecting Rings, quality of performance and defeating enemies, with the event taking in the Ice on Lake Arena.
 
==Gameplay==
In this event, the player moves the character by touching and holding on the Touch Screen in their desired direction. The player can move freely on the ice, however a suggested route is marked out on the map on the upper screen and is lined with [[Ring (Sonic the Hedgehog)|Rings]], which the player should aim to collect. In certain areas on the rink, the player will find [[Spring (Sonic the Hedgehog)|Springs]] in star shapes, which indicate jumping area. By moving the character to this area, the player can perform jumps on the Spring by sliding upwards on the Touch Screen to collect rings. After the first jump, the player will be prompted with additional commands that consist of touching a series of numbered points in order before sliding up again to perform a multi-jump. The player can perform a total of three jumps from each Spring to collect all of the Rings. As well as the jump areas, the player will also come across green circular areas containing a [[Chaos Emerald]] token where they can perform a spin by sliding in circles on the Touch Screen. The more the player spins, the more time they will have to perform spin attacks on the enemies. After the character spins, a meter will indicate how much time they have to defeat a group of [[Goomba]]s or [[Kiki]]s, which is done by moving the character into them. If the player manages to defeat them all but still has time left, anew group will appear in a slightly different formation. The player only has a limited amount of time that they can skate for before commencing the boss fight, which is against either a [[Big Goomba|Giant Goomba]] or a [[Flapper (Sonic the Hedgehog)|Flapper]]. For this section of the event, the player must touch the Touch Screen as the musical notes pass over the icon to perform moves. When shock notes appear, indicated by a star around the note, the player can perform attacks on the boss by touching with the right timing, which will score them more enemy points. After defeating the boss, the player is given individual scores for defeating enemies, collecting Rings and artistic merit, before being given a final total score and their placement in the event.
 
==Routines==
{|border=1 cellspacing=0 cellpadding=3 align=left width=
|-
!bgcolor="#dedede" rowspan=2|Title
!bgcolor="#dedede" rowspan=2|Music
!bgcolor="#dedede" rowspan=2|Difficulty
!bgcolor="#dedede" rowspan=2|Boss
!bgcolor="#dedede" rowspan=2|Rings
!bgcolor="#dedede" rowspan=2|Enemies
!bgcolor="#dedede" colspan=4|Routine
!bgcolor="#dedede" rowspan=2|Notes
|-
|bgcolor="#dedede"|'''1'''
|bgcolor="#dedede"|'''2'''
|bgcolor="#dedede"|'''3'''
|bgcolor="#dedede"|'''4'''
|-
|Mario & Sonic Download Medley
|[[sonicretro:Angel Island Zone|Angel Island Zone]] (''[[sonicretro:Sonic the Hedgehog 3|Sonic the Hedgehog 3]]'')<br>[[Cool, Cool Mountain]] (''[[Super Mario 64]]'')
| -
|Giant Goomba
|
|Kikis
|Jump
|Spin
|Jump
|Spin
|Played only during the tutorial and Multiplayer (Single-Card Play) of this event.
|-
|Mario Medley
|[[Ground Theme (Super Mario World)|Ground Theme]] (''[[Super Mario World]]'')<br>[[Underwater Theme]] (''[[Super Mario Bros.]]'')<br>Athletic theme (''[[New Super Mario Bros.]]'')
|Easy
|Giant Goomba
|109
|Goombas
|Jump
|Spin
|Jump
|Spin
| -
|-
|Sonic Medley
|Main theme (''[[sonicretro:Sonic Unleashed|Sonic Unleashed]]'')<br>Main theme (''[[sonicretro:Sonic and the Black Knight|Sonic and the Black Knight]]'')<br>[[sonicretro:Sonic Heroes (song)|Sonic Heroes]] (''[[sonicretro:Sonic Heroes|Sonic Heroes]]'')
|Normal
|Flapper
|133
|Kikis
|Jump
|Spin
|Jump
|Spin
| -
|-
|Mario & Sonic Medley
|Athletic theme (''[[Super Mario Bros. 3]]'')<br>Main theme (''[[sonicretro:Sonic Rush Adventure|Sonic Rush Adventure]]'')
|Hard
|Giant Goomba
|138
|Goombas and Kikis
|Spin
|Jump
|Jump
|Spin
| -
|}
{{br}}
 
==Controls==
===Rule Info===
Collect rings on the ice and do tricks at jump an spin areas. You'll earn points for rings grabbed, enemies beaten, and artistic merit.
 
===Basic Controls===
*'''Touch and hold''' in a direction to '''go'''!
*Grab the '''rings''' along the rink as you skate!
*'''Slide upward''' on spring star marks to '''jump'''!
*'''Follow the numbered commands''' to '''multi-jump'''!
*The Chaos Emerald circle mark is a '''spin area'''!
*'''Keep the stylus on the Touch Screen''' and '''spin'''!
*As time passes, '''enemies''' will appear!
*'''Touch a direction''' to go there and deflect '''foes'''!
*The finale's a step-off! '''Touch''' in time with ♪s!
*'''Touch''' a '''shock note (♪)''' to do a '''step attack'''!
 
{{M&SATOWG}}
[[Category:Mario & Sonic at the Olympic Winter Games Events]]

Revision as of 18:07, November 24, 2019

Template:Event-infobox Ultimate Figure Skating is a Dream Skating Dream Event that appears in the Nintendo DS version of Mario & Sonic at the Olympic Winter Games. The objective of the event is to score as many points as possible for collecting Rings, quality of performance and defeating enemies, with the event taking in the Ice on Lake Arena.

Gameplay

In this event, the player moves the character by touching and holding on the Touch Screen in their desired direction. The player can move freely on the ice, however a suggested route is marked out on the map on the upper screen and is lined with Rings, which the player should aim to collect. In certain areas on the rink, the player will find Springs in star shapes, which indicate jumping area. By moving the character to this area, the player can perform jumps on the Spring by sliding upwards on the Touch Screen to collect rings. After the first jump, the player will be prompted with additional commands that consist of touching a series of numbered points in order before sliding up again to perform a multi-jump. The player can perform a total of three jumps from each Spring to collect all of the Rings. As well as the jump areas, the player will also come across green circular areas containing a Chaos Emerald token where they can perform a spin by sliding in circles on the Touch Screen. The more the player spins, the more time they will have to perform spin attacks on the enemies. After the character spins, a meter will indicate how much time they have to defeat a group of Goombas or Kikis, which is done by moving the character into them. If the player manages to defeat them all but still has time left, anew group will appear in a slightly different formation. The player only has a limited amount of time that they can skate for before commencing the boss fight, which is against either a Giant Goomba or a Flapper. For this section of the event, the player must touch the Touch Screen as the musical notes pass over the icon to perform moves. When shock notes appear, indicated by a star around the note, the player can perform attacks on the boss by touching with the right timing, which will score them more enemy points. After defeating the boss, the player is given individual scores for defeating enemies, collecting Rings and artistic merit, before being given a final total score and their placement in the event.

Routines

Title Music Difficulty Boss Rings Enemies Routine Notes
1 2 3 4
Mario & Sonic Download Medley Angel Island Zone (Sonic the Hedgehog 3)
Cool, Cool Mountain (Super Mario 64)
- Giant Goomba Kikis Jump Spin Jump Spin Played only during the tutorial and Multiplayer (Single-Card Play) of this event.
Mario Medley Ground Theme (Super Mario World)
Underwater Theme (Super Mario Bros.)
Athletic theme (New Super Mario Bros.)
Easy Giant Goomba 109 Goombas Jump Spin Jump Spin -
Sonic Medley Main theme (Sonic Unleashed)
Main theme (Sonic and the Black Knight)
Sonic Heroes (Sonic Heroes)
Normal Flapper 133 Kikis Jump Spin Jump Spin -
Mario & Sonic Medley Athletic theme (Super Mario Bros. 3)
Main theme (Sonic Rush Adventure)
Hard Giant Goomba 138 Goombas and Kikis Spin Jump Jump Spin -

Controls

Rule Info

Collect rings on the ice and do tricks at jump an spin areas. You'll earn points for rings grabbed, enemies beaten, and artistic merit.

Basic Controls

  • Touch and hold in a direction to go!
  • Grab the rings along the rink as you skate!
  • Slide upward on spring star marks to jump!
  • Follow the numbered commands to multi-jump!
  • The Chaos Emerald circle mark is a spin area!
  • Keep the stylus on the Touch Screen and spin!
  • As time passes, enemies will appear!
  • Touch a direction to go there and deflect foes!
  • The finale's a step-off! Touch in time with ♪s!
  • Touch a shock note (♪) to do a step attack!