Unseen: Difference between revisions
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[[File:Unseen.png|thumb|right|[[Mario]] with the Unseen ability during battle.]] | |||
'''Unseen''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Power ability in ''[[Mario + Rabbids Sparks of Hope]]'', used in battle by the Spark [[Ethering]]. It turns the Hero [[invisible]], preventing enemies from targeting them directly, but are still vulnerable to damage and Super Effects. Initially, duration for Unseen lasts only one turn but increases to two when Ethering's LVL reaches 3. Likewise, the cooldown lasts for six turns but is decreased by one turn when Ethering reaches LVLs 2, 4, and 5—to a minimum of three turns. | '''Unseen''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Power ability in ''[[Mario + Rabbids Sparks of Hope]]'', used in battle by the Spark [[Ethering]]. It turns the Hero [[invisible]], preventing enemies from targeting them directly, but are still vulnerable to damage and Super Effects. Initially, duration for Unseen lasts only one turn but increases to two when Ethering's LVL reaches 3. Likewise, the cooldown lasts for six turns but is decreased by one turn when Ethering reaches LVLs 2, 4, and 5—to a minimum of three turns. | ||
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==Statistics== | ==Statistics== |
Revision as of 13:08, May 16, 2023
Unseen is a Spark Power ability in Mario + Rabbids Sparks of Hope, used in battle by the Spark Ethering. It turns the Hero invisible, preventing enemies from targeting them directly, but are still vulnerable to damage and Super Effects. Initially, duration for Unseen lasts only one turn but increases to two when Ethering's LVL reaches 3. Likewise, the cooldown lasts for six turns but is decreased by one turn when Ethering reaches LVLs 2, 4, and 5—to a minimum of three turns.
Statistics
Unseen Duration: 1/1/2/2/2 turns - Cooldown: 6/5/5/4/3 turns | ||
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Spark LVL | Description | +LVL upgrade bonus |
1 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. (6 turns) | — |
2 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. (5 turns) | -1 Turn (Cooldown) (6 ► 5) |
3 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. (5 turns) | +1 Turn (Duration) (1 ► 2) |
4 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. (4 turns) | -1 Turn (Cooldown) (5 ► 4) |
5 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. (3 turns) | -1 Turn (Cooldown) (4 ► 3) |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Non c'è più[?] | It's no more |