Rope: Difference between revisions
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|image=[[File:SMW Art - Mario Clinging.png|250px]]<br>Mario clinging to a '''Rope''' artwork for ''Super Mario World'' | |||
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]]) | |||
|latest_appearance=''[[Luigi's Mansion: Dark Moon]]'' ([[List of games by date#2013|2013]]) | |||
}} | |||
A '''Rope''' is a relatively rare object in ''[[Super Mario World]]''. Usually, Ropes are linked to a mechanism moving constantly left and right (or up and down), allowing [[Mario]] and [[Luigi]] to grab onto the Rope and thus to cross [[Pit (obstacle)|abyss]]es, for example. When riding [[Yoshi]], however, the player cannot grab the Rope. | A '''Rope''' is a relatively rare object in ''[[Super Mario World]]''. Usually, Ropes are linked to a mechanism moving constantly left and right (or up and down), allowing [[Mario]] and [[Luigi]] to grab onto the Rope and thus to cross [[Pit (obstacle)|abyss]]es, for example. When riding [[Yoshi]], however, the player cannot grab the Rope. | ||
Ropes make several other appearances in the ''[[Mario (franchise)|Mario]]'' franchise. They are mainly found in [[Minigame]]s of the ''[[Mario Party (series)|Mario Party]]'' series. In [[Hot Rope Jump]], located in ''[[Mario Party]]'', the players are supposed to jump over a rope made of [[Podoboo]]s. In [[Get a Rope]] in ''[[Mario Party 5]]'', the Player's task is to choose one out of three Ropes. [[Chump Rope]] in ''[[Mario Party 8]]'' has a similar objective compared to Hot Rope Jump. However, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. It once again appears in [[Skipping Class]] of ''[[Mario Party 9]]''. | Ropes make several other appearances in the ''[[Mario (franchise)|Mario]]'' franchise. They are mainly found in [[Minigame]]s of the ''[[Mario Party (series)|Mario Party]]'' series. In [[Hot Rope Jump]], located in ''[[Mario Party]]'', the players are supposed to jump over a rope made of [[Podoboo]]s. In [[Get a Rope]] in ''[[Mario Party 5]]'', the Player's task is to choose one out of three Ropes. [[Chump Rope]] in ''[[Mario Party 8]]'' has a similar objective compared to Hot Rope Jump. However, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. It once again appears in [[Skipping Class]] of ''[[Mario Party 9]]''. | ||
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==Tightrope== | ==Tightrope== | ||
A {{conjecturaltext|'''Tightrope'''}} is a type of rope in ''[[Super Mario Sunshine]]'', ''[[New Super Mario Bros.]]'', ''[[Super Mario 3D Land]]'' and ''[[New Super Mario Bros. 2]]''. In the former two, it acts as a normal platform, although Mario moves slower on it. However, he can [[jump]] higher. In ''Super Mario Sunshine'', Mario has to watch out for the red and blue [[Wire Trap]]s that try to damage him. Using [[F.L.U.D.D.]], the player can [[Super Whirl Jump]]. | A {{conjecturaltext|'''Tightrope'''}} is a type of rope in ''[[Super Mario Sunshine]]'', ''[[New Super Mario Bros.]]'', ''[[Super Mario 3D Land]]'' and ''[[New Super Mario Bros. 2]]''. In the former two, it acts as a normal platform, although Mario moves slower on it. However, he can [[jump]] higher. In ''Super Mario Sunshine'', Mario has to watch out for the red and blue [[Wire Trap]]s that try to damage him. Using [[F.L.U.D.D.]], the player can [[Super Whirl Jump]]. | ||
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There are structures in ''[[Luigi's Mansion: Dark Moon]]'' that Luigi can walk on, however, he cannot just simply walk across one. To walk on it, the player needs to {{button|3ds|Tilt}} to regain balance or Luigi will fall, losing 10 HP. | There are structures in ''[[Luigi's Mansion: Dark Moon]]'' that Luigi can walk on, however, he cannot just simply walk across one. To walk on it, the player needs to {{button|3ds|Tilt}} to regain balance or Luigi will fall, losing 10 HP. | ||
==Gallery== | |||
<gallery> | |||
KiddyClimbRope.jpg|Kiddy climbing a rope, in ''Donkey Kong Country 3''. | |||
Spiky Ring.PNG|A '''Tightrope''' in ''Super Mario Sunshine''. | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 18:20, December 15, 2016
It has been requested that this article be rewritten and expanded to include more information.
Template:Item-infobox A Rope is a relatively rare object in Super Mario World. Usually, Ropes are linked to a mechanism moving constantly left and right (or up and down), allowing Mario and Luigi to grab onto the Rope and thus to cross abysses, for example. When riding Yoshi, however, the player cannot grab the Rope.
Ropes make several other appearances in the Mario franchise. They are mainly found in Minigames of the Mario Party series. In Hot Rope Jump, located in Mario Party, the players are supposed to jump over a rope made of Podoboos. In Get a Rope in Mario Party 5, the Player's task is to choose one out of three Ropes. Chump Rope in Mario Party 8 has a similar objective compared to Hot Rope Jump. However, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. It once again appears in Skipping Class of Mario Party 9.
Ropes also appear in the Donkey Kong franchise. There is an object called Rope, resembling a Rope. The level Konveyor Rope Klash in Donkey Kong Country 3: Dixie Kong's Double Trouble! heavily features Ropes. Ropes also appear in Super Mario Bros. and Super Mario Bros.: The Lost Levels as a support for the bridge that the false and real Bowser stand on. Also, in Super Mario Bros. 2, they are used as a support for the drawbridge of the entrance to Wart's Castle.
Tightrope
A Template:Conjecturaltext is a type of rope in Super Mario Sunshine, New Super Mario Bros., Super Mario 3D Land and New Super Mario Bros. 2. In the former two, it acts as a normal platform, although Mario moves slower on it. However, he can jump higher. In Super Mario Sunshine, Mario has to watch out for the red and blue Wire Traps that try to damage him. Using F.L.U.D.D., the player can Super Whirl Jump.
In New Super Mario Bros., tightropes only appear in the World-1 Castle. If Mario or Luigi stand still on one too long, they will lose their balance and fall off if they do not move or jump in time. Sometimes as Shell Mario/Luigi, if they do a shell dash on it to reach the end point, it will continue rolling after they let go from running or jump up high. In Super Mario 3D Land, it acts the same as the ones in New Super Mario Bros. Fuzzies appear on tightropes in this game, acting in a way comparable to Spiky Rings.
There are structures in Luigi's Mansion: Dark Moon that Luigi can walk on, however, he cannot just simply walk across one. To walk on it, the player needs to to regain balance or Luigi will fall, losing 10 HP.
Gallery
- Spiky Ring.PNG
A Tightrope in Super Mario Sunshine.