Jungle Hijinks: Difference between revisions
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'''Jungle Hijinks''' is the eighth and final primary floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. As the floor's name suggests, a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "[[DK Island Swing]]", first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] from ''[[Donkey Kong Country]]''. | '''Jungle Hijinks''' is the eighth and final primary floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. As the floor's name suggests, palm trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "[[DK Island Swing]]", first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] from ''[[Donkey Kong Country]]''. | ||
New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, | New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit (toy)|Snifit]]s. Additionally, every previously introduced [[monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s. This area also introduces [[Bomb Block]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy {{conjectural|stone blocks}}. | ||
The battle | The battle against [[Donkey Kong]] in [[Room 8-DK]], referred to as '''Boss Game 8''', is fairly different from previous encounters. Donkey Kong hangs on two vines using his hands and feet, and moves erratically from vine to vine. If a Mini Mario comes into contact with Donkey Kong, he punches the Mini Mario and breaks it. Snapjaws appear as obstacles during this battle, moving up and down along certain [[vine]]s. A [[Bird (toy)|Bird]] also appears, which constantly moves from left to right and occasionally attempts to swoop down towards the Mini Marios. | ||
The only way to defeat Donkey Kong is to shoot Mini Marios towards the five [[girder]] platforms on the top of the screen, each with a bunch of [[banana]]s hanging from them, and drop the bananas on Donkey Kong. If a Mini Mario drops these bananas on one of the Snapjaws or the Bird, they will temporarily disappear. After hitting Donkey Kong with a bunch of bananas, his movement speed will briefly increase, while the Bird drops several [[egg]]s downwards if it is present. After taking 6 hits, Donkey Kong is defeated and flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]]. | |||
==Enemies== | ==Enemies== | ||
*[[Crash Kong]]s | *[[Crash Kong]]s | ||
*[[Kongā]] | *[[Kongā]] | ||
*[[Snapjaw]]s (also | *[[Snapjaw]]s (also appear in boss battle) | ||
*[[Cool Kong]]s | *[[Cool Kong]]s | ||
*[[Shy Guy (toy)|Shy Guy]]s | *[[Shy Guy (toy)|Shy Guy]]s | ||
*[[Bob-omb]]s | *[[Bob-omb]]s | ||
*[[Snifit (toy)|Snifit]]s | *[[Snifit (toy)|Snifit]]s | ||
*[[Circus Kong]]s | *[[Circus Kong]]s | ||
*[[Thwomp]]s | *[[Thwomp]]s | ||
*[[Bird (toy)|Bird]] | *[[Bird (toy)|Bird]] (appears in boss battle) | ||
*[[Donkey Kong]] (boss) | *[[Donkey Kong]] (boss) | ||
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EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks | EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks | ||
MvDK2_Room_8-2.png|[[Room 8-2]] | MvDK2_Room_8-2.png|[[Room 8-2]] | ||
ShyGuySmashJungleHijinks.png|[[Shy Guy Smash!]] | |||
MvDK2 Room 8-DK Intro.png|Intro screen shown before Room 8-DK | |||
MvDK2 Room 8-DK Intro (No Text).png|Intro screen shown before Room 8-DK (no text) | |||
MvDK2 Room 8-DK Victory.png|Victory screen shown after completing Room 8-DK | |||
MvDK2 Room 8-DK Victory (No Text).png|Victory screen shown after completing Room 8-DK (no text) | |||
JungleHijinksKitUnlocked.png|Unlocking the Jungle Hijinks construction kit for the Construction Zone | |||
</gallery> | </gallery> | ||
Revision as of 15:23, July 9, 2022
It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added. Specific(s): Level select screen for the infobox; screenshots for a table with levels
It has been requested that this article be rewritten and expanded to include more information. Reason: include a table containing levels, their summaries and what enemies/obstacles are encountered in each (see here for exemplification)
- Not to be confused with Jungle Hijinxs.
Jungle Hijinks | |
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Game | Mario vs. Donkey Kong 2: March of the Minis |
<< List of worlds >> |
Jungle Hijinks is the eighth and final primary floor in Mario vs. Donkey Kong 2: March of the Minis. As the floor's name suggests, palm trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "DK Island Swing", first heard in Jungle Hijinxs from Donkey Kong Country.
New enemies introduced on this floor include Kongā, Snapjaws, and Snifits. Additionally, every previously introduced monkey robot makes at least one appearance on this floor, including Circus Kongs, Capture Kongs, Crash Kongs, and Cool Kongs. This area also introduces Bomb Blocks. When Bomb Blocks are picked up, they allow the player to place a bomb near objects. The bomb's explosion can defeat enemies and destroy stone blocks.
The battle against Donkey Kong in Room 8-DK, referred to as Boss Game 8, is fairly different from previous encounters. Donkey Kong hangs on two vines using his hands and feet, and moves erratically from vine to vine. If a Mini Mario comes into contact with Donkey Kong, he punches the Mini Mario and breaks it. Snapjaws appear as obstacles during this battle, moving up and down along certain vines. A Bird also appears, which constantly moves from left to right and occasionally attempts to swoop down towards the Mini Marios.
The only way to defeat Donkey Kong is to shoot Mini Marios towards the five girder platforms on the top of the screen, each with a bunch of bananas hanging from them, and drop the bananas on Donkey Kong. If a Mini Mario drops these bananas on one of the Snapjaws or the Bird, they will temporarily disappear. After hitting Donkey Kong with a bunch of bananas, his movement speed will briefly increase, while the Bird drops several eggs downwards if it is present. After taking 6 hits, Donkey Kong is defeated and flees to the Roof.
Enemies
- Crash Kongs
- Kongā
- Snapjaws (also appear in boss battle)
- Cool Kongs
- Shy Guys
- Bob-ombs
- Snifits
- Circus Kongs
- Thwomps
- Bird (appears in boss battle)
- Donkey Kong (boss)
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | DKジャングル[?] DK Janguru |
DK Jungle | |
Italian | Giungla Selvaggia[?] | Wild Jungle | |
Spanish | Jungla Escandalosa[?] | Scandalous Jungle |