SNES Ghost Valley 2: Difference between revisions

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|expert_ghost=Nin*sira〉 (00:58.907) (MKW)
|expert_ghost=Nin*sira〉 (00:58.907) (MKW)
|wifi=No longer available ([[Wii]])
|wifi=No longer available ([[Wii]])
|music=[[File:Ghost Valley.ogg]]
|music=[[File:SMK-Music-GhostValley.ogg]]
<center>''Super Mario Kart''</center>
<center>''Super Mario Kart''</center>
[[File:MKSC-ExtraCourse-GhostValley.ogg]]
[[File:MKSC-ExtraCourse-GhostValley.ogg]]
<center>''Mario Kart: Super Circuit''
<center>''Mario Kart: Super Circuit''
|map=SNES Map<br>
|map=SMK<br>
[[File:SNES Ghost Valley 2.png|245px]]<br>
[[File:SNES Ghost Valley 2.png|200px]]<br>
GBA Map<br>
MKSC<br>
[[File:GBA Ghost Valley 2.png|240px]]<br>
[[File:GBA Ghost Valley 2.png|200px]]<br>
Wii Map<br>
MKW<br>
[[File:WiiGhostvalley2.png|250px]]
[[File:WiiGhostvalley2.png|200px]]
}}
}}
'''Ghost Valley 2''' is a race course that first appeared in ''[[Super Mario Kart]]'', and as a retro track in ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart Wii]]''.


==Appearance in ''Super Mario Kart''==
'''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like the [[Ghost Valley 1|first]], it is a dark bridge surrounded by [[Boo|Boos]], and it is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with a [[? Panel]] behind. The [[Cape Feather#Super Mario Kart|Feather]] is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).
'''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like the [[Ghost Valley 1|first]], it is a dark bridge surrounded by [[Boo|Boos]], and it is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with a [[? Panel]] behind. The [[Cape Feather#Super Mario Kart|Feather]] is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).


==Appearance in ''Mario Kart: Super Circuit''==
The course reappeared in ''[[Mario Kart: Super Circuit]]'', and is the third track in the Extra Flower Cup. It uses the background from [[Boo Lake]]. The [[Boost Pad]] and [[Ramp]] in front of the last [[Item Box]] were removed.
Ghost Valley 2 appeared in ''[[Mario Kart: Super Circuit]]'', and is the third track in the Extra Flower Cup. It uses the background from [[Boo Lake]]. The [[Boost Pad]] and [[Ramp]] in front of the last [[Item Box]] were removed.
 
===Gallery===
<center><gallery>
File:GBAGhostvalley2.png|Minimap as seen on the menu.
File:GBAGhostvalley2map.png|Minimap as seen in the race.
</gallery></center>


==Appearance in ''Mario Kart Wii''==
==Appearance in ''Mario Kart Wii''==
[[Image:GhostValleyWii.jpg|thumb|left|In ''Mario Kart Wii''.]]
[[Image:GhostValleyWii.jpg|thumb|left|200px|The course in ''Mario Kart Wii''.]]
 
Ghost Valley 2 returns in ''[[Mario Kart Wii]]'' as the third track of the [[Shell Cup]]. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights don't need a boost to get across. In [[Time Trial]]s the blocks on the side don't fall off when the player bumps into them, instead a few blocks fall off at the beginning of the race and as the race progresses. This is the shortest course in the game.
Ghost Valley 2 returns in ''[[Mario Kart Wii]]'' as the third track of the [[Shell Cup]]. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights don't need a boost to get across. In [[Time Trial]]s the blocks on the side don't fall off when the player bumps into them, instead a few blocks fall off at the beginning of the race and as the race progresses. This is the shortest course in the game.
{{br|left}}
{{br|left}}
===Official descriptions===
*'''Sites'''
**[[File:Flag of USA.png|20px]] ''"Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on."''
**[[File:Flag of Europe.png|20px]] ''"If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!"''


===Gallery===
===Gallery===
<center><gallery>
<gallery><center>
File:SNESGhostValley21-MKWii.png|A straight path after some sharp turns.
File:SNESGhostValley21-MKWii.png|A straight path after some sharp turns.
File:SNESGhostValley22-MKWii.png|Boos make an appearance around some turns.
File:SNESGhostValley22-MKWii.png|Boos make an appearance around some turns.
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</gallery></center>
</gallery></center>


==Official descriptions==
==Minimaps in ''Mario Kart: Super Circuit''==
'''Mario Kart Wii'''
<gallery widths=64px><center>
*'''Sites'''
File:GBAGhostvalley2.png|Minimap as seen on the menu.
**[[File:Flag of USA.png|20px]] ''"Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on."''
File:GBAGhostvalley2map.png|Minimap as seen in the race.
**[[File:Flag of Europe.png|20px]] ''"If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!"''
</center></gallery>


==Names in other languages==
==Names in other languages==

Revision as of 21:38, November 29, 2015

Template:Racecourse

Ghost Valley 2 is the second course of the Flower Cup in Super Mario Kart. Like the first, it is a dark bridge surrounded by Boos, and it is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a jump line with a ? Panel behind. The Feather is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).

The course reappeared in Mario Kart: Super Circuit, and is the third track in the Extra Flower Cup. It uses the background from Boo Lake. The Boost Pad and Ramp in front of the last Item Box were removed.

Appearance in Mario Kart Wii

File:GhostValleyWii.jpg
The course in Mario Kart Wii.

Ghost Valley 2 returns in Mario Kart Wii as the third track of the Shell Cup. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights don't need a boost to get across. In Time Trials the blocks on the side don't fall off when the player bumps into them, instead a few blocks fall off at the beginning of the race and as the race progresses. This is the shortest course in the game.

Official descriptions

  • Sites
    • Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. "Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on."
    • Flag of the European Union (previously the European Economic Community). For European release dates. "If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!"

Gallery

Minimaps in Mario Kart: Super Circuit

Names in other languages

Template:Foreignname

Trivia

  • Ghost Valley 2 and Moo Moo Meadows are the only courses in Mario Kart Wii where a Tournament did not take place.
  • In Mario Kart Wii, the silhouette of what appears to be Luigi's Mansion can be seen in the background.

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