Last Stand: Difference between revisions

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{{PM badge infobox/new
{{PM badge infobox
|image_pm=Last Stand Badge.png
|image_pm=Last Stand Badge.png
|image_ttyd=Last Stand PMTTYDNS icon.png
|image_ttyd=Last Stand PMTTYDNS icon.png
|bp=1
|bp=1
|price_pm=<Coin>0
|price_pm=&mdash;
|price_ttyd=<Coin>50
|price_ttyd=<Coin>50
|effect=[[Mario]] takes divided damage when in [[Danger]].
|effect=Halves the damage [[Mario]] takes when he is in [[Danger]].
|pm=When Mario’s in Danger, he receives only half the damage.
|pm=When Mario’s in Danger, he receives only half the damage.
|ttyd=Drop damage Mario receives by 1/2 when he is in Danger.
|ttyd=Drop damage Mario receives by 1/2 when he is in Danger.
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'''Last Stand''' is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. When it is worn and [[Mario]] is in [[Danger]], he takes half damage.
'''Last Stand''' is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. When it is worn and [[Mario]] is in [[Danger]], he takes half damage.


In ''Paper Mario'', the quotient is rounded down, and is calculated before subtracting damage with a [[guard]]. In ''Paper Mario: The Thousand-Year Door'', the quotient is instead rounded up, and the badge's priority is moved to after guarding; as a result, Last Stand can no longer completely nullify damage that would be nonzero without it.<ref>{{cite|quote=This calculation takes effect last when guarding, so unlike in the original Paper Mario, if a move would normally do at least 1 damage with a guard and/or a certain number of other defense badges, no number of Last Stand badges will force that down to 0.|author=Aldrich, Jonathan|date=January 6, 2013|title=Badges, Part 3: Effects and Stacking.|url=//supermariofiles.wordpress.com/2013/01/06/badges-part-3-effects-and-stacking|accessdate=July 27, 2024}}</ref>
In ''Paper Mario'', the quotient is rounded down. In ''Paper Mario: The Thousand-Year Door'', it is instead rounded up; this is calculated after the effects of [[guard]]ing and other defense badges, so that Last Stand can no longer completely nullify damage that would be nonzero without it.<ref>{{cite|quote=This calculation takes effect last when guarding, so unlike in the original Paper Mario, if a move would normally do at least 1 damage with a guard and/or a certain number of other defense badges, no number of Last Stand badges will force that down to 0.|author=Aldrich, Jonathan|date=January 6, 2013|title=Badges, Part 3: Effects and Stacking.|url=//supermariofiles.wordpress.com/2013/01/06/badges-part-3-effects-and-stacking|accessdate=July 27, 2024}}</ref>


Multiple copies of Last Stand can be equipped in ''Paper Mario: The Thousand-Year Door''. Each copy increments the denominator of the damage multiplier&mdash;that is, two copies reduce damage taken in Danger to one third, three copies reduce it to one quarter, and so on.
Multiple copies of Last Stand can be equipped in ''Paper Mario: The Thousand-Year Door''. Each copy increments the denominator of the damage multiplier&mdash;that is, two copies reduce damage taken in Danger to one third, three copies reduce it to one quarter, and so on.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ピンチデマモール
|Jpn=ピンチデマモール
|JapR=Pinchi de Mamōru
|JpnR=Pinchi de Mamōru
|JapM=Stylization of「ピンチで守る」(''pinchi de mamoru'', "guard in a pinch")
|JpnM=Stylization of「ピンチで守る」(''pinchi de mamoru'', "guard in a pinch")
|ChiS=最后防御勋章 <small>(''Paper Mario'')</small>
|ChiS=最后防御勋章
|ChiSN=''Paper Mario''
|ChiSR=Zuìhòu Fángyù Xūnzhāng
|ChiSR=Zuìhòu Fángyù Xūnzhāng
|ChiSM=Last Defense Badge
|ChiSM=Last Defense Badge
|ChiS2=化险为守徽章 <small>(''The Thousand-Year Door'' remake)</small>
|ChiS2=化危为守徽章
|ChiS2R=Huàxiǎn Wéishǒu Huīzhāng
|ChiS2N=''The Thousand-Year Door'' remake
|ChiS2R=Huàwēi Wéishǒu Huīzhāng
|ChiS2M=Turn Danger into Defense Badge
|ChiS2M=Turn Danger into Defense Badge
|ChiT=化險為守徽章
|ChiT=化危為守徽章
|ChiTR=Huàxiǎn Wéishǒu Huīzhāng
|ChiTR=Huàwēi Wéishǒu Huīzhāng
|ChiTM=Turn Danger into Defense Badge
|ChiTM=Turn Danger into Defense Badge
|Dut=Doorzetter
|Dut=Doorzetter
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|KorR=Wigi Gadeu
|KorR=Wigi Gadeu
|KorM=Danger Guard
|KorM=Danger Guard
|Spa=Última Posibilidad <small>(original)</small>
|Spa=Última Posibilidad
|SpaN=original
|SpaM=Last Chance
|SpaM=Last Chance
|Spa2=Última posibilidad <small>(remake)</small>
|Spa2=Última posibilidad
|Spa2N=remake
|Spa2M=Last chance  
|Spa2M=Last chance  
}}
}}
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[[Category:Paper Mario Badges]]
[[Category:Paper Mario Badges]]
[[Category:Paper Mario: The Thousand-Year Door badges]]
[[Category:Paper Mario: The Thousand-Year Door badges]]
[[it:Mezzodanno]]

Latest revision as of 10:28, January 11, 2025

Last Stand
Paper Mario The Thousand-Year Door
Last Stand Badge.png Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Badge Point BP 1 1
Price Coin50
Effect Halves the damage Mario takes when he is in Danger.
Description(s)
When Mario’s in Danger, he receives only half the damage. (Paper Mario)
Drop damage Mario receives by 1/2 when he is in Danger. (Paper Mario: The Thousand-Year Door, Nintendo GameCube)
Reduce the damage Mario takes by half when he has 5 HP or less. Wearing two or more of these badges further decreases the damage he takes. (Paper Mario: The Thousand-Year Door, Nintendo Switch)

Last Stand is a badge in Paper Mario and Paper Mario: The Thousand-Year Door. When it is worn and Mario is in Danger, he takes half damage.

In Paper Mario, the quotient is rounded down. In Paper Mario: The Thousand-Year Door, it is instead rounded up; this is calculated after the effects of guarding and other defense badges, so that Last Stand can no longer completely nullify damage that would be nonzero without it.[1]

Multiple copies of Last Stand can be equipped in Paper Mario: The Thousand-Year Door. Each copy increments the denominator of the damage multiplier—that is, two copies reduce damage taken in Danger to one third, three copies reduce it to one quarter, and so on.

Locations[edit]

In Paper Mario, Last Stand is found in a treasure chest in Peach's Castle. If obtained while playing as Princess Peach, the player can send it to Mario via the Mysterious Treasure Chest.

In Paper Mario: The Thousand-Year Door, Last Stand can be found in Glitzville, inside a big blue metal crate on the ground in the hallway of the Glitz Pit; bought from the Lovely Howz of Badges for 50 coins; or stolen from Hyper Goombas, Hyper Spiky Goombas, Hyper Paragoombas, and Green Fuzzies.

Drop Rates[edit]

Badge rates in Paper Mario: The Thousand-Year Door
Sprite of the Last Stand badge in Paper Mario: The Thousand-Year Door.
Last Stand
Roll over Rate types for descriptions, and dotted-lined rates to show percentages out of 100.
Enemy Hold rate Drop rate
Green Fuzzy 2/200 1/300
Hyper Goomba 2/200 1/300
Hyper Paragoomba 2/200 1/300
Hyper Spiky Goomba 2/200 1/300

Merluvlee's prediction in Paper Mario[edit]

  • "I see...a Last Stand Badge. In Peach's Castle, way up in the sky, there's a room with a wardrobe. Inside it is the treasure chest with the Badge."

Names in other languages[edit]

Language Name Meaning Notes
Japanese ピンチデマモール[?]
Pinchi de Mamōru
Stylization of「ピンチで守る」(pinchi de mamoru, "guard in a pinch")
Chinese (simplified) 最后防御勋章[?]
Zuìhòu Fángyù Xūnzhāng
Last Defense Badge Paper Mario
化危为守徽章[?]
Huàwēi Wéishǒu Huīzhāng
Turn Danger into Defense Badge The Thousand-Year Door remake
Chinese (traditional) 化危為守徽章[?]
Huàwēi Wéishǒu Huīzhāng
Turn Danger into Defense Badge
Dutch Doorzetter[?] Go-Getter
French Dern. Chance[?] Last Chance
German Fortuna[?] Luck (also the name of the Goddess of Luck, or the impersonation of Luck itself, according to German hear-speak; often meant humorously when saying one has Fortuna as their bystander)
Italian Mezzodanno[?] Halfdamage
Korean 위기가드[?]
Wigi Gadeu
Danger Guard
Spanish Última Posibilidad[?] Last Chance original
Última posibilidad[?] Last chance remake

References[edit]

  1. ^ "This calculation takes effect last when guarding, so unlike in the original Paper Mario, if a move would normally do at least 1 damage with a guard and/or a certain number of other defense badges, no number of Last Stand badges will force that down to 0." – Aldrich, Jonathan (January 6, 2013). Badges, Part 3: Effects and Stacking.. Retrieved July 27, 2024.