Shockin' Golem: Difference between revisions

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{{new subject|downloadable content pack}}
{{species infobox
{{species infobox
|image=[[File:MRSOH Shockin' Golem.jpg|250px]]
|image=[[File:MRSOH Shockin' Golem.jpg|250px]]
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|relatives=[[Flamin' Golem]]<br>[[Tidal Golem]]
|relatives=[[Flamin' Golem]]<br>[[Tidal Golem]]
}}
}}
{{quote|Be on guard! If my analysis is correct, we will soon see '''a new and terrible foe hatch from those shell-like chrysalises''' [[File:nocoverart.png|20px]]. Once defeated, '''they will return to their egg state''' and emerge rejuvenated - UNLESS you '''[[Dash (Mario + Rabbids)|Dash]]''' [[File:Dash icon MRSOH.png|20px]] them '''while they're in the egg''' [[File:nocoverart.png|20px]]. A dangerous enemy indeed - I strongly suggest having a closer look at them using the [[Tacticam]].|Beep-0|Mario + Rabbids Sparks of Hope}}
{{quote|Be on guard! If my analysis is correct, we will soon see '''a new and terrible foe hatch from those shell-like chrysalises''' [[File:MRSOH Golem Egg icon.png|20px]]. Once defeated, '''they will return to their egg state''' and emerge rejuvenated - UNLESS you '''[[Dash (Mario + Rabbids)|Dash]]''' [[File:Dash icon MRSOH.png|20px]] them '''while they're in the egg''' [[File:MRSOH Golem Egg icon.png|20px]]. A dangerous enemy indeed - I strongly suggest having a closer look at them using the [[Tacticam]].|Beep-0|Mario + Rabbids Sparks of Hope}}


'''Shockin' Golems''' are large [[Rabbid]] enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', in the [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[Melodic Gardens]]. Their appearance is similar to the [[Icicle Golem]] from ''[[Mario + Rabbids Kingdom Battle]]'', but they are smaller and are real Rabbids rather than made of rocks. On their shoulders are Tesla-like structures that have electricity charged in them.
'''Shockin' Golems''' are large [[Rabbid]] Golem enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', in the [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[Melodic Gardens]]. Their appearance is similar to the [[Icicle Golem]] from ''[[Mario + Rabbids Kingdom Battle]]'', but they are smaller and are real Rabbids rather than made of rocks. On their shoulders are Tesla-like structures that have electricity charged in them.


In battle, Shockin' Golems try to get as close as they can to heroes, and will try to attack multiple heroes at once with their attack. They attack by emitting a shockwave around them, dealing damage to and inflicting heroes with the [[Shock]] Super Effect. Their range may be short, but their attack ignores cover, and also damages it. When a Shockin' Golem is defeated, they will transform into an egg, and will revive with full HP on their next turn if not stopped. The only way to defeat them while they are in this state is by [[Dash (Mario + Rabbids)|Dash]]ing or [[Stomp]]ing on them. The hero who does this will receive the Shock Super Effect to their weapon for the turn. If a Shockin' Golem is defeated by being launched out of bounds, it will reappear and become an egg. They are weak to [[Poison (status effect)|Ooze]] and resist [[Shock]].
In battle, Shockin' Golems try to get as close as they can to heroes, and will try to attack multiple heroes at once with their attack. They attack by emitting a shockwave around them, dealing damage to and inflicting heroes with the [[Shock]] Super Effect. Their range may be short, but their attack ignores cover, and also damages it. When a Shockin' Golem is defeated, they will transform into an egg, and will revive with full HP on their next turn if not stopped. The only way to defeat them while they are in this state is by [[Dash (Mario + Rabbids)|Dash]]ing or [[Stomp]]ing on them. The hero who does this will receive the Shock Super Effect to their weapon for the turn. If a Shockin' Golem is defeated by being launched out of bounds, it will reappear and become an egg. They are weak to [[Poison (status effect)|Ooze]] and resist [[Shock]].
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==Profiles==
==Profiles==
===[[Tacticam]] analysis===
===[[Tacticam]] analysis===
''Finds the optimal position on the battlefield to inflict a Shock-based are attack on as many foes as possible.''
{{M+RSOH bestiary
|image=[[File:MRSOH Shockin' Golem icon.png|35px]]
|title=SHOCKIN' GOLEM
|description=Finds the optimal position on the battlefield to inflict a Shock-based are attack on as many foes as possible.
|weak=[[File:Ooze Weakness icon MRSOH.png|25px]] OOZE
|resist=[[File:Shock Resistance icon MRSOH.png|25px]] SHOCK
|location=[[Melodic Gardens]]
}}


[[File:nocoverart.png|40px]]GOLEM SHELL
[[File:MRSOH Golem Shell icon.jpg|40px]]GOLEM SHELL


''When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.''
''When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.''
Weak: [[Poison (status effect)|Ooze]]
Resistant: [[Shock]]


*'''Attack'''
*'''Attack'''
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<gallery>
<gallery>
MRSOH Shockin' Golem Egg.jpg|A Shockin' Golem in Egg form
MRSOH Shockin' Golem Egg.jpg|A Shockin' Golem in Egg form
MRSOH Shockin' Golem icon.png|Icon
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=エレキゴーレム
|Jpn=エレキゴーレム
|JapR=Ereki Gōremu
|JpnR=Ereki Gōremu
|JapM=Elec Golem
|JpnM=Elec Golem
|Ita=Golem delle scosse
|Ita=Golem delle scosse
|ItaM=Golem of the shocks
|ItaM=Golem of shocks
|Rus=Электрический голем
|RusR=Elektricheskiy golem
|RusM=Electric golem
}}
}}



Latest revision as of 17:01, January 7, 2025

Shockin' Golem
A Shockin' Golem in Mario + Rabbids Sparks of Hope
First appearance Mario + Rabbids Sparks of Hope (The Last Spark Hunter) (2023)
Variant of Rabbid
Relatives
“Be on guard! If my analysis is correct, we will soon see a new and terrible foe hatch from those shell-like chrysalises Icon of a Golem Egg in Mario + Rabbids Sparks of Hope. Once defeated, they will return to their egg state and emerge rejuvenated - UNLESS you Dash Dash icon from Mario + Rabbids Sparks of Hope them while they're in the egg Icon of a Golem Egg in Mario + Rabbids Sparks of Hope. A dangerous enemy indeed - I strongly suggest having a closer look at them using the Tacticam.”
Beep-0, Mario + Rabbids Sparks of Hope

Shockin' Golems are large Rabbid Golem enemies that appear in Mario + Rabbids Sparks of Hope, in the The Last Spark Hunter DLC. They first appear in the The March of the Golems battle in the Melodic Gardens. Their appearance is similar to the Icicle Golem from Mario + Rabbids Kingdom Battle, but they are smaller and are real Rabbids rather than made of rocks. On their shoulders are Tesla-like structures that have electricity charged in them.

In battle, Shockin' Golems try to get as close as they can to heroes, and will try to attack multiple heroes at once with their attack. They attack by emitting a shockwave around them, dealing damage to and inflicting heroes with the Shock Super Effect. Their range may be short, but their attack ignores cover, and also damages it. When a Shockin' Golem is defeated, they will transform into an egg, and will revive with full HP on their next turn if not stopped. The only way to defeat them while they are in this state is by Dashing or Stomping on them. The hero who does this will receive the Shock Super Effect to their weapon for the turn. If a Shockin' Golem is defeated by being launched out of bounds, it will reappear and become an egg. They are weak to Ooze and resist Shock.

Profiles[edit]

Tacticam analysis[edit]

Icon if a Shockin' Golem in Mario + Rabbids Sparks of Hope SHOCKIN' GOLEM
Finds the optimal position on the battlefield to inflict a Shock-based are attack on as many foes as possible.
WEAK RESIST
Ooze weakness icon from Mario + Rabbids Sparks of Hope OOZE Shock resistance icon from Mario + Rabbids Sparks of Hope SHOCK
Location(s)
Melodic Gardens

Icon of the Golem Shell ability in Mario + Rabbids Sparks of HopeGOLEM SHELL

When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.

  • Attack
    • Shocking Slam
      • Produces a Shock-based explosion damaging any targets within the blast area. Ignores cover.
  • Ability
    • Shock Transfer
      • When a Golem Shell is dashed or stomped, the Hero's weapon is charged with the Shock Super Effect.

Memory bio[edit]

The Shockin' Golem Memory in Mario + Rabbids Sparks of Hope
SHOCKIN' GOLEM

Golems were created by Cursa, which deemed them unfit for its army. Only later did someone alter their Darkmess-infused DNA and bring them to the Melodic Gardens - who has the ability to do this, I do not know. This subspecies unleashes an electro-seismic attack affecting all those around it. Upon defeat, it enters a transitional state where if not dashed, it is reborn. It is susceptible to Ooze-based attacks.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese エレキゴーレム[?]
Ereki Gōremu
Elec Golem
Italian Golem delle scosse[?] Golem of shocks
Russian Электрический голем[?]
Elektricheskiy golem
Electric golem