Enemy Course: Difference between revisions

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In [[Super Mario Advance 4: Super Mario Bros. 3|the GBA version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].
In [[Super Mario Advance 4: Super Mario Bros. 3|the GBA version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].


;Grass Land
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
*A [[Hammer Bro]]ther that gives a Starman
|-style="background: #ABC;"
;Desert Land
!width="30%"|World
*A [[Boomerang Bro]]ther that gives a Music Box
!width="40%"|Enemies
*A Boomerang Brother that gives a [[Hammer]]
!width="30%"|Reward
*Two [[Fire Bro]]thers that give a [[Recorder|Whistle]]
|-
;Water Land
|[[Grass Land]]
*Two Hammer Brothers that give a Hammer
|A [[Hammer Bro|Hammer Brother]]  
*Two Hammer Brothers that give a Starman
|[[Super Star|A Starman]]
;Giant Land
|-
*A [[Sledge Bro]]ther that gives a [[Lakitu's Cloud]]
|[[Desert Land]]
*A Sledge Brother that gives a Starman
|A [[Boomerang Bro|Boomerang Brother]]
*A Sledge Brother that gives a [[P-Wing|Magic Wing]]
|A [[Music Box]]
;Sky Land
|-
*Two Hammer Brothers that give a Starman
|Desert Land
*Two Hammer Brothers that give a Magic Wing
|A Boomerang Brother
*Two Hammer Brothers that give a Music Box
|A [[Hammer]]
;Ice Land
|-
*Two Hammer Brothers that give a Hammer
|Desert Land
*Two Hammer Brothers that give a Lakitu's Cloud
|Two [[Fire Bro|Fire Brothers]]
*Two Hammer Brothers that give a Starman
|A [[Recorder|Whistle]]
|-
|[[Water Land]]
|Two Hammer Brothers
|A Hammer
|-
|Water Land
|Two Hammer Brothers
|A Starman
|-
|[[Giant Land]]
|A [[Sledge Bro|Sledge Brother]]
|A [[Lakitu's Cloud]]
|-
|Giant Land
|A Sledge Brother  
|A Starman
|-
|Giant Land
|A Sledge Brother  
|A [[P-Wing|Magic Wing]]
|-
|[[Sky Land]]
|Two Hammer Brothers
|A Starman
|-
|Sky Land
|Two Hammer Brothers
|A Magic Wing
|-
|Sky Land
|Two Hammer Brothers  
|A Music Box
|-
|[[Ice Land]]
|Two Hammer Brothers
|A Hammer
|-
|Ice Land
|Two Hammer Brothers
|A Lakitu's Cloud
|-
|Ice Land
|Two Hammer Brothers
|A Starman
|}


===''New Super Mario Bros. Wii''===
===''New Super Mario Bros. Wii''===
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Losing a life in any level will cause enemies to reappear on the map. Using a [[Super Star|Star]] when on the map and running into one of the enemies will immediately dispatch them without having to enter these courses, but the player will not receive three Super Mushrooms for doing so.
Losing a life in any level will cause enemies to reappear on the map. Using a [[Super Star|Star]] when on the map and running into one of the enemies will immediately dispatch them without having to enter these courses, but the player will not receive three Super Mushrooms for doing so.


;World 1
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
*Eight [[Goomba]]s
|-style="background: #ABC;"
*Four [[Hefty Goomba]]s
!width="50%"|World
*Two [[Big Goomba|Giant Goomba]]s
!width="50%"|Enemies
;World 2
|-
*Three [[Spiny|Spinies]]
|World 1
*Four Spinies
|Eight [[Goomba]]s, four [[Hefty Goomba]]s and two [[Big Goomba|Giant Goomba]]s
;World 3
|-
*Three [[Ice Bro]]s.
|World 2
*Four Ice Bros.
|Three [[Spiny|Spinies]] and four more Spinies
;World 4
|-
*A [[Porcupuffer]]
|World 3
;World 5
|Three [[Ice Bro]]s. and four more Ice Bros
*Four [[Stalking Piranha Plant]]s
|-
;World 6
|World 4
*Infinite [[Bullet Bill]]s
|A [[Porcupuffer]]
;World 7
|-
*A [[Lakitu]] that throws Spinies
|World 5
;World 8
|Four [[Stalking Piranha Plant]]s
*Five [[Lava Bubble]]s
|-
*Six Lava Bubbles
|World 6
*Eight Lava Bubbles
|Infinite [[Bullet Bill]]s
|-
|World 7
|A [[Lakitu]] that throws Spinies
|-
|World 8
|Five [[Lava Bubble]]s, six more Lava Bubbles and eight more Lava Bubbles
|}


===''New Super Mario Bros. U'' / ''New Super Luigi U''===
===''New Super Mario Bros. U'' / ''New Super Luigi U''===
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After being absent in ''New Super Mario Bros. 2'', Enemy Courses return in ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]''; there are seven Enemy Courses this time around. As with the courses in ''Super Mario Bros. 3'', the enemies must be defeated in order to retrieve the prize, which is a [[Super Star]] this time around, instead of three Super Mushrooms given by Toad, but if the player does not open the chest for 30 to 45 seconds, [[Nabbit]] will jump out of nowhere and steal the chest's contents. (If a player is playing as Nabbit in ''New Super Luigi U'' or either game of the port, the screen simply fades to black.) In ''New Super Luigi U'', the prize is either a [[Propeller Mushroom]], a [[Mini Mushroom]], or a [[Penguin Suit]]. If the enemy cannot be defeated by normal stomps, such as [[Boo]]s, a [[Flying ? Block]] holding a Super Star floats by for Mario and co. to use. Upon clearing an Enemy Course in ''[[New Super Mario Bros. U Deluxe]]'', the player may receive a [[Super Crown]] in either base game, as well as the rewards from ''New Super Luigi U'' no longer being exclusive to that game in the port.
After being absent in ''New Super Mario Bros. 2'', Enemy Courses return in ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]''; there are seven Enemy Courses this time around. As with the courses in ''Super Mario Bros. 3'', the enemies must be defeated in order to retrieve the prize, which is a [[Super Star]] this time around, instead of three Super Mushrooms given by Toad, but if the player does not open the chest for 30 to 45 seconds, [[Nabbit]] will jump out of nowhere and steal the chest's contents. (If a player is playing as Nabbit in ''New Super Luigi U'' or either game of the port, the screen simply fades to black.) In ''New Super Luigi U'', the prize is either a [[Propeller Mushroom]], a [[Mini Mushroom]], or a [[Penguin Suit]]. If the enemy cannot be defeated by normal stomps, such as [[Boo]]s, a [[Flying ? Block]] holding a Super Star floats by for Mario and co. to use. Upon clearing an Enemy Course in ''[[New Super Mario Bros. U Deluxe]]'', the player may receive a [[Super Crown]] in either base game, as well as the rewards from ''New Super Luigi U'' no longer being exclusive to that game in the port.


;Acorn Plains
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
*[[Piranha Plant]]s
|-style="background: #ABC;"
;Layer-Cake Desert
!width="50%"|World
*[[Goomba]]s and/or [[Hefty Goomba]]s
!width="50%"|Enemies
*[[Fire Bro]]s
|-
;Sparkling Waters
|Acorn Plains
*[[Cheep Cheep]]s
|[[Piranha Plant]]s
;Frosted Glacier
|-
*[[Cooligan]]s  
|Layer-Cake Desert
;Soda Jungle
|[[Goomba]]s and/or [[Hefty Goomba]]s and [[Fire Bro]]s
*[[Boo]]s
|-
;Meringue Clouds
|Sparkling Waters
*[[Fuzzy|Fuzzies]]
|[[Cheep Cheep]]s
|-
|Frosted Glacier
|[[Cooligan]]s  
|-
|Soda Jungle
|[[Boo]]s
|-
|Meringue Clouds
|[[Fuzzy|Fuzzies]]
|}


==Names in other languages==
==Names in other languages==

Revision as of 08:23, October 17, 2021

A screenshot of World 2's Enemy Course in New Super Mario Bros. Wii.
An Enemy Course from World 2 in New Super Mario Bros. Wii

The Enemy Courses[1] (also known as Enemy Battles[2]) are a type of battle course found in Super Mario Bros. 3, New Super Mario Bros. Wii, and New Super Mario Bros. U. Enemy Battles in Super Mario 3D World work in a similar fashion to Enemy Courses.

History

Super Mario Bros. 3

Each of the first six worlds of Super Mario Bros. 3 features at least one Enemy Course. An enemy will patrol the world map, moving when the player dies or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in World 3 will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a Starman or Music Box. In this game, Enemy Courses consist solely of Hammer Brothers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level and/or dies twice.

If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero doesn't count) in Grass Land, Water Land, Sky Land, or Ice Land, a Hammer Brother Enemy Course will become a Treasure Ship (the prize for clearing the ship remains the same).

In the GBA version, once every level is beaten, the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a Toad House or Spade Panel.

World Enemies Reward
Grass Land A Hammer Brother A Starman
Desert Land A Boomerang Brother A Music Box
Desert Land A Boomerang Brother A Hammer
Desert Land Two Fire Brothers A Whistle
Water Land Two Hammer Brothers A Hammer
Water Land Two Hammer Brothers A Starman
Giant Land A Sledge Brother A Lakitu's Cloud
Giant Land A Sledge Brother A Starman
Giant Land A Sledge Brother A Magic Wing
Sky Land Two Hammer Brothers A Starman
Sky Land Two Hammer Brothers A Magic Wing
Sky Land Two Hammer Brothers A Music Box
Ice Land Two Hammer Brothers A Hammer
Ice Land Two Hammer Brothers A Lakitu's Cloud
Ice Land Two Hammer Brothers A Starman

New Super Mario Bros. Wii

An Ice Bro Enemy Course in World 3.
A Bullet Bill Enemy Course in World 6.

An Enemy Course is found in all worlds except for World 9 in New Super Mario Bros. Wii. The player needs to collect eight Toad balloons, while enemies attack them, to release a treasure chest that contains a Toad in it. Once all balloons are collected, the Toad thanks the player for rescuing him and will give the player three Super Mushrooms. These courses are played at designated areas of the Map where an enemy is found; they move when players do. In Worlds 6 and 8, the player can do their Enemy Course infinite times. The enemies do not need to be defeated, and are automatically defeated when the game is won. The players cannot quit these courses, so in order to get back to the World Map the player has to complete the course or lose a life. However, if the player loses a life, they will be knocked back to the space where they were on the World Map.

Losing a life in any level will cause enemies to reappear on the map. Using a Star when on the map and running into one of the enemies will immediately dispatch them without having to enter these courses, but the player will not receive three Super Mushrooms for doing so.

World Enemies
World 1 Eight Goombas, four Hefty Goombas and two Giant Goombas
World 2 Three Spinies and four more Spinies
World 3 Three Ice Bros. and four more Ice Bros
World 4 A Porcupuffer
World 5 Four Stalking Piranha Plants
World 6 Infinite Bullet Bills
World 7 A Lakitu that throws Spinies
World 8 Five Lava Bubbles, six more Lava Bubbles and eight more Lava Bubbles

New Super Mario Bros. U / New Super Luigi U

Goomba Enemy Course
The Goomba Enemy Course found in Layer-Cake Desert in New Super Mario Bros. U.

After being absent in New Super Mario Bros. 2, Enemy Courses return in New Super Mario Bros. U and New Super Luigi U; there are seven Enemy Courses this time around. As with the courses in Super Mario Bros. 3, the enemies must be defeated in order to retrieve the prize, which is a Super Star this time around, instead of three Super Mushrooms given by Toad, but if the player does not open the chest for 30 to 45 seconds, Nabbit will jump out of nowhere and steal the chest's contents. (If a player is playing as Nabbit in New Super Luigi U or either game of the port, the screen simply fades to black.) In New Super Luigi U, the prize is either a Propeller Mushroom, a Mini Mushroom, or a Penguin Suit. If the enemy cannot be defeated by normal stomps, such as Boos, a Flying ? Block holding a Super Star floats by for Mario and co. to use. Upon clearing an Enemy Course in New Super Mario Bros. U Deluxe, the player may receive a Super Crown in either base game, as well as the rewards from New Super Luigi U no longer being exclusive to that game in the port.

World Enemies
Acorn Plains Piranha Plants
Layer-Cake Desert Goombas and/or Hefty Goombas and Fire Bros
Sparkling Waters Cheep Cheeps
Frosted Glacier Cooligans
Soda Jungle Boos
Meringue Clouds Fuzzies

Names in other languages

Language Name Meaning Notes
Japanese 敵コース[3]
Teki Kōsu
Enemy Course
Chinese (simplified) 敌人关卡[5]
Dírén Guānqiǎ
Enemy Course
Chinese (traditional) 敵人關卡[6]
Dírén Guānqiǎ
Enemy Course
Italian Livello nemico[?] Enemy level

Trivia

  • In New Super Mario Bros. Wii, Spinies are the only enemies of the Enemy Courses not to be seen on the world map.

References

  1. ^ New Super Mario Bros. Wii instruction booklet, page 8.
  2. ^ New Super Mario Bros. U Prima Official Game Guide, page 11.
  3. ^ https://www.nintendo.co.jp/switch/adala/pc/stage/index.html
  4. ^ New Super Mario Bros. Wii French instruction booklet, page 11
  5. ^ Official simplified Chinese website for New Super Mario Bros. U Deluxe. Retrieved March 30, 2020.
  6. ^ Official Chinese website for New Super Mario Bros. Wii. Retrieved March 30, 2020.