Hot Air Balloon (Donkey Kong franchise): Difference between revisions
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{{ | {{title|Hot Air Balloon (''Donkey Kong'' franchise)}} | ||
{{about|a form of transportation in the [[Donkey Kong (franchise)|Donkey Kong]] games|the recurring object in the [[Mario Kart (series)|''Mario Kart'' series]]|[[Hot-air balloon]]|the Yoshi transformation|[[Hot-Air Balloon Yoshi]]}} | |||
{{item infobox | |||
|image=[[File:Hot Air Balloon DKC2 artwork.jpg]]<br>Artwork for ''Donkey Kong Country 2: Diddy's Kong Quest'' | |||
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]]) | |||
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]]) | |||
}} | |||
'''Hot Air Balloons'''<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=16}}</ref> (also formatted as '''Hot-Air Balloons''')<ref>{{cite|date=2004|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country 2'' GBA instruction booklet|page=15}}</ref> are large balloons that player characters use to travel across hazardous areas, namely wide pits of [[lava]]. They appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and its sister game, ''[[Donkey Kong Land 2]]''. | |||
Hot | ==History== | ||
===''Donkey Kong Country 2: Diddy's Kong Quest''=== | |||
Hot Air Balloons in ''Donkey Kong Country 2: Diddy's Kong Quest'' are encountered in [[Red-Hot Ride]] only, where using them is required to make it through the level. [[Diddy Kong]] and [[Dixie Kong]] can stand on a Hot Air Balloon and lean either left or right to control its movement. If the [[Kong]]s stand at the edge of a Hot Air Balloon, the animation of them about to fall off is shown, even though they cannot walk off of a Hot Air Balloon. By default, a Hot Air Balloon slowly descends into the lava, but it can be suspended in midair if it is floating at the top of a thermal column, which come in varying heights. Most Hot Air Balloons start off at the top of a thermal column. Throughout Red-Hot Ride, the Kongs must maneuver the Hot Air Balloon past a series of enemies, especially [[Zinger]]s, until reaching the next Hot Air Balloon or the ground. Some of the Hot Air Balloons have a [[DK Barrel]] on it, or even either one of two enemies: [[Kruncha]] or [[Neek]]. Although they walk back and forth on a Hot Air Balloon, this does not affect the direction of its movement. | |||
===''Donkey Kong Land 2''=== | |||
Hot Air Balloons in ''Donkey Kong Land 2'' are functionally identical as before, but they are slightly wider, and appear in two volcanic-themed [[level]]s, [[Redhot Ride]] and [[Fiery Furnace (Donkey Kong Land 2)|Fiery Furnace]]. Neither levels have thermal columns, so it is not possible to suspend a Hot Air Balloon back in midair. | |||
==Profiles== | |||
===''Donkey Kong Land 2''=== | |||
{{Multilang profile | |||
|type=vc_3ds | |||
|Eng=Jump on these to cross perilous gaps. Press {{button|3ds|Padleftright}} to move left or right. The balloons will gradually start to descend after you jump on them.{{page needed}}}} | |||
==Gallery== | |||
<gallery> | |||
Hot Air Balloon.png|Sprite from ''Donkey Kong Country 2: Diddy's Kong Quest'' | |||
Red-Hot Ride DKC2.png|Screenshot from ''Donkey Kong Country 2: Diddy's Kong Quest'' | |||
Hot Air Balloon DKL2 sprite.png|Sprite from ''Donkey Kong Land 2'' | |||
Redhot Ride DKL2.png|Screenshot from ''Donkey Kong Land 2'' | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap={{ruby|熱気球|ねつききゅう}}<ref>{{cite|language=ja|date=1995|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=20|publisher=Nintendo}}</ref> | |||
|JapR=Netsukikyū | |||
|JapM=Hot Air Balloon | |||
|Ita=Pallone di aria calda<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG's Italian manual</ref><ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=15}}</ref> | |||
|Ita2=Mongolfiera<ref>{{cite|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=113|language=it|publisher=Nintendo of Europe|date=2004}}</ref> | |||
|ItaM=Hot air balloon (meant as "balloon full of hot air") | |||
|Ita2M=Hot-air balloon (like an actual {{wp|Hot air balloon|balloon-aircraft}}) | |||
}} | |||
==References== | |||
<references/> | |||
{{DKC2}} | |||
{{DKL2}} | |||
[[Category:Balloons]] | |||
[[Category:Platforms]] | |||
[[Category:Aircraft]] | |||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]] | |||
[[Category:Donkey Kong Land 2 objects]] |
Latest revision as of 19:24, October 4, 2024
- This article is about a form of transportation in the Donkey Kong games. For the recurring object in the Mario Kart series, see Hot-air balloon. For the Yoshi transformation, see Hot-Air Balloon Yoshi.
Hot Air Balloon | |
---|---|
Artwork for Donkey Kong Country 2: Diddy's Kong Quest | |
First appearance | Donkey Kong Country 2: Diddy's Kong Quest (1995) |
Latest appearance | Donkey Kong Country 2 (Game Boy Advance) (2004) |
Hot Air Balloons[1] (also formatted as Hot-Air Balloons)[2] are large balloons that player characters use to travel across hazardous areas, namely wide pits of lava. They appear in Donkey Kong Country 2: Diddy's Kong Quest and its sister game, Donkey Kong Land 2.
History[edit]
Donkey Kong Country 2: Diddy's Kong Quest[edit]
Hot Air Balloons in Donkey Kong Country 2: Diddy's Kong Quest are encountered in Red-Hot Ride only, where using them is required to make it through the level. Diddy Kong and Dixie Kong can stand on a Hot Air Balloon and lean either left or right to control its movement. If the Kongs stand at the edge of a Hot Air Balloon, the animation of them about to fall off is shown, even though they cannot walk off of a Hot Air Balloon. By default, a Hot Air Balloon slowly descends into the lava, but it can be suspended in midair if it is floating at the top of a thermal column, which come in varying heights. Most Hot Air Balloons start off at the top of a thermal column. Throughout Red-Hot Ride, the Kongs must maneuver the Hot Air Balloon past a series of enemies, especially Zingers, until reaching the next Hot Air Balloon or the ground. Some of the Hot Air Balloons have a DK Barrel on it, or even either one of two enemies: Kruncha or Neek. Although they walk back and forth on a Hot Air Balloon, this does not affect the direction of its movement.
Donkey Kong Land 2[edit]
Hot Air Balloons in Donkey Kong Land 2 are functionally identical as before, but they are slightly wider, and appear in two volcanic-themed levels, Redhot Ride and Fiery Furnace. Neither levels have thermal columns, so it is not possible to suspend a Hot Air Balloon back in midair.
Profiles[edit]
Donkey Kong Land 2[edit]
- Nintendo 3DS Virtual Console manual description:
- English:
Jump on these to cross perilous gaps. Press to move left or right. The balloons will gradually start to descend after you jump on them.[page number needed]
- English:
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Netsukikyū |
Hot Air Balloon | |
Italian | Pallone di aria calda[4][5] | Hot air balloon (meant as "balloon full of hot air") | |
Mongolfiera[6] | Hot-air balloon (like an actual balloon-aircraft) |
References[edit]
- ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 16.
- ^ 2004. Donkey Kong Country 2 GBA instruction booklet. Nintendo of America (American English). Page 15.
- ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 20.
- ^ Donkey Kong Country 2: Diddy's Kong Quest, GIG's Italian manual
- ^ Donkey Kong Land 2 Italian manual. Page 15.
- ^ 2004. Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 113.