Northern Kremisphere: Difference between revisions

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m (The Northern Kremisphere was originally known as Kong Country, and while there are a few other instances of it being called Kong Country, I only included one since I thought it might suffice.)
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==History==
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
Months ago after [[Crocodile Isle]] disappears from the map,<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet, page 4.</ref> the mainland is invaded by [[Kremling]] remnants where they build their industrial bases.<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide, page 54.</ref><ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide, page 76.</ref> When [[Donkey Kong]] and [[Diddy Kong]] go missing for two days, the entire mainland is dominated by the [[Kremling Krew]] where their robotic leader, [[KAOS]], is created.<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide, page 1.</ref>
Months ago after [[Crocodile Isle]] disappears from the map,<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet, page 4.</ref> the mainland is invaded by [[Kremling]] remnants where they build their industrial bases.<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 54. "'''''FIRE-BALL FRENZY''' The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!''"</ref><ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 76. "'''''KRACK-SHOT KROC''' After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there.''"</ref> When [[Donkey Kong]] and [[Diddy Kong]] go missing for two days, the entire mainland is dominated by the [[Kremling Krew]] where their robotic leader, [[KAOS]], is created.<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide, page 1. "'''''DONKEY KONG, I PRESUME?:''' Not quite, Intrepid video game explorers Donkey and Diddy Kong appear to have been swallowed up by the trackless terrain of a whole new continent crawling with Kremiings. Now it's up to that daring damsel of adventure, Dixie Kong, to find the missing monkeys. But this is no solo expedition. Funky Kong has boondoggled Dixie into babysitting her cousin, the titanic toddler Kiddy Kong. At first glance. Kiddy may seem slower, clumsier and homelier than the missing link, but you'll soon appreciate the powerful play possibilities when he links up with Dixie. In the pages that follow, the pros at Nintendo Power blaze a trail through the Northern Kremisphere to provide you with complete maps, charting all the secrets of the great unknown, including how to deal with its many never-before-seen inhabitants, both friend and fiend. With this atlas of adventure, your safari will bring 'em back alive!''"</ref>


During the events of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]!'', Dixie and Kiddy travel to the Northern Kremisphere in search of DK and Diddy. They travel through many worlds and eventually discover [[Krematoa]], a secret island revealed from the depths of Northern Kremisphere's waters. Eventually, Dixie and Kiddy reach [[Kaos Kore]], where they defeat KAOS and its creator, [[King K. Rool|Baron K. Roolenstein]], and rescue Donkey Kong and Diddy. After defeating Baron K. Roolenstein a second time, Dixie and Kiddy can rescue the [[Banana Queen]], who then flies around the Northern Kremisphere map after Baron K. Roolenstein, who is riding a Hover Craft, and drops an egg on him.
During the events of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]!'', Dixie and Kiddy travel to the Northern Kremisphere in search of DK and Diddy. They travel through many worlds and eventually discover [[Krematoa]], a secret island revealed from the depths of Northern Kremisphere's waters. Eventually, Dixie and Kiddy reach [[Kaos Kore]], where they defeat KAOS and its creator, [[King K. Rool|Baron K. Roolenstein]], and rescue Donkey Kong and Diddy. After defeating Baron K. Roolenstein a second time, Dixie and Kiddy can rescue the [[Banana Queen]], who then flies around the Northern Kremisphere map after Baron K. Roolenstein, who is riding a Hover Craft, and drops an egg on him.

Revision as of 00:27, October 15, 2021

It has been requested that this article be rewritten.

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The Northern Kremisphere, formerly known as Kong Country[1], is the main setting and the overworld of Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. Dixie Kong and Kiddy Kong travel to this area in both games.

Description

As evidenced by its landscape, the Northern Kremisphere is a broad region with a temperate to frigid climate unlike the tropical setting of Donkey Kong Island. The Northern Kremisphere is different from the main overworld from each of the two previous Donkey Kong Country games because the Kongs have more freedom to explore the Northern Kremisphere map by swimming in its lakes, rather than just follow a set path between the worlds. They can also explore the map to find some secret caves. Dixie and Kiddy can rent watercraft from Funky's Rentals, as it is more effective for traveling on the water between the islands. There are many redwood and fir trees around the mountains, plateaus and plains alike. The Kremlings have polluted and industrialized some areas, such as Mekanos.

The Northern Kremisphere, despite its name, is located to the south of Donkey Kong Island, as the nearest mainland in that direction.[2] Kocos are said to patrol the waters of Donkey Kong Island,[3] despite only appearing in the region explicitly labeled the Northern Kremisphere.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Months ago after Crocodile Isle disappears from the map,[4] the mainland is invaded by Kremling remnants where they build their industrial bases.[5][6] When Donkey Kong and Diddy Kong go missing for two days, the entire mainland is dominated by the Kremling Krew where their robotic leader, KAOS, is created.[7]

During the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!, Dixie and Kiddy travel to the Northern Kremisphere in search of DK and Diddy. They travel through many worlds and eventually discover Krematoa, a secret island revealed from the depths of Northern Kremisphere's waters. Eventually, Dixie and Kiddy reach Kaos Kore, where they defeat KAOS and its creator, Baron K. Roolenstein, and rescue Donkey Kong and Diddy. After defeating Baron K. Roolenstein a second time, Dixie and Kiddy can rescue the Banana Queen, who then flies around the Northern Kremisphere map after Baron K. Roolenstein, who is riding a Hover Craft, and drops an egg on him.

The Game Boy Advance remake features an exclusive world, Pacifica, from the Northern Kremisphere overworld.

Donkey Kong Land III

In Donkey Kong Land III, Dixie and Kiddy return to the Northern Kremisphere to search for the fabled Lost World. In their journey, they explore several new areas, such as Cape Codswallop and Primate Plains.[8]

Locations

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Lower

Middle

Upper

Donkey Kong Land III

Gallery

Names in other languages

Language Name Meaning Notes
Japanese クレミス島[?]
Kuremisu-tō
Kremis Island

Trivia

  • The name "Northern Kremisphere" is a pun on the Northern Hemisphere, the top half of the Earth.
  • According to the game's official Player's Guide, a supposed, in-universe rumor claims that Cranky Kong covered all of the levels in the Northern Kremisphere and found everything by five hours and fifteen minutes.[9]

References

  1. ^ Nintendo Magazine Issue 91, 1997, page 61 - KAOS Kore: "Somewhere in the KAOS Kore lurks the most meancing mechanical monster in the history of Kong Country."
  2. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 5.
  3. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 19.
  4. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 4.
  5. ^ M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Page 54. "FIRE-BALL FRENZY The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!"
  6. ^ M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Page 76. "KRACK-SHOT KROC After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there."
  7. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, page 1. "DONKEY KONG, I PRESUME?: Not quite, Intrepid video game explorers Donkey and Diddy Kong appear to have been swallowed up by the trackless terrain of a whole new continent crawling with Kremiings. Now it's up to that daring damsel of adventure, Dixie Kong, to find the missing monkeys. But this is no solo expedition. Funky Kong has boondoggled Dixie into babysitting her cousin, the titanic toddler Kiddy Kong. At first glance. Kiddy may seem slower, clumsier and homelier than the missing link, but you'll soon appreciate the powerful play possibilities when he links up with Dixie. In the pages that follow, the pros at Nintendo Power blaze a trail through the Northern Kremisphere to provide you with complete maps, charting all the secrets of the great unknown, including how to deal with its many never-before-seen inhabitants, both friend and fiend. With this atlas of adventure, your safari will bring 'em back alive!"
  8. ^ Donkey Kong Land III instruction booklet, page 2.
  9. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, page 4.