SNES Ghost Valley 2: Difference between revisions

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'''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like the [[Ghost Valley 1|first]], it is a dark bridge surrounded by [[Boo|Boos]], and it is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden dropoffs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with an [[Item Box]] behind. The [[Cape Feather#Super Mario Kart|Feather]] is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two single Item Boxes are).
'''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like the [[Ghost Valley 1|first]], it is a dark bridge surrounded by [[Boo|Boos]], and it is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden dropoffs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with an [[Item Box]] behind. The [[Cape Feather#Super Mario Kart|Feather]] is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two single Item Boxes are).


In ''[[Mario Kart Wii]]'', a remake of the course is included as one of the four tracks in the Shell Cup. Since there are no [[Cape Feather#Super Mario Kart|Feather]]s in the game, a ramp was placed there, although not needing a boost to get across. It is the shortest track in the game.
In ''[[Mario Kart Wii]]'', a remake of the course is included as one of the four tracks in the [[Shell Cup]]. Since there are no Feathers in the game, a ramp was placed there, although not needing a boost to get across. It is the shortest track in the game.
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Revision as of 15:31, February 27, 2012

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File:GhostValleyWii.jpg
As seen in Mario Kart Wii.

Ghost Valley 2 is the second course of the Flower Cup in Super Mario Kart. Like the first, it is a dark bridge surrounded by Boos, and it is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden dropoffs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a jump line with an Item Box behind. The Feather is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two single Item Boxes are).

In Mario Kart Wii, a remake of the course is included as one of the four tracks in the Shell Cup. Since there are no Feathers in the game, a ramp was placed there, although not needing a boost to get across. It is the shortest track in the game.

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