Cyber Scamper: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
[[File:Cyber Scamper MPDS duel.png|thumb|150px|left|Duel minigame version]] | [[File:Cyber Scamper MPDS duel.png|thumb|150px|left|Duel minigame version]] | ||
The players must walk on tiles to reach the finish in a random course. In this | The players must walk on tiles to reach the finish in a random course. In this minigame, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this minigame, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without falling. After the second tile, which is shown after the players go through about a quarter of the course, the pink tile is replaced with a yellow tile, and players have to watch for holes inside the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win. If all the players fall off the course, the minigame ends in a tie. | ||
{{br|left}} | {{br|left}} | ||
==Ending== | ==Ending== | ||
Winners come out of an arcade game screen and do their victory poses. | |||
==Controls== | ==Controls== |
Revision as of 13:53, July 13, 2023
Cyber Scamper | |||
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4-Player minigame version | |||
Appears in | Mario Party DS | ||
Type | 4-Player minigame Duel minigame | ||
Music track | The Pressure's On | ||
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Cyber Scamper is a 4-Player and Duel minigame in Mario Party DS.
Gameplay
The players must walk on tiles to reach the finish in a random course. In this minigame, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this minigame, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without falling. After the second tile, which is shown after the players go through about a quarter of the course, the pink tile is replaced with a yellow tile, and players have to watch for holes inside the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win. If all the players fall off the course, the minigame ends in a tie.
Ending
Winners come out of an arcade game screen and do their victory poses.
Controls
- – Move
- – Jump
In-game text
- Rules – "Race to the finish or just be the last one standing on a course full of holes and chasm crossings."
- Tips – "When the lights go out, you can't tell where the gaps are. Memorize where the safe footing is when the lights are on!"
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | まっくらロード[?] Makkura Rōdo |
Darkness Road | |
German | Tückische Neonbrücke[?] | Treacherous Neon Bridge | |
Italian | Cybersalti[?] | Cyber Jumps | |
Korean | 어둠 속 길 찾기[?] Eodum sok gil chatgi |
Path Seek in Darkness | |
Spanish | Recorrido cibernético[?] | Cybernetic Course |