Chain Link Chamber (Donkey Kong Country 2): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
 
(82 intermediate revisions by 42 users not shown)
Line 1: Line 1:
{{DKClevelbox
{{italic title|id=yes}}
|title=Chain Link Chamber
{{DKC level infobox
|image=[[Image: Chain_Link_Chamber.png]]
|image=[[File:Chain Link Chamber.png]]
|code=6 - 5 (DKC2)<br>5 - 5 (DKL2)
|code=6 - 5
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|world=[[K. Rool's Keep]]
|notes=This level is filled with chains to climb on.
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|before=[[Clapper's Cavern|<<]]
|track=Krook's March
|after=[[Toxic Tower|>>]]
|before=[[Clapper's Cavern (Donkey Kong Country 2)|<<]]
|before2=[[Windy Well|<<]]
|after=[[Toxic Tower (Donkey Kong Country 2)|>>]]
|after2=[[Toxic Tower|>>]]
|before3=[[Windy Well (Donkey Kong Country 2)|<<]]
|after3=[[Toxic Tower (Donkey Kong Country 2)|>>]]
}}
}}
'''Chain Link Chamber''' is the thirty-second level of the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is also the fifth area of [[K. Rool's Keep]].
'''Chain Link Chamber''' is the thirty-second level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is the fifth level of [[K. Rool's Keep]]. It takes place inside a castle, just like [[Castle Crush]] and [[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]]. This level involves [[Diddy Kong|Diddy]] and [[Dixie Kong]] climbing up a series of chains, often paired together in the shape of a grid. Chain Link Chamber is the only castle level that does not have any stage hazards requiring the Kongs to quickly progress through the level. The level also features a handful of enemies: [[Zinger]]s are the main and most common enemy, and are found flying around the chains throughout. There are also [[Klinger]]s, who climb and slide down the chains, a few [[Krook]]s who toss their hook at [[Kong]]s from a distance, and some dark and yellow [[Klobber]]s who try ramming into the Kongs as they climb up the level. Depending on the route that they take, Diddy and Dixie may also encounter [[Mini-Necky]]s, who also try swooping into them.
==Layout==
[[File:Chain Link Chamber DKC2 GBA screen.png|thumb|left|Chain Link Chamber in the Game Boy Advance version]]
From the start of the level, the monkeys must climb across a few chains. There are a few Klingers sliding along these chains, though, and they must be avoided at all costs. After this, the Kongs must climb up a longer rope and enter a large chamber of chains. Once they maneuver around the area and avoid all the Klingers lurking about, they have to jump up many chains in the northeast part of the area and dodge several Zingers in their way. Then, the Kongs will have to climb straight up one long rope, while avoiding Krooks hiding in the alcoves nearby, who will throw their sharp hooks at them. Soon, the monkeys will come up to a fork-in-the-road. They can go either left or right, although both sides take them to the same exact point. On the east side, they have to shoot up the area through a few barrels, while on the west side, they must climb up several chains and avoid some Zingers. After choosing a path and completing the obstacles, the heroes must climb up another long chain and enter a large area where they will encounter several Zingers. They will have to move around the foes and continue upwards, only to meet even more Zingers. They Kongs must dodge them all and find the [[Star Barrel]] in an alcove to the left.


This castle level is the least hectic of the bunch, as there is nothing in it that forces the Kongs to keep moving. But because it's one of the final levels, it's still long and dangerous. Throughout the level, the Kongs will have to climb dozens of ropes as they make their way up the dark dungeon. To make matters worst, though, [[Klinger]]s are found in many areas, and they can be quite a hazard in large groups. [[Zinger]]s also fly around the chains, and create a serious and hard obstacle to avoid. Appearing alongside these enemies are [[Klobber]]s, [[Krook]]s, [[Kutlass]], [[Kannon]]s, and [[Mini-Necky]]s.
From that point, the monkeys must keep going up the chains and watch out for Klobbers charging at them. After that, there is another fork-in-the-road that the Kongs must get through. They can go to the left route, where they will have to climb up a long chain and avoid some Mini-Neckys, or they may take the right route, where they must jump up some chains and also avoid a pair of Zingers. Once they get through this part, they should continue upwards and enter another chamber filed with pesky Zingers. After they maneuver around all the enemies, the must climb up two chains. As they climb up, there will be two Kannons shooting at them. They will have to move back and forth to each chain to dodge the falling kannonballs. Once at the top of this chain, the Kongs must climb up some more chains and soon have to face their biggest challenge yet. Eventually, the monkeys will find a pair of Zingers chasing them, and they have to hop up many chains as fast as they can. Soon, they will get to the top of this chain, and have to hop down another chain, still having a couple of Zingers chasing them. The heroes must continue through the level with the foes on their tails for a while longer, until they finally begin to climb a separate rope. When they climb this, Mini-Neckys will be swooping down at them, so they have to act fast. Soon, the group will climb up one of the last chains and watch out for the life sucking Klobber hidden in an alcove. At the top of this chain, they can find the [[End of Level Target]], which rotates between a [[banana]], [[Banana Bunch]], or a [[Banana Coin]] for a prize.


==Level Layout==
==Enemies==
===''Donkey Kong Country 2===
The following enemies appear in the following quantities:
From the start of the level, the monkeys must climb across a few chains. There are a few Klingers sliding along these chains, though, and they must be avoided at all costs. After this, the Kongs must climb up a longer rope and enter a large chamber of chains. Once they maneuver around the area and avoid all the Klingers lurking about, they have to jump up many chains in the northeast part of the area and dodge several Zingers in their way. Then, the Kongs will have to climb strait up one long rope, while avoiding Krooks hiding in the alcoves nearby, who will throw their sharp hooks at them. Soon, the monkeys will come up to a fork-in-the-road. They can go either left or right, although both sides take them to the same exact point. On the east side, they have to shoot up the area through a few barrels, while on the west side, they must climb up several chains and avoid some Zingers. After choosing a path and completing the obstacles, the heroes must climb up another long chain and enter a large area where they will encounter several Zingers. They will have to move around the foes and continue upwards, only to meet even more Zingers. They Kongs must dodge them all and find the [[Star Barrel]] in an alcove to the left.


From that point, the monkeys must keep going up the chains and watch out for Klobbers charging at them. After that, there is another fork-in-the-road that the Kongs must get through. They can go to the left route, where they will have to climb up a long chain and avoid some Mini Neckies, or they may take the right route, where they must jump up some chains and also avoid a pair of Zingers. Once they get through this part, they should continue upwards and enter another chamber filed with pesky Zingers. After they maneuver around all the enemies, the must climb up two chains. As they climb up, there will be two Kannons shooting at them. They will have to move back and fourth to each chain to dodge the falling kannonballs. Once at the top of this chain, the Kongs must climb up some more chains and soon have to face their biggest challenge yet. Eventually, the monkeys will find a pair of Zingers chasing them, and they have to hop up many chains as fast as they can. Soon, they will get to the top of this chain, and have to hop down another chain, still having a couple of Zingers chasing them. The heroes must continue through the level with the foes on their tails for a while longer, until they finally begin to climb a separate rope. When they climb this, Mini Neckies will be swooping down at them, so they have to act fast. Soon, the group will climb up one of the last chains and watch out for the life sucking Klobber hidden in an alcove. At the top of this chain, they will find the [[End of Level Target]], and it will aloow them to get out of the level when bounced on.
<gallery>
Kannon DKC2 enemy.png|[[Kannon]] (2)
Klinger DKC2.png|[[Klinger]] (5)
Klobber DKC2 yellow.png|[[Klobber]] (yellow) (4)
Klobber DKC2 gray.png|Klobber (dark) (3)
Krook DKC2.png|[[Krook]] (3)
Kutlass DKC2 green.png|[[Kutlass]] (green) (2)
Kutlass DKC2 yellow.png|Kutlass (yellow) (1)
Mini Necky DKC2.png|[[Mini-Necky]] (12)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (46)
</gallery>


===''Donkey Kong Land 2===
==Items and objects==
When they start the level, the Kongs must climb up many twisting and overlapping chains. They will have to pull themselves up to the area above the start and avoid a few Klingers sliding down the dungeon chains. Once at top of these chains, they will need to jump off to the right and walk along the path. The heroes must begin to climb strait up another rope. They will enter a large chamber of Zingers and Klingers. They will also notice that there are two different directions to travel. If they take the chains upward on the right corner of the area, they must dodge a few Klingers, while on the other side, they have to avoid several more enemies and begin to travel upwards. Either way, though, they will meet up at the same point, and have to climb up yet another chain. As they make their way up, they will encounter several Krooks. They will throw their sharp hooks at the Kongs, to they have to carefully watch where they are going. After passing the four foes, they will need to continue upwards and move up some more chains, until finally, they find the Star Barrel.
The following items and objects appear in the following quantities:


Halfway through the level, the heroes will need to travel on east, and then hop up some chains going north. While hopping up the rows of bars and ropes, they will find a few dangerous foes; Zingers and a Krook. They should try to dodge both enemies and climb up the next chain above. Once they proceed up the whole length of the short chain, the monkeys will have to jump up some more ropes. A little while after that though, they will meet several more Zingers in another large chamber. They must travel to the far left corner safely and then make way up a lone chain. At the top of this, the group will need to watch out for a Zinger and reach the far end of the floor they are on. Then, they must climb up the chains above. This chain is long, and a few Klinger will be found sliding down it. Once they get to the top, they must climb down a smaller rope, and proceed up another one. After avoiding t edangerous hazards on this chain, the monkeys will have to jump to the right and defeat a lone Kannon, without hitting the [[kannonball]]s he shoots at them. From there, they must travel up another chain and soon have to leap up a few ledges, as well as watch out for another Kannon. At that point, they'll find yet another chain. As usual, they must climb up it. It will lead them into another chamber, which they must exit almost unharmed by Zingers, who will be seen scattered all around the area. At the top of the chamber, the group should bounce to the left and walk down the path, where they'll see a spring. When jumped on, it will fling them out of the level.
<gallery>
Banana Coin.png|[[Banana Coin]] (1)
DK Barrel.png|[[DK Barrel]] (4)
</gallery>


==Secrets==
===KONG Letters===
===''Donkey Kong Country 2===
[[File:ChainLinkChamber-K.png|thumb|The location of the letter K]]
====Bonus Level(s)====
*'''K:''' At the very start, the Kongs must pass the first few Klingers, then climb down the located on the far left to obtain the letter K.
*Near the beginning of the level, the heroes will meet several Krooks, who will try to hit them with their hooks. Once they get to the third Krook, the monkeys must defeat him and avoid a Klobber in the alcove behind them. They should walk through the opening to find a [[kannonball]], which they need to pick up and carry to the alcove southeast of where they are. After beating another Krook, the Kongs must load up te cannon with the ball and get inside of it to enter the [[Bonus Level]]. Here, they must climb across a chain cluttered with Zingers on it. After jumping over the pests, they will have to hop up some chains to the next floor. They have to repeat the process, avoid a few Zingers, and climb up some hooks a couple more times. Once at the top of the stage, they can grab the [[Kremkoin]].
*'''O:''' There are two letter O's in a symmetrical area of Chain Link Chamber. It is found after passing a swarm of Zingers and [[Blast Barrel]]s. There is an aloft alcove on both sides with the letter O. If either "O" is collected, the other one disappears.
*After the heroes pass the two Kannons shooting at them, they must feel around the walls nearby. They will go through one, and travel up to the two foes. After defeating them, the Kongs can enter a hidden entryway into the Bonus Level. In this bonus, they must use several [[Rotatable Barrel]]s to shoot themselves up to the Kremkoin. They will have to watch their aim, though, as there is little time, and the barrels are moving fast.
*'''N:''' The letter N can be obtained on the path to the Video Game Hero Coin. It is located in a square-shaped alcove just before the Video Game Hero Coin.
*'''G:''' At the very end, the Kongs must skip the [[End of Level Target]] and use [[team up]] to get on top of a ledge. The letter G is located above the ledge.
{{br}}
===Key items===
[[File:Chain Link Chamber DKC2 GBA.png|thumb|The location of the golden feather]]
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' Shortly after the Star Barrel, the Kongs must climb up a pair of two ropes, with two Kannons firing down at them from above. While climbing a rope, the Kongs notice a lone banana. They must jump directly to the right through the wall and go onward to find the Video Game Hero Coin.
*'''[[Golden feather]] (Game Boy Advance version only):''' After collecting the Video Game Hero Coin, Diddy and Dixie must pass the two Kannons. They are then chased upward by two Zingers and must jump from one horizontal tightrope to the next. When they reach the top, the Kongs can collect the golden feather in an alcove. They must quickly collect it before the Zingers hit them.
*'''[[Photograph]] (Game Boy Advance version only):''' The photograph appears at the start of the level. After passing the first pair of Klingers and climbing up the long, vertical rope, the Kongs can find the next pair of Klingers. The Kongs can obtain the photograph by using [[team up]] on the second Klinger to the right.
{{br}}
==Bonus Areas==
[[File:DKC2 ChainLinkChamber Bonus.png|thumb|The Kongs heading towards the [[Kannon]] that launches them to the first Bonus Area.]]
Chain-Link Chamber has two Bonus Levels, listed by type:


====DK Coin====
*'''''Find the Kremkoin!''''': Near the start, the Kongs encounter three Krooks. They must continue climbing up to the third Krook and defeat him. They must continue left into an alcove, with a yellow Klobber guarding the [[Cannonball|kannonball]]. The Kongs must defeat it, pick up the kannonball, and then jump below to the next alcove located to the southeast. They must defeat the Krook and activate the [[Cannon|kannon]] with their kannonball. In this Bonus Area, Diddy and Dixie have 20 seconds to obtain the [[Kremkoin]] at the top. To do so, they must head across three horizontal ropes. The Kongs must go right on the first rope and continue to the next one from a hook, and go left on the second rope. After reaching the third tightrope, the Kongs must continue right before finding the Kremkoin on a platform.
When climbing the two chains shortly after the Star Barrel, Kannons will be shooting kannonballs at the Kongs. At this point, the monkeys should spy a lone banana and jump to the right. They will go right through the wall, and find the [[DK Coin]].
*'''''Find the Kremkoin!''''': After passing the two Kannons, they must continue right until reaching a vertical chain. They must jump from the chain through a secret passage in the wall to the left. They must travel through the wall, which directs them to the location of the two Kannons. The Kongs must defeat both Kannons to reveal an obscured entrance leading to the Bonus Area. In this Bonus Area, the Kongs have 15 seconds to obtain the Kremkoin. They must blast between a series of seven [[Spinner Barrel|Rotatable Barrel]]s, with a few bananas indicating the direction and location in which they should blast to the next Rotatable Barrel. The seventh Rotatable Barrel can take them directly up to the ledge with the Kremkoin.
 
{{br}}
====Golden Feather (GBA Only)====
==Gallery==
Near the end of the level, the monkeys will be chased by a few Zingers. As they jump up the hooks to get away, they will see the [[Golden Feather]] in a small alcove. They must jump up and grab it.
<gallery>
 
DKC2 ChainLinkChamber.png|Dixie is trapped between several Zingers
====Photograph (GBA Only)====
ChainLinkChamberSNES1.png|Dixie hangs on some chains
To find the [[photograph]], exclusively found in the [[Game Boy Advance]] remake of ''Donkey Kong Country 2'', the heroes will have to search around the beginning of the level. Soon, they will find a Klinger with a photograph over his head. If the Kongs use their [[Team-up]] move and throw a monkeys at him, the Klinger will be defeated, and the Kongs will be given the photograph. This will help fill in their scrapbook.
ChainLinkChamber-O.png|The location of the letter O
 
DKC2 ChainLinkChamber StarBarrel.png|Diddy hanging below the [[Star Barrel]]
===''Donkey Kong Land 2===
Chain Link Chamber Bonus Area 1.png|The first Bonus Level
====Bonus Level(s)====
Chain Link Chamber Bonus Area 2.png|The second Bonus Level
*A little while before the Star Barrel, the Kongs will encounter several Krooks, who will throw their hooks at them. When they find the second Krook, the monkeys should sneak behind him and climb up a chain to reach the Bonus Barrel. In it's Bonus Level, they have to jump on many platforms and grab stars in between them. Once all the stars are collected, the Kremkoin will appear nearby to get.
Chain Link Chamber DKC2 GBA Bonus Area 1.png|The first Bonus Level in the Game Boy Advance version
*Shortly after finding the DK Coin, the monkeys will get in an area that is filled with chains and Zingers. They should continue to climb up the one rope they entered the area on, where they will find a separate rope above them. They must cling onto it and climb up to reach the Bonus Barrel, leading to the Bonus Level. Here, they need to defeat a few enemies, such has Kaboings. When they beat all of them, the Kremkoin will appear at the end of the stage.
ChainLinkChamber-G.png|Location of the letter G in the Game Boy Advance version
 
</gallery>
====DK Coin====
After the heroes meet the first Krook past the Star Barrel in the level, they will have to defeat him and walk through the path behind him. They will need to avoid a Zinger and climb down a rope to find a small area with the [[DK Coin]] in it.


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=クサリのとう
|JapR=Kusari no Tō
|JapM=Chain Tower
|Spa=Cámara Cadena
|Spa=Cámara Cadena
|SpaM=Chain Chamber}}
|SpaM=Chain Chamber
 
|Fre=Salon du Maillon
==Gallery==
|FreM=Link Lounge
<center><gallery>
|Ger=Ketten Kletten
Image:Chain_Link_Chamber.png|The Kongs climb up some chains.
|GerM=Chain Climb
Image:ChainLinkChamber65.jpg|Dixie hangs on some chains.
|Ita=Caverna di Catene
</gallery></center>
|ItaM=Cave of Chains
<br clear=all>
}}
{{DKC2}}
{{DKC2}}
{{DKL2}}
[[Category:Donkey Kong Levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]

Latest revision as of 20:11, June 22, 2024

Level
Chain Link Chamber
Chain Link Chamber
Level code 6 - 5
World K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Krook's March
<< Directory of levels (SNES) >>
<< Directory of levels (GBA) >>

Chain Link Chamber is the thirty-second level of Donkey Kong Country 2: Diddy's Kong Quest. It is the fifth level of K. Rool's Keep. It takes place inside a castle, just like Castle Crush and Toxic Tower. This level involves Diddy and Dixie Kong climbing up a series of chains, often paired together in the shape of a grid. Chain Link Chamber is the only castle level that does not have any stage hazards requiring the Kongs to quickly progress through the level. The level also features a handful of enemies: Zingers are the main and most common enemy, and are found flying around the chains throughout. There are also Klingers, who climb and slide down the chains, a few Krooks who toss their hook at Kongs from a distance, and some dark and yellow Klobbers who try ramming into the Kongs as they climb up the level. Depending on the route that they take, Diddy and Dixie may also encounter Mini-Neckys, who also try swooping into them.

Layout[edit]

The Kongs climbing past a Mini-Necky in Chain Link Chamber from Donkey Kong Country 2 for Game Boy Advance
Chain Link Chamber in the Game Boy Advance version

From the start of the level, the monkeys must climb across a few chains. There are a few Klingers sliding along these chains, though, and they must be avoided at all costs. After this, the Kongs must climb up a longer rope and enter a large chamber of chains. Once they maneuver around the area and avoid all the Klingers lurking about, they have to jump up many chains in the northeast part of the area and dodge several Zingers in their way. Then, the Kongs will have to climb straight up one long rope, while avoiding Krooks hiding in the alcoves nearby, who will throw their sharp hooks at them. Soon, the monkeys will come up to a fork-in-the-road. They can go either left or right, although both sides take them to the same exact point. On the east side, they have to shoot up the area through a few barrels, while on the west side, they must climb up several chains and avoid some Zingers. After choosing a path and completing the obstacles, the heroes must climb up another long chain and enter a large area where they will encounter several Zingers. They will have to move around the foes and continue upwards, only to meet even more Zingers. They Kongs must dodge them all and find the Star Barrel in an alcove to the left.

From that point, the monkeys must keep going up the chains and watch out for Klobbers charging at them. After that, there is another fork-in-the-road that the Kongs must get through. They can go to the left route, where they will have to climb up a long chain and avoid some Mini-Neckys, or they may take the right route, where they must jump up some chains and also avoid a pair of Zingers. Once they get through this part, they should continue upwards and enter another chamber filed with pesky Zingers. After they maneuver around all the enemies, the must climb up two chains. As they climb up, there will be two Kannons shooting at them. They will have to move back and forth to each chain to dodge the falling kannonballs. Once at the top of this chain, the Kongs must climb up some more chains and soon have to face their biggest challenge yet. Eventually, the monkeys will find a pair of Zingers chasing them, and they have to hop up many chains as fast as they can. Soon, they will get to the top of this chain, and have to hop down another chain, still having a couple of Zingers chasing them. The heroes must continue through the level with the foes on their tails for a while longer, until they finally begin to climb a separate rope. When they climb this, Mini-Neckys will be swooping down at them, so they have to act fast. Soon, the group will climb up one of the last chains and watch out for the life sucking Klobber hidden in an alcove. At the top of this chain, they can find the End of Level Target, which rotates between a banana, Banana Bunch, or a Banana Coin for a prize.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

The letter K in Chain Link Chamber (Donkey Kong Country 2)
The location of the letter K
  • K: At the very start, the Kongs must pass the first few Klingers, then climb down the located on the far left to obtain the letter K.
  • O: There are two letter O's in a symmetrical area of Chain Link Chamber. It is found after passing a swarm of Zingers and Blast Barrels. There is an aloft alcove on both sides with the letter O. If either "O" is collected, the other one disappears.
  • N: The letter N can be obtained on the path to the Video Game Hero Coin. It is located in a square-shaped alcove just before the Video Game Hero Coin.
  • G: At the very end, the Kongs must skip the End of Level Target and use team up to get on top of a ledge. The letter G is located above the ledge.

Key items[edit]

Chain Link Chamber in the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest
The location of the golden feather
  • Cranky's Video Game Hero Coin: Shortly after the Star Barrel, the Kongs must climb up a pair of two ropes, with two Kannons firing down at them from above. While climbing a rope, the Kongs notice a lone banana. They must jump directly to the right through the wall and go onward to find the Video Game Hero Coin.
  • Golden feather (Game Boy Advance version only): After collecting the Video Game Hero Coin, Diddy and Dixie must pass the two Kannons. They are then chased upward by two Zingers and must jump from one horizontal tightrope to the next. When they reach the top, the Kongs can collect the golden feather in an alcove. They must quickly collect it before the Zingers hit them.
  • Photograph (Game Boy Advance version only): The photograph appears at the start of the level. After passing the first pair of Klingers and climbing up the long, vertical rope, the Kongs can find the next pair of Klingers. The Kongs can obtain the photograph by using team up on the second Klinger to the right.

Bonus Areas[edit]

Chain Link Chamber
The Kongs heading towards the Kannon that launches them to the first Bonus Area.

Chain-Link Chamber has two Bonus Levels, listed by type:

  • Find the Kremkoin!: Near the start, the Kongs encounter three Krooks. They must continue climbing up to the third Krook and defeat him. They must continue left into an alcove, with a yellow Klobber guarding the kannonball. The Kongs must defeat it, pick up the kannonball, and then jump below to the next alcove located to the southeast. They must defeat the Krook and activate the kannon with their kannonball. In this Bonus Area, Diddy and Dixie have 20 seconds to obtain the Kremkoin at the top. To do so, they must head across three horizontal ropes. The Kongs must go right on the first rope and continue to the next one from a hook, and go left on the second rope. After reaching the third tightrope, the Kongs must continue right before finding the Kremkoin on a platform.
  • Find the Kremkoin!: After passing the two Kannons, they must continue right until reaching a vertical chain. They must jump from the chain through a secret passage in the wall to the left. They must travel through the wall, which directs them to the location of the two Kannons. The Kongs must defeat both Kannons to reveal an obscured entrance leading to the Bonus Area. In this Bonus Area, the Kongs have 15 seconds to obtain the Kremkoin. They must blast between a series of seven Rotatable Barrels, with a few bananas indicating the direction and location in which they should blast to the next Rotatable Barrel. The seventh Rotatable Barrel can take them directly up to the ledge with the Kremkoin.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クサリのとう[?]
Kusari no Tō
Chain Tower
French Salon du Maillon[?] Link Lounge
German Ketten Kletten[?] Chain Climb
Italian Caverna di Catene[?] Cave of Chains
Spanish Cámara Cadena[?] Chain Chamber