Pyoro (minigame): Difference between revisions

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==Gameplay==
==Gameplay==
Pyoro can extend his tongue by holding on {{button|gba|A}}, until it reaches the end of the screen or a vegetable is caught. The player can also let go of {{button|gba|A}} to cancel the tongue action early. The player can receive either 10, 50, 100, 300 or 1000 points depending on how high the vegetable was when caught by Pyoro's tongue. If a vegetable hits the ground before being eaten, it destroys the block of floor that it landed on (if any), giving Pyoro less room to move around. If Pyoro himself is hit by a falling vegetable, the game ends. The game will speed up (e.g. Pyoro can extend his tongue faster) as more time is passed and more points are earned. A maximum of 16 beans can spawn at once.
Vegetables drop from the the top of the screen, falling straight down in one of the game's 20 columns. They fall off the screen should they not collide with anything. At first, they come down one at a time. They can fall at varying speeds. Pyoro starts in the center of the bottom of the screen, and is about as wide as a column. He moves left and right with {{button|gba|pad}}, and is unbound by columns. He extends his tongue when the player presses and holds {{button|gba|A}}, sending it at a 45 degree angle from the direction he is facing. The tongue stretches until it reaches the end of the screen, catches a vegetable, or the player releases {{button|gba|A}}. All of these cause the tounge to begin returning. If it hit a vegetable, Pyoro eats the vegetable to remove it from play. The player receives 10, 50, 100, 300 or 1000 points for each vegetable eaten, with higher values being rewarded when a vegetable is caught closer to the top of the screen. The "10" is displayed in red, the "50" in blue, the "100" in white, and the "300" or "1000" is displayed rapidly switching between yellow and dark blue. Pyoro's tongue retracts faster than it extends. but Pyoro cannot move while his tongue is out. If a vegetable hits the ground, it destroys the [[Block (Pyoro)|block]] of floor that it landed on. As there are 20 columns, there are 20 blocks in the floor. Pyoro is unable to move across space that does not have a block, stopping after about one half of his body is in such a space, so every block broken reduces the area Pyoro can move in. If Pyoro himself is hit by a falling vegetable, the game ends. As time passes and points are earned, more vegetables are allowed to appear at the same time. All game elements move faster as well, as in the vegetables fall faster but Pyoro can move and extend his tongue faster. A maximum of 16 beans can spawn at once.


===Types of vegetables===
===Types of vegetables===
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|align="center"|[[File:PyoroGBA GreenBean.gif]]
|align="center"|[[File:PyoroGBA GreenBean.gif]]
|Vegetable
|Vegetable
|This is the regular vegetable that has an 8/9 chance of spawning with no secondary effect.
|This is the regular vegetable. It has an 8/9 chance of spawning.
|-
|-
|align="center"|[[File:PyoroGBA WhiteBean.gif]]
|align="center"|[[File:PyoroGBA WhiteBean.gif]]
|White vegetable
|White vegetable
|This has a 1/9 chance of spawning and once eaten, a [[Tenshi]] appears and returns the nearest lost block of floor.  
|This has a 1/9 chance of spawning. Once eaten, a [[Tenshi]] appears and returns the nearest lost block of floor.  
|-
|-
|align="center"|[[File:PyoroGBA FlashingBean.gif]]
|align="center"|[[File:PyoroGBA FlashingBean.gif]]
|Flashing vegetable
|Flashing vegetable
|This spawns instead of the other 2 vegetables when the player reaches 5,000 or 7,000 points, and every multiple of 1,000 points starting at 9,000 points. When eaten, all the other airborne vegetables are destroyed, which rewards the player 50 points each and up to 10 [[Tenshi]] can appear to restore the nearest blocks like the white vegetable.
|This spawns instead of the other 2 vegetables when the player reaches 5,000 or 7,000 points, and every multiple of 1,000 points starting at 9,000 points. They always fall at a slower speed compared to other vegetables. When eaten, all other vegetables are destroyed, which rewards the player 50 points for each vegetable. Additionally, up to 10 Tenshi appear to restore the nearest blocks like the white vegetable. Note that the vegetable destruction is not instantaneous, meaning vegetables close to Pyoro can still hit him after eating a flashing vegetable.
|}
|}


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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap={{hover|Pyoro|ピョロ}}
|Jpn={{hover|Pyoro|ピョロ}}
|Germ=
|Germ=
|GerM=
|GerM=

Latest revision as of 15:35, January 7, 2025

Pyoro, as it appears in Mega Microgame$!
Pyoro (minigame) in WarioWare Gold
Pyoro, as it appears in Gold
“The legendary game returns! Control the starving Pyoro, and stretch out its infamously long tongue to catch beans falling from the sky.”
In-game description, WarioWare Gold

Pyoro is a secret minigame in WarioWare, Inc.: Mega Microgame$!, unlocked once all microgames are encountered and unlocked for free play. It also appears in WarioWare Gold in the game's Toy Room. In it, the player controls Pyoro, a small, red, bird creature, while several vegetables (referred to as "veggies" in Mega MicroGame$!) fall from the sky. The goal is to eat as many of the vegetables as possible by grabbing them with Pyoro's extremely long tongue. A slightly updated version of this minigame with an extended playing area is included in the DSiWare game Bird & Beans, while a version with a 16:9 playing area and different graphical styles is included in Game & Wario as Bird.

A sequel of this minigame, Pyoro 2 appears in Mega Microgame$! and Bird & Beans.

Gameplay[edit]

Vegetables drop from the the top of the screen, falling straight down in one of the game's 20 columns. They fall off the screen should they not collide with anything. At first, they come down one at a time. They can fall at varying speeds. Pyoro starts in the center of the bottom of the screen, and is about as wide as a column. He moves left and right with +Control Pad, and is unbound by columns. He extends his tongue when the player presses and holds A Button, sending it at a 45 degree angle from the direction he is facing. The tongue stretches until it reaches the end of the screen, catches a vegetable, or the player releases A Button. All of these cause the tounge to begin returning. If it hit a vegetable, Pyoro eats the vegetable to remove it from play. The player receives 10, 50, 100, 300 or 1000 points for each vegetable eaten, with higher values being rewarded when a vegetable is caught closer to the top of the screen. The "10" is displayed in red, the "50" in blue, the "100" in white, and the "300" or "1000" is displayed rapidly switching between yellow and dark blue. Pyoro's tongue retracts faster than it extends. but Pyoro cannot move while his tongue is out. If a vegetable hits the ground, it destroys the block of floor that it landed on. As there are 20 columns, there are 20 blocks in the floor. Pyoro is unable to move across space that does not have a block, stopping after about one half of his body is in such a space, so every block broken reduces the area Pyoro can move in. If Pyoro himself is hit by a falling vegetable, the game ends. As time passes and points are earned, more vegetables are allowed to appear at the same time. All game elements move faster as well, as in the vegetables fall faster but Pyoro can move and extend his tongue faster. A maximum of 16 beans can spawn at once.

Types of vegetables[edit]

Image Name Description
A falling green bean Vegetable This is the regular vegetable. It has an 8/9 chance of spawning.
A falling white bean White vegetable This has a 1/9 chance of spawning. Once eaten, a Tenshi appears and returns the nearest lost block of floor.
A falling flashing bean Flashing vegetable This spawns instead of the other 2 vegetables when the player reaches 5,000 or 7,000 points, and every multiple of 1,000 points starting at 9,000 points. They always fall at a slower speed compared to other vegetables. When eaten, all other vegetables are destroyed, which rewards the player 50 points for each vegetable. Additionally, up to 10 Tenshi appear to restore the nearest blocks like the white vegetable. Note that the vegetable destruction is not instantaneous, meaning vegetables close to Pyoro can still hit him after eating a flashing vegetable.

List of point bonuses in Mega Microgame$![edit]

Most of the bonuses that are obtained by reaching a certain number of points are merely cosmetic changes in the background or music/sound effects.

Background Points Effect
The background to Pyoro (minigame) at 1000 points 1,000 The right street lamp appears.
The background to Pyoro (minigame) at 2000 points 2,000 The left street lamp appears.
The background to Pyoro (minigame) at 3000 points 3.000 A house with a weather vane appears.
The background to Pyoro (minigame) at 4000 points 4,000 A ferris wheel appears.
The background to Pyoro (minigame) at 5000 points 5,000 The background fades to an evening sky and a flashing vegetable spawns. A snare-and-bass-drum percussion section is added to the music.
The background to Pyoro (minigame) at 6000 points 6,000 A suspension bridge appears.
The background to Pyoro (minigame) at 7000 points 7,000 A tower appears and a flashing vegetable spawns.
The background to Pyoro (minigame) at 8000 points 8,000 A sky scraper appears.
The background to Pyoro (minigame) at 9000 points 9,000 A UFO appears. Flashing vegetables will now spawn after every 1000 points are accumulated.
The background to Pyoro (minigame) at 10000 points 10,000 The background fades to a night sky with a frowning crescent appearing. A countermelody played by an keyboard instrument is added to the music.
The background to Pyoro (minigame) at 11000 points (and 12000, 13000, 14000, 15000, 16000, 17000, 18000, 19000) All 1,000 multiples from 11,000 to 19,000 A blue comet animation with accompanying sound effect are played.
The background to Pyoro (minigame) at 20000 points 20,000 The background and sprite palettes are changed to a sepia color scheme. The music is also completely changed to a music box rendition of the Pyoro theme.
The background to Pyoro (minigame) at 30000 points 30,000 The background and sprite palettes are changed to a black and white color scheme. The music is changed again, now to a techno/disco rendition of the Pyoro theme.
The background to Pyoro (minigame) at 40000 points 40,000 The lights on the background elements now change color in the following looping pattern: Off, Yellow, Red, White, Blue, Green, Magenta and Cyan. A snare drum is added to the music.
The background to Pyoro (minigame) at 50000 points 50,000 The stars in the foreground disappears and fireworks are now animated and move upwards. A bass drum is added to the music.

List of point bonuses in Gold[edit]

As in Mega Microgame$!, the cityscape gradually shows up as the score racks up, and shooting stars are seen from 11,000 and up, but in Gold, the game starts at daytime and gradually sets to nighttime. The visual effects from 20,000 and up in Mega Microgame$! also do not show up in Gold. In order for a new high score to be saved, the player must exit Pyoro and go back to the Toy Room Minigames menu.

Missions (WarioWare Gold)[edit]

  • Pyoro Welcome: Score 10000 or more in Pyoro.
  • Revival: Revive everything after having 4 or fewer footholds in Pyoro.

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

WarioWare Inc.: Mega Microgame$! LP. GYORO-CHAN A potential early name for Pyoro, from Kyorochan who his character is inspired by.
LP. means long play, as unlockable minigames can last a lot longer than the rest of the microgames.

Names in other languages[edit]

Language Name Meaning Notes
Japanese Pyoro[?] -
Italian PYORO[?] -
Spanish (NOA) PYORO[?] -

Trivia[edit]

  • In Gold, if a flashing vegetable is collected with the tongue just as another vegetable hits Pyoro's head, the flashing vegetable will be shown blinking on the left of the Start option on the Start/Exit menu. Additionally if the player selects Start while the glitch is in effect, the flashing vegetable will be shown in the middle of Pyoro's body until the first vegetable has been eaten in the new game.