Mean Magic: Difference between revisions

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*Although he can't move, [[18-Volt]] can aim his reticle at the spells and shoot his discs at them to repel them.
*Although he cannot move, [[18-Volt]] can aim his reticle at the spells and shoot his discs at them to repel them.
*[[Orbulon]] can suck up all of the spells using his tractor beam for an early win.
*[[Orbulon]] can suck up all of the spells using his tractor beam for an early win.
*[[Penny]] can hover in place and repel the spells with the water from her [[Jet Tank One]].
*[[Penny]] can hover in place and repel the spells with the water from her [[Jet Tank One]].
*[[Young Cricket]]'s low jumping and [[Kat & Ana]]'s constant jumping requires them to dodge the spells carefully, making them below-average fits.
*[[9-Volt]]'s constant movement can cause him to skate into a spell. Furthermore, 9-Volt can still get hit by a spell even if he grabs onto a ring.
*[[9-Volt]]'s constant movement can cause him to skate into a spell. Furthermore, 9-Volt can still get hit by a spell even if he grabs onto a ring.



Revision as of 12:00, August 8, 2023

Mean Magic
Mean Magic microgame
Appears in WarioWare: Get It Together!
Type Fantasy
Command(s) Dodge!
Info "A dark wizard is castin' some nasty spells. Try to steer clear of whatever he throws your way, or maybe deflect his spell with your own attack."
Points to clear 25

Mean Magic is one of the microgames in Dribble & Spitz's Fantasy level in WarioWare: Get It Together!

Gameplay

The object of this microgame is to dodge all of the spells cast by a wizard. The spells ricochet off of any wall they touch. The player can knock away the spells using their own projectiles.

  • Level 1: There is one rectangular barrier, and the wizard casts one spell.
  • Level 2: There is either one large square barrier or no barriers, and the wizard casts two spells.
  • Level 3: There are two rectangular barriers, and the wizard casts two spells.

If two players are utilized for this microgame, both players have to survive to win. The player that gets hit by a spell loses an effort point.

Mission

  • Volley Magic (one player only): As 5-Volt, the player has to complete seven rounds in the Play-o-pedia without letting any of the spells touch the ground, before they reach a Game Over.

Suitability

Good Fit
Good Fit icon from WarioWare: Get It Together!
18-VoltOrbulonPenny
Above-Average Fit icon from WarioWare: Get It Together!
WarioMonaDribble & SpitzMikeAshley5-VoltRed (WarioWare series)
Average Fit icon from WarioWare: Get It Together!
Dr. CrygorJimmy TMaster MantisLuluPyoro
Below-Average Fit icon from WarioWare: Get It Together!
Young CricketKat & Ana
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
9-Volt
  • Although he cannot move, 18-Volt can aim his reticle at the spells and shoot his discs at them to repel them.
  • Orbulon can suck up all of the spells using his tractor beam for an early win.
  • Penny can hover in place and repel the spells with the water from her Jet Tank One.
  • Young Cricket's low jumping and Kat & Ana's constant jumping requires them to dodge the spells carefully, making them below-average fits.
  • 9-Volt's constant movement can cause him to skate into a spell. Furthermore, 9-Volt can still get hit by a spell even if he grabs onto a ring.

Names in other languages

Language Name Meaning Notes
Japanese まほうボール[?]
Mahō Bōru
Magic ball
German Miese Magie[?] Rotten Magic
Italian Magia rimbalzante[?] Bouncy magic
Korean 마법 공격[?]
Mabeop Gonggyeok
Magic Attack
Spanish Magia redonda[?] Round magic