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{{DKClevelbox
{{italic title|id=yes}}
|title=Arctic Abyss
{{DKC level infobox
|image=[[Image:ArcticAbyss.png]]
|image=[[File:ArcticAbyss.png]]
|code=6 - 1 (DKC2) <br> 5 - 1 (DKL2)
|code=6 - 1
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|world=[[K. Rool's Keep]]
|notes=This is the first ice cave level (not counting the [[Lost World]]) in the game. Enguarde is also found here.
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|before=[[Web Woods|<<]]
|track=In a Snow-bound Land
|after=[[Windy Well|>>]]
|before=[[Kreepy Krow (Donkey Kong Country 2 level)|<<]]
|before2=[[Web Woods|<<]]
|after=[[Windy Well (Donkey Kong Country 2)|>>]]
|after2=[[Castle Crush|>>]]
|secret=<sup>[[Animal Antics (Donkey Kong Country 2)|KK]]</sup>
|before3=[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|<<]]
|after3=[[Castle Crush|>>]]
|secret3=<sup>[[Animal Antics (Donkey Kong Country 2)|KK]]</sup>
}}
}}
'''Arctic Abyss''' is the twenty-eighth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is also the first area of [[K. Rool's Keep]].
'''Arctic Abyss''' is the twenty-eighth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the first level of [[K. Rool's Keep]]. This level is the first ice-themed one of the game, excluding [[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]] of the [[Lost World (Donkey Kong Country 2)|Lost World]]. Most of the level is flooded, but the [[Kong]]s are forcefully transformed into [[Enguarde]] for most of the stage. The water level changes at certain points, which means Enguarde cannot return to collectible items when he passes them. In the [[Game Boy Advance]] version of the level, the level terrain is green.
==Layout==
[[File:Arctic Abyss DKC2 GBA.png|thumb|left|Arctic Abyss in the Game Boy Advance version]]
When they begin the level, the Kongs must plunge into the water and start swimming. They need to watch out for a few enemies as they go, and also have to squeeze through a tight space with some Puftups around. Soon, they will reach an [[Animal Barrel]] and turn into Enguarde. Enguarde must then continue along the path and defeat several foes, including the sneaky Shuries that can come shooting at the fish at any second. Later, the swordfish will have to swim north and avoid a few Puftups, then travel west. The water will go down here, so the fish must go quickly if he wants to find any special prizes. Once he goes the whole way west, he needs to go north and beat some Shuries. Then, he should swim west again and break the [[Star Barrel]].  


The first area in K. Rool's Keep is also the first icy level (outside the [[Lost World]]) in the game. Much of this level is flooded, although thanks to an [[Animal Barrel]], [[Enguarde]] is around to get through the bulk of it. Even though the water is cold, the [[Animal Buddy]] is able to swim through and hurry about the area, before the water level decreases. If he is unable to get somewhere by the time the water goes down though, Enguarde will not have to ability to get it back up and collect special items. Enemies here include [[Kaboom]]s, [[Flotsam]]s, [[Shuri]]es, [[Lockjaw]]s and even [[Zinger]]s, who will try to attack the Kongs and their swordfish friend.
From there, Enguarde must swim in a U shape and avoid four Puftups, as well as three Shuries. Then, he should quickly dash east before the water rises, so he can obtain a few more special prizes on the way. After the fish makes it the whole way east, he needs to swim around another U shaped path, and avoid enemies. Eventually, he will have to make his way west and swim fast, before the water level decreases too much. Then, Enguarde must continue east between the cold ice, and defeat four Shuris swimming around him. Then, he needs to move on and beat some Puftups, until the water decreases again. He must trudge over the land if he is stuck, and travel south, where he will meet some Lockjaws. When they are defeated, the swordfish should cross the [[No Animal Sign]], and finally turn back into the Kongs. Diddy and Dixie must jump onto the [[End of Level Target]] and exit the stage. End prizes include a [[banana]], a [[Banana Bunch]], [[Banana Coin]], or a [[Red Balloon]].
{{br|left}}
==Enemies==
The following enemies appear in the following quantities:


==Level Layout==
<gallery>
===''Donkey Kong Country 2===
Flotsam DKC2 blue.png|[[Flotsam]] (4)
When they begin the level, the Kongs must plunge into the water and start swimming. They need to watch out for a few enemies as they go, and also have to squeeze through a tight space with some Puftups around. Soon, they will reach and [[Animal Barrel]], and turn into Enguarde the Swordfish. Enguarde must then continue along the path and defeat several foes, including the sneaky Shuris that can come shooting at the fish at any second. Later, the swordfish will have to swim north and avoid a few Puftups, then travel west. The water will go down here, so the fish must go quickly if he wants to find any special prizes. Once he goes the whole way west, he needs to go north and beat some Shuris. Then, he should swim west again and break the [[Star Barrel]].
Kaboom DKC2.png|[[Kaboom]] (1)
Lockjaw DKC2.png|[[Lockjaw]] (5)
Puftup DKC2.png|[[Puftup]] (15)
Shuri DKC2.png|[[Shuri]] (19)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (6)
</gallery>


From there, Enguarde must swim in a U shape and avoid four Puftups, as well as three Shuris. Then, he should quickly dash east before the water rises, so he can obtain a few more special prizes on the way. After the fish makes it the whole way east, he needs to swim around another U shaped path, and avoid enemies. Eventually, he will have to make his way west and swim fast, before the water level decreases too much. Then, Enguarde must continue east between the cold ice, and defeat four Shuris swimming around him. Then, he needs to move on and beat some Puftups, until the water decreases again. He must trudge over the land if he is stuck, and travel south, where he'll meet some Lockjaws. When they are defeated, the swordfish should cross the [[No Animal Sign]], and finally turn back into the Kongs. The no longer transformed monkeys need to then jump down to the End of Level Target when the water goes down, to exit the stage.
==Items and objects==
The following items and objects appear in the following quantities:


===''Donkey Kong Land 2===
<gallery>
From the start of the level, the monkeys must swim down the path and turn into Enguarde. Then, as the swordfish, they must continue between the icy walls of the abyss and defeat several enemies. Enguarde needs to use the help of bananas to guide him through the path, as there are many twists, turns, and dead ends. Once the fish makes it all the way down, he must swim upwards through another path. There are more enemies here, including Shuris, Flotsams, and even Lockjaws. Puftups also expand in tight spaces to become a hard-to-pass obstacles. Soon, the animal will pass the No Animal Sign, and turn back into the Kongs. The no longer transformed heroes must then hop over a few gaps and beat foes, including Spinys and Klampons. Then, they will pass the Star Barrel and walk along the path.  
Banana Coin.png|[[Banana Coin]] (4)
DK Barrel.png|[[DK Barrel]] (4)
Red Extra Life Balloon DKC2.png|[[Red Balloon]] (1)
Treasure Chest DKC2.png|[[Treasure Chest]] (1)
</gallery>


Halfway through the level, the monkeys must dip into the water and turn into Enguarde again. This fish needs to then swim downwards and defeat several enemies with hissharp nose. There are still the usual foes, Lockjaws, Shuris, Flotsams, and Puftups, as he makes his way down the watery abyss. At some point, the swordfish must make a U turn, and go upwards through a different path. As he travels between the icy walls, there are many, many Puftups in the way, and they must be avoided at all costs. With the help of the banana trails, Enguarde should be able to maneuver around each of the foes, and soon make it to another No Animal Sign. This will turn him back into Diddy and Dixie, who need to cross two abysses out of the water, as well as dodge a lone Spiny. After this, they will find a spring to bounce them out of the level.
===K-O-N-G Letters===
*'''K:''' Obtainable by jumping over the gap at the start of the level.
*'''O:''' Encircled by two Shuri before the Star Barrel.
*'''N:''' Between two pink Shuri.
*'''G:''' Proceeding the "N" Letter, a Lockjaw, and three Shuri, the water level will sink upon entering a room. As the water rises, Enguarde can swim for the "G" in the top left corner of the room.


==Secrets==
===Key items===
===''Donkey Kong Country 2===
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' A little while after the Star Barrel, Enguarde will have to begin traveling east. The water will decrease here, so he must use his special ability to shoot at a fast speed, and slide to a large platform. Unless the water sank too much for him to get up here, the swordfish should find the [[DK Coin|Video Game Hero Coin]] right up ahead.
====Bonus Level(s)====
*'''[[Golden feather]] (Game Boy Advance version only):''' Near the end off the level, Enguarde must avoid a few Shuries and then begin to travel west. As he goes, the water level will decrease, and he will see the [[golden feather]] above the water. To get it, the fish needs to swim along the path for a while until the water rises again. When it does this, he should go back, and grab the feather.
*After the water rises a little and Enguarde meets the first Lockjaw of hte level, he should swim upwards. He should see a wall with two bananas next to it. Using his special ability, the swordfish must blast into the wall and create a small opening, which he should swim into. It will take him to a [[Bonus Level]], where he must swim down the path and collect 100 stars. The water level will decrease, so he must collect the stars fast, or it will pull him away from them. If he obtained enough of the objects by the end, he can grab the [[Kremkoin]].
*'''[[Photograph]] (Game Boy Advance version only):''' To find the photograph, the Kongs must transform into Enguarde and head down the area, where the water recedes. At that point, the swordfish should swim to the bottom left part of the area, going through the wall. Inside a small, hidden area, he will find the photograph and two [[Banana Coin]]s. The collected photograph is a picture of Enguarde.
*Once Enguarde passes the last two Puftups in the level, he should swim through the small gap nearby and travel to the right. He will go through the wall and cross a No Animal Sign, which will turn him back into the Kongs. Then, they must enter the entryway farther on, and enter the Bonus Level. Here, they have to run down the path and simply throw a treasure chest at a few Zingers. When the chest finally breaks, a Kremkoin will pop out to obtain.


====DK Coin====
==Bonus Levels==
A little while after the Star Barrel, Enguarde will have to begin traveling east. The water will decrease here, so he must use his special ability to shoot at a fast speed, and slide to a large platform. Unless the water sank too much for him to get up here, the swordfish should find the [[DK Coin]] right up ahead.
{{multiframe|[[File:Arctic Abyss CtS GBA.png|200px]] [[File:ArcticAbyssSNES-5.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Arctic Abyss has two [[Bonus Level]]s, listed by type:


====Golden Feather (GBA Only)====
*'''''Collect the Stars!''''': After the water rises a little and Enguarde sees the first Lockjaw of the level, he should swim upwards. He should see a wall with two bananas next to it. Using his special ability, the swordfish must blast into the wall and create a small opening, which he should swim into. It will take him to a [[Bonus Level]], where he must swim down the path and collect 100 stars. The water level will decrease, so he must collect the stars fast, or it will pull him away from them. If he obtained enough of the objects by the end, he can grab the [[Kremkoin]].
Near the end off the level, Enguarde must avoid a few Shuris and then begin to travel west. As he goes, the water level will decrease, and he will see the [[Golden Feather]] above the water. To get it, the fish needs to swim along the path for a while until the water rises again. When ti does this, he should go back, and grab the feather.
*'''''Find the Token!''''': Once Enguarde passes the last two Puftups in the level, he should swim through the small gap nearby and travel to the right. He will go through the wall and cross a No Animal Sign, which will turn him back into the Kongs. Then, they must enter the entryway farther on, and enter the Bonus Level. Here, they have to run down the path and simply throw a treasure chest at a few Zingers. When the chest finally breaks, the Kremkoin is revealed.


====Photograph (GBA Only)====
==Gallery==
 
===Super Nintendo Entertainment System===
To find the [[photograph]], exclusively found in the [[Game Boy Advance]] remake of the game, the heroes will need to turn into Enguarde and head down through the area, where the water will recede. At that point, the swordfish should swim to the bottom left part of the area, going through the wall. Inside a small, hidden area, he will find the photograph and two [[Banana Coin]]s. The photograph will give the heroes a picture of Enguarde for their scrapbook.
<gallery>
 
ArcticAbyssSNES-1.png|Diddy and Dixie swim to the Enguarde Barrel.
===''Donkey Kong Land 2===
ArcticAbyssSNES-2.png|A Shuri spins at Enguarde.
====Bonus Level(s)====
ArcticAbyss.png|Enguarde swims up a path.
*Once the Kongs plunge into the water after the Star Barrel, they should look around the wall to the left. They will squeeze into a small space and have to defeat a few enemies. When they reach the dead end, they must swim right up to the wall, where they'll find the hidden Bonus Barrel. In it's Bonus Level, the monkeys must swim through the area, avoiding foes, such as Flotsams, until they get to the end, where the Kremkoin is.
ArcticAbyss-O.png|Enguarde finds the letter O.
*Just before the No Animal Sign, the Kongs must float down and spy another small opening on the left wall. They should swim through here and defeat enemies, until they get to the Bonus Barrel, leading to the Bonus Level. Here, they need to collect several stars (which are in the formation of the letters, DK), and then swim to the bottom-center of the area to claim their Kremkoin. Time is short, so they must swim quickly.
ArcticAbyssSNES-3.png|Enguarde finds the Video Game Hero Coin.
ArcticAbyssSNES-4.png|Enguarde sits outside the second Bonus Level's entry.
ArcticAbyssSNES-5.png|Diddy and Dixie find the Kremkoin of the second Bonus Level.
</gallery>


====DK Coin====
===Game Boy Advance===
Before dipping into the water after the Star Barrel, the Kongs will see a high ledge to the right. They should jump up there and walk along the ice, until they find the [[DK Coin]].
<gallery>
Arctic Abyss CtS GBA.png|"Collect the Stars!" challenge.
ArcticAbyss-N.png|The location of the "N"
ArcticAbyss-G.png|The location of the "G" and golden feather
</gallery>


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=こごえる地下すいろ
|JapR=Kogoeru Chika Suiro
|JapM=Chilling Underground Waterway
|Spa=Abismo Ártico
|Spa=Abismo Ártico
|SpaM=Literal translation}}
|SpaM=Arctic Abyss
 
|Fre=Abysses Arctiques
==Gallery==
|FreM=Arctic Abyss
<center><gallery>
|Ger=Eisiger Abgrund
Image:ArcticAbyss.png|Enguarde travels through the level.
|GerM=Icy Abyss
Image:ArcticabyssGBA65.jpg|Arctic Abyss, as it appears in the [[Game Boy Advance]] remake of ''Diddy's Kong Quest''.
|Ita=Crucci nei Ghiacci
</gallery></center>
|ItaM=Worries in the Ice
<br clear=all>
}}
{{DKC2}}
{{DKC2}}
{{DKL2}}
[[Category:Donkey Kong Levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Places]]
[[Category:Aquatic areas]]
[[Category:Bodies of Water]]
[[Category:Ice caves]]
[[Category:Subterranean Areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Levels with Enguarde]]

Latest revision as of 20:09, June 22, 2024

Level
Arctic Abyss
Enguarde the Swordfish in the level Arctic Abyss.
Level code 6 - 1
World K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track In a Snow-bound Land
<< Directory of levels (SNES) >> KK
<< Directory of levels (GBA) >> KK

Arctic Abyss is the twenty-eighth level of Donkey Kong Country 2: Diddy's Kong Quest and the first level of K. Rool's Keep. This level is the first ice-themed one of the game, excluding Black Ice Battle of the Lost World. Most of the level is flooded, but the Kongs are forcefully transformed into Enguarde for most of the stage. The water level changes at certain points, which means Enguarde cannot return to collectible items when he passes them. In the Game Boy Advance version of the level, the level terrain is green.

Layout[edit]

Arctic Abyss
Arctic Abyss in the Game Boy Advance version

When they begin the level, the Kongs must plunge into the water and start swimming. They need to watch out for a few enemies as they go, and also have to squeeze through a tight space with some Puftups around. Soon, they will reach an Animal Barrel and turn into Enguarde. Enguarde must then continue along the path and defeat several foes, including the sneaky Shuries that can come shooting at the fish at any second. Later, the swordfish will have to swim north and avoid a few Puftups, then travel west. The water will go down here, so the fish must go quickly if he wants to find any special prizes. Once he goes the whole way west, he needs to go north and beat some Shuries. Then, he should swim west again and break the Star Barrel.

From there, Enguarde must swim in a U shape and avoid four Puftups, as well as three Shuries. Then, he should quickly dash east before the water rises, so he can obtain a few more special prizes on the way. After the fish makes it the whole way east, he needs to swim around another U shaped path, and avoid enemies. Eventually, he will have to make his way west and swim fast, before the water level decreases too much. Then, Enguarde must continue east between the cold ice, and defeat four Shuris swimming around him. Then, he needs to move on and beat some Puftups, until the water decreases again. He must trudge over the land if he is stuck, and travel south, where he will meet some Lockjaws. When they are defeated, the swordfish should cross the No Animal Sign, and finally turn back into the Kongs. Diddy and Dixie must jump onto the End of Level Target and exit the stage. End prizes include a banana, a Banana Bunch, Banana Coin, or a Red Balloon.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: Obtainable by jumping over the gap at the start of the level.
  • O: Encircled by two Shuri before the Star Barrel.
  • N: Between two pink Shuri.
  • G: Proceeding the "N" Letter, a Lockjaw, and three Shuri, the water level will sink upon entering a room. As the water rises, Enguarde can swim for the "G" in the top left corner of the room.

Key items[edit]

  • Cranky's Video Game Hero Coin: A little while after the Star Barrel, Enguarde will have to begin traveling east. The water will decrease here, so he must use his special ability to shoot at a fast speed, and slide to a large platform. Unless the water sank too much for him to get up here, the swordfish should find the Video Game Hero Coin right up ahead.
  • Golden feather (Game Boy Advance version only): Near the end off the level, Enguarde must avoid a few Shuries and then begin to travel west. As he goes, the water level will decrease, and he will see the golden feather above the water. To get it, the fish needs to swim along the path for a while until the water rises again. When it does this, he should go back, and grab the feather.
  • Photograph (Game Boy Advance version only): To find the photograph, the Kongs must transform into Enguarde and head down the area, where the water recedes. At that point, the swordfish should swim to the bottom left part of the area, going through the wall. Inside a small, hidden area, he will find the photograph and two Banana Coins. The collected photograph is a picture of Enguarde.

Bonus Levels[edit]

The "Collect the Stars!" Bonus Level of Arctic Abyss in the Game Boy Advance remake of Donkey Kong Country 2. Diddy and Dixie find the Kremkoin of the second Bonus Level in Arctic Abyss.
The first and second Bonus Levels respectively

Arctic Abyss has two Bonus Levels, listed by type:

  • Collect the Stars!: After the water rises a little and Enguarde sees the first Lockjaw of the level, he should swim upwards. He should see a wall with two bananas next to it. Using his special ability, the swordfish must blast into the wall and create a small opening, which he should swim into. It will take him to a Bonus Level, where he must swim down the path and collect 100 stars. The water level will decrease, so he must collect the stars fast, or it will pull him away from them. If he obtained enough of the objects by the end, he can grab the Kremkoin.
  • Find the Token!: Once Enguarde passes the last two Puftups in the level, he should swim through the small gap nearby and travel to the right. He will go through the wall and cross a No Animal Sign, which will turn him back into the Kongs. Then, they must enter the entryway farther on, and enter the Bonus Level. Here, they have to run down the path and simply throw a treasure chest at a few Zingers. When the chest finally breaks, the Kremkoin is revealed.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese こごえる地下すいろ[?]
Kogoeru Chika Suiro
Chilling Underground Waterway
French Abysses Arctiques[?] Arctic Abyss
German Eisiger Abgrund[?] Icy Abyss
Italian Crucci nei Ghiacci[?] Worries in the Ice
Spanish Abismo Ártico[?] Arctic Abyss