New Play Control! Donkey Kong Jungle Beat: Difference between revisions

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|Japan|December 11, 2008<ref name="Wii Folder">[http://wiifolder.com/?p=145 WiiFolder » Blog Archive » Video Demo - Donkey Kong Jungle Beat], accessed 2009-01-12</ref>|USA|May 4, 2009|Europe|June 5, 2009<ref>[http://www.wiitower.de/?page=News&show_news=10304 Nintendo of Europe veröffentlicht Releaseliste für das 2. Quartal - News - Wiitower.de] (German)</ref>|Australia|June 18, 2009}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|USA|June 10, 2012|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{release|USA|November 3, 2016<ref>[http://www.nintendo.com/games/detail/donkey-kong-jungle-beat-wii-u Donkey Kong Jungle Beat for Wii U]. ''Nintendo.com''. Retrieved November 2, 2016.</ref>|Europe|December 1, 2016<ref>[https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html Donkey Kong Jungle Beat for Wii U]. ''Nintendo.co.uk''. Retrieved November 29, 2016.</ref>|Australia|December 2, 2016|Japan|June 21, 2017<ref>[https://www.nintendo.co.jp/titles/20010000025567 Wii U download Japanese software page]</ref>}}
|release='''Original release:'''<br>{{flag list|Japan|December 11, 2008<ref>{{cite|url=www.nintendo.co.jp/wii/r49j/index.html|title=Wiiであそぶ ドンキーコングジャングルビート|publisher=Nintendo|language=ja|accessdate=June 21, 2024}}</ref>|USA|May 4, 2009|Europe|June 5, 2009<ref name="nintendouk">{{cite|url=www.nintendo.com/en-gb/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html#gameDetails|title=NEW PLAY CONTROL! Donkey Kong Jungle Beat {{!}} Wii {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=June 21, 2024}}</ref>|Australia|June 18, 2009}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|USA|June 10, 2012|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{flag list|USA|November 3, 2016<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161105190218/http://www.nintendo.com/games/detail/donkey-kong-jungle-beat-wii-u|title=Donkey Kong Jungle Beat for Wii U - Nintendo Game Details|publisher=Nintendo of America|language=en-us|accessdate=June 21, 2024}}</ref>|Europe|December 1, 2016<ref name="nintendouk"/>|Australia|December 2, 2016|Japan|June 21, 2017<ref>{{cite|url=www.nintendo.co.jp/titles/20010000025567|title=Wiiであそぶ ドンキーコングジャングルビート {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=June 21, 2024}}</ref>}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|genre=Platform
|genre=Platform
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E10+|pegi=7|cero=A}}
|ratings={{ratings|esrb=E10+|pegi=7|cero=A|usk=0}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|input={{input|nunchuk=1}}
|input={{input|nunchuk=1}}
|media={{media|wii=1|wiiudl=1}}
|format={{format|wii=1|wiiudl=1}}
|serials={{flag list|Japan|RVL-R49J-JPN}}
|gallery=Donkey Kong Jungle Beat
}}
}}
'''''New Play Control! Donkey Kong Jungle Beat''''' is a [[wikipedia:2.5D|2.5D]] platform game and a [[Reissue#Ports|port]] of the [[Nintendo GameCube]] game ''[[Donkey Kong Jungle Beat]]'' released on the [[Wii]] as part of the [[New Play Control!]] series, a line of enhanced ports of Nintendo GameCube games remade to take advantage of the Wii's motion controls. However, ''New Play Control! Donkey Kong Jungle Beat'' is the only game to feature exclusive content, having new and redesigned levels and gameplay modifications to fit the new method of control.
'''''New Play Control! Donkey Kong Jungle Beat''''' is a [[wikipedia:2.5D|2.5D]] platform game and a [[Reissue#Ports|port]] of ''[[Donkey Kong Jungle Beat]]'' released on the [[Wii]] as part of the ''[[New Play Control!]]'' series. Aside from updated motion controls and gameplay modifications to fit the new method of control, ''New Play Control! Donkey Kong Jungle Beat'' has some exclusive content, including new and redesigned levels.
 
==Story==
==Story==
In contrast to the [[Donkey Kong Jungle Beat#Story|original Nintendo GameCube version]], the game was given a different, expanded story.
In contrast to the [[Donkey Kong Jungle Beat#Story|original Nintendo GameCube version]], the game was given a different, expanded story.
Line 33: Line 37:


==Gameplay changes==
==Gameplay changes==
[[File:DkHawg1.jpg|200px|thumb|left|Donkey Kong on a [[Sleep Pig Poppo]], showing how to attack an enemy with the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nuchuk]].]]
[[File:DkHawg1.jpg|200px|thumb|left|Donkey Kong on a [[Sleep Pig Poppo]], with a [[Helper Monkey]] showing how to attack an enemy with the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nuchuk]].]]
''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]<ref name="Wii Folder"/>. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's [[Sound Wave Attack]]s are directional rather than based on a radius<ref name="Wii Folder"/>. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuck repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. Through this, he can now [[Hand Slap|Ground Slap]].
''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's [[Sound Wave Attack]]s are directional rather than based on a radius. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuk repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. Through this, he can now [[Hand Slap|Ground Slap]].


Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three [[heart (item)|heart]]s as health, as well as a life counter, which can be increased by collecting [[DK Coin|1-Up Coin]]s. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels.
Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three [[heart (item)|heart]]s as health, as well as a life counter, which can be increased by collecting [[DK Coin|1-Up Coin]]s. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels.


The crest system has also been revised; there are no longer different crests, but a number of crests the player can still obtain by earning a certain number of bananas.<ref name="Wii Folder"/> The player can earn up to three crests from each kingdom; 200 beats earns the player one crest, 500 two, and 1000 and above three. Collecting all of the crests in one barrel results in the player unlocking the fourth kingdom in that barrel. The other Kingdoms are unlocked after the previous one has been completed, as opposed to gathering a certain number of crests.
The crest system has also been revised; there are no longer different crests, but a number of crests the player can still obtain by earning a certain number of bananas. The player can earn up to three crests from each kingdom; 200 beats earns the player one crest, 500 two, and 1000 and above three. Collecting all of the crests in one barrel results in the player unlocking the fourth kingdom in that barrel. The other Kingdoms are unlocked after the previous one has been completed, as opposed to gathering a certain number of crests.
 
===Kingdom and boss changes===
===Kingdom and boss changes===
[[File:DKJBwii selectiontitle.png|thumb|200px|The new menu selection.]]
[[File:DKJBwii selectiontitle.png|thumb|200px|The new menu selection.]]
In the New Play Control! version, there are three kingdoms per barrel, as well as a fourth one that is unlocked by obtaining all nine crests in the first three. The kingdoms in this version are unlocked in a sequential order, the next kingdom being unlocked by clearing the previous one rather than having to have a certain number of crests. The unlockable kingdoms are the kingdoms that were in the B Barrel in the original version. Two new kingdoms have also been added to the game, and some of the bosses and stages have been swapped compared to the original. The order they appear in is as follows:
In the New Play Control! version, there are three kingdoms per barrel, as well as a fourth one that is unlocked by obtaining all nine crests in the first three. The kingdoms in this version are unlocked in a sequential order, the next kingdom being unlocked by clearing the previous one rather than having to have a certain number of crests. The unlockable kingdoms are the kingdoms that were in the B Barrel in the original version. Two new kingdoms have also been added to the game, and some of the bosses and stages have been swapped compared to the original. They appear in the following order:
{|class="wikitable"border=1 style="text-align:center; margin:0 auto"
{|class="wikitable dk"border=1 style="text-align:center; margin:0 auto"
!colspan="1"|Barrel
!colspan="1"|Barrel
!Kingdom
!Kingdom
Line 49: Line 52:
!Boss
!Boss
|-
|-
|-bgcolor="green"
!rowspan="12"|D Barrel
|rowspan="12"|<font color="white">'''D Barrel'''</font>
|rowspan="3"|[[Banana Kingdom]]
|rowspan="3"|{{color-link|Banana Kingdom|white}}
|[[Dawn Savanna]]
|{{color-link|Dawn Savanna|white}}
|rowspan="3"|[[Dread Kong]]
|rowspan="3"|{{color-link|Dread Kong|white}}
|-
|-bgcolor="green"
|[[Jungle Deeps]]
|{{color-link|Jungle Deeps|white}}
|-
|-bgcolor="green"
|[[VS. Dread Kong]]
|{{color-link|VS. Dread Kong|white}}
|-
|-bgcolor="green"
|rowspan="3"|[[Orange Kingdom]]
|rowspan="3"|{{color-link|Orange Kingdom|white}}
|[[Silver Snow Peak]]
|{{color-link|Silver Snow Peak|white}}
|rowspan="3"|[[Scruff Roc]]
|rowspan="3"|{{color-link|Scruff Roc|white}}
|-
|-bgcolor="green"
|[[Sky Garden]]
|{{color-link|Sky Garden|white}}
|-
|-bgcolor="green"
|[[VS. Scruff Roc]]
|{{color-link|VS. Scruff Roc|white}}
|-
|-bgcolor="green"
|rowspan="3"|[[Watermelon Kingdom]]
|rowspan="3"|{{color-link|Watermelon Kingdom|white}}
|[[Monkey Fest]]
|{{color-link|Monkey Fest|white}}
|rowspan="3"|[[Rogue-Hog]]
|rowspan="3"|{{color-link|Rogue-Hog|white}}
|-
|-bgcolor="green"
|[[Desert Oasis (level)|Desert Oasis]]
|{{color-link|Desert Oasis (level)|white|Desert Oasis}}
|-
|-bgcolor="green"
|[[VS. Rogue-Hog]]
|{{color-link|VS. Rogue-Hog|white}}
|-
|-bgcolor="green"
|rowspan="3"|[[Pear Kingdom]]{{footnote|main|a}}
|rowspan="3"|{{color-link|Pear Kingdom|white}}<font color="white">*</font>
|[[Helibird Dash]]{{footnote|main|b}}
|{{color-link|Helibird Dash|white}}<font color="white"><sup>4</sup></font>
|rowspan="3"|[[Gloat-Hog]]
|rowspan="3"|{{color-link|Gloat-Hog|white}}
|-
|-bgcolor="green"
|[[Clock Tower]]
|{{color-link|Clock Tower|white}}
|-
|-bgcolor="green"
|[[VS. Gloat-Hog]]
|{{color-link|VS. Gloat-Hog|white}}
|-
|-bgcolor="skyblue"
!rowspan="12"|K Barrel
|rowspan="12"|'''K Barrel'''
|rowspan="3"|[[Apple Kingdom]]
|rowspan="3"|{{color-link|Apple Kingdom|black}}
|[[Massive Canyon]]
|{{color-link|Massive Canyon|black}}
|rowspan="3"|[[Turret Tusk]]
|rowspan="3"|{{color-link|Turret Tusk|black}}
|-
|-bgcolor="skyblue"
|[[Ice Warren]]
|{{color-link|Ice Warren|black}}
|-
|-bgcolor="skyblue"
|[[VS. Turret Tusk]]
|{{color-link|VS. Turret Tusk|black}}
|-
|-bgcolor="skyblue"
|rowspan="3"|[[Strawberry Kingdom]]
|rowspan="3"|{{color-link|Strawberry Kingdom|black}}
|[[Helibird Nest]]
|{{color-link|Helibird Nest|black}}
|rowspan="3"|[[Fleet Roc]]{{footnote|main|d}}
|rowspan="3"|{{color-link|Fleet Roc|black}}<sup>1</sup>
|-
|-bgcolor="skyblue"
|[[Spirit Tree]]
|{{color-link|Spirit Tree|black}}
|-
|-bgcolor="skyblue"
|[[VS. Fleet Roc]]{{footnote|main|c}}
|{{color-link|VS. Fleet Roc|black}}<sup>1</sup>
|-
|-bgcolor="skyblue"
|rowspan="3"|[[Pineapple Kingdom]]
|rowspan="3"|{{color-link|Pineapple Kingdom|black}}
|[[Rumble Falls]]
|{{color-link|Rumble Falls|black}}
|rowspan="3"|[[Karate Kong]]
|rowspan="3"|{{color-link|Karate Kong|black}}
|-
|-bgcolor="skyblue"
|[[Pristine Sea]]
|{{color-link|Pristine Sea|black}}
|-
|-bgcolor="skyblue"
|[[VS. Karate Kong]]
|{{color-link|VS. Karate Kong|black}}
|-
|-bgcolor="skyblue"
|rowspan="3"|[[Lychee Kingdom]]{{footnote|main|a}}
|rowspan="3"|{{color-link|Lychee Kingdom|black}}*
|[[Deep Sea Sprint]]{{footnote|main|b}}
|{{color-link|Deep Sea Sprint|black}}<sup>4</sup>
|rowspan="3"|[[Double Tusk]]{{footnote|main|f}}
|rowspan="3"|{{color-link|Double Tusk|black}}<sup>5</sup>
|-
|-bgcolor="skyblue"
|[[Lava Cavern]]
|{{color-link|Lava Cavern|black}}
|-
|-bgcolor="skyblue"
|[[VS. Double Tusk]]{{footnote|main|e}}
|{{color-link|VS. Double Tusk|black}}<sup>5</sup>
|-
|-bgcolor="purple"
!rowspan="12"|J Barrel
|rowspan="12"|<font color="white">'''J Barrel'''</font>
|rowspan="3"|[[Lemon Kingdom]]
|rowspan="3"|{{color-link|Lemon Kingdom|white}}
|[[Chopperbird Race]]
|{{color-link|Chopperbird Race|white}}
|rowspan="3"|[[Mo-Hog]]{{footnote|main|d}}
|rowspan="3"|{{color-link|Mo-Hog|white}}<font color="white"><sup>1</sup></font>
|-
|-bgcolor="purple"
|[[Cactus Mine]]
|{{color-link|Cactus Mine|white}}
|-
|-bgcolor="purple"
|[[VS. Mo-Hog]]{{footnote|main|c}}
|{{color-link|VS. Mo-Hog|white}}<font color="white"><sup>1</sup></font>
|-
|-bgcolor="purple"
|rowspan="3"|[[Grape Kingdom]]
|rowspan="3"|{{color-link|Grape Kingdom|white}}
|[[Sweet Paradise]]
|{{color-link|Sweet Paradise|white}}
|rowspan="3"|[[Hard Roc]]{{footnote|main|h}}
|rowspan="3"|{{color-link|Hard Roc|white}}<font color="white"><sup>2</sup></font>
|-
|-bgcolor="purple"
|[[Primeval Ruins]]
|{{color-link|Primeval Ruins|white}}
|-
|-bgcolor="purple"
|[[VS. Hard Roc]]{{footnote|main|g}}
|{{color-link|VS. Hard Roc|white}}<font color="white"><sup>2</sup></font>
|-
|-bgcolor="purple"
|rowspan="3"|[[Cherry Kingdom]]
|rowspan="3"|{{color-link|Cherry Kingdom|white}}
|[[Aurora Glacier]]
|{{color-link|Aurora Glacier|white}}
|rowspan="3"|[[Grave Tusk]]{{footnote|main|h}}
|rowspan="3"|{{color-link|Grave Tusk|white}}<font color="white"><sup>2</sup></font>
|-
|-bgcolor="purple"
|[[Grim Volcano]]
|{{color-link|Grim Volcano|white}}
|-
|-bgcolor="purple"
|[[VS. Grave Tusk]]{{footnote|main|g}}
|{{color-link|VS. Grave Tusk|white}}<font color="white"><sup>2</sup></font>
|-
|-bgcolor="purple"
|rowspan="3"|[[Chili Pepper Kingdom]]{{footnote|main|a}}
|rowspan="3"|{{color-link|Chili Pepper Kingdom|white}}<font color="white">*</font>
|[[Cloudy Heights]]
|{{color-link|Cloudy Heights|white}}
|rowspan="3"|[[Thunder Roc]]{{footnote|main|f}}
|rowspan="3"|{{color-link|Thunder Roc|white}}<font color="white"><sup>5</sup></font>
|-
|-bgcolor="purple"
|[[Magma Coliseum]]
|{{color-link|Magma Coliseum|white}}
|-
|-bgcolor="purple"
|[[VS. Thunder Roc]]{{footnote|main|e}}
|{{color-link|VS. Thunder Roc|white}}<font color="white"><sup>5</sup></font>
|-
|-bgcolor="yellow"
!rowspan="12"|B Barrel
|rowspan="12"|'''B Barrel'''
|rowspan="3"|[[Peach Kingdom]]
|rowspan="3"|{{color-link|Peach Kingdom|black}}
|[[Arctic Plunge]]
|{{color-link|Arctic Plunge|black}}
|rowspan="3"|[[Bloat-Hog]]{{footnote|main|j}}
|rowspan="3"|{{color-link|Bloat-Hog|black}}<sup>3</sup>
|-
|-bgcolor="yellow"
|[[Ancient Foundry]]
|{{color-link|Ancient Foundry|black}}
|-
|-bgcolor="yellow"
|[[VS. Bloat Hog]]{{footnote|main|i}}
|{{color-link|VS. Bloat Hog|black}}<sup>3</sup>
|-
|-bgcolor="yellow"
|rowspan="3"|[[Melon Kingdom]]
|rowspan="3"|{{color-link|Melon Kingdom|black}}
|[[Iguanagon's Realm]]
|{{color-link|Iguanagon's Realm|black}}
|rowspan="3"|[[Torch Tusk]]{{footnote|main|j}}
|rowspan="3"|{{color-link|Torch Tusk|black}}<sup>3</sup>
|-
|-bgcolor="yellow"
|[[Banshee Swamp]]
|{{color-link|Banshee Swamp|black}}
|-
|-bgcolor="yellow"
|[[VS. Torch Tusk]]{{footnote|main|i}}
|{{color-link|VS. Torch Tusk|black}}<sup>3</sup>
|-
|-bgcolor="yellow"
|rowspan="3"|[[Durian Kingdom]]
|rowspan="3"|{{color-link|Durian Kingdom|black}}
|[[Battle for Storm Hill]]
|{{color-link|Battle for Storm Hill|black}}
|rowspan="3"|[[Ninja Kong]]
|rowspan="3"|{{color-link|Ninja Kong|black}}
|-
|-bgcolor="yellow"
|[[Aerie Fortress]]
|{{color-link|Aerie Fortress|black}}
|-
|-bgcolor="yellow"
|[[VS. Ninja Kong]]
|{{color-link|VS. Ninja Kong|black}}
|-
|-bgcolor="yellow"
|rowspan="3"|[[Star Fruit Kingdom]]{{footnote|main|a}}
|rowspan="3"|{{color-link|Star Fruit Kingdom|black}}*
|[[Ninjape Rally]]
|{{color-link|Ninjape Rally|black}}
|rowspan="3"|[[Sumo Kong]]
|rowspan="3"|{{color-link|Sumo Kong|black}}
|-
|-bgcolor="yellow"
|[[Asteroid Belt]]
|{{color-link|Asteroid Belt|black}}
|-
|-bgcolor="yellow"
|[[VS. Sumo Kong]]
|{{color-link|VS. Sumo Kong|black}}
|-
|-bgcolor="red"
!rowspan="8"|Moon Barrel
|rowspan="8"|<font color="white">'''Moon Barrel'''</font>
|colspan=2|[[VS. Cactus King]]
|colspan=2|{{color-link|VS. Cactus King|white}}
|[[Ghastly King|Cactus King]]
|{{color-link|Ghastly King|white|Cactus King}}
|-
|-bgcolor="red"
|colspan=2|[[VS. Ghastly King]]
|colspan=2|{{color-link|VS. Ghastly King|white}}
|[[Ghastly King]]
|{{color-link|Ghastly King|white}}
|-
|-bgcolor="red"
|rowspan=5|[[Kong of the Mountain]]{{footnote|main|k}}
|rowspan=5|{{color-link|Kong of the Mountain|white}}<font color="white">**</font>
|[[VS. Dread Kong]]
|{{color-link|VS. Dread Kong|white}}
|[[Dread Kong]]
|{{color-link|Dread Kong|white}}
|-
|-bgcolor="red"
|[[VS. Karate Kong]]
|{{color-link|VS. Karate Kong|white}}
|[[Karate Kong]]
|{{color-link|Karate Kong|white}}
|-
|-bgcolor="red"
|[[VS. Ninja Kong]]
|{{color-link|VS. Ninja Kong|white}}
|[[Ninja Kong]]
|{{color-link|Ninja Kong|white}}
|-
|-bgcolor="red"
|[[VS. Sumo Kong]]
|{{color-link|VS. Sumo Kong|white}}
|[[Sumo Kong]]
|{{color-link|Sumo Kong|white}}
|-
|-bgcolor="red"
|[[VS. Ghastly King]]
|{{color-link|VS. Ghastly King|white}}
|[[Ghastly King]]
|{{color-link|Ghastly King|white}}
|-
|-bgcolor="red"
|colspan=2|[[Banana Banquet]]{{footnote|main|k}}
|-bgcolor="red"
|None
|colspan=2|{{color-link|Banana Banquet|white}}<font color="white">**</font>
|<font color="white">None</font>
|}
|}
*<nowiki>*</nowiki> - <small>Unlockable stages.</small>
{{footnote|note|a|Unlocked after collecting nine [[crest]]s in one barrel (three in each kingdom).}}
*<nowiki>**</nowiki> - <small>Only in the New Play Control! version.</small>
{{footnote|note|b|[[Deep Sea Sprint]] and [[Helibird Dash]] swapped positions from the original.}}
*<sup>12345</sup> - <small>Indicates swapped from original.</small>
{{footnote|note|c|[[VS. Mo-Hog]] and [[VS. Fleet Roc]] swapped positions from the original.}}
{{footnote|note|d|[[Mo-Hog]] and [[Fleet Roc]] swapped positions from the original.}}
{{footnote|note|e|[[VS. Thunder Roc]] and [[VS. Double Tusk]] swapped positions from the original.}}
{{footnote|note|f|[[Thunder Roc]] and [[Double Tusk]] swapped positions from the original.}}
{{footnote|note|g|[[Grave Tusk]] and [[Hard Roc]] swapped positions from the original.}}
{{footnote|note|h|[[VS. Grave Tusk]] and [[VS. Hard Roc]] swapped positions from the original.}}
{{footnote|note|i|[[Torch Tusk]] and [[Bloat-Hog]] swapped positions from the original.}}
{{footnote|note|j|[[VS. Torch Tusk]] and [[VS. Bloat-Hog]] swapped positions from the original.}}
{{footnote|note|k|Exclusive to ''New Play Control! Donkey Kong Jungle Beat''.}}


===Other changes===
===Other changes===
*The game now supports 16:9 widescreen display.<ref>[http://www.gametrailers.com/player/40719.html Gametrailers.com - Donkey Kong Jungle Beat - Japanese Debut Trailer *No Sound*], trailer of the Wii version</ref>
*The game now supports 16:9 widescreen display.
*The camera is in general more zoomed in.
*The camera is in general more zoomed in.
*Six different save files are available, unlike the original, which has only one per memory card.
*Six different save files are available, unlike the original, which has only one per memory card.
Line 229: Line 238:
*The spiky white ice crystals found in various ice stages are now bright orange, likely for better visibility.
*The spiky white ice crystals found in various ice stages are now bright orange, likely for better visibility.
*Enemy arrangement has been slightly altered. Notably, [[Kamikami]] have been completely removed and replaced by the similar [[Karikari]].
*Enemy arrangement has been slightly altered. Notably, [[Kamikami]] have been completely removed and replaced by the similar [[Karikari]].
**Many small enemies, such as Karikari, [[Mini Pig Poppo]]s, and [[Mini Iga]] are made slightly larger.
**Many small enemies, such as Karikari, [[Mini Pig Poppo]]s, and [[Mini-Iga]]s are made slightly larger.
*Various new obstacles have been added, such as stacks of [[cactus|cacti]], skull-marked blocks called [[Tsuboshi]] that act similar to [[Thwomp]]s, and [[Wire Trap]]s.
*Various new obstacles have been added, such as stacks of [[cactus|cacti]], skull-marked blocks called [[Tsubushi]] that act similar to [[Thwomp]]s, and [[Wire Trap]]s.
*[[Barrel Cannon]]s are used in the place of [[Spring Flower]]s from the original.
*[[Barrel Cannon]]s are used in the place of [[Spring Flower]]s from the original.
*[[Primeval Ruins]] contains gray rocks called [[Rock Block (New Play Control! Donkey Kong Jungle Beat)|Rock Block]]s that can be Ground Slapped to make passages appear elsewhere. Certain terrain in other stages can be broken this way.
*[[Primeval Ruins]] contains gray rocks called [[Rock Block (New Play Control! Donkey Kong Jungle Beat)|Rock Block]]s that can be Ground Slapped to make passages appear elsewhere. Certain terrain in other stages can be broken this way.
Line 240: Line 249:
*Blooms give the player an extra life for collecting one hundred of them instead of giving one hundred bananas.
*Blooms give the player an extra life for collecting one hundred of them instead of giving one hundred bananas.
*The color of the interior of [[Roc]] eggs is glowing purple rather than red, with purple smoke rather than black. It also now glows purple.
*The color of the interior of [[Roc]] eggs is glowing purple rather than red, with purple smoke rather than black. It also now glows purple.
*The Game Over music is different while the "GAME OVER" text is no longer distorted and fades in rather than bouncing on-screen from the top.
==Profiles==
*'''[[Nintendo eShop]] description:''' <blockquote>''Take control of DK with the Wii Remote and Nunchuk as you swing, swim, and battle against the fiercest jungle beasts to prove your worth. Earn combo multipliers by collecting bananas as you explore volcano caves, snowy peaks, and fantastic skyscapes. Friendly animal pals can offer hints or a ride across the jungle!</blockquote>


==Reception==
==Reception==
Critical reception for the ''New Play Control!'' version of ''Donkey Kong Jungle Beat'' game was positive, though not as much as the original. The game still received praise for its graphics, and while the new style of gameplay received some praise for retaining, it was also criticized for lacking the ingenuity and feel of the bongo controls. Like the original, this release also received criticism for its short length and lack of replay value.
Critical reception for the ''New Play Control!'' version of ''Donkey Kong Jungle Beat'' game was positive, though not as much as the original. The game still received praise for its graphics, and while the new style of gameplay received some praise for retaining, it was also criticized for lacking the ingenuity and feel of the bongo controls. Like the original, this release also received criticism for its short length and lack of replay value.
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
Line 277: Line 290:
|[http://www.gamerankings.com/wii/954379-new-play-control-donkey-kong-jungle-beat/index.html 81]
|[http://www.gamerankings.com/wii/954379-new-play-control-donkey-kong-jungle-beat/index.html 81]
|}
|}
{{br}}


==Gallery==
==Gallery==
Line 284: Line 296:
DKJB NPC logo.png|[[New Play Control!]] logo
DKJB NPC logo.png|[[New Play Control!]] logo
DKDKJB1.png|[[Donkey Kong]]
DKDKJB1.png|[[Donkey Kong]]
HelperMonkey-DKJB.png|[[Helper Monkey]]
HelperMonkey-DKJB.png|Helper Monkey
JungleDeeps.png|Jungle Deeps
JungleDeeps.png|Jungle Deeps
</gallery>
</gallery>
Line 303: Line 315:
{{main|List of New Play Control! Donkey Kong Jungle Beat staff}}
{{main|List of New Play Control! Donkey Kong Jungle Beat staff}}
''New Play Control! Donkey Kong Jungle Beat'' was developed by Nintendo EAD Tokyo. The producers were Shigeru Miyamoto and Takashi Tezuka. Futoshi Shirai and Haruka Kakinuma were the director and assistant director, respectively. Shigeru Miyamoto and Takashi Tezuka along with Hiroyuki Kimura were also the general producers. Satoru Iwata was once again the executive producer. The staff for the original game was also credited.
''New Play Control! Donkey Kong Jungle Beat'' was developed by Nintendo EAD Tokyo. The producers were Shigeru Miyamoto and Takashi Tezuka. Futoshi Shirai and Haruka Kakinuma were the director and assistant director, respectively. Shigeru Miyamoto and Takashi Tezuka along with Hiroyuki Kimura were also the general producers. Satoru Iwata was once again the executive producer. The staff for the original game was also credited.
==Nintendo eShop description==
<blockquote>''Take control of DK with the Wii Remote and Nunchuk as you swing, swim, and battle against the fiercest jungle beasts to prove your worth. Earn combo multipliers by collecting bananas as you explore volcano caves, snowy peaks, and fantastic skyscapes. Friendly animal pals can offer hints or a ride across the jungle!</blockquote>


==Names in other languages==
==Names in other languages==
Line 312: Line 321:
|JapR=Wii de Asobu  Donkīkongu Janguru Bīto
|JapR=Wii de Asobu  Donkīkongu Janguru Bīto
|JapM=Play with Wii  Donkey Kong Jungle Beat
|JapM=Play with Wii  Donkey Kong Jungle Beat
|Chi=Wii來玩 大金剛森林節拍<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>
|ChiT=Wii來玩 大金剛森林節拍<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 21, 2024}}</ref>
|ChiR=Wii Láiwán Dàjīngāng Sēnlín Jiépāi
|ChiTR=Wii Láiwán Dàjīngāng Sēnlín Jiépāi
|ChiM=Play with Wii  Donkey Kong Jungle Beat
|ChiTM=Play with Wii  Donkey Kong Jungle Beat
|FreE=Donkey Kong Jungle Beat NOUVELLE FAÇON DE JOUER !
|FreEM=Donkey Kong Jungle Beat NEW WAY TO PLAY!
}}
}}
==External links==
*[https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html European English site]
*[http://www.nintendo.com/games/detail/goWAHJxawo5A6IEqQsXfakSPpKsT8puA ''New Play Control! Donkey Kong Jungle Beat'' at Nintendo]
*[https://www.nintendo.co.jp/wii/r49j/index.html Japanese Site]


==References==
==References==
<references/>
<references/>
==External links==
*[https://www.nintendo.com/en-gb/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html British English website]
*[https://web.archive.org/web/20170709160257/http://www.nintendo.com/games/detail/goWAHJxawo5A6IEqQsXfakSPpKsT8puA North American site]
*[https://www.nintendo.co.jp/wii/r49j/index.html Japanese site]
*[https://m1.nintendo.net/docvc/RVL/JPN/R49J/R49J_J.pdf Japanese instruction booklet]


{{DKJB}}
{{DKJB}}

Latest revision as of 14:22, October 23, 2024

New Play Control! Donkey Kong Jungle Beat
Wii Jungle Beat.jpg
For alternate box art, see the game's gallery.
Developer Nintendo EAD Tokyo
Publisher Nintendo
Platform(s) Wii, Wii U
Release date Original release:
Japan December 11, 2008[1]
USA May 4, 2009
Europe June 5, 2009[2]
Australia June 18, 2009
Nintendo Selects:
USA June 10, 2012
Europe June 22, 2012
Wii U (digital download):
USA November 3, 2016[3]
Europe December 1, 2016[2]
Australia December 2, 2016
Japan June 21, 2017[4]
Language(s) English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Japanese
Genre Platform
Rating(s)
ESRB:E10+ - Everyone 10+
PEGI:7 - Seven years and older
CERO:A - All ages
USK:0 - All ages
Mode(s) Single player
Format
Wii:
Optical disc
Wii U:
Digital download
Input
Wii:
Serial code(s) Japan RVL-R49J-JPN

New Play Control! Donkey Kong Jungle Beat is a 2.5D platform game and a port of Donkey Kong Jungle Beat released on the Wii as part of the New Play Control! series. Aside from updated motion controls and gameplay modifications to fit the new method of control, New Play Control! Donkey Kong Jungle Beat has some exclusive content, including new and redesigned levels.

Story[edit]

In contrast to the original Nintendo GameCube version, the game was given a different, expanded story.

Story from the instruction booklet:

One day, the peace of the jungle was disrupted by a rampaging pack of wild baddies who wreaked havoc on the residents of the jungle.

Not only that, but they laid claim to every kingdom and stole each one's precious bananas!

"This calls for the one and only Donkey Kong!"

Join forces with your jungle buddies to face an array of powerful enemies and restore peace to the jungle!

Story from American website:

Donkey Kong sets out to prove he's king of the jungle and beyond. He rampages through lava caves, savage seas and crazy locales like a ninja-chimp fortress. Only when Donkey Kong defeats all the kings of his world – by boxing with apes, rabid warthogs, ballistic elephants and giant birds – can he call himself king.

Story from European website:

When an army of invaders infiltrate Donkey Kong’s jungle home and help themselves to every banana they can get their hands on, you know there’s going to be trouble. With a rumbling stomach and the support of some fellow banana-starved buddies, the agitated ape sets out to reclaim what’s rightfully his and liberate the kingdoms he passes through in the process.

During the events of the game, the jungle and various fruit kingdoms are overrun by the various minions of the Ghastly King. The bananas from the jungle are also all stolen, scattered throughout the various kingdoms. Donkey Kong decides to help by facing and defeating the kings of each kingdom to both liberate the kingdoms and reclaim the bananas.

During his journeys, in which he defeats the kings in each kingdom, Ghastly King claims to rule the world. However, his plans are thwarted when Donkey Kong arrives and beats Ghastly King. The Helper Monkeys and Ninjapes, as well as the four Kongs under Ghastly King, then celebrate the defeat of the duo, with Donkey Kong being named the new king.

Gameplay changes[edit]

A Sleep Pig Poppo being defeated by Donkey Kong in New Play Control! Donkey Kong Jungle Beat.
Donkey Kong on a Sleep Pig Poppo, with a Helper Monkey showing how to attack an enemy with the Wii Remote and Nuchuk.

New Play Control! Donkey Kong Jungle Beat is played using the Wii Remote and Nunchuk. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's Sound Wave Attacks are directional rather than based on a radius. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuk repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. Through this, he can now Ground Slap.

Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three hearts as health, as well as a life counter, which can be increased by collecting 1-Up Coins. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels.

The crest system has also been revised; there are no longer different crests, but a number of crests the player can still obtain by earning a certain number of bananas. The player can earn up to three crests from each kingdom; 200 beats earns the player one crest, 500 two, and 1000 and above three. Collecting all of the crests in one barrel results in the player unlocking the fourth kingdom in that barrel. The other Kingdoms are unlocked after the previous one has been completed, as opposed to gathering a certain number of crests.

Kingdom and boss changes[edit]

The new menu selection.

In the New Play Control! version, there are three kingdoms per barrel, as well as a fourth one that is unlocked by obtaining all nine crests in the first three. The kingdoms in this version are unlocked in a sequential order, the next kingdom being unlocked by clearing the previous one rather than having to have a certain number of crests. The unlockable kingdoms are the kingdoms that were in the B Barrel in the original version. Two new kingdoms have also been added to the game, and some of the bosses and stages have been swapped compared to the original. They appear in the following order:

Barrel Kingdom Levels Boss
D Barrel Banana Kingdom Dawn Savanna Dread Kong
Jungle Deeps
VS. Dread Kong
Orange Kingdom Silver Snow Peak Scruff Roc
Sky Garden
VS. Scruff Roc
Watermelon Kingdom Monkey Fest Rogue-Hog
Desert Oasis
VS. Rogue-Hog
Pear Kingdoma Helibird Dashb Gloat-Hog
Clock Tower
VS. Gloat-Hog
K Barrel Apple Kingdom Massive Canyon Turret Tusk
Ice Warren
VS. Turret Tusk
Strawberry Kingdom Helibird Nest Fleet Rocd
Spirit Tree
VS. Fleet Rocc
Pineapple Kingdom Rumble Falls Karate Kong
Pristine Sea
VS. Karate Kong
Lychee Kingdoma Deep Sea Sprintb Double Tuskf
Lava Cavern
VS. Double Tuske
J Barrel Lemon Kingdom Chopperbird Race Mo-Hogd
Cactus Mine
VS. Mo-Hogc
Grape Kingdom Sweet Paradise Hard Roch
Primeval Ruins
VS. Hard Rocg
Cherry Kingdom Aurora Glacier Grave Tuskh
Grim Volcano
VS. Grave Tuskg
Chili Pepper Kingdoma Cloudy Heights Thunder Rocf
Magma Coliseum
VS. Thunder Roce
B Barrel Peach Kingdom Arctic Plunge Bloat-Hogj
Ancient Foundry
VS. Bloat Hogi
Melon Kingdom Iguanagon's Realm Torch Tuskj
Banshee Swamp
VS. Torch Tuski
Durian Kingdom Battle for Storm Hill Ninja Kong
Aerie Fortress
VS. Ninja Kong
Star Fruit Kingdoma Ninjape Rally Sumo Kong
Asteroid Belt
VS. Sumo Kong
Moon Barrel VS. Cactus King Cactus King
VS. Ghastly King Ghastly King
Kong of the Mountaink VS. Dread Kong Dread Kong
VS. Karate Kong Karate Kong
VS. Ninja Kong Ninja Kong
VS. Sumo Kong Sumo Kong
VS. Ghastly King Ghastly King
Banana Banquetk None

a - Unlocked after collecting nine crests in one barrel (three in each kingdom).
b - Deep Sea Sprint and Helibird Dash swapped positions from the original.
c - VS. Mo-Hog and VS. Fleet Roc swapped positions from the original.
d - Mo-Hog and Fleet Roc swapped positions from the original.
e - VS. Thunder Roc and VS. Double Tusk swapped positions from the original.
f - Thunder Roc and Double Tusk swapped positions from the original.
g - Grave Tusk and Hard Roc swapped positions from the original.
h - VS. Grave Tusk and VS. Hard Roc swapped positions from the original.
i - Torch Tusk and Bloat-Hog swapped positions from the original.
j - VS. Torch Tusk and VS. Bloat-Hog swapped positions from the original.
k - Exclusive to New Play Control! Donkey Kong Jungle Beat.

Other changes[edit]

  • The game now supports 16:9 widescreen display.
  • The camera is in general more zoomed in.
  • Six different save files are available, unlike the original, which has only one per memory card.
  • Beats are called banana points.
  • Bananas have been added at various points.
  • A new type of item container appears, a giant underground seed called an Item Plant that must be Ground Slapped repeatedly to make bloom.
  • Opening Ceremony can no longer be selected once the player has completed it.
  • During Opening Ceremony, Donkey Kong may also save various Helper Monkeys trapped inside bubbles by using the Sound Wave Attack.
  • Mini Panda is now a blue bear.
  • Gale Hawgs and Fire Pig Poppos now have large tusks, while Sleep Pig Poppos' are enlarged to match.
  • The ice balls thrown by Coco Pigs at Aurora Glacier are now spiked instead of spherical, likely to better show they are dangerous.
  • Helper Monkeys are scattered around various points of kingdoms to give the player advice.
  • The Snow Moles have been removed from Silver Snow Peak, replaced with shiny spiked rocks. Several pits have also been added to the course.
  • The spiky white ice crystals found in various ice stages are now bright orange, likely for better visibility.
  • Enemy arrangement has been slightly altered. Notably, Kamikami have been completely removed and replaced by the similar Karikari.
  • Various new obstacles have been added, such as stacks of cacti, skull-marked blocks called Tsubushi that act similar to Thwomps, and Wire Traps.
  • Barrel Cannons are used in the place of Spring Flowers from the original.
  • Primeval Ruins contains gray rocks called Rock Blocks that can be Ground Slapped to make passages appear elsewhere. Certain terrain in other stages can be broken this way.
  • Donkey Kong now wears a crown after defeating a boss. The crown can also be worn during gameplay after the player completes the game with all crests and crowns.
  • There are now 60 crests instead of 72.
  • The Karate Kong battle is shown from a different camera angle while Donkey Kong is punching.
  • Due to closer camera angles, a zoomed-in image of Donkey Kong is no longer shown at the bottom left-hand corner of the screen at any point.
  • Stacks of logs called Wood Blocks have been added to various parts of levels, and give bananas when broken.
  • Blooms give the player an extra life for collecting one hundred of them instead of giving one hundred bananas.
  • The color of the interior of Roc eggs is glowing purple rather than red, with purple smoke rather than black. It also now glows purple.
  • The Game Over music is different while the "GAME OVER" text is no longer distorted and fades in rather than bouncing on-screen from the top.

Profiles[edit]

  • Nintendo eShop description:

    Take control of DK with the Wii Remote and Nunchuk as you swing, swim, and battle against the fiercest jungle beasts to prove your worth. Earn combo multipliers by collecting bananas as you explore volcano caves, snowy peaks, and fantastic skyscapes. Friendly animal pals can offer hints or a ride across the jungle!

Reception[edit]

Critical reception for the New Play Control! version of Donkey Kong Jungle Beat game was positive, though not as much as the original. The game still received praise for its graphics, and while the new style of gameplay received some praise for retaining, it was also criticized for lacking the ingenuity and feel of the bongo controls. Like the original, this release also received criticism for its short length and lack of replay value.

Reviews
Reviewer, Publication Score Comment
Matt Casamassina, IGN 8.4/10 "I'd be lying if I indicated I didn't miss bongo support for this once- wholly-unique 3D platformer. I do. I've still got my bongos so it's downright disappointing that I can't plug them in and play with them. But that said, the 'new play controls' work very well and, besides, they do sometimes add welcomed precision and responsiveness. The amazing graphical presentation -- great for four years ago and still great by Wii standards today -- holds up beautifully. And best of all, the engaging level designs will still suck you in and the combo system will keep you coming back for more. With it's reduced price tag -- less than $29.99 online -- DK Jungle Beat is a fantastic platformer that discerning Nintendo fans shouldn't be without."
Stuart Reddick, Nintendo Life 9/10 "New Play Control! Donkey Kong Jungle Beat is the third title in Nintendo’s new line of 'Wiimakes' and boy, is it good. Everything there was to love about the original can be found here, including a handful of new content. The game excels in practically every department, and while it may only take a couple of hours to complete, it's filled with replay value. The lack of DK Bongo support is unfortunate, but not a deal-breaker. If you missed out on the Gamecube version, you owe it to yourself to pick up this must-play platformer."
Dan Pearson, Eurogamer 8/10 "If you never caught the original, then this is almost a must-have. It's stuffed with charm and clever ideas like the score-maxing hint sections displayed upon level-completion. In fact, this is classic platforming with the added bonus of individuality and innovation. If, like a hippy with particularly adhesive locks, you were dreadfully attached to your bongo set, you may take time to adjust. I can only implore you to try."
Adam Riley, Cubed3 8/10 "Donkey Kong: Jungle Beat was an instant classic when it arrived on the GameCube and now, complete with its impressive new control scheme and welcomed extras, it shines bright amongst a plethora of average Wii titles. If you missed out the first time, make sure the same does not happen again..."
Aggregators
Compiler Platform / Score
Metacritic 78
GameRankings 81

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Jungle Beat.

Media[edit]

Help:MediaHaving trouble playing?

Quotes[edit]

Main article: List of New Play Control! Donkey Kong Jungle Beat quotes
  • "Oh! My aching head... Hey, DK! The other kingdoms have taken all our bananas away! Please help us! Go show those nasty kings who's boss! Oh! I almost forgot... If you swipe Wii Remote while tilting Nunchuk Control Stick, you'll send a sound wave in the direction you're focusing!" - Helper Monkey
  • "You're not far from the king now! Are you grabbing every banana you can? You need every banana you can find for the coming battle!" - Helper Monkey
  • "THE WORLD IS MINE! ALL MINE!" - Ghastly King/Cactus King

Staff[edit]

Main article: List of New Play Control! Donkey Kong Jungle Beat staff

New Play Control! Donkey Kong Jungle Beat was developed by Nintendo EAD Tokyo. The producers were Shigeru Miyamoto and Takashi Tezuka. Futoshi Shirai and Haruka Kakinuma were the director and assistant director, respectively. Shigeru Miyamoto and Takashi Tezuka along with Hiroyuki Kimura were also the general producers. Satoru Iwata was once again the executive producer. The staff for the original game was also credited.

Names in other languages[edit]

Language Name Meaning Notes
Japanese Wiiであそぶ ドンキーコングジャングルビート[?]
Wii de Asobu Donkīkongu Janguru Bīto
Play with Wii Donkey Kong Jungle Beat
Chinese (traditional) Wii來玩 大金剛森林節拍[5]
Wii Láiwán Dàjīngāng Sēnlín Jiépāi
Play with Wii Donkey Kong Jungle Beat
French (NOE) Donkey Kong Jungle Beat NOUVELLE FAÇON DE JOUER ![?] Donkey Kong Jungle Beat NEW WAY TO PLAY!

References[edit]

  1. ^ Wiiであそぶ ドンキーコングジャングルビート. Nintendo (Japanese). Retrieved June 21, 2024.
  2. ^ a b NEW PLAY CONTROL! Donkey Kong Jungle Beat | Wii | Games | Nintendo. Nintendo of UK (British English). Retrieved June 21, 2024.
  3. ^ Donkey Kong Jungle Beat for Wii U - Nintendo Game Details. Nintendo of America (American English). Archived November 5, 2016, 19:02:18 UTC from the original via Wayback Machine. Retrieved June 21, 2024.
  4. ^ Wiiであそぶ ドンキーコングジャングルビート | Wii U | 任天堂. Nintendo (Japanese). Retrieved June 21, 2024.
  5. ^ Wii遊戲軟體. Nintendo of Taiwan (Traditional Chinese). Archived January 22, 2013, 21:01:32 UTC from the original via Wayback Machine. Retrieved June 21, 2024.

External links[edit]