Giant Gate: Difference between revisions
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Giant Gates are often protected by [[enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing the level, it also gives them the chance to get a high amount of Goal Stars by [[jump]]ing on the enemy, which allows them to to reach the tape when it's at the top of the gate. | Giant Gates are often protected by [[enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing the level, it also gives them the chance to get a high amount of Goal Stars by [[jump]]ing on the enemy, which allows them to to reach the tape when it's at the top of the gate. | ||
Giant Gates return in ''[[Super Mario Maker]]''. However, the tape must be hit to clear the course, and instead of Goal Stars, the player gets either 500, 1,000, 2,500, or 4,000 points or a 1-Up depending on where the tape is when it's hit, similar to a flagpole, as levels are standalone in this game. | Giant Gates return in the ''Super Mario World'' style of ''[[Super Mario Maker]]''. However, they appear at the ends of the new Airship level theme, the tape must be hit to clear the course, and instead of Goal Stars, the player gets either 500, 1,000, 2,500, or 4,000 points or a 1-Up depending on where the tape is when it's hit, similar to a flagpole, as levels are standalone in this game. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 10:28, January 23, 2016
Giant Gates[1] (also referred to as Goal GatesTemplate:Refneeded, Goalposts[2], or Exit Gates[3]) appear at the end of each level in Super Mario World, excluding Castles, Fortresses, and the Sunken Ghost Ship. They replaced the Flagpoles and roulette goals from the Super Mario Bros. series and look similar to the smaller Midway Gates, however the tape between the two blue-white-striped posts moves up and down. When Mario or Luigi hit the bar, they not only finish the level but also get Goal Stars. The higher the tape is when hit, the more Goal Stars they get (ranged from 1-30, then 40, and then 50 at the top) per gate. 100 of them will give the player access to a Bonus Game.
All enemies and items on the screen will turn into coins when Mario touches the gate; defeating five or more enemies this way will give extra lives.
If Mario manages to collect all 50 of a single gate's Goal Stars, he will be additionally rewarded with three 1-Ups. If he carries an item (such as a Key or Jumping Board) through the gate, he will receive a power-up based on his current status and his Reserve Item. If the last two digits of the timer are a multiple of eleven, and the same as the tens digit of the number of Goal Stars Mario receives, he'll be given a 1-Up. If all these conditions are met, and Mario completes the Bonus Game perfectly, it is possible to receive a total of 13 1-Ups at the end of the level.
If Mario fails to hit the tape, it turns into a coin, and no Goal Stars are rewarded.
Giant Gates are often protected by enemies, especially Chargin' Chucks. Though this may hinder the player from finishing the level, it also gives them the chance to get a high amount of Goal Stars by jumping on the enemy, which allows them to to reach the tape when it's at the top of the gate.
Giant Gates return in the Super Mario World style of Super Mario Maker. However, they appear at the ends of the new Airship level theme, the tape must be hit to clear the course, and instead of Goal Stars, the player gets either 500, 1,000, 2,500, or 4,000 points or a 1-Up depending on where the tape is when it's hit, similar to a flagpole, as levels are standalone in this game.
Names in other languages
References
- ^ Super Mario World instruction booklet, page 8.
- ^ Mario Mania Nintendo Player's Guide, page 47.
- ^ Nintendo Power Volume 28, p. 23