Hot Air Balloon (Donkey Kong franchise): Difference between revisions

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{{title|Hot Air Balloon (''Donkey Kong'' franchise)}}
{{italic title|Hot Air Balloon (''Donkey Kong'' franchise)}}
{{about|a form of transportation in the [[Donkey Kong (franchise)|Donkey Kong]] games|the recurring object in the [[Mario Kart (series)|''Mario Kart'' series]]|[[Hot-air balloon]]|the Yoshi transformation|[[Hot-Air Balloon Yoshi]]}}
{{about|a form of transportation in the [[Donkey Kong (franchise)|Donkey Kong]] games|the recurring object in the [[Mario Kart (series)|''Mario Kart'' series]]|[[Hot-air balloon]]|the Yoshi transformation|[[Hot-Air Balloon Yoshi]]}}
{{item infobox
{{item infobox
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|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
}}
}}
'''Hot Air Balloons'''<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=16}}</ref> (also parsed as '''Hot-Air Balloons''')<ref>{{cite|date=2004|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country 2'' GBA instruction booklet|page=15}}</ref> appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as large balloons that player characters use to travel across hazardous areas, namely wide pits of [[lava]].
'''Hot Air Balloons'''<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=16}}</ref> (also formatted as '''Hot-Air Balloons''')<ref>{{cite|date=2004|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country 2'' GBA instruction booklet|page=15}}</ref> are large blue balloons required to cross certain large pits of [[lava]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Hot Air Balloons function identically in both games. They appear only in [[Red-Hot Ride]] in ''Donkey Kong Country 2: Diddy's Kong Quest'' as well as in [[Redhot Ride]] and [[Fiery Furnace (Donkey Kong Land 2)|Fiery Furnace]] in ''Donkey Kong Land 2''. The player characters can lean either left or right to steer a Hot Air Balloon, which shows their animation of trying to maintain balance, even though they cannot fall off. A Hot Air Balloon descends into the lava slowly but can be kept afloat by thermal columns,<ref>{{cite|quote=Get a lift from the columns of steam rising from the lava.|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=40|date=1995|author=Shinoda, Paul, and Kent Miller|publisher=Nintendo of America}}</ref><ref>{{cite|quote=The balloon will slowly sink, so you have to get to the next gas jet before you're engulfed in lava.|title=''Nintendo Power'' Volume 79|page=20|date=December 1995|publisher=Nintendo of America|author=Tilden, Gail, et al.}}</ref> which do not return in ''Donkey Kong Land 2''. The Hot Air Balloon typically crosses a path with [[Zinger]]s and other enemies up until reaching either the next Hot Air Balloon or the ground. Some Hot Air Balloons have a [[DK Barrel]] on them, or sometimes even a [[Kruncha]] or [[Neek]], which do not affect its movement as they scurry on it back and forth.
 
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
Hot Air Balloons in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' are encountered in [[Red-Hot Ride]] only, where using them is required to make it through the level. [[Diddy Kong]] and [[Dixie Kong]] can stand on a Hot Air Balloon and lean either left or right to control its movement. If the [[Kong]]s stand at the edge of a Hot Air Balloon, the animation of them about to fall off is shown, even though they cannot walk off of a Hot Air Balloon. By default, a Hot Air Balloon slowly descends into the lava, but it can be suspended in midair if it is floating at the top of a thermal column, which come in varying heights. Most Hot Air Balloons start off at the top of a thermal column. Throughout Red-Hot Ride, the Kongs must maneuver the Hot Air Balloon past a series of enemies, especially [[Zinger]]s, until reaching the next Hot Air Balloon or the ground. Some of the Hot Air Balloons have a [[DK Barrel]] on it, or even either one of two enemies: [[Kruncha]] or [[Neek]]. Although they walk back and forth on a Hot Air Balloon, this does not affect the direction of its movement.
 
===''Donkey Kong Land 2''===
Hot Air Balloons in ''[[Donkey Kong Land 2]]'' are functionally identical as before, but they are slightly wider, and appear in two volcanic-themed [[level]]s, [[Redhot Ride]] and [[Fiery Furnace (Donkey Kong Land 2)|Fiery Furnace]]. Neither levels have thermal columns, so it is not possible to suspend a Hot Air Balloon back in midair.


==Profiles==
==Profiles==
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<gallery>
<gallery>
Hot Air Balloon.png|Sprite from ''Donkey Kong Country 2: Diddy's Kong Quest''
Hot Air Balloon.png|Sprite from ''Donkey Kong Country 2: Diddy's Kong Quest''
Red-Hot Ride DKC2.png|Screenshot from ''Donkey Kong Country 2: Diddy's Kong Quest''
Red-Hot Ride DKC2.png|Screenshot from ''Donkey Kong Country 2: Diddy's Kong Quest'' (Red-Hot Ride)
Hot Air Balloon DKL2 sprite.png|Sprite from ''Donkey Kong Land 2''
Hot Air Balloon DKL2 sprite.png|Sprite from ''Donkey Kong Land 2''
Redhot Ride DKL2.png|Screenshot from ''Donkey Kong Land 2''
Redhot Ride DKL2.png|Screenshot from ''Donkey Kong Land 2'' (Redhot Ride)
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{ruby|熱気球|ねつききゅう}}<ref>{{cite|language=ja|date=1995|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=20|publisher=Nintendo}}</ref>
|Jpn={{ruby|熱気球|ねつききゅう}}
|JapR=Netsukikyū
|JpnC=<ref>{{cite|language=ja|date=1995|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=20|publisher=Nintendo}}</ref>
|JapM=Hot Air Balloon
|JpnR=Netsukikyū
|Ita=Pallone di aria calda<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG's Italian manual</ref><ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=15}}</ref>
|JpnM=Hot Air Balloon
|Ita2=Mongolfiera<ref>{{cite|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=113|language=it|publisher=Nintendo of Europe|date=2004}}</ref>
|Ita=Pallone di aria calda
|ItaC=<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG's Italian manual</ref><ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=15}}</ref>
|Ita2=Mongolfiera
|Ita2C=<ref>{{cite|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=113|language=it|publisher=Nintendo of Europe|date=2004}}</ref>
|ItaM=Hot air balloon (meant as "balloon full of hot air")
|ItaM=Hot air balloon (meant as "balloon full of hot air")
|Ita2M=Hot-air balloon (like an actual {{wp|Hot air balloon|balloon-aircraft}})
|Ita2M=Hot-air balloon (like an actual {{wp|Hot air balloon|balloon-aircraft}})

Latest revision as of 08:45, February 12, 2025

This article is about a form of transportation in the Donkey Kong games. For the recurring object in the Mario Kart series, see Hot-air balloon. For the Yoshi transformation, see Hot-Air Balloon Yoshi.
Hot Air Balloon
Artwork of a Hot Air Balloon from Donkey Kong Country 2: Diddy's Kong Quest
Artwork for Donkey Kong Country 2: Diddy's Kong Quest
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)

Hot Air Balloons[1] (also formatted as Hot-Air Balloons)[2] are large blue balloons required to cross certain large pits of lava in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Hot Air Balloons function identically in both games. They appear only in Red-Hot Ride in Donkey Kong Country 2: Diddy's Kong Quest as well as in Redhot Ride and Fiery Furnace in Donkey Kong Land 2. The player characters can lean either left or right to steer a Hot Air Balloon, which shows their animation of trying to maintain balance, even though they cannot fall off. A Hot Air Balloon descends into the lava slowly but can be kept afloat by thermal columns,[3][4] which do not return in Donkey Kong Land 2. The Hot Air Balloon typically crosses a path with Zingers and other enemies up until reaching either the next Hot Air Balloon or the ground. Some Hot Air Balloons have a DK Barrel on them, or sometimes even a Kruncha or Neek, which do not affect its movement as they scurry on it back and forth.

Profiles[edit]

Donkey Kong Land 2[edit]

  • Nintendo 3DS Virtual Console manual description:
    • English:
      Jump on these to cross perilous gaps. Press +Control Pad left or right to move left or right. The balloons will gradually start to descend after you jump on them.[page number needed]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 熱気球ねつききゅう[5]
Netsukikyū
Hot Air Balloon
Italian Pallone di aria calda[6][7] Hot air balloon (meant as "balloon full of hot air")
Mongolfiera[8] Hot-air balloon (like an actual balloon-aircraft)

References[edit]

  1. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 16.
  2. ^ 2004. Donkey Kong Country 2 GBA instruction booklet. Nintendo of America (American English). Page 15.
  3. ^ "Get a lift from the columns of steam rising from the lava." – Shinoda, Paul, and Kent Miller (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America. Page 40.
  4. ^ "The balloon will slowly sink, so you have to get to the next gas jet before you're engulfed in lava." – Tilden, Gail, et al. (December 1995). Nintendo Power Volume 79. Nintendo of America. Page 20.
  5. ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 20.
  6. ^ Donkey Kong Country 2: Diddy's Kong Quest, GIG's Italian manual
  7. ^ Donkey Kong Land 2 Italian manual. Page 15.
  8. ^ 2004. Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 113.