Lava Lagoon (Donkey Kong Country 2): Difference between revisions
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{{construction}} | |||
{{level | {{level | ||
|title=Lava Lagoon | |title=Lava Lagoon | ||
|image=[[Image:Lava_Lagoon.png]] | |image=[[Image:Lava_Lagoon.png]] | ||
|code=2 - 3 | |code=2 - 3 | ||
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]] | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]'' | ||
|notes=This level has water at high temperatures that can be cooled. It's also [[Clapper]]'s debut. | |notes=This level has water at high temperatures that can be cooled. It's also [[Clapper]]'s debut. | ||
|before=[[Kannon's Klaim|<<]] | |before=[[Kannon's Klaim|<<]] | ||
|after=[[Red-Hot Ride|>>]] | |after=[[Red-Hot Ride|>>]] | ||
}} | }} | ||
'''Lava Lagoon''' is the eighth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | '''Lava Lagoon''' is the eighth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is the third area of [[Crocodile Cauldron]]. | ||
This level takes place in the cargo hold of a crashed [[Kremling]] galleon. Although it is flooded with water, the heat from the surrounding volcanoes causes the water to be boiling hot. Fortunately, [[Clapper the Seal]] is around to cool down the water to a survivable temperature for the Kongs. The water won't keep cool forever, so the Kongs cannot waste any time while in the drink. The level is also populated by [[Neek]]s, [[Klampon]]s, [[Floatsam]]s, [[Lockjaw]]s, [[Puftup]]s, [[Kaboing]]s and [[Click-Clack]]s. | This level takes place in the cargo hold of a crashed [[Kremling]] galleon. Although it is flooded with water, the heat from the surrounding volcanoes causes the water to be boiling hot. Fortunately, [[Clapper the Seal]] is around to cool down the water to a survivable temperature for the Kongs. The water won't keep cool forever, so the Kongs cannot waste any time while in the drink. The level is also populated by [[Neek]]s, [[Klampon]]s, [[Floatsam]]s, [[Lockjaw]]s, [[Puftup]]s, [[Kaboing]]s and [[Click-Clack]]s. | ||
==Level Layout== | ==Level Layout== | ||
===Donkey Kong Country 2=== | |||
From the start, the Kongs must travel east and jump across a small gap with lava in it. Not long after, they will meet Clapper, who will cool down the water so they can swim through it. The two Kongs must then swim across or go on a few crates where an enemy is to reach yet another Clapper. Once quickly moving through the water, the Kongs will have to jump over two small gaps and meet the third Clapper. Once he cools down the water, Diddy and Dixie can, like before, swim trough the water to reach their next destination. When they are out of the liquid, they will go into a barrel that will shoot them up to the next part of the level. From here, they must both travel west and jump on the fourth Clapper, cooling down the water. Underwater, the Kongs will have to avoid several enemies until back up in the surface, where they will find the [[Star Barrel]]. | From the start, the Kongs must travel east and jump across a small gap with lava in it. Not long after, they will meet Clapper, who will cool down the water so they can swim through it. The two Kongs must then swim across or go on a few crates where an enemy is to reach yet another Clapper. Once quickly moving through the water, the Kongs will have to jump over two small gaps and meet the third Clapper. Once he cools down the water, Diddy and Dixie can, like before, swim trough the water to reach their next destination. When they are out of the liquid, they will go into a barrel that will shoot them up to the next part of the level. From here, they must both travel west and jump on the fourth Clapper, cooling down the water. Underwater, the Kongs will have to avoid several enemies until back up in the surface, where they will find the [[Star Barrel]]. | ||
Halfway through the level, Diddy and Dixie will continue to travel west and jump on the fifth Clapper. After jumping in the cooled-down water, the monkeys must avoid two enemies and quickly jump out of the water, which will quickly rise as they run to the sixth Clapper, who will, as usual, cool down the water. In the water, they will have to avoid many [[Lockjaw]]s. Once out of the water, the Kongs will have to travel east and move across several crates until they meet the seventh Clapper, who will cool down to water again. In the liquid, the two | Halfway through the level, Diddy and Dixie will continue to travel west and jump on the fifth Clapper. After jumping in the cooled-down water, the monkeys must avoid two enemies and quickly jump out of the water, which will quickly rise as they run to the sixth Clapper, who will, as usual, cool down the water. In the water, they will have to avoid many [[Lockjaw]]s. Once out of the water, the Kongs will have to travel east and move across several crates until they meet the seventh Clapper, who will cool down to water again. In the liquid, the two monkeys will avoid even more enemies and will then travel upwards and meet another Clapper, cooling down the water. After swimming north more, the Kongs will finally find the exit and finish the level. | ||
===Donkey Kong Land 2=== | |||
From the start of the level, the monkeys must jump on the first Clapper, who will cool down the water. When it is safe to go in, the heroes need to quickly jump in the liquid and swim to the other side of the pool, before the water heats up and burns them. They then go east across the crates and jump on the second Clapper. When that water is cooled, the group can swim through. On the way, there is a barrel with [[Enguarde]] in it. They can break it and ride in the fish. The animals must then swim slightly south, and then go east, until a dead end is reached. After that, the group should move north, but before the water heats up. They will soon cross a "No Enguarde" sign, causing them to lose Enguarde, and then jump up onto more luggage. The monkeys should then jump on the third Clapper, who will yet again cool down the hot liquid. They should hop into the pool, and swim around. Enguarde can be found again strait down through the water to ride through it faster. When the pool's exit is found, the heroes will cross another "No Enguarde" sign, and lose the swordfish. There is another Clapper nearby, whom the monkeys must jump to cooled down the warm water. When the liquid is at a good temperature, they need to go through it again and swim around the crates, avoiding underwater pests, such as [[Flotsam]]s. Once out of the water, the heroes can break the Star Barrel. | |||
Halfway through the level, the group must jump on another Clapper and cool down the water. When they jump in the liquid, then need to swim in a large U shape around the luggage, following some bananas on the way. Once out, the Kongs should go east and go down to the next Clapper. When in the water, they need to, yet again, swim in a U shape and hop out of the water, going to the right. Another Clapper is waiting nearby, who will cool down the water. The Kongs must move through the liquid quickly, watching out for more underwater enemies, such as Lockjaws and Flotsams. Finally, the monkeys should find their way out of the water and jump on a spring leading out of the level. | |||
==Secrets== | ==Secrets== | ||
===Bonus Level(s)=== | ===Donkey Kong Country 2=== | ||
====Bonus Level(s)==== | |||
After the Kongs pass the "No [[Enguarde]]" sign, there will be a barrel. The leading Kong must pick up the barrel and break the side of a nearby crate. Once they enter the side of it, they will be in the level's first bonus stage. Here, Diddy and Dixie will jump on an Enguarde and travel around many crates and barrels, while attacking several enemies. At the end, the monkeys will cross the "No Enguarde" sign and collect the Token. | After the Kongs pass the "No [[Enguarde]]" sign, there will be a barrel. The leading Kong must pick up the barrel and break the side of a nearby crate. Once they enter the side of it, they will be in the level's first bonus stage. Here, Diddy and Dixie will jump on an Enguarde and travel around many crates and barrels, while attacking several enemies. At the end, the monkeys will cross the "No Enguarde" sign and collect the Token. | ||
===DK Coin=== | ====DK Coin==== | ||
The [[DK Coin]] is near the end of the level where the final Clapper is seen. After hitting him, the Kongs must travel trough some crates and quickly follow the path of [[bananas]]. The coin will be at the end of the path. Once gotten, the monkeys need to move west and escape the water before they are burnt. | The [[DK Coin]] is near the end of the level where the final Clapper is seen. After hitting him, the Kongs must travel trough some crates and quickly follow the path of [[bananas]]. The coin will be at the end of the path. Once gotten, the monkeys need to move west and escape the water before they are burnt. | ||
===Golden Feather (GBA Only)=== | ====Golden Feather (GBA Only)==== | ||
The [[Golden Feather]] is hidden near the end of the level. The Kongs must enter the place before the final Clapper, where many [[Puftup]]s are found moving up and down. If the two monkeys move along the top of the area, they might go right through one of the crates. When they jump out of the water, the feather will be seen, and they can grab it, then quickly swim out of the water before it heats up. | The [[Golden Feather]] is hidden near the end of the level. The Kongs must enter the place before the final Clapper, where many [[Puftup]]s are found moving up and down. If the two monkeys move along the top of the area, they might go right through one of the crates. When they jump out of the water, the feather will be seen, and they can grab it, then quickly swim out of the water before it heats up. | ||
===Donkey Kong Land 2=== | |||
====Bonus Level(s)==== | |||
====DK Coin==== | |||
<br clear= all> | <br clear= all> |
Revision as of 12:39, January 16, 2010
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Template:Level Lava Lagoon is the eighth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the third area of Crocodile Cauldron.
This level takes place in the cargo hold of a crashed Kremling galleon. Although it is flooded with water, the heat from the surrounding volcanoes causes the water to be boiling hot. Fortunately, Clapper the Seal is around to cool down the water to a survivable temperature for the Kongs. The water won't keep cool forever, so the Kongs cannot waste any time while in the drink. The level is also populated by Neeks, Klampons, Floatsams, Lockjaws, Puftups, Kaboings and Click-Clacks.
Level Layout
Donkey Kong Country 2
From the start, the Kongs must travel east and jump across a small gap with lava in it. Not long after, they will meet Clapper, who will cool down the water so they can swim through it. The two Kongs must then swim across or go on a few crates where an enemy is to reach yet another Clapper. Once quickly moving through the water, the Kongs will have to jump over two small gaps and meet the third Clapper. Once he cools down the water, Diddy and Dixie can, like before, swim trough the water to reach their next destination. When they are out of the liquid, they will go into a barrel that will shoot them up to the next part of the level. From here, they must both travel west and jump on the fourth Clapper, cooling down the water. Underwater, the Kongs will have to avoid several enemies until back up in the surface, where they will find the Star Barrel.
Halfway through the level, Diddy and Dixie will continue to travel west and jump on the fifth Clapper. After jumping in the cooled-down water, the monkeys must avoid two enemies and quickly jump out of the water, which will quickly rise as they run to the sixth Clapper, who will, as usual, cool down the water. In the water, they will have to avoid many Lockjaws. Once out of the water, the Kongs will have to travel east and move across several crates until they meet the seventh Clapper, who will cool down to water again. In the liquid, the two monkeys will avoid even more enemies and will then travel upwards and meet another Clapper, cooling down the water. After swimming north more, the Kongs will finally find the exit and finish the level.
Donkey Kong Land 2
From the start of the level, the monkeys must jump on the first Clapper, who will cool down the water. When it is safe to go in, the heroes need to quickly jump in the liquid and swim to the other side of the pool, before the water heats up and burns them. They then go east across the crates and jump on the second Clapper. When that water is cooled, the group can swim through. On the way, there is a barrel with Enguarde in it. They can break it and ride in the fish. The animals must then swim slightly south, and then go east, until a dead end is reached. After that, the group should move north, but before the water heats up. They will soon cross a "No Enguarde" sign, causing them to lose Enguarde, and then jump up onto more luggage. The monkeys should then jump on the third Clapper, who will yet again cool down the hot liquid. They should hop into the pool, and swim around. Enguarde can be found again strait down through the water to ride through it faster. When the pool's exit is found, the heroes will cross another "No Enguarde" sign, and lose the swordfish. There is another Clapper nearby, whom the monkeys must jump to cooled down the warm water. When the liquid is at a good temperature, they need to go through it again and swim around the crates, avoiding underwater pests, such as Flotsams. Once out of the water, the heroes can break the Star Barrel.
Halfway through the level, the group must jump on another Clapper and cool down the water. When they jump in the liquid, then need to swim in a large U shape around the luggage, following some bananas on the way. Once out, the Kongs should go east and go down to the next Clapper. When in the water, they need to, yet again, swim in a U shape and hop out of the water, going to the right. Another Clapper is waiting nearby, who will cool down the water. The Kongs must move through the liquid quickly, watching out for more underwater enemies, such as Lockjaws and Flotsams. Finally, the monkeys should find their way out of the water and jump on a spring leading out of the level.
Secrets
Donkey Kong Country 2
Bonus Level(s)
After the Kongs pass the "No Enguarde" sign, there will be a barrel. The leading Kong must pick up the barrel and break the side of a nearby crate. Once they enter the side of it, they will be in the level's first bonus stage. Here, Diddy and Dixie will jump on an Enguarde and travel around many crates and barrels, while attacking several enemies. At the end, the monkeys will cross the "No Enguarde" sign and collect the Token.
DK Coin
The DK Coin is near the end of the level where the final Clapper is seen. After hitting him, the Kongs must travel trough some crates and quickly follow the path of bananas. The coin will be at the end of the path. Once gotten, the monkeys need to move west and escape the water before they are burnt.
Golden Feather (GBA Only)
The Golden Feather is hidden near the end of the level. The Kongs must enter the place before the final Clapper, where many Puftups are found moving up and down. If the two monkeys move along the top of the area, they might go right through one of the crates. When they jump out of the water, the feather will be seen, and they can grab it, then quickly swim out of the water before it heats up.
Donkey Kong Land 2
Bonus Level(s)
DK Coin