The Shy Bandit: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Speculation)
m (Citing backstory)
Line 1: Line 1:
{{:Paper Mario: Color Splash bestiary|transcludesection=The Shy Bandit|image=[[File:PMCS The Shy Bandit Idle Animated.gif]]}}
{{:Paper Mario: Color Splash bestiary|transcludesection=The Shy Bandit|image=[[File:PMCS The Shy Bandit Idle Animated.gif]]}}
The '''Shy Bandit''' is a mini-boss that appears in ''[[Paper Mario: Color Splash]]''. He is a [[Black Shy Guy]] who apparently was banished from his homeland. He wears a red, masquerade-like mask over the usual Shy Guy mask.
The '''Shy Bandit''' is a mini-boss that appears in ''[[Paper Mario: Color Splash]]''. He is a [[Black Shy Guy]] who was banished from his homeland, according to rumor<ref>[//papermario.nintendo.com/manual/page_MapMenu.html#chapter-4 World Map and Menus - Paper Mario: Color Splash Game Manual]. ''Nintendo''. Retrieved July 27, 2019.</ref>. He wears a red, masquerade-like mask over the usual Shy Guy mask.


When he appears, he will throw a marker on the level he intends to suck all the color from, and begin running toward that spot. Usually, he is a sizable distance from that area. [[Mario]] must then race him to the marker. If Mario picks up the marker before the Shy Bandit gets there, he disappears, and Mario gets 300 coins. If the Shy Bandit reaches his destination first, he will begin sucking the color from the level, his progress shown by a tiered splotch that empties as he drains. If Mario fails to reach the Shy Bandit before he has sucked all the paint from a level, the "colorless spots cleared" marker on the level will revert to the default 0% (with a few exceptions). The Shy Bandit can attack even areas colored back to 100%.
When he appears, he will throw a marker on the level he intends to suck all the color from, and begin running toward that spot. Usually, he is a sizable distance from that area. [[Mario]] must then race him to the marker. If Mario picks up the marker before the Shy Bandit gets there, he disappears, and Mario gets 300 coins. If the Shy Bandit reaches his destination first, he will begin sucking the color from the level, his progress shown by a tiered splotch that empties as he drains. If Mario fails to reach the Shy Bandit before he has sucked all the paint from a level, the "colorless spots cleared" marker on the level will revert to the default 0% (with a few exceptions). The Shy Bandit can attack even areas colored back to 100%.

Revision as of 09:07, July 27, 2019

Color Splash enemy
The Shy Bandit
The Shy Bandit Idle Animation from Paper Mario: Color Splash
Location(s) Prism Island Map
Type Normal
Role Boss
HP 26
Strong None
Weak None
Moves Attack (5), Straw Attack (heals itself while reducing the paint of Mario), Last Straw Attack (heals itself while reducing the paint of Mario), Blind Attack (causes Blind status), Blowback Attack (12)
Enemy class ENEMY_ZAKO_LV1
Card probability 33
Card
A The Shy Bandit card from Paper Mario: Color Splash
Quotes

Usual: "It's the cops!" ~ "The Shy Bandit strikes again!" ~ "I thought I took care of you..." ~ "You'll never take me alive!"

Dropped items
Hammer Scraps 0
Red paint 0
Yellow paint 0
Blue paint 0
Orange paint 0
Green paint 0
Purple paint 0

The Shy Bandit is a mini-boss that appears in Paper Mario: Color Splash. He is a Black Shy Guy who was banished from his homeland, according to rumor[1]. He wears a red, masquerade-like mask over the usual Shy Guy mask.

When he appears, he will throw a marker on the level he intends to suck all the color from, and begin running toward that spot. Usually, he is a sizable distance from that area. Mario must then race him to the marker. If Mario picks up the marker before the Shy Bandit gets there, he disappears, and Mario gets 300 coins. If the Shy Bandit reaches his destination first, he will begin sucking the color from the level, his progress shown by a tiered splotch that empties as he drains. If Mario fails to reach the Shy Bandit before he has sucked all the paint from a level, the "colorless spots cleared" marker on the level will revert to the default 0% (with a few exceptions). The Shy Bandit can attack even areas colored back to 100%.

If Mario manages to reach the Shy Bandit before he finishes draining the level's color, or intercepts him before he reaches the marker, he will initiate a battle; at this point, the Shy Bandit will attack first by blinding Mario with paint, or summon enemies, such as Hammer Bros and Buzzy Beetles, to attack. He has his own theme that plays during battle, which is a jazz-styled piece and an homage to spy and criminal themes in old movies, and contains Shy Guy "vocals". If Mario defeats the Shy Bandit, he receives 300 coins and has a chance to get his card, and all the color he had drained from the level (if Mario wasn't able to get to him before he reached the marker) will be returned, meaning that the previous colorization progress of that level will remain intact.

When summoned in battle, The Shy Bandit attacks by draining an enemy's color. This is similar to Slurp Guys, the big difference being that an enemy defeated by this attack has a chance of becoming a card. The Shy Bandit is ineffective against mini-bosses, bosses, and certain enemies such as Lava Bubbles, which the Shy Bandit will only burn himself attempting to drain.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ドロボーヘイホー[?]
Dorobō Heihō
Thief Shy Guy
French (NOA) Maskache masqué[?] Maskache, Shy Guy's French NOA name, and Masked
German Ganoven Guy[?] Crook Guy
Russian Скромный бандит[?]
Skromnyy bandit
Modest bandit
Spanish (NOA) Guy Enmascarado[?] Masked Guy
Spanish (NOE) Bandidoguy[?] Bandit Guy

Trivia

  • Despite being a mini-boss, enemies summoned with enemy cards do not run away in front of the Shy Bandit. They attack him as normal instead.
  • The player can use a previously obtained Shy Bandit card while fighting the Shy Bandit.
  • There is an oversight where the game can create an unwinnable Shy Bandit challenge and force the player to redo all the colorless spots in the stage.[2]
  • The marker the Shy Bandit uses to indicate his target is a type of calling card, a token left behind by particularly devious (and self-absorbed) criminals at the scene of their crimes.

References