List of Mario Kart Wii glitches: Difference between revisions

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{{image|more=yes|upside down kart glitch}}
This is the glitches found in ''[[Mario Kart Wii]]''.
{{italic title|List of ''Mario Kart Wii'' glitches}}
This is a list of glitches in ''[[Mario Kart Wii]]''. Unless otherwise noted, all names are conjectural.


===Selecting the Same Character===
==Glitches==
[[Image:MKW Glitch1.jpg|thumb|right|The same character glitch.]]
===Bowser's Castle shortcut===
This glitch works only for multi-players. Each player has to select the character, then de-select them and move the cursor off. For example, say four people wanted to be Yoshi. The first player must select Yoshi and press A. Then they have to deselect him and move the cursor away without pressing A on any other character. Then each other player must do the same, selecting Yoshi, then deselecting him and moving the cursor. Then Player 1 presses B twice to return to the "VS/Battle" screen. When returning to the characters screen, notice how the ring around the selected character is flashing two colors. All the players will have their cursor on Yoshi, and must only press A to select him. Any players using the Wii Remote must have it pointed at Yoshi when returning to the character screen. If the player looks what happens when one player actually selects the character (presses ''A''/''2''), all the other players have the same animation going on. When a race finishes and the select course screen appears, the second character is driving an invisible vehicle. (Note: Yoshi is only an example. This will work with any character.)
[[File:MKW Bowser Castle Clip.png|thumb|200px|The glitch in action]]
[[Image:MKW Glitch3.jpg|left|thumb|The invisible kart with the second player.]]
On the split paths in [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], it is possible to boost up the sides of the half-pipes and clip through a wall to the higher road as a shortcut. This is easiest with a [[Dash Mushroom|Mushroom]] on the right of the right path.<ref>[http://www.youtube.com/watch?v=EG4nBhYmgO0 Bowser's Castle Shortcut Glitch]</ref>
{{br}}


===Using the Wrong Vehicle===
===Coconut Mall lap glitch===
[[Image:MKW Glitch2.jpg|right|thumb|The Wrong Vehicle Glitch.]]
[[File:MKW Parking Lot Glitch.png|thumb|[[Princess Daisy|Daisy]] in the parking lot]]
When moving on towards the Kart/Bike selection screen (with the above glitch activated), if one player has a bike and one is in a kart, the player on the bike may look as though they're riding in a kart and vice versa. It does not affect the actual gameplay, and the players play as the character normally.
In [[Wii Coconut Mall|Coconut Mall]], if the player jumps off a ramp in a specific way, they will fly out-of-bounds. They can then travel into the parking lot, where, if they drive in a specific way, they can complete laps.<ref>[http://www.youtube.com/watch?v=DcdPOiqbyE4 Into Coconut Mall's Parking Lot]</ref> There are six known ways to perform this glitch.{{ref needed}} This was later fixed in ''[[Mario Kart 7]]''.
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===Wrong Clothing===
===DK Mountain half-pipe clipping===
Do the "Selecting the Same Character" glitch and choose any of the three girls Peach, Daisy, or Rosalina, then make both of the players choose any of the bikes. Make one player take 3rd place or above and the other take 4th place or below. At the victory ceremony if the player keeps an eye on the princess in 4th place or below, she will be wearing a dress while the other is wearing their biker suit or vice versa.
In {{classic link|GCN|DK Mountain}}, the player should drive to the area near the base of the volcano and use a Mushroom to clip through the edge of the fence and the half-pipe. If done correctly, the player will fly through the half-pipe and land on the other side. Stunting in the half-pipe during the glitch usually results in the player entering a black area out-of-bounds.<ref>[http://www.youtube.com/watch?v=ZweVAxMyV-w Through the Halfpipe in DK Mountain]</ref>


===Cacti Pokey===
===Ghost Valley 2 shortcut===
[[Image:Pokey head.jpg|thumb|125px|The pokey trapped between the cacti.]]
[[File:MKW Ghost Valley 2 Glitch.png|thumb|The glitch in action]]
In the Thwomp Desert tournament if the player has got the [[Pokey]] head rolling around the area it may occasionally get jammed between three cacti making it unable to roll around; When this happens it will shake in place. This glitch makes the Pokey an easy target.
In {{classic link|SNES|Ghost Valley 2}}, if the player boosts into the left side of the pole to the right of the [[Finish line (object)|finish line]], they can clip through it and fly over the pit, skipping part of the course.<ref>[http://www.youtube.com/watch?v=GbydoFtIrHM Ghost Valley 2 Wall Clipping Glitch]</ref>
{{br}}


===[[Topmen]] Transport===
===Grumble Volcano lap glitch===
In the second topmen tournament, if the player pushes the topmen to the about to fall outer ring of the [[Galaxy Colosseum]] (but not over the edge) and then the outer ring starts to fall what will happen is the topmen will still try to follow the player but the ring already started falling but the topmen will somehow transport itself from the falling ring back to the main stable platform.
[[File:Grumble Volcano shortcut.png|thumb|200px|The glitch being performed]]
On the large rock to the left of the starting line in [[Wii Grumble Volcano|Grumble Volcano]], if the player drives around it, they will complete a lap. This was later fixed in ''[[Mario Kart 8]]'' by changing the rock's shape.<ref>[http://www.youtube.com/watch?v=ZFAgqfIOhTg Grumble Volcano Lap Glitch]</ref>
{{br}}


===Jitter-[[Topmen|Top]]===
===Incorrect music glitch===
In the second topmen tournament, if the player pushes the topmen and the topmen is very angled as if it is going to land on its side and it stops on top of any of the gaps that separate any of the outer rings it will be in some fast jittering frozen animation. This glitch can also happen if the second topmen pushes the other topmen, but both of these techniques are hard to do and is rare to see.
In [[Dry Dry Ruins (race course)|Dry Dry Ruins]], if the player is hit by a [[Spiny Shell (blue)|Spiny Shell]] when they leave the ruins, the music from the ruins will play throughout the entire course until they exit the ruins again, enters the final lap, or finishes the race. This also occurs with the tunnel in [[Wii Koopa Cape|Koopa Cape]].


===Misplaced [[Item Box]]===
===Incorrect number of players===
In the second topmen tournament, if the player falls off a certain area of the Galaxy Colosseum he/she can see a misplaced item box all the way of the bottom of the [[abyss|pit]].
Rarely, when the player finishes an online race, if the next race has 12 players, the game will say it has 13 players instead.<ref>[https://www.youtube.com/watch?v=4MhWRcPQclY Example of the 13 player glitch]</ref>


===Exploding Players===
===Lap counter overflow===
In an online Coin runner, if the player ends the run, all the other players (except player one) will disappear leaving all their coins behind, letting the player's Team win. If the player continues, they'll be disconnected.
If the player drives backwards for 32,768 laps, the lap counter will go above the 3-lap limit, causing [[Lakitu]] to show normally unused lap graphics.<ref>[https://www.youtube.com/watch?v=O1BHac3pw6w Finishing a Race in Mario Kart Wii By Driving Backwards for 2 Weeks] ''Malleo'' (January 11th, 2021)</ref>


===Wrong Animation===
===Maple Treeway out-of-bounds glitch===
Sometimes when the player is watching a live Wi-Fi race, the player in first place who already past the finish line will start doing the fifth place and below animation while/or a racer(s) in fifth place or below will start doing the fourth place and above animation. Although it is more likely for the player in first place will do the wrong animation.  
[[File:MKW Maple Treeway Shortcut Glitch.png|thumb|The glitch being performed]]
In [[Wii Maple Treeway|Maple Treeway]], the player can jump over the fence left of the finish line and land on the grass out-of-bounds. If they drive too far on the grass, they will fall into the abyss, as there is no collision. However, they can use a Mushroom to boost over the cliff to clip another wall to return to the course.<ref>[http://www.youtube.com/watch?v=r8qB0cF0WU0 Maple Treeway Ultra Glitch]</ref>
{{br}}


===Double or Nothing===
===Mario Circuit tree clip===
Occasionally when the player runs over a thin horizontal strip of a rainbow boost pad (like the ones in the beginning of Rainbow Road) they will sometimes get no boost or their boost will be done twice. This glitch will usually happen in high speed in 100cc or up and in a heavy kart or bike.  
In [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], if the player uses a Mushroom while facing the second tree behind the finish line, they will clip through it and land just after the tunnel. To make the lap count, the player must drive to the middle of the tunnel before heading to the finish line.


===Neck-n-Neck===
===Miscolored Item Box glitch===
Occasionally in an online race if the player gets to the finish line first while there is an opponent who necks the player but doesn't pass him/her, the player in the lead will be in the position that the "necking" player was at in the score board after the race.  
[[File:MKW Blue Fake Item Box Glitch.png|thumb|The glitch in action]]
To perform the glitch, the player needs to start a team race on the blue team. If the player starts a solo race, some racers' [[Fake Item Box]]es will be blue instead of red.<ref>https://m.youtube.com/watch?v=65iKLLeYvo0</ref>
{{br}}


===Incorrect Music===
===Mushroom Gorge lap glitch===
In [[Dry Dry Ruins (course)|Dry Dry Ruins]], right when the player leaves the ruins, if the player gets hit by a [[Spiny Shell (Mario Kart Item)|Spiny Shell]], if done correctly, the music from the ruins will be playing throughout the entire course. If the player is on lap one, the music will keep playing until they exit the ruins yet again. If they were on laps two or three, the music will return to normal when they cross the finish or enter the final lap.
[[File:MKW Mushroom Gorge Mountain Glitch.png|thumb|The glitch being performed]]
[[Category:Glitches]]
In [[Wii Mushroom Gorge|Mushroom Gorge]], if the player stunts off one of the [[Mushroom Trampoline]]s at the beginning of the course, they can grind around the mountain while alternating the control stick down-left and down-right if using a controller other than a [[Wii#Wii Remote|Wii Remote]] to complete a lap. This glitch was removed in ''[[Mario Kart 7]]'', with the trampolines used to perform the glitch being removed. In ''[[Mario Kart 8 Deluxe]]'', the first shortcut returns, but attempting the glitch will result in Lakitu returning the player.
{{br}}
 
===Mushroom Gorge off-road glitch===
In Mushroom Gorge, there are ramps leading up to the Mushroom Trampolines that lock the player's speed, which is removed after bouncing off a trampoline. However, this speed lock can be preserved by using a Mushroom or [[Bullet Bill]] to avoid touching a trampoline after using one of these ramps, allowing the player to not be slowed when driving off-road.<ref>[https://www.youtube.com/watch?v=UDR-ZS3JYac The Offroad Glitch - Mario Kart Wii] ''Arcintel'' (October 4th, 2019). Retrieved February 24th, 2023.</ref>
 
===Opponent icon enlargement glitch===
{{multiframe
|[[File:MKW Pre-TimeTrial.png|120px]][[File:MKW Post-TimeTrial.png|120px]]
|A map of [[GCN Cookie Land|Cookie Land]] before playing Time Trials (left) and after (right)
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}}
Normally, opponent icons are smaller than the player's icon. However, after playing time trials, they are the same size. This is due these icons being enlarged in time trials due the [[Ghost (Mario Kart series)|Ghost]] being the only opponent, but not reset afterwards. The only way to fix the glitch is to restart the game.
{{br}}
 
===Peach Beach tree clip===
Near the end of {{classic link|GCN|Peach Beach}}, the player can clip through one of the trees and drive to the other side of the course near the [[Cataquack]]s, counting the lap.
 
===Rainbow Road skip===
[[File:MKW Over The Rainbow Glitch.png|thumb|The glitch in action]]
Before the slope after the finish line in [[Wii Rainbow Road|Rainbow Road]], if the player use a Mushroom, the player will fly over the slope. The player can land on the track below and skip some of the course. However, the lap will not count.<ref>[http://www.youtube.com/watch?v=AWyARFqmlzQ Somewhere Over the Rainbow]</ref> This can also be performed by [[Slipstream]]ing at the correct time, most easily at the start and in the bottom six so all the players are lined up.
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===Same character selection glitch===
[[File:MKW Glitch1.png|thumb|The glitch in action]]
[[File:MKW Glitch3.png|thumb|The second player's invisible kart]]
In multiplayer, each player has to select a character, then move the cursor away. Then, the players should go back to the mode screen. When returning to the characters screen, the ring around the selected character will be flashing multiple colors, allowing it to be selected by more than one player.
{{br}}
 
====Wrong clothing glitch====
To perform this glitch, two players need to select [[Princess Peach|Peach]], Daisy, or [[Rosalina]]. One player should select a kart, while the other selects a bike. One player has to get 3rd place or above, while the other takes 4th place or below. At the ceremony, the princesses will be wearing each other's clothing.
 
===Shaking Topman glitch===
During the second [[Spiky Topman|Spiky Topmen]] tournament, if the player pushes a [[Topman]] while it stopped on a gap separating an outer ring and angled towards its side, it will shake rapidly. This also occurs if one Topman pushes another.
 
===Stuck Pokey glitch===
[[File:Pokey head.jpg|thumb|125px|The glitch in action]]
Occasionally, during the [[Thwomp Desert]] tournament, when the [[Pokey]] head rolls around, it may become stuck between cacti.
{{br}}
 
===Upside-down in DK Summit===
At the pit before the second 180° turn in [[Wii DK Summit|DK Summit]], they must drive to the pit, making sure not to fall. Then, the player must accelerate slowly, ending up near the fence at the right of the turn. Occasionally, the player will flip up, losing control of their vehicle as they fall into the pit, returning normal in the process. The glitch has only been known to occur while using [[Bowser]] in the [[Piranha Prowler]].
 
===Volume reduction glitch===
During a Wi-Fi match, if a Wii Remote's batteries are removed after a course is selected and reinserted before the countdown, the music's volume will decrease. This also occurs with the [[Nintendo GameCube#Nintendo GameCube Controller|GameCube controller]] if is unplugged after course selection and plugged back in before the countdown.
 
===Wario's Gold Mine lap skip===
In [[Wii Wario's Gold Mine|Wario's Gold Mine]], the player must drive to the right just after the starting line. Then, they should face the pipe below the bridge at the end of the track and use a Mushroom. The player must bounce off the pipe below, then pass through the wooden bridge just to the right of the metal fence. They must then drive into the tunnel, then turn back around to complete a lap.<ref>[http://www.youtube.com/watch?v=eMbK_vFmtdg Wario's Gold Mine Ultra Shortcut]</ref> The first part of the skip can also be done by respawning due to touching the pipe.
 
===Wrong animation glitch===
Occasionally, when the player watches a live Wi-Fi race, the first place player who is already past the finish line will perform the sixth place and below animation, or racers in sixth place or below will perform the fifth place and above animation. However, it is more likely for the first place player to perform the wrong animation.  
 
==References==
<references/>
 
{{Glitches}}
{{MKW}}
[[Category:Glitches|Mario Kart Wii]]
[[Category:Mario Kart Wii|*]]

Latest revision as of 16:22, December 31, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specifics: upside down kart glitch

This is a list of glitches in Mario Kart Wii. Unless otherwise noted, all names are conjectural.

Glitches

Bowser's Castle shortcut

Funky Kong clips through the wall in Bowser's Castle.
The glitch in action

On the split paths in Bowser's Castle, it is possible to boost up the sides of the half-pipes and clip through a wall to the higher road as a shortcut. This is easiest with a Mushroom on the right of the right path.[1]

Coconut Mall lap glitch

Coconut Mall's parking lot accessed via a glitch.
Daisy in the parking lot

In Coconut Mall, if the player jumps off a ramp in a specific way, they will fly out-of-bounds. They can then travel into the parking lot, where, if they drive in a specific way, they can complete laps.[2] There are six known ways to perform this glitch.[citation needed] This was later fixed in Mario Kart 7.

DK Mountain half-pipe clipping

In GCN DK Mountain, the player should drive to the area near the base of the volcano and use a Mushroom to clip through the edge of the fence and the half-pipe. If done correctly, the player will fly through the half-pipe and land on the other side. Stunting in the half-pipe during the glitch usually results in the player entering a black area out-of-bounds.[3]

Ghost Valley 2 shortcut

Funky Kong flying over the void in Ghost Valley 2.
The glitch in action

In SNES Ghost Valley 2, if the player boosts into the left side of the pole to the right of the finish line, they can clip through it and fly over the pit, skipping part of the course.[4]

Grumble Volcano lap glitch

Grumble Volcano
The glitch being performed

On the large rock to the left of the starting line in Grumble Volcano, if the player drives around it, they will complete a lap. This was later fixed in Mario Kart 8 by changing the rock's shape.[5]

Incorrect music glitch

In Dry Dry Ruins, if the player is hit by a Spiny Shell when they leave the ruins, the music from the ruins will play throughout the entire course until they exit the ruins again, enters the final lap, or finishes the race. This also occurs with the tunnel in Koopa Cape.

Incorrect number of players

Rarely, when the player finishes an online race, if the next race has 12 players, the game will say it has 13 players instead.[6]

Lap counter overflow

If the player drives backwards for 32,768 laps, the lap counter will go above the 3-lap limit, causing Lakitu to show normally unused lap graphics.[7]

Maple Treeway out-of-bounds glitch

Funky Kong clipping the fence and boosting in Maple Treeway.
The glitch being performed

In Maple Treeway, the player can jump over the fence left of the finish line and land on the grass out-of-bounds. If they drive too far on the grass, they will fall into the abyss, as there is no collision. However, they can use a Mushroom to boost over the cliff to clip another wall to return to the course.[8]

Mario Circuit tree clip

In Mario Circuit, if the player uses a Mushroom while facing the second tree behind the finish line, they will clip through it and land just after the tunnel. To make the lap count, the player must drive to the middle of the tunnel before heading to the finish line.

Miscolored Item Box glitch

The blue Fake Item Box, normally restricted to team races, can appear in solo races due to a glitch.
The glitch in action

To perform the glitch, the player needs to start a team race on the blue team. If the player starts a solo race, some racers' Fake Item Boxes will be blue instead of red.[9]

Mushroom Gorge lap glitch

Daisy grinding on the mountain in Mushroom Gorge.
The glitch being performed

In Mushroom Gorge, if the player stunts off one of the Mushroom Trampolines at the beginning of the course, they can grind around the mountain while alternating the control stick down-left and down-right if using a controller other than a Wii Remote to complete a lap. This glitch was removed in Mario Kart 7, with the trampolines used to perform the glitch being removed. In Mario Kart 8 Deluxe, the first shortcut returns, but attempting the glitch will result in Lakitu returning the player.

Mushroom Gorge off-road glitch

In Mushroom Gorge, there are ramps leading up to the Mushroom Trampolines that lock the player's speed, which is removed after bouncing off a trampoline. However, this speed lock can be preserved by using a Mushroom or Bullet Bill to avoid touching a trampoline after using one of these ramps, allowing the player to not be slowed when driving off-road.[10]

Opponent icon enlargement glitch

Map before playing Time-TrialMap After playing Time-Trial
A map of Cookie Land before playing Time Trials (left) and after (right)

Normally, opponent icons are smaller than the player's icon. However, after playing time trials, they are the same size. This is due these icons being enlarged in time trials due the Ghost being the only opponent, but not reset afterwards. The only way to fix the glitch is to restart the game.

Peach Beach tree clip

Near the end of GCN Peach Beach, the player can clip through one of the trees and drive to the other side of the course near the Cataquacks, counting the lap.

Rainbow Road skip

Funky Kong flying over the slope in Rainbow Road.
The glitch in action

Before the slope after the finish line in Rainbow Road, if the player use a Mushroom, the player will fly over the slope. The player can land on the track below and skip some of the course. However, the lap will not count.[11] This can also be performed by Slipstreaming at the correct time, most easily at the start and in the bottom six so all the players are lined up.

Same character selection glitch

Cloning glitch
The glitch in action
Kartless Diddy Kong glitch (after having one race in the glitched state) in Mario Kart Wii.
The second player's invisible kart

In multiplayer, each player has to select a character, then move the cursor away. Then, the players should go back to the mode screen. When returning to the characters screen, the ring around the selected character will be flashing multiple colors, allowing it to be selected by more than one player.

Wrong clothing glitch

To perform this glitch, two players need to select Peach, Daisy, or Rosalina. One player should select a kart, while the other selects a bike. One player has to get 3rd place or above, while the other takes 4th place or below. At the ceremony, the princesses will be wearing each other's clothing.

Shaking Topman glitch

During the second Spiky Topmen tournament, if the player pushes a Topman while it stopped on a gap separating an outer ring and angled towards its side, it will shake rapidly. This also occurs if one Topman pushes another.

Stuck Pokey glitch

A glitch from Mario Kart Wii.
The glitch in action

Occasionally, during the Thwomp Desert tournament, when the Pokey head rolls around, it may become stuck between cacti.

Upside-down in DK Summit

At the pit before the second 180° turn in DK Summit, they must drive to the pit, making sure not to fall. Then, the player must accelerate slowly, ending up near the fence at the right of the turn. Occasionally, the player will flip up, losing control of their vehicle as they fall into the pit, returning normal in the process. The glitch has only been known to occur while using Bowser in the Piranha Prowler.

Volume reduction glitch

During a Wi-Fi match, if a Wii Remote's batteries are removed after a course is selected and reinserted before the countdown, the music's volume will decrease. This also occurs with the GameCube controller if is unplugged after course selection and plugged back in before the countdown.

Wario's Gold Mine lap skip

In Wario's Gold Mine, the player must drive to the right just after the starting line. Then, they should face the pipe below the bridge at the end of the track and use a Mushroom. The player must bounce off the pipe below, then pass through the wooden bridge just to the right of the metal fence. They must then drive into the tunnel, then turn back around to complete a lap.[12] The first part of the skip can also be done by respawning due to touching the pipe.

Wrong animation glitch

Occasionally, when the player watches a live Wi-Fi race, the first place player who is already past the finish line will perform the sixth place and below animation, or racers in sixth place or below will perform the fifth place and above animation. However, it is more likely for the first place player to perform the wrong animation.

References