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Revision as of 13:08, June 2, 2019
This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.
Template:Infobox Super Mario Maker 2 is an upcoming 2D platforming and level-editing game for the Nintendo Switch and the sequel to the 2015 Wii U title Super Mario Maker. The game expands on its predecessor with new features such as a level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, such characters as Luigi, Toad, and Toadette are playable in Network Play, a multiplayer mode which allows the player to compete against or co-operate alongside three random players online. A Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo.[1] Super Mario Maker 2 is set to be released worldwide on June 28, 2019.
A Nintendo Switch Online membership is required to share, download, and play courses online.[2]
Gameplay
As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison[3] respectively can also be set the same function. The player also has the option to add clear conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.[1]
Enemies that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the enemy to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom, wings, and a parachute.[4]
In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing . As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks.[4] If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.[1]
Story Mode
The Story Mode is an offline, single-player mode in which Mario must collect coins to rebuild Princess Peach's castle. To earn coins, the player can play through over 100 official courses produced by Nintendo in the form of "jobs" given by the taskmaster Toad. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. The main hub is set in and around Peach's castle in the Super Mario 3D World style, and the player can explore more parts of the castle as they progress through the mode.[1]
Course World
Course World, the online hub in which players can access levels created and uploaded by other players, returns from Super Mario Maker. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the Super Mario Maker Bookmark website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll." Feedback can be given to courses in the form of text, drawings, or one of 12 Mario-themed stamps, and players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively. As in the first Super Mario Maker, the clear rate and world record are recorded for every course.[1]
Each player on Course World is represented by a Mii and has their own Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players react with "I like it!" to a course. The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points, and move up a rank if enough points are earned. The player can also dress up their Mii with various outfits and hats obtained by completing certain objectives in the game.[1]
Network Play
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: Mario, Luigi, Toad, or Toadette. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.[1]
Endless Challenge
Similar to the 100 Mario Challenge in the first Super Mario Maker, Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards.[1]
Course elements
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Instead of displaying every element on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned.
Elements formatted in bold are new to Super Mario Maker 2.
Styles
The game styles are separated into two categories; game styles that were not present in the first Super Mario Maker are placed in "Extra Game Styles", which feature their own unique elements that are incompatible with other styles.
- Super Mario Bros.[4]
- Super Mario Bros. 3[4]
- Super Mario World[4]
- New Super Mario Bros. U[4]
- Super Mario 3D World[4]
Themes
Theme | Level inspiration (Super Mario 3D World style) | Night version effects |
---|---|---|
Ground | Super Bell Hill[4] | Causes Goombas and Goombrats to float |
Underground | Koopa Troopa Cave[4] | Turns the screen upside down |
Underwater | Pipeline Lagoon[4] | Makes everything dark except for a short radius around the player, Arrow Signs and the Moon enemy.[5] |
Ghost House | Shifty Boo Mansion | |
Airship[4] | The Bowser Express | Causes a thunderstorm to occur and causes Goombas to float[6] |
Castle | Bowser's Lava Lake Keep | TBA |
Desert | Conkdor Canyon[4] | Causes a sandstorm to occur |
Snow | Snowball Park[7] | Turns the floor into ice |
Forest | Deep Jungle Drift[4] | Turns water into poison water |
Sky[7] | Rolling Ride Run | Causes light gravity to occur |
Terrain
The terrain category is represented by a Brick Block icon and colored blue.
Element | Icon | Notes | ||||
---|---|---|---|---|---|---|
Super Mario Bros. | Super Mario Bros. 3 | Super Mario World | New Super Mario Bros. U | Super Mario 3D World | ||
Ground[4] | ||||||
Steep Slope[4] | File:SteepSlope-SMM2-SM3DW.png | |||||
Gentle Slope[4] | ||||||
Pipe[4] | File:SMM NSMBU Warp Pipe.png | File:Pipe SM3DW SMM2.png | Appears in green, red[4], yellow, and blue[7] | |||
Clear Pipe[4] | ||||||
Spike Trap[4] | ||||||
Spike Block[4] | ||||||
Mushroom Platform[4] | ||||||
Semisolid Platform[4][8] | Cat Mario can climb semi-solid platforms in the Super Mario 3D World style. | |||||
Bridge[4] | ||||||
Template:SMM2 Modifiers | ||||||
Rotating Block[4][9] | File:SMM-SMW-RotatingBlock-Artwork.png | |||||
Crystal Block[4][10] | ||||||
Template:SMM2 Modifiers | ||||||
Rock Block[4] | ||||||
? Block[4] | ||||||
Hidden Block[4] | ||||||
Template:SMM2 Modifiers | ||||||
Note Block[4] | ||||||
Cloud Block[4] | File:CloudBlock SMM2 SM3DW.png | |||||
Ice Block[4] |
Items
The item category is represented by a coin icon and colored pink.
Element | Icon | Notes | ||||
---|---|---|---|---|---|---|
Super Mario Bros. | Super Mario Bros. 3 | Super Mario World | New Super Mario Bros. U | Super Mario 3D World | ||
Template:SMM2 Modifiers | ||||||
Template:SMM2 Modifiers | File:SMM2-SMB-10GoldCoin.png | |||||
30-Coin[1] | Alternate form of the 10-Coin | |||||
50-Coin[1] | ||||||
Pink Coin[4] | ||||||
Template:SMM2 Modifiers | ||||||
Big Mushroom[1][11] | File:SMM-SMB-30th-Anniversery-Amiibo-ModernMushroom.png | |||||
Super Leaf[4] | ||||||
Cape Feather[4] | ||||||
Propeller Mushroom[7] | ||||||
Super Bell[4] | ||||||
Fire Flower[4] | ||||||
Template:SMM2 Modifiers | ||||||
Template:SMM2 Modifiers | ||||||
Rotten Mushroom[1] | Replaces 1-Up Mushrooms in Night levels | |||||
Template:SMM2 Modifiers | ||||||
Yoshi's Egg[9] / Yoshis[4][1] | Available in green and red[4] | |||||
A hammer power-up[12] | File:SMM2 3DW Hammer.png |
Enemies
The enemy category is represented by a Goomba icon and colored green.
Gizmos
The gizmos[1] category is represented by a key and colored yellow.
Element | Icon | Notes | ||||
---|---|---|---|---|---|---|
Super Mario Bros. | Super Mario Bros. 3 | Super Mario World | New Super Mario Bros. U | Super Mario 3D World | ||
Burner[4][5] | ||||||
Bill Blaster[4] | ||||||
Bullet Bill[4] | Launched from black Bill Blasters only. | |||||
Bull's-Eye Bill[1] | Launched from red Bill Blasters only. | |||||
Cat Bullet Bill[13] | Replaces Bull's-Eye Bills in the Super Mario 3D World style. | |||||
Banzai Bill[4] | File:SMM2 SMB Banzai Bill.png | Can be launched from all four cardinal directions, and the background in the Super Mario 3D World style, where it can destroy bricks. | ||||
Bull's-Eye Banzai[1][9] | Alternate form of the Banzai Bill.[1] | |||||
Cat Banzai Bill[1] | Replaces Bull's-Eye Banzais in the Super Mario 3D World style. | |||||
Cannon[15][5] | ||||||
Icicle[7] | ||||||
Twister[4] | Can propel Mario[4] and enemies.[13] | |||||
ON/OFF Switch[4] | ||||||
Dotted-Line Block[4][18] | Activated by ON/OFF Switches.[4] | |||||
Snake Block[4] | File:SMM2 NSMBU Snake Block.pngFile:SMM2-NSMBU-BlueSnakeBlock.png | File:SMM2 SM3DW Snake Block.pngFile:SMM2 SM3DW BlueSnakeBlock.png | Can be made into a faster, blue variant. Length can be changed. | |||
Fire Bar[4] | ||||||
One-Way Wall[4] | ||||||
Conveyor Belt[4] | Can be placed diagonally.[1] | |||||
ON/OFF Conveyor Belts[1] | Directions can be changed by ON/OFF Switches. Alternate form of the Conveyor Belt. | |||||
Track[4] | ||||||
Crate[13] | Can float in water and lava.[1] | |||||
Key[19] | ||||||
Warp Door[1] | File:SMM2-3DW-Door.png | |||||
Vine[7][5][9] | ||||||
Warp Box[1] | Can be changed to require a key to be used.[1] | |||||
P Switch[20] | File:SMM2-SM3DW-PSwitch.png | Can now be attached to ceilings.[21] | ||||
Template:SMM2 Modifiers | Can be turned into Red POW Blocks in the Super Mario 3D World style. | |||||
Trampoline[4][9] | Can be placed sideways.[1] | |||||
Arrow Sign[4] | ||||||
Checkpoint Flag[1] | Can now provide different power-up effects, such as a Super Star, instead of just a Super Mushroom effect when touched by Small Mario[1][21] | |||||
Lift[4] | Length can be changed.[4] | |||||
Template:SMM2 Modifiers | ||||||
Lava Lift[7][5] | ||||||
Seesaw[4][5] | Length can be changed.[1] | |||||
Cloud Lift[1] | ||||||
Grinder[4] | ||||||
Bumper[1][5] | ||||||
Swinging Claw[7][5] | Can carry enemies and objects[7] that drop when Mario gets close.[1] | |||||
Skewer[1] | ||||||
! Block[4] | ||||||
Blinking Block[1] | ||||||
Track Block[1] | ||||||
Tree[4][11] | Can hold items that release when the player climbs to the top of them.[4] | |||||
Mushroom Trampoline[13] | Horizontal length can be changed.[1] |
Currently uncategorized
Element | Icon | Notes | ||||
---|---|---|---|---|---|---|
Super Mario Bros. | Super Mario Bros. 3 | Super Mario World | New Super Mario Bros. U | Super Mario 3D World | ||
Music Block[19] | ||||||
Stiletto Goomba[22] | ||||||
Buzzy Beetle Shell[1] | ||||||
Spiny Shell[4] | ||||||
Dry Bones Shell[1] | Allows the player to safely swim at the surface of lava and become temporary invincible when playing dead | |||||
Key Door[19] | File:SMM-SMB3-KeyDoors.png | File:SMM-SMW-KeyDoors.png | File:SMM-NSMB-KeyDoors.png | |||
P Warp Door[23] | ||||||
Grab Block-like stone block[24] |
Differences from previous games
Original games
The following is a list of differences from the level styles' original games not present in the first Super Mario Maker.
Super Mario Bros.
- Fire Luigi has a distinct color palette instead of being identical to Fire Mario.[1]
- Sky-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.[1]
Super Mario Bros. 3
- Thwomps have been given new sprites when attacking, while the original sprite is used while waiting.[25][26]
- Snow-themed levels now feature their own original music composed by Koji Kondo instead of using the overworld or athletic theme.[1]
- Small characters can now crouch, unlike in the original game where it was not possible.[21]
- Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in World 3-Airship and World 7-Airship, unlike the original game where night airship levels like World 8-Jet have the normal brown palette.[26]
Super Mario World
- Snake Blocks are colored green.
- The texture for the water in non-underwater levels is missing; the water now simply has a clearer, translucent blue color.
- ON/OFF Switches now have a more saturated color, and their letters flash between black and white.
- Banzai Bills leave some clouds of smoke behind when they travel.
- Forest-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.[1]
- P Switches have a flashing animation.[1]
- Luigi has a new sprite, with his head resembling his appearance from Super Mario All-Stars + Super Mario World, but his body resembling Mario's.[1][27]
- Para-Goombas use their swimming sprites from Super Mario Maker, rather than using their front-facing sprites from the original.
New Super Mario Bros. U
- The snow theme has a blue/white backdrop like in New Super Mario Bros. Wii instead of taking place during the night like the levels in Frosted Glacier.
- Banzai Bills have a smaller design than in New Super Mario Bros. U to keep consistent with Super Mario World, as well as the other game styles.
- The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava.[1]
- P Switches have a flashing animation.[1]
- Parabombs use the sitting pose when falling, instead of the front-facing walking animation.
Super Mario 3D World
- The entire level style is in a 2D plane like the other styles similar to how Super Mario 3D World has 2D sections, but some courses from the original game can be seen in the background.
- Banzai Bills now have a yellow exhaust as opposed to a purple exhaust, and they also spin when they come from the background.
- The size of the timer, score, and coin counter has decreased to be consistent with the other game styles. Likewise, the score is now placed to the left of the timer instead of beneath it to match the other styles.
- The Mega ? Blocks that produce multiple blocks in Super Block Land are now represented by ! Blocks, similar to Super Mario 3D Land.
- P Switches are now designed the same as they were in New Super Mario Bros. U and even share the same music, while they never had any music in the original game.
- The Thwomps in the Super Mario 3D World style use the same behavior as the other game styles, where they fall once the player is below them, as opposed to the behavior seen in the original game, where they fall in a constant pattern.
- The flagpole does not turn gold when the player touches the top of it.
- Fire Toad now has a blue cap instead of yellow.
- The snow theme, which appears to be based on Snowball Park, takes place during the day instead of the night like in the original level.
- Luigi and Toad have the same attributes as Mario to be consistent in multiplayer play.[21]
Super Mario Maker
Multiple styles
- Grinders now have their cutting sound effect from Super Mario World.
- The Super Mario Bros. 3 and Super Mario World styles now show received points in the same font as their respective original games. The 1UP icon has also been changed in the latter.[1][4]
- POW Blocks in the Super Mario Bros. 3 and Super Mario World styles have a flashing animation.[1][15]
- Castle levels now have rising and falling lava like the forest theme's water.[1]
Super Mario Bros. style
- Mystery Mushrooms were removed.[21]
- The sound effect that plays when collecting a Pink Coin was changed to a more 8-bit one.[1]
- Thwomps have been given a new appearance for when they are in a waiting state rather than using the same sprite as when it attacks.[1]
Super Mario Bros. 3 style
- The underground theme now uses the brown palette for ground tiles in the day version, while the gray palette is still used in the night version.[1]
- The background of the castle theme now features windows, instead of just being a black, featureless screen.[1]
New Super Mario Bros. U style
- The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is white as opposed to black.
- Spiny Eggs are now animated.[1]
- The design for the Mushroom Platforms in the airship theme was changed to a mechanical one.[1]
- The background of the underwater theme is different, with a bluer water and with more decorations, including a Cheep Chomp watching Mario (or the character that is being played as) in the distance. It also has a wavy effect.[28]
- The background of the underground theme now has waterfalls.[1]
Release
In Japan, Europe, and Australia, the player can purchase a limited edition of the game that includes a 12-month Nintendo Switch Online subscription, and if they pre-order the game, they receive a Super Mario Maker 2-themed stylus as a bonus.[29][30][31] In Australia, the pre-order bonus also includes a Super Mario Maker 2-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels.[32] For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a Mario diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.[33]
North American players can also purchase the limited edition with the online subscription,[1] but will not receive the stylus.[34]
Pre-release and unused content
Debut trailer
- The icons for several of the Super Mario 3D World course elements either used their icons from the New Super Mario Bros. U style, their artwork from the Super Mario 3D World Prima guide, or a completely different icon than in the final game. These include:
- Pipes
- Clear Pipes
- ? Blocks
- Brick Blocks
- Rock Blocks
- Hidden Blocks
- Donut Blocks
- Cloud Platforms
- Ice Blocks
- Semisolid Platforms
- Coins
- Pink Coins
- 10 Gold Coins
- Super Mushrooms
- Fire Flowers
- Super Stars
- Goombas (the Goomba's icon used artwork of a Mini Goomba instead of a normal one)
- Koopa Troopas
- Spinys
- Bloopers
- Cheep Cheeps
- Porcupuffers
- Piranha Plants
- Fiery Piranha Plants
- Thwomps
- Piranha Creepers
- Stingbies
- When Custom Scroll was shown off, the icon used for the scrolling points was more simplistic, consisting of a silhouette of a realistic-looking parrot instead of a more cartoonish one with a visible facial features.[4][1]
Gallery
Gallery
- For this subject's image gallery, see Gallery:Super Mario Maker 2.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオメーカー2[?] Sūpā Mario Mēkā 2 |
Super Mario Maker 2 | |
Chinese | 超級瑪利歐創作家 2 (Traditional)[35] 超级马力欧创作家 2 (Simplified)[36] Chāojí Mǎlìōu Chuàngzuòjiā 2 |
Super Mario Creator 2 | |
Dutch | Super Mario Maker 2[?] | - | |
German | Super Mario Maker 2[?] | - | |
Italian | Super Mario Maker 2[?] | - | |
Korean | 슈퍼 마리오 메이커 2[?] Syupeo Mario Meikeo 2 |
Super Mario Maker 2 | |
Russian | Super Mario Maker 2[?] | - | |
Spanish | Super Mario Maker 2[?] | - |
External links
References
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019. YouTube. Retrieved on May 15, 2019.
- ^ Official North American website
- ^ Nintendo World Report TV (May 28, 2019). Super Mario Maker 2 - Course Maker (Direct Feed). YouTube. Retrieved May 29, 2019.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc Nintendo (February 13, 2019). Super Mario Maker 2 – Announcement Trailer – Nintendo Switch. YouTube. Retrieved on February 13, 2019.
- ^ a b c d e f g h Nintendo. (May 15, 2019). よゐこのマリオメーカーで職人生活 第1回. YouTube. Retrieved May 16, 2019.
- ^ https://www.youtube.com/watch?v=wLhy0pTS65s&feature=youtu.be
- ^ a b c d e f g h i j k l m n @nira3333 on Twitter
- ^ Vooks (May 28, 2019). Super Mario Maker 2 - Speed Making a level!. YouTube. Retrieved May 28, 2019.
- ^ a b c d e Cite error: Invalid
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- ^ Cite error: Invalid
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- ^ a b [1]
- ^ https://www.youtube.com/watch?v=ct1GwHvNKME&feature=youtu.be&t=543
- ^ a b c d e f Template:Media link
- ^ New Gameplay Today – Super Mario Maker 2. YouTube. Retrieved May 29, 2019.
- ^ a b c Nintendo of Japan Instagram
- ^ Nintendo (May 28, 2019). Making Our Super Mario Maker 2 Levels Gameplay - Nintendo Minute. Youtube. Retrieved May 28, 2019.
- ^ GameXplain. (April 29, 2019). More NEW Super Mario Maker 2 Details Surface From Higher Quality Screenshots. YouTube. Retrieved May 1, 2019.
- ^ a b c SwitchForce (May 28, 2019). ALL Items + Enemies In Super Mario Maker 2!. YouTube. Retrieved May 28, 2019.
- ^ a b c Japanese fact sheet
- ^ Cite error: Invalid
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- ^ a b c d e GameXplain (May 28, 2019). 10 NEW Super Mario Maker 2 Details (No amiibo, Unlocks, Meowser, Easter Eggs, & More!). YouTube. Retrieved May 28, 2019.
- ^ Japanese advertisement
- ^ https://www.nintendo.co.jp/switch/baaqa/pc/
- ^ [2]
- ^ Game skin image from Japanese website (sky)
- ^ a b Raymond Strazdas (June 1, 2019). 5 MINUTES of Super Mario Maker 2 Course Maker Gameplay on Nintendo Switch. YouTube. Retrieved June 2, 2019.
- ^ Nintendo Life (May 28, 2019). Super Mario Maker 2 Course Maker Gameplay on Nintendo Switch (Direct Feed). YouTube. Retrieved May 28, 2019.
- ^ ntower TV - Deine Nintendo-Videos (May 28, 2019). Nintendo Switch-Gameplay: Super Mario Maker 2. YouTube. Retrieved May 31, 2019.
- ^ Super Mario Maker 2 overview (Nintendo UK website)
- ^ Cite error: Invalid
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- ^ Cite error: Invalid
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- ^ Super Mario Maker 2 Limited Edition. EB Games Australia. Retrieved April 29, 2019.
- ^ Super Mario Maker 2 on the official Nintendo UK store
- ^ rawmeatcowboy (May 28, 2019). NINTENDO HAS NO PLANS TO RELEASE THE SUPER MARIO MAKER 2 STYLUS IN NORTH AMERICA. GoNintendo. Retrieved May 28, 2019.
- ^ Nintendo HK
- ^ Nintendo HK