Zip Track: Difference between revisions
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{{item infobox | {{item infobox | ||
|title=Zip Track | |title=Zip Track | ||
|image=[[File:SMBW Conveyor Belt.png|125px]]<br>A single-block wide Zip Track | |image=[[File:SMBW Conveyor Belt.png|125px]]<br>A single-block-wide Zip Track | ||
|first_appearance=''[[Super Mario Bros. Wonder]]'' | |first_appearance=''[[Super Mario Bros. Wonder]]'' | ||
|effect=Propels in one direction on contact | |effect=Propels in one direction on contact | ||
}} | }} | ||
'''Zip Tracks''' are objects that appear in ''[[Super Mario Bros. Wonder]]''. They appear as blocky platforms in varying widths with white chevrons moving along their front. When a player, item, or enemy touches a Zip Track, | '''Zip Tracks''' are objects that appear in ''[[Super Mario Bros. Wonder]]''. They appear as blocky platforms in varying widths with white chevrons moving along their front. When a player, item, or enemy touches a Zip Track, it is immediately launched in the direction indicated by the chevrons, similarly to a [[Dash Panel]]. When hit from below, Zip Tracks can be grabbed on to and ridden in the direction indicated. [[Jump]]ing while grabbing from below causes the player to fall back off. Zip Tracks can also be oriented vertically, and they carry the player and objects up or down walls as indicated. | ||
Most Zip Tracks are colored orange, but other colorations appear. Blue Zip Tracks are seen in places where contact is discouraged and would lose progress, such as [[Wall-Climb Jump II]]. Red and blue Zip Tracks appear in pairs in [[Color-Switch Dungeon]], | Most Zip Tracks are colored orange, but other colorations appear. Blue Zip Tracks are seen in places where contact is discouraged and would lose progress, such as [[Badge Challenge Wall-Climb Jump II]]. Red and blue Zip Tracks appear in pairs in [[Color-Switch Dungeon]], where after the player hits an [[ON/OFF Switch]], these Zip Tracks swap colors and direction, akin to [[Conveyor Belt]]s in ''[[Super Mario Maker 2]]''. | ||
When a player steps on a Zip Track, their respective controller plays a looping sound as the player dashes, using the [[Nintendo Switch#Joy-Con|Joy-Con]] or the [[Nintendo Switch#Nintendo Switch Pro Controller|Pro Controller]]'s vibration function. [[Marimba Block]]s also trigger sounds on the controller when stepped on. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jpn=ダッシュレール | |||
|JpnR=Dasshu rēru | |||
|JpnM=Dash rail | |||
|Ita=Blocco accelerazione | |Ita=Blocco accelerazione | ||
|ItaM=Acceleration block | |ItaM=Acceleration block | ||
Line 17: | Line 22: | ||
|Por=Pista aceleradora | |Por=Pista aceleradora | ||
|PorM=Accelerator track | |PorM=Accelerator track | ||
| | |Fre=Rail d'accélération | ||
| | |FreM=Acceleration rail | ||
|Ger=Tempobahn | |Ger=Tempobahn | ||
|GerM= | |GerM=Speed track | ||
|Dut=Zoefrail | |Dut=Zoefrail | ||
|DutM= | |DutM=Zoom rail | ||
|Rus=Рельс-ускоритель | |Rus=Рельс-ускоритель | ||
|RusR= | |RusR=Rel's-uskoritel' | ||
|RusM= | |RusM=Accelerator rail | ||
}} | }} | ||
{{SMBW}} | {{SMBW}} | ||
[[Category: Super Mario Bros. Wonder objects]] | [[Category:Super Mario Bros. Wonder objects]] |
Latest revision as of 17:10, January 7, 2025
Zip Track | |
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![]() A single-block-wide Zip Track | |
First appearance | Super Mario Bros. Wonder |
Effect | Propels in one direction on contact |
Zip Tracks are objects that appear in Super Mario Bros. Wonder. They appear as blocky platforms in varying widths with white chevrons moving along their front. When a player, item, or enemy touches a Zip Track, it is immediately launched in the direction indicated by the chevrons, similarly to a Dash Panel. When hit from below, Zip Tracks can be grabbed on to and ridden in the direction indicated. Jumping while grabbing from below causes the player to fall back off. Zip Tracks can also be oriented vertically, and they carry the player and objects up or down walls as indicated.
Most Zip Tracks are colored orange, but other colorations appear. Blue Zip Tracks are seen in places where contact is discouraged and would lose progress, such as Badge Challenge Wall-Climb Jump II. Red and blue Zip Tracks appear in pairs in Color-Switch Dungeon, where after the player hits an ON/OFF Switch, these Zip Tracks swap colors and direction, akin to Conveyor Belts in Super Mario Maker 2.
When a player steps on a Zip Track, their respective controller plays a looping sound as the player dashes, using the Joy-Con or the Pro Controller's vibration function. Marimba Blocks also trigger sounds on the controller when stepped on.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ダッシュレール[?] Dasshu rēru |
Dash rail | |
Dutch | Zoefrail[?] | Zoom rail | |
French | Rail d'accélération[?] | Acceleration rail | |
German | Tempobahn[?] | Speed track | |
Italian | Blocco accelerazione[?] | Acceleration block | |
Portuguese | Pista aceleradora[?] | Accelerator track | |
Russian | Рельс-ускоритель[?] Rel's-uskoritel' |
Accelerator rail | |
Spanish | Pista de aceleración[?] | Acceleration track |