User:Nintendo101/flowerpot: Difference between revisions

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==Bosses==
==NSMB==
===Playable characters from NSMB===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=6%|Image
!width=8%|Name
!Description
|-
|style="background:white"|[[File:MarioNSMB.png]]
|[[Mario]]
|align=left|Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and his son [[Bowser Jr.]] He is the default playable character in the Story Mode.
|-
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]
|[[Luigi]]
|align=left|Luigi, Mario's brother, returns to the [[Super Mario (series)|''Super Mario'' series]] as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file selection screen.
|}
 
===Non-playable characters from NSMB===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=6%|Image
!width=8%|Name
!Description
|-
|style="background:white"|[[File:NSMB Asset Sprite Peach.png]]
|[[Princess Peach]]
|align=left|The damsel in distress, who was kidnapped by Bowser Jr.
|-
|style="background:white"|[[File:NSMBintro.png|100x100px]]
|[[Toad (species)|Toads]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Toadsworth.png]]
|[[Toadsworth]]
|align=left|An ally who appears in [[Toad House]]s.
|-
|style="background:white"|[[File:NSMBDorrie.PNG|100x100px]]
|[[Dorrie]]
|align=left|A large {{wp|plesiosaur}}-like creature that the player can ride over poisoned water.
|-
|style="background:white"|[[File:7-3 NSMB.png|100x100px]]
|[[Big Wiggler|Giant Wiggler]]
|align=left|A giant Wiggler made up of many segments that the player can ride over pits.
|}
 
===Enemies from NSMB===
===Enemies from NSMB===
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros." in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=114–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=14–19|isbn=4-091063-07-1}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are not individually listed in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (''Tobipuku'') in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros." in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=114–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=14–19|isbn=4-091063-07-1}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are lumped with their smaller counterparts in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (''Tobipuku'') in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!class="unsortable" width=5% rowspan=2|Image
!class="unsortable" width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!width=8% rowspan=2|Name
Line 10: Line 54:
!rowspan=2|Pts.
!rowspan=2|Pts.
!rowspan=2|New
!rowspan=2|New
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
Line 495: Line 539:


===Obstacles from NSMB===
===Obstacles from NSMB===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:NSMB Ball 'N' Chain.png]]
|[[Spinner|Ball 'N' Chain]]
|align=left|[[Spike Ball|Spiked Ball]] attached to a chain on a block. It spins around and cannot be destroyed.
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:NSMB Banzai Bill Cannon.png]]
|[[Banzai Bill Cannon]]
|align=left|Giant launchers that shoot unending Banzai Bills.
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:NSMB Bill Blaster.png]]
|[[Bill Blaster]]
|align=left|Fires endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:NSMB Bill Blaster Turret.png]]
|[[Bill Blaster Turret]]
|align=left|Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom.
|{{world-link|6|1|World 6-1 (New Super Mario Bros.)}}
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:BurnerNSMB.png]]
|[[Burner]]
|align=left|A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:FireBarNSMB.png]]
|[[Fire Bar]]
|align=left|A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
|{{world-link|6|4|World 6-4 (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:GiantSpikedBall NSMB.png]]
|[[Giant Spiked Ball]]
|align=left|Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:NSMB W1-Castle.png|100x100px]]
|[[Lava]]
|align=left|Molten rock that causes the player to instantly lose a life if touched.
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:NsmbPlatform.png|25x25px]]
|Moving rock
|align=left|Stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|TBD
|TBD
|-
|style="background:white"|[[File:4-1 NSMB.png|100x100px]]
|[[Poison (obstacle)|Poison]]
|align=left|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|{{world-link|4|1|World 4-1 (New Super Mario Bros.)}}
|{{world-link|6|3|World 6-3 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:6-A NSMB.png|100x100px]]
|[[Quicksand]]
|align=left|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|{{world-link|2|1|World 2-1 (New Super Mario Bros.)}}
|{{world-link|6|A|World 6-A (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:SpikePillar-NSMB.png]]
|[[Skewer]]
|align=left|Giant spiked pillars that shoot out at high speeds before retracting.
|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:5-1 NSMB.png|100x100px]]
|Snow
|align=left|Deep snow that causes the player to sink, reducing jump height.
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:NsmbSnowTrap.png]]
|Snow branch
|align=left|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:SpikedBallNSMB.png]]
|[[Spike Ball]]
|align=left|Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:NsmbSpikeLine.png]]
|[[Spike Trap]]
|align=left|Pointy obstacles that damage the player if touched.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:RainingDebrisNSMB.png]]
|[[Volcanic debris]]
|align=left|Lava rocks shot from a volcano. Can be destroyed with a Starman or Mega Mushroom.
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:WhirlpoolNSMB.png|100x100px]]
|[[Whirlpool]]
|align=left|A swirling vortex of water that can sink the player to the pit.
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|}


===Bosses from NSMB===
===Bosses from NSMB===
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!width=8% rowspan=2|Name
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Levels
!colspan=2|Levels
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
Line 554: Line 716:
|colspan=2|{{world-link|8|castlen|World 8-Castle}}
|colspan=2|{{world-link|8|castlen|World 8-Castle}}
|}
|}
===Items from NSMB===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|style="background:white"|[[File:Coin Spinning NSMB.gif]]
|[[Coin]]
|align=left|Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|-
|style="background:white"|[[File:NSMB Hidden Coin.png]]
|[[Hidden Coin]]
|align=left|An outline of a coin that becomes a coin once Mario or Luigi passes through it.
|-
|style="background:white"|[[File:Red Coin Spinning NSMB.gif]]
|[[Red Coin]]
|align=left|Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|-
|style="background:white"|[[File:Silverbluecoin.gif]]
|[[Blue Coin]]
|align=left|Just like normal Coins, but appear by hitting a [[P Switch]].
|-
|style="background:white"|[[File:NSMB StarCoinAnimated.gif]]
|[[Star Coin]]
|align=left|Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|-
|style="background:white"|[[File:NSMB 1-up.png]]
|[[1-Up Mushroom]]
|align=left|Gives Mario or Luigi an extra life.
|-
|style="background:white"|[[File:GreenShellNSMB.png]] [[File:RedShellNSMB.png]]
|[[Koopa Shell]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Buzzy Shell.png]]
|[[Buzzy Shell]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Tram.png]]
|[[Trampoline|Springboard]]
|align=left|Bounces the player high into the air when jumped on.
|-
|style="background:white"|[[File:NSMB Asset Sprite Key.png]]
|[[Key]]
|align=left|TBW
|-
|style="background:white"|[[File:StarBig.png]]
|[[Big Star]]
|align=left|A set number of these must be collected to win in Mario Vs. Luigi mode.
|}
===Power-ups from NSMB===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!colspan=2|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|{{Chart icon|NSMB-Mario}}
!width=8%|{{Chart icon|NSMB-Luigi}}
|-
|style="background:white"|N/A
|style="background:white"|[[File:SmallMariostandingNSMB.png]]<br>[[Small Mario|Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Small Luigi.png]]<br>[[Small Mario|Luigi]]
|align=left|TBW
|-
|style="background:white"|[[File:Mushroom nsmb.png]]<br>[[Super Mushroom]]
|style="background:white"|[[File:MariojumpingNSMB.png]]<br>[[Super Mario (form)|Super Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]<br>[[Super Mario (form)|Super Luigi]]
|align=left|Turns [[Small Mario]] or Small Luigi into [[Super Mario (form)|Super Mario]] or Super Luigi, respectively.
|-
|style="background:white"|[[File:NSMB Fire Flower.png]]<br>[[Fire Flower]]
|style="background:white"|[[File:FireMarioJumpNSMB.png]]<br>[[Fire Mario]]
|style="background:white"|[[File:FireLuigiNSMB.png]]<br>[[Fire Mario|Fire Luigi]]
|align=left|Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi, respectively.
|-
|style="background:white"|[[File:NSMB Star.gif]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:InvincibleMarioNSMB.png]]<br>[[Invincible Mario]]
|style="background:white"|[[File:NSMB Invincible Luigi.png]]<br>[[Invincible Mario|Invincible Luigi]]
|align=left|Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|-
|style="background:white"|[[File:MegaMushroomNSMB.png]]<br>[[Mega Mushroom]]
|style="background:white"|[[File:MegaMarioNSMB.png]]<br>[[Mega Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Mega Luigi.png]]<br>[[Mega Mario|Mega Luigi]]
|align=left|Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi, respectively.
|-
|style="background:white"|[[File:NSMBMiniMushroom.png]]<br>[[Mini Mushroom]]
|style="background:white"|[[File:MiniMarioNSMB.png]]<br>[[Mini Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Mini Luigi.png]]<br>[[Mini Mario|Mini Luigi]]
|align=left|Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi, respectively.
|-
|style="background:white"|[[File:NSMB Blue Shell.png]]<br>[[Blue Shell]]
|style="background:white"|[[File:ShellMarioNSMB.png]]<br>[[Shell Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Shell Luigi.png]]<br>[[Shell Mario|Shell Luigi]]
|align=left|Turns Mario or Luigi into [[Shell Mario]] or Shell Luigi, respectively.
|}
===Objects from NSMB===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|-
|style="background:white"|[[File:QuestionMarkBlockNSMB.png]]
|[[? Block]]
|align=left|Gives Mario or Luigi a coin or an item. '''(inc. [[Coin Block]] and [[Hidden Block]])'''
|-
|[[File:NSMB Asset Sprite Question Block (Silk).png]]
|? Block (silk)
|align=left|TBW
|-
|style="background:white"|[[File:Brick NSMB sprite.png]]
|[[Brick Block|Brick]]
|align=left|When broken, this block releases a coin or an item.
|-
|style="background:white"|[[File:NewDonutLifts.png]]
|[[Donut Block]]
|align=left|Falls if stood on too long.
|-
|style="background:white"|[[File:NSMB Asset Sprite Dotted-Line Block.png]] [[File:NSMB Asset Sprite Red Block.png]]
|[[Dotted-Line Block]]
|align=left|TBW
|-
|style="background:white"|[[File:Platform Blocks NSMB.png]]
|[[Face block (platform)|Face block]]
|align=left|Becomes a taller stack every time they are hit.
|-
|style="background:white"|[[File:NSMB Asset Sprite Flying Question Block.png]]
|[[Flying ? Block]]
|align=left|? Blocks that fly around levels and give a coin or an item.
|-
|style="background:white"|[[File:NSMB Flying Block.png]]
|[[Red Winged ? Block]]
|align=left|The red ones fly between levels on the map and give better items when hit.
|-
|style="background:white"|[[File:NSMB Rouletteblock.gif]]
|[[Roulette Block]]
|align=left|Gives a random item to Mario or Luigi.
|-
|style="background:white"|[[File:NSMB Asset Sprite Snake Block.png]]
|[[Snake Block]]
|align=left|Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|-
|style="background:white"|[[File:SpikedQBlockNSMB.png]]
|[[Spiked ? Block]]
|align=left|Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|-
|style="background:white"|[[File:SpinBlockNSMB.png]]
|[[Spin Block (New Super Mario Bros.)|Spin Block]]
|align=left|Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|-
|style="background:white"|[[File:NSMB Asset Sprite Stone Block.png]]
|[[Stone Block]]
|align=left|Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, [[Mega Mario]], or Mega Luigi.
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|-
|style="background:white"|[[File:NSMBDS Exclamation Switch.png]]
|[[! Switch]]
|align=left|Turns [[Dotted-Line Block]]s into solid [[Red Block]]s when pushed.
|-
|style="background:white"|[[File:QuestionSwitchNSMB.png]]
|[[? Switch]]
|align=left|Changes something in the level when pushed.
|-
|style="background:white"|[[File:NsmbManholeLid2.png|25x25px]]
|[[Manhole]]
|align=left|A lid that prevents access. The only way to enter is to Ground-Pound.
|-
|style="background:white"|[[File:PSwitchNSMB.png]]
|[[P Switch]]
|align=left|Switches the positions of coins and bricks and spawns Blue Coins.
|-
|style="background:white"|[[File:Red Ring NSMB.png]]
|[[Red Ring]]
|align=left|Makes 8 [[Red Coins]] appear for a limited time.
|-
|style="background:white"|[[File:NSMB Asset Sprite Red-and-yellow Block.png]]
|[[Red-and-yellow block]]<ref>p. 109</ref>
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Skullswitch.png]]
|[[Skull switch]]
|align=left|Immediately defeats [[Bowser]] when pressed.
|-
!colspan=3 style="background:#FF7733"|Pipes
|-
|style="background:white"|[[File:NSMB Asset Sprite Corked Pipe.png]]
|[[Cork]]<ref>Louey</ref>
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Pipe current.png|100x100px]]
|[[Jet Pipe]]
|align=left|Currents that push the player.
|-
|style="background:white"|[[File:Warp PipeNSMB.png]]
|[[Warp Pipe|Pipe]]
|align=left|Can often be entered to warp elsewhere. '''(inc. [[Pipe Cannon]])'''
|-
|style="background:white"|[[File:MiniWarpPipe NSMB.png]]
|[[Small pipe]]
|align=left|Can only be entered by [[Mini Mario]] and Mini Luigi.
|-
!colspan=3 style="background:#FF7733"|Climbabale objects
|-
|style="background:white"|[[File:NSMB fence.png]]
|[[Chain-Link]]
|align=left|A large fence that can be climbed on. [[Climbing Koopa]]s can often be found climbing on them.
|-
|style="background:white"|[[File:NSMB Screenshot Cliff.png]]
|Cliff
|align=left|TBW
|-
|style="background:white"|[[File:NsmbFlipPanel.png]]
|[[Flip Panel (Chain-Link)|Flip Panel]]
|align=left|Sections of Chain-Links that can be punched to flip to the other side.
|-
|style="background:white"|[[File:NSMB Asset Sprite Big Flip Panel.png|100x100px]]
|Flip Panel (big)
|align=left|TBW
|-
|style="background:white"|[[File:NsmbPole.png|100x100px]]
|[[Pole]]
|align=left|A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|-
|style="background:white"|[[File:NsmbTightrope.png]]
|Pole<ref>p. 84</ref> (moving)
|align=left|Yellow, striped ropes that move in a continuous pattern on [[Track]]s. They can be grabbed by the player and swung back and forth with momentum.
|-
|style="background:white"|[[File:NSMB Asset Sprite Rope.png]]
|[[Rope]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Strung Rope.png|100x100px]]
|Rope (strung)
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Rope.png]]
|Rope (untied)
|align=left|TBW
|-
|style="background:white"|[[File:Bean Stalk NSMB.png]]
|[[Vine]]
|align=left|Can be climbed, sometimes leading to bonuses. '''(inc. [[Vine Block]])'''
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Vine.png|100x100px]]
|Vine (hanging)
|align=left|TBW
|-
!colspan=3 style="background:#FF7733"|Doorways
|-
|style="background:white"|[[File:BowserBossDoorNSMB.png]]
|Boss door
|align=left|TBW
|-
|style="background:white"|[[File:Castle Door.png]]
|Castle door
|align=left|TBW
|-
|style="background:white"|[[File:DoorNSMB.png]]
|[[Warp Door|Door]]
|align=left|TBW
|-
!colspan=3 style="background:#FF7733"|Platforms
|-
|style="background:white"|[[File:NSMB Asset Sprite Barrel.png]]
|[[Barrel]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB conveyor belt.png]]
|[[Conveyor Belt]]
|align=left|Quickly moves anything on them.
|-
|style="background:white"|[[File:NSMB Asset Sprite Drawbridge.png|100x100px]]
|[[Drawbridge]]<ref>p. 58</ref>
|align=left|Two yellow platforms that opens and closes.
|-
|style="background:white"|[[File:NSMB Asset Sprite Flatbed Ferry.png|100x100px]]
|[[Lift|Flatbed Ferry]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Floating Platform.png|100x100px]]
|[[Floating platform]]<ref>p. 93</ref>
|align=left|TBW
|-
|style="background:white"|[[File:NsmbFloor.png]]
|[[Floor (Mario Bros.)]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Screenshot Gelatin.png]]
|[[Jelly|Gelatin]]
|align=left|Encapsulates terrain and coins. Can be ground-pounded.
|-
|style="background:white"|[[File:NSMB Asset Sprite Green Platform.png]]
|[[Green platform]]<ref>p. 60</ref>
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Platform.png|100x100px]]
|[[Hanging platform]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Ghost Lift.png|100x100px]]
|[[Haunted Lift]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Ghost Staircase.png|100x100px]]
|[[Haunted Stairs]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Turn Lift.png]]
|[[Hinged device]]<ref>p. 56</ref>
|align=left|A striped platform that flips the player to the other side of a wall when stepped on.
|-
|style="background:white"|[[File:NSMBPlatform.png]]
|[[Lift]]
|align=left|Floating, moving platforms. '''(inc. Flatbed Ferry)'''
|-
|style="background:white"|[[File:NSMB Asset Sprite Log.png]]
|Log
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Moving Mushroom.png]]
|[[Moving Mushroom]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Red Thin Mushroom Platform.png]]
|[[Mushroom Platform]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Mushroom Trampoline.png]]
|[[Mushroom Trampoline]]
|align=left|TBW
|-
|style="background:white"|[[File:NsmbPaddlePlatform.png]]
|[[Paddle Platform|Paddle wheel]]
|align=left|A paddle wheel-like device made of four small Lifts that move in a wheel on tracks.
|-
|style="background:white"|[[File:NSMB Asset Sprite Big Paddle Platform.png|100x100px]]
|Paddle wheel (big)
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Rolling Log.png|100x100px]]
|[[Rolling log]]
|align=left|TBW
|-
|style="background:white"|[[File:NsmbRotatingPlatform.png]]
|[[Rotating platform]]<ref name=loue35>p. 35</ref>
|align=left|Platforms that rotate in a 90 degree axis. It comes in three different shapes: a triangle, a square, and a rectangle.
|-
|style="background:white"|[[File:NSMB W2-Castle.png|100x100px]]
|[[Sand Dune]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Scale Lift.png|100x100px]]
|[[Scale Lift]]
|align=left|TBW
|-
|style="background:white"|[[File:NsmbSeesaw.png|100x100px]]
|[[Seesaw]]
|align=left|A long platform that tilts left or right depending on where the player walks.
|-
|style="background:white"|[[File:NSMB Asset Sprite Seesaw Shroom.png]]
|[[Seesaw Shroom]]
|align=left|TBW
|-
|style="background:white"|[[File:Red Updown Mushroom sprite NSMB.png|50x50px]][[File:Yellow Updown Mushroom sprite NSMB.png|50x50px]]
|[[Sinking and Rising Mushrooms]]
|align=left|Mushroom Platforms that act as elevators.
|-
|style="background:white"|[[File:NSMB Asset Sprite Stretch Shroom.png]]
|[[Stretch Shroom]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Swing.png|100x100px]]
|[[Swing]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMB Asset Sprite Unstable Mushroom.png|100x100px]]
|[[Unstable mushroom]]
|align=left|TBW
|-
|style="background:white"|[[File:NSMBDS WallJumpPlatform.png|100x100px]]
|[[Bell-shaped contraption]]<ref name=loue35/>
|align=left|Golden blocks in the shape of an "n" that activate once the player wall jumps.
|-
|style="background:white"|[[File:NSMB Jelly.png]]
|[[Rippling Floor]]
|align=left|Ground that moves in waves.
|-
|style="background:white"|[[File:NSMB Asset Sprite Wobble Rock.png]]
|[[Wobble Rock]]
|align=left|TBW
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|style="background:white"|[[File:NSMBDS Bumper Sprite.png]]
|[[Bumper (Super Mario series)|Bumper]]
|align=left|Giant bubbles that bounce the player away.
|-
|style="background:white"|[[File:NsmbFlipper.png]]
|[[Flipper]]
|align=left|Wooden gates with red arrows, indicating which way they open to.
|-
|style="background:white"|[[File:NSMB Flagpole.png|100x100px]]
|[[Goal Pole]]
|align=left|A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|-
|style="background:white"|[[File:NsmbGoalPoleSecret.png|100x100px]]
|[[Goal Pole (secret)]]
|align=left|Similar to Goal Poles, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
|-
|style="background:white"|[[File:Midway Point.PNG]]
|[[Checkpoint Flag|Midway point]]
|align=left|Marks each stage's checkpoint.
|-
|style="background:white"|[[File:NSMB Phantom Hand Screenshot.png]]
|[[Phantom Hand]]
|align=left|Harmless, floating hands that point to secrets.
|-
|style="background:white"|[[File:No image.png|25x25px]]
|[[Tornado]]
|align=left|TBW
|}
==NSMBW==
===Playable characters from NSMBW===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|style="background:white"|[[File:NSMBW Mario Jumping Artwork.png|100x100px]]<br>[[Mario]]
|align=left|Mario returns from his appearance in ''[[New Super Mario Bros.]]'' as the game's main protagonist, with his goal being to save [[Princess Peach]] from [[Bowser]]'s clutches. He is the default playable character, and is the only playable character in story mode.
|-
|style="background:white"|[[File:NSMBW Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|align=left|Luigi, Mario's brother, also returns from his appearance in ''New Super Mario Bros.'' as a playable character in this game, however, he can played only in multiplayer and [[Super Guide]].
|-
|style="background:white"|[[File:NSMBW Yellow Toad Artwork.png|100x100px]] [[File:NSMBW Blue Toad Main Artwork.png|100x100px]]<br>[[Yellow Toad and Blue Toad]]
|align=left|[[Toad (species)|Toad]]s make their second playable role in the [[Super Mario (series)|''Super Mario'' series]] (the first being [[Toad]] in ''[[Super Mario Bros. 2]]'') as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer.
|}
===Yoshis from NSMBW===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% colspan=2|Name
!rowspan=3|Description
|-style="color:white;background:red"
!width=12%|{{Chart icon|NSMBW-Mario}}
!width=12%|{{Chart icon|NSMBW-Luigi}}
|-style="color:white;background:red"
!width=12%|{{Chart icon|NSMBW-ToadY}}
!width=12%|{{Chart icon|NSMBW-ToadB}}
|-
|style="background:white"|[[File:NSMBW Mario and Yoshi Jumping Artwork.png|100x100px]]<br>[[Yoshi]]
|style="background:white"|[[File:Luigi and Yellow Yoshi NSMBWii artwork.png|100x100px]]<br>[[Yoshi (species)|Yellow Yoshi]]
|align=left rowspan=2|It is possible to ride on [[Yoshi (species)|Yoshi]] as well. In addition to his usual ability to consume most enemies, he can retain many different objects in the game in his mouth, including [[hammer]]s, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his [[Flutter Jump]], a move first introduced in ''[[Super Mario World 2: Yoshi's Island]]''. Similar to in ''[[Super Mario World]]'', Yoshi can eat five [[apple]]s in a course to produce an [[Yoshi's Egg|egg]] with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as [[Spiny|Spinies]] and [[Piranha Plant]]s as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis.
A species of [[dinosaur]]-like creatures that make their return to the [[Super Mario (series)|''Super Mario'' series]] in this game, and allow Mario and company to ride on them in a couple of [[level]]s. They can eat most things such as enemies and [[Fruit (Yoshi food)|fruit]]s, and can [[Flutter Jump]]. Green Yoshi is the default Yoshi color in single player, while Yellow, Light Blue, and Pink Yoshi are exclusive to multiplayer.
|-
|style="background:white"|[[File:YellowToadLightBlueYoshi.jpg|100x100px]]<br>[[Yoshi (species)|Light Blue Yoshi]]
|style="background:white"|[[File:NSMBW Blue Toad and Pink Yoshi Artwork.png|100x100px]]<br>[[Yoshi (species)|Pink Yoshi]]
|}
===Non-playable characters from NSMBW===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:NSMBW Peach Artwork.png|100x100px]]<br>[[Princess Peach]]
|align=left|Princess Peach retains her role from ''New Super Mario Bros.'' as being the damsel in distress. She was celebrating her birthday when Bowser Jr. and the Koopalings suddenly emerge from a birthday cake and kidnap her, forcing Mario and company to rescue her.
|TBD
|-
|style="background:white"|[[File:NSMBW Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=left|Allies that replace [[Toadsworth]] in this game and help the main protagonists throughout the story mode by hosting [[minigame]]s in [[Toad House]]s for players to collect [[extra life|extra live]]s and [[power-up]]s. They can also be rescued in levels and [[Enemy Course]]s for the same rewards.
|TBD
|-
|style="background:white"|[[File:NSMBW Asset Model Jumbo Ray.png|100x100px]]<br>[[Jumbo Ray]]
|align=left|Harmless, large green variants of [[manta]]s that [[fly]] through the air in large arcs, allowing players to stand on them as long as they remain on-screen.
|TBD
|}
===Enemies from NSMBW===
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. Wii" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=144–46|isbn=4-091065-69-4}}</ref> and Mario Portal Game Archive.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|title=New Super Mario Bros. Wii|url=nintendo.com/jp/character/mario/en/history/new_smb_wii/index.html|publisher=Mario Portal Game Archive|date=2023|accessdate=14 Aug. 2024}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The Mega Deep-Cheep is lumped with its smaller counterpart in both sources, but it is recognized as distinct in the original ''New Super Mario Bros.'' and this is followed suit here.
The displayed English names appear in the [[Prima Games]] guidebook,<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|date=2009|isbn=978-0-3074-6767-6}}</ref> the [[List of New Super Mario Bros. Wii trading cards|EnterPlay trading cards]], and officially-licensed sources published before ''New Super Mario Bros. Wii''. Several localization choices made are deviated from here: Fishbones are referred to as "Wet Bones" in the guidebook, Sledge Bros are erroneously referred to as "[[Sumo Bro]]s," and all large-bodied Bullet Bills are referred to as "King Bills." Mechakoopas are referred to as "Windup Koopas" in the guidebook but are recognized under their original name on their trading card and this is followed in paratexts for succeeding games. Several enemies wholly new to the franchise did not have names published at the time of the game's release and are incorporated here in retrospect. These are Hefty Goomba, Scaredy Rat, Bull's-Eye Banzai, and Big Fuzzy.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2 |Levels
!rowspan=2|Pts.
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:NSMBW Goomba Artwork.png|100x100px]]<br>[[Goomba]]
|align=left|Common enemies that walk in a single direction, turning when they encounter an obstacle. They can be defeated with a single stomp.
|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|200
|—
|-
|style="background:white"|[[File:MSSParagomba.PNG|100x100px]]<br>[[Paragoomba]]
|align=left|Winged Goombas that hop as they walk and are capable of turning around to pursue the player. They turn into regular Goombas when stomped.
|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]]
|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Hefty Goomba.png|100x100px]]<br>[[Hefty Goomba]]
|align=left|A large, slow-moving Goomba that is the middling size of a Goomba, being smaller than a Giant Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|{{world|1|balloon}}
|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBW Giant Goomba Render.png|100x100px]]<br>[[Big Goomba|Giant Goomba]]
|align=left|Large, slow-moving Goombas that split into two Hefty Goombas once stomped on.
|colspan=2|{{world|1|balloon}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|align=left|Small Goombas that attach themselves to the player, weighing them down until they either perform a [[Spin Jump]] or walk for a few seconds. They hop about erratically and can turn to pursue the player.
|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]]
|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]]
|200
|—
|-
|style="background:white"|[[File:Pricklygoomba.png|100x100px]]<br>[[Prickly Goomba]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], upon which it jumps out and turns into a regular Goomba.
|colspan=2|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMB Green Koopa Troopa Artwork.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|align=left|Turtle enemies that that walk in a single direction, turning when they encounter an obstacle. They temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. Green Koopa Troopas walk off ledges.
|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Koopa Troopa (Red) 1.png|100x100px]]<br>Koopa Troopa (Red)
|align=left|Red Koopa Troopas turn around.
|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Koopa Paratroopa (Green).png|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|align=left|Winged Koopa Troopas that either jump forward in high arcs or fly up and down or side to side in the air. They turn into regular Koopa Troopas when stomped.
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]
|200
|—
|-
|style="background:white"|[[File:Paratroopa NSMB artwork.png|100x100px]]<br>Koopa Paratroopa (Red)
|align=left|TBW
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|align=left|Koopa Troopas that move either horizontally or vertically along [[Chain-Link|fences]], climbing to the other side once they reach an edge. They can be defeated by punching them from the opposite side of the fence they are climbing.
|colspan=2|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Skeletal Koopa Troopas that briefly collapse when attacked before reassembling themselves. They turn at ledges, like Red Koopa Troopas.
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Dry Bones Model.png|100x100px]]<br>[[Big Dry Bones]]
|align=left|Large variants of Dry Bones that are momentarily stunned when jumped on. They can be forced to collapse with a Ground Pound.
|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Enemies that throw hammers in arcs at the player and periodically jump between platforms.
|colspan=2|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]]
|1000
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Boomerang Bro.png|100x100px]]<br>[[Boomerang Bro]]
|align=left|Hammer Bro relatives that use damaging boomerangs, which return to them after being thrown.
|colspan=2|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]]
|1000
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Fire Bro.png|100x100px]]<br>[[Fire Bro]]
|align=left|Hammer Bro relatives that throw fireballs which bounce along the ground.
|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]]
|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]]
|1000
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Ice Bro.png|100x100px]]<br>[[Ice Bro]]
|align=left|Hammer Bro relatives that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|{{world|3|balloon}}
|1000
|{{chart icon|new}}
|-
|style="background:white"|[[File:SledgebrosNSMBW.png|100x100px]]<br>[[Sledge Bro]]
|align=left|Hammer Bro relatives that throw large hammers in arcs. They can also stun the player by generating earthquakes when they jump.
|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]]
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Lakitu Artwork.jpg|100x100px]]<br>[[Lakitu]]
|align=left|Cloud-riding enemies that throw Spiny Eggs at the player, stopping when there are four Spinies on-screen at once. If a player defeats a Lakitu, they can ride on its cloud until it disappears. Lakitus contained within [[square cloud]]s throw coins for a short period of time before moving off screen.
|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]]
|{{world|7|balloon}}
|1000
|—
|-
|style="background:white"|[[File:Spiny Egg NSMBW.png|100x100px]]<br>[[Spiny Egg]]
|align=left|TBW
|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]]
|{{world|7|balloon}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Spiny Artwork.png|100x100px]]<br>[[Spiny]]
|align=left|Turtles with spiny shells that prevent the player from jumping on them. Some hatch from Spiny Eggs thrown by Lakitus. Like Buzzy Beetles, some are also found walking on ceilings and can drop down to attack the player when approached. These upside-down individuals can be stomped and used like other shells.
|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:Spike Top.png|100x100px]]<br>[[Spike Top]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. They can slowly climb around blocks and rock formations.
|colspan=2|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]]
|200
|—
|-
|style="background:white"|[[File:NSMBDS Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Shelled enemies that can be kicked, picked up, or thrown after being jumped on, and are impervious to fireballs. Some walk on ceilings and drop down to attack the player when approached.
|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|align=left|A winged Buzzy Beetle that ascends when used as a platform and descends back to its original position when not ridden. They appear flying at various speeds. Jumping on eight Heavy Para-Beetles or Para-Beetles consecutively without touching the ground will cause a 1-Up Mushroom to fall from the sky.
|colspan=2|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|{{chart icon|cross}}
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|align=left|A Para-Beetle that descends when used as a platform and ascends back to its original position when not ridden. Jumping on eight Heavy Para-Beetles or Para-Beetles consecutively without touching the ground will cause a 1-Up Mushroom to fall from the sky.
|colspan=2|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|{{chart icon|cross}}
|{{chart icon|new}}
|-
|style="background:white"|[[File:Spike NSMBW Artwork.png|100x100px]]<br>[[Spike]]
|align=left|Stationary green turtles that periodically pull spiked balls out of their mouths to throw at the player, which roll downwards from the ledges upon which they stand.
|colspan=2|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|200
|—
|-
|style="background:white"|[[File:NSMBWStone Spike.png|100x100px]]<br>[[Stone Spike]]
|align=left|A stationary Spike that throws stone rocks downwards periodically.
|[[World 6-1 (New Super Mario Bros. Wii)|World 6-1]]
|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBW Piranha Plant Artwork.png|100x100px]]<br>[[Piranha Plant]]
|align=left|Plants that either move in and out of Warp Pipes or lunge at the player from the ground. Warp-Pipe-dwelling Piranha Plant do not emerge if the player is nearby.
|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]]
|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Piranha Plant.png|100x100px]]<br>[[Big Piranha Plant|Super Piranha Plant]]
|align=left|Large variants of Piranha Plant that lunge at the player from the ground.
|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]]
|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Fire Piranha Plant.png|100x100px]]<br>[[Fire Piranha Plant|Venus Fire Trap]]
|align=left|Piranha Plants that aim at the player and shoot a single fireball. Some move in and out of Warp Pipes like normal Piranha Plants and hide when the player is nearby while others are grounded. A single Warp-Pipe-dwelling Venus Fire Trap in [[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] has the ability to shoot three fireballs in a row.
|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]]
|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Fire Piranha Plant 2.png|100x100px]]<br>[[Big Fire Piranha|Piranha Flower]]
|align=left|Large Venus Fire Traps that shoot big fireballs.
|colspan=2|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]]
|200
|—
|-
|style="background:white"|[[File:StalkingPPlantNSMBW.png|100x100px]]<br>[[Stalking Piranha Plant]]
|align=left|A Piranha Plant that paces back and forth and stretches its neck upward periodically.
|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]]
|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBW Asset Model River Piranha Plant.png|100x100px]]<br>[[River Piranha Plant]]
|align=left|A stationary, aquatic Piranha Plant that blows a green spiked seed up and down. They cannot regenerate their spiked ball if it is destroyed.
|colspan=2|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBW Muncher Model.png|100x100px]]<br>[[Muncher]]
|align=left|An invincible black plant that is exclusively found frozen within ice blocks. They can be thawed by fireballs, including those of other enemies.
|colspan=2|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]]
|{{chart icon|cross}}
|—
|-
|style="background:white"|[[File:NSMBDS Cheep Cheep Artwork.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Slow-moving fish that are either found swimming endlessly forward or back and forth. In [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]], they constantly jump from the water to attack player, leaving them vulnerable to being stomped.
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep|Mega Cheep-Cheep]]
|align=left|Big Cheep Cheeps that are either found swimming endlessly forward or back and forth, like their smaller counterparts.
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Deep Cheep.png|100x100px]]<br>[[Deep Cheep|Deep-Cheep]]
|align=left|Fish that endlessly swim forward in a sine-wave-like pattern. They briefly give chase when approached, though stop once they move past the player.
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Big Deep Cheep.png|100x100px]]<br>[[Big Deep Cheep|Mega Deep-Cheep]]
|align=left|Big Deep-Cheeps that retain the chasing behavior of their smaller counterparts.
|colspan=2|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Eep Cheep.png|100x100px]]<br>[[Eep Cheep]]
|align=left|A Cheep Cheep that swims endlessly forward in a school with other Eep Cheeps and swims out of the way of approaching players.
|colspan=2|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBW Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=left|Fish that are normally found swimming back and forth, but speed up to chase the player when approached. They can only be frozen temporarily, after which they will gain an angry expression.
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp|Cheep-Chomp]]
|align=left|A large fish that, once approached, begins pursuing the player indefinitely, periodically lunging at the player in an attempt to eat them. When defeated, it drops three 1-Up Mushrooms.
|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Artwork Porcupuffer.png|100x100px]]<br>[[Porcupuffer]]
|align=left|An aggressive fish that moves along the surface of water bodies, following the player's horizontal position and occasionally leaping from the water to attack.
|{{world|4|balloon}}
|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Fish Bone.png|100x100px]]<br>[[Fish Bone|Wet Bones]]
|align=left|Skeletal fish that swim back and forth, charging towards the player when approached. Their eyes faintly glow in the dark.
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Clampy Artwork.png|100x100px]]<br>[[Clampy]]
|align=left|Clams that open and close their mouths, which sometimes contain items. If a Clampy closes its mouth on the player, they take damage. If placed above a solid surface, they will sink.
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 4-1 (New Super Mario Bros. Wii)|World 4-1]]
|{{chart icon|cross}}
|—
|-
|style="background:white"|[[File:NSMBW Artwork Urchin.png|100x100px]]<br>[[Urchin]]
|align=left|Aquatic enemies that either float motionlessly or move back and forth in the water. They can only be frozen temporarily, after which they will sink, blocking [[current]]s they fall on top of.
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|align=left|A gigantic [[Urchin]] that either floats motionlessly or moves back and forth in the water. It can be defeated only with a Star.
|[[World 4-1 (New Super Mario Bros. Wii)|World 4-1]]
|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBW Artwork Thwomp.png|100x100px]]<br>[[Thwomp]]
|align=left|Large rocks that fall when the player gets close before returning to their original position.
|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:SuperThwomp NSMBW.png|100x100px]]<br>[[Big Thwomp]]
|align=left|Large Thwomps that can break through stone tiles.
|colspan=2|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|align=left|Flames that jump in a high arc, chasing the player across Semisolid Platforms. They temporarily enlarge after every few hops.
|colspan=2|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Artwork Pokey.png|100x100px]]<br>[[Pokey]]
|align=left|Cactus enemies that slide back and forth at varying speeds, becoming slower the taller they get. They are normally defeated when their head segment is destroyed.
|colspan=2|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|align=left|Flying black spheres that chase the player. They carry four fireballs in tow, which they periodically spit at the player. Once they run out of fireballs, they begin to glow and pursue the player with increased speed before exploding.
|[[World 2-6 (New Super Mario Bros. Wii)|World 2-6]]
|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Fireballs that jump out of lava at regular intervals. They are vulnerable to Ice Balls, like other fire-based enemies.
|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Cooligan Model.png|100x100px]]<br>[[Cooligan]]
|align=left|A penguin enemy that slides on ice and snow and slows down when stomped, requiring another stomp to defeat. It continues to slide when frozen, allowing it to be used as a moving platform.
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:BulletBillWii.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Bullets that fly straight forward, moving out of the way when they make contact with one another. They are shot from Bill Blasters and Bill Blaster Turrets or appear from the edges of the screen.
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|align=left|Bullet Bills that target the player after being shot.
|colspan=2|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Banzai Bill.png|100x100px]]<br>[[Banzai Bill]]
|align=left|Large Bullet Bills that fly straight forward, defeating regular Bullet Bills in their path. They are always found being shot from Banzai Bill Cannons.
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Bull's-Eye Banzai.png|100x100px]]<br>[[Bull's-Eye Banzai]]
|align=left|Banzai Bills that endlessly rise from the bottom of the screen and home in on the player’s vertical position before continuing forward once they reach the designated height.
|colspan=2|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBW King Bill Render.png|100x100px]]<br>[[King Bill]]
|align=left|An enormous, invincible Bullet Bill that charges from the edges of the screen, destroying blocks in its path.
|colspan=2|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBW Boo Artwork.png|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow the player when their back is turned, but hide their faces when they look at them. They can only be defeated with a Star. They normally cannot be seen in the dark, though they produce a glowing trail when pursuing the player. In {{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}, [[Boo Buddies|some Boos]] swirl together in circles. These ones do not shield their eyes when faced, and can be defeated with a [[Drill Spin]].
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Boo.png|100x100px]]<br>[[Big Boo]]
|align=left|Large Boos that retain the same behavior and properties as their smaller counterparts. Their large size allows them to obscure objects placed behind them.
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Amp.png|100x100px]]<br>[[Amp]]
|align=left|Stationary, electric balls that shock the player upon contact.
|colspan=2|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:Bob-omb - Mario Kart Wii.png|100x100px]]<br>[[Bob-omb]]
|align=left|Bombs that ignite if they are jumped on or come into contact with fireballs, then explode shortly after. When ignited, they can be picked up and thrown to defeat other enemies. Some are found being shot from [[cannon]]s while other are found locked in ice and require nearby explosions to detonate.
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Parabomb.png|100x100px]]<br>[[Parabomb]]
|align=left|Parachuting Bob-ombs that descend from the sky, transforming into normal Bob-ombs once they land.
|colspan=2|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Huckit Crab.png|100x100px]]<br>[[Huckit Crab]]
|align=left|A crab that throws sand balls on loop, jumping backwards every time it does so. These balls can be jumped on and used as a temporary platform.
|colspan=2|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Blooper.png|100x100px]]<br>[[Blooper]]
|align=left|Squid-like enemies that move in an erratic pattern and follow the player. They are often found concealed behind foreground elements, emerging once the player draws near.
|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Blooper Nanny.png|100x100px]]<br>[[Blooper Nanny]]
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them. They normally chase the player like an ordinary Blooper, though they will occasionally pause and deploy their Blooper Babies before spawning a new set.
|colspan=2|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
|200
|—
|-
|style="background:white"|[[File:LilMouserNSMBW.png|100x100px]]<br>[[Scaredy Rat]]
|align=left|An enemy that walks forward in a group. When one of the rats is jumped on, the rest panic and run around, calming back down once they encounter a calm rat.
|colspan=2|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NewMechaKoopa.jpg|100x100px]]<br>[[Mechakoopa]]
|align=left|A mechanical version of Bowser found in Airship levels. After stomping on it, it becomes stunned and can be picked up and thrown to defeat other enemies before it wakes up.
|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Artwork Wiggler.png|100x100px]]<br>[[Wiggler]]
|align=left|Caterpillars that become agitated and move faster after being jumped on.
|colspan=2|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|200
|—
|-
|style="background:white"|[[File:MegaWiggler.png|100x100px]]<br>[[Big Wiggler]]
|align=left|Large variants of Wigglers that can traverse [[poison (obstacle)|poison]] and defeat enemies they run into. They do not become agitated when stomped and can be bounced off of like a [[trampoline|spring]].
|colspan=2|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|{{chart icon|cross}}
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Swoop.png|100x100px]]<br>[[Swoop]]
|align=left|Bats that hang onto the ceiling, then swoop towards the player when approached. In [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]] they have eyes that glow in the dark.
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Bramball Render.png|100x100px]]<br>[[Bramball]]
|align=left|A forest enemy that lurches between available platforms. It is mostly covered in spikes, with the head being the only safe part to jump on. It can also be forced to move if jumped into from below. Fast-moving individuals appear at the end of their respective level.
|colspan=2|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Monty Mole Super Sluggers.png|100x100px]]<br>[[Monty Mole]]
|align=left|A mole that pops out of the ground and gives chase, bouncing off of other moles they come in contact with.
|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Rocky Wrench Artwork.png|100x100px]]<br>[[Rocky Wrench]]
|align=left|Monty Moles that periodically pop out of holes in Airships to throw damaging wrenches at the player.
|colspan=2|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Chain Chomp Artwork.png|100x100px]]<br>[[Chain Chomp]]
|align=left|Enemies tied to posts that lunge at players at regular intervals. If their post is ground pounded three times, they are set free and can be used to break through blocks.
|colspan=2|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|align=left|This Chain Chomp was enlarged by the [[Kamek|Magikoopa]] before the second boss battle with him. It is fastened to a chariot that holds Iggy and is screwed to a track. The Big Chain Chomp lunges at Mario during the boss battle and drags Iggy with it. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly. Defeating the Koopaling causes the Big Chain Chomp to revert to its original size before disappearing.
|colspan=2|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Fuzzy 2.png|100x100px]]<br>[[Fuzzy]]
|align=left|Enemies that follow tracks and hurt players upon contact. If they fall off a track, they will twirl in the air.
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]
|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Fuzzy 1.png|100x100px]]<br>[[Big Fuzzy]]
|align=left|A large Fuzzy that follows tracks and hurts players upon contact, like its smaller counterpart.
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]
|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBW Asset Model Broozer.png|100x100px]]<br>[[Broozer]]
|align=left|A boxing ghoul-like monster that clumsily charges towards the player's horizontal position, breaking through blocks in its path. The player can defeat it by jumping on it three times, or by hitting it with a fireball. It functions similarly to [[Chargin' Chuck]]s in Super Mario World.
|colspan=2|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|200
|—
|-
|style="background:white"|[[File:CrowberModelNSMBWII.png|100x100px]]<br>[[Crowber]]
|align=left|Birds that circle above the player before swooping down to attack and leaving the screen.
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]]
|200
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Foo.png|100x100px]]<br>[[Foo]]
|align=left|A cloud enemy that blows temporary fog in order to obscure the player's view.
|colspan=2|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBW Bulber Model.png|100x100px]]<br>[[Bulber]]
|align=left|An aquatic enemy with a glowing esca that illuminates the [[dark]] immediately surrounding it. It swims forward endlessly.
|colspan=2|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Jellybeam.png|100x100px]]<br>[[Jellybeam]]
|align=left|An aquatic enemy that produces a beam of light that illuminates the dark below it. They periodically descend and widen their light beams, speeding up when the player approaches.
|colspan=2|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|200
|{{chart icon|new}}
|}
===Obstacles from NSMBW===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Galaxies
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:Banzai Bill Blaster NSMBW.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:Skull Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:Multi Bill Blaster NSMBU Sprite.png|100x100px]]<br>[[Bill Blaster Turret]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Fire Breath|Bowser's Flames]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:Rocketengine.png|100x100px]]<br>[[Burner]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW Bob-omb Cannon Render.png|100x100px]]<br>[[Cannon]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW Mariocar.png|100x100px]]<br>[[Electric Current]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:FireBarNSMBW.png|100x100px]]<br>[[Fire Bar]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:Ghost house stand.png|100x100px]]<br>[[Ghost Vase]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW World 8-A Giant Cannonball.png|100x100px]]<br>[[Giant cannon]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Giant Skewer]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:Giant spike ball.png|100x100px]]<br>[[Giant Spiked Ball]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:Mega icicle.png|100x100px]]<br>[[Huge Icicle]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:IceSpikeLongNSMBW.png|100x100px]]<br>[[Icicle]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW World 1-C Screenshot.png|100x100px]]<br>[[Lava]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:LavaGeyserNSMBW.png|100x100px]]<br>[[Lava Geyser]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW World 5-3 Screenshot.png|100x100px]]<br>[[Poison (obstacle)|Poison]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW World 8-1 Level Preview Icon.png|100x100px]]<br>[[Poison fog]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW 4-Way Cannon Sprite.png|100x100px]]<br>[[Quartet-cannon]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW World 2-5 Screenshot.png|100x100px]]<br>[[Quicksand]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Rotating Burner]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW World 2-1 Screenshot.png|100x100px]]<br>[[Sand Geyser]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW World 2-4 Screenshot.png|100x100px]]<br>[[Sandstorm]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:Pillar NSMBW.png|100x100px]]<br>[[Skewer]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW Larry Fireball.png|100x100px]]<br>[[Spell]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW Spike Ball Artwork.png|100x100px]]<br>[[Spike Ball]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:Spike down.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:Chainball up.png|100x100px]]<br>[[Spinner]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBW Volcanic Debris Sprite.png|100x100px]]<br>[[Volcanic debris]]
|align=left|TBW
|TBD
|TBD
|}
===Bosses from NSMBW===
The [[Koopalings]] return to the [[Super Mario (series)|''Super Mario'' series]] as the main antagonists in this game. They are fought in all of the [[Tower]] and [[Castle]] levels, with their [[magic wand]]s being their main way of attack, and utilizing obstacles.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
!colspan=4 style="background:#FF7733"|The Koopalings
|-
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry Koopa]]
|align=left|The player needs to jump on Larry three times while dodging his magic blasts. In the second fight, he is on rising platforms that make it harder to gauge jumping.
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|-
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy Koopa]]
|align=left|The player needs to jump on Roy three times while jumping to avoid getting stunned. In the second fight, he hides in pipes.
|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|-
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy Koopa]]
|align=left|The player needs to dodge Lemmy's balls and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player has to jump higher.
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy O. Koopa]]
|align=left|The player needs to jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up.
|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|-
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy Koopa]]
|align=left|The player needs to jump on Iggy three times while dodging his fast magic blasts. The second fight is very different—a [[Big Chain Chomp]] pulls Iggy on a chariot.
|{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}
|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|-
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton Koopa Jr.]]
|align=left|The player needs to jump on Morton three times while dodging the pillars and jumping to avoid getting stunned. In the next fight, Morton causes columns to rise up using a Ground Pound, and the player instantly loses a life if it flattens them.
|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|-
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig von Koopa]]
|align=left|The player should jump on Ludwig three times when he comes down from his flight. In the next fight, there are elevators, making the fight more convoluted. Ludwig is very skilled, using homing magic blasts and multiple magic blasts at the same time.
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|-
!colspan=4 style="background:#FF7733"|Other
|-
|style="background:white"|[[File:NSMBW Bowser Jr Artwork.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. returns from his appearance in ''New Super Mario Bros.'', this time as a secondary antagonist in this game. Instead of fighting on his own, he uses his [[Junior Clown Car|Koopa Clown Car]] in battles. He is the boss of [[Airship]] levels.
|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]'s tower. The player needs to jump on Magikoopa three times while dodging many enemies and magic blasts.
|colspan=2|{{world-link|8|airship|World 8-Tower (New Super Mario Bros. Wii)}}
|-
|style="background:white"|[[File:NSMBW Bowser Artwork.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss, where he is fought in two phases: the first phase is fought in the same manner as the original ''Super Mario Bros.'', and the second is a chase where Bowser is turned into a giant by Magikoopa.
|colspan=2|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|}
===Items from NSMBW===
===Power-ups from NSMBW===
===Objects from NSMBW===
==NSMB2==
===Playable characters from NSMB2===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|style="background:white"|[[File:MarioNSMB2.png|100x100px]]<br>[[Mario]]
|align=left|The main protagonist who sets out to save Princess Peach.
|-
|style="background:white"|[[File:LuigiNSMB2.png|100x100px]]<br>[[Luigi]]
|align=left|The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world-link|6|bowsern2|World 6-Bowser's Castle}}.
|}
===Non-playable characters from NSMB2===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:Peach FS.png|100x100px]]<br>[[Princess Peach]]
|align=left|The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the [[Koopa Clown Car]].
|TBD
|-
|style="background:white"|[[File:NSMBW Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=left|Toad appears in [[Toad House]]s and gives Mario items.
|TBD
|}
===Enemies from NSMB2===
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. 2" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=194–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Weekly Famitsu Editorial Department|date=2012|title=「{{ruby|敵|てき}}キャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』|language=ja|publisher=Famitsu|location=Tokyo|page=26–34|isbn=4-047284-30-0}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Levels
!rowspan=2|Pts.
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Goomba]]
|align=left|Common enemies that can be defeated by jumping on them.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Gold Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba]]
|align=left|Golden Goombas that give extra coins when stomped.
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Goomba Tower]]
|align=left|Stacks of Goombas that must be defeated individually.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|style="background:white"|[[File:Gold Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba Tower]]
|align=left|Stacks of Gold Goombas that must be jumped on one by one.
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Paragoomba NSMB2 Prima.jpg|100x100px]]<br>[[Paragoomba]]
|align=left|Winged Goombas that hop as they walk.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Golden Patakuribo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Paragoomba]]
|align=left|Gold Goombas with wings that jump as they walk.
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Mini Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|style="background:white"|[[File:GoldMiniGoomba-nsmb2-render.png|50x50px]]<br>[[Gold Mini Goomba]]
|align=left|Small Gold Goombas that weigh Mario down.
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Bone Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Bone Goomba]]
|align=left|Goombas with skull helmets, identical to regular Goombas gameplay-wise.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|flower|castlen2|World Flower-Castle}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Green Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>[[Koopa Troopa]] (Green)
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Red Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>Koopa Troopa (Red)
|align=left|Red Koopa Troopas turn around.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Gold Koopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa]]
|align=left|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins.
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Green).jpg|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Red).jpg|100x100px]]<br>Koopa Paratroopa (Red)
|align=left|TBW
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Gold Koopa Paratroopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa Paratroopa]]
|align=left|Koopa Paratroopas that have a trail of coins following them.
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|[[World 5-A (New Super Mario Bros. 2)|World 5-A]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMB2 Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|align=left|Koopa Troopas that climb on both sides of fences.
|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Dry Bones]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|star|castlen2|World Star-Castle}}
|200
|—
|-
|style="background:white"|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Big Dry Bones]]
|align=left|Larger versions of Dry Bones that appear in castle levels.
|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|200
|—
|-
|style="background:white"|[[File:Hammer Bro NSMB2 Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|align=left|Enemies that throw hammers and jump.
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|1000
|—
|-
|style="background:white"|[[File:NSMB2 Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|1000
|—
|-
|style="background:white"|[[File:Fire Bro NSMB2 Prima.jpg|100x100px]]<br>[[Fire Bro]]
|align=left|Hammer Bros that throw fireballs.
|colspan=2|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|1000
|—
|-
|style="background:white"|[[File:Gold Bro NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bro]]
|align=left|A variant of Hammer Bro that throws coins.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|1000
|{{chart icon|new}}
|-
|style="background:white"|[[File:Sledge Bro NSMB2 Prima.jpg|100x100px]]<br>[[Sledge Bro]]
|align=left|Hammer Bro variants that stun Mario after they jump.
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|200
|—
|-
|style="background:white"|[[File:Buzzy Beetle NSMB2 Prima.jpg|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|200
|—
|-
|style="background:white"|[[File:Spike Top NSMB2 Prima.jpg|100x100px]]<br>[[Spike Top]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|200
|—
|-
|style="background:white"|[[File:Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Lakitu]]
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|1000
|—
|-
|style="background:white"|[[File:Gold Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Gold Lakitu]]
|align=left|Lakitus with yellow shells riding in golden clouds, who throw coins.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|1000
|{{chart icon|new}}
|-
|style="background:white"|[[File:Spiny NSMB2 Prima.jpg|100x100px]]<br>[[Spiny]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Spiny Egg NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Egg]]
|align=left|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|align=left|Plants that move in and out of Warp Pipes.
|[[World 1-2 (New Super Mario Bros. 2)|World 1-2]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|style="background:white"|[[File:Gold Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Gold Piranha Plant]]
|align=left|Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air.
|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Big Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Piranha Plant]]
|align=left|Big Piranha Plants that appear outside of pipes, thrashing towards Mario.
|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|200
|—
|-
|style="background:white"|[[File:NSMB2-Gold Big Piranha Plant.png|100x100px]]<br>[[Gold Big Piranha Plant]]
|align=left|A larger variant of [[Gold Piranha Plant]]s.
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that aim at Mario and shoot fireballs.
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|style="background:white"|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Fire Piranha]]
|align=left|Large Venus Fire Traps that shoot big fireballs.
|colspan=2|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|200
|—
|-
|style="background:white"|[[File:Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Bone Piranha Plant]]
|align=left|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]]
|align=left|Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|200
|—
|-
|style="background:white"|[[File:Gold Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Gold Cheep Cheep]]
|align=left|Gold-colored Cheep Cheeps that jump out of water with coins behind them.
|colspan=2|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Big Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Cheep Cheep]]
|align=left|Big Cheep Cheeps that are found in underwater levels.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|200
|—
|-
|style="background:white"|[[File:Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Deep Cheep]]
|align=left|Fish that chase Mario as they swim.
|colspan=2|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Big Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Deep Cheep]]
|align=left|Big Deep Cheeps that chase after Mario.
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Spiny Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=left|Fast-swimming fish that chase Mario.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|200
|—
|-
|style="background:white"|[[File:Cheep Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Chomp]]
|align=left|Large fish that attempt to eat Mario.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|200
|—
|-
|style="background:white"|[[File:Porcupuffer NSMB2 Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|align=left|Fish that jump out of the water and follow Mario.
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Fishbones NSMB2 Prima.jpg|100x100px]]<br>[[Fish Bone|Fishbones]]
|align=left|Skeletal fish that charge towards Mario.
|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Urchin]]
|align=left|Stationary enemies that appear in underwater levels.
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|200
|—
|-
|style="background:white"|[[File:Small Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Small Urchin]]
|align=left|Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star.
|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|200
|—
|-
|style="background:white"|[[File:Blooper NSMB2 Prima.jpg|100x100px]]<br>[[Blooper]]
|align=left|Underwater enemies that move in an erratic pattern and follow Mario.
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|200
|—
|-
|style="background:white"|[[File:Blooper Nanny NSMB2 Prima.jpg|100x100px]]<br>[[Blooper Nanny]]
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them.
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|200
|—
|-
|style="background:white"|[[File:Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Thwomp]]
|align=left|Large rocks that fall when Mario gets close.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|—
|-
|style="background:white"|[[File:Big Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Thwomp]]
|align=left|Large Thwomps that can break through stone tiles.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|—
|-
|style="background:white"|[[File:Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Whomp]]
|align=left|Walking Thwomp variants that fall face-first.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Big Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Whomp]]
|align=left|Big Whomps that may reveal objects behind them after they fall.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Boo NSMB2 Prima.jpg|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|200
|—
|-
|style="background:white"|[[File:Gold Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Boo]]
|align=left|Boo variants that leave a trail of coins behind as they move.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Gold Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Big Boo]]
|align=left|Large Boos that go in the opposite direction of Mario, leaving coins behind them.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Boohemoth NSMB2 Prima.jpg|100x100px]]<br>[[Boohemoth]]
|align=left|A gigantic Boo who chases Mario in certain Ghost House levels.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
|data-sort-value=2000|{{chart icon|cross}}
|{{chart icon|new}}
|-
|style="background:white"|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]]
|align=left|Ghosts that move in circles and sometimes carry platforms.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Bob-omb NSMB2 Prima.jpg|100x100px]]<br>[[Bob-omb]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|style="background:white"|[[File:Para-bomb NSMB2 Prima.jpg|100x100px]]<br>[[Parabomb|Para-bomb]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|style="background:white"|[[File:Pokey NSMB2 Prima.jpg|100x100px]]<br>[[Pokey]]
|align=left|Cactus enemies that appear in desert levels and move slowly.
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|200
|—
|-
|style="background:white"|[[File:Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Fuzzy]]
|align=left|Enemies that follow tracks and hurt Mario upon contact.
|[[World 2-A (New Super Mario Bros. 2)|World 2-A]]
|[[World 4-C]]
|200
|—
|-
|style="background:white"|[[File:Big Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Big Fuzzy]]
|align=left|Larger variants of Fuzzies.
|colspan=2|[[World 4-C]]
|200
|—
|-
|style="background:white"|[[File:Fire Snake NSMB2 Prima.jpg|100x100px]]<br>[[Fire Snake]]
|align=left|Flames that jump in a high arc.
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Chain Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Chain Chomp]]
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|{{world-link|mushroom|B|World Mushroom-B}}
|200
|—
|-
|style="background:white"|[[File:NSMB2 Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|align=left|TBW
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|None
|—
|-
|style="background:white"|[[File:Crowber NSMB2 Prima.jpg|100x100px]]<br>[[Crowber]]
|align=left|Birds that swoop towards Mario.
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|200
|—
|-
|style="background:white"|[[File:Bullet Bill NSMB2 Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|style="background:white"|[[File:Gold Bullet Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bullet Bill]]
|align=left|Golden Bullet Bills that leave trails of coins behind them.
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|style="background:white"|[[File:Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Banzai Bill]]
|align=left|Large Bullet Bills that fly straight forward.
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|style="background:white"|[[File:Gold Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Banzai Bill]]
|align=left|Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins.
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]]
|align=left|Caterpillars that move faster after being jumped on.
|{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}}
|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
|200
|—
|-
|style="background:white"|[[File:Swooper NSMB2 Prima.jpg|100x100px]]<br>[[Swoop]]
|align=left|Bats that hang onto the ceiling, then swoop towards Mario.
|colspan=2|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Lava Bubble NSMB2 Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|align=left|Fireballs that jump out of lava.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Scuttle Bug NSMB2 Prima.jpg|100x100px]]<br>[[Scuttlebug]]
|align=left|Spiders that hang down from webs and can be defeated by jumping on them.
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:GrinderNSMB2.png|100x100px]]<br>[[Grinder]]
|align=left|Buzzsaws that move along tracks.
|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|{{world-link|star|castlen2|World Star-Castle}}
|200
|—
|-
|style="background:white"|[[File:Amp NSMB2 Prima.jpg|100x100px]]<br>[[Amp]]
|align=left|Electric balls that shock Mario upon contact.
|[[World 4-B (New Super Mario Bros. 2)|World 4-B]]
|{{world-link|flower|cannonn2|World Flower-Warp Cannon}}
|200
|—
|-
|style="background:white"|[[File:Flame Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Flame Chomp]]
|align=left|Black spheres that spit fireballs at Mario.
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|style="background:white"|[[File:Coin Coffer NSMB2 Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|align=left|Enemies that cough out coins when attacked.
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|—
|}
===Obstacles from NSMB2===
===Bosses from NSMB2===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
!colspan=4 style="background:#FF7733"|The Koopalings
|-
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy Koopa]]
|align=left|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.
|colspan=2|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|-
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy Koopa]]
|align=left|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat.
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|-
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry Koopa]]
|align=left|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat.
|colspan=2|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|-
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy O. Koopa]]
|align=left|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.
|colspan=2|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|-
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton Koopa Jr.]]
|align=left|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.
|colspan=2|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|-
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy Koopa]]
|align=left|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.
|colspan=2|{{world-link|flower|castlen2|World Flower-Castle}}
|-
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig von Koopa]]
|align=left|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.
|colspan=2|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|-
!colspan=4 style="background:#FF7733"|Other
|-
|style="background:white"|[[File:Reznors.png|100x100px]]<br>[[Reznor]]
|align=left|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Coin Block|Rectangular Coin Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}
|-
|style="background:white"|[[File:Nsmb2 bowser.png|100x100px]]<br>[[Bowser]]
|align=left|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack.
|colspan=2|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|-
|style="background:white"|[[File:Dry Bowser Artwork.png|100x100px]]<br>[[Dry Bowser]]
|align=left|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser.
|colspan=2|{{world-link|6|castlen2|World Star-Castle}}
|}
===Items from NSMB2===
===Power-ups from NSMB2===
===Objects from NSMB2===
==NSMBU==
===Playable characters from NSMBU===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|style="background:white"|[[File:NSMBU Mario Jumping Artwork.png|100x100px]]<br>[[Mario]]
|align=left|Mario returns from his appearance in ''[[New Super Mario Bros.]]'' as the game's main protagonist, with his goal being to save [[Princess Peach]] from [[Bowser]]'s clutches. He is the default playable character, and is the only playable character in story mode.
|-
|style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|align=left|Luigi, Mario's brother, also returns from his appearance in ''New Super Mario Bros.'' as a playable character in this game, however, he can played only in multiplayer and [[Super Guide]].
|-
|style="background:white"|[[File:NSMBUYellowToad.png|80x80px]][[File:NSMBUBlueToad.png|80x80px]]<br>[[Yellow Toad and Blue Toad]]
|align=left|[[Toad (species)|Toad]]s make their second playable role in the [[Super Mario (series)|''Super Mario'' series]] (the first being [[Toad]] in ''[[Super Mario Bros. 2]]'') as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer.
|-
|style="background:white"|[[File:NSMBU Three Miis Artwork.png|100x100px]]<br>[[Mii]]s
|align=left|TBW
|}
===Yoshis from NSMBU===
''New Super Mario Bros. U'' features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:NSMBU Mario and Yoshi Jumping Artwork.png|100x100px]]<br>[[Yoshi]]
|align=left|[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
|[[Yoshi Hill]], (and other levels that do not seem to be explicitly outlined anywhere)
|-
|style="background:white"|[[File:WiiU NewMarioU 3 char03 E3.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though.
|[[Acorn Plains]], [[Sparkling Waters]]
|-
|style="background:white"|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100x100px]]<br>[[Glowing Baby Yoshi]]s
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|[[Fire Snake Cavern]], [[Which-Way Labyrinth]]
|-
|style="background:white"|[[File:Toad and Blue Baby Yoshi.png|100x100px]]<br>[[Bubble Baby Yoshi]]s
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|[[Frosted Glacier]], [[Rock-Candy Mines]]
|}
===Non-playable characters in NSMBU===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|align=left|TBW
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|[[Toad House]]s, [[Acorn Plains Way]], [[Lemmy's Swingback Castle]], [[Blooming Lakitus]], [[Morton's Compactor Castle]], [[Urchin Shoals]], [[Larry's Torpedo Castle]], [[Prickly Goombas!]], [[Wendy's Shifting Castle]], [[Jungle of the Giants]], [[Iggy's Volcanic Castle]], [[Walking Piranha Plants!]], [[Roy's Conveyor Castle]], [[Seesaw Shrooms (level)|Seesaw Shrooms]], [[Ludwig's Clockwork Castle]], [[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|align=left|A character that steals items from the map and must be defeated to retrieve the items.
|[[Acorn Plains Way]], [[Blooming Lakitus]], [[Urchin Shoals]], [[Prickly Goombas!]], [[Jungle of the Giants]], [[Walking Piranha Plants!]], [[Seesaw Shrooms (level)|Seesaw Shrooms]]
|}
===Enemies in NSMBU===
The enemies listed in this table match those in the companion [[Prima Games]] guidebook,<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|date=2012|page=28–35|isbn=978-0-307-89690-2}}</ref> the ''[[Super Mario Bros. Encyclopedia]]'',<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. U" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=204–19|isbn=4-091065-69-4}}</ref> and Mario Portal Game Archive.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|title=New Super Mario Bros. U|url=nintendo.com/jp/character/mario/en/history/new_smb_u/index.html|publisher=Mario Portal Game Archive|date=2022|accessdate=28 Aug. 2024}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook<ref>Stratton, p. 90.</ref> and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2 |Levels
!rowspan=2|Pts.
!rowspan=2|Exc.
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:NSMBU Goomba Alternate Artwork.png|100x100px]]<br>[[Goomba]]
|align=left|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|[[Acorn Plains Way]]
|[[Follow That Shell!]]
|200
|—
|—
|-
|style="background:white"|[[File:ParagoombaNSMBU.png|100x100px]]<br>[[Paragoomba]]
|align=left|Winged Goombas that hop as they walk.
|colspan=2|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Hefty Goomba.jpg|100x100px]]<br>[[Hefty Goomba]]
|align=left|A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|colspan=2|[[Jungle of the Giants]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Big Goomba.jpg|100x100px]]<br>[[Big Goomba]]
|align=left|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|colspan=2|[[Jungle of the Giants]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|[[Slide Lift Tower]]
|[[Magma-River Cruise]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan=2|[[Prickly Goombas!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=left|A [[Goomba]] that resembles a {{wp|persimmon}} and turns at ledges.
|colspan=2|[[Mushroom Heights]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBU Waddlewing Walking Artwork.png|100x100px]]<br>[[Waddlewing]]
|align=left|Orange flying-squirrel enemies that glide through stages.
|[[Acorn Plains Way]]
|[[Land of Flying Blocks]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:KoopaTroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|[[Acorn Plains Way]]
|[[Follow That Shell!]]
|200
|—
|—
|-
|style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>Koopa Troopa (Red)
|align=left|Red Koopa Troopas turn around.
|[[Tilted Tunnel]]
|[[Follow That Shell!]]
|200
|—
|—
|-
|style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|[[Stone-Eye Zone]]
|[[Run for It]]
|200
|—
|—
|-
|style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>Koopa Paratroopa (Red)
|align=left|TBW
|[[Stone-Eye Zone]]
|[[Hammerswing Caverns]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Big Green Koopa Troopa.jpg|100x100px]]<br>[[Big Koopa Troopa]] (Green)
|align=left|Large variants of Koopa Troopas.
|colspan=2|[[Jungle of the Giants]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>Big Koopa Troopa (Red)
|align=left|TBW
|colspan=2|[[Jungle of the Giants]]
|200
|—
|—
|-
|style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|[[Crushing-Cogs Tower]]
|[[Ludwig's Clockwork Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Big Dry Bones]]
|align=left|Large variants of Dry Bones that appear in castle levels.
|[[Stoneslide Tower]]
|[[Ludwig's Clockwork Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|[[Tilted Tunnel]]
|[[Fire Bar Cliffs]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Buzzy Beetle Render.png|100x100px]]<br>[[Big Buzzy Beetle]]
|align=left|Bigger variants of Buzzy Beetles.
|colspan=2|[[Rising Tides of Lava]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Stoneslide Tower]]
|[[Rising Tides of Lava]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|colspan=2|[[Flight of the Para-Beetles]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|align=left|A Para-Beetle that descends when used as a platform.
|colspan=2|[[Flight of the Para-Beetles]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|[[Grinding-Stone Tower]]
|[[Pendulum Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Enemies that throw hammers and jump.
|colspan=2|[[Rise of the Piranha Plants]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|align=left|Hammer Bros that throw fireballs.
|[[Fire Snake Cavern]]
|[[Ludwig's Clockwork Castle]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|colspan=2|[[Bouncy Cloud Boomerangs]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|colspan=2|[[Icicle Caverns]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Sledge Bro Screenshot.png|100x100px]]<br>[[Sledge Bro]]
|align=left|Hammer Bro variants that stun Mario after they jump.
|colspan=2|[[Ludwig's Clockwork Castle]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions.
|colspan=2|[[Screwtop Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|[[Blooming Lakitus]]
|[[Lakitu! Lakitu! Lakitu!]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Lakitu! Lakitu! Lakitu!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=left|TBW
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Lakitu! Lakitu! Lakitu!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|colspan=2|[[Spike's Spouting Sands]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|align=left|A Spike that throws stone rocks downwards.
|colspan=2|[[Dry Desert Mushrooms]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|align=left|Plants that move in and out of Warp Pipes and some grounded.
|[[Acorn Plains Way]]
|[[Spinning Platforms of Doom]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|colspan=2|[[Blooming Lakitus]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|align=left|Large variants of Piranha Plants.
|[[Mushroom Heights]]
|[[A Quick Dip in the Sky]]
|200
|—
|—
|-
|style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that aim at Mario and shoot fireballs.
|[[Yoshi Hill]]
|[[Prickly Goombas!]]
|200
|—
|—
|-
|style="background:white"|[[File:Ice PiranhaNSMBU.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.
|colspan=2|[[Fuzzy Clifftop]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|[[Fliprus Lake]]
|[[Seesaw Bridge]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Stalking Piranha Plant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[Bramball Woods]]
|[[Walking Piranha Plants!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|align=left|An invincible black plant.
|[[Spinning-Star Sky]]
|[[Thrilling Spine Coaster]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|[[Yoshi Hill]]
|[[Magma-River Cruise]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Rocky Wrench.png|100x100px]]<br>[[Rocky Wrench]]
|align=left|Monty Moles that pop out of its hole in an airship throw wrenches.
|colspan=2|[[Boarding the Airship]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Fireballs that jump out of lava.
|[[Lemmy's Swingback Castle]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|align=left|Living cacti that appear in desert levels and move slowly.
|colspan=2|[[Perilous Pokey Cave]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|align=left|Large variants of Pokeys.
|colspan=2|[[Morton's Compactor Castle]]
|None
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Swoop.png|100x100px]]<br>[[Swoop]]
|align=left|Bats that hang onto the ceiling, then swoop towards Mario.
|[[Perilous Pokey Cave]]
|[[Shifting-Floor Cave]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|align=left|Flames that jump in a high arc.
|colspan=2|[[Fire Snake Cavern]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|align=left|Round, Thwomp-like enemies that roll on the ground.
|[[Stoneslide Tower]]
|[[Grinding-Stone Tower]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|align=left|A bigger Grrrol with the same behavior.
|colspan=2|[[Grinding-Stone Tower]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|colspan=2|[[Waterspout Beach]]
|200
|—
|—
|-
|style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|[[Waterspout Beach]]
|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|colspan=2|[[Tropical Refresher]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|colspan=2|[[Dragoneel's Undersea Grotto]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=left|Fast-swimming fish that chase Mario.
|[[Tropical Refresher]]
|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|align=left|Large fish that attempt to eat Mario.
|colspan=2|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|align=left|Fish that jump out of the water and follow Mario.
|colspan=2|[[Porcupuffer Falls]]
|200
|—
|—
|-
|style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|align=left|Skeletal fish that charge towards Mario.
|[[Haunted Shipwreck]]
|[[Deepsea Ruins]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|align=left|Clams that open and close their mouths.
|colspan=2|[[Waterspout Beach]]
|data-sort-value=2000|{{chart icon|cross}}
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|align=left|Stationary enemies that appear in underwater levels.
|[[Tropical Refresher]]
|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|align=left|A gigantic Urchin that can be defeated only with a Star.
|[[Tropical Refresher]]
|[[Urchin Shoals]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red)
|align=left|A long eel that attacks [[Mario]] by chasing him.
|colspan=2|[[Dragoneel's Undersea Grotto]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue)
|align=left|Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan=2|[[Dragoneel's Undersea Grotto]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|align=left|Underwater enemies that move in an erratic pattern and follow Mario.
|[[Blooper's Secret Lair]]
|[[Tropical Refresher]]
|200
|—
|—
|-
|style="background:white"|[[File:BloopernannyNSMBU.png|100x100px]]<br>[[Blooper Nanny]]
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them.
|colspan=2|[[Blooper's Secret Lair]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[Scaling the Mountainside]]
|[[Switchback Hill]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|align=left|Bullet Bills that target Mario.
|colspan=2|[[Roy's Conveyor Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Banzai Bill]]
|align=left|Large Bullet Bills that fly straight forward.
|colspan="2"|[[Scaling the Mountainside]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen.
|colspan=2|[[Flight of the Para-Beetles]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|align=left|A slow-moving torpedo that flies in one direction.
|[[Larry's Torpedo Castle]]
|[[The Mighty Cannonship]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|colspan=2|[[The Mighty Cannonship]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|align=left|An enemy that slides on ice and slows down when hit.
|colspan=2|[[Cooligan Fields]]
|200
|—
|—
|-
|style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|align=left|A walrus-like creature that throws snowballs that can be jumped on.
|colspan=2|[[Fliprus Lake]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|align=left|Large rocks that fall when Mario gets close.
|colspan=2|[[Wendy's Shifting Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|align=left|Large Thwomps that can break through stone tiles.
|colspan=2|[[Wendy's Shifting Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Thwimp Model.png|100x100px]]<br>[[Thwimp]]
|align=left|A tiny Thwomp that hops around.
|colspan=2|[[Wendy's Shifting Castle]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|align=left|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|colspan=2|[[The Mighty Cannonship]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Mecha Cheep.png|100x100px]]<br>[[Mecha Cheep]]
|align=left|Robotic Cheep Cheeps that are immune to fireballs.
|colspan=2|[[The Mighty Cannonship]]
|200
|{{chart icon|NSMBU-exc}}
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|colspan=2|[[Bramball Woods]]
|200
|—
|—
|-
|style="background:white"|[[File:Amp NSMBU model.png|100x100px]]<br>[[Amp]]
|align=left|Electric balls that shock Mario upon contact.
|[[Snake Block Tower]]
|[[Ludwig's Clockwork Castle]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Big Amp Close-up Screenshot.png|100x100px]]<br>[[Big Amp]]
|align=left|Larger variants of Amps.
|colspan=2|[[Snake Block Tower]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|[[Haunted Shipwreck]]
|[[Spinning Spirit House]]
|200
|—
|—
|-
|style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|[[Swaying Ghost House]]
|[[Spinning Spirit House]]
|200
|—
|—
|-
|style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|align=left|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|[[Which-Way Labyrinth]]
|[[Spinning Spirit House]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Scaredy Rat.png|100x100px]]<br>[[Scaredy Rat]]
|align=left|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|colspan=2|[[Which-Way Labyrinth]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:BulberNSMBU.png|100x100px]]<br>[[Bulber]]
|align=left|An enemy that illuminates a dark area and swims in a set pattern.
|colspan=2|[[Deepsea Ruins]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Jellybeam.png|100x100px]]<br>[[Jellybeam]]
|align=left|An enemy that illuminates a dark cave.
|colspan=2|[[Deepsea Ruins]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|align=left|Caterpillars that move faster after being jumped on.
|[[Seesaw Bridge]]
|[[Wiggler Stampede]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Big Wiggler.png|100x100px]]<br>[[Big Wiggler]]
|align=left|Large variants of Wigglers.
|colspan=2|[[Wiggler Stampede]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement.
|colspan=2|[[Iggy's Volcanic Castle]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|align=left|Lava monsters that lunges at the player and dips back into the lava.
|colspan=2|[[Magma-River Cruise]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|align=left|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|colspan=2|[[Rising Tides of Lava]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|align=left|Enemies that follow tracks and hurt Mario upon contact.
|[[Fuzzy Clifftop]]
|[[A Quick Dip in the Sky]]
|200
|—
|—
|-
|style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|align=left|Large variants of Fuzzies.
|colspan=2|[[Spine-Tingling Spine Coaster]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|colspan=2|[[Waddlewing's Nest]]
|200
|—
|—
|-
|style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[Light Blocks, Dark Tower]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|200
|—
|—
|-
|style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|colspan=2|[[Red-Hot Elevator Ride]]
|200
|—
|—
|-
|style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|align=left|An enemy that creates fog in order to obscure the player's view.
|colspan=2|[[Snaking above Mist Valley]]
|200
|—
|—
|}
===Obstacles from NSMBU===
===Bosses from NSMBU===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
!colspan=4 style="background:#FF7733"|Tower bosses
|-
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|align=left|The tower boss from [[Crushing-Cogs Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|[[Crushing-Cogs Tower]]
|[[Grinding-Stone Tower]]
|-
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|colspan=2|[[Screwtop Tower]]
|-
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|align=left|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|colspan=2|[[Slide Lift Tower]]
|-
!colspan=4 style="background:#FF7733"|The Koopalings
|-
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy Koopa]]
|align=left|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|colspan=2|[[Lemmy's Swingback Castle]]
|-
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton Koopa Jr.]]
|align=left|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|colspan=2|[[Morton's Compactor Castle]]
|-
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry Koopa]]
|align=left|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|colspan=2|[[Larry's Torpedo Castle]]
|-
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy O. Koopa]]
|align=left|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|colspan=2|[[Wendy's Shifting Castle]]
|-
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy Koopa]]
|align=left|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|colspan=2|[[Iggy's Volcanic Castle]]
|-
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy Koopa]]
|align=left|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|colspan=2|[[Roy's Conveyor Castle]]
|-
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig von Koopa]]
|align=left|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|colspan=2|[[Ludwig's Clockwork Castle]]
|-
!colspan=4 style="background:#FF7733"|Other
|-
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|[[The Mighty Cannonship]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|}
===Items from NSMBU===
===Power-ups from NSMBU===
===Objects from NSMBU===
==NSLU==
===Playable characters from NSLU===
===Yoshis from NSLU===
===Non-playable characters from NSLU===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|align=left|TBW
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|[[Toad House]]s, TBD
|}
===Enemies in NSLU===
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2 |Levels
!rowspan=2|Pts.
!rowspan=2|Exc.
!rowspan=2|New
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:NSMBU Gliding Waddlewing Artwork.png|100x100px]]<br>[[Waddlewing]]
|align=left|Orange flying-squirrel enemies that glide through stages.
|[[Waddlewing Warning!]]
|[[Flying Squirrel Ovation]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|align=left|Plants that move in and out of Warp Pipes and some grounded.
|[[Waddlewing Warning!]]
|[[Above the Bouncy Clouds]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|[[Spinning Sandstones]]
|[[Beanstalk Jungle]]
|200
|—
|—
|-
|style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|align=left|Large variants of Piranha Plants.
|[[Piranha Heights]]
|[[Flame Chomp Ferris Wheel]]
|200
|—
|—
|-
|style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that aim at Mario and shoot fireballs.
|[[Slippery Rope Ladders]]
|[[Spine Coaster Stowaways]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Fire Piranha Plant.png|100x100px]]<br>[[Big Fire Piranha]]
|align=left|Large variants of Piranha Plants.
|[[Piranhas in the Dark]]
|[[Rising Piranhas]]
|200
|{{chart icon|NSLU-exc}}
|—
|-
|style="background:white"|[[File:NSLU Screenshot Frost Piranha.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.
|colspan=2|[[Broozers and Barrels]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU StalkPlant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[Spinning Sandstones]]
|[[Rising Piranhas]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|[[Spinning Sandstones]]
|[[Fliprus Floes]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|align=left|An invincible black plant.
|[[Lemmy's Lights-Out Castle]]
|[[Wiggler Rodeo]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around.
|[[Crooked Cavern]]
|[[Magma Moat]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Koopa Troopa (Green).png|100x100px]]<br>Koopa Troopa (Green)
|align=left|Green Koopa Troopas walk off ledges.
|[[Piranha Gardens]]
|[[Magmaw River Cruise]]
|200
|—
|—
|-
|style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|align=left|TBW
|colspan=2|[[Dancing Blocks, Poison Swamp]]
|200
|—
|—
|-
|style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>Koopa Paratroopa (Green)
|align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|colspan=2|[[Stonecrush Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>[[Big Koopa Troopa]]
|align=left|Large variants of Koopa Troopas.
|colspan=2|[[Giant Swing-Along]]
|200
|—
|—
|-
|style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|[[Flame-Gear Tower]]
|[[Stonecrush Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Big Dry Bones]]
|align=left|Large variants of Dry Bones that appear in castle levels.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Enemies that throw hammers and jump.
|[[Piranha Gardens]]
|[[All Aboard!]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|align=left|Hammer Bros that throw fireballs.
|[[Piranhas in the Dark]]
|[[Magmaw River Cruise]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|[[All Aboard!]]
|[[Above the Bouncy Clouds]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|[[All Aboard!]]
|[[Frozen Fuzzies]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Sledge Bro.png|100x100px]]<br>[[Sledge Bro]]
|align=left|Hammer Bro variants that stun Mario after they jump.
|colspan=2|[[All Aboard!]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions.
|[[Sumo Bro Bridge]]
|[[Sumo Bro's Spinning Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|[[Spinning Sandstones]]
|[[Cloudy Capers]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|colspan=2|[[Cloudy Capers]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=left|TBW
|colspan=2|[[Cloudy Capers]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|[[Icicle Tower]]
|[[Impossible Pendulums]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|colspan=2|[[Ice-Slide Expressway]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|colspan=2|[[Switch-Lift Express]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|colspan=2|[[Para-Beetle Parade]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|align=left|A Para-Beetle that descends when used as a platform.
|colspan=2|[[Para-Beetle Parade]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|[[Spike's Tumbling Desert]]
|[[Spike's Seesaws]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|align=left|A Spike that throws stone rocks downwards.
|colspan=2|[[Stone Spike Conveyors]]
|200
|—
|—
|-
|style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|[[Cheep Chomp Chase]]
|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|[[Cheep Chomp Chase]]
|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|colspan=2|[[Cheep Chomp Chase]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Asset Model Eep Cheep.png|100x100px]]<br>[[Big Eep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|[[Cheep Chomp Chase]]
|[[Urchin Reef Romp]]
|200
|{{chart icon|NSLU-exc}}
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSLU Deep Cheep Artwork.png|100x100px]]<br>[[Deep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|colspan=2|[[Cheep Chomp Chase]]
|200
|{{chart icon|NSLU-exc}}
|—
|-
|style="background:white"|[[File:NSLU Asset Model Big Deep Cheep.png|100x100px]]<br>[[Big Deep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|colspan=2|[[Cheep Chomp Chase]]
|200
|{{chart icon|NSLU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=left|Fast-swimming fish that chase Mario.
|[[Haunted Cargo Hold]]
|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|align=left|Large fish that attempt to eat Mario.
|[[Cheep Chomp Chase]]
|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|align=left|Fish that jump out of the water and follow Mario.
|colspan=2|[[Porcupuffer Cavern]]
|200
|—
|—
|-
|style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|align=left|Skeletal fish that charge towards Mario.
|[[Haunted Cargo Hold]]
|[[Deepsea Stone-Eyes]]
|200
|—
|—
|-
|style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|[[Rolling Yoshi Hills]]
|[[Stonecrush Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|align=left|Living cacti that appear in desert levels and move slowly.
|colspan=2|[[Underground Grrrols]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|align=left|Large variants of Pokeys.
|colspan=2|[[Morton's Lava-Block Castle]]
|None
|—
|—
|-
|style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|align=left|Round, Thwomp-like enemies that roll on the ground.
|[[Underground Grrrols]]
|[[Smashing-Stone Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|align=left|A bigger Grrrol with the same behavior.
|[[Underground Grrrols]]
|[[Smashing-Stone Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|[[Huckit Beach Resort]]
|[[Porcupuffer Cavern]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|align=left|Stationary enemies that appear in underwater levels.
|colspan=2|[[Urchin Reef Romp]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|align=left|A gigantic Urchin that can be defeated only with a Star.
|colspan=2|[[Urchin Reef Romp]]
|200
|—
|—
|-
|style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|[[Peek-a-Boo Ghost House]]
|[[Vanishing Ghost House]]
|200
|—
|—
|-
|style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|colspan=2|[[Peek-a-Boo Ghost House]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=left|A Goomba that resembles a {{wp|persimmon}} and turns at ledges.
|[[Wiggler Rodeo]]
|[[Hot Cogs]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Goomba Artwork.png|100x100px]]<br>[[Goomba]]
|align=left|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|[[Stonecrush Tower]]
|[[Magmaw River Cruise]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|[[Stonecrush Tower]]
|[[Magmaw River Cruise]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan=2|[[Fire and Ice]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red)
|align=left|A long eel that attacks [[Mario]] by chasing him.
|colspan=2|[[Dragoneel Depths]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue)
|align=left|Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan=2|[[Dragoneel Depths]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[Larry's Trigger-Happy Castle]]
|[[Rainbow Skywalk]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|align=left|Bullet Bills that target Mario.
|colspan=2|[[Roy's Ironclad Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Banzai Bill]]
|align=left|Large Bullet Bills that fly straight forward.
|[[Larry's Trigger-Happy Castle]]
|[[Para-Beetle Parade]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen.
|[[Larry's Trigger-Happy Castle]]
|[[Para-Beetle Parade]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|align=left|A slow-moving torpedo that flies in one direction.
|[[Larry's Trigger-Happy Castle]]
|[[All Aboard!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|[[Larry's Trigger-Happy Castle]]
|[[All Aboard!]]
|200
|—
|—
|-
|style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|align=left|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|[[Which-Way Labyrinth]]
|[[Spinning Spirit House]]
|200
|—
|—
|-
|style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|align=left|An enemy that slides on ice and slows down when hit.
|colspan=2|[[Cooligan Shrooms]]
|200
|—
|—
|-
|style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|align=left|A walrus-like creature that throws snowballs that can be jumped on.
|[[Fliprus Floes]]
|[[Hammerswing Hangout]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|align=left|Large rocks that fall when Mario gets close.
|colspan=2|[[Wendy's Thwomp Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|align=left|Large Thwomps that can break through stone tiles.
|colspan=2|[[Wendy's Thwomp Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|align=left|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|colspan=2|[[All Aboard!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|colspan=2|[[Heart of Bramball Woods]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Big Wiggler.png|100x100px]]<br>[[Big Wiggler]]
|align=left|Large variants of Wigglers.
|colspan=2|[[Wiggler Floodlands]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|align=left|Caterpillars that move faster after being jumped on.
|colspan=2|[[Wiggler Rodeo]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|align=left|Lava monsters that lunges at the player and dips back into the lava.
|[[Magmaw River Cruise]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|align=left|Enemies that follow tracks and hurt Mario upon contact.
|[[Mount Fuzzy]]
|[[Cloudy Capers]]
|200
|—
|—
|-
|style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|align=left|Large variants of Fuzzies.
|[[Frozen Fuzzies]]
|[[Spine Coaster Connections]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|align=left|Flames that jump in a high arc.
|colspan=2|[[Light-Up-Lift Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Fireballs that jump out of lava.
|[[Roy's Ironclad Castle]]
|[[Hot Cogs]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|colspan=2|[[Wiggler Rodeo]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|align=left|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|colspan=2|[[Flame Chomp Ferris Wheel]]
|200
|—
|—
|-
|style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|align=left|An enemy that creates fog in order to obscure the player's view.
|colspan=2|[[Three-Headed Snake Block]]
|200
|—
|—
|-
|style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[Bowser Jr. Showdown]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|200
|—
|—
|-
|style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[Bowser Jr. Showdown]]
|[[Current Event]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|align=left|Underwater enemies that move in an erratic pattern and follow Mario.
|colspan=2|[[Star Coin Deep Dive]]
|200
|—
|—
|}
===Obstacles from NSLU===
===Bosses from NSLU===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|Last
|-
!colspan=4 style="background:#D3EB9D"|Tower bosses
|-
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|align=left|The tower boss from [[Flame-Gear Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|[[Flame-Gear Tower]]
|[[Smashing-Stone Tower]]
|-
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|colspan=2|[[Sumo Bro's Spinning Tower]]
|-
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|align=left|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|colspan=2|[[Stonecrush Tower]]
|-
!colspan=4 style="background:#D3EB9D"|The Koopalings
|-
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy Koopa]]
|align=left|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|colspan=2|[[Lemmy's Lights-Out Castle]]
|-
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton Koopa Jr.]]
|align=left|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|colspan=2|[[Morton's Lava-Block Castle]]
|-
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry Koopa]]
|align=left|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|-
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy O. Koopa]]
|align=left|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|colspan=2|[[Wendy's Thwomp Castle]]
|-
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy Koopa]]
|align=left|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|-
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy Koopa]]
|align=left|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|colspan=2|[[Roy's Ironclad Castle]]
|-
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig von Koopa]]
|align=left|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|colspan=2|[[Ludwig's Block-Press Castle]]
|-
!colspan=4 style="background:#D3EB9D"|Other
|-
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|[[The Mighty Cannonship]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser is fought in [[The Final Battle (New Super Luigi U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|}
===Items from NSLU===
===Power-ups from NSLU===
===Objects from NSLU===
==References==
<references/>

Latest revision as of 02:16, September 10, 2024

NSMB

Playable characters from NSMB

Image Name Description
MarioNSMB.png Mario Mario retains his conventional role in the Super Mario series as the game's main protagonist in his adventure to once again rescue Princess Peach from the clutches of Bowser and his son Bowser Jr. He is the default playable character in the Story Mode.
Sprite of Super Luigi from New Super Mario Bros. Luigi Luigi, Mario's brother, returns to the Super Mario series as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding L Button + R Button + A Button on the file selection screen.

Non-playable characters from NSMB

Image Name Description
Sprite of Princess Peach from New Super Mario Bros. Princess Peach The damsel in distress, who was kidnapped by Bowser Jr.
NSMBintro.png Toads TBW
Toadsworth in New Super Mario Bros. Toadsworth An ally who appears in Toad Houses.
Dorrie in New Super Mario Bros. Dorrie A large plesiosaur-like creature that the player can ride over poisoned water.
World 7-3 Giant Wiggler A giant Wiggler made up of many segments that the player can ride over pits.

Enemies from NSMB

The enemies listed in this table match those in the Super Mario Bros. Encyclopedia.[1] The default order they are listed derives from the official guidebook[2] with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are lumped with their smaller counterparts in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (Tobipuku) in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.

Image Name Description Levels Pts. New
First Last
Goomba NSMB sprite.png Goomba Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything. World 1-1 World 8-6 200
Paragoomba in NSMB Paragoomba This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball. World 2-4 200
Mini Goomba Mini Goomba This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can defeat them with one stomp. Other versions of Mario can defeat them by just touching them. World 3-A World 8-4 200
NSMBDS Green Koopa Troopa Sprite.png Koopa Troopa (Green) A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. World 1-1 World 8-7 200
RedKoopaTroopaNSMB.png Koopa Troopa (Red) The red-shelled Koopa Troopa turns around when its reaches the edge of a platform. World 1-1 World 8-7 200
BlueKoopaTroopaNSMB.png Koopa Troopa (Blue) Ground pounding a Blue Koopa makes Mario gain his Shell power. Ice 200
KoopaParatroopaNSMB.png Koopa Paratroopa (Green) This Koopa Troopa has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball. World 1-4 World 8-7 200
RedKoopaParatroopaNSMB.png Koopa Paratroopa (Red) TBW World 2-A World 8-7 200
Sprite of a green Climbing Koopa from New Super Mario Bros. Climbing Koopa (Green) TBW World 3-Tower 200
Sprite of a red Climbing Koopa from New Super Mario Bros. Climbing Koopa (Red) TBW World 3-Tower 200
NSMB Lakitu.png Lakitu Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. World 2-2 World 6-A 1000
Spiny Egg Spiny Egg Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. Lakithunder's Spiny Eggs instead bounce around the arena. World 2-1 World 7-Castle 200
Spiny in NSMB Spiny These hatch from Spiny Eggs. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them. World 2-1 World 8-6 200
NSMB Buzzy Beetle.png Buzzy Beetle Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by fireballs. World 5-C World 6-Tower 200
Spike Top in NSMB Spike Top Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them. World 5-2 World 8-Tower 200
Dry Bones Dry Bones One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs. World 1-Tower World 8-Bowser's Castle 200
Super Dry Bones Super Dry Bones A big Dry Bones. Requires a Ground Pound to cause it to fall apart. World 5-Castle World 6-Tower 200 New to the franchise
NSMBHammerBro.png Hammer Bro Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below. World 2-4 World 8 1000
NSMBDS Fire Bro Sprite.png Fire Bro A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it. World 8-7 1000
NSMBDS Boomerang Bro Sprite.png Boomerang Bro A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it. World 2-5 World 8-7 1000
A Screenshot of Sledge Bro. from New Super Mario Bros. Sledge Bro A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below. World 8-7 1000
A sprite of Pokey from New Super Mario Bros. Pokey A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head. World 2-1 200
PiranhaPlantNSMB.png Piranha Plant This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it. World 1-2 World 7-A 200
Super Piranha Plant Super Piranha Plant A big Piranha Plant. It requires three fireballs to defeat, and gives up eight coins if killed with fireballs. World 2-3 World 6-B 200
Venus Fire Trap Venus Fire Trap A Piranha Plant that spits fireballs. Defeated with fireballs. World 2-6 World 6-3 200
A Blockhopper from New Super Mario Bros. Blockhopper Imitates 1-3 bricks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block. World 2-5 200 New to the franchise
Cheep-Cheep Cheep-Cheep A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball. World 1-A World 8-3 200
Mega Cheep-Cheep Mega Cheep-Cheep A bigger Cheep-Cheep that acts the same as the small form, Defeated with Fire Mario's fireballs. World 3-1 200
Mega Deep Cheep in NSMB Deep-Cheep A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it. World 6-5 200 New to the franchise
Mega Deep-Cheep Mega Deep-Cheep A bigger Deep-Cheep that acts the same as the small form. Defeated with Fire Mario's fireballs. World 6-5 200 New to the franchise
Cheep-Chomp Cheep-Chomp A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down. World 3-1 200
A Spike Bass from New Super Mario Bros.. Spike Bass A brown giant fish, with spikes all over. It jumps for some time, similar to Boss Bass. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds. World 2-A World 3-C 200 New to the franchise
Skeeter from New Super Mario Bros. Skeeter This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs. World 3-A World 8-2 200 New to the franchise
A Sushi from New Super Mario Bros. Sushi Long sharks that are defeated by fireballs. They only appear in 1-A. World 1-A 200
Blooper as it appeared in New Super Mario Bros. Blooper Swims in an irregular manner. Can be defeated by fireballs or invincibility. World 3-3 200
Blooper Nanny with Baby Blooper Blooper Nanny Swims in an irregular manner, as Blooper Babies swim after it. Can be beat with a fireball or invincibility. World 3-3 200
Unagi.png Unagi An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a Mega Mushroom or Starman. World 4-3 World 8-3 200
Cropped, DS-resolution render of a Mega Unagi in New Super Mario Bros. Mega Unagi A bigger Unagi. Cannot be defeated, but can be swam through with a Mega Mushroom or Starman (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level. World 4-3 World 8-3 X mark.svg New to the franchise
Whomp.PNG Whomp Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins. World 3-Castle 200
A Big Whomp from New Super Mario Bros. Big Whomp Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them. World 3-Castle 200 New to the franchise
Thwomp Thwomp Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom. World 4-Castle World 8-Bowser's Castle 200
Super Thwomp Super Thwomp A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks. World 4-Castle World 8-Bowser's Castle 200
A Flame Chomp Flame Chomp Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball. World 7-1 200
Podoboo Podoboo Lava balls that jump out of lava. World 1-Castle World 8-Bowser's Castle X mark.svg
FireSnake NSMB.png Fire Snake An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario. World 2-5 200
A Boo from New Super Mario Bros. Boo Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to Starmen and Blue Shells. World 3-Ghost House World 8-1 200
NSMBDS Balloon Boo Sprite.png Balloon Boo Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos. World 4-Ghost House 200 New to the franchise
Broozer Punch.png Broozer Boxing ghoul-like monster. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball. World 5-Ghost House World 5-C 200 New to the franchise
Splunkin sprite from New Super Mario Bros. Splunkin Walking Jack-o'-lantern enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it. World 3-Ghost House World 8-1 200 New to the franchise
SwooperNSMB.png Swoop This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it. World 2-3 World 5-2 200
Moneybags Moneybags A hopping pest that at first looks like a coin. Stomp on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, Mario gets a 1-Up Mushroom. World 5-2 World 6-3 200
A Crowber from New Super Mario Bros. Crowber Swoops at high speeds at Mario. It is defeated with any attack. World 8-1 200 New to the franchise
Bob-ombNSMB.png Bob-omb Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time. World 4-5 World 7-5 200
A normal Kab-omb in the game New Super Mario Bros. Kab-omb A Bob-omb that lights and explodes when touched by volcanic debris or one of Fire Mario's fireballs. It can be defeated by stomping it. World 8-8 200 New to the franchise
ScuttleBug.PNG Scuttlebug This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4. World 4-1 World 8-4 200
Squiggler.png Squiggler A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points. World 7-A 200 New to the franchise
WigglerNSMB.png Wiggler Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom. World 4-4 World 7-3 200
AmpNSMB.png Amp An electric enemy. Can be destroyed with a Mega Mushroom or Starman. World 3-Tower World 7-Castle 200
ChainChompNSMB.png Chain Chomp It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it. World 6-6 200
NSMBDS Bullet Bill Sprite.png Bullet Bill It is launched by Bill Blasters and Bill Blaster Turrets. Mario must stomp on it to defeat it. World 2-Castle World 8-1 200
Banzai Bill Banzai Bill An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills. World 7-5 World 8-1 200
Snailicorn from NSMB Snailicorn Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs. World 5-3 World 5-B 200 New to the franchise
Snow Spike.png Snow Spike The normal Spike does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs. World 5-1 200 New to the franchise

Obstacles from NSMB

Image Name Description Levels
First Last
DS-resolution render of a Ball 'N' Chain in New Super Mario Bros. Ball 'N' Chain Spiked Ball attached to a chain on a block. It spins around and cannot be destroyed. World 7-Castle World 7-Castle
Banzai Bill Cannon Banzai Bill Cannon Giant launchers that shoot unending Banzai Bills. World 7-5 World 8-1
The Bill Blaster from New Super Mario Bros. Bill Blaster Fires endless amounts of Bullet Bills from either side. Can be destroyed with a Mega Mushroom. World 2-Castle World 8-1
DS-resolution render of a Bill Blaster Turret in New Super Mario Bros. Bill Blaster Turret Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom. World 6-1 World 7-5
Burners from New Super Mario Bros. Burner A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop. World 7-Castle World 8-Bowser's Castle
FireBarNSMB.png Fire Bar A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block. World 6-4 World 8-Bowser's Castle
Giant Spiked Ball from New Super Mario Bros. Giant Spiked Ball Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario. World 2-Castle World 5-Tower
Shell Mario in New Super Mario Bros.' World 1-Castle. Lava Molten rock that causes the player to instantly lose a life if touched. World 1-Castle World 8-Bowser's Castle
Platform NSMB Moving rock Stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in towers. TBD TBD
World 4-1 Poison A liquid hazard that causes the player to instantly lose a life if touched, similar to lava. World 4-1 World 6-3
World 6-A Quicksand Sand that sinks the player if they fall in. Jumping repeatedly is required to escape. World 2-1 World 6-A
Skewer Skewer Giant spiked pillars that shoot out at high speeds before retracting. World 3-Castle World 6-Tower
Mario in the snow world of 5-1. Snow Deep snow that causes the player to sink, reducing jump height. World 5-1 World 5-1
Snow Trap NSMB Snow branch Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies. World 5-1 World 5-1
Spiked Ball Spike Ball Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart Giant Spiked Ball. World 2-Castle World 8-Tower
Spike Line NSMB Spike Trap Pointy obstacles that damage the player if touched. World 1-Tower World 8-Bowser's Castle
RainingDebrisNSMB.png Volcanic debris Lava rocks shot from a volcano. Can be destroyed with a Starman or Mega Mushroom. World 8-8 World 8-8
A Whirlpool in New Super Mario Bros. Whirlpool A swirling vortex of water that can sink the player to the pit. World 6-5 World 6-5

Bosses from NSMB

Image Name Description Levels
First Last
Bowser Jr. wearing his bandanna in New Super Mario Bros. Bowser Jr. Bowser Jr. is fought in all towers and in World 8-Bowser's Castle. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does. World 1-Tower World 8-Bowser's Castle
BowserNSMB.png Bowser Mario needs to jump on the skull switch to send him falling down beneath the bridge into the lava. World 1-Castle World 8-Bowser's Castle
Sprite of Mummipokey from New Super Mario Bros. Mummipokey Mario needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4. World 2-Castle
Third boss of NSMB Cheepskipper Mario needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps. World 3-Castle
Mega Goomba from NSMB Mega Goomba Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times. World 4-Castle
Petey Piranha as rendered in the game. Petey Piranha Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7. World 5-Castle
Monty Tank of NSMB Monty Tank Mario should crouch in the corner, then jump on the Monty Mole's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher. World 6-Castle
LakithunderNSMB.png Lakithunder Mario should jump on him three times when he swoops down. World 7-Castle
Dry bowser battle in New Super Mario Bros. Dry Bowser Mario needs to jump on the skull switch to send him falling down beneath the bridge. World 8-Castle

Items from NSMB

These are collectibles, pickups, and health-restoring objects.

Image Name Description
A Coin Spinning in New Super Mario Bros. Coin Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
Hidden Coin sprite from New Super Mario Bros. Hidden Coin An outline of a coin that becomes a coin once Mario or Luigi passes through it.
Red Coin Spinning NSMB.gif Red Coin Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
Silverbluecoin.gif Blue Coin Just like normal Coins, but appear by hitting a P Switch.
An animated Star Coin from New Super Mario Bros. Star Coin Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove Star Coin Signs and purchase different touch screen background skins.
1-Up Mushroom 1-Up Mushroom Gives Mario or Luigi an extra life.
GreenShellNSMB.png RedShellNSMB.png Koopa Shell TBW
Buzzy Shell Buzzy Shell TBW
NSMB Tram.png Springboard Bounces the player high into the air when jumped on.
Sprite of a key from New Super Mario Bros. Key TBW
New Super Mario Bros. Big Star A set number of these must be collected to win in Mario Vs. Luigi mode.

Power-ups from NSMB

Power-up Form Description
Mario Luigi
N/A SmallMariostandingNSMB.png
Mario
Sprite of Small Luigi from New Super Mario Bros.
Luigi
TBW
Super Mushroom from New Super Mario Bros..
Super Mushroom
MariojumpingNSMB.png
Super Mario
Sprite of Super Luigi from New Super Mario Bros.
Super Luigi
Turns Small Mario or Small Luigi into Super Mario or Super Luigi, respectively.
Sprite of a Fire Flower in New Super Mario Bros.
Fire Flower
FireMarioJumpNSMB.png
Fire Mario
FireLuigiNSMB.png
Fire Luigi
Turns Mario or Luigi into Fire Mario or Fire Luigi, respectively.
NSMB Star.gif
Starman
InvincibleMarioNSMB.png
Invincible Mario
Invincible Luigi.
Invincible Luigi
Turns Mario or Luigi into Invincible Mario or Invincible Luigi.
MegaMushroomNSMB.png
Mega Mushroom
MegaMarioNSMB.png
Mega Mario
Sprite of Mega Luigi from New Super Mario Bros.
Mega Luigi
Turns Mario or Luigi into Mega Mario or Mega Luigi, respectively.
NSMBMiniMushroom.png
Mini Mushroom
MiniMarioNSMB.png
Mini Mario
Sprite of Mini Luigi from New Super Mario Bros.
Mini Luigi
Turns Mario or Luigi into Mini Mario or Mini Luigi, respectively.
Sprite of a Blue Shell in New Super Mario Bros.
Blue Shell
ShellMarioNSMB.png
Shell Mario
Sprite of Shell Luigi from New Super Mario Bros.
Shell Luigi
Turns Mario or Luigi into Shell Mario or Shell Luigi, respectively.

Objects from NSMB

Image Name Description
Blocks and containers
A ? Block from New Super Mario Bros. ? Block Gives Mario or Luigi a coin or an item. (inc. Coin Block and Hidden Block)
Sprite of a ? Block fastened to spider silk from New Super Mario Bros. ? Block (silk) TBW
Brick in New Super Mario Bros. Brick When broken, this block releases a coin or an item.
A Donut Block Donut Block Falls if stood on too long.
Sprite of a Dotted-Line Block from New Super Mario Bros. Sprite of a red block from New Super Mario Bros. Dotted-Line Block TBW
Face block Face block Becomes a taller stack every time they are hit.
Sprite of a Flying ? Block from New Super Mario Bros. Flying ? Block ? Blocks that fly around levels and give a coin or an item.
A Flying ? Block in New Super Mario Bros. Red Winged ? Block The red ones fly between levels on the map and give better items when hit.
NSMB Rouletteblock.gif Roulette Block Gives a random item to Mario or Luigi.
Sprite of a Snake Block from New Super Mario Bros. Snake Block Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
SpikedQBlockNSMB.png Spiked ? Block Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
SpinBlockNSMB.png Spin Block Lets Mario or Luigi perform a high, gliding Spin Jump.
Sprite of a Stone Block from New Super Mario Bros. Stone Block Can only be destroyed by Big Thwomps, Bob-ombs, Mega Mario, or Mega Luigi.
Trigger objects
Sprite of an ! Switch in New Super Mario Bros. ! Switch Turns Dotted-Line Blocks into solid Red Blocks when pushed.
Sprite of a ? Switch in New Super Mario Bros. ? Switch Changes something in the level when pushed.
Manhole Lid NSMB Manhole A lid that prevents access. The only way to enter is to Ground-Pound.
Sprite of a P Switch in New Super Mario Bros. P Switch Switches the positions of coins and bricks and spawns Blue Coins.
In-game render of a Red Ring in New Super Mario Bros. Red Ring Makes 8 Red Coins appear for a limited time.
Sprite of a red-and-yellow block from New Super Mario Bros. Red-and-yellow block[3] TBW
NSMB Skullswitch.png Skull switch Immediately defeats Bowser when pressed.
Pipes
Sprite of a corked pipe from New Super Mario Bros. Cork[4] TBW
Crop of current coming out of a Warp Pipe in New Super Mario Bros. Jet Pipe Currents that push the player.
Sprite of a Warp Pipe in New Super Mario Bros. Pipe Can often be entered to warp elsewhere. (inc. Pipe Cannon)
Sprite of a mini Warp Pipe from New Super Mario Bros. Small pipe Can only be entered by Mini Mario and Mini Luigi.
Climbabale objects
Tiles of a fence in New Super Mario Bros. Chain-Link A large fence that can be climbed on. Climbing Koopas can often be found climbing on them.
Squared screenshot of a cliff from New Super Mario Bros. Cliff TBW
Flip Panel NSMB Flip Panel Sections of Chain-Links that can be punched to flip to the other side.
Sprite of a big Flip Panel from New Super Mario Bros. Flip Panel (big) TBW
Pole NSMB Pole A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in World 3-Castle near a group of Whomps.
Tightrope NSMB Pole[5] (moving) Yellow, striped ropes that move in a continuous pattern on Tracks. They can be grabbed by the player and swung back and forth with momentum.
Sprite of rope from New Super Mario Bros. Rope TBW
Sprite of strung rope from New Super Mario Bros. Rope (strung) TBW
Sprite of hanging rope from New Super Mario Bros. Rope (untied) TBW
Vine Vine Can be climbed, sometimes leading to bonuses. (inc. Vine Block)
Sprite of a hanging vine from New Super Mario Bros. Vine (hanging) TBW
Doorways
BowserBossDoorNSMB.png Boss door TBW
Castle Door.png Castle door TBW
DoorNSMB.png Door TBW
Platforms
Sprite of a barrel from New Super Mario Bros. Barrel TBW
Tiles of a conveyor belt in New Super Mario Bros. Conveyor Belt Quickly moves anything on them.
Sprite of a Drawbridge from New Super Mario Bros. Drawbridge[6] Two yellow platforms that opens and closes.
Sprite of a Flatbed Ferry from New Super Mario Bros. Flatbed Ferry TBW
Sprite of a floating platform from New Super Mario Bros. Floating platform[7] TBW
Floor NSMB Floor (Mario Bros.) TBW
Squared screenshot of gelatin from New Super Mario Bros. Gelatin Encapsulates terrain and coins. Can be ground-pounded.
Sprite of a green platform from New Super Mario Bros. Green platform[8] TBW
Sprite of a hanging platform from New Super Mario Bros. Hanging platform TBW
Sprite of a Ghost Lift from New Super Mario Bros. Haunted Lift TBW
Sprite of a Ghost Staircase from New Super Mario Bros. Haunted Stairs TBW
Sprite of a hinged device from New Super Mario Bros. Hinged device[9] A striped platform that flips the player to the other side of a wall when stepped on.
A Platform Lift Floating, moving platforms. (inc. Flatbed Ferry)
Sprite of a falling log from New Super Mario Bros. Log TBW
Sprite of a Moving Mushroom from New Super Mario Bros. Moving Mushroom TBW
A Mushroom Platform from New Super Mario Bros. (note: please do not compress the sides of this, that leeway is given by the tiles themselves) Mushroom Platform TBW
Sprite of a Mushroom Trampoline from New Super Mario Bros. Mushroom Trampoline TBW
Paddle Platform NSMB Paddle wheel A paddle wheel-like device made of four small Lifts that move in a wheel on tracks.
Sprite of a big Paddle Platform from New Super Mario Bros. Paddle wheel (big) TBW
Sprite of a rolling log from New Super Mario Bros. Rolling log TBW
Rotating Platform Triangle NSMB Rotating platform[10] Platforms that rotate in a 90 degree axis. It comes in three different shapes: a triangle, a square, and a rectangle.
Mario in World 2-Castle. Sand Dune TBW
Sprite of a Scale Lift from New Super Mario Bros. Scale Lift TBW
Seesaw NSMB Seesaw A long platform that tilts left or right depending on where the player walks.
Sprite of a Seesaw Shroom from New Super Mario Bros. Seesaw Shroom TBW
Red mushroomYellow mushroom Sinking and Rising Mushrooms Mushroom Platforms that act as elevators.
Sprite of a Stretch Shroom from New Super Mario Bros. Stretch Shroom TBW
Sprite of a Swing from New Super Mario Bros. Swing TBW
Sprite of an unstable mushroom from New Super Mario Bros. Unstable mushroom TBW
A Wall jump platform from New Super Mario Bros. Bell-shaped contraption[10] Golden blocks in the shape of an "n" that activate once the player wall jumps.
Crop of the yellow jelly in World 7-Ghost House of New Super Mario Bros. Rippling Floor Ground that moves in waves.
Sprite of Wobble Rock from New Super Mario Bros. Wobble Rock TBW
Other objects
Sprite of a Bumper from New Super Mario Bros. Bumper Giant bubbles that bounce the player away.
Flipper NSMB Flipper Wooden gates with red arrows, indicating which way they open to.
Pole in New Super Mario Bros. Goal Pole A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
Goal Pole (Secret) NSMB Goal Pole (secret) Similar to Goal Poles, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
Midway point sprite Midway point Marks each stage's checkpoint.
Screenshot of a Phantom Hand from New Super Mario Bros. Phantom Hand Harmless, floating hands that point to secrets.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Tornado TBW

NSMBW

Playable characters from NSMBW

Name Description
Artwork of Mario jumping in New Super Mario Bros. Wii
Mario
Mario returns from his appearance in New Super Mario Bros. as the game's main protagonist, with his goal being to save Princess Peach from Bowser's clutches. He is the default playable character, and is the only playable character in story mode.
Artwork of Luigi jumping from New Super Mario Bros. Wii
Luigi
Luigi, Mario's brother, also returns from his appearance in New Super Mario Bros. as a playable character in this game, however, he can played only in multiplayer and Super Guide.
Artwork of Yellow Toad in New Super Mario Bros. Wii Artwork of Blue Toad in New Super Mario Bros. Wii
Yellow Toad and Blue Toad
Toads make their second playable role in the Super Mario series (the first being Toad in Super Mario Bros. 2) as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer.

Yoshis from NSMBW

Name Description
Mario Luigi
Yellow Toad Blue Toad
Mario riding Yoshi
Yoshi
Luigi and a Yellow Yoshi from New Super Mario Bros. Wii.
Yellow Yoshi
It is possible to ride on Yoshi as well. In addition to his usual ability to consume most enemies, he can retain many different objects in the game in his mouth, including hammers, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his Flutter Jump, a move first introduced in Super Mario World 2: Yoshi's Island. Similar to in Super Mario World, Yoshi can eat five apples in a course to produce an egg with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as Spinies and Piranha Plants as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis.

A species of dinosaur-like creatures that make their return to the Super Mario series in this game, and allow Mario and company to ride on them in a couple of levels. They can eat most things such as enemies and fruits, and can Flutter Jump. Green Yoshi is the default Yoshi color in single player, while Yellow, Light Blue, and Pink Yoshi are exclusive to multiplayer.

Yellow Toad (character) riding on a Light Blue Yoshi.
Light Blue Yoshi
Blue Toad riding a Pink Yoshi
Pink Yoshi

Non-playable characters from NSMBW

Name Description Locations
Artwork of Princess Peach for New Super Mario Bros. Wii (reused in Mario and Sonic at the London 2012 Olympic Games, Mario Party: Island Tour and Mario Kart Tour)
Princess Peach
Princess Peach retains her role from New Super Mario Bros. as being the damsel in distress. She was celebrating her birthday when Bowser Jr. and the Koopalings suddenly emerge from a birthday cake and kidnap her, forcing Mario and company to rescue her. TBD
Artwork of Toad in New Super Mario Bros. Wii (also used in New Super Mario Bros. 2 and Mario & Sonic at the Rio 2016 Olympic Games)
Toads
Allies that replace Toadsworth in this game and help the main protagonists throughout the story mode by hosting minigames in Toad Houses for players to collect extra lives and power-ups. They can also be rescued in levels and Enemy Courses for the same rewards. TBD
Model of a Jumbo Ray from New Super Mario Bros. Wii.
Jumbo Ray
Harmless, large green variants of mantas that fly through the air in large arcs, allowing players to stand on them as long as they remain on-screen. TBD

Enemies from NSMBW

The enemies listed in this table match those in the Super Mario Bros. Encyclopedia[11] and Mario Portal Game Archive.[12] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The Mega Deep-Cheep is lumped with its smaller counterpart in both sources, but it is recognized as distinct in the original New Super Mario Bros. and this is followed suit here.

The displayed English names appear in the Prima Games guidebook,[13] the EnterPlay trading cards, and officially-licensed sources published before New Super Mario Bros. Wii. Several localization choices made are deviated from here: Fishbones are referred to as "Wet Bones" in the guidebook, Sledge Bros are erroneously referred to as "Sumo Bros," and all large-bodied Bullet Bills are referred to as "King Bills." Mechakoopas are referred to as "Windup Koopas" in the guidebook but are recognized under their original name on their trading card and this is followed in paratexts for succeeding games. Several enemies wholly new to the franchise did not have names published at the time of the game's release and are incorporated here in retrospect. These are Hefty Goomba, Scaredy Rat, Bull's-Eye Banzai, and Big Fuzzy.

Name Description Levels Pts. New
First Last
Goomba
Goomba
Common enemies that walk in a single direction, turning when they encounter an obstacle. They can be defeated with a single stomp. World 1-1 World 9-8 200
Artwork of a Paragoomba in New Super Mario Bros. (later reused in Mario Super Sluggers and New Super Mario Bros. Wii)
Paragoomba
Winged Goombas that hop as they walk and are capable of turning around to pursue the player. They turn into regular Goombas when stomped. World 7-5 World 8-2 200
Model of a Hefty Goomba from New Super Mario Bros. Wii.
Hefty Goomba
A large, slow-moving Goomba that is the middling size of a Goomba, being smaller than a Giant Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. World 1-Toad Balloon World 8-2 200 New to the franchise
A Giant Goomba
Giant Goomba
Large, slow-moving Goombas that split into two Hefty Goombas once stomped on. World 1-Toad Balloon 200
Model of a Mini Goomba from New Super Mario Bros. Wii.
Mini Goomba
Small Goombas that attach themselves to the player, weighing them down until they either perform a Spin Jump or walk for a few seconds. They hop about erratically and can turn to pursue the player. World 5-4 World 7-5 200
Pricklygoomba.png
Prickly Goomba
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, upon which it jumps out and turns into a regular Goomba. World 9-7 200 New to the franchise
Artwork of a Koopa Troopa in New Super Mario Bros. (later used in Mario Kart Wii, Mario Super Sluggers, New Super Mario Bros. Wii, Mario Kart 7, Super Mario Run and Mario Kart Tour)
Koopa Troopa (Green)
Turtle enemies that that walk in a single direction, turning when they encounter an obstacle. They temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. Green Koopa Troopas walk off ledges. World 1-1 World 9-5 200
Model of a red Koopa Troopa from New Super Mario Bros. Wii.
Koopa Troopa (Red)
Red Koopa Troopas turn around. World 1-1 World 9-5 200
Model of a green Koopa Paratroopa from New Super Mario Bros. Wii.
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump forward in high arcs or fly up and down or side to side in the air. They turn into regular Koopa Troopas when stomped. World 1-4 World 9-3 200
Artwork of a Koopa Paratroopa in  New Super Mario Bros. (later used in Mario Super Sluggers, New Super Mario Bros. Wii and Super Mario Run)
Koopa Paratroopa (Red)
TBW World 1-4 World 9-2 200
Model of a Climbing Koopa from New Super Mario Bros. Wii.
Climbing Koopa
Koopa Troopas that move either horizontally or vertically along fences, climbing to the other side once they reach an edge. They can be defeated by punching them from the opposite side of the fence they are climbing. World 4-Castle 200
Artwork of Dry Bones from Mario Party 8.
Dry Bones
Skeletal Koopa Troopas that briefly collapse when attacked before reassembling themselves. They turn at ledges, like Red Koopa Troopas. World 1-Tower World 8-Bowser's Castle 200
Model of a Dry Bones from New Super Mario Bros. Wii.
Big Dry Bones
Large variants of Dry Bones that are momentarily stunned when jumped on. They can be forced to collapse with a Ground Pound. World 6-Castle World 7-Castle 200
Artwork of Hammer Bro in Mario Party 8 (also used in Mario Super Sluggers, New Super Mario Bros. Wii, Super Mario 3D Land,[1] Super Mario Party and Mario Kart Tour)
Hammer Bro
Enemies that throw hammers in arcs at the player and periodically jump between platforms. World 1-3 1000
Model of a Boomerang Bro from New Super Mario Bros. Wii.
Boomerang Bro
Hammer Bro relatives that use damaging boomerangs, which return to them after being thrown. World 2-1 1000
Model of a Fire Bro from New Super Mario Bros. Wii.
Fire Bro
Hammer Bro relatives that throw fireballs which bounce along the ground. World 2-3 World 9-7 1000
Model of an Ice Bro from New Super Mario Bros. Wii.
Ice Bro
Hammer Bro relatives that throws ice balls at the ground, which can freeze the player and even other enemies. World 3-2 World 3-Toad Balloon 1000 New to the franchise
A Sledge Bro.
Sledge Bro
Hammer Bro relatives that throw large hammers in arcs. They can also stun the player by generating earthquakes when they jump. World 6-2 World 7-Castle 200
Artwork of Lakitu holding a Spiny Egg in New Super Mario Bros. Wii
Lakitu
Cloud-riding enemies that throw Spiny Eggs at the player, stopping when there are four Spinies on-screen at once. If a player defeats a Lakitu, they can ride on its cloud until it disappears. Lakitus contained within square clouds throw coins for a short period of time before moving off screen. World 2-5 World 7-Toad Balloon 1000
Spiny Egg
Spiny Egg
TBW World 2-5 World 7-Toad Balloon 200
Artwork of a Spiny in New Super Mario Bros. Wii (later used in Super Mario Run)
Spiny
Turtles with spiny shells that prevent the player from jumping on them. Some hatch from Spiny Eggs thrown by Lakitus. Like Buzzy Beetles, some are also found walking on ceilings and can drop down to attack the player when approached. These upside-down individuals can be stomped and used like other shells. World 2-2 World 8-Tower 200
Spike Top.png
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. They can slowly climb around blocks and rock formations. World 2-3 200
Artwork of a Buzzy Beetle in New Super Mario Bros. (later used in New Super Mario Bros. Wii)
Buzzy Beetle
Shelled enemies that can be kicked, picked up, or thrown after being jumped on, and are impervious to fireballs. Some walk on ceilings and drop down to attack the player when approached. World 6-3 World 8-Tower 200
Model of a Para-Beetle from New Super Mario Bros. Wii.
Para-Beetle
A winged Buzzy Beetle that ascends when used as a platform and descends back to its original position when not ridden. They appear flying at various speeds. Jumping on eight Heavy Para-Beetles or Para-Beetles consecutively without touching the ground will cause a 1-Up Mushroom to fall from the sky. World 7-6 X mark.svg
Model of a Heavy Para-Beetle from New Super Mario Bros. Wii.
Heavy Para-Beetle
A Para-Beetle that descends when used as a platform and ascends back to its original position when not ridden. Jumping on eight Heavy Para-Beetles or Para-Beetles consecutively without touching the ground will cause a 1-Up Mushroom to fall from the sky. World 7-6 X mark.svg New to the franchise
Spike
Spike
Stationary green turtles that periodically pull spiked balls out of their mouths to throw at the player, which roll downwards from the ledges upon which they stand. World 2-2 200
Model of a Stone Spike from New Super Mario Bros. Wii.
Stone Spike
A stationary Spike that throws stone rocks downwards periodically. World 6-1 World 8-4 200 New to the franchise
Artwork of a Piranha Plant in New Super Mario Bros. Wii
Piranha Plant
Plants that either move in and out of Warp Pipes or lunge at the player from the ground. Warp-Pipe-dwelling Piranha Plant do not emerge if the player is nearby. World 1-2 World 9-7 200
Model of a Piranha Plant rooted in the ground from New Super Mario Bros. Wii. This model is shared with Big Piranha Plants.
Super Piranha Plant
Large variants of Piranha Plant that lunge at the player from the ground. World 2-5 World 6-3 200
Model of a Fire Piranha Plant from New Super Mario Bros. Wii.
Venus Fire Trap
Piranha Plants that aim at the player and shoot a single fireball. Some move in and out of Warp Pipes like normal Piranha Plants and hide when the player is nearby while others are grounded. A single Warp-Pipe-dwelling Venus Fire Trap in World 9-7 has the ability to shoot three fireballs in a row. World 1-3 World 9-7 200
Model of a Fire Piranha Plant rooted in the ground from New Super Mario Bros. Wii. This model is shared with Big Fire Piranhas.
Piranha Flower
Large Venus Fire Traps that shoot big fireballs. World 2-3 200
Model of a Stalking Piranha Plant from New Super Mario Bros. Wii.
Stalking Piranha Plant
A Piranha Plant that paces back and forth and stretches its neck upward periodically. World 5-1 World 6-3 200 New to the franchise
Model of a River Piranha Plant from New Super Mario Bros. Wii.
River Piranha Plant
A stationary, aquatic Piranha Plant that blows a green spiked seed up and down. They cannot regenerate their spiked ball if it is destroyed. World 5-1 200 New to the franchise
Model of a Muncher from New Super Mario Bros. Wii.
Muncher
An invincible black plant that is exclusively found frozen within ice blocks. They can be thawed by fireballs, including those of other enemies. World 9-7 X mark.svg
New Super Mario Bros. promotional artwork: A Cheep-Cheep
Cheep Cheep
Slow-moving fish that are either found swimming endlessly forward or back and forth. In World 4-2, they constantly jump from the water to attack player, leaving them vulnerable to being stomped. World 1-4 World 8-4 200
Model of a Big Cheep Cheep from New Super Mario Bros. Wii. A normal-sized Cheep Cheep is positioned next to it for clear comparison because the enemies share the same model and textures. Scaling derived from this screenshot uploaded by Scrooge200 (talk).
Mega Cheep-Cheep
Big Cheep Cheeps that are either found swimming endlessly forward or back and forth, like their smaller counterparts. World 1-4 World 6-6 200
Model of a Deep Cheep from New Super Mario Bros. Wii.
Deep-Cheep
Fish that endlessly swim forward in a sine-wave-like pattern. They briefly give chase when approached, though stop once they move past the player. World 1-4 World 8-4 200
Model of a Big Deep Cheep from New Super Mario Bros. Wii. A normal-sized Deep Cheep is positioned next to it for clear comparison because the enemies share the same model and textures. Scaling derived from this screenshot uploaded by Scrooge200 (talk). Positioning of the individual models derived from this screenshot uploaded by Yoshi986 (talk).
Mega Deep-Cheep
Big Deep-Cheeps that retain the chasing behavior of their smaller counterparts. World 1-4 200
Model of an Eep Cheep from New Super Mario Bros. Wii.
Eep Cheep
A Cheep Cheep that swims endlessly forward in a school with other Eep Cheeps and swims out of the way of approaching players. World 1-4 200 New to the franchise
Model of a Spiny Cheep Cheep from New Super Mario Bros. Wii.
Spiny Cheep Cheep
Fish that are normally found swimming back and forth, but speed up to chase the player when approached. They can only be frozen temporarily, after which they will gain an angry expression. World 1-4 World 8-4 200
Model of a Cheep Chomp from New Super Mario Bros. Wii.
Cheep-Chomp
A large fish that, once approached, begins pursuing the player indefinitely, periodically lunging at the player in an attempt to eat them. When defeated, it drops three 1-Up Mushrooms. World 4-4 World 9-2 200
Artwork of a Porcupuffer from New Super Mario Bros. Wii.
Porcupuffer
An aggressive fish that moves along the surface of water bodies, following the player's horizontal position and occasionally leaping from the water to attack. World 4-Toad Balloon World 9-2 200
Model of a Fish Bone from New Super Mario Bros. Wii.
Wet Bones
Skeletal fish that swim back and forth, charging towards the player when approached. Their eyes faintly glow in the dark. World 4-Castle World 5-Ghost House 200
Artwork of a Clampy from New Super Mario Bros. Wii.
Clampy
Clams that open and close their mouths, which sometimes contain items. If a Clampy closes its mouth on the player, they take damage. If placed above a solid surface, they will sink. World 1-4 World 4-1 X mark.svg
Artwork of an Urchin from New Super Mario Bros. Wii.
Urchin
Aquatic enemies that either float motionlessly or move back and forth in the water. They can only be frozen temporarily, after which they will sink, blocking currents they fall on top of. World 1-4 World 4-3 200
Model of a Big Urchin from New Super Mario Bros. Wii.
Big Urchin
A gigantic Urchin that either floats motionlessly or moves back and forth in the water. It can be defeated only with a Star. World 4-1 World 4-3 200 New to the franchise
Artwork of a Thwomp from New Super Mario Bros. Wii.
Thwomp
Large rocks that fall when the player gets close before returning to their original position. World 1-Castle World 8-Tower 200
SuperThwomp NSMBW.png
Big Thwomp
Large Thwomps that can break through stone tiles. World 1-Castle 200
Model of a Fire Snake from New Super Mario Bros. Wii.
Fire Snake
Flames that jump in a high arc, chasing the player across Semisolid Platforms. They temporarily enlarge after every few hops. World 2-3 200
Artwork of a Pokey from New Super Mario Bros. Wii.
Pokey
Cactus enemies that slide back and forth at varying speeds, becoming slower the taller they get. They are normally defeated when their head segment is destroyed. World 2-5 200
Model of a Flame Chomp from New Super Mario Bros. Wii.
Flame Chomp
Flying black spheres that chase the player. They carry four fireballs in tow, which they periodically spit at the player. Once they run out of fireballs, they begin to glow and pursue the player with increased speed before exploding. World 2-6 World 9-6 200
Model of a Lava Bubble from New Super Mario Bros. Wii. This model and its textures were repurposed for New Super Mario Bros. U and New Super Luigi U.
Lava Bubble
Fireballs that jump out of lava at regular intervals. They are vulnerable to Ice Balls, like other fire-based enemies. World 2-Castle World 8-Bowser's Castle 200
Artwork of a Cooligan
Cooligan
A penguin enemy that slides on ice and snow and slows down when stomped, requiring another stomp to defeat. It continues to slide when frozen, allowing it to be used as a moving platform. World 3-1 World 9-5 200 New to the franchise
Bullet Bill
Bullet Bill
Bullets that fly straight forward, moving out of the way when they make contact with one another. They are shot from Bill Blasters and Bill Blaster Turrets or appear from the edges of the screen. World 3-2 World 7-4 200
Model of a Bull's-Eye Bill from New Super Mario Bros. Wii.
Missile Bill
Bullet Bills that target the player after being shot. World 9-3 200
Model of a Banzai Bill from New Super Mario Bros. Wii.
Banzai Bill
Large Bullet Bills that fly straight forward, defeating regular Bullet Bills in their path. They are always found being shot from Banzai Bill Cannons. World 7-Tower World 7-4 200
Model of a Bull's-Eye Banzai from New Super Mario Bros. Wii.
Bull's-Eye Banzai
Banzai Bills that endlessly rise from the bottom of the screen and home in on the player’s vertical position before continuing forward once they reach the designated height. World 9-3 200 New to the franchise
Artwork of King Bill.
King Bill
An enormous, invincible Bullet Bill that charges from the edges of the screen, destroying blocks in its path. World 9-8 200 New to the franchise
Artwork of Boo from New Super Mario Bros. Wii (later reused for Mario Kart 8 Deluxe and Super Mario Party)
Boo
Ghosts that follow the player when their back is turned, but hide their faces when they look at them. They can only be defeated with a Star. They normally cannot be seen in the dark, though they produce a glowing trail when pursuing the player. In World 5-Ghost House, some Boos swirl together in circles. These ones do not shield their eyes when faced, and can be defeated with a Drill Spin. World 3-Ghost House World 7-Ghost House 200
Model of a Boo from New Super Mario Bros. Wii. This model is shared with Big Boos.
Big Boo
Large Boos that retain the same behavior and properties as their smaller counterparts. Their large size allows them to obscure objects placed behind them. World 3-Ghost House World 7-Ghost House 200
Model of an Amp from New Super Mario Bros. Wii.
Amp
Stationary, electric balls that shock the player upon contact. World 3-Tower 200
Artwork of a Bob-omb, from Mario Kart Wii.
Bob-omb
Bombs that ignite if they are jumped on or come into contact with fireballs, then explode shortly after. When ignited, they can be picked up and thrown to defeat other enemies. Some are found being shot from cannons while other are found locked in ice and require nearby explosions to detonate. World 3-Castle World 9-4 200
Model of a Parabomb from New Super Mario Bros. Wii.
Parabomb
Parachuting Bob-ombs that descend from the sky, transforming into normal Bob-ombs once they land. World 8-5 200
Model of a Huckit Crab from New Super Mario Bros. Wii.
Huckit Crab
A crab that throws sand balls on loop, jumping backwards every time it does so. These balls can be jumped on and used as a temporary platform. World 4-3 200 New to the franchise
A Blooper from New Super Mario Bros.
Blooper
Squid-like enemies that move in an erratic pattern and follow the player. They are often found concealed behind foreground elements, emerging once the player draws near. World 4-4 World 8-4 200
Model of a Blooper Nanny from New Super Mario Bros. Wii.
Blooper Nanny
Bloopers that have Blooper Babies swimming in a trail behind them. They normally chase the player like an ordinary Blooper, though they will occasionally pause and deploy their Blooper Babies before spawning a new set. World 4-4 200
LilMouserNSMBW.png
Scaredy Rat
An enemy that walks forward in a group. When one of the rats is jumped on, the rest panic and run around, calming back down once they encounter a calm rat. World 4-Ghost House 200 New to the franchise
Mechakoopa as seen in New Super Mario Bros. Wii.
Mechakoopa
A mechanical version of Bowser found in Airship levels. After stomping on it, it becomes stunned and can be picked up and thrown to defeat other enemies before it wakes up. World 4-Airship World 8-Airship 200
Artwork of a Wiggler from New Super Mario Bros. Wii.
Wiggler
Caterpillars that become agitated and move faster after being jumped on. World 5-2 200
MegaWiggler.png
Big Wiggler
Large variants of Wigglers that can traverse poison and defeat enemies they run into. They do not become agitated when stomped and can be bounced off of like a spring. World 5-2 X mark.svg
Rendered model of a roosting Swoop from New Super Mario Bros. Wii.
Swoop
Bats that hang onto the ceiling, then swoop towards the player when approached. In World 6-6 they have eyes that glow in the dark. World 5-2 World 6-6 200
A Bramball model from New Super Mario Bros. Wii
Bramball
A forest enemy that lurches between available platforms. It is mostly covered in spikes, with the head being the only safe part to jump on. It can also be forced to move if jumped into from below. Fast-moving individuals appear at the end of their respective level. World 5-3 200 New to the franchise
Artwork of Monty Mole from Mario Super Sluggers (also used in Mario Kart Tour, New Super Mario Bros. Wii, and Super Mario Party)
Monty Mole
A mole that pops out of the ground and gives chase, bouncing off of other moles they come in contact with. World 6-4 World 8-Tower 200
Rocky Wrench
Rocky Wrench
Monty Moles that periodically pop out of holes in Airships to throw damaging wrenches at the player. World 6-Airship 200
Artwork of a Chain Chomp from New Super Mario Bros. Wii.
Chain Chomp
Enemies tied to posts that lunge at players at regular intervals. If their post is ground pounded three times, they are set free and can be used to break through blocks. World 7-2 200
Model of a Big Chain Chomp from New Super Mario Bros. Wii.
Big Chain Chomp
This Chain Chomp was enlarged by the Magikoopa before the second boss battle with him. It is fastened to a chariot that holds Iggy and is screwed to a track. The Big Chain Chomp lunges at Mario during the boss battle and drags Iggy with it. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly. Defeating the Koopaling causes the Big Chain Chomp to revert to its original size before disappearing. World 5-Castle 200
Model of a Fuzzy from New Super Mario Bros. Wii. The same model is used for Big Fuzzies.
Fuzzy
Enemies that follow tracks and hurt players upon contact. If they fall off a track, they will twirl in the air. World 7-3 World 9-8 200
Model of a Fuzzy from New Super Mario Bros. Wii. The same model is used for Big Fuzzies.
Big Fuzzy
A large Fuzzy that follows tracks and hurts players upon contact, like its smaller counterpart. World 7-3 World 9-8 200 New to the franchise
Model of a Broozer from New Super Mario Bros. Wii.
Broozer
A boxing ghoul-like monster that clumsily charges towards the player's horizontal position, breaking through blocks in its path. The player can defeat it by jumping on it three times, or by hitting it with a fireball. It functions similarly to Chargin' Chucks in Super Mario World. World 7-Ghost House 200
Model of a Crowber from New Super Mario Bros. Wii.
Crowber
Birds that circle above the player before swooping down to attack and leaving the screen. World 7-Ghost House World 8-5 200
Model of a Foo from New Super Mario Bros. Wii.
Foo
A cloud enemy that blows temporary fog in order to obscure the player's view. World 7-5 200 New to the franchise
Model of a Bulber from New Super Mario Bros. Wii.
Bulber
An aquatic enemy with a glowing esca that illuminates the dark immediately surrounding it. It swims forward endlessly. World 8-4 200 New to the franchise
Model of a Jellybeam from New Super Mario Bros. Wii.
Jellybeam
An aquatic enemy that produces a beam of light that illuminates the dark below it. They periodically descend and widen their light beams, speeding up when the player approaches. World 8-4 200 New to the franchise

Obstacles from NSMBW

Name Description Galaxies
First Last
Banzai Bill Blaster NSMBW.png
Banzai Bill Cannon
TBW TBD TBD
Skull Blaster.png
Bill Blaster
TBW TBD TBD
Multi Bill Blaster NSMBU Sprite.png
Bill Blaster Turret
TBW TBD TBD
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Bowser's Flames
TBW TBD TBD
Burner sprite from New Super Mario Bros. Wii.
Burner
TBW TBD TBD
Cannon sprite from New Super Mario Bros. Wii.
Cannon
TBW TBD TBD
NSMBW Mariocar.png
Electric Current
TBW TBD TBD
A Fire Bar
Fire Bar
TBW TBD TBD
GhostQuestionBlock.png
Ghost Block
TBW TBD TBD
Ghost house stand.png
Ghost Vase
TBW TBD TBD
Giant cannonball
Giant cannon
TBW TBD TBD
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Giant Skewer
TBW TBD TBD
A Giant Spiked Ball
Giant Spiked Ball
TBW TBD TBD
Icicle
Huge Icicle
TBW TBD TBD
Icicle
Icicle
TBW TBD TBD
NSMBW World 1-C Screenshot.png
Lava
TBW TBD TBD
LavaGeyserNSMBW.png
Lava Geyser
TBW TBD TBD
Fire Mario, going through 5-3 in New Super Mario Bros. Wii.
Poison
TBW TBD TBD
A preview of World 8-1, from New Super Mario Bros. Wii.
Poison fog
TBW TBD TBD
Quartet-cannon sprite
Quartet-cannon
TBW TBD TBD
A screenshot of World 2-5 in New Super Mario Bros. Wii.
Quicksand
TBW TBD TBD
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Rotating Burner
TBW TBD TBD
A screenshot of Mario carrying a Red Shell through World 2-1 in New Super Mario Bros. Wii.
Sand Geyser
TBW TBD TBD
NSMBW World 2-4 Screenshot.png
Sandstorm
TBW TBD TBD
Pillar NSMBW.png
Skewer
TBW TBD TBD
Larry Koopa's magic fireball
Spell
TBW TBD TBD
Spiked ball
Spike Ball
TBW TBD TBD
A Spike.
Spikes
TBW TBD TBD
A Spinner from New Super Mario Bros. Wii
Spinner
TBW TBD TBD
NSMBW Volcanic Debris Sprite.png
Volcanic debris
TBW TBD TBD

Bosses from NSMBW

The Koopalings return to the Super Mario series as the main antagonists in this game. They are fought in all of the Tower and Castle levels, with their magic wands being their main way of attack, and utilizing obstacles.

Name Description Levels
First Last
The Koopalings
Larry Koopa's artwork for New Super Mario Bros. Wii
Larry Koopa
The player needs to jump on Larry three times while dodging his magic blasts. In the second fight, he is on rising platforms that make it harder to gauge jumping. World 1-Tower World 1-Castle
Roy Koopa
Roy Koopa
The player needs to jump on Roy three times while jumping to avoid getting stunned. In the second fight, he hides in pipes. World 2-Tower World 2-Castle
Artwork of Lemmy Koopa from New Super Mario Bros. Wii
Lemmy Koopa
The player needs to dodge Lemmy's balls and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player has to jump higher. World 3-Tower World 3-Castle
Wendy O. Koopa
Wendy O. Koopa
The player needs to jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up. World 4-Tower World 4-Castle
Iggy Koopa
Iggy Koopa
The player needs to jump on Iggy three times while dodging his fast magic blasts. The second fight is very different—a Big Chain Chomp pulls Iggy on a chariot. World 5-Tower World 5-Castle
Morton from Mario Kart Tour
Morton Koopa Jr.
The player needs to jump on Morton three times while dodging the pillars and jumping to avoid getting stunned. In the next fight, Morton causes columns to rise up using a Ground Pound, and the player instantly loses a life if it flattens them. World 6-Tower World 6-Castle
Ludwig von Koopa
Ludwig von Koopa
The player should jump on Ludwig three times when he comes down from his flight. In the next fight, there are elevators, making the fight more convoluted. Ludwig is very skilled, using homing magic blasts and multiple magic blasts at the same time. World 7-Tower World 7-Castle
Other
NSMBW Bowser Jr Artwork.png
Bowser Jr.
Bowser Jr. returns from his appearance in New Super Mario Bros., this time as a secondary antagonist in this game. Instead of fighting on his own, he uses his Koopa Clown Car in battles. He is the boss of Airship levels. World 4-Airship World 8-Airship
Kamek artwork
Magikoopa
Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of World 8's tower. The player needs to jump on Magikoopa three times while dodging many enemies and magic blasts. World 8-Airship
Artwork of Bowser for New Super Mario Bros. Wii (reused for Mario & Sonic at the Rio 2016 Olympic Games)
Bowser
Bowser, like his son, returns from his appearance in New Super Mario Bros. as the main antagonist and final boss in this game. He is the second boss fought in World 8 and the final boss, where he is fought in two phases: the first phase is fought in the same manner as the original Super Mario Bros., and the second is a chase where Bowser is turned into a giant by Magikoopa. World 8-Bowser's Castle

Items from NSMBW

Power-ups from NSMBW

Objects from NSMBW

NSMB2

Playable characters from NSMB2

Name Description
Artwork of Mario in New Super Mario Bros. 2
Mario
The main protagonist who sets out to save Princess Peach.
Luigi
Luigi
The second player in Co-op mode and unlockable for Solo Play by holding L Button + R Button + A Button on the file select screen after clearing World 6-Bowser Castle.

Non-playable characters from NSMB2

Name Description Locations
Artwork of Princess Peach for Mario & Sonic at the Olympic Winter Games (also used for Fortune Street and New Super Mario Bros. 2)
Princess Peach
The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the Koopa Clown Car. TBD
Artwork of Toad in New Super Mario Bros. Wii (also used in New Super Mario Bros. 2 and Mario & Sonic at the Rio 2016 Olympic Games)
Toads
Toad appears in Toad Houses and gives Mario items. TBD

Enemies from NSMB2

The enemies listed in this table match those in the Super Mario Bros. Encyclopedia.[14] The default order they are listed derives from the official guidebook[15] with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.

Name Description Levels Pts. New
First Last
A Goomba in New Super Mario Bros. 2
Goomba
Common enemies that can be defeated by jumping on them. World 1-1 World Star-1 200
A Gold Goomba
Gold Goomba
Golden Goombas that give extra coins when stomped. World 1-4 World 5-3 200 New to the franchise
A Goomba Tower in New Super Mario Bros. 2
Goomba Tower
Stacks of Goombas that must be defeated individually. World 1-1 World 6-2 200
A Gold Goomba Tower
Gold Goomba Tower
Stacks of Gold Goombas that must be jumped on one by one. World 1-A 200 New to the franchise
A Paragoomba in New Super Mario Bros. 2
Paragoomba
Winged Goombas that hop as they walk. World 2-2 World Star-1 200
A Gold Paragoomba
Gold Paragoomba
Gold Goombas with wings that jump as they walk. World 2-2 200 New to the franchise
Mini Goombas in New Super Mario Bros. 2
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. World 4-1 World 6-2 200
A render of a gold mini goomba from nsmb2
Gold Mini Goomba
Small Gold Goombas that weigh Mario down. World 4-1 World 5-3 200 New to the franchise
A Bone Goomba in New Super Mario Bros. 2
Bone Goomba
Goombas with skull helmets, identical to regular Goombas gameplay-wise. World 1-Tower World Flower-Castle 200 New to the franchise
A Koopa Troopa in New Super Mario Bros. 2
Koopa Troopa (Green)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. World 1-1 World Star-5 200
A Koopa Troopa in New Super Mario Bros. 2
Koopa Troopa (Red)
Red Koopa Troopas turn around. World 1-1 World Star-5 200
A Gold Koopa
Gold Koopa
Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins. World 1-4 World Star-5 200 New to the franchise
Artwork of a green Koopa Paratroopa from New Super Mario Bros. 2.
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. World 1-3 World Star-1 200
Artwork of a red Koopa Paratroopa from New Super Mario Bros. 2.
Koopa Paratroopa (Red)
TBW World 1-3 World Star-1 200
A Gold Koopa Paratroopa
Gold Koopa Paratroopa
Koopa Paratroopas that have a trail of coins following them. World 1-4 World 5-A 200 New to the franchise
Model of a Climbing Koopa from New Super Mario Bros. 2. The empty space around the model is to facilitate easy placement alongside artwork of other enemies from the game.
Climbing Koopa
Koopa Troopas that climb on both sides of fences. World 5-Tower World 5-Castle 200
A Dry Bones in New Super Mario Bros. 2
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. World 1-Tower World Star-Castle 200
A Big Dry Bones in New Super Mario Bros. 2
Big Dry Bones
Larger versions of Dry Bones that appear in castle levels. World 2-Tower World 6-Bowser Castle 200
A Hammer Bro in New Super Mario Bros. 2
Hammer Bro
Enemies that throw hammers and jump. World 2-2 1000
A Boomerang Bro in New Super Mario Bros. 2
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. World 2-2 World Mushroom-Warp Cannon 1000
A Fire Bro in New Super Mario Bros. 2
Fire Bro
Hammer Bros that throw fireballs. World 6-3 1000
A Gold Bro
Gold Bro
A variant of Hammer Bro that throws coins. World 2-2 World 6-3 1000 New to the franchise
A Sledge Bro in New Super Mario Bros. 2
Sledge Bro
Hammer Bro variants that stun Mario after they jump. World 2-2 200
A Buzzy Beetle in New Super Mario Bros. 2
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. World 2-3 World 6-1 200
A Spike Top in New Super Mario Bros. 2
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. World 2-3 World 6-1 200
A Lakitu in New Super Mario Bros. 2
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. World 5-2 World Star-5 1000
A Gold Lakitu
Gold Lakitu
Lakitus with yellow shells riding in golden clouds, who throw coins. World 5-2 World Star-5 1000 New to the franchise
A Spiny in New Super Mario Bros. 2
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. World 2-4 World Star-5 200
A Spiny Egg in New Super Mario Bros. 2
Spiny Egg
Eggs thrown by Lakitu that hatch into Spinies when they hit the ground. World 5-2 World Star-5 200
A Piranha Plant in New Super Mario Bros. 2
Piranha Plant
Plants that move in and out of Warp Pipes. World 1-2 World 6-2 200
A Gold Piranha Plant
Gold Piranha Plant
Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air. World 1-A World 6-2 200 New to the franchise
A Big Piranha Plant in New Super Mario Bros. 2
Big Piranha Plant
Big Piranha Plants that appear outside of pipes, thrashing towards Mario. World 1-A World 5-6 200
A Gold Big Piranha Plant in New Super Mario Bros. 2
Gold Big Piranha Plant
A larger variant of Gold Piranha Plants. World 1-A 200 New to the franchise
A Venus Fire Trap in New Super Mario Bros. 2
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. World 5-6 World 6-2 200
A Big Venus Fire Trap in New Super Mario Bros. 2.
Big Fire Piranha
Large Venus Fire Traps that shoot big fireballs. World 5-6 200
A Bone Piranha Plant in New Super Mario Bros. 2
Bone Piranha Plant
Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail. World 1-Tower World 5-Castle 200 New to the franchise
A Big Bone Piranha Plant in New Super Mario Bros. 2
Big Bone Piranha Plant
Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario. World Mushroom-Castle World 5-Castle 200 New to the franchise
A Cheep Cheep in New Super Mario Bros. 2
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. World 1-5 World 4-5 200
A Gold Cheep Cheep
Gold Cheep Cheep
Gold-colored Cheep Cheeps that jump out of water with coins behind them. World 3-1 200 New to the franchise
A Big Cheep Cheep in New Super Mario Bros. 2
Big Cheep Cheep
Big Cheep Cheeps that are found in underwater levels. World 1-5 World 3-B 200
A Deep Cheep in New Super Mario Bros. 2
Deep Cheep
Fish that chase Mario as they swim. World Mushroom-2 200
A Big Deep Cheep in New Super Mario Bros. 2
Big Deep Cheep
Big Deep Cheeps that chase after Mario. World Mushroom-2 World Mushroom-2 200
A Spiny Cheep Cheep in New Super Mario Bros. 2
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. World 1-5 World 3-2 200
A Cheep Chomp in New Super Mario Bros. 2
Cheep Chomp
Large fish that attempt to eat Mario. World 1-5 World 4-5 200
A Porcupuffer in New Super Mario Bros. 2
Porcupuffer
Fish that jump out of the water and follow Mario. World Flower-2 World Star-4 200
A Fishbones in New Super Mario Bros. 2.
Fishbones
Skeletal fish that charge towards Mario. World 3-Tower World Star-6 200
An Urchin in New Super Mario Bros. 2
Urchin
Stationary enemies that appear in underwater levels. World Mushroom-2 World 3-A 200
A Small Urchin in New Super Mario Bros. 2
Small Urchin
Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star. World 3-2 World 3-A 200
A Blooper in New Super Mario Bros. 2
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. World 3-5 200
A Blooper Nanny in New Super Mario Bros. 2
Blooper Nanny
Bloopers that have Blooper Babies swimming in a trail behind them. World 3-5 200
A Thwomp in New Super Mario Bros. 2
Thwomp
Large rocks that fall when Mario gets close. World 1-Castle World Mushroom-Castle 200
A Big Thwomp in New Super Mario Bros. 2
Big Thwomp
Large Thwomps that can break through stone tiles. World 1-Castle World Mushroom-Castle 200
A Whomp in New Super Mario Bros. 2
Whomp
Walking Thwomp variants that fall face-first. World Mushroom-Castle World Star-3 200
A Big Whomp in New Super Mario Bros. 2
Big Whomp
Big Whomps that may reveal objects behind them after they fall. World Mushroom-Castle World Star-3 200
A Boo in New Super Mario Bros. 2
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. World 2-Ghost House World 6-4 200
A Gold Boo
Gold Boo
Boo variants that leave a trail of coins behind as they move. World Mushroom-Ghost House World 6-Ghost House 200 New to the franchise
A Big Boo in New Super Mario Bros. 2
Big Boo
Bigger variants of Boos that have the same behavior. World Mushroom-Ghost House World 6-Ghost House 200
A Gold Big Boo
Gold Big Boo
Large Boos that go in the opposite direction of Mario, leaving coins behind them. World Mushroom-Ghost House World 6-Ghost House 200 New to the franchise
A Boohemoth in New Super Mario Bros. 2
Boohemoth
A gigantic Boo who chases Mario in certain Ghost House levels. World 2-Ghost House World Flower-Ghost House X mark.svg New to the franchise
A Peepa in New Super Mario Bros. 2
Peepa
Ghosts that move in circles and sometimes carry platforms. World 2-Ghost House World Star-3 200
A Bob-omb in New Super Mario Bros. 2
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. World 2-B World 6-2 200
A Para-bomb in New Super Mario Bros. 2
Para-bomb
Parachuting Bob-ombs that are sometimes shot out of cannons. World 2-B World 6-2 200
A Pokey in New Super Mario Bros. 2
Pokey
Cactus enemies that appear in desert levels and move slowly. World 2-3 World 2-B 200
A Fuzzy in New Super Mario Bros. 2
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. World 2-A World 4-C 200
A Big Fuzzy in New Super Mario Bros. 2
Big Fuzzy
Larger variants of Fuzzies. World 4-C 200
A Fire Snake in New Super Mario Bros. 2
Fire Snake
Flames that jump in a high arc. World 2-4 World Star-7 200
A Chain Chomp in New Super Mario Bros. 2
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. World 2-5 World Mushroom-B 200
Model of a Big Chain Chomp from New Super Mario Bros. 2.
Big Chain Chomp
TBW World 2-Castle None
A Crow in New Super Mario Bros. 2
Crowber
Birds that swoop towards Mario. World Mushroom-Warp Cannon World 6-4 200
A Bullet Bill in New Super Mario Bros. 2
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. World 3-B World 6-B 200
A Gold Bullet Bill
Gold Bullet Bill
Golden Bullet Bills that leave trails of coins behind them. World 5-5 World 6-B 200
A Banzai Bill in New Super Mario Bros. 2
Banzai Bill
Large Bullet Bills that fly straight forward. World 5-5 World 6-B 200
A Gold Banzai Bill
Gold Banzai Bill
Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins. World 6-B 200 New to the franchise
A Wiggler in New Super Mario Bros. 2
Wiggler
Caterpillars that move faster after being jumped on. World 3-Warp Cannon World 3-4 200
A Swoop in New Super Mario Bros. 2
Swoop
Bats that hang onto the ceiling, then swoop towards Mario. World 5-Ghost House 200
A Lava Bubble in New Super Mario Bros. 2
Lava Bubble
Fireballs that jump out of lava. World 1-Castle World Star-7 200
A Scuttlebug in New Super Mario Bros. 2.
Scuttlebug
Spiders that hang down from webs and can be defeated by jumping on them. World 3-3 World Flower-2 200
Grinder
Grinder
Buzzsaws that move along tracks. World 3-Castle World Star-Castle 200
An Amp in New Super Mario Bros. 2
Amp
Electric balls that shock Mario upon contact. World 4-B World Flower-Warp Cannon 200
A Flame Chomp in New Super Mario Bros. 2
Flame Chomp
Black spheres that spit fireballs at Mario. World 6-B 200
A Coin Coffer in New Super Mario Bros. 2
Coin Coffer
Enemies that cough out coins when attacked. World Star-1 World Star-7 200

Obstacles from NSMB2

Bosses from NSMB2

Name Description Levels
First Last
The Koopalings
Roy Koopa
Roy Koopa
Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat. World 1-Castle
Iggy Koopa
Iggy Koopa
Like in New Super Mario Bros. Wii, Iggy rides a Big Chain Chomp carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat. World 2-Castle
Larry Koopa's artwork for New Super Mario Bros. Wii
Larry Koopa
Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat. World Mushroom-Castle
Wendy O. Koopa
Wendy O. Koopa
Like in New Super Mario Bros. Wii, Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat. World 3-Castle
Morton from Mario Kart Tour
Morton Koopa Jr.
Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat. World 4-Castle
Artwork of Lemmy Koopa from New Super Mario Bros. Wii
Lemmy Koopa
Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat. World Flower-Castle
Ludwig von Koopa
Ludwig von Koopa
Mario or Luigi must use the five gray Pipe Cannons on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat. World 5-Castle
Other
Reznors
Reznor
Reznors originate from Super Mario World and are fought as mini-bosses in every main world, standing on top of Rectangular Coin Blocks above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet. World 1-Tower World 6-Tower
Artwork of Bowser in New Super Mario Bros. 2
Bowser
Mario or Luigi must jump on the ! Switch to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack. World 6-Bowser Castle
Artwork of Dry Bowser.
Dry Bowser
Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser. World 6-Castle

Items from NSMB2

Power-ups from NSMB2

Objects from NSMB2

NSMBU

Playable characters from NSMBU

Name Description
Artwork of Mario in New Super Mario Bros. U
Mario
Mario returns from his appearance in New Super Mario Bros. as the game's main protagonist, with his goal being to save Princess Peach from Bowser's clutches. He is the default playable character, and is the only playable character in story mode.
Artwork of Luigi jumping from New Super Mario Bros. U
Luigi
Luigi, Mario's brother, also returns from his appearance in New Super Mario Bros. as a playable character in this game, however, he can played only in multiplayer and Super Guide.
Artwork of Yellow Toad jumping in New Super Mario Bros. UBlue Toad jumping in New Super Mario Bros. U
Yellow Toad and Blue Toad
Toads make their second playable role in the Super Mario series (the first being Toad in Super Mario Bros. 2) as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer.
NSMBU Three Miis Artwork.png
Miis
TBW

Yoshis from NSMBU

New Super Mario Bros. U features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in Super Mario World, however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships, and Castles.

Name Description Locations
Artwork of Mario and Yoshi, from New Super Mario Bros. U.
Yoshi
Green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in New Super Mario Bros. Wii, Yoshi cannot leave the courses that he appears in. Yoshi Hill, (and other levels that do not seem to be explicitly outlined anywhere)
WiiU NewMarioU 3 char03 E3.png
Balloon Baby Yoshis
Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the Blimp Yoshi power-up, found in Super Mario Galaxy 2. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though. Acorn Plains, Sparkling Waters
Artwork of the Glowing Baby Yoshi with Mario in New Super Mario Bros. U
Glowing Baby Yoshis
Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the Light Blocks, found in New Super Mario Bros. Wii, and also Bulb Yoshi from Super Mario Galaxy 2. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as Perilous Pokey Cave. Instead of following the characters throughout the courses, they give an extra life when reach the end of the levels that they appear in. Fire Snake Cavern, Which-Way Labyrinth
Artwork of Blue Toad with a Bubble Baby Yoshi blowing out bubbles in New Super Mario Bros. U
Bubble Baby Yoshis
Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 Coins, a power-up, or a 1-Up Mushroom. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area. Frosted Glacier, Rock-Candy Mines

Non-playable characters in NSMBU

Name Description Locations
Artwork of Princess Peach and two Toads in New Super Mario Bros. U
Princess Peach
TBW The Final Battle
NSMBU Red Toad Render.png
Toads
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. Toad Houses, Acorn Plains Way, Lemmy's Swingback Castle, Blooming Lakitus, Morton's Compactor Castle, Urchin Shoals, Larry's Torpedo Castle, Prickly Goombas!, Wendy's Shifting Castle, Jungle of the Giants, Iggy's Volcanic Castle, Walking Piranha Plants!, Roy's Conveyor Castle, Seesaw Shrooms, Ludwig's Clockwork Castle, The Final Battle
Artwork of Nabbit for New Super Mario Bros. U (reused for Mario & Sonic at the Rio 2016 Olympic Games and Mario Kart Tour)
Nabbit
A character that steals items from the map and must be defeated to retrieve the items. Acorn Plains Way, Blooming Lakitus, Urchin Shoals, Prickly Goombas!, Jungle of the Giants, Walking Piranha Plants!, Seesaw Shrooms

Enemies in NSMBU

The enemies listed in this table match those in the companion Prima Games guidebook,[16] the Super Mario Bros. Encyclopedia,[17] and Mario Portal Game Archive.[18] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook[19] and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.

Name Description Levels Pts. Exc. New
First Last
Artwork of a Goomba in New Super Mario Bros. U
Goomba
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. Acorn Plains Way Follow That Shell! 200
ParagoombaNSMBU.png
Paragoomba
Winged Goombas that hop as they walk. Seesaw Shrooms 200 This subject does not appear in the New Super Luigi U campaign.
A Hefty Goomba from New Super Mario Bros. U
Hefty Goomba
A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. Jungle of the Giants 200 This subject does not appear in the New Super Luigi U campaign.
A Big Goomba from New Super Mario Bros. U
Big Goomba
Large variants of Goombas. They split into two Hefty Goombas once stomped on. Jungle of the Giants 200 This subject does not appear in the New Super Luigi U campaign.
Squared screenshot of Mini Goombas from New Super Mario Bros. U.
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. Slide Lift Tower Magma-River Cruise 200
Squared screenshot of a Prickly Goomba from New Super Mario Bros. U.
Prickly Goomba
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. Prickly Goombas! 200
Model of a Goombrat from New Super Mario Bros. U.
Goombrat
A Goomba that resembles a persimmon and turns at ledges. Mushroom Heights 200 New to the franchise
NSMBU Waddlewing Walking Artwork.png
Waddlewing
Orange flying-squirrel enemies that glide through stages. Acorn Plains Way Land of Flying Blocks 200 New to the franchise
KoopaTroopaNSMBU.png
Koopa Troopa (Green)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. Acorn Plains Way Follow That Shell! 200
KoopatroopaNSMBU.png
Koopa Troopa (Red)
Red Koopa Troopas turn around. Tilted Tunnel Follow That Shell! 200
ParatroopaNSMBU.png
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. Stone-Eye Zone Run for It 200
KoopaParatroopa NSMBU.png
Koopa Paratroopa (Red)
TBW Stone-Eye Zone Hammerswing Caverns 200
A Big Green Koopa Troopa from New Super Mario Bros. U
Big Koopa Troopa (Green)
Large variants of Koopa Troopas. Jungle of the Giants 200 This subject does not appear in the New Super Luigi U campaign.
NSMBU Red Big Koopa Troopa Render.png
Big Koopa Troopa (Red)
TBW Jungle of the Giants 200
Artwork of Dry Bones from Mario Party 8.
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. Crushing-Cogs Tower Ludwig's Clockwork Castle 200
Model of a Dry Bones from New Super Mario Bros. U. This model is shared with Big Dry Bones.
Big Dry Bones
Large variants of Dry Bones that appear in castle levels. Stoneslide Tower Ludwig's Clockwork Castle 200
NSMBU Buzzy Beetle Artwork.png
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Tilted Tunnel Fire Bar Cliffs 200
Model of a Buzzy Beetle from New Super Mario Bros. U. This model is shared with Big Buzzy Beetles.
Big Buzzy Beetle
Bigger variants of Buzzy Beetles. Rising Tides of Lava 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Spike Top from New Super Mario Bros. U.
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Stoneslide Tower Rising Tides of Lava 200
Model of Para-Beetles from New Super Mario Bros. U.
Para-Beetle
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. Flight of the Para-Beetles X mark.svg
Model of a Heavy Para-Beetle from New Super Mario Bros. U.
Heavy Para-Beetle
A Para-Beetle that descends when used as a platform. Flight of the Para-Beetles X mark.svg
Bony Beetle in New Super Mario Bros. U
Bony Beetle
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Grinding-Stone Tower Pendulum Castle 200
Hammer Bro in New Super Mario Bros. U
Hammer Bro
Enemies that throw hammers and jump. Rise of the Piranha Plants 1000
Fire Bro in New Super Mario Bros. U
Fire Bro
Hammer Bros that throw fireballs. Fire Snake Cavern Ludwig's Clockwork Castle 1000
Boomerang Bro in New Super Mario Bros. U
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. Bouncy Cloud Boomerangs 1000
Ice Bro in New Super Mario Bros. U
Ice Bro
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. Icicle Caverns 1000
Sledge Bro
Sledge Bro
Hammer Bro variants that stun Mario after they jump. Ludwig's Clockwork Castle 1000
Sumo Bro
Sumo Bro
Giant Koopas that stomp the ground and create electric waves in two directions. Screwtop Tower 200
Lakitu in New Super Mario Bros. U
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. Blooming Lakitus Lakitu! Lakitu! Lakitu! 1000
Model of a Spiny from New Super Mario Bros. U.
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. Seesaw Shrooms Lakitu! Lakitu! Lakitu! 200
Squared screenshot of a Spiny Egg from New Super Mario Bros. U.
Spiny Egg
TBW Seesaw Shrooms Lakitu! Lakitu! Lakitu! 200
Model of a Spike from New Super Mario Bros. U.
Spike
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand Spike's Spouting Sands 200
Model of a Stone Spike from New Super Mario Bros. U.
Stone Spike
A Spike that throws stone rocks downwards. Dry Desert Mushrooms 200
Piranha Plant from NSMBU
Piranha Plant
Plants that move in and out of Warp Pipes and some grounded. Acorn Plains Way Spinning Platforms of Doom 200
The Piranha Pod's model from New Super Mario Bros. U Deluxe
Piranha Pod
A projectile thrown by a Lakitu that turns into a Piranha Plant. Blooming Lakitus 200 New to the franchise
Model of a Piranha Plant rooted in the ground from New Super Mario Bros. U. This model is shared with Big Piranha Plants.
Big Piranha Plant
Large variants of Piranha Plants. Mushroom Heights A Quick Dip in the Sky 200
FirepiranhaNSMBU.png
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. Yoshi Hill Prickly Goombas! 200
Screenshot of a Frost Piranha
Ice Piranha Plant
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. Fuzzy Clifftop 200
Artwork of a River Piranha Plant from New Super Luigi U.
River Piranha Plant
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Fliprus Lake Seesaw Bridge 200
Squared screenshot of a Stalking Piranha Plant from New Super Mario Bros. U.
Stalking Piranha Plant
A Piranha Plant that walks around and stretches up and down on a regular basis. Bramball Woods Walking Piranha Plants! 200
NSMBU Muncher Artwork.png
Muncher
An invincible black plant. Spinning-Star Sky Thrilling Spine Coaster X mark.svg
MontymoleNSMBU.png
Monty Mole
A mole that pops out of mountains and the ground and gives chase. Yoshi Hill Magma-River Cruise 200
Model of a Rocky Wrench from New Super Mario Bros. U.
Rocky Wrench
Monty Moles that pop out of its hole in an airship throw wrenches. Boarding the Airship 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Lava Bubble from New Super Mario Bros. Wii. This model and its textures were repurposed for New Super Mario Bros. U and New Super Luigi U.
Lava Bubble
Fireballs that jump out of lava. Lemmy's Swingback Castle The Final Battle 200
NSMBU Pokey Artwork.png
Pokey
Living cacti that appear in desert levels and move slowly. Perilous Pokey Cave 200
Squared screenshot of a Big Pokey from New Super Mario Bros. U.
Big Pokey
Large variants of Pokeys. Morton's Compactor Castle None
Model of a Swoop from New Super Mario Bros. U.
Swoop
Bats that hang onto the ceiling, then swoop towards Mario. Perilous Pokey Cave Shifting-Floor Cave 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Fire Snake from New Super Mario Bros. U.
Fire Snake
Flames that jump in a high arc. Fire Snake Cavern 200
Grrrol Artwork
Grrrol
Round, Thwomp-like enemies that roll on the ground. Stoneslide Tower Grinding-Stone Tower 200 New to the franchise
Model of a Mega Grrrol from New Super Mario Bros. U.
Mega Grrrol
A bigger Grrrol with the same behavior. Grinding-Stone Tower 200 New to the franchise
NSMBU Huckit Crab Artwork.png
Huckit Crab
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. Waterspout Beach 200
Artwork of a Cheep Cheep from New Super Mario Bros. U (later reused for Super Mario Party)
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. Waterspout Beach Swim for Your Life! 200
Model of a Big Cheep Cheep from New Super Mario Bros. U.
Big Cheep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Tropical Refresher 200
NSMBU Eep Cheep Artwork.png
Eep Cheep
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. Dragoneel's Undersea Grotto 200
NSMBU Spiny Cheep Artwork.png
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. Tropical Refresher Swim for Your Life! 200
Model of a Cheep Chomp from New Super Mario Bros. U.
Cheep Chomp
Large fish that attempt to eat Mario. Swim for Your Life! 200
NSMBU Porcupuffer Artwork.png
Porcupuffer
Fish that jump out of the water and follow Mario. Porcupuffer Falls 200
FishboneNSMBU.png
Fish Bone
Skeletal fish that charge towards Mario. Haunted Shipwreck Deepsea Ruins 200
Model of a Clampy from New Super Mario Bros. U.
Clampy
Clams that open and close their mouths. Waterspout Beach X mark.svg This subject does not appear in the New Super Luigi U campaign.
NSMBU Urchin Artwork.png
Urchin
Stationary enemies that appear in underwater levels. Tropical Refresher Swim for Your Life! 200
Model of a Big Urchin from New Super Mario Bros. U.
Big Urchin
A gigantic Urchin that can be defeated only with a Star. Tropical Refresher Urchin Shoals 200
Model of a red Dragoneel from New Super Mario Bros. U.
Dragoneel (Red)
A long eel that attacks Mario by chasing him. Dragoneel's Undersea Grotto 200 New to the franchise
Model of a blue Dragoneel from New Super Mario Bros. U.
Dragoneel (Blue)
Shorter, purple ones also exist that move slower, but make sharper turns. Dragoneel's Undersea Grotto 200 New to the franchise
Model of a Blooper from New Super Mario Bros. U.
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. Blooper's Secret Lair Tropical Refresher 200
Artwork of a Blooper Nanny in New Super Mario Bros. U
Blooper Nanny
Bloopers that have Blooper Babies swimming in a trail behind them. Blooper's Secret Lair 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Bullet Bill from New Super Mario Bros. U.
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Scaling the Mountainside Switchback Hill 200
Model of a Bull's-Eye Bill from New Super Mario Bros. U.
Missile Bill
Bullet Bills that target Mario. Roy's Conveyor Castle 200
BanzaibillNSMBU.png
Banzai Bill
Large Bullet Bills that fly straight forward. Scaling the Mountainside 200
Model of a King Bill from New Super Mario Bros. U.
King Bill
A nearly invincible enemy that charges forward, taking up most of the screen. Flight of the Para-Beetles 200
Rendered model of the Torpedo Ted enemy in New Super Mario Bros. U.
Torpedo Ted
A slow-moving torpedo that flies in one direction. Larry's Torpedo Castle The Mighty Cannonship 200
Rendered model of the Targeting Ted enemy in New Super Mario Bros. U.
Targeting Ted
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. The Mighty Cannonship 200 New to the franchise
Model of a Cooligan from New Super Mario Bros. U.
Cooligan
An enemy that slides on ice and slows down when hit. Cooligan Fields 200
Model of a Fliprus from New Super Mario Bros. U.
Fliprus
A walrus-like creature that throws snowballs that can be jumped on. Fliprus Lake 200 New to the franchise
NSMBU Thwomp Artwork.png
Thwomp
Large rocks that fall when Mario gets close. Wendy's Shifting Castle 200
Model of a Big Thwomp from New Super Mario Bros. U.
Big Thwomp
Large Thwomps that can break through stone tiles. Wendy's Shifting Castle 200
Model of a Thwimp from New Super Mario Bros. U.
Thwimp
A tiny Thwomp that hops around. Wendy's Shifting Castle 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Mechakoopa from New Super Mario Bros. U.
Mechakoopa
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. The Mighty Cannonship 200
Model of a Mecha Cheep from New Super Mario Bros. U.
Mecha Cheep
Robotic Cheep Cheeps that are immune to fireballs. The Mighty Cannonship 200 This subject does not appear in the New Super Luigi U campaign. New to the franchise
NSMBU Bramball Artwork.png
Bramball
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Bramball Woods 200
Model of an Amp from New Super Mario Bros. U.
Amp
Electric balls that shock Mario upon contact. Snake Block Tower Ludwig's Clockwork Castle 200 This subject does not appear in the New Super Luigi U campaign.
Big Amp.
Big Amp
Larger variants of Amps. Snake Block Tower 200 This subject does not appear in the New Super Luigi U campaign.
BooNSMBU.png
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. Haunted Shipwreck Spinning Spirit House 200
BooNSMBU sprite.png
Big Boo
Bigger variants of Boos that have the same behavior. Swaying Ghost House Spinning Spirit House 200
Model of a Broozer from New Super Mario Bros. U.
Broozer
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Which-Way Labyrinth Spinning Spirit House 200
Model of a Scaredy Rat from New Super Mario Bros. U.
Scaredy Rat
An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. Which-Way Labyrinth 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Bulber from New Super Mario Bros. U.
Bulber
An enemy that illuminates a dark area and swims in a set pattern. Deepsea Ruins 200 This subject does not appear in the New Super Luigi U campaign.
Squared screenshot of a Jellybeam from New Super Mario Bros. U.
Jellybeam
An enemy that illuminates a dark cave. Deepsea Ruins 200 This subject does not appear in the New Super Luigi U campaign.
Squared screenshot of a Wiggler from New Super Mario Bros. U.
Wiggler
Caterpillars that move faster after being jumped on. Seesaw Bridge Wiggler Stampede 200
Squared screenshot of a Big Wiggler from New Super Mario Bros. U.
Big Wiggler
Large variants of Wigglers. Wiggler Stampede X mark.svg
Model of a Magmaargh from New Super Mario Bros. U.
Magmaargh
Lava monsters that attacks by moving towards the players in a wave-like movement. Iggy's Volcanic Castle X mark.svg
Model of a Magmaw from New Super Mario Bros. U.
Magmaw
Lava monsters that lunges at the player and dips back into the lava. Magma-River Cruise X mark.svg
Squared screenshot of a Flame Chomp from New Super Mario Bros. U.
Flame Chomp
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. Rising Tides of Lava 200
Fuzzy in New Super Mario Bros. U
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. Fuzzy Clifftop A Quick Dip in the Sky 200
Model of a Fuzzy from New Super Mario Bros. U. This model is shared with Big Fuzzies.
Big Fuzzy
Large variants of Fuzzies. Spine-Tingling Spine Coaster 200
Squared screenshot of a Chain Chomp from New Super Mario Bros. U.
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. Waddlewing's Nest 200
BobombNSMBU.png
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. Light Blocks, Dark Tower The Final Battle 200
ParabombNSMBU.png
Parabomb
Parachuting Bob-ombs that are sometimes shot out of cannons. Red-Hot Elevator Ride 200
FooNSMBU.png
Foo
An enemy that creates fog in order to obscure the player's view. Snaking above Mist Valley 200

Obstacles from NSMBU

Bosses from NSMBU

Name Description Levels
First Last
Tower bosses
Model of Boom Boom from New Super Mario Bros. U.
Boom Boom
The tower boss from Crushing-Cogs Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. Crushing-Cogs Tower Grinding-Stone Tower
Boss Sumo Bro.
Boss Sumo Bro
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. Screwtop Tower
Kamek artwork
Magikoopa
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. Slide Lift Tower
The Koopalings
Lemmy Koopa NSMBU.png
Lemmy Koopa
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. Lemmy's Swingback Castle
MortonNSMBU.png
Morton Koopa Jr.
Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. Morton's Compactor Castle
Larry Koopa
Larry Koopa
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. Larry's Torpedo Castle
NSMBU Wendy Koopa Artwork.png
Wendy O. Koopa
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. Wendy's Shifting Castle
NSMBU Iggy Artwork.png
Iggy Koopa
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. Iggy's Volcanic Castle
NSMBU Roy Artwork.png
Roy Koopa
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. Roy's Conveyor Castle
LudwigNSMBU.png
Ludwig von Koopa
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. Ludwig's Clockwork Castle
Other
Bowser Jr.
Bowser Jr.
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. The Mighty Cannonship The Final Battle
Artwork of Bowser in New Super Mario Bros. U
Bowser
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. The Final Battle

Items from NSMBU

Power-ups from NSMBU

Objects from NSMBU

NSLU

Playable characters from NSLU

Yoshis from NSLU

Non-playable characters from NSLU

Name Description Locations
Artwork of Princess Peach and two Toads in New Super Mario Bros. U
Princess Peach
TBW The Final Battle
NSMBU Red Toad Render.png
Toads
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. Toad Houses, TBD

Enemies in NSLU

Name Description Levels Pts. Exc. New
First Last
NSMBU Gliding Waddlewing Artwork.png
Waddlewing
Orange flying-squirrel enemies that glide through stages. Waddlewing Warning! Flying Squirrel Ovation 200
Piranha Plant from NSMBU
Piranha Plant
Plants that move in and out of Warp Pipes and some grounded. Waddlewing Warning! Above the Bouncy Clouds 200
The Piranha Pod's model from New Super Mario Bros. U Deluxe
Piranha Pod
A projectile thrown by a Lakitu that turns into a Piranha Plant. Spinning Sandstones Beanstalk Jungle 200
Model of a Piranha Plant rooted in the ground from New Super Mario Bros. U. This model is shared with Big Piranha Plants.
Big Piranha Plant
Large variants of Piranha Plants. Piranha Heights Flame Chomp Ferris Wheel 200
FirepiranhaNSMBU.png
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. Slippery Rope Ladders Spine Coaster Stowaways 200
Model of a Fire Piranha Plant rooted in the ground from New Super Mario Bros. U. This model is shared with Big Fire Piranhas in New Super Luigi U.
Big Fire Piranha
Large variants of Piranha Plants. Piranhas in the Dark Rising Piranhas 200 This subject does not appear in the original New Super Mario Bros. U campaign.
Squared screenshot of a Frost Piranha from New Super Luigi U.
Ice Piranha Plant
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. Broozers and Barrels 200
Artwork of a Stalking Piranha Plant from New Super Luigi U.
Stalking Piranha Plant
A Piranha Plant that walks around and stretches up and down on a regular basis. Spinning Sandstones Rising Piranhas 200
Artwork of a River Piranha Plant from New Super Luigi U.
River Piranha Plant
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Spinning Sandstones Fliprus Floes 200
NSMBU Muncher Artwork.png
Muncher
An invincible black plant. Lemmy's Lights-Out Castle Wiggler Rodeo X mark.svg
KoopatroopaNSMBU.png
Koopa Troopa (Red)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around. Crooked Cavern Magma Moat 200
Squared screenshot of a green Koopa Troopa from New Super Luigi U.
Koopa Troopa (Green)
Green Koopa Troopas walk off ledges. Piranha Gardens Magmaw River Cruise 200
KoopaParatroopa NSMBU.png
Koopa Paratroopa (Red)
TBW Dancing Blocks, Poison Swamp 200
ParatroopaNSMBU.png
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. Stonecrush Tower 200
NSMBU Red Big Koopa Troopa Render.png
Big Koopa Troopa
Large variants of Koopa Troopas. Giant Swing-Along 200
Artwork of Dry Bones from Mario Party 8.
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. Flame-Gear Tower Stonecrush Tower 200
Model of a Dry Bones from New Super Mario Bros. U. This model is shared with Big Dry Bones.
Big Dry Bones
Large variants of Dry Bones that appear in castle levels. Iggy's Swinging-Chains Castle 200
Hammer Bro in New Super Mario Bros. U
Hammer Bro
Enemies that throw hammers and jump. Piranha Gardens All Aboard! 1000
Fire Bro in New Super Mario Bros. U
Fire Bro
Hammer Bros that throw fireballs. Piranhas in the Dark Magmaw River Cruise 1000
Boomerang Bro in New Super Mario Bros. U
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. All Aboard! Above the Bouncy Clouds 1000
Ice Bro in New Super Mario Bros. U
Ice Bro
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. All Aboard! Frozen Fuzzies 1000
Squared screenshot of a Sledge Bro from New Super Luigi U.
Sledge Bro
Hammer Bro variants that stun Mario after they jump. All Aboard! 1000
Sumo Bro
Sumo Bro
Giant Koopas that stomp the ground and create electric waves in two directions. Sumo Bro Bridge Sumo Bro's Spinning Tower 200
Lakitu in New Super Mario Bros. U
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. Spinning Sandstones Cloudy Capers 1000
Model of a Spiny from New Super Mario Bros. U.
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. Cloudy Capers 200
Squared screenshot of a Spiny Egg from New Super Luigi U.
Spiny Egg
TBW Cloudy Capers 200
Bony Beetle in New Super Mario Bros. U
Bony Beetle
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Icicle Tower Impossible Pendulums 200
NSMBU Buzzy Beetle Artwork.png
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Ice-Slide Expressway 200
Model of a Spike Top from New Super Mario Bros. U.
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Switch-Lift Express 200
Model of Para-Beetles from New Super Mario Bros. U.
Para-Beetle
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. Para-Beetle Parade X mark.svg
Model of a Heavy Para-Beetle from New Super Mario Bros. U.
Heavy Para-Beetle
A Para-Beetle that descends when used as a platform. Para-Beetle Parade X mark.svg
Model of a Spike from New Super Mario Bros. U.
Spike
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand Spike's Tumbling Desert Spike's Seesaws 200
Model of a Stone Spike from New Super Mario Bros. U.
Stone Spike
A Spike that throws stone rocks downwards. Stone Spike Conveyors 200
Artwork of a Cheep Cheep from New Super Mario Bros. U (later reused for Super Mario Party)
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. Cheep Chomp Chase Star Coin Deep Dive 200
Model of a Big Cheep Cheep from New Super Mario Bros. U.
Big Cheep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase Star Coin Deep Dive 200
NSMBU Eep Cheep Artwork.png
Eep Cheep
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. Cheep Chomp Chase 200
Model of a Big Eep Cheep from New Super Luigi U.
Big Eep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase Urchin Reef Romp 200 This subject does not appear in the original New Super Mario Bros. U campaign. New to the franchise
NSLU Deep Cheep Artwork.png
Deep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase 200 This subject does not appear in the original New Super Mario Bros. U campaign.
Model of a Big Deep Cheep from New Super Luigi U.
Big Deep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase 200 This subject does not appear in the original New Super Mario Bros. U campaign.
NSMBU Spiny Cheep Artwork.png
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. Haunted Cargo Hold Star Coin Deep Dive 200
Model of a Cheep Chomp from New Super Mario Bros. U.
Cheep Chomp
Large fish that attempt to eat Mario. Cheep Chomp Chase Star Coin Deep Dive 200
NSMBU Porcupuffer Artwork.png
Porcupuffer
Fish that jump out of the water and follow Mario. Porcupuffer Cavern 200
FishboneNSMBU.png
Fish Bone
Skeletal fish that charge towards Mario. Haunted Cargo Hold Deepsea Stone-Eyes 200
MontymoleNSMBU.png
Monty Mole
A mole that pops out of mountains and the ground and gives chase. Rolling Yoshi Hills Stonecrush Tower 200
NSMBU Pokey Artwork.png
Pokey
Living cacti that appear in desert levels and move slowly. Underground Grrrols 200
Squared screenshot of a Big Pokey from New Super Luigi U.
Big Pokey
Large variants of Pokeys. Morton's Lava-Block Castle None
Grrrol Artwork
Grrrol
Round, Thwomp-like enemies that roll on the ground. Underground Grrrols Smashing-Stone Tower 200
Model of a Mega Grrrol from New Super Mario Bros. U.
Mega Grrrol
A bigger Grrrol with the same behavior. Underground Grrrols Smashing-Stone Tower 200
NSMBU Huckit Crab Artwork.png
Huckit Crab
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. Huckit Beach Resort Porcupuffer Cavern 200
NSMBU Urchin Artwork.png
Urchin
Stationary enemies that appear in underwater levels. Urchin Reef Romp 200
Model of a Big Urchin from New Super Mario Bros. U.
Big Urchin
A gigantic Urchin that can be defeated only with a Star. Urchin Reef Romp 200
BooNSMBU.png
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. Peek-a-Boo Ghost House Vanishing Ghost House 200
BooNSMBU sprite.png
Big Boo
Bigger variants of Boos that have the same behavior. Peek-a-Boo Ghost House 200
Model of a Goombrat from New Super Mario Bros. U.
Goombrat
A Goomba that resembles a persimmon and turns at ledges. Wiggler Rodeo Hot Cogs 200
NSMBU Goomba Artwork.png
Goomba
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. Stonecrush Tower Magmaw River Cruise 200
Squared screenshot of a Mini Goomba from New Super Luigi U.
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. Stonecrush Tower Magmaw River Cruise 200
Squared screenshot of a Prickly Goomba from New Super Luigi U.
Prickly Goomba
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. Fire and Ice 200
Model of a red Dragoneel from New Super Mario Bros. U.
Dragoneel (Red)
A long eel that attacks Mario by chasing him. Dragoneel Depths 200
Model of a blue Dragoneel from New Super Mario Bros. U.
Dragoneel (Blue)
Shorter, purple ones also exist that move slower, but make sharper turns. Dragoneel Depths 200
Model of a Bullet Bill from New Super Mario Bros. U.
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Larry's Trigger-Happy Castle Rainbow Skywalk 200
Model of a Bull's-Eye Bill from New Super Mario Bros. U.
Missile Bill
Bullet Bills that target Mario. Roy's Ironclad Castle 200
BanzaibillNSMBU.png
Banzai Bill
Large Bullet Bills that fly straight forward. Larry's Trigger-Happy Castle Para-Beetle Parade 200
Model of a King Bill from New Super Mario Bros. U.
King Bill
A nearly invincible enemy that charges forward, taking up most of the screen. Larry's Trigger-Happy Castle Para-Beetle Parade 200
Rendered model of the Torpedo Ted enemy in New Super Mario Bros. U.
Torpedo Ted
A slow-moving torpedo that flies in one direction. Larry's Trigger-Happy Castle All Aboard! 200
Rendered model of the Targeting Ted enemy in New Super Mario Bros. U.
Targeting Ted
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. Larry's Trigger-Happy Castle All Aboard! 200
Model of a Broozer from New Super Mario Bros. U.
Broozer
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Which-Way Labyrinth Spinning Spirit House 200
Model of a Cooligan from New Super Mario Bros. U.
Cooligan
An enemy that slides on ice and slows down when hit. Cooligan Shrooms 200
Model of a Fliprus from New Super Mario Bros. U.
Fliprus
A walrus-like creature that throws snowballs that can be jumped on. Fliprus Floes Hammerswing Hangout 200
NSMBU Thwomp Artwork.png
Thwomp
Large rocks that fall when Mario gets close. Wendy's Thwomp Castle 200
Model of a Big Thwomp from New Super Mario Bros. U.
Big Thwomp
Large Thwomps that can break through stone tiles. Wendy's Thwomp Castle 200
Model of a Mechakoopa from New Super Mario Bros. U.
Mechakoopa
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. All Aboard! 200
NSMBU Bramball Artwork.png
Bramball
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Heart of Bramball Woods 200
Squared screenshot of a Big Wiggler from New Super Luigi U.
Big Wiggler
Large variants of Wigglers. Wiggler Floodlands X mark.svg
Squared screenshot of a Wiggler from New Super Luigi U.
Wiggler
Caterpillars that move faster after being jumped on. Wiggler Rodeo 200
Model of a Magmaargh from New Super Mario Bros. U.
Magmaargh
Lava monsters that attacks by moving towards the players in a wave-like movement. Iggy's Swinging-Chains Castle X mark.svg
Model of a Magmaw from New Super Mario Bros. U.
Magmaw
Lava monsters that lunges at the player and dips back into the lava. Magmaw River Cruise The Final Battle X mark.svg
Fuzzy in New Super Mario Bros. U
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. Mount Fuzzy Cloudy Capers 200
Model of a Fuzzy from New Super Mario Bros. U. This model is shared with Big Fuzzies.
Big Fuzzy
Large variants of Fuzzies. Frozen Fuzzies Spine Coaster Connections 200
Model of a Fire Snake from New Super Mario Bros. U.
Fire Snake
Flames that jump in a high arc. Light-Up-Lift Tower 200
Model of a Lava Bubble from New Super Mario Bros. Wii. This model and its textures were repurposed for New Super Mario Bros. U and New Super Luigi U.
Lava Bubble
Fireballs that jump out of lava. Roy's Ironclad Castle Hot Cogs 200
Squared screenshot of a Chain Chomp from New Super Luigi U.
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. Wiggler Rodeo 200
Squared screenshot of a Flame Chomp from New Super Luigi U.
Flame Chomp
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. Flame Chomp Ferris Wheel 200
FooNSMBU.png
Foo
An enemy that creates fog in order to obscure the player's view. Three-Headed Snake Block 200
BobombNSMBU.png
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. Bowser Jr. Showdown The Final Battle 200
ParabombNSMBU.png
Parabomb
Parachuting Bob-ombs that are sometimes shot out of cannons. Bowser Jr. Showdown Current Event 200
Model of a Blooper from New Super Mario Bros. U.
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. Star Coin Deep Dive 200

Obstacles from NSLU

Bosses from NSLU

Name Description Levels
First Last
Tower bosses
Model of Boom Boom from New Super Mario Bros. U.
Boom Boom
The tower boss from Flame-Gear Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. Flame-Gear Tower Smashing-Stone Tower
Boss Sumo Bro.
Boss Sumo Bro
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. Sumo Bro's Spinning Tower
Kamek artwork
Magikoopa
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. Stonecrush Tower
The Koopalings
Lemmy Koopa NSMBU.png
Lemmy Koopa
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. Lemmy's Lights-Out Castle
MortonNSMBU.png
Morton Koopa Jr.
Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. Morton's Lava-Block Castle
Larry Koopa
Larry Koopa
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. Larry's Trigger-Happy Castle
NSMBU Wendy Koopa Artwork.png
Wendy O. Koopa
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. Wendy's Thwomp Castle
NSMBU Iggy Artwork.png
Iggy Koopa
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. Iggy's Swinging-Chains Castle
NSMBU Roy Artwork.png
Roy Koopa
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. Roy's Ironclad Castle
LudwigNSMBU.png
Ludwig von Koopa
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. Ludwig's Block-Press Castle
Other
Bowser Jr.
Bowser Jr.
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. The Mighty Cannonship The Final Battle
Artwork of Bowser in New Super Mario Bros. U
Bowser
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. The Final Battle

Items from NSLU

Power-ups from NSLU

Objects from NSLU

References

  1. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros." in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 114–15.
  2. ^ Shogakukan editors (2006). 「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091063-07-1. Page 14–19.
  3. ^ p. 109
  4. ^ Louey
  5. ^ p. 84
  6. ^ p. 58
  7. ^ p. 93
  8. ^ p. 60
  9. ^ p. 56
  10. ^ a b p. 35
  11. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. Wii" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 144–46.
  12. ^ Nintendo Co., Ltd. (2023). New Super Mario Bros. Wii. Mario Portal Game Archive. Retrieved 14 Aug. 2024.
  13. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6.
  14. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. 2" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 194–15.
  15. ^ Weekly Famitsu Editorial Department (2012). 「てきキャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』. Tokyo: Famitsu (Japanese). ISBN 4-047284-30-0. Page 26–34.
  16. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 28–35.
  17. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. U" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 204–19.
  18. ^ Nintendo Co., Ltd. (2022). New Super Mario Bros. U. Mario Portal Game Archive. Retrieved 28 Aug. 2024.
  19. ^ Stratton, p. 90.