Northern Kremisphere: Difference between revisions

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==History==
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
Months ago after [[Crocodile Isle]] disappears from the map,<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet, page 4.</ref> the mainland is invaded by [[Kremling]] remnants where they build their industrial bases.<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 54. "'''''FIRE-BALL FRENZY''' The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!''"</ref><ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 76. "'''''KRACK-SHOT KROC''' After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there.''"</ref> When [[Donkey Kong]] and [[Diddy Kong]] go missing for two days, the entire mainland is dominated by the [[Kremling Krew]] where their robotic leader, [[KAOS]], is created.<ref>'''K. Rool''': "''KAOS was my ticket to world domination...''" - ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''</ref><ref>'''DK''': "''Whoooooaaaa... My head... What happened? One minute, I was dreaming about the world's biggest pile of bananas... The next, I was a power-crazed madman!''" - ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''</ref><ref>'''Banana Bird Queen''': "''Oh! Thank goodness! At last somebody has found me! That rotten yellow belly K. Rool imprisoned me behind this evil barrier, which he sealed with a dark and powerful magic spell.''" - ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''</ref><ref>'''Banana Bird Queen''': "''Then he commanded a bunch of his wicked Kremlings to hide the only ones that could split the crystal key - my poor children. Only all of them together have the power to break the spell.''" - ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''</ref><ref>''Nintendo Power'' Vol. 89, 1996, p. 37 - "'''''COTTON-TOP COVE:''' Cotton-Top Cove is a lovely series of tiered lakes connected by roaring waterfalls. This region was a popular tourist destination before all the Kremlings showed up and chased everyone away. With the exception of a bummed-out bear named Blue, the Cove is deserted. Perhaps Blue could help you out if you found something to cheer him up.''"</ref><ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. p. 5 - "'''''COTTON-TOP COVE:''' With its bubbling trio of picturesque waterfalls, Cotton-Top Cove might be the best vacation destination in the Northern Kremisphere. Unfortunately, the Kremlings chased all the tourists away. Perhaps this explains why Blue Bear is so bummed out.''"</ref>
Months ago after [[Crocodile Isle]] disappears from the map,<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet, page 4.</ref> the mainland is invaded by [[Kremling]] remnants where they build their industrial bases.<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 54. "'''''FIRE-BALL FRENZY''' The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!''"</ref><ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 76. "'''''KRACK-SHOT KROC''' After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there.''"</ref> When [[Donkey Kong]] and [[Diddy Kong]] go missing for two days, the entire mainland is dominated by the [[Kremling Krew]] where their robotic leader, [[KAOS]], is created.{{ref needed}}


During the events of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]!'', Dixie and Kiddy travel to the Northern Kremisphere in search of DK and Diddy. They travel through many worlds and eventually discover [[Krematoa]], a secret island revealed from the depths of Northern Kremisphere's waters. Eventually, Dixie and Kiddy reach [[Kaos Kore]], where they defeat KAOS and its creator, [[King K. Rool|Baron K. Roolenstein]], and rescue Donkey Kong and Diddy. After defeating Baron K. Roolenstein a second time, Dixie and Kiddy can rescue the [[Banana Queen]], who then flies around the Northern Kremisphere map after Baron K. Roolenstein, who is riding a Hover Craft, and drops an egg on him.
During the events of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]!'', Dixie and Kiddy travel to the Northern Kremisphere in search of DK and Diddy. They travel through many worlds and eventually discover [[Krematoa]], a secret island revealed from the depths of Northern Kremisphere's waters. Eventually, Dixie and Kiddy reach [[Kaos Kore]], where they defeat KAOS and its creator, [[King K. Rool|Baron K. Roolenstein]], and rescue Donkey Kong and Diddy. After defeating Baron K. Roolenstein a second time, Dixie and Kiddy can rescue the [[Banana Queen]], who then flies around the Northern Kremisphere map after Baron K. Roolenstein, who is riding a Hover Craft, and drops an egg on him.

Revision as of 21:20, October 30, 2021

It has been requested that this article be rewritten.

Template:Location-infobox Template:Quote2 The Northern Kremisphere (also referred to as Kong Country[1]) is the main setting and the overworld of Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. Dixie Kong and Kiddy Kong travel to this area in both games. The name "Northern Kremisphere" is a pun on the Northern Hemisphere, the top half of the Earth, and the setting is inspired by Canada and northern European countries.

Description

As evidenced by its landscape, the Northern Kremisphere is a broad region with a temperate to frigid climate. The Northern Kremisphere is different from the main overworld from each of the two previous Donkey Kong Country games because the Kongs have more freedom to explore the Northern Kremisphere map by swimming in its lakes, rather than just follow a set path between the worlds. They can also explore the map to find some secret caves. Dixie and Kiddy can rent watercraft from Funky's Rentals, as it is more effective for traveling on the water between the islands. There are many redwood and fir trees around the mountains, plateaus and plains alike. The Kremlings have polluted and industrialized some areas, such as Mekanos.

The Northern Kremisphere, despite its name, is located to the south of Donkey Kong Island, as the nearest mainland in that direction.[2] Kocos are said to patrol the waters of Donkey Kong Island,[3] despite only appearing in the region explicitly labeled the Northern Kremisphere.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Months ago after Crocodile Isle disappears from the map,[4] the mainland is invaded by Kremling remnants where they build their industrial bases.[5][6] When Donkey Kong and Diddy Kong go missing for two days, the entire mainland is dominated by the Kremling Krew where their robotic leader, KAOS, is created.[citation needed]

During the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!, Dixie and Kiddy travel to the Northern Kremisphere in search of DK and Diddy. They travel through many worlds and eventually discover Krematoa, a secret island revealed from the depths of Northern Kremisphere's waters. Eventually, Dixie and Kiddy reach Kaos Kore, where they defeat KAOS and its creator, Baron K. Roolenstein, and rescue Donkey Kong and Diddy. After defeating Baron K. Roolenstein a second time, Dixie and Kiddy can rescue the Banana Queen, who then flies around the Northern Kremisphere map after Baron K. Roolenstein, who is riding a Hover Craft, and drops an egg on him.

The Game Boy Advance remake features an exclusive world, Pacifica, from the Northern Kremisphere overworld.

Donkey Kong Land III

In Donkey Kong Land III, Dixie and Kiddy return to the Northern Kremisphere to search for the fabled Lost World. In their journey, they explore several new areas, such as Cape Codswallop and Primate Plains.[7]

Locations

Donkey Kong Country 3: Dixie Kong's Double Trouble!

South

Center

North

Donkey Kong Land III

Gallery

Names in other languages

Language Name Meaning Notes
Japanese クレミス島[?]
Kuremisu-tō
Kremis Island

Theme

Audio.svg Northern Kremisphere - The main map from Donkey Kong Country 3: Dixie Kong's Double Trouble!.
File infoMedia:Northern Kremisphere 1.oga
Audio.svg Krematoa Koncerto - Secret world theme in Donkey Kong Country 3: Dixie Kong's Double Trouble! which is an arrangement of "Northern Kremisphere".
File:Northern Kremisphere 1 (Krematoa).oga
File info
Audio.svg Northern Kremisphere - The main map from Donkey Kong Land III.
File:Northern Kremisphere 2.oga
File info
Help:MediaHaving trouble playing?

Trivia

  • According to the game's official Player's Guide, a supposed, in-universe rumor claims that Cranky Kong covered all of the levels in the Northern Kremisphere and found everything by five hours and fifteen minutes.[8]

References

  1. ^ Nintendo Power, Vol. 91, December, 1996, page 61. - "KAOS KORE Somewhere in the Kaos Kore lurks the most menacing mechanical monster in the history of Kong Country."
  2. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 5.
  3. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 19.
  4. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 4.
  5. ^ M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Page 54. "FIRE-BALL FRENZY The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!"
  6. ^ M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Page 76. "KRACK-SHOT KROC After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there."
  7. ^ Donkey Kong Land III instruction booklet, page 2.
  8. ^ M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Page 4. "NORTHERN KREMISPHERE There are eight areas to explore in the Northern Kremisphere. Not counting Bear cabins, Secret Caves or major baddie hangouts, that means you have over forty levels to conquer before finishing the game. Rumor has it — and it might just be simian senility — that Cranky Kong covered all the levels and found everything in five hours and fifteen minutes!"