Super Game Boy: Difference between revisions

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|image=[[File:NASuperGameBoy.jpg|200px]]<br>Super Game Boy<br>[[File:JPSuperGameBoy2.jpg|200px]]<br>Super Game Boy 2
|image=[[File:NASuperGameBoy.jpg|200px]]<br>Super Game Boy<br>[[File:JPSuperGameBoy2.jpg|200px]]<br>Super Game Boy 2
|generation=Fourth
|generation=Fourth
|release={{release|Japan|June 14, 1994|USA|1994|Europe|1994|Japan|January 30, 1998 (SGB2)}}
|release='''Super Game Boy'''<br>{{flag list|Japan|June 14, 1994|South Korea|June 20, 1994<ref>{{cite|author=Laptick|date=April 27, 2018|title=닌텐도 슈퍼 게임보이 (Nintendo SUPER GAME BOY, スーパーゲームボーイ)|url=https://blog.naver.com/laptick/221262377003|publisher=NAVER|language=Korean|accessdate=August 29, 2024|archive=https://web.archive.org/web/20240829221941/https://blog.naver.com/laptick/221262377003}}</ref>|USA|1994|Europe|1994}} '''Super Game Boy 2'''<br>{{flag list|Japan|January 30, 1998}}
|discontinued=Unknown
|discontinued=Unknown
|successor=[[Game Boy Player]]
|successor=[[Game Boy Player]]
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When the player presses the {{button|snes|L}} and {{button|snes|R}} buttons on the controller, the Super Game Boy menu can be brought up, allowing the player to alter the border or the controller's button mapping. The player can also assign a [[#Color palettes|color palette]] to the game.
When the player presses the {{button|snes|L}} and {{button|snes|R}} buttons on the controller, the Super Game Boy menu can be brought up, allowing the player to alter the border or the controller's button mapping. The player can also assign a [[#Color palettes|color palette]] to the game.


If the player were to leave a game on the Super Game Boy sitting for a few minutes, screensaver-like animation would come from the screen border. Notably, [[Mario]], [[Princess Peach]], and [[Luigi]] appear in one of these border animations. Mario comes spinning up from the lowest window and stands on top of it; if the player waits long enough, Mario falls asleep. While he is asleep, Peach appears from the window on the right. Mario wakes up but misses Peach, instead to have a racecar drive out and spin him around. After this, Mario falls asleep again. Eventually, a spaceship that looks almost identical to the ones in the background of the [[Muda Kingdom]] in ''[[Super Mario Land]]'', only much smaller, circles Mario. He wakes up and then eventually falls asleep again. The animation ends with Luigi coming down on a rope from the top window and pulling Mario back up with him.
If the player were to leave a game on the Super Game Boy sitting for a few minutes, screensaver-like animation would come from the screen border. Notably, [[Mario]], [[Princess Peach]], and [[Luigi]] appear in one of these border animations. Mario comes spinning up from the lowest window and stands on top of it; if the player waits long enough, Mario falls asleep. While he is asleep, Peach appears from the window on the right. Mario wakes up but misses Peach, instead to have a racecar drive out and spin him around. After this, Mario falls asleep again. Eventually, a spaceship that looks almost identical to the ones in the background of the [[Muda Kingdom]] in ''[[Super Mario Land]]'' (only much smaller) circles Mario. He wakes up and then eventually falls asleep again. The animation ends with Luigi coming down on a rope from the top window and pulling Mario back up with him.


The Super Game Boy has a later revision model, the '''[[nwiki:Super Game Boy 2|Super Game Boy 2]]''', which released exclusively in Japan on January 30, 1998. It has a few enhancements, including additional border options and [[nwiki:Game Link Cable|Game Link Cable]] support.
The Super Game Boy has a later revision model, the '''[[nwiki:Super Game Boy 2|Super Game Boy 2]]''', which released exclusively in Japan on January 30, 1998. It has a few enhancements, including additional border options and [[nwiki:Game Link Cable|Game Link Cable]] support.
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|[[File:X mark.svg|25px]]
|[[File:X mark.svg|25px]]
|}
|}
==Enhanced games==
Games whose Super Game Boy enhancements go beyond custom borders:
*''[[Picross 2]]'': More available colors, 2-player support with two Super NES controllers
*''[[Donkey Kong (Game Boy)]]'': More available colors
*''[[Wario Blast: Featuring Bomberman!]]'': 2-player support with two Super NES controllers (4-player support with the Super Multitap)
*''[[Game & Watch Gallery]]'': Shows control hints for the Super NES controller
*''[[Game & Watch Gallery 2]]'': Shows control hints for the Super NES controller
*''[[Game & Watch Gallery 3]]'': Shows control hints for the Super NES controller
*''[[Game Boy Camera]]'': Video recording
With the exception of ''Game Boy Camera'', none of these enhancements are available when playing the games on the [[Game Boy Player]] nor when playing them with [[Virtual Console]] or [[Game Boy - Nintendo Switch Online]].


==Color palettes==
==Color palettes==
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File:Super Game Boy commercial 03.jpg|International commercial
File:Super Game Boy commercial 03.jpg|International commercial
</gallery>
</gallery>
==References==
<references/>


==External links==
==External links==
{{NIWA|Bulbapedia=1|NWiki=1|StrategyWiki=1|WiKirby=1}}
{{NIWA|Bulbapedia=1|NWiki=1|StrategyWiki=1|WiKirby=1}}
*{{wp|List of Super Game Boy games|List of Super Game Boy games on Wikipedia}}
*{{wp|List of Super Game Boy games|List of Super Game Boy games on Wikipedia}}
==References==
<references/>


{{Systems}}
{{Systems}}

Latest revision as of 19:16, September 27, 2024

Super Game Boy
Super Game Boy
Super Game Boy
Super Game Boy 2
Super Game Boy 2
Generation Fourth generation
Release date Super Game Boy
Japan June 14, 1994
South Korea June 20, 1994[1]
USA 1994
Europe 1994
Super Game Boy 2
Japan January 30, 1998
Discontinued Unknown
Successor Game Boy Player

The Super Game Boy, released in South Korea as the Hyundai Super Mini Comboy,[2] is a special adapter cartridge designed for use with the Super Nintendo Entertainment System that was released in 1994. It allows players to play Game Boy games on their television screen through their Super Nintendo. It can also play certain Game Boy Color games, but only ones that are compatible with the original Game Boy. As the dimensions of the Game Boy's screen are different from those of most televisions, a border is needed on the screen. Certain games, mostly ones that came out around or after the time the Super Game Boy was released, such as Donkey Kong, take advantage of the Super Game Boy, and display customized borders when played. Many games also allow for enhanced sound effects and music when played on the Super Game Boy. Certain games, such as Wario Blast: Featuring Bomberman!, take additional advantage of the Super Game Boy, and allow for multi-player with a second controller. It can even take advantage of Hudson Soft's Super Multitap but without support for any fifth player.

When the player presses the L Button and R Button buttons on the controller, the Super Game Boy menu can be brought up, allowing the player to alter the border or the controller's button mapping. The player can also assign a color palette to the game.

If the player were to leave a game on the Super Game Boy sitting for a few minutes, screensaver-like animation would come from the screen border. Notably, Mario, Princess Peach, and Luigi appear in one of these border animations. Mario comes spinning up from the lowest window and stands on top of it; if the player waits long enough, Mario falls asleep. While he is asleep, Peach appears from the window on the right. Mario wakes up but misses Peach, instead to have a racecar drive out and spin him around. After this, Mario falls asleep again. Eventually, a spaceship that looks almost identical to the ones in the background of the Muda Kingdom in Super Mario Land (only much smaller) circles Mario. He wakes up and then eventually falls asleep again. The animation ends with Luigi coming down on a rope from the top window and pulling Mario back up with him.

The Super Game Boy has a later revision model, the Super Game Boy 2, which released exclusively in Japan on January 30, 1998. It has a few enhancements, including additional border options and Game Link Cable support.

The Super Game Boy eventually received a proper successor, the Game Boy Player for the Nintendo GameCube, which also includes support for Game Boy Color and Game Boy Advance games.

Compatibility[edit]

Shown below is a compatibility chart. Any game only for Game Boy Color will boot but refuse to play further, just like the Game Boy.

Example Cartridge Usual Color Game Boy mode Super Game Boy mode Compatible
Original Game Boy cartridge Donkey Kong (Game Boy) Grey Check mark.svg See below Check mark.svg
Game Boy Color cartridge (Black) Game & Watch Gallery 3 Black Check mark.svg See below Check mark.svg
Game Boy Color cartridge (Clear) Super Mario Bros. Deluxe Clear X mark.svg X mark.svg X mark.svg

Enhanced games[edit]

Games whose Super Game Boy enhancements go beyond custom borders:

With the exception of Game Boy Camera, none of these enhancements are available when playing the games on the Game Boy Player nor when playing them with Virtual Console or Game Boy - Nintendo Switch Online.

Color palettes[edit]

The main feature of the Super Game Boy is to give the games color. While SGB Enhanced games come with their own special colors, players can assign their own colors in most games by accessing either the Color Palette Window or the Custom Color Window. The Color Palette Window allows the player choose one of 32 different system color palettes, while the Custom Color Window lets the player adjust the color palette available. A password system at the top of the Custom Color Window saves the changes to the color palette. Pressing X Button during gameplay will switch between the game's default color palette and any other color palette the player has selected or created. Some of the Super Game Boy-enhanced games, including the extended Super Mario games Donkey Kong Land 2, Donkey Kong Land III, and Wario Land II, do not let the player modify the colors through either the Color Palette Window or the Custom Color Window.

In the case of Donkey Kong Land 2 and Donkey Kong Land III, if the player could override the colors, many of the system color palettes that appear normal in other games show up as inverted in these two games; this happens because both games invert the palettes to work around the Super Game Boy's palette limitations, and assign the colors in a way to hide the inversion. This is similar to a glitch that occurs in Donkey Kong Land's title screen -- this game does not block the player from changing the colors. In addition, in Donkey Kong Land 2, if the user could change the colors, part of the border ends up having palette glitches in the black parts of the bananas.

The following images showcase all 32 of the Super Game Boy's stored color palettes from the Color Palette Window on the Super Mario Land title screen, as well as the accompanying passwords as displayed in the Custom Color Window.

Nintendo-published games released prior to the Super Game Boy would automatically load one of the above palettes as opposed to the default 1-A palette. Below is a gallery of each game this applies to.

Gallery[edit]

Super Game Boy enhanced games[edit]

Special borders[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): Match the above supported games. Some games may have more than one

Miscellaneous[edit]

References[edit]

  1. ^ Laptick (April 27, 2018). 닌텐도 슈퍼 게임보이 (Nintendo SUPER GAME BOY, スーパーゲームボーイ). NAVER (Korean). Retrieved August 29, 2024. (Archived August 29, 2024, 22:19:41 UTC via Wayback Machine.)
  2. ^ Dentifritz (March 5, 2013). Hyundai Super Comboy: The Master List (in English). Scanlines16.com (English). Retrieved May 16, 2024.

External links[edit]