Giant Gate: Difference between revisions
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'''Giant Gates'''<ref>''Super Mario World'' instruction booklet, page 8.</ref> (also referred to as '''Goal Gates'''{{refneeded}}, '''Goalposts'''<ref>''Mario Mania'' Nintendo Player's Guide, page 47.</ref>, or '''Exit Gates'''<ref>''[[Nintendo Power]]'' Volume 28, p. 23</ref>) appear at the end of each [[Levels|level]] in ''[[Super Mario World]]'', excluding [[Castle]]s, [[Fortress]]es, and the [[Sunken Ghost Ship]]. They replaced the [[Flagpole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s, however the bar between the two blue-white-striped posts moves up and down. When [[Mario]] or [[Luigi]] hit the bar, they not only finish the level but also get [[Goal Star]]s. The higher the bar is when hit, the more Goal Stars they get (ranged from 1-30, then 40, and then 50 (1-up in ''[[Super Mario Maker]]'')) per gate. 100 of them will give the player access to a [[Bonus Game (Super Mario World)|Bonus Game]]. | '''Giant Gates'''<ref>''Super Mario World'' instruction booklet, page 8.</ref> (also referred to as '''Goal Gates'''{{refneeded}}, '''Goalposts'''<ref>''Mario Mania'' Nintendo Player's Guide, page 47.</ref>, or '''Exit Gates'''<ref>''[[Nintendo Power]]'' Volume 28, p. 23</ref>) appear at the end of each [[Levels|level]] in ''[[Super Mario World]]'', excluding [[Castle]]s, [[Fortress]]es, and the [[Sunken Ghost Ship]]. They replaced the [[Flagpole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s, however the bar between the two blue-white-striped posts moves up and down. When [[Mario]] or [[Luigi]] hit the bar, they not only finish the level but also get [[Goal Star]]s. The higher the bar is when hit, the more Goal Stars they get (ranged from 1-30, then 40, and then 50 (1-up in ''[[Super Mario Maker]]'')) per gate. 100 of them will give the player access to a [[Bonus Game (Super Mario World)|Bonus Game]]. | ||
All enemies on the screen will | All enemies and items on the screen will turn into coins when [[Mario]] touches the gate. | ||
If Mario manages to collect all 50 of a single gate's Goal Stars, he will be additionally rewarded with three [[1-Up Mushroom|1-Up]]s. If he carries an item (such as a [[Key]] or [[Trampoline|Jumping Board]]) through the gates, he will receive a power-up based on his current status and his [[Item Stock|Reserve Item]]. If the last two digits of the timer are a multiple of eleven, and the same as the tens digit of the number of Goal Stars Mario receives, he'll be given a 1-Up. If all these conditions are met, and Mario completes the Bonus Game perfectly, it is possible to receive a total of 13 1-Ups at the end of the level. | If Mario manages to collect all 50 of a single gate's Goal Stars, he will be additionally rewarded with three [[1-Up Mushroom|1-Up]]s. If he carries an item (such as a [[Key]] or [[Trampoline|Jumping Board]]) through the gates, he will receive a power-up based on his current status and his [[Item Stock|Reserve Item]]. If the last two digits of the timer are a multiple of eleven, and the same as the tens digit of the number of Goal Stars Mario receives, he'll be given a 1-Up. If all these conditions are met, and Mario completes the Bonus Game perfectly, it is possible to receive a total of 13 1-Ups at the end of the level. | ||
Revision as of 12:49, December 31, 2015
Giant Gates[1] (also referred to as Goal GatesTemplate:Refneeded, Goalposts[2], or Exit Gates[3]) appear at the end of each level in Super Mario World, excluding Castles, Fortresses, and the Sunken Ghost Ship. They replaced the Flagpoles and roulette goals from the Super Mario Bros. series and look similar to the smaller Midway Gates, however the bar between the two blue-white-striped posts moves up and down. When Mario or Luigi hit the bar, they not only finish the level but also get Goal Stars. The higher the bar is when hit, the more Goal Stars they get (ranged from 1-30, then 40, and then 50 (1-up in Super Mario Maker)) per gate. 100 of them will give the player access to a Bonus Game.
All enemies and items on the screen will turn into coins when Mario touches the gate. If Mario manages to collect all 50 of a single gate's Goal Stars, he will be additionally rewarded with three 1-Ups. If he carries an item (such as a Key or Jumping Board) through the gates, he will receive a power-up based on his current status and his Reserve Item. If the last two digits of the timer are a multiple of eleven, and the same as the tens digit of the number of Goal Stars Mario receives, he'll be given a 1-Up. If all these conditions are met, and Mario completes the Bonus Game perfectly, it is possible to receive a total of 13 1-Ups at the end of the level.
If Mario fails to hit the bar, it turns into a coin, and no Goal Stars are rewarded.
Giant Gates are often protected by enemies, especially Chargin' Chucks. Though this may hinder the player from finishing the level, it also gives him the chance to get a high amount of Goal Stars by jumping on the enemy. This allows him to do a very high jump and thus to reach the bar when it's at the top of the gate.
Names in other languages
References
- ^ Super Mario World instruction booklet, page 8.
- ^ Mario Mania Nintendo Player's Guide, page 47.
- ^ Nintendo Power Volume 28, p. 23