Lost and Pound: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The solo player chooses which hole to hide in, then the team of three must choose where to strike. After all players choose, the solo player jumps out of their selected hole while the hammer positions itself over the holes before swinging to hit them. The solo player has three | The solo player chooses which hole to hide in, then the team of three must choose where to strike. After all players choose, the solo player jumps out of their selected hole while the hammer positions itself over the holes before swinging to hit them. The solo player has three lives, and if they are hit by the hammer, they lose one life. If the solo player manages to survive all three rounds without being hit three times, they win. If the team of three manages to hit the solo player three times, the team wins. | ||
This minigame does not have even chances for the solo player and team. If all picks are random, the team players only have roughly a 40% chance to win. The team players can improve their odds of winning to roughly 58% by picking the same hole to strike within each round, assuming the picks of the solo player are random. | This minigame does not have even chances for the solo player and team. If all picks are random, the team players only have roughly a 40% chance to win. The team players can improve their odds of winning to roughly 58% by picking the same hole to strike within each round, assuming the picks of the solo player are random. |
Revision as of 07:44, October 27, 2024
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Lost and Pound | |
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Appears in | Super Mario Party Jamboree |
Type | 1-vs.-3 minigame |
Time limit | 10 seconds per round |
Music track | Run Away! Run Away! |
Lost and Pound is a 1-vs.-3 minigame found in Super Mario Party Jamboree. Its name is a pun on "lost and found."
Introduction
Four holes on a machine open, and the solo player jumps out of the bottom hole. The hammer then moves to the west, to the north, and back to the west holes, hitting them in order as the solo player holds their hands together and closes their eyes.
Gameplay
The solo player chooses which hole to hide in, then the team of three must choose where to strike. After all players choose, the solo player jumps out of their selected hole while the hammer positions itself over the holes before swinging to hit them. The solo player has three lives, and if they are hit by the hammer, they lose one life. If the solo player manages to survive all three rounds without being hit three times, they win. If the team of three manages to hit the solo player three times, the team wins.
This minigame does not have even chances for the solo player and team. If all picks are random, the team players only have roughly a 40% chance to win. The team players can improve their odds of winning to roughly 58% by picking the same hole to strike within each round, assuming the picks of the solo player are random.
Ending
The players' characters are a bit farther from where the minigame takes place, where the winning team does their winning animations, while the losing team does their losing animation(s) behind them.
Controls
- / / / – Select location
In-game text
The solo player chooses a hiding spot, and the team side guesses where to strike with the hammer. The team side has to guess correctly three times to win.
Names in other languages
Language | Name | Meaning | Notes |
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Spanish | Golpe de intuición[1] | Intuitive Strike, with golpe also meaning hit |