Hurry and Throw!: Difference between revisions

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'''Hurry and Throw!''' is the fourth secret level of ''[[Yoshi's Island DS]]''. It is arguably one of the toughest levels in the game. To complete this level, [[Yoshi]] must be able to throw eggs at exact areas and flutter accurately.
'''Hurry and Throw!''' is the fourth secret level of ''[[Yoshi's Island DS]]''. It is arguably one of the toughest levels in the game. To complete this level, [[Yoshi]] must be able to throw eggs at exact areas and flutter accurately.


At the beginning of the level, [[Yoshi]] must go through a simple and short area filled with [[Gusty|Gusties]] and a ]]Piranha Plant]]. The next part is in a self-scrolling castle. Yoshi must find three [[Number Ball]]s and put them in the correct slots. The first number ball has to be shot up into the air at a target with dirt surrounding it. The second one needs to be thrown past four rotating blocks into the slot. If the number ball hits a rock, it may fall down a hole and Yoshi will have to get it again. For the third one, Yoshi must push a box so it falls on a panel. This makes blocks disappear in front of the third target. Yoshi must then throw the number ball into its slot. After all the number balls are put in the right places, a panel will be removed from blocking a door so Yoshi can get into it.
At the beginning of the level, [[Yoshi]] must go through a simple and short area filled with [[Gusty|Gusties]] and a [[Piranha Plant]]. The next part is in a self-scrolling castle. Yoshi must find three [[Number Ball]]s and put them in the correct slots. The first number ball has to be shot up into the air at a target with dirt surrounding it. The second one needs to be thrown past four rotating blocks into the slot. If the number ball hits a rock, it may fall down a hole and Yoshi will have to get it again. For the third one, Yoshi must push a box so it falls on a panel. This makes blocks disappear in front of the third target. Yoshi must then throw the number ball into its slot. After all the number balls are put in the right places, a panel will be removed from blocking a door so Yoshi can get into it.


The next part of the level is in the sky in the evening. Yoshi must flutter high into the sky using only very small platforms, [[Bullet Bill|Bullet Bills]] and [[Koopa Paratroopa|Paratroopas]]. To complete this section, Yoshi must master his fluttering techniques. When Yoshi reaches the top of the level, he must finally flutter through rotating [[Firebar|Firebars]] to reach the goal.
The next part of the level is in the sky in the evening. Yoshi must flutter high into the sky using only very small platforms, [[Bullet Bill|Bullet Bills]] and [[Koopa Paratroopa|Paratroopas]]. To complete this section, Yoshi must master his fluttering techniques. When Yoshi reaches the top of the level, he must finally flutter through rotating [[Firebar|Firebars]] to reach the goal.

Revision as of 22:51, October 26, 2011

Template:Levelbox Hurry and Throw! is the fourth secret level of Yoshi's Island DS. It is arguably one of the toughest levels in the game. To complete this level, Yoshi must be able to throw eggs at exact areas and flutter accurately.

At the beginning of the level, Yoshi must go through a simple and short area filled with Gusties and a Piranha Plant. The next part is in a self-scrolling castle. Yoshi must find three Number Balls and put them in the correct slots. The first number ball has to be shot up into the air at a target with dirt surrounding it. The second one needs to be thrown past four rotating blocks into the slot. If the number ball hits a rock, it may fall down a hole and Yoshi will have to get it again. For the third one, Yoshi must push a box so it falls on a panel. This makes blocks disappear in front of the third target. Yoshi must then throw the number ball into its slot. After all the number balls are put in the right places, a panel will be removed from blocking a door so Yoshi can get into it.

The next part of the level is in the sky in the evening. Yoshi must flutter high into the sky using only very small platforms, Bullet Bills and Paratroopas. To complete this section, Yoshi must master his fluttering techniques. When Yoshi reaches the top of the level, he must finally flutter through rotating Firebars to reach the goal.

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