Special Zone: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Had accidentally made a citation bold in my last edit.)
(Added a link to Fall)
Line 7: Line 7:
|after=[[Yoshi's Island (place)|<<]]
|after=[[Yoshi's Island (place)|<<]]
}}
}}
The '''Special Zone''', also referred to in-game as the '''Special World'''<ref>''Mario Mania'', pages 158-167.</ref>, is the ninth and final area in ''[[Super Mario World]]'' that can only be accessed by a secret [[Star Road (Super Mario World)|Star Road]] in [[Star World]]. The levels are located in various environments and are designed to be much more difficult to clear than all the other levels in the game. The names of the levels are also peculiar for ''Super Mario World'' stage names; they are all based on '80s slang (including [[Tubular]], [[Mondo]], and [[Way Cool]]). If [[Mario]] and [[Luigi]] clear all the levels, a new Star Road will appear and transport the plumbers back to [[Yoshi's Island (place)|Yoshi's Island]], more specifically [[Yoshi's House]]. However, upon returning, the season will change from spring to fall (changing the color scheme of the environment), and several enemies will be completely transformed.
The '''Special Zone''', also referred to in-game as the '''Special World'''<ref>''Mario Mania'', pages 158-167.</ref>, is the ninth and final area in ''[[Super Mario World]]'' that can only be accessed by a secret [[Star Road (Super Mario World)|Star Road]] in [[Star World]]. The levels are located in various environments and are designed to be much more difficult to clear than all the other levels in the game. The names of the levels are also peculiar for ''Super Mario World'' stage names; they are all based on '80s slang (including [[Tubular]], [[Mondo]], and [[Way Cool]]). If [[Mario]] and [[Luigi]] clear all the levels, a new Star Road will appear and transport the plumbers back to [[Yoshi's Island (place)|Yoshi's Island]], more specifically [[Yoshi's House]]. However, upon returning, the season will change from Spring to [[Fall]] (changing the color scheme of the environment), and several enemies will be completely transformed.


The symbol at the top of the Special Zone is the [[Super Famicom]] logo. It is also the logo used for the PAL version of the SNES, which retained the original Japanese console and controller pad design and colors. In the [[Game Boy Advance|GBA]] version, the player can still see the SNES logo at the top left corner.
The symbol at the top of the Special Zone is the [[Super Famicom]] logo. It is also the logo used for the PAL version of the SNES, which retained the original Japanese console and controller pad design and colors. In the [[Game Boy Advance|GBA]] version, the player can still see the SNES logo at the top left corner.

Revision as of 19:27, September 8, 2016

Template:Articleabout Template:Worldbox The Special Zone, also referred to in-game as the Special World[1], is the ninth and final area in Super Mario World that can only be accessed by a secret Star Road in Star World. The levels are located in various environments and are designed to be much more difficult to clear than all the other levels in the game. The names of the levels are also peculiar for Super Mario World stage names; they are all based on '80s slang (including Tubular, Mondo, and Way Cool). If Mario and Luigi clear all the levels, a new Star Road will appear and transport the plumbers back to Yoshi's Island, more specifically Yoshi's House. However, upon returning, the season will change from Spring to Fall (changing the color scheme of the environment), and several enemies will be completely transformed.

The symbol at the top of the Special Zone is the Super Famicom logo. It is also the logo used for the PAL version of the SNES, which retained the original Japanese console and controller pad design and colors. In the GBA version, the player can still see the SNES logo at the top left corner.

When playing the GBA version, completing the Special Zone will not transform the overworld, since that will only happen if the player finds the 96 exits. A message stating that the player will receive a special present upon completing the Special Zone still appears in Super Mario Advance 2: Super Mario World, but this refers to when the Special Zone is completed in Super Mario Advance 2: Super Mario World, the Special levels will have records of the player's highest score in that level.

Levels

  1. Gnarly
  2. Tubular
  3. Way Cool
  4. Awesome
  5. Groovy
  6. Mondo
  7. Outrageous
  8. Funky

Names in other languages

Template:Foreignname

Trivia

  • The music on the map is simplistic, but if the player waits on the map for two minutes, a remix of the overworld theme from Super Mario Bros. will start playing. The first part of the background music, coincidentally, was remixed as the Mystery Room theme for Super Mario Bros. Deluxe on Game Boy Color.

References

  1. ^ Mario Mania, pages 158-167.

Template:BoxTop

Template:SMW Levels