Bianco Hills: Difference between revisions
Line 180: | Line 180: | ||
|[[File:SMS BiancoHills BlueCoin 16.png|150px]] | |[[File:SMS BiancoHills BlueCoin 16.png|150px]] | ||
|Episodes 6-8 | |Episodes 6-8 | ||
|Floating high in mid-air in town, reached by the help of a bright red | |Floating high in mid-air in town, reached by the help of a bright-red, female Chuckster Pianta wearing glasses. | ||
|- | |- | ||
|17 | |17 |
Revision as of 19:09, April 2, 2020
- “Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!”
- —Pianta, Super Mario Sunshine
Bianco Hills is a hilly and picturesque countryside region in the center of Isle Delfino and northwest of Delfino Plaza, appearing in Super Mario Sunshine. It can be entered via the Rainbow M on the base of the Grand Pianta Statue in Delfino Plaza's Bianco Square once the player defeats Shadow Mario for the first time. The word "bianco" in its name is Italian for white, probably in reference to the white colored houses, walls, and roads found in the area.
In Mario Golf: Advance Tour, some of the Mushroom Tourney courses are very similar, and seem to be based on this area.
Layout
Bianco Hills consists of the Windmill Village inhabited by Piantas, the upper hilly area, and a large lake. In the center of Bianco Hills lies the Big Windmill, which is located at the end of the lake.
Mario will start in a sloped area with a brick path and three Piantas. If Yoshi is rescued, he will appear in his egg near the starting point. From the starting point of the level, Mario can turn around and jump onto the wall to look down and see both Delfino Plaza and Ricco Harbor, though an invisible wall prevents him from jumping down. Going up the path, the player will find the downward slope continuously being sprayed with water, which will refill F.L.U.D.D. and the player can slide down. The path will end at a river with a log in it the player can use to get across.
Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with ropes. Several Piantas are seen walking around the village, with the red female and the brown male ones in the back capable of throwing Mario upward. Around the village are several Sanbo Heads and there are several Poinks to the left of the village in some episodes. By using the walls or ropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with F.L.U.D.D. If the Turbo Nozzle has been found near the entrance to The Secret of the Dirty Lake, its box will appear at the end of the large wall, and if the Rocket Nozzle is found during The Red Coins of the Lake, its box will appear on one of the buildings. Along the base of the wall next to the village are several Strollin' Stus. During Episode 5: Petey Piranha Strikes Back, Petey Piranha will be fought in the village after waking him up on a far platform above the village.
Crossing through the wall next to the village, either through the gate (which is closed during Episode 1), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Sanbo Heads, and Seedy Pods are found in the grassy area and the ledges to the west of the lake contain a Pokey and several platforms that lead to Red Coins and the Shine Sprite for The Red Coins of the Lake. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the Hover Nozzle to cross. Platforms underneath the bridge are strung with ropes that will lead the player to Episode 3: The Hillside Cave Secret. The lake itself has several Skeeters swimming on the surface. During Episode 6: The Secret of the Dirty Lake, the lake is polluted, so the player needs to use lily pads to get around.
Episodes
Image | Episode Name | Summary |
---|---|---|
Episode 1: Road to the Big Windmill |
This episode's objective is to clean the goop on the path to the windmill. | |
Episode 2: Down with Petey Piranha! |
This episode's objective is to defeat Petey Piranha at the top of the windmill. | |
Episode 3: The Hillside Cave Secret |
This episode's objective is to enter to cave on the hillside and collect the Shine Sprite at the end of the cave's secret. | |
Episode 4: Red Coins of Windmill Village |
This episode's objective is to collect the Red Coins around Windmill Village. | |
Episode 5: Petey Piranha Strikes Back |
This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village. | |
Episode 6: The Secret of the Dirty Lake |
This episode's objective is to traverse to the cave at the back of the lake and clear the secret course. | |
Episode 7: Shadow Mario on the Loose |
This episode's objective is to defeat Shadow Mario as he runs around Windmill Village. | |
Episode 8: The Red Coins of the Lake |
This episode's objective is to collect the Red Coins over the lake. | |
Episode 9: Red Coins of the Hillside Cave |
This episode's objective is to collect the Red Coins in the Hillside Cave Secret. | |
Episode 10: Red Coins of the Dirty Lake |
This episode's objective is to collect the Red Coins in the Dirty Lake Secret. |
Enemies
- Bees
- Coo Coos
- Piranha Plants
- Piranhabons
- Poinks
- Pokeys
- Sanbo Heads
- Seedy Pods
- Skeeters
- Strollin' Stus
- Swoopin' Stus
- Wind Spirits
- Wire Traps
- Gatekeeper (Boss of Episode 1)
- Petey Piranha (Boss of Episode 2 and Episode 5)
- Shadow Mario (Boss of Episode 7)
Blue Coin locations
# | Image | Episodes | Location |
---|---|---|---|
1 | All | Under the water in the river. | |
2 | All | Obtained by cleaning off graffiti on the wall next to the river. | |
3 | All | Obtained by cleaning off graffiti on a Pianta lady's house. | |
4 | All | Inside a tower above the Pianta lady's house. | |
5 | All | Inside a balcony on a house next to the river. Appears after shooting some water. | |
6 | All | Obtained by cleaning graffiti above a wall by the waterwheel. | |
7 | All | On a platform with a sail south of the waterwheel. | |
8 | All | Obtained by cleaning X Graffiti in a pit by the waterwheel. The coin appears next to the paired X Graffiti. | |
9 | All | Obtained by cleaning X Graffiti on the wall by the other side of the waterwheel. The coin appears next to the first X Graffiti's location. | |
10 | All | Obtained by spraying a mini-windmill with F.L.U.D.D. | |
11 | All | Underwater to the right side of the Windmill. | |
12 | All | Obtained by spraying graffiti on the path up the windmill. | |
13 | All | Obtained by spraying a platform near the top of the windmill. | |
14 | Episodes 3-8 | Obtained by cleaning off a tourist Pianta in the village. The following is his location in each episode:
| |
15 | Episodes 3-8 | Obtained by defeating a Pokey at the top of the windmill. | |
16 | Episodes 6-8 | Floating high in mid-air in town, reached by the help of a bright-red, female Chuckster Pianta wearing glasses. | |
17 | Episodes 4-8 | On the grate below the bridge. | |
18 | Episodes 4-8 | Obtained by defeating a Pokey on a platform by the wall of the lake. | |
19 | Episodes 3-8 | On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house. | |
20 | Episodes 5-8 | Obtained by spraying a Pianta on a ledge in the village. | |
21 | Episodes 5-8 | On a cliff by where Petey Piranha is flying around. | |
22 | Episodes 6-8 | Obtained by spraying a platform where Petey Piranha flies around in Episode 5. The platform is only accessible by using several clouds to jump across the gap. | |
23 | Episodes 3-8 | On the highest small windmill outside of the town. | |
24 | Episodes 6-8 | Underwater in the lake. | |
25 | Episodes 7-8 | Obtained by spraying O Graffiti on a Pianta house in the village. The coin appears next to a paired O Graffiti. | |
26 | Episodes 7-8 | Obtained by spraying an O Graffiti on a building in the village. The coin appears next to the first O Graffiti's location. | |
27 | Episodes 6-8 | Obtained by spraying a blue bird high above the village. | |
28 | Episode 3-8 | Obtained by spraying one of the trees in the Big Windmill area. | |
29 | Episode 8 (Yoshi Required) | Obtained by eating a blue butterfly with Yoshi. | |
30 | Episode 8 (Yoshi Required) | Obtained by eating the bees inside a beehive with Yoshi. |
Fruit locations (Episode 8 only)
Durian
- Past the gate, on the southern side of the sidewalk, under two trees.
Pineapple
- Farther along the sidewalk, in the center of a triangle of trees.
Banana
- By the river, next to a tree.
- Across the river.
Coconut
- South side of the river, lying out in the open.
Papaya
- North side of the sidewalk, between two trees.
Nozzle locations
All Nozzle Boxes begin to appear in Episode 4.
Hover Nozzle
- Can easily be seen on the ground in front of two houses in the village.
- Nearby a sprinkler near the Big Windmill.
Rocket Nozzle
- On the roof of a building in the village.
- On a rectangular platform on the eastern side of the lake.
Turbo Nozzle
- On top of the white wall next to a large watermill.
- In the entrance to Cliff Spring Cave. Apparently, it's available in episodes 4-8, but it's only accessible in episodes 6-8
Official description
This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.
Music
The musical theme of Bianco Hills is similar to those of Gelato Beach, Delfino Plaza, and Ricco Harbor. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ビアンコヒルズ[?] Bianko Hiruzu |
Bianco Hills | |
German | Monte Bianco[?] | Italian for "Mount White" | |
Italian | Colli Ariosi[?] | Breezy Hills | |
Spanish | Monte Bianco[?] | Mount Bianco |
Trivia
- Part of Bianco Hills can be seen during the opening sequence of Super Mario Sunshine, in the welcome video.
- When Bianco Hills is shown in the opening sequence, Mario with F.L.U.D.D. can be seen in the lower right part of the screen, close to the lake, this being a development goof since Mario hasn't visited Isle Delfino yet and hasn't even met F.L.U.D.D. before landing on the island.
- Among the seven main courses in the game, this is the only level in which all 30 Blue Coins can be collected in one visit (by selecting Episode 8).