Hoot: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Small touch-ups. Created "History" section.)
Line 1: Line 1:
{{distinguish|Hoo|Hootz}}
{{distinguish|Hoo|Hootz}}
{{character infobox
{{character infobox
|image=[[File:MPAHoot.png|100px]]<br>Hoot as seen in ''[[Mario Party Advance]]''
|image=[[File:SM64 Asset Model Hoot.png|200x200px]]<br>Model from ''Super Mario 64''
|species=Owl
|species=Owl
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
Line 7: Line 7:
}}
}}
{{quote|Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me?|Hoot|Super Mario 64}}
{{quote|Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me?|Hoot|Super Mario 64}}
'''Hoot''',<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 29.</ref> or the '''Owl''',<ref>(June 10, 1998). [https://web.archive.org/web/19980610064302/http://www.nintendo.com:80/n64/super_mario64/2-4.html Course 2 - Star 4: Red Coins on the Floating Isle]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> is a friendly owl who sleeps in a [[tree]] near [[Whomp's Fortress]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. When [[Mario]] climbs into his tree, Hoot complains that Mario woke him up when it is still during the day, but he then offers to give Mario a ride to the top of the fortress. If the player wants Mario to ride Hoot, they should press and hold the {{button|n64|a}} button ({{button|ds|b}} in the DS remake) on the controller. If the player wants Mario to let go, they should simply let go of the {{button|n64|a}}/{{button|ds|b}} button, and Hoot then returns near his tree (and remains awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot complains that Mario's weight is making it difficult for him to continue carrying him. He then drops Mario, telling him to "lay off the pasta," and returns near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could cause Mario to lose a life.
'''Hoot''',<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 29.</ref> or the '''Owl''',<ref>(June 10, 1998). [https://web.archive.org/web/19980610064302/http://www.nintendo.com:80/n64/super_mario64/2-4.html Course 2 - Star 4: Red Coins on the Floating Isle]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> is a friendly owl in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''.
 
==History==
===''Super Mario 64'' / ''Super Mario 64 DS''===
In ''Super Mario 64'', Hoot roosts in the sole [[tree]] of [[Whomp's Fortress]]. When [[Mario]] climbs the tree, Hoot complains that Mario woke him up when it is still during the day, but he then offers to give Mario a ride to the top of the fortress. If the player wants Mario to ride Hoot, they should press and hold the {{button|n64|a}} button ({{button|ds|b}} in the DS remake) on the controller. If the player wants Mario to let go, they should simply let go of the {{button|n64|a}}/{{button|ds|b}} button, and Hoot then returns near his tree (and remains awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot complains that Mario's weight is making it difficult for him to continue carrying him. He then drops Mario, telling him to "lay off the pasta," and returns near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could cause Mario to lose a life.


Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot does not appear.
Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot does not appear.


In the DS remake, Hoot also appears on [[Cool, Cool Mountain]] during all missions; in [[Snowman's Land]] and on [[Tall, Tall Mountain]] during all but the first mission; and on the huge part of [[Tiny-Huge Island]] during all but the first two missions. In this game, Mario, [[Luigi]], [[Wario]], and [[Yoshi]] can all hang on to him.
Hoot has a greater presence in ''Super Mario 64 DS''. In addition to Whomp's Fortress, he appears on [[Cool, Cool Mountain]] during all missions; in [[Snowman's Land]] and on [[Tall, Tall Mountain]] during all but the first mission; and on the huge part of [[Tiny-Huge Island]] during all but the first two missions. All playable characters are capable of hanging from his talons.


===''Mario Party'' series===
Two owls resembling Hoot appear in ''[[Mario Party 3]]'' on the board [[Woody Woods]]; one is mid-flight, and the other is sleeping within a tree.  
Two owls resembling Hoot appear in ''[[Mario Party 3]]'' on the board [[Woody Woods]]; one is mid-flight, and the other is sleeping within a tree.  


Line 28: Line 33:
<gallery>
<gallery>
HoottheOwlSM64.png|Model from ''[[Super Mario 64]]''
HoottheOwlSM64.png|Model from ''[[Super Mario 64]]''
SM64 Asset Model Hoot.png|Model from ''Super Mario 64''
FallOntoTheCagedIsland.png|Screenshot from ''Super Mario 64''
FallOntoTheCagedIsland.png|Screenshot of Hoot carrying Mario in ''Super Mario 64''
SM64DS Asset Model Hoot.png|Model from ''[[Super Mario 64 DS]]''
SM64DS Asset Model Hoot.png|Model from ''[[Super Mario 64 DS]]''
Hootds.png|Screenshot from ''Super Mario 64 DS''
Hootds.png|Screenshot from ''Super Mario 64 DS''
MPA Hoot Icon.png|''[[Mario Party Advance]]''
MPAHoot.png|Sprite from ''[[Mario Party Advance]]''
MPA Hoot Icon.png|Dialgoue icon from ''Mario Party Advance''
MPA Debts a Hoot Dialogue.png| Screenshot from ''Mario Party Advance''
MPA Debts a Hoot Dialogue.png| Screenshot from ''Mario Party Advance''
</gallery>
</gallery>
Line 47: Line 52:
|ItaM=The word "gufo" (owl) turned into a name
|ItaM=The word "gufo" (owl) turned into a name
}}
}}
==See also==
*[[Fluzzard]] – a large bird in ''[[Super Mario Galaxy 2]]'' that the player character can glide with
*[[Heavy Zed]] – friendly owls in ''[[Super Mario Land 2: 6 Golden Coins]]'' that carry Mario on their head


==References==
==References==

Revision as of 09:00, April 23, 2024

Not to be confused with Hoo or Hootz.
Hoot
Model of Hoot from Super Mario 64.
Model from Super Mario 64
Species Owl
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)
“Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me?”
Hoot, Super Mario 64

Hoot,[1] or the Owl,[2] is a friendly owl in Super Mario 64 and Super Mario 64 DS.

History

Super Mario 64 / Super Mario 64 DS

In Super Mario 64, Hoot roosts in the sole tree of Whomp's Fortress. When Mario climbs the tree, Hoot complains that Mario woke him up when it is still during the day, but he then offers to give Mario a ride to the top of the fortress. If the player wants Mario to ride Hoot, they should press and hold the A Button button (B Button in the DS remake) on the controller. If the player wants Mario to let go, they should simply let go of the A Button/B Button button, and Hoot then returns near his tree (and remains awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot complains that Mario's weight is making it difficult for him to continue carrying him. He then drops Mario, telling him to "lay off the pasta," and returns near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could cause Mario to lose a life.

Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot does not appear.

Hoot has a greater presence in Super Mario 64 DS. In addition to Whomp's Fortress, he appears on Cool, Cool Mountain during all missions; in Snowman's Land and on Tall, Tall Mountain during all but the first mission; and on the huge part of Tiny-Huge Island during all but the first two missions. All playable characters are capable of hanging from his talons.

Mario Party series

Two owls resembling Hoot appear in Mario Party 3 on the board Woody Woods; one is mid-flight, and the other is sleeping within a tree.

Hoot appears as an unlucky gambler in Mario Party Advance. Hoot tells the player that he has a losing streak at the Jungle Game Hut, and he needs the player to help him. Once the player wins, the reward is the minigame Stop 'Em. The ending states that he cannot stop shaking his head.

Media

Although the music does not change when the player flies with Hoot in Super Mario 64, in Super Mario 64 DS, a variation of the Wing Cap/Vanish Cap theme is played.

Help:MediaHaving trouble playing?

Gallery

Names in other languages

Language Name Meaning Notes
Japanese フクロウ[?]
Fukurō
Owl; shared with the Wario Land II owl and Donkey Kong 64 Owl
French Hiboulul
Hibou[3]
From "hibou" (owl) and "hululer" (to hoot)
Owl
Italian Guffy[?] The word "gufo" (owl) turned into a name
Hoot[4] -

See also

References

  1. ^ M. Arakawa. Super Mario 64 Player's Guide. Page 29.
  2. ^ (June 10, 1998). Course 2 - Star 4: Red Coins on the Floating Isle. Nintendo: Super Mario 64 Strategy (Internet Archive: Wayback Machine). Retrieved February 23, 2018.
  3. ^ Nintendo official French magazine N1, page 85
  4. ^ Super Mario Bros. Enciclopedia, pag. 85