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{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{about|the game for the [[Super Nintendo Entertainment System]]|the microgame from [[WarioWare Gold]] of the same name|[[Super Mario Kart (microgame)]]}}
{{about|the game for the [[Super Nintendo Entertainment System]]|the microgame from [[WarioWare Gold]] of the same name|[[Super Mario Kart (microgame)]]|the musical composition from the game's title screen|[[Super Mario Kart (theme)]]}}
{{distinguish|Super Mario Kart Tour}}
{{distinguish|Super Mario Kart Tour}}
{{redirect|SMK|the manga|[[Super Mario-kun]]}}
{{redirect|SMK|the manga|[[Super Mario-kun]]}}
{{Infobox
{{game infobox
|image=[[File:Super Mario Kart NA box art.png|250px]]<br>North American box art
|image=[[File:Super Mario Kart NA box art.png|250px]]<br>North American box art
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''SNES:'''<br>{{released|Japan|August 27, 1992|USA|September 8, 1992<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|January 21, 1993}} '''Player's Choice:'''<br>{{released|USA|May 20, 1996}} '''Virtual Console (Wii):'''<br>{{released|Japan|June 9, 2009|USA|November 23, 2009|Europe|April 2, 2010|Australia|April 2, 2010}} '''Virtual Console (Wii U):'''<br>{{released|Japan|June 19, 2013|Europe|March 27, 2014|Australia|March 28, 2014|USA|August 6, 2014}} '''Virtual Console (New 3DS):'''<br>{{released|Europe|March 17, 2016|Australia|March 18, 2016|USA|March 24, 2016|Japan|May 9, 2016}} '''Super NES Classic Edition:'''<br>{{released|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{released|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Fully souped up!'':'''<br>{{released|Japan|May 26, 2021|USA|May 26, 2021|Europe|May 26, 2021|Australia|May 26, 2021}}
|release='''SNES:'''<br>{{flag list|Japan|August 27, 1992|USA|September 1, 1992<ref>Nintendo Switch Online app</ref>|Europe|January 21, 1993}} '''Player's Choice:'''<br>{{flag list|USA|May 20, 1996}} '''Virtual Console (Wii):'''<br>{{flag list|Japan|June 9, 2009|USA|November 23, 2009|Europe|April 2, 2010|Australia|April 2, 2010}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|June 19, 2013|Europe|March 27, 2014|Australia|March 28, 2014|USA|August 6, 2014}} '''Virtual Console (New 3DS):'''<br>{{flag list|Europe|March 17, 2016|Australia|March 18, 2016|USA|March 24, 2016|Japan|May 9, 2016}} '''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Europe|September 6, 2019<ref>{{cite|url=x.com/NintendoEurope/status/1169375812610592769|title=Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)|publisher=X|accessdate=September 4, 2019}}</ref>|Australia|September 6, 2019<ref>{{cite|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)|publisher=X|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Fully souped up!'':'''<br>{{flag list|Japan|May 26, 2021|USA|May 26, 2021|Europe|May 26, 2021|Australia|May 26, 2021}}
|genre=[[Genre#Racing|Racing]]
|languages={{languages|en_us=y|jp=y}}
|modes=1-2 players
|genre=[[Genre#Racing games|Racing]]
|ratings='''SNES:'''{{ratings|esrb=K-A}} '''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|modes=1–2 players
|ratings='''SNES:'''{{ratings|esrb=K-A|grac=all}} '''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=L}}
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|nsdl=1}}
|format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|switchdl=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1|nspro=1|nssnes=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes=1|switchnes=1}}
|serials={{flag list|Japan|SHVC-MK}}
}}
}}
'''''Super Mario Kart''''' is a [[Genre#Racing|racing]] game for the [[Super Nintendo Entertainment System]], which was first released in 1992 and re-released in 1996 as a [[Player's Choice]] title, being the first title in the line up. Unlike the other racing games at the time, which focused on single-player pure racing with more complicated tracks, ''Super Mario Kart'' had a development focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one [[Battle Mode]] was invented as another way to enjoy the competitive system by another means. A notable aspect of the game is its {{wp|Mode 7}} graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving through a track. Part of this game is heavily based on ''[[Super Mario World]]'' in terms of graphics and overall theme, such as sprites reusing assets from ''Super Mario World'' and the game's soundtrack rearranging ''Super Mario World'' melodies.
'''''Super Mario Kart''''' is a [[Genre#Racing games|racing game]] for the [[Super Nintendo Entertainment System]]. The game was first released in 1992 and rereleased in 1996 as a [[Player's Choice]] title, being the first title in the lineup. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, ''Super Mario Kart'' was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one [[Battle Mode]] was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its {{wp|Mode 7}} graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on ''[[Super Mario World]]'', with both graphics and general themes being taken from that game; this includes sprites reusing ''Super Mario World''{{'}}s assets and music cues rearranging its melodies.


The game's high success has created the hugely influential [[Mario Kart (series)|''Mario Kart'' series]], as well as being the pioneer of the kart-racing genre. Due to the game's success and creation of the ''Mario Kart'' spin-off, many elements from the game has found their way into multiple other [[Mario (franchise)|''Mario'' series]], such as ''[[Super Mario 3D World]]'' receiving [[Mount Must Dash|a level designed after one of its courses]]. The game's use of its wider cast of characters such as [[Bowser]] and [[Peach]] has likely influenced the creation of later multiplayer-oriented ''Mario'' spin-off titles that involved a playable, larger cast of ''Mario'' characters such as [[Mario Tennis (series)|''Mario Tennis'']] and [[Mario Party (series)|''Mario Party'']]. It has ranked among the greatest games of all time by various organizations due to its legacy and its gameplay.
The game's success spawned the hugely influential ''[[Mario Kart (series)|Mario Kart]]'' series, while also helping to pioneer the [[kart]]-racing genre. The game's success has also influenced the greater [[Super Mario (franchise)|''Super Mario'' franchise]], with elements from it appearing throughout it. Examples of these kinds of elements include a [[Mount Must Dash|level designed after ''Super Mario Kart''{{'}}s courses]] appearing in ''[[Super Mario 3D World]]'', item-based battles in multiple ''Mario'' sports games, [[Rainbow Road]] making an appearance in ''[[Paper Mario: Color Splash]]'', and an entire scene dedicated to ''Mario Kart'' in ''[[The Super Mario Bros. Movie]]''. ''Super Mario Kart''{{'}}s use of a wider cast of characters such as [[Bowser]] and [[Princess Peach|Peach]] was the first of many multiplayer-oriented ''Super Mario'' spin-off titles that included a diverse, playable cast of ''Super Mario'' characters such as those from the [[Mario Tennis (series)|''Mario Tennis'' series]] and [[Mario Party (series)|''Mario Party'' series]]. Additionally, the game has been ranked as one of the greatest games of all time by various organizations due to its aforementioned legacy and its ground-breaking gameplay.


''Super Mario Kart'' was re-released on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2009-2010, on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013-2014, on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016, is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]], and is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]], which also released a special version titled ''Super Mario Kart: Fully souped up!'' with 150cc and the [[Special Cup]] unlocked on May 26, 2021.
''Super Mario Kart'' was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2009–2010, on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013–2014, and on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016. It is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]] and is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]], which also released a special version titled ''Super Mario Kart: Fully souped up!'' with 150cc and the [[Special Cup]] unlocked on May 26, 2021.


==Gameplay==
==Gameplay==
[[File:SMK Title Screen.png|thumb|left|Title screen for ''Super Mario Kart''.]]
[[File:SMK Title Screen.png|thumb|left|Title screen for ''Super Mario Kart'']]
Players pick a ''Mario'' character out of a cast of 8 characters to race against opponents; racers have their own stats which determine how they will control, though it is not displayed in-game. In a race, players must rank high in the opposition by completing a race around a racetrack first, which consists of five laps due to their short length. Integral to the gameplay is the item system, where players can pick up items from [[? Panel|Question Blocks]] mostly clustered around parts of the track, where the item obtained is dependent on their position. For example, players farther behind obtain stronger items such as the invincible, speed-raising [[Star]] or the [[Lightning]] that can shrink all racers while players in better positions receive the basic [[Banana Peel]]s and [[Green Shell]]s items. Question Blocks get depleted whenever a player runs over them, and they do not respawn their items until all Question Blocks in the track get used up.  
Players select a ''Super Mario'' character out of a cast of eight [[#Drivers|characters]] with which to race (or battle in Battle Mode) against opponents; each racer has their own stats which determine how they control, though these are not displayed in-game. Players then race or battle against their opponents, depending upon which game mode is chosen. Integral to the gameplay is the item system, where players can pick up items from [[? Panel|Question Blocks]] clustered around parts of the track. The item obtained is dependent on the player's position in the race. For example, players farther behind obtain stronger items such as the invincible, speed-raising [[Star]] or the [[Lightning]] that can shrink all racers, while players farther ahead receive the basic [[Banana Peel]]s and [[Green Shell]]s items. Question Blocks get depleted whenever a player runs over them, and they do not respawn their items until all Question Blocks in the track have been depleted.  


At the start of the race, players can rev up for [[Rocket Start|a boost]], though if they rev up too much, they accelerate much slower. Players can hop if they press either {{button|snes|L}} and {{button|snes|R}}. If they hold the button after hopping while holding either left or right, they can [[Drift|power slide]], which will enable them to drive through harder turns while losing less speed than steering through them. A slight drift is also possible by only holding either the left or right button after a hop. While karts in this game can brake with {{button|snes|Y}}, they cannot go in reverse: players need to perform a U-Turn or hop around to go backwards. Some tracks feature water that players can fall into: if players fall into deeper areas, players can move around for a little while before eventually being picked up by Lakitu. Players immediately get rescued by Lakitu if they fall into pits or into lava, however.
At the start of the race, players can rev their kart up for [[Rocket Start|a boost]], though if they rev up too much, they begin the race by accelerating much slower. Players can hop if they press either {{button|snes|L}} or {{button|snes|R}}. If they hold the button after hopping while holding either left or right, they can [[Drift|power slide]], which enable them to drive through harder turns while losing less speed than steering normally through them. A slight drift is also possible by hopping and only holding either the left or right button. While karts in this game can brake with {{button|snes|Y}}, they cannot go in reverse: players need to perform a U-turn or hop around to go backwards. Some tracks feature water that players can fall into: if players fall into these areas, they are able to move around for a little while before eventually being picked up by [[Lakitu (Mario Kart referee)|Lakitu]]. Players immediately get rescued by Lakitu if they fall into pits or into lava, however.


In the course, [[coin]]s are picked up, which increase the player's top speed as well as shield them from other racers: if a player runs into another racer while they have zero coins, they spin out. Having ten coins is the max speed a player can drive in, though players are able to collect extra coins. Players start out with a number of coins depending on their rank: first and second start with two coins, third and fourth start with three coins, fifth and sixth start with four coins, and seventh and eighth start with five coins. Players lose four coins if they are hit with an item, they lose two coins if they are picked up by [[Lakitu]] if they fall off the track, and they lose one coin if they bump into another racer. The number of coins found on each course varies from one course to another.
While driving the course, [[coin]]s can be picked up, which increase the player's top speed as well as shield them from other racers. If a player runs into another racer while they have zero coins, they spin out; however, if a player runs into another racer while they have several coins, they simply lose one coin while still being able to continue driving. Having ten coins gives the player the maximum amount of speed they can possess, though they are still able to collect additional coins without gaining any additional speed. Players start each race with a number of coins depending on their rank: first and second start with two coins, third and fourth start with three coins, fifth and sixth start with four coins, and seventh and eighth start with five coins. Players lose four coins if they are hit with an item, they lose two coins if they are picked up by Lakitu by falling off the track, and they lose one coin if they bump into another racer. The number of coins found on each course varies from one course to another.


Three speeds are available: 50cc, 100cc, and 150cc. 50cc is the slowest and therefore easiest difficulty while 150cc is the fastest and hardest engine class that much be unlocked by clearing all cups in the 100cc engine class. Vehicles in all modes outside of Mario Kart GP use 100cc engines.
Three speeds are available: 50cc, 100cc, and 150cc. 50cc is the slowest and therefore easiest difficulty while 150cc is the fastest and hardest engine class that must be unlocked by clearing all cups in the 100cc engine class which has a medium level of speed and difficulty. Vehicles in all modes outside of Mario Kart GP use 100cc engines.


The game is always split in two screens. The top screen is the main screen that players see the gameplay in while the bottom screen displays an overhead map, displaying progress of all characters. If players press {{button|snes|X}} or {{button|snes|select}}, they can switch the overhead map to a backwards view. When two players are playing, the bottom map is replaced by the second player's screen.
The game is always split in two screens. The top screen is the main screen that players see the gameplay in while the bottom screen displays an overhead map, displaying progress of all characters. If players press {{button|snes|X}} or {{button|snes|select}}, they can switch the overhead map to a backwards view. When two players are playing, the bottom map is replaced by the second player's screen.


If players want to delete their save data, they need to press {{button|snes|L}}, {{button|snes|R}}, {{button|snes|Y}}, and {{button|snes|A}} at the title screen. If players want to delete just Time Trial records, they can go to the course records they wish to delete and press the same button combination.   
If players want to delete their save data, they need to press {{button|snes|L}}, {{button|snes|R}}, {{button|snes|Y}}, and {{button|snes|A}} at the title screen. If players want to delete just Time Trial records, they can go to the course records they wish to delete and press the same button combination.   
===Controls===
===Controls===
<center>
<center>
Line 55: Line 56:
|{{button|3ds|stick}} / {{button|3ds|Pad}}
|{{button|3ds|stick}} / {{button|3ds|Pad}}
|{{button|wiiu|Pad}} / {{button|wiiu|Leftstick}}
|{{button|wiiu|Pad}} / {{button|wiiu|Leftstick}}
|{{button|ns|Pad}} / {{button|ns|leftstick}}
|{{button|switch|Pad}} / {{button|switch|leftstick}}
|{{button|ns|Stick}}
|{{button|switch|Stick}}
|-
|-
|Use items, stop Item Roulette
|Use items, stop Item Roulette
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|{{button|3ds|A}}
|{{button|3ds|A}}
|{{button|wiiu|A}}
|{{button|wiiu|A}}
|{{button|ns|A}}
|{{button|switch|A}}
|{{button|NS|jc-right}}
|{{button|switch|jc-right}}
|-
|-
|Accelerate
|Accelerate
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|{{button|3ds|B}}
|{{button|3ds|B}}
|{{button|wiiu|B}}
|{{button|wiiu|B}}
|{{button|ns|B}}
|{{button|switch|B}}
|{{button|NS|jc-bottom}}
|{{button|switch|jc-bottom}}
|-
|-
|Switch view
|Switch view
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|{{button|3ds|X}} / {{button|3ds|select}}
|{{button|3ds|X}} / {{button|3ds|select}}
|{{button|wiiu|X}} / {{button|wiiu|minus}}
|{{button|wiiu|X}} / {{button|wiiu|minus}}
|{{button|ns|X}} / {{button|ns|Minus}}
|{{button|switch|X}} / {{button|switch|Minus}}
|{{button|ns|jc-top}} / {{button|ns|Minus}}{{button|ns|Plus}} + {{button|ns|SL}}
|{{button|switch|jc-top}} / {{button|switch|PlusMinus}} + {{button|switch|SL}}
|-
|-
|Brake
|Brake
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|{{button|3ds|Y}}
|{{button|3ds|Y}}
|{{button|wiiu|Y}}
|{{button|wiiu|Y}}
|{{button|ns|Y}}
|{{button|switch|Y}}
|{{button|ns|jc-left}}
|{{button|switch|jc-left}}
|-
|-
|Jump / Drift
|Jump / Drift
Line 100: Line 101:
|{{button|3ds|L}} / {{button|3ds|R}}
|{{button|3ds|L}} / {{button|3ds|R}}
|{{button|wiiu|L}} / {{button|wiiu|R}}
|{{button|wiiu|L}} / {{button|wiiu|R}}
|{{button|ns|L}} / {{button|ns|R}}
|{{button|switch|L}} / {{button|switch|R}}
|{{button|ns|SL}} / {{button|ns|SR}}
|{{button|switch|SL}} / {{button|switch|SR}}
|-
|-
|Pause / Select
|Pause / Select
Line 109: Line 110:
|{{button|3ds|start}}
|{{button|3ds|start}}
|{{button|wiiu|Plus}}
|{{button|wiiu|Plus}}
|{{button|ns|plus}}
|{{button|switch|plus}}
|{{button|ns|Minus}}{{button|ns|Plus}} + {{button|ns|SR}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|}
|}
</center>
</center>
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===Mario Kart GP===
===Mario Kart GP===
[[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]]
[[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]]
The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven other CPU-controlled opponents in a five-course cup; they first start out in eighth place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive [[point]]s based on their ranking: first place earns the player nine points, second earns six, third earns three, and fourth earns one, while fifth and below get zero points. Players who rank fifth or below lose one of three lives. If both players rank fifth or below, the race must be tried again. If the player ranks fifth or below without any lives left, the game ends. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is forty-five, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. Third place gives the player a bronze trophy, second gives silver, and first gives gold (the player can watch the ceremony only when they place first: however, a [[List of Super Mario Kart pre-release and unused content|protoype version]] has animations for second and third). Each race is five laps long.  
The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven or six other CPU-controlled opponents in a five-course cup; they first start out in 8th place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive [[point]]s based on their ranking: 1st place gives the player 9 points, 2nd place gives the player 6 points, 3rd place gives the player 3 points, and 4th place gives the player 1 point, while 5th place, 6th place, 7th place and 8th place give the player 0 points. Players who rank 5th or below lose one of 3 lives. If all players rank 5th or below, the race must be tried again. If the player ranks 5th or below without any lives left, the game is lost. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is 45 points, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. 3rd place gives the player a bronze trophy, 2nd place gives the player a silver throphy, and 1st place gives the player a gold throphy (the player can watch the ceremony only when they place first: however, a [[List of Super Mario Kart pre-release and unused content|prototype version]] has animations for second and third). If the player ranks 4th or below by the end of the cup, their character is placed at the side of the podium and cries with their back facing the screen which displays text that says, "(character's name) came in (number) place. Try again." Each race is five laps long (with Lakitu appearing on the left side of the player holding the start signal and the lap count signs).


If players beat all of the cups in the 100cc engine class, the message "Excellent driving, you are now a Super Mario Kart expert" pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold {{button|snes|A}} and {{button|snes|Y}} at the character selection screen. This makes the character permanently small as if under the effect of a [[Lightning]] or [[Poison Mushroom]] until the player presses the buttons again.{{br|left}}
If players beat all of the cups in the 100cc engine class, the message "Excellent driving! You are now a ''Super Mario Kart'' expert." pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold {{button|snes|A}} and {{button|snes|Y}} at the character selection screen. This makes the character permanently small as if under the effect of a [[Lightning]] or [[Poison Mushroom]] until the player presses the buttons again.
{{br|left}}


===Time Trial===
===Time Trial===
This one-player mode have the player to race through five laps of the selected track the fastest they can without items or coins in the 100cc engine class. The five lap times are recorded which are then combined to make the total time, as well as the fastest lap time and the characters used, for each track.
This one-player mode have the player to race through five laps of the selected track the fastest they can without items or coins in the 100cc engine class. The five lap times are recorded which are then combined to make the total time, as well as the fastest lap time and the characters used, for each track. By pressing {{button|snes|B}} on the second controller, a computer-controlled opponent can be chosen to race against.


If the player enters the cheat code {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|SNES|A}} on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a [[Boo]] sound is heard upon successfully inputting the code.<ref>[https://tcrf.net/Super_Mario_Kart ''Super Mario Kart'']. ''The Cutting Room Floor''. Retrieved September 16, 2019.</ref>
If the player enters the cheat code {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|SNES|A}} on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a [[Boo]] sound is heard upon successfully inputting the code.<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario Kart|''Super Mario Kart'']]|publisher=The Cutting Room Floor|accessdate=September 16, 2019}}</ref>


===Match Race===
===Match Race===
This mode is two-player only: the players can race each other like in GP, except CPU racers do not appear and players can freely choose the track to race in. [[Bullet Bill]]s slide around the courses as well, and coming in contact with one will result in the kart spinning out and the object disappearing as if it were a Green Shell. The game keeps track of wins and losses of each player.
This mode is two-player only: the players can race each other like in GP, except CPU racers do not appear and players can freely choose the track to race in. Players start with three coins each. [[Bullet Bill]]s slide around the courses as well, and coming in contact with one results in the kart spinning out and the object disappearing as if it were a Green Shell. The game keeps track of wins and losses of each player.


===Battle Mode===
===Battle Mode===
[[File:SuperMarioKartBM.png|left|thumb|Donkey Kong Jr. and Mario in Battle Mode]]
[[File:SuperMarioKartBM.png|left|thumb|Donkey Kong Jr. and Mario in Battle Mode]]
{{main|Battle Mode}}
{{main|Battle Mode}}
A two-player exclusive mode where players combat each other with items in an arena. The goal is to eliminate the opposing player's balloons, which are represented by colored spheres rotating around the character. Each player has three balloons that cannot be recovered. The first to pop all the opponent's balloons wins.
A two-player exclusive mode where players combat each other with items in an arena. The goal is to eliminate the opposing player's balloons, which are represented by colored spheres rotating around the character (player 1 is blue, and player 2 is red). Each player has three balloons that cannot be recovered. The first to pop all the opponent's balloons wins.
{{br}}
{{br}}


==Characters==
==Characters==
[[File:SuperMarioKart CharSelect.png|thumb|lright|Character selection screen.]]
[[File:SuperMarioKart CharSelect.png|thumb|lright|Character selection screen.]]
The game features eight playable characters from the [[Mario (franchise)|''Mario'' franchise]], such as [[Mario]], [[Luigi]], [[Yoshi]], and [[Bowser]]. However, some other characters from the series acts as obstacles in the game's tracks, like [[Thwomp]]s, [[Monty Mole|Gopher]]s, [[Piranha Plant]]s, and [[Cheep Cheep|Flopping Cheep Cheep]]s. [[Boo|Ghost]]s do not act as enemies, but both as item and as part of the [[Ghost Valley|Ghost Valley tracks]]' background. Yoshi, Bowser, and Donkey Kong Jr. are the only drivers in this game to have their own taunts when surpassing other racers regardless if they are being used by the player or CPU. The others do not have their own taunts and instead the standard beep is heard when surpassing other racers, but can only be heard when used by the player.
The game features eight playable characters from the [[Super Mario (franchise)|''Super Mario'' franchise]], such as [[Mario]], [[Luigi]], [[Yoshi]], and [[Bowser]]. However, some other characters from the series act as obstacles in the game's tracks, like [[Thwomp]]s, [[Monty Mole|Gopher]]s, [[Piranha Plant]]s, [[Bullet Bill]]s, and [[Cheep Cheep|Flopping Cheep Cheep]]s. [[Boo|Ghost]]s do not act as enemies, but both as item and as part of the [[Ghost Valley|Ghost Valley tracks]]' background. Yoshi, Bowser, and Donkey Kong Jr. are the only drivers in this game to have their own taunts when surpassing other racers regardless if they are being used by the player or CPU. The others do not have their own taunts and instead the standard beep is heard when surpassing other racers, but can only be heard when used by the player.


As stated in the game's manual, [[Lakitu]] is the owner of all the racetracks, thus overseeing all races. He appears on the track to start the race, to warn the player if they are going the wrong way on the course, and when they fall off the edge of the track or go out of bounds. If the latter happens, Lakitu transports the racer back onto the course at the price of two [[Coin]]s. A Cheep Cheep balloon distributes the trophy to the GP winner.
As stated in the game's manual, [[Lakitu (Mario Kart referee)|Lakitu]] oversees the race track. He appears on the track to start the race, to warn the player if they are going the wrong way on the course, and when they fall off the edge of the track or go out of bounds. If the latter happens, Lakitu transports the racer back onto the course at the price of two [[coin]]s. A Cheep Cheep balloon distributes the trophy to the GP winner.
{{br|left}}
{{br|left}}
===Drivers===
===Drivers===
''Super Mario Kart'' has eight available drivers, divided into statistically identical pairs of two. While subsequent ''Mario Kart'' games would classify characters based on weight class, in this game other criteria are used. The stats presented here are derived and inferred from the manual.<ref>http://gamesdbase.com/Media/SYSTEM/Nintendo_SNES//Manual/formated/Super_Mario_Kart_-_1992_-_Nintendo.pdf</ref> The Bros are average drivers with a high top speed, The Dragon and The Lady have the highest acceleration with low handling, The Showdown have low acceleration and handling with the highest top speed and weight, while The Small Guys have high acceleration and handling, which makes them recommended for beginners. Each pair of characters has different engine sounds for their karts, which reflect their appearances and characteristics. All drivers also have a unique theme music whenever they finish a race with a good position.
''Super Mario Kart'' has eight available drivers, divided into statistically identical pairs of two. While subsequent ''Mario Kart'' games would classify characters based on weight class, in this game other criteria are used. The stats presented here are derived and inferred from the manual. The Bros are average drivers with a high top speed, The Dragon and The Lady have the highest acceleration with low handling, The Showdown have the lowest acceleration with the highest top speed and weight, while The Small Guys have high acceleration and handling, which makes them recommended for beginners. Each pair of characters has different engine sounds for their karts, which reflect their appearances and characteristics. All drivers also have a unique theme music whenever they finish a race with a good position.


On a side note, this is only one of two ''Mario Kart'' games to feature [[Donkey Kong Jr.]] as a playable character (subsequent installments have replaced him with [[Donkey Kong]]), the other being ''Mario Kart Tour''.
This is one of only two ''Mario Kart'' games to feature [[Donkey Kong Jr.]] as a playable character, the other being ''[[Mario Kart Tour]]'', where he uses his two-dimensional sprite from this game.
{{br}}
{{br}}
{|align=center
 
|
{|style="text-align:center"class="wikitable"
<gallery caption="The Bros">
!Classification
'''Acceleration''' &ndash; Medium<br>'''Top Speed''' &ndash; Medium<br>'''Weight''' &ndash; Medium<br>'''Handling''' &ndash; Medium|
!Driver
Mario holding flag SMK artwork.jpg|'''[[Mario]]'''<br>'''CPU Item:'''<br>Star
!Acceleration
Luigi winks SMK artwork.jpg|'''[[Luigi]]'''<br>'''CPU Item:'''<br>Star
!Top speed
</gallery>
!Weight
{|width=400px border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
!Handling
|-bgcolor=#dedede
!CPU item
!width=100px|Acceleration
!width=50%|Description
!width=100px|Top Speed
|-
!width=100px|Weight
|rowspan=2|The Bros.<br>Standard Performance
!width=100px|Handling
|[[File:Mario holding flag SMK artwork.jpg|140x100px]]<br>[[Mario]]
|-  
|rowspan=2|Average
|Medium||High||Medium||Medium
|rowspan=2|Very Good
|}
|rowspan=2|Average
|
|rowspan=2|Average
<gallery caption="The Dragon and The Lady">
|rowspan=2|[[Super Star|Star]]
'''Acceleration''' &ndash; Medium<br>'''Top Speed''' &ndash; Medium<br>'''Weight''' &ndash; Medium<br>'''Handling''' &ndash; Medium|
|rowspan=2|''"The Mario Brothers have pretty much the same abilities in cart driving. Mario and Luigi have had a friendly rivalry that goes back to their childhood. You can expect a heated contest between them. When Mario and Luigi are computer controlled, they try to block your path."''
SMK Princess artwork.jpg|'''[[Princess Peach|Princess]]'''<br>'''CPU Item:'''<br>Poison Mushrooms
|-
Yoshi SMK artwork.jpg|'''[[Yoshi]]'''<br>'''CPU Item:'''<br>Eggs
|[[File:Luigi winks SMK artwork.jpg|140x100px]]<br>[[Luigi]]
</gallery>
|-
{|width=400px border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
|rowspan=2|The Dragon and The Lady<br>Fast Acceleration
|-bgcolor=#dedede
|[[File:SMK Princess artwork.jpg|140x100px]]<br>[[Princess Peach|Princess]]
!width=100px|Acceleration
|rowspan=2|The Best of the Best
!width=100px|Top Speed
|rowspan=2|Average
!width=100px|Weight
|rowspan=2|Average
!width=100px|Handling
|rowspan=2|Not so hot
|-  
|[[Poison Mushroom]]
|Very High||Medium||Medium||Low
|rowspan=2|''"At first, you might think that The Princess and Yoshi would have nothing in common (except their fondness for Mario). As it turns out, they have the same driving ability. Both of these racers have very fast acceleration. As enemies, the Princess will toss poison mushrooms in your path, and Yoshi will use eggs to hinder your progress."''
|}
|-
|}
|[[File:Yoshi SMK artwork.jpg|140x100px]]<br>[[Yoshi]]
{|align=center
|[[Yoshi Egg|Egg]]
|
|-
<gallery caption="The Showdown">
|rowspan=2|The Showdown<br>High Top Speed
'''Acceleration''' &ndash; Medium<br>'''Top Speed''' &ndash; Medium<br>'''Weight''' &ndash; Medium<br>'''Handling''' &ndash; Medium|
|[[File:Bowser SMK artwork.jpg|140x100px]]<br>[[Bowser]]
Bowser SMK artwork.jpg|'''[[Bowser]]'''<br>'''CPU Item:'''<br>Fireballs
|rowspan=2|Not so hot
Donkey Kong JR SMK artwork.jpg|'''[[Donkey Kong Jr.]]'''<br>'''CPU Item:'''<br>Banana Peels
|rowspan=2|The Best of the Best
</gallery>
|rowspan=2|Very Good
{|width=400px border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
|rowspan=2|Average
|-bgcolor=#dedede
|[[Fireball]]
!width=100px|Acceleration
|rowspan=2|''"These two drivers have long been Mario's arch enemies. They are both rather hefty, so they have slow acceleration, but their top speed is great! As enemies, look out for Bowser's fireballs and Donkey Kong Jr.'s banana peels. These two really throw their weight around. Stay clear of them!"''
!width=100px|Top Speed
|-
!width=100px|Weight
|[[File:Donkey Kong JR SMK artwork.jpg|140x100px]]<br>[[Donkey Kong Jr.]]
!width=100px|Handling
|[[Banana]]
|-
|-
|Low||Very High||High||Low
|rowspan=2|The Small Guys<br>Good Control
|}
|[[File:Koopa Troopa SMK artwork.jpg|140x100px]]<br>[[Koopa Troopa]]
|
|rowspan=2|Very Good
<gallery caption="The Small Guys">
|rowspan=2|Not so hot
'''Acceleration''' &ndash; Medium<br>'''Top Speed''' &ndash; Medium<br>'''Weight''' &ndash; Medium<br>'''Handling''' &ndash; Medium|
|rowspan=2|Not so hot
Koopa Troopa SMK artwork.jpg|'''[[Koopa Troopa]]'''<br>'''CPU Item:'''<br>Green Shells
|rowspan=2|Very Good
Toad SMK artwork.jpg|'''[[Toad]]'''<br>'''CPU Item:'''<br>Poison Mushrooms
|[[Green Shell]]
</gallery>
|rowspan=2|''"Neither of these racers have qualities that make them stand out. They are, however, good all around racers with better than average control in corners- they do not skid as easy. These racers are good for beginners who are just learning to race. In the GP race as enemies, Koopa Troopa will drop shells and Toad will place poison mushrooms on the track."''
{|width=400px border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
|-
|-bgcolor=#dedede
|[[File:Toad SMK artwork.jpg|100px]]<br>[[Toad]]
!width=100px|Acceleration
|[[Poison Mushroom]]
!width=100px|Top Speed
!width=100px|Weight
!width=100px|Handling
|-  
|High||Low||Low||High
|}
|}
|}


====Maximum speed====
====Maximum speed====
The Japanese ''Official Nintendo Guidebook'' of the game lists the maximum speed in the 100cc engine class in various conditions.<ref>''Super Mario Kart Nintendo Official Guidebook'', page 17.</ref> This maximum speed is increased by 1 km/h per each coin collected, until 10 coins are collected.<ref>''Super Mario Kart Nintendo Official Guidebook'', page 15.</ref>
The Japanese ''Official Nintendo Guidebook'' of the game lists the maximum speed in the 100cc engine class in various conditions.<ref>{{cite|title=''Super Mario Kart Nintendo Official Guidebook''|page=17}}</ref> This maximum speed is increased by 1 km/h per each coin collected, until 10 coins are collected.<ref>{{cite|title=''Super Mario Kart Nintendo Official Guidebook''|page=15}}</ref>
{|class="wikitable"style="text-align:center; margin:auto;"
{|class="wikitable"style="text-align:center; margin:auto;"
!colspan="8"|Maximum speed in the 100cc engine class
!colspan="8"|Maximum speed in the 100cc engine class
Line 261: Line 256:
|96
|96
|84
|84
|88
|84
|72
|72
|}
|}


====Acceleration====
====Acceleration====
[[File:SMK Acceleration Graph.png|thumb|center|600px|A graph showing the speed as a function of time when accelerating from a standstill with various characters. The horizontal axis shows the time in seconds. The red line refers to Mario and Luigi, the green line refers to the Princess and Yoshi, the light blue line refers to Bowser and Donkey Kong Jr., the yellow line refers to Koopa Troopa and Toad.]]
[[File:SMK Acceleration Graph.png|thumb|center|600px|A graph showing the speed as a function of time when accelerating from a standstill with various characters. The horizontal axis shows the time in seconds. The red line refers to Mario and Luigi, the green line refers to The Princess and Yoshi, the light blue line refers to Bowser and Donkey Kong Jr., the yellow line refers to Koopa Troopa and Toad.]]
{{br}}
{{br}}


===Performance chart===
===Performance chart===
The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while the Princess and Yoshi steer worse. Another point it mentions is that Toad and Koopa Troopa can get knocked aside by Bowser and Donkey Kong Jr.
The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while The Princess and Yoshi steer worse. Another point it mentions is that Toad and Koopa Troopa can get knocked aside by Bowser and Donkey Kong Jr.
[[File:SMK PerformanceChart.png|800px|center]]
[[File:SMK PerformanceChart.png|800px|center|thumb]]


===Non-playable===
===Non-playable===
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center
{|class="wikitable" width:100%;"align=center
|-
|-
!colspan="3"bgcolor="#9c9c9c"align=center|Characters and elements
!colspan="3" align=center|Characters and elements
|-
|-
!width="15%"bgcolor="#dedede"align=center|Character/element
!width="15%"align=center|Character/element
!width="20%"bgcolor="#dedede"align=center|Location
!width="20%"align=center|Location
!width="65%"bgcolor="#dedede"align=center|Description
!width="65%"align=center|Description
|-
|align=center|[[File:SMK Big Cheep Cheep.gif]]<br>[[Big Cheep Cheep]]
|align=center|Winner's circle
|A giant blimp-like fish that appears at the winner's circle, depositing the player's trophy before deflating away.
|-
|-
|align=center|[[File:SMK Bullet Bill.png]]<br>[[Bullet Bill]]
|align=center|[[File:SMK Bullet Bill.png]]<br>[[Bullet Bill]]
Line 286: Line 285:
|Appears in Match Races where they bounce back and forth between two walls and causes racers who drive into them to spin out.
|Appears in Match Races where they bounce back and forth between two walls and causes racers who drive into them to spin out.
|-
|-
|align=center|[[File:CheepCheepSMK.png]]<br>[[Cheep Cheep|Flopping Cheep Cheep]]
|align=center|[[File:SMK Flopping Cheep Cheep.gif]]<br>[[Cheep Cheep|Flopping Cheep Cheep]]
|align=center|Koopa Beach
|align=center|Koopa Beach
|Out-of-water fish that spins players out if they come in contact with them.
|Bouncing fish that spin players out if they come in contact with them.
|-
|-
|align=center|[[File:SMK Ghost.png]]<br>[[Boo|Ghost]]s
|align=center|<div style="background:black;display:inline-block">[[File:SMK Ghost light.gif]][[File:SMK Ghost dark.gif]]</div><br>[[Boo|Ghost]]
|align=center|Ghost Valley, appears as an item
|align=center|Ghost Valley
|Background elements in the Ghost Valley courses. They also appear as an item in Match Race and Battle Mode.
|Background elements in the Ghost Valley courses.
|-
|-
|align=center|[[File:SMK Monty Mole.png]]<br>[[Monty Mole|Gopher]]
|align=center|[[File:SMK Monty Mole.png]]<br>[[Monty Mole|Gopher]]
Line 298: Line 297:
|Gophers attach themselves onto racers if ran into, which cause them to lose speed and coins. Players must hop repeatedly to get them off.
|Gophers attach themselves onto racers if ran into, which cause them to lose speed and coins. Players must hop repeatedly to get them off.
|-
|-
|align=center|[[File:SMKLakituSprite.png]]<br>[[Lakitu]]
|align=center|[[File:SMK Lakitu finish.gif]]<br>[[Lakitu (Mario Kart referee)|Lakitu]]
|align=center|N/A
|align=center|N/A
|A helpful track manager who oversees the race. He starts the race up, pulls racers out of lava, water, and pits, tells players that they are going the wrong way, and waves a checkered flag for a racer who has finished.
|A helpful track manager who oversees the race. He starts the race up, pulls racers out of lava, water, and pits, tells players that they are going the wrong way, and waves a checkered flag for a racer who has finished.
|-
|-
|align=center|[[File:SMK Piranha Plant.png]]<br>[[Piranha Plant]]
|align=center|[[File:SMK Piranha Plant.gif]]<br>[[Piranha Plant]]
|align=center|Choco Island
|align=center|Choco Island
|A carnivorous plant that acts like a stationary obstacle. Players who run into them spin out.
|A carnivorous plant that acts like a stationary obstacle. Players who run into them spin out.
|-
|-
|align=center|[[File:SMK Thwomp.png]]<br>[[Thwomp]]
|align=center|[[File:SMK Thwomp.png]]<br>[[Thwomp]]
|align=center|Bowser Castle, Rainbow Road
|align=center|Bowser Castle
|A hovering rock that stays stationary in the first lap of a course. In subsequent laps, they slam onto the floor in a pattern, and any racer caught in them get flattened. Flashing variants of Thwomps called [[Star Thwomp|Super Thwomps]] appear in Rainbow Road and act identically to Thwomps, though touching them causes racers to spin out, unlike regular Thwomps.
|A hovering rock that stays stationary in the first lap of a course. In subsequent laps, they slam onto the floor in a pattern, and any racer caught in them get flattened. Flashing variants of Thwomps called [[Star Thwomp|Super Thwomps]] appear in Rainbow Road and act identically to Thwomps, though touching them causes racers to spin out, unlike regular Thwomps.
|-
|align=center|[[File:SMK Thwomp 2.gif]]<br>[[Star Thwomp|Super Thwomp]]
|align=center|Rainbow Road
|Flashing Thwomps that cause racers to spin out on contact.
|}
|}


==Courses==
==Courses==
The game has 20 race courses and 4 battle courses, the former being divided in four cups. ''Super Mario Kart'' is the only game in the ''Mario Kart'' series to have five courses per cup, as opposed to four in later games.
The game has 20 race courses and 4 battle courses, the former being divided in four cups. ''Super Mario Kart'' is the only game in the ''Mario Kart'' series to have five courses per cup, as opposed to four in later games.
===Race courses===
===Race courses===
Aside from Rainbow Road, all of the courses are numbered. In the credits, each character is assigned a course.
Aside from Rainbow Road, all of the courses are numbered. In the credits, each character is assigned a course.


Some common hazards include the following:
Some common hazards include the following:
*'''Water''': Racers who fall in have a few seconds to drive out, before Lakitu picks them up. Koopa Beach contains shallow water that is safe to drive through. In Vanilla Lake, racers appear frozen when they are fished out.
*'''Water''': Racers who fall in have a few seconds to drive out, before Lakitu picks them up. Koopa Beach contains shallow water that is safe to drive through.
*'''Lava''': Racers who fall in immediately get picked up by Lakitu.
*'''Lava''': Racers who fall in immediately get picked up by Lakitu.
*'''Abyss''': Racers who fall immediately get picked up by Lakitu.
*'''Abyss''': Racers who fall immediately get picked up by Lakitu.
Line 324: Line 326:
*'''Dirt''': Decreases traction when driven on in Donut Plains.
*'''Dirt''': Decreases traction when driven on in Donut Plains.
*'''Chocolate Mud''': Decreases traction and slows speed when driven on in Choco Island.
*'''Chocolate Mud''': Decreases traction and slows speed when driven on in Choco Island.
{{br}}
 
{|cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|style="text-align:center"class="wikitable"
|-style="background: #ABC;"
!Course
!width=25%|
!Terrain
!width=15%|Name
!Slipperiness
!width=60%|Terrain and obstacles
!Obstacles
!Character
!Description
|-
|[[File:SMK BG Mario Circuit.png]]<br>[[Mario Circuit]]
|Pavement/Sand
|1
|[[Oil slick]], [[Warp Pipe|Pipe]]s
|[[Luigi]]
|''"A paved track with good traction. Look out for the pipes!"''
|-
|[[File:SMK BG Donut Plains.png]]<br>Donut Plains
|Grassy
|2
|[[Monty Mole|Gopher]]s, Water, Pipes
|[[Princess Peach|Princess]]
|''"A tranquil setting with a beautiful pond. Pipes or Gophers may get in your way."''
|-
|[[File:SMK BG Ghost Valley.png]]<br>Ghost Valley
|Wooden
|1
|Falling walls
|[[Yoshi]]
|''"A track made of wood built a long time ago. There are no special obstacles, but be sure to keep your eyes peeled for holes."''
|-
![[File:SMK BG Bowser Castle.png]]<br>Bowser Castle
|Stone
|1
|[[Thwomp]], Lava
|[[Bowser]]
|''"A course made of stones set on a bed of lava. Be careful, or you'll get Thwomped."''
|-
|-
![[File:SNES Mario Circuit 1 map.png|100px]]
![[File:SMK BG Choco Island.png]]<br>Choco Island
!Mario Circuit
|Chocolate
|
|3
*'''Terrain:''' Pavement/Sand
|[[Piranha Plant]]s, Chocolate Mud
*'''Slipperiness''': 1
|[[Donkey Kong Jr.]]
*'''Obstacles:''' [[Oil slick]], [[Warp Pipe|Pipe]]s
|''"A dirt course in the desert. The infamous Piranha Plant hangs out here."''
*'''Assigned character:''' [[Luigi]]
|-
|-
![[File:SMK Donut Plains 1 Overhead Map.png|100px]]
![[File:SMK BG Koopa Beach.png]]<br>Koopa Beach
!Donut Plains
|Sand/water
|
|3
*'''Terrain:''' Grassy
|[[Cheep Cheep|Flopping Cheep Cheep]]s, deep water
*'''Slipperiness''': 2
|[[Koopa Troopa]]
*'''Obstacles:''' [[Monty Mole|Gopher]]s, Water, Pipes
|''"A race on the beach around a small island. The Flopping Cheep Cheep makes its home here."''
*'''Assigned character:''' [[Princess Peach|Princess]]
|-
|-
![[File:SMK Ghost Valley 1 Overhead Map.png|100px]]
![[File:SMK BG Vanilla Lake.png]]<br>Vanilla Lake
!Ghost Valley
|Ice/Snow
|
|4
*'''Terrain:''' Wooden
|Icy water, [[Snow block|destructible blocks]], Pipes
*'''Slipperiness''': 1
|[[Toad]]
*'''Obstacles:''' Falling walls
|''"A frozen lake that is very slick. Pipes and holes in the ice should be avoided at all costs."''
*'''Assigned character:''' [[Yoshi]]
|-
|-
![[File:SMK Bowser Castle 1 Overhead Map.png|100px]]
![[File:SMK BG Rainbow Road.png]]<br>Rainbow Road
!Bowser Castle
|Rainbow tiles
|1
|[[Star Thwomp|Super Thwomp]]s
|[[Mario]]
|
|
*'''Terrain:''' Stone
|}
*'''Slipperiness''': 1
 
*'''Obstacles:''' [[Thwomp]], Lava
====Cup races====
*'''Assigned character:''' [[Bowser]]
{|style="width:800px;margin:auto;text-align:center"class="wikitable"
|-
|-
![[File:SMK Choco Island 1 Overhead Map.png|100px]]
![[Mushroom Cup]]
!Choco Island
|[[File:SMK BG Mario Circuit.png]]<br>[[File:SMK Mario Circuit 1 Lower-Screen Map.png]]<br>[[SNES Mario Circuit 1|Mario Circuit 1]]
|
|[[File:SMK BG Donut Plains.png]]<br>[[File:SMK Donut Plains 1 Lower-Screen Map.png]]<br>[[SNES Donut Plains 1|Donut Plains 1]]
*'''Terrain:''' Chocolate
|[[File:SMK BG Ghost Valley.png]]<br>[[File:SMK Ghost Valley 1 Lower-Screen Map.png]]<br>[[SNES Ghost Valley 1|Ghost Valley 1]]
*'''Slipperiness''': 3
|[[File:SMK BG Bowser Castle.png]]<br>[[File:SMK Bowser Castle 1 Lower-Screen Map.png]]<br>[[Bowser Castle 1]]
*'''Obstacles:''' [[Piranha Plant]]s, Chocolate Mud
|[[File:SMK BG Mario Circuit.png]]<br>[[File:SMK Mario Circuit 2 Lower-Screen Map.png]]<br>[[SNES Mario Circuit 2|Mario Circuit 2]]
*'''Assigned character:''' [[Donkey Kong Jr.]]
|-
|-
![[File:SMK Koopa Beach 1 Overhead Map.png|100px]]
![[Flower Cup]]
!Koopa Beach
|[[File:SMK BG Choco Island.png]]<br>[[File:SMK Choco Island 1 Lower-Screen Map.png]]<br>[[SNES Choco Island 1|Choco Island 1]]
|
|[[File:SMK BG Ghost Valley.png]]<br>[[File:SMK Ghost Valley 2 Lower-Screen Map.png]]<br>[[SNES Ghost Valley 2|Ghost Valley 2]]
*'''Terrain:''' Sand/water
|[[File:SMK BG Donut Plains.png]]<br>[[File:SMK Donut Plains 2 Lower-Screen Map.png]]<br>[[SNES Donut Plains 2|Donut Plains 2]]
*'''Slipperiness''': 3
|[[File:SMK BG Bowser Castle.png]]<br>[[File:SMK Bowser Castle 2 Lower-Screen Map.png]]<br>[[Bowser Castle 2]]
*'''Obstacles:''' [[Cheep Cheep|Flopping Cheep Cheep]]s, deep water
|[[File:SMK BG Mario Circuit.png]]<br>[[File:SMK Mario Circuit 3 Lower-Screen Map.png]]<br>[[SNES Mario Circuit 3|Mario Circuit 3]]
*'''Assigned character:''' [[Koopa Troopa]]
|-
|-
![[File:SMK Vanilla Lake 1 Overhead Map.png|100px]]
![[Star Cup]]
!Vanilla Lake
|[[File:SMK BG Koopa Beach.png]]<br>[[File:SMK Koopa Beach 1 Lower-Screen Map.png]]<br>[[Koopa Beach 1]]
|
|[[File:SMK BG Choco Island.png]]<br>[[File:SMK Choco Island 2 Lower-Screen Map.png]]<br>[[SNES Choco Island 2|Choco Island 2]]
*'''Terrain:''' Ice/Snow
|[[File:SMK BG Vanilla Lake.png]]<br>[[File:SMK Vanilla Lake 1 Lower-Screen Map.png]]<br>[[SNES Vanilla Lake 1|Vanilla Lake 1]]
*'''Slipperiness''': 4
|[[File:SMK BG Bowser Castle.png]]<br>[[File:SMK Bowser Castle 3 Lower-Screen Map.png]]<br>[[SNES Bowser Castle 3|Bowser Castle 3]]
*'''Obstacles:''' Icy water, destructible blocks, Pipes.
|[[File:SMK BG Mario Circuit.png]]<br>[[File:SMK Mario Circuit 4 Lower-Screen Map.png]]<br>[[Mario Circuit 4]]
*'''Assigned character:''' [[Toad]]
|-
|-
![[File:SMK Rainbow Road Overhead Map.png|100px]]
![[Special Cup]]
!Rainbow Road
|[[File:SMK BG Donut Plains.png]]<br>[[File:SMK Donut Plains 3 Lower-Screen Map.png]]<br>[[SNES Donut Plains 3|Donut Plains 3]]
|
|[[File:SMK BG Koopa Beach.png]]<br>[[File:SMK Koopa Beach 2 Lower-Screen Map.png]]<br>[[SNES Koopa Troopa Beach 2|Koopa Beach 2]]
*'''Terrain:''' Rainbow tiles
|[[File:SMK BG Ghost Valley.png]]<br>[[File:SMK Ghost Valley 3 Lower-Screen Map.png]]<br>[[Ghost Valley 3]]
*'''Slipperiness''': 1
|[[File:SMK BG Vanilla Lake.png]]<br>[[File:SMK Vanilla Lake 2 Lower-Screen Map.png]]<br>[[SNES Vanilla Lake 2|Vanilla Lake 2]]'
*'''Obstacles:''' [[Star Thwomp|Super Thwomp]]s
|[[File:SMK BG Rainbow Road.png]]<br>[[File:SMK Rainbow Road Lower-Screen Map.png]]<br>[[SNES Rainbow Road|Rainbow Road]]
*'''Assigned character:''' [[Mario]]
|}
|}
<br clear=all>
 
<center>
===Battle courses===
;[[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK MushroomCupRace.png|link=Mushroom Cup|272px]] [[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK Mushroom Cup Emblem.png|88px]]
<gallery widths=256px>
<gallery>
SMK Battle Course 1 Lower-Screen Map.png|[[SNES Battle Course 1|Battle Course 1]]
SNES Mario Circuit 1 map.png|[[SNES Mario Circuit 1|Mario Circuit 1]]
SMK Battle Course 2 Lower-Screen Map.png|[[Battle Course 2 (Super Mario Kart)|Battle Course 2]]
SMK Donut Plains 1 Overhead Map.png|[[SNES Donut Plains 1|Donut Plains 1]]
SMK Battle Course 3 Lower-Screen Map.png|[[Battle Course 3 (Super Mario Kart)|Battle Course 3]]
SMK Ghost Valley 1 Overhead Map.png|[[SNES Ghost Valley 1|Ghost Valley 1]]
SMK Battle Course 4 Lower-Screen Map.png|[[SNES Battle Course 4|Battle Course 4]]
SMK Bowser Castle 1 Overhead Map.png|[[Bowser Castle 1]]
SNES Mario Circuit 2.png|[[SNES Mario Circuit 2|Mario Circuit 2]]
</gallery>
;[[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK FlowerCupRace.png|link=Flower Cup|240px]] [[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK Flower Cup Emblem.png|88px]]
<gallery>
SMK Choco Island 1 Overhead Map.png|[[SNES Choco Island 1|Choco Island 1]]
SMK Ghost Valley 2 Overhead Map.png|[[SNES Ghost Valley 2|Ghost Valley 2]]
SMK Donut Plains 2 Overhead Map.png|[[SNES Donut Plains 2|Donut Plains 2]]
SMK Bowser Castle 2 Overhead Map.png|[[Bowser Castle 2]]
SMK Mario Circuit 3 Overhead Map.png|[[SNES Mario Circuit 3|Mario Circuit 3]]
</gallery>
;[[File:SMK Star Cup Emblem.png|88px]] [[File:SMK Star Cup Emblem.png|88px]] [[File:SMK StarCupRace.png|link=Star Cup|208px]] [[File:SMK Star Cup Emblem.png|88px]] [[File:SMK Star Cup Emblem.png|88px]]
<gallery>
SMK Koopa Beach 1 Overhead Map.png|[[Koopa Beach 1]]
SMK Choco Island 2 Overhead Map.png|[[SNES Choco Island 2|Choco Island 2]]
SMK Vanilla Lake 1 Overhead Map.png|[[SNES Vanilla Lake 1|Vanilla Lake 1]]
SMK Bowser Castle 3 Overhead Map.png|[[Bowser Castle 3]]
SMK Mario Circuit 4 Overhead Map.png|[[Mario Circuit 4]]
</gallery>
;[[File:SMK Special Cup Emblem.png|88px]] [[File:SMK Special Cup Emblem.png|88px]] [[File:SMK SpecialCupRace.png|link=Special Cup|256px]] [[File:SMK Special Cup Emblem.png|88px]] [[File:SMK Special Cup Emblem.png|88px]]
<gallery>
SMK Donut Plains 3 Overhead Map.png|[[SNES Donut Plains 3|Donut Plains 3]]
SMK Koopa Beach 2 Overhead Map.png|[[SNES Koopa Troopa Beach 2|Koopa Beach 2]]
SMK Ghost Valley 3 Overhead Map.png|[[Ghost Valley 3]]
SMK Vanilla Lake 2 Overhead Map.png|[[SNES Vanilla Lake 2|Vanilla Lake 2]]
SMK Rainbow Road Overhead Map.png|[[SNES Rainbow Road|Rainbow Road]]
</gallery>
</gallery>
</center>


====Course features and obstacles====
====Course features and obstacles====
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|class="wikitable"width:100%;"align=center
|-
|-
!width="15%"bgcolor="#dedede"align=center|Feature
!width="15%"align=center|Feature
!width="85%"bgcolor="#dedede"align=center|Description
!width="85%"align=center|Description
|-
|-
|align=center|[[File:SMK NP art Coin.png|50px]]<br>[[Coin]]
|align=center|[[File:SMK Coin track.png]] [[File:SMK Coin.gif]]<br>[[Coin]]
|These are scattered throughout the course and increase the player's speed as well as give them durability against opponents. They do not respawn once taken.
|These are scattered throughout the course and increase the player's speed as well as give them durability against opponents. They do not respawn once taken.
|-
|-
|align=center|[[File:SMK Jump.png|50px]]<br>[[Ramp|Jump]]
|align=center|[[File:SMK Jump track 1.png]] [[File:SMK Jump track 2.png]]<br>[[Ramp|Jump]]
|Players hop if they drive over this. Driving over it at high speeds causes racers to jump higher and farther.
|Players hop if they drive over this. Driving over it at high speeds causes racers to jump higher and farther.
|-
|-
|align=center|[[File:SMK OilSlickSprite.png|64px]]<br>[[Oil Slick]]
|align=center|[[File:SMK OilSlickSprite.png]]<br>[[Oil Slick]]
|Located in the Mario Circuits, players spin out if they drive over them.
|Located in the Mario Circuits, players spin out if they drive over them.
|-
|-
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|Stationary obstacles found in Mario Circuit, Vanilla Lake, and Donut Plains that act as walls and slow players down when struck.
|Stationary obstacles found in Mario Circuit, Vanilla Lake, and Donut Plains that act as walls and slow players down when struck.
|-
|-
|align=center|[[File:SMK QuestionBlock.png]]<br>[[? Panel|Question Block]]
|align=center|[[File:Question Panel SMK sprite.png]] [[File:Activatedquestionpanel.png]]<br>[[? Panel|Question Block]]
|These panels gives players an item if driven over. Once they are driven over, they are depleted until all Question Blocks in the course get depleted, in which they will respawn.
|These panels gives players an item if driven over. Once they are driven over, they are depleted until all Question Blocks in the course get depleted, in which they all respawn.
|-
|-
|align=center|[[File:SMK Zipper.png|50px]]<br>[[Dash Panel|Zipper]]
|align=center|[[File:SMK Zipper track.png]]<br>[[Dash Panel|Zipper]]
|Zippers give a burst of speed for players who drive over it.
|Zippers give a burst of speed for players who drive over it.
|}
|}
===Battle courses===
<gallery>
SMK Battle Course 1 Overhead Map.png|[[SNES Battle Course 1|Battle Course 1]]
SMK Battle Course 2 Overhead Map.png|[[Battle Course 2 (Super Mario Kart)|Battle Course 2]]
SMK Battle Course 3 Overhead Map.png|[[Battle Course 3 (Super Mario Kart)|Battle Course 3]]
SMK Battle Course 4 Overhead Map.png|[[SNES Battle Course 4|Battle Course 4]]
</gallery>


==Items==
==Items==
Items are obtained through [[? Panel|Question Blocks]] scattered around the tracks. When the player passes over one, it will deactivate until all other Question Blocks are used. Once a racer passes over one, with a few exceptions, they will receive an item in their box from the following:
Items are obtained through [[? Panel|Question Blocks]] scattered around the tracks. When the player passes over one, it deactivates until all other Question Blocks are used. Once a racer passes over one, with a few exceptions, they receive an item in their box from the following:
{|border="1"cellpadding="3"style="background:white;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;"align=center
{|class="wikitable"style="text-align:center;width:94%"align=center
|-
|-
!width="15%"bgcolor="#dfdfdf"|Item
!width="15%"|Item
!width="55%"bgcolor="#dedede"|Description
!width="55%"|Description
!width="25%"bgcolor="#dedede"|Notes
!width="25%"|Notes
|-
|-
![[File:SMKBanana.png]] [[File:SMK Banana.png]]<br>[[Banana|Banana Peel]]
![[File:SMKBanana.png]] [[File:SMK Banana.png]]<br>[[Banana|Banana Peel]]
|align=left|When a kart hits a Banana Peel, it will spin out.  
|align=left|When a kart hits a Banana Peel, it spins out.  
|align=left|Can be thrown backward and forward. Also used by Donkey Kong Jr. if he is CPU-controlled.
|align=left|Can be thrown backward and forward. Also used by Donkey Kong Jr. if he is CPU-controlled.
|-
|-
![[File:SMKGreenShell.png]] [[File:SMK Green Shell Track Sprite.png]]<br>[[Green Shell]]
![[File:SMKGreenShell.png]] [[File:SMK Green Shell.gif]]<br>[[Green Shell]]
|align=left|The Green Shell will send an enemy into a spin if they are hit. Green Shells can bounce off barriers. Throwing it backwards will cause it to remain stationary.
|align=left|The Green Shell sends an enemy into a spin if they are hit. Green Shells can bounce off barriers. Throwing it backwards causes it to remain stationary.
|align=left|Can be thrown backward and forward. Used by Koopa Troopa if CPU-controlled, but they behave similar to Banana Peels even when thrown forward, and remain stationary.
|align=left|Can be thrown backward and forward. Used by Koopa Troopa if CPU-controlled, but they behave similar to Banana Peels even when thrown forward, and remain stationary.
|-
|-
![[File:SMKRedShell.png]] [[File:SMK Red Shell Track Sprite.png]]<br>[[Red Shell]]
![[File:SMKRedShell.png]] [[File:SMK Red Shell.gif]]<br>[[Red Shell]]
|align=left|The Red Shell acts similarly to a Green Shell, but homes in on the target instead. It does not bounce off walls, however.
|align=left|The Red Shell acts similarly to a Green Shell, but homes in on the target instead. It does not bounce off walls, however.
|align=left|Can be thrown only forward.
|align=left|Can be thrown only forward.
Line 486: Line 479:
![[File:FeatherSMK.png]]<br>[[Cape Feather|Feather]]
![[File:FeatherSMK.png]]<br>[[Cape Feather|Feather]]
|align=left|A Feather allows the user to perform a high jump, high enough to take normally impossible shortcuts and to sail over obstacles and other racers.
|align=left|A Feather allows the user to perform a high jump, high enough to take normally impossible shortcuts and to sail over obstacles and other racers.
|align=left|Can be used by every CPU.
|align=left|Can be used by every CPU. Cannot appear on a Mario Circuit or a Donut Plains course.
|-
|-
![[File:SMKMushroom.png]]<br>[[Dash Mushroom|Mushroom]]
![[File:SMKMushroom.png]]<br>[[Dash Mushroom|Mushroom]]
|align=left|The Mushroom is a more common item than a Feather or a Star, and grants the user a slight boost. It can either be used to slam an opponent or drive over hazards such as sand and grass without losing speed. When using a Mushroom in front of a jump pad, the jump will be higher and farther.
|align=left|The Mushroom is a more common item than a Feather or a Star, and grants the user a slight boost. It can either be used to slam an opponent or drive over hazards such as sand and grass without losing speed. When using a Mushroom in front of a jump pad, the jump is higher and farther.
|
|
|-
|-
![[File:SMKStar.png]]<br>[[Super Star|Star]]
![[File:SMKStar.png]]<br>[[Super Star|Star]]
|align=left|The Star provides two benefits, allowing the user to receive a small speed boost and to become invulnerable to everything. Contact with other racers will cause them to spin out.
|align=left|The Star provides two benefits, allowing the user to receive a small speed boost and to become invulnerable to everything. Contact with other racers causes them to spin out.
|align=left|Used also by Mario and Luigi if they are CPU-controlled. They do not receive a speed boost, however, and the effect does not last as long.
|align=left|Used also by Mario and Luigi if they are CPU-controlled. They do not receive a speed boost, however, and the effect does not last as long.
|-
|-
Line 500: Line 493:
|align=left|Exclusive to Battle Mode and Match Race.
|align=left|Exclusive to Battle Mode and Match Race.
|-
|-
![[File:SMK Coin Item Box Sprite.png]] [[File:SMK Coin Sprite.png]]<br>[[Coin]]
![[File:SMK Coin Item Box Sprite.png]] [[File:SMK Coin.gif]]<br>[[Coin]]
|align=left|The Coin adds two coins to the total coin count, increasing the user's overall top speed.
|align=left|The Coin adds two coins to the total coin count, increasing the user's overall top speed.
|align=left|Does not appear in Battle Mode and Time Trial. Maximum benefit is achieved with 10 coins.  
|align=left|Does not appear in Battle Mode and Time Trial. Maximum benefit is achieved with 10 coins.  
Line 509: Line 502:
|-
|-
![[File:Yoshi Egg Super Mario Kart.png]]<br>[[Yoshi Egg|Egg]]
![[File:Yoshi Egg Super Mario Kart.png]]<br>[[Yoshi Egg|Egg]]
|align=left|Works similar to a Banana Peel.
|align=left|Works similar to a Banana Peel, the only difference being that it does little hops.
|align=left|Usable only by Yoshi if he is CPU-controlled.
|align=left|Usable only by Yoshi if he is CPU-controlled.
|-
|-
![[File:SMKFireball.png]]<br>[[Fireball]]
![[File:SMKFireball.png]]<br>[[Fireball]]
|align=left|Similar to a Banana Peel, but oscillates from left to right on the spot, making them harder to pass safely.
|align=left|Similar to a Banana Peel, but moves in a circular motion, making them harder to pass safely.
|align=left|Usable only by Bowser if he is CPU-controlled.
|align=left|Usable only by Bowser if he is CPU-controlled.
|-
|-
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|align=left|Usable only by Princess and Toad if they are CPU-controlled.
|align=left|Usable only by Princess and Toad if they are CPU-controlled.
|}
|}
===Probabilities===
===Probabilities===
The following tables are derived from the Japanese ''Nintendo Official Guidebook'' of the game and report the probability of obtaining each item in the various modes with letter codes ranging from '''A''' (most likely) to '''F''' (unlikely).<ref>''Super Mario Kart Nintendo Official Guidebook'', pages 142 and 143.</ref>
The following tables are derived from the Japanese ''Nintendo Official Guidebook'' of the game and report the probability of obtaining each item in the various modes with letter codes ranging from '''A''' (most likely) to '''F''' (unlikely).<ref>{{cite|title=''Super Mario Kart Nintendo Official Guidebook''|page=142 and 143}}</ref>
In the races, the probability of obtaining an item depends on the track theme, on the current lap and on the rank of the driver, while in Battle Mode the probability is not affected by any factor.
In the races, the probability of obtaining an item depends on the track theme, on the current lap and on the rank of the driver, while in Battle Mode the probability is not affected by any factor.
====Mario Kart GP====
====Mario Kart GP====
In Mario Kart GP races, during the first lap all the drivers receive items with the same probabilities they would obtain if they were in first place, regardless of their rank.
In Mario Kart GP races, during the first lap all the drivers receive items with the same probabilities they would obtain if they were in first place, regardless of their rank.
Line 1,056: Line 1,047:


==Rivals==
==Rivals==
[[File:MarioWins SMK.png|thumb|The rivals always finish in a particular order. In this case, though, Princess got a lower spot than normal.]]
[[File:MarioWins SMK.png|thumb|The rivals are expected to finish in a particular order. In this case, though, Princess finished on a lower spot than normal.]]
''Super Mario Kart'' has a different [[rival]] system from the rest of the series (except for ''[[Mario Kart: Super Circuit]]''); the rivals contain one very fast driver, one fast driver, one medium driver, one slow driver and three very slow drivers. It is notable that when one of the three slowest drivers gets hit, that kart will keep its place, while when one of the faster cars gets shot, it will usually resume its previous place very quickly unless unable to catch up fast enough before the race ends. For this reason, the drivers (except the human racer) will (if unaffected) always finish in the exact same order. Also, if the player tries to hit an opponent, the opponent may jump over the item similar to when they jump over CPU-placed items. Also, the rivals are not determined in pairs, so that even if Donkey Kong Jr. is Mario's rival, Mario will not be Donkey Kong Jr.'s rival, as shown in the table below.
''Super Mario Kart'' has a different [[rival]] system from the rest of the series (except for ''[[Mario Kart: Super Circuit]]''); the rivals contain one very fast driver, one fast driver, one medium driver, one slow driver and three very slow drivers. It is notable that when one of the three slowest drivers gets hit, that kart keeps its place, while when one of the faster cars gets shot, it usually resumes its previous place very quickly unless unable to catch up fast enough before the race ends. For this reason, the drivers (except the human racer) are expected to finish in a particular order if unaffected. Also, if the player tries to hit an opponent, the opponent may jump over the item similar to when they jump over CPU-placed items. Also, the rivals are not determined in pairs, so that even if Donkey Kong Jr. is Mario's rival, Mario is not Donkey Kong Jr.'s rival, as shown in the table below.


The rivals for each driver are always the same, the list will be in the order the line up for the first race. It is possible to change the order if the rivals can't recover their place at the end (for example, if someone is playing as Luigi and Yoshi finishes last, Yoshi will then become one of the three slower drivers while everybody takes the next position up). It happens mostly on 100cc and 150cc.
The rivals for each driver are always the same, the list is in the order the line up for the first race. It is possible to change the order if the rivals cannot recover their place at the end (for example, if someone is playing as Luigi and Yoshi finishes last, Yoshi then becomes one of the three slower drivers while everybody takes the next position up). It happens mostly on 100cc and 150cc.


The rivals are determined by the current points standing, meaning that if Yoshi was still only second to the player, he will boost back to first position from the start.
The rivals are determined by the current points standing, meaning that if Yoshi was still only second to the player, he boosts back to first position from the start.
{{br}}
{{br}}
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1"
{|class=wikitable style="text-align:center; width:820px; margin: 0 auto"
|-bgcolor=#dedede
!rowspan=2 width=120px|Character
!rowspan=2 width=120px|Character
!colspan=7|Rival Order
!colspan=7|Rival Order
|-bgcolor=#dedede
|-
!Very Fast
!Very Fast
!Fast
!Fast
Line 1,098: Line 1,088:
|[[File:SMKPrincessSprite.png]]<br>Princess||[[File:SMK Donkey Kong Jr Sprite.png]]<br>Donkey Kong Jr.||[[File:SMKMarioSprite.png]]<br>Mario||[[File:SMKYoshiSprite.png]]<br>Yoshi||[[File:SMKLuigiSprite.png]]<br>Luigi||[[File:SMKKoopaTroopaSprite.png]]<br>Koopa Troopa||[[File:BowserSMK.png]]<br>Bowser
|[[File:SMKPrincessSprite.png]]<br>Princess||[[File:SMK Donkey Kong Jr Sprite.png]]<br>Donkey Kong Jr.||[[File:SMKMarioSprite.png]]<br>Mario||[[File:SMKYoshiSprite.png]]<br>Yoshi||[[File:SMKLuigiSprite.png]]<br>Luigi||[[File:SMKKoopaTroopaSprite.png]]<br>Koopa Troopa||[[File:BowserSMK.png]]<br>Bowser
|}
|}
==Soundtrack==
While ''Super Mario Kart'' has no officially released dedicated soundtrack, it is featured in various compilation soundtracks. ''[[Super Mario Compact Disco]]'', a compilation soundtrack featuring tunes from mulitple ''Mario'' titles released in August 1993, features a hip hop-styled remix of the title screen music from ''Super Mario Kart''. In the '''Nintendo Sound Selection'' series, [[Nintendo Sound Selection Vol.2: Loud Music]] contains the [[Bowser's Castle#Mario Kart series|Bowser Castle]] music, titled simply "Castle".
For the instruments in the soundtrack, samples from the [[Wikipedia:Roland D-50|Roland D-550]] synth and [[Wikipedia:Roland R-8|Roland R-8]] drum machine were used, along with the [[Wikipedia:Yamaha TG77|Yamaha TG77]] and an Akai sampler.<ref>[https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203 NEWER VGM Sound Sources.] ''Google Docs''. Retrieved March 3, 2021.</ref>
===Media===
{{Main|List of Super Mario Kart media}}
{{media table
|file1=SMK-Music-MainTheme.oga
|title1=Title theme
|description1=The theme for title screen
|length1=0:30
}}


==Staff==
==Staff==
{{main|List of Super Mario Kart staff}}
{{main|List of Super Mario Kart staff}}
The staff for ''Super Mario Kart'' has consisted of 15 members. ''Super Mario Kart'' was directed by Tadashi Sugiyama and [[Hideki Konno]], the latter who would go on to play prominent roles in later main entries of the ''Mario Kart'' series with the exception of ''[[Mario Kart: Double Dash!!]]'' [[Yoichi Kotabe]], Mie Yoshimura, and [[Yoshiaki Koizumi]] has provided the illustrations for the game. [[Soyo Oka]] has composed the game's soundtrack, with [[SNES Rainbow Road|Rainbow Road]] being one of her favorite compositions.<ref>[http://www.rocketbaby.net/interviews_soyo_oka.html Interview between Rocketbaby and Soyo Oka]. Retrieved February 12, 2015.</ref>
The staff for ''Super Mario Kart'' has consisted of 15 members. ''Super Mario Kart'' was directed by Tadashi Sugiyama and [[Hideki Konno]], the latter who would go on to play prominent roles in later main entries of the ''Mario Kart'' series with the exception of ''[[Mario Kart: Double Dash!!]]'' [[Yoichi Kotabe]], Mie Yoshimura, and [[Yoshiaki Koizumi]] has provided the illustrations for the game. [[Soyo Oka]] has composed the game's soundtrack, with [[SNES Rainbow Road (theme)|Rainbow Road]] being one of her favorite compositions.<ref>{{cite|url=www.rocketbaby.net/interviews_soyo_oka.html|title=Interview between Rocketbaby and Soyo Oka|accessdate=February 12, 2015}}</ref>


==Development==
==Development==
''Super Mario Kart'' was born out of the idea of making a two-player racing game following ''[[fzerowiki:F-Zero|F-Zero]]'', which was exclusively single-player.<ref name="Iwata Asks">[http://iwataasks.nintendo.com/interviews/#/wii/mariokart/0/0 Iwata Asks: ''Mario Kart Wii''] (accessed March 22 2012)</ref> The team wanted to make a fun, multiplayer-oriented alternative and was aimed to be enjoyed "with family and friends." according to Nintendo Producer Hideki Konno.<ref>Otero, Joseph. (May 29, 2014). [https://www.ign.com/articles/2014/05/29/how-anti-gravity-made-mario-kart-better How Anti-Gravity Made ''Mario Kart'' Better.] ''IGN''. Retrieved November 27, 2020.</ref> The prototype initially only featured a generic "guy in overalls". The design for the characters onscreen were three heads tall as opposed to ''F-Zero''{{'}}s seven heads tall to suit the design of the karts. At first, there was no racing involved; it was a test of two karts moving freely. The decision to include ''Mario'' characters and concepts was made three to four months in development, when the developers added Mario driving one of the karts moving around because they were curious about how the game would look, and decided that it looked better.<ref name="Iwata Asks"/> Before Banana Peels were added, oil cans that spill their substance out were used to spin karts out.  The battle mode was implemented because the developers thought it would be a good idea to include a form of one-on-one battles that did not involve competing for ranks during the races.<ref name="Iwata Asks"/>
''Super Mario Kart'' was born out of the idea of making a two-player racing game following ''[[fzerowiki:F-Zero|F-Zero]]'', which was exclusively single-player.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/#/wii/mariokart/0/0|title=Iwata Asks: ''Mario Kart Wii''|accessdate=March 22, 2012}}</ref> The team wanted to make a fun, multiplayer-oriented alternative and was aimed to be enjoyed "with family and friends." according to Nintendo Producer Hideki Konno.<ref>{{cite|author=Otero, Joseph|date=May 29, 2014|url=www.ign.com/articles/2014/05/29/how-anti-gravity-made-mario-kart-better|title=How Anti-Gravity Made ''Mario Kart'' Better|publisher=IGN|accessdate=November 27, 2020}}</ref> The prototype initially only featured a generic "guy in overalls". The design for the characters onscreen were three heads tall as opposed to ''F-Zero''{{'}}s seven heads tall to suit the design of the karts. At first, there was no racing involved; it was a test of two karts moving freely. The decision to include ''Super Mario'' characters and concepts was made three to four months in development, when the developers added Mario driving one of the karts moving around because they were curious about how the game would look, and decided that it looked better.<ref name="Iwata Asks"/> Before Banana Peels were added, oil cans that spill their substance out were used to spin karts out.  The battle mode was implemented because the developers thought it would be a good idea to include a form of one-on-one battles that did not involve competing for ranks during the races.<ref name="Iwata Asks"/>


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Mario Kart pre-release and unused content}}
{{main|List of Super Mario Kart pre-release and unused content}}
A prototype cartridge of the game features several differences, such as the presence of animations on the podium screen when the player ranks 2nd or 3rd place, a music track for [[SNES Vanilla Lake 1|Vanilla Lake 1]] that does not appear in the final build and a different [[Battle Course 3 (Super Mario Kart)|Battle Course 3]] set in Choco Island.
A prototype cartridge of the game features several differences, such as the presence of animations on the podium screen when the player ranks 2nd or 3rd place, a music track for [[SNES Vanilla Lake 1|Vanilla Lake 1]] that does not appear in the final build and a different [[Battle Course 3 (Super Mario Kart)|Battle Course 3]] set in Choco Island.
==Glitches==
{{Main|List of Super Mario Kart glitches}}
[[File:GlitchLapSuperMarioKart.png|thumb|right|A demonstration of the glitched lap counter in [[Mario Circuit 4]]]]
===Continue boost===
The player should pick up a Mushroom, then use it and hop very close to a corner. If done correctly, the player will always be facing left regardless of whether or not they are steering and will be under the effect of the Mushroom longer than normal. The player should get a time of a lap under 10 seconds.<ref name="smkglitch">https://www.youtube.com/watch?v=30iZWoq6c3o</ref>
===Glitched lap counter===
When some glitches are performed, occasionally Lakitu shows glitched lap counters, such as "LAP 05" or, rarely, "LAP 16". "LAP" is normal, but the part of the panel that displays the lap number is missing, and the digits are small, stacked, and displayed in red.<ref name="smkglitch" />
===Turn off music===
In any two-player game, after Lakitu gives the green light, the player must keep mashing {{button|snes|start}} in both controllers. Occasionally, the music will not play.


==Regional differences==
==Regional differences==
{{see also|tcrf:Super Mario Kart#Regional Differences{{!}}tcrf:Super Mario Kart § Regional Differences}}
{{main-wiki|TCRF|Super Mario Kart#Regional Differences}}
{{multiframe
{{multiframe
|[[File:SMK Bowser US Victory Animation.gif|100px]][[File:SMK Bowser JP Victory Animation.gif|100px]]
|[[File:SMK Bowser US Victory Animation.gif|100px]][[File:SMK Bowser JP Victory Animation.gif|100px]]
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Several graphical changes consisting of minor touch-ups and even censoring of questionable material has been made to international versions of the game.
Several graphical changes consisting of minor touch-ups and even censoring of questionable material has been made to international versions of the game.
*The logo in the title screen for international versions have an enlarged "O" and "E" in the title, "Super Mario Kart" and overall increased box size. The trademark symbol is in a different position as well.
*The logo in the title screen for international versions have an enlarged "O" and "E" in the title, "Super Mario Kart" and overall increased box size. The trademark symbol is in a different position as well.
*In ''Super Mario Kart'', every character has a winning animation that involves a bottle of champagne. In the Japanese version, Bowser and the Princess drink champagne in their animations (with the latter becoming drunk in the process), which goes against Nintendo of America's policy on the depiction of alcohol, as it was considered inappropriate for younger children.<ref>https://youtu.be/hNZfd3JDFOA</ref><ref>https://youtu.be/2VjWfW6XCN (deleted video)</ref><ref>http://www.themushroomkingdom.net/smk_j2e.shtml</ref> In the Western releases of the game, Bowser merely poses happily and Peach tosses and catches her bottle.
*In ''Super Mario Kart'', every character has a winning animation that involves a bottle of champagne. In the Japanese version, Bowser and The Princess drink champagne in their animations (with the latter becoming drunk in the process), which goes against Nintendo of America's policy on the depiction of alcohol, as it was considered inappropriate for younger children.<ref>https://youtu.be/hNZfd3JDFOA</ref><ref>http://www.themushroomkingdom.net/smk_j2e.shtml</ref> In the Western releases of the game, Bowser merely poses happily agitating the bottle and Peach tosses and catches her bottle.
**In the international versions, Donkey Kong Jr. juggles a few bottles of champagne in his celebration animation. In the European version, this was changed to him swinging the bottles around.
*Yoshi has a more defined head in the North American versions of the game. The European version retains the Japanese version's head.
*Yoshi has a more defined head in the North American versions of the game. The European version retains the Japanese version's head.
*International versions of the game save the player's choices, having them already selected the next time they go through menus.
*International versions of the game save the player's choices, having them already selected the next time they go through menus.
*The Japanese version plays a Boo sound when {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|snes|A}} are pressed on the Time Trial menu in order to unlock the Special Cup early. No sound is played in the international versions.
*The Japanese version plays a Boo sound when {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|snes|A}} are pressed on the Time Trial menu in order to unlock the Special Cup early. No sound is played in the international versions.
*Karts are stalled less when they are overreved at the start of the race in the North American version of the game
*Karts are stalled less when they are overreved at the start of the race in the North American version of the game.
 
==Glitches==
{{Main|List of Super Mario Kart glitches}}
[[File:GlitchLapSuperMarioKart.png|thumb|A demonstration of the glitched lap counter in [[Mario Circuit 4]]]]
===Continue boost===
The player should pick up a Mushroom, then use it and hop very close to a corner. If done correctly, the effect of the Mushroom lasts longer than normal. The player can get a time of a lap under 10 seconds.<ref name="smkglitch">{{cite|author=呂理彬 Lu Li Bin|date=February 14, 2013|url=www.youtube.com/watch?v=30iZWoq6c3o|title=【TAS】SNES Super Mario Kart 150cc All-Cup Stage By Stage Comparison|publisher=YouTube}}</ref>
 
===Glitched lap counter===
When some glitches are performed, occasionally Lakitu shows glitched lap counters, such as "LAP 05" or, rarely, "LAP 16". "LAP" is normal, but the part of the panel that displays the lap number is missing, and the digits are small, stacked, and displayed in red.<ref name="smkglitch"/>
 
===Music muting===
In any two-player game, after Lakitu gives the green light, the player must keep mashing {{button|snes|start}} in both controllers. Occasionally, the music does play.


==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario Kart'' met with very favorable reviews, scoring a 93.60% on GameRankings based on 10 reviews.<ref>https://web.archive.org/web/20150629081951/https://www.gamerankings.com/snes/588738-super-mario-kart/index.html Archived URL for GameRankings score for ''Super Mario Kart'']. ''GameRankings''. Retrieved November 27, 2020.</ref>  Much of the praise of the game has been attributed to its bright and colorful graphics, fun gameplay involving its items that set it apart from ''F-Zero'', intuitive controls, its ''Mario'' franchise theming, and retroactively, its legacy that helped pioneer the kart-racing genre and the overall introduction of the ''[[Mario Kart (series)|Mario Kart]]'' series. While ''Super Mario Kart'' does not have an official Metacritic entry due to the game coming out before its inception, the user score for the Wii Virtual Console is mixed, scoring 7.4, with common laments being that while the game is regarded as a classic, it is outclassed by later ''Mario Kart'' entries.<ref>[https://www.metacritic.com/game/wii/super-mario-kart Metacritic score fr ''Super Mario Kart'' on the Wii.] ''Metacritic. Retrieved November 27, 2020.</ref>
''Super Mario Kart'' met with very favorable reviews, scoring a 93.60% on GameRankings based on 10 reviews.<ref>{{cite|archive=web.archive.org/web/20150629081951/https://www.gamerankings.com/snes/588738-super-mario-kart/index.html|title=Archived URL for GameRankings score for ''Super Mario Kart''|publisher=GameRankings|accessdate=November 27, 2020}}</ref>  Much of the praise of the game has been attributed to its bright and colorful graphics, fun gameplay involving its items that set it apart from ''F-Zero'', intuitive controls, its ''Super Mario'' franchise theming, and retroactively, its legacy that helped pioneer the kart-racing genre and the overall introduction of the ''[[Mario Kart (series)|Mario Kart]]'' series. While ''Super Mario Kart'' does not have an official Metacritic entry due to the game coming out before its inception, the user score for the Wii Virtual Console is mixed, scoring 7.4, with common laments being that while the game is regarded as a classic, it is outclassed by later ''Mario Kart'' entries.<ref>{{cite|url=www.metacritic.com/game/wii/super-mario-kart|title=Metacritic score for ''Super Mario Kart'' on the Wii|publisher=Metacritic|accessdate=November 27, 2020}}</ref>


Shey Stevens from the magazine, ''Electronic Games'' gave the game a 93%, citing how the game changes up mechanics from ''F-Zero'' such as the item-based system to deliver a unique experience. Stevens has additionally praised the one-on-one combat modes the game offers.<ref>Stevens, Shey. (December 1992). [https://archive.org/stream/Electronic-Games-1992-12/Electronic%20Games%201992-12#page/n77/mode/2up Archive for Electronic Games magazine, page 79-80.] Retrieved November 27, 2020.</ref> A section by Bro. Buzz from the ''Game Pro'' magazine has given the game a score of 5.0 in graphics, control, and fun factor and a 4.0 in sound, ending with, "''Super Mario Kart'' makes wheel-spinning, bumper-grinding, motor racing actually cute! The little guys definitely have a lot of drive."<ref>Bro. Buzz (December 1992). [https://retrocdn.net/images/2/26/GamePro_US_041.pdf "Super NES Pro Review: ''Super Mario Kart''"] ''Game Pro''. No. 51. pp. 80–82. Retrieved November 17, 2020.</ref> Nadia Oxford from USgamer, reviewing the game's release on the [[Classics#Super NES Classic Edition|Super NES Classic Edition]], has called the game "the SNES Classic Edition's most perfect inclusion." and has generally praised how well the game is held up, despite its simplicity compared to later ''Mario Kart'' entries, with ''[[Mario Kart 8 Deluxe]]'' being compared to in the review.<ref>Oxford, Nadia. (January 23, 2019). [https://www.usgamer.net/articles/super-nes-classic-game-by-game-7-super-mario-kart Super NES Retro Review: ''Super Mario Kart''.] ''USgamer''. Retrieved November 27, 2020.</ref> The flaw Oxford has cited was the single-player splitscreen and the fact that the game supports only two players rather than four. ''Electronic Gaming Montly'' has given the game an Editor's Choice award in its November 1992 issue.<ref>Alessi, Martin; Harris, Steve; Semrad, Ed, Sushi X. (November 1992). [https://retrocdn.net/images/7/7f/EGM_US_040.pdf Review Crew: ''Super Mario Kart''.] ''Electronic Gaming Monthly''. p. 25. Retrieved November 27, 2020.</ref>
Shey Stevens from the magazine, ''Electronic Games'' gave the game a 93%, citing how the game changes up mechanics from ''F-Zero'' such as the item-based system to deliver a unique experience. Stevens has additionally praised the one-on-one combat modes the game offers.<ref>{{cite|author=Stevens, Shey|date=December 1992|url=archive.org/stream/Electronic-Games-1992-12/Electronic%20Games%201992-12#page/n77/mode/2up|title=Archive for Electronic Games magazine|page=79 and 80|accessdate=November 27, 2020}}</ref> A section by Bro. Buzz from the ''Game Pro'' magazine has given the game a score of 5.0 in graphics, control, and fun factor and a 4.0 in sound, ending with, "''Super Mario Kart'' makes wheel-spinning, bumper-grinding, motor racing actually cute! The little guys definitely have a lot of drive."<ref>{{cite|author=Bro. Buzz|date=December 1992|url=retrocdn.net/images/2/26/GamePro_US_041.pdf|title="Super NES Pro Review: ''Super Mario Kart''", ''Game Pro''. No. 51|page=80–82|accessdate=November 17, 2020}}</ref> Nadia Oxford from USgamer, reviewing the game's release on the [[Classics#Super NES Classic Edition|Super NES Classic Edition]], has called the game "the SNES Classic Edition's most perfect inclusion." and has generally praised how well the game is held up, despite its simplicity compared to later ''Mario Kart'' entries, with ''[[Mario Kart 8 Deluxe]]'' being compared to in the review.<ref>{{cite|author=Oxford, Nadia|date=January 23, 2019|url=www.usgamer.net/articles/super-nes-classic-game-by-game-7-super-mario-kart|title=Super NES Retro Review: ''Super Mario Kart''|publisher=USgamer|accessdate=November 27, 2020}}</ref> The flaw Oxford has cited was the single-player splitscreen and the fact that the game supports only two players rather than four. ''Electronic Gaming Monthly'' has given the game an Editor's Choice award in its November 1992 issue.<ref>{{cite|author=Alessi, Martin; Harris, Steve; Semrad, Ed, Sushi X|date=November 1992|url=retrocdn.net/images/7/7f/EGM_US_040.pdf|title=Review Crew: ''Super Mario Kart''|publisher=Electronic Gaming Monthly|page=25|accessdate=November 27, 2020}}</ref>


''Super Mario Kart'' has seen frequent placements in Top Games lists. The game was placed 32nd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>(September 1997). [https://web.archive.org/web/20091225020235/http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909 Nintendo Power's 100 Best Games of All Time - Sept. 1997.] ''GameKult''. Retrieved November 27, 2020.</ref> In the book, ''Guinness World Records: Gamer's Edition'' for 2009, ''Super Mario Kart'' was placed as the #1 best console game. The game was placed 33rd in the 200th issue of GameInformer's "Top 200 Games of all Time" in December 2009. The game was awarded the Most Critically Acclaimed ''Mario Kart'' Game by ''[[Guinness World Records|Guinness Book of World Records]] Gamer's Edition 2009 - 2014''.
''Super Mario Kart'' has seen frequent placements in Top Games lists. The game was placed 32nd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|archive=web.archive.org/web/20091225020235/http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909|title=Nintendo Power's 100 Best Games of All Time - Sept. 1997|publisher=GameKult|accessdate=November 27, 2020}}</ref> In the book, ''Guinness World Records: Gamer's Edition'' for 2009, ''Super Mario Kart'' was placed as the #1 best console game. The game was placed 33rd in the 200th issue of GameInformer's "Top 200 Games of all Time" in December 2009. The game was awarded the Most Critically Acclaimed ''Mario Kart'' Game by ''[[Guinness World Records|Guinness Book of World Records]] Gamer's Edition 2009 - 2014''.
{|class="wikitable review_template"style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;"cellpadding="4"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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|-
|-
|SNES
|SNES
|Karn Spydar Lee Bianco, [http://www.honestgamers.com/200/snes/super-mario-kart/review.html Cubed3]
|Karn Spydar Lee Bianco, [http://www.cubed3.com/review/194/1/super-mario-kart-snes.html Cubed3]
|9/10
|9/10
|align="left"|''"It's the original ultimate racer, it has everything you could ever want then adds some more and that all important 'Nintendo difference'. It's hard to express in words how perfect this game is, you really MUST play it right NOW.''"
|align="left"|''"It's the original ultimate racer, it has everything you could ever want then adds some more and that all important 'Nintendo difference'. It's hard to express in words how perfect this game is, you really MUST play it right NOW.''"
|-
|-
|SNES
|SNES
|Jason Venter, [http://www.honestgamers.com/200/snes/super-mario-kart/review.html HonestGamers]
|Jason Venter, [https://www.honestgamers.com/200/snes/super-mario-kart/review.html HonestGamers]
|5/5
|5/5
|align="left"|"''Chock full of great visuals, awesome sound, tight play control, amazing track design, items galore and a multi-player mode that's hard to beat, Super Mario Kart is my favorite game of all time. It’s also one of the main reasons to own a Super Nintendo.''"
|align="left"|"''Chock full of great visuals, awesome sound, tight play control, amazing track design, items galore and a multi-player mode that's hard to beat, Super Mario Kart is my favorite game of all time. It’s also one of the main reasons to own a Super Nintendo.''"
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|-
|-
|[[Wii]]
|[[Wii]]
|Nintendo Life Staff, [http://www.nintendolife.com/reviews/snes/super_mario_kart Nintendo Life]
|Nintendo Life Staff, [https://www.nintendolife.com/reviews/snes/super_mario_kart Nintendo Life]
|9/10
|9/10
|align="left"|"''Super Mario Kart has certainly made its mark on gaming history, spawning several sequels on successive Nintendo consoles, not to mention many imitators. To play it today is every bit as enjoyable as it ever was; sure the graphics and sound may have dated, but the core gameplay is still top notch. This is one hell of a fun racing game with enough playability to keep you coming back for more. It's amazing that Nintendo chose to wait three years before treating us to this seminal game on the Virtual Console, but we're glad they finally saw sense!''"
|align="left"|"''Super Mario Kart has certainly made its mark on gaming history, spawning several sequels on successive Nintendo consoles, not to mention many imitators. To play it today is every bit as enjoyable as it ever was; sure the graphics and sound may have dated, but the core gameplay is still top notch. This is one hell of a fun racing game with enough playability to keep you coming back for more. It's amazing that Nintendo chose to wait three years before treating us to this seminal game on the Virtual Console, but we're glad they finally saw sense!''"
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===Sales===
===Sales===
''Super Mario Kart'' is the 4th best-selling game for the Super Nintendo Entertainment System, selling 8.76 million copies worldwide as of December 31, 2009.<ref>Futter, Mike. (June 2, 2014). [https://web.archive.org/web/20140604084937/https://www.gameinformer.com/b/news/archive/2014/06/02/mario-kart-8-speeds-to-over-1-2-million-sales-in-opening-weekend.aspx ''Mario Kart 8'' Speeds To Over 1.2 Million Sales In Opening Weekend.] ''Game Informer''. Retrieved November 27, 2020.</ref>
''Super Mario Kart'' is the 4th best-selling game for the Super Nintendo Entertainment System, selling 8.76 million copies worldwide as of December 31, 2009.<ref>{{cite|author=Futter, Mike|date=June 2, 2014|archive=web.archive.org/web/20140604084937/https://www.gameinformer.com/b/news/archive/2014/06/02/mario-kart-8-speeds-to-over-1-2-million-sales-in-opening-weekend.aspx|title=''Mario Kart 8'' Speeds To Over 1.2 Million Sales In Opening Weekend|publisher=Game Informer|accessdate=November 27, 2020}}</ref>


==Adaptations in other media==
==Adaptations in other media==
===''Super Mario 4koma Manga Theater''===
===''Super Mario 4koma Manga Theater''===
[[File:Mario SMK SM4MT.png|thumb|Mario driving a go-kart in the ''Super Mario 4koma Manga Theater''.]]
[[File:Mario SMK SM4MT.png|thumb|Mario driving a go-kart in the ''Super Mario 4koma Manga Theater''.]]
''Super Mario Kart'' is occasionally referenced in the gag comic series, the ''[[Super Mario 4koma Manga Theater]]'', alongside other ''Mario'' titles.
''Super Mario Kart'' is occasionally referenced in the gag comic series, the ''[[Super Mario 4koma Manga Theater]]'', alongside other ''Super Mario'' titles.


===''Super Mario-kun''===
===''Super Mario-kun''===
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{{br}}
{{br}}


==''Super Mario Kart Dokidoki Race''==
==''Super Mario Kart: Doki Doki Race''==
[[File:Super Mario Kart Dokidoki Race.png|thumb|Photo for the ''Super Mario Kart Dokidoki Race'']]
{{main|Super Mario Kart: Doki Doki Race}}
''Super Mario Kart'' was adapted into a Japan-only electro-mechanical arcade game developed by {{wp|Banpresto}} and {{wp|Atlus}} called ''[[Super Mario Kart Dokidoki Race]]'', released in 1994.<ref>[https://www.marioboards.com/index.php?topic=35637.msg1780735#msg1780735#msg1780735] Borp's coverage on Mario boards</ref> The playable characters are [[Mario]], [[Luigi]], [[Princess Peach]], [[Yoshi]], and [[Bowser]], with [[Cheep Cheep]], [[Monty Mole]], and [[Lakitu]] in supporting roles. The game seems to operate on magnets to move the karts and is based on chance by who can press a series of buttons fast enough. There are five music tracks in total, two in particular being the music for the title screen and the Mario Circuit theme. The latter theme is sped up and has additional notes that play throughout the track with an ending note. A male announcer voice can also be heard throughout the gameplay. The other three music tracks are a preparation theme and two different victory themes.<ref>Super Mario Wiki (October 31, 2015). [https://youtu.be/1SMFdLu-cuw ''Super Mario Kart'' Dokidoki Race Gameplay]. ''YouTube''.</ref>
[[File:Super Mario Kart Dokidoki Race.png|thumb|Photo for ''Super Mario Kart: Doki Doki Race'']]
''Super Mario Kart'' was adapted into a Japan-only electro-mechanical arcade game developed by {{wp|Banpresto}} and {{wp|Atlus}} called ''[[Super Mario Kart: Doki Doki Race]]'', released in 1994.<ref>{{cite|author=Borp|url=www.marioboards.com/index.php?topic=35637.msg1780735#msg1780735#msg1780735|title=Arcade coverage: Banpresto|publisher=Super Mario Boards|date=October 28, 2015|accessdate=May 3, 2024}}</ref> The playable characters are [[Mario]], [[Luigi]], [[Princess Peach]], [[Yoshi]], and [[Bowser]], with [[Cheep Cheep]], [[Monty Mole]], and [[Lakitu (Mario Kart referee)|Lakitu]] in supporting roles. The game seems to operate on magnets to move the karts and is based on chance by who can press a series of buttons fast enough. There are five music tracks in total, two in particular being the music for the title screen and the Mario Circuit theme. The latter theme is sped up and has additional notes that play throughout the track with an ending note. A male announcer voice can also be heard throughout the gameplay. The other three music tracks are a preparation theme and two different victory themes.<ref>{{cite|author=Super Mario Wiki|date=October 31, 2015|url=youtu.be/1SMFdLu-cuw|title=''Super Mario Kart'' Dokidoki Race Gameplay|publisher=YouTube|accessdate=May 3, 2024}}</ref>
{{br}}
{{br}}


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plushyoshikart.jpg|A plushie of Yoshi
plushyoshikart.jpg|A plushie of Yoshi
plushbowserkart.jpg|A plushie of Bowser
plushbowserkart.jpg|A plushie of Bowser
plushdkjrkart.jpg|A plushie of Donkey Kong Jr.
plushkoopakart.jpg|A plushie of Koopa Troopa
plushkoopakart.jpg|A plushie of Koopa Troopa
plushtoadkart.jpg|A plushie of Toad
plushtoadkart.jpg|A plushie of Toad
lakituplush.jpg|A plushie of [[Lakitu]]
lakituplush.jpg|A plushie of [[Lakitu (Mario Kart referee)|Lakitu]]
SMK Carddass Trading Card 17.jpg|''Super Mario Kart'' - Carddass Trading Card series
SMK Carddass Trading Card 17.jpg|''Super Mario Kart'' - Carddass Trading Card series
SMK Carddass Trading Card 18.jpg|''Super Mario Kart'' - Carddass Trading Card series
SMK Carddass Trading Card 18.jpg|''Super Mario Kart'' - Carddass Trading Card series
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SMK Japanese Card.jpg|A Japanese collectible card
SMK Japanese Card.jpg|A Japanese collectible card
</gallery>
</gallery>
==Gallery==
{{main-gallery}}
<gallery>
Mario collecting coin SMK artwork.jpg|[[Mario]]
SMK Luigi Artwork.png|[[Luigi]]
SMKYoshiSpin.png|[[Yoshi]]
SMK Battle Mode Artwork.jpg|Mario vs. [[Bowser]]
Lakitu SMK artwork.jpg|[[Lakitu (Mario Kart referee)|Lakitu]]
SMK Japanese Logo Artwork.png|The game's logo
</gallery>
==Soundtrack==
While ''Super Mario Kart'' has no officially released dedicated soundtrack, it is featured in various compilation soundtracks. ''[[Super Mario Compact Disco]]'', a compilation soundtrack featuring tunes from multiple ''Super Mario'' titles released in August 1993, features a hip hop-styled remix of the title screen music from ''Super Mario Kart''. In the ''Nintendo Sound Selection'' series, ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' contains the [[Bowser's Castle#Mario Kart series|Bowser Castle]] music, simply titled "Castle".
The instrument samples used for the soundtrack included the "flat shots", grand piano, distorted guitar, electric bass, and organ from the {{wp|Akai S1000}}; the reedy keys from an {{wp|E-mu Proteus}} synthesizer; the clarinet from the {{wp|Kawai K1|Kawai K1r}}; a guitar from the {{wp|Korg M1}}; the bass marimba from the {{wp|Roland D-50|Roland D-550}}; the reverb snare and closed hi-hat from the {{wp|Roland R-8}}; whistling samples from the {{wp|Yamaha}} RX-8 and {{wp|Yamaha TG77|TG77}} (as well as the latter's synth brass); and an agogo, bongo, electric kick drum, and timbale taken from unknown equipment.<ref>{{cite|url=docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203|title=NEWER VGM Sound Sources|publisher=Google Docs|accessdate=March 3, 2021}}</ref>
===Media===
{{main-media}}
{{media table
|file1=SMK-Music-MainTheme.oga
|title1=Title theme
|length1=0:30
|file2=SMK Choose your Driver.oga
|title2=Choose your Driver
|length2=0:30
|file3=SMK-Music-MarioCircuit.oga
|title3=[[SNES Mario Circuit 1|Mario Circuit]]
|length3=0:30
|file4=SMK Luigi Ranks.oga
|title4=[[Luigi]]'s Ranks
|length4=0:14
}}


==References to other games==
==References to other games==
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*''[[Super Mario Bros.]]'': Mario's theme is a slight variation of part of the overworld theme from this game.
*''[[Super Mario Bros.]]'': Mario's theme is a slight variation of part of the overworld theme from this game.
*''[[Super Mario Bros.: The Lost Levels]]'': The computer-controlled Toad and Peach are able to throw [[Poison Mushroom]]s, which are not usable by the player.
*''[[Super Mario Bros.: The Lost Levels]]'': The computer-controlled Toad and Peach are able to throw [[Poison Mushroom]]s, which are not usable by the player.
*''[[Super Mario Bros. 3]]'': The quadricolor wall blocks use the design of the indestructible barrier tiles seen throughout this game, especially in its [[fortress]]es.
*''[[Super Mario World]]'': Several sound effects from this game are reused. The music for the [[Ghost Valley]] and [[Bowser's Castle|Bowser Castle]] courses are remixes of the music from the [[Ghost House]]s and the final boss theme, respectively, in this game. Most of the races take place in [[Dinosaur Land]]. Also, sprites such as Lakitu's bear a resemblance to their ''Super Mario World'' sprite. The [[Cape Feather]] appears as a usable item.
*''[[Super Mario World]]'': Several sound effects from this game are reused. The music for the [[Ghost Valley]] and [[Bowser's Castle|Bowser Castle]] courses are remixes of the music from the [[Ghost House]]s and the final boss theme, respectively, in this game. Most of the races take place in [[Dinosaur Land]]. Also, sprites such as Lakitu's bear a resemblance to their ''Super Mario World'' sprite. The [[Cape Feather]] appears as a usable item.


==References in later games==
==References in later media==
*''[[Mario Kart 64]]'': The title music from ''Mario Kart 64'' is a slower and elongated remix of the title music from ''Super Mario Kart''. Also, part of [[N64 Banshee Boardwalk|Banshee Boardwalk]]'s music is a remix of the music used for the [[Ghost Valley]] courses in ''Super Mario Kart''.
[[File:SM3DW Dash Panel.png|thumb|A portion of Mount Must Dash]]
*''[[Mario Kart: Super Circuit]]'': All twenty courses appeared in this game, but all of their track hazards have been removed, [[Item Box|Item Boxes]] are at different places than where [[? Panel|Question Blocks]] laid and some tracks changed a little. The music for all tracks is redone for the Game Boy Advance. Also, part of the music for [[Boo Lake]]/[[Broken Pier]] and [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]] is a remix of the music from the Ghost Valley and Rainbow Road courses in this game, respectively.
*''[[Mario Kart 64]]'': The title music from this game is a slower and elongated arrangement of the title music from ''Super Mario Kart''. Also, part of [[N64 Banshee Boardwalk|Banshee Boardwalk]]'s music is a rearrangement of the music used for the [[Ghost Valley]] courses in ''Super Mario Kart''.
*''[[Mario Kart: Double Dash!!]]'' - The game's title can be seen as a sponsor in some tracks, such as [[GCN Dry Dry Desert|Dry Dry Desert]] and [[Mushroom City]].
*''[[Mario Kart: Super Circuit]]'': All twenty ''Super Mario Kart'' courses appeared in this game, but all of their track hazards have been removed, coins and [[Item Box|Item Boxes]] are at different places than where coins and [[? Panel|Question Blocks]] laid originally and some tracks changed a little. The music for all tracks is redone for the Game Boy Advance. Also, part of the music for [[Boo Lake]]/[[Broken Pier]] and [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]] is a rearrangement of the music from the Ghost Valley and Rainbow Road courses in ''Super Mario Kart'', respectively.
*''[[Mario Kart: Double Dash!!]]'': ''Super Mario Kart'' can be seen as a sponsor in some tracks, such as [[GCN Dry Dry Desert|Dry Dry Desert]] and [[Mushroom City]].
*''[[Mario Kart DS]]'': [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], and [[SNES Choco Island 2|Choco Island 2]] all return in this game.
*''[[Mario Kart DS]]'': [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], and [[SNES Choco Island 2|Choco Island 2]] all return in this game.
*''[[Super Smash Bros. Brawl]]'': An arrangement of the Mario Circuit theme plays on the [[Figure-8 Circuit (stage)|Mario Circuit]] stage. Many [[Trophy (Super Smash Bros. series)|trophies]] are from this game. The [[Banana Peel]] and [[Lightning Bolt]] appear as items in this game.
*''[[Super Smash Bros. Brawl]]'': An arrangement of the Mario Circuit theme plays on the [[Figure-8 Circuit (stage)|Mario Circuit]] stage. Many [[Trophy (Super Smash Bros. series)|trophies]] are from ''Super Mario Kart''. The [[Banana Peel]] and [[Lightning Bolt]] appear as items in this game.
*''[[Mario Kart Wii]]'': [[SNES Ghost Valley 2|Ghost Valley 2]] and [[SNES Mario Circuit 3|Mario Circuit 3]] return as retro tracks and [[SNES Battle Course 4|Battle Course 4]] returns as a retro battle stage.
*''[[Mario Kart Wii]]'': [[SNES Ghost Valley 2|Ghost Valley 2]] and [[SNES Mario Circuit 3|Mario Circuit 3]] return as retro tracks and [[SNES Battle Course 4|Battle Course 4]] returns as a retro battle stage.
*''[[Mario Kart 7]]'': Collecting coins also returns from this game. [[SNES Mario Circuit 2|Mario Circuit 2]] and [[SNES Rainbow Road|Rainbow Road]] return as retro tracks. Also, the rival system returned in this game. The kart now called [[Pipe Frame]], returns in this game as an kart body, however it uses the dual exhaust design from ''Mario Kart 64'' instead of the single exhaust from ''Super Mario Kart''.  
*''[[Mario Kart 7]]'': Collecting coins also returns from ''Super Mario Kart''. [[SNES Mario Circuit 2|Mario Circuit 2]] and [[SNES Rainbow Road|Rainbow Road]] return as retro tracks. Also, the rival system returned in this game. The original kart design, now called [[Pipe Frame]], returns in this game as a kart body, however it uses the dual exhaust design from ''Mario Kart 64'' instead of the single exhaust from ''Super Mario Kart''.  
*''[[Fortune Street]]'': The theme for the Mario Circuit board is an arrangement of Mario Circuit's music from ''Super Mario Kart''.
*''[[Fortune Street]]'': The theme for the Mario Circuit board is an arrangement of Mario Circuit's music from ''Super Mario Kart''.
*''[[Super Mario 3D World]]'': The level [[Mount Must Dash]] is based on the Mario Circuit courses from this game. The music from the Mario Circuit courses also is remixed for that level.
*''[[Super Mario 3D World]]'': The level [[Mount Must Dash]] is based on the Mario Circuit courses from ''Super Mario Kart'', complete with a rearrangement of the courses' music.
*''[[Mario Kart 8]]'': Part of the main theme is an orchestrated version of the main theme of ''Super Mario Kart''. The [[Pipe Frame]] returns with the single exhaust design. Also, the Coin item returns with the same function as it did in this game. [[SNES Donut Plains 3|Donut Plains 3]] returns as a retro track. The design of {{classic-link|N64|Rainbow Road}} and [[Rainbow Road (Mario Kart 8)|Rainbow Road]] for this game are very similar to [[SNES Rainbow Road|Rainbow Road]], which also appears in this game in the DLC cup, [[Triforce Cup]].
*''[[NES Remix 2]]'': The 21st Bonus level's unique rendition of the [[P Switch]] theme incorporates a melody from ''Super Mario Kart''{{'}}s Rainbow Road theme.
**''[[Mario Kart 8 Deluxe]]'': The [[Cape Feather|Feather]] item returns with the same function. [[SNES Battle Course 1|Battle Course 1]] reappears as a retro battle stage; a billboard in the course background is modeled after the player select screen from ''Super Mario Kart''.
*''[[Mario Kart 8]]'': Part of the main theme is an orchestrated version of the main theme of ''Super Mario Kart''. The [[Pipe Frame]] returns with the single exhaust design. Also, the Coin item returns with the same function as it did in ''Super Mario Kart''. [[SNES Donut Plains 3|Donut Plains 3]] returns as a retro track. The design of {{classic-link|N64|Rainbow Road}} and [[Rainbow Road (Mario Kart 8)|Rainbow Road]] for this game are very similar to [[SNES Rainbow Road|Rainbow Road]], which also appears in this game in the DLC cup, [[Triforce Cup]].
**''[[Mario Kart 8 Deluxe]]'': The [[Cape Feather|Feather]] item returns with the same function. [[SNES Battle Course 1|Battle Course 1]] reappears as a classic battle course; a billboard in the course background is modeled after the player select screen from ''Super Mario Kart''. [[SNES Mario Circuit 3|Mario Circuit 3]] and [[SNES Bowser Castle 3|Bowser Castle 3]] return as classic courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''. Portions of the staff roll theme are heard in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' staff credits.
*''[[Super Smash Bros. for Wii U]]'': ''Super Mario Kart'' appears as a masterpiece in this game.
*''[[Super Smash Bros. for Wii U]]'': ''Super Mario Kart'' appears as a masterpiece in this game.
*''[[Super Mario Maker]]'': The invincible theme from ''Super Mario Kart'' is used when the Mario Kart costume uses a Super Star. Also, the race start fanfare is heard when Mario picks up the [[Mystery Mushroom]]. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
*''[[Super Mario Maker]]'': The invincibility theme from ''Super Mario Kart'' is used when the Mario Kart costume uses a Super Star. Also, the race start fanfare is heard when Mario picks up the [[Mystery Mushroom]]. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
*''[[Super Mario Odyssey]]'': An arrangement of Mario Circuit's music is used during the [[RC Car Challenge]] in [[New Donk City]].
*''[[Super Mario Odyssey]]'': An arrangement of Mario Circuit's music is used during the [[RC Car Challenge]] in [[New Donk City]].
*''[[WarioWare Gold]]'': This game contains [[Super Mario Kart (microgame)|a microgame]] that is based off of ''Super Mario Kart'', which involves Mario staying on Rainbow Road while avoiding items that are on the track.
*''[[WarioWare Gold]]'': This game contains [[Super Mario Kart (microgame)|a microgame]] that is based off of ''Super Mario Kart'', which involves Mario staying on Rainbow Road while avoiding items that are on the track.
*''[[Super Mario Maker 2]]'': One of the sound effects replaces the level music with the Mario Circuit theme.
*''[[Super Mario Maker 2]]'': One of the sound effects replaces the level music with the Mario Circuit theme.
*''[[Mario Kart Tour]]'': Mario Circuit 1, Donut Plains 1, Ghost Valley 1, Mario Circuit 2, Choco Island 1, Donut Plains 2, Mario Circuit 3, Choco Island 2, Vanilla Lake 1, Koopa Beach 2, Vanilla Lake 2 and Rainbow Road appear as returning courses. Much of the artwork from ''Super Mario Kart'', such as Yoshi spinning out, are reused as badges in this game, in addition to the cover art of the game being used for the [[Super Mario Kart Glider]]. Mario and Donkey Kong Jr.'s sprites are reused from this game for separate playable variants. The sound effects used for the pre-race jingle, item roulette, and post-race jingle are reused from this game exclusively for the two aforementioned characters. The Mushroom's sprite was reused as a badge in this game. The [[Super Mario Kart Tour]] is named after this game.
*''[[Mario Kart Tour]]'': [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], [[SNES Mario Circuit 2|Mario Circuit 2]], [[SNES Choco Island 1|Choco Island 1]], [[SNES Ghost Valley 2|Ghost Valley 2]], [[SNES Donut Plains 2|Donut Plains 2]], [[SNES Mario Circuit 3|Mario Circuit 3]], [[SNES Choco Island 2|Choco Island 2]], [[SNES Vanilla Lake 1|Vanilla Lake 1]], [[SNES Bowser Castle 3|Bowser Castle 3]], [[SNES Donut Plains 3|Donut Plains 3]], [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], [[SNES Vanilla Lake 2|Vanilla Lake 2]] and [[SNES Rainbow Road|Rainbow Road]] appear as returning courses. Much of the artwork from ''Super Mario Kart'', such as Yoshi spinning out, are reused as badges in this game, in addition to the cover art of the game being used for the [[Super Mario Kart Glider]]. Mario and Donkey Kong Jr.'s sprites are reused from this game for separate playable variants. The sound effects used for the pre-race jingle, item roulette, and post-race jingle are reused from this game exclusively for the two aforementioned variants. The Mushroom, Banana, Green Shell, Red Shell, Coin, Lightning, Super Star, and Feather sprites are reused as badges in this game. Sprites of all of the drivers and Lakitu also appear as badges. The [[Super Mario Kart Tour]] is themed and named after ''Super Mario Kart''.
 
*''[[The Super Mario Bros. Movie]]'': The title theme and the [[SNES Rainbow Road|Rainbow Road]] theme are arranged in the track "Buckle Up".
==Gallery==
{{main-gallery}}
<gallery>
Mario collecting coin SMK artwork.jpg|[[Mario]]
SMK Luigi Artwork.png|[[Luigi]]
SMKYoshiSpin.png|[[Yoshi]]
SMK Battle Mode Artwork.jpg|Mario vs. [[Bowser]]  
Lakitu SMK artwork.jpg|[[Lakitu]]
SMK Japanese Logo Artwork.png|The game's logo
</gallery>


==Names in other languages==
==Names in other languages==
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|KorR=Syupeo Mario Kateu
|KorR=Syupeo Mario Kateu
|KorM=Super Mario Kart
|KorM=Super Mario Kart
|ChiS=超级马力欧卡丁车<ref>[https://www.nintendo.com.hk/topics/article/a_200904_02_sc.html 超级马力欧兄弟 35周年!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiS=超级马力欧卡丁车<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_02_sc.html|title=超级马力欧兄弟 35周年! |publisher=Nintendo|accessdate=September 4, 2020}}</ref>
|ChiSR=Chāojí Mǎlì'ōu Kǎdīngchē
|ChiSR=Chāojí Mǎlì'ōu Kǎdīngchē
|ChiSM=Super Mario Kart
|ChiSM=Super Mario Kart
|ChiT=超級瑪利歐賽車<ref>[https://www.nintendo.com.hk/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiT=超級瑪利歐賽車<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_02.html|title=超級瑪利歐兄弟 35週年!|publisher=Nintendo|accessdate=September 4, 2020}}</ref>
|ChiTR=Chāojí Mǎlì'ōu Sàichē
|ChiTR=Chāojí Mǎlì'ōu Sàichē
|ChiTM=Super Mario Kart
|ChiTM=Super Mario Kart
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{{foreign names
{{foreign names
|Jap=スーパーマリオカート フルコースでおもてなしバージョン
|Jap=スーパーマリオカート フルコースでおもてなしバージョン
|JapR=Sūpā Mario Kāto Furu Kōsu Omotenashi Bājon
|JapR=Sūpā Mario Kāto Furu Kōsu de Omotenashi Bājon
|JapM=Super Mario Kart Full Course Treatment Version
|JapM=Super Mario Kart Full Course Treatment Version
|Fra=''Super Mario Kart: Sur les chapeaux de roues !''
|ChiS=超级马力欧卡丁车 全赛道庆典版
|FraM=''Super Mario Kart: At full throttle!''
|ChiSR=Chāojí Mǎlì'ōu Kǎdīngchē Quán Sàidào Qìngdiǎnbǎn
|Ger=''Super Mario Kart: Komplett aufgemotet!''
|ChiSM=Super Mario Kart All Racetracks Celebration Edition
|ChiT=超級瑪利歐賽車 全賽道款待版本
|ChiTR=Chāojí Mǎlì'ōu Sàichē Quán Sàidào Kuǎndài Bǎnběn
|ChiTM=Super Mario Kart All Racetracks Hospitality Version
|Fre=''Super Mario Kart: Sur les chapeaux de roues !''
|FreM=''Super Mario Kart: At full throttle!''
|Ger=''Super Mario Kart: Komplett aufgemotzt!''
|Spa=''Super Mario Kart: ¡A tope de revoluciones!''
|Spa=''Super Mario Kart: ¡A tope de revoluciones!''
|SpaM=''Super Mario Kart: Full throttle!''
|Ita=''Super Mario Kart: A tutto gas!''
|Ita=''Super Mario Kart: A tutto gas!''
|ItaM=''Super Mario Kart: Full throttle!''
|Dut=''Super Mario Kart: Maximaal opgevoerd!''
|Dut=''Super Mario Kart: Maximaal opgevoerd!''
|Por=''Super Mario Kart: A todo o gás!''
|Por=''Super Mario Kart: A todo o gás!''
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==References==
==References==
{{NIWA|SmashWiki=1|StrategyWiki=1}}
<references/>
<references/>


==External links==
==External links==
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAFE.pdf Instruction manual]
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAFJ.pdf Super Famicom manual]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAFE.pdf North American instruction booklet]
{{SMK}}
{{SMK}}
{{MarioGames}}
{{Super Mario games}}
{{SNES}}
{{SNES}}
{{VirtualConsole}}
{{Virtual Console}}
{{NSO}}
[[de:Super Mario Kart]]
[[de:Super Mario Kart]]
[[it:Super Mario Kart]]
[[it:Super Mario Kart]]
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[[Category:1992 games]]
[[Category:1992 games]]
[[Category:1993 games]]
[[Category:1993 games]]
[[Category:Nintendo Classics]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Latest revision as of 22:24, November 15, 2024

This article is about the game for the Super Nintendo Entertainment System. For the microgame from WarioWare Gold of the same name, see Super Mario Kart (microgame). For the musical composition from the game's title screen, see Super Mario Kart (theme).
Not to be confused with Super Mario Kart Tour.
"SMK" redirects here. For the manga, see Super Mario-kun.
Super Mario Kart
Super Mario Kart North American box art
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Super Nintendo Entertainment System, Virtual Console (Wii, Wii U, New 3DS), Super NES Classic Edition, Super Nintendo Entertainment System - Nintendo Switch Online
Release date SNES:
Japan August 27, 1992
USA September 1, 1992[1]
Europe January 21, 1993
Player's Choice:
USA May 20, 1996
Virtual Console (Wii):
Japan June 9, 2009
USA November 23, 2009
Europe April 2, 2010
Australia April 2, 2010
Virtual Console (Wii U):
Japan June 19, 2013
Europe March 27, 2014
Australia March 28, 2014
USA August 6, 2014
Virtual Console (New 3DS):
Europe March 17, 2016
Australia March 18, 2016
USA March 24, 2016
Japan May 9, 2016
Super NES Classic Edition:
USA September 29, 2017
Europe September 29, 2017
Australia September 30, 2017
Japan October 5, 2017
Super Nintendo Entertainment System - Nintendo Switch Online:
USA September 5, 2019[2]
Japan September 6, 2019[3]
Europe September 6, 2019[4]
Australia September 6, 2019[5]
HK September 6, 2019
South Korea September 6, 2019
Fully souped up!:
Japan May 26, 2021
USA May 26, 2021
Europe May 26, 2021
Australia May 26, 2021
Language(s) English (United States)
Japanese
Genre Racing
Rating(s) SNES:
ESRB:K-A - Kids to Adults
GRAC:All - All ages
Virtual Console:
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
Mode(s) 1–2 players
Format
Super NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Nintendo 3DS:
Digital download
Super NES Classic Edition:
Built-in
Input
Super NES:
Wii:
Wii U:
Nintendo Switch:
Joy-Con (horizontal)
Nintendo 3DS:
Super NES Classic Edition:
Serial code(s) Japan SHVC-MK

Super Mario Kart is a racing game for the Super Nintendo Entertainment System. The game was first released in 1992 and rereleased in 1996 as a Player's Choice title, being the first title in the lineup. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, Super Mario Kart was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one Battle Mode was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its Mode 7 graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on Super Mario World, with both graphics and general themes being taken from that game; this includes sprites reusing Super Mario World's assets and music cues rearranging its melodies.

The game's success spawned the hugely influential Mario Kart series, while also helping to pioneer the kart-racing genre. The game's success has also influenced the greater Super Mario franchise, with elements from it appearing throughout it. Examples of these kinds of elements include a level designed after Super Mario Kart's courses appearing in Super Mario 3D World, item-based battles in multiple Mario sports games, Rainbow Road making an appearance in Paper Mario: Color Splash, and an entire scene dedicated to Mario Kart in The Super Mario Bros. Movie. Super Mario Kart's use of a wider cast of characters such as Bowser and Peach was the first of many multiplayer-oriented Super Mario spin-off titles that included a diverse, playable cast of Super Mario characters such as those from the Mario Tennis series and Mario Party series. Additionally, the game has been ranked as one of the greatest games of all time by various organizations due to its aforementioned legacy and its ground-breaking gameplay.

Super Mario Kart was rereleased on the Wii's Virtual Console in 2009–2010, on the Wii U's Virtual Console in 2013–2014, and on the New Nintendo 3DS's Virtual Console in 2016. It is one of the 21 titles included on the Super NES Classic Edition and is one of the 20 launch titles for Super Nintendo Entertainment System - Nintendo Switch Online, which also released a special version titled Super Mario Kart: Fully souped up! with 150cc and the Special Cup unlocked on May 26, 2021.

Gameplay[edit]

Title screen for Super Mario Kart

Players select a Super Mario character out of a cast of eight characters with which to race (or battle in Battle Mode) against opponents; each racer has their own stats which determine how they control, though these are not displayed in-game. Players then race or battle against their opponents, depending upon which game mode is chosen. Integral to the gameplay is the item system, where players can pick up items from Question Blocks clustered around parts of the track. The item obtained is dependent on the player's position in the race. For example, players farther behind obtain stronger items such as the invincible, speed-raising Star or the Lightning that can shrink all racers, while players farther ahead receive the basic Banana Peels and Green Shells items. Question Blocks get depleted whenever a player runs over them, and they do not respawn their items until all Question Blocks in the track have been depleted.

At the start of the race, players can rev their kart up for a boost, though if they rev up too much, they begin the race by accelerating much slower. Players can hop if they press either L Button or R Button. If they hold the button after hopping while holding either left or right, they can power slide, which enable them to drive through harder turns while losing less speed than steering normally through them. A slight drift is also possible by hopping and only holding either the left or right button. While karts in this game can brake with Y Button, they cannot go in reverse: players need to perform a U-turn or hop around to go backwards. Some tracks feature water that players can fall into: if players fall into these areas, they are able to move around for a little while before eventually being picked up by Lakitu. Players immediately get rescued by Lakitu if they fall into pits or into lava, however.

While driving the course, coins can be picked up, which increase the player's top speed as well as shield them from other racers. If a player runs into another racer while they have zero coins, they spin out; however, if a player runs into another racer while they have several coins, they simply lose one coin while still being able to continue driving. Having ten coins gives the player the maximum amount of speed they can possess, though they are still able to collect additional coins without gaining any additional speed. Players start each race with a number of coins depending on their rank: first and second start with two coins, third and fourth start with three coins, fifth and sixth start with four coins, and seventh and eighth start with five coins. Players lose four coins if they are hit with an item, they lose two coins if they are picked up by Lakitu by falling off the track, and they lose one coin if they bump into another racer. The number of coins found on each course varies from one course to another.

Three speeds are available: 50cc, 100cc, and 150cc. 50cc is the slowest and therefore easiest difficulty while 150cc is the fastest and hardest engine class that must be unlocked by clearing all cups in the 100cc engine class which has a medium level of speed and difficulty. Vehicles in all modes outside of Mario Kart GP use 100cc engines.

The game is always split in two screens. The top screen is the main screen that players see the gameplay in while the bottom screen displays an overhead map, displaying progress of all characters. If players press X Button or Select Button, they can switch the overhead map to a backwards view. When two players are playing, the bottom map is replaced by the second player's screen.

If players want to delete their save data, they need to press L Button, R Button, Y Button, and A Button at the title screen. If players want to delete just Time Trial records, they can go to the course records they wish to delete and press the same button combination.

Controls[edit]

Action(s)
SNES Wii (Classic Controller) GameCube Controller New Nintendo 3DS Wii U Nintendo Switch (Dual Joy-Con / Pro Controller) Nintendo Switch (Single Joy-Con)
Change option during the Menus/Steer +Control Pad Classic Controller Left Stick / +Control Pad +Control Pad / Control Stick Circle Pad / +Control Pad +Control Pad / Left Stick Directional Buttons / Left Stick Control Stick
Use items, stop Item Roulette A Button Classic Controller a Button A Button A Button A Button A Button Single Joy-Con Right Button
Accelerate B Button Classic Controller b Button B Button B Button B Button B Button Single Joy-Con Bottom Button
Switch view X Button / Select Button Classic Controller x Button / Minus Button X Button / Z Button X Button / Select Button X Button / Minus Button X Button / Minus Button Single Joy-Con Top Button / Plus Button or Minus Button + SL Button
Brake Y Button Classic Controller y Button Y Button Y Button Y Button Y Button Single Joy-Con Left Button
Jump / Drift L Button / R Button Classic Controller L Button / Classic Controller R Button L Button / R Button L Button / R Button L Button / R Button L Button / R Button SL Button / SR Button
Pause / Select Start Button Plus Button START/PAUSE Button Start Button Plus Button Plus Button Plus Button or Minus Button + SR Button

Game modes[edit]

Mario Kart GP[edit]

The first race of the Mario Kart GP is about to begin.

The Mario Kart GP is the main mode in Super Mario Kart. Here, up to two players can race against seven or six other CPU-controlled opponents in a five-course cup; they first start out in 8th place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive points based on their ranking: 1st place gives the player 9 points, 2nd place gives the player 6 points, 3rd place gives the player 3 points, and 4th place gives the player 1 point, while 5th place, 6th place, 7th place and 8th place give the player 0 points. Players who rank 5th or below lose one of 3 lives. If all players rank 5th or below, the race must be tried again. If the player ranks 5th or below without any lives left, the game is lost. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is 45 points, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. 3rd place gives the player a bronze trophy, 2nd place gives the player a silver throphy, and 1st place gives the player a gold throphy (the player can watch the ceremony only when they place first: however, a prototype version has animations for second and third). If the player ranks 4th or below by the end of the cup, their character is placed at the side of the podium and cries with their back facing the screen which displays text that says, "(character's name) came in (number) place. Try again." Each race is five laps long (with Lakitu appearing on the left side of the player holding the start signal and the lap count signs).

If players beat all of the cups in the 100cc engine class, the message "Excellent driving! You are now a Super Mario Kart expert." pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold A Button and Y Button at the character selection screen. This makes the character permanently small as if under the effect of a Lightning or Poison Mushroom until the player presses the buttons again.

Time Trial[edit]

This one-player mode have the player to race through five laps of the selected track the fastest they can without items or coins in the 100cc engine class. The five lap times are recorded which are then combined to make the total time, as well as the fastest lap time and the characters used, for each track. By pressing B Button on the second controller, a computer-controlled opponent can be chosen to race against.

If the player enters the cheat code L Button, R Button, L Button, R Button, L Button, L Button, R Button, R Button, A Button on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a Boo sound is heard upon successfully inputting the code.[6]

Match Race[edit]

This mode is two-player only: the players can race each other like in GP, except CPU racers do not appear and players can freely choose the track to race in. Players start with three coins each. Bullet Bills slide around the courses as well, and coming in contact with one results in the kart spinning out and the object disappearing as if it were a Green Shell. The game keeps track of wins and losses of each player.

Battle Mode[edit]

Super Mario Kart's Battle Mode
Donkey Kong Jr. and Mario in Battle Mode
Main article: Battle Mode

A two-player exclusive mode where players combat each other with items in an arena. The goal is to eliminate the opposing player's balloons, which are represented by colored spheres rotating around the character (player 1 is blue, and player 2 is red). Each player has three balloons that cannot be recovered. The first to pop all the opponent's balloons wins.

Characters[edit]

Character select screen from Super Mario Kart
Character selection screen.

The game features eight playable characters from the Super Mario franchise, such as Mario, Luigi, Yoshi, and Bowser. However, some other characters from the series act as obstacles in the game's tracks, like Thwomps, Gophers, Piranha Plants, Bullet Bills, and Flopping Cheep Cheeps. Ghosts do not act as enemies, but both as item and as part of the Ghost Valley tracks' background. Yoshi, Bowser, and Donkey Kong Jr. are the only drivers in this game to have their own taunts when surpassing other racers regardless if they are being used by the player or CPU. The others do not have their own taunts and instead the standard beep is heard when surpassing other racers, but can only be heard when used by the player.

As stated in the game's manual, Lakitu oversees the race track. He appears on the track to start the race, to warn the player if they are going the wrong way on the course, and when they fall off the edge of the track or go out of bounds. If the latter happens, Lakitu transports the racer back onto the course at the price of two coins. A Cheep Cheep balloon distributes the trophy to the GP winner.

Drivers[edit]

Super Mario Kart has eight available drivers, divided into statistically identical pairs of two. While subsequent Mario Kart games would classify characters based on weight class, in this game other criteria are used. The stats presented here are derived and inferred from the manual. The Bros are average drivers with a high top speed, The Dragon and The Lady have the highest acceleration with low handling, The Showdown have the lowest acceleration with the highest top speed and weight, while The Small Guys have high acceleration and handling, which makes them recommended for beginners. Each pair of characters has different engine sounds for their karts, which reflect their appearances and characteristics. All drivers also have a unique theme music whenever they finish a race with a good position.

This is one of only two Mario Kart games to feature Donkey Kong Jr. as a playable character, the other being Mario Kart Tour, where he uses his two-dimensional sprite from this game.

Classification Driver Acceleration Top speed Weight Handling CPU item Description
The Bros.
Standard Performance
Artwork of Mario holding a checkered flag for Super Mario Kart
Mario
Average Very Good Average Average Star "The Mario Brothers have pretty much the same abilities in cart driving. Mario and Luigi have had a friendly rivalry that goes back to their childhood. You can expect a heated contest between them. When Mario and Luigi are computer controlled, they try to block your path."
Artwork of Luigi winking for Super Mario Kart
Luigi
The Dragon and The Lady
Fast Acceleration
Artwork of the Princess for Super Mario Kart
Princess
The Best of the Best Average Average Not so hot Poison Mushroom "At first, you might think that The Princess and Yoshi would have nothing in common (except their fondness for Mario). As it turns out, they have the same driving ability. Both of these racers have very fast acceleration. As enemies, the Princess will toss poison mushrooms in your path, and Yoshi will use eggs to hinder your progress."
Artwork of Yoshi for Super Mario Kart
Yoshi
Egg
The Showdown
High Top Speed
Artwork of Bowser, with a Red Shell bonking him on the head, for Super Mario Kart
Bowser
Not so hot The Best of the Best Very Good Average Fireball "These two drivers have long been Mario's arch enemies. They are both rather hefty, so they have slow acceleration, but their top speed is great! As enemies, look out for Bowser's fireballs and Donkey Kong Jr.'s banana peels. These two really throw their weight around. Stay clear of them!"
Artwork of Donkey Kong Jr. (formatted Donkey Kong JR. in the manual) for Super Mario Kart
Donkey Kong Jr.
Banana
The Small Guys
Good Control
Artwork of Koopa Troopa for Super Mario Kart
Koopa Troopa
Very Good Not so hot Not so hot Very Good Green Shell "Neither of these racers have qualities that make them stand out. They are, however, good all around racers with better than average control in corners- they do not skid as easy. These racers are good for beginners who are just learning to race. In the GP race as enemies, Koopa Troopa will drop shells and Toad will place poison mushrooms on the track."
Artwork of Toad for Super Mario Kart
Toad
Poison Mushroom

Maximum speed[edit]

The Japanese Official Nintendo Guidebook of the game lists the maximum speed in the 100cc engine class in various conditions.[7] This maximum speed is increased by 1 km/h per each coin collected, until 10 coins are collected.[8]

Maximum speed in the 100cc engine class
Driver Maximum speed (km/h)
Normal road Circuits' sand Choco Island's rocks Choco Island's mud Donut Plain's grass Koopa Beach's water Vanilla Lake's snow
Mario
Luigi
130 84 40 90 82 82 76
Princess
Yoshi
125 88 44 94 86 86 70
Bowser
Donkey Kong Jr.
135 86 42 92 80 88 74
Koopa Troopa
Toad
120 90 46 96 84 84 72

Acceleration[edit]

A graph showing the speed as a function of time when accelerating from a standstill with various characters in Super Mario Kart.
A graph showing the speed as a function of time when accelerating from a standstill with various characters. The horizontal axis shows the time in seconds. The red line refers to Mario and Luigi, the green line refers to The Princess and Yoshi, the light blue line refers to Bowser and Donkey Kong Jr., the yellow line refers to Koopa Troopa and Toad.

Performance chart[edit]

The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while The Princess and Yoshi steer worse. Another point it mentions is that Toad and Koopa Troopa can get knocked aside by Bowser and Donkey Kong Jr.

A chart in the instruction manual that details performance for characters in Super Mario Kart.

Non-playable[edit]

Characters and elements
Character/element Location Description
Animation of the big Cheep Cheep in Super Mario Kart
Big Cheep Cheep
Winner's circle A giant blimp-like fish that appears at the winner's circle, depositing the player's trophy before deflating away.
A Bullet Bill found in Super Mario Kart
Bullet Bill
N/A Appears in Match Races where they bounce back and forth between two walls and causes racers who drive into them to spin out.
Animation of a Flopping Cheep Cheep in Super Mario Kart
Flopping Cheep Cheep
Koopa Beach Bouncing fish that spin players out if they come in contact with them.
Animation of a ghost in Super Mario KartAnimation of a ghost in Super Mario Kart

Ghost
Ghost Valley Background elements in the Ghost Valley courses.
A Monty Mole from Super Mario Kart
Gopher
Donut Plains Gophers attach themselves onto racers if ran into, which cause them to lose speed and coins. Players must hop repeatedly to get them off.
Animation of Lakitu in Super Mario Kart
Lakitu
N/A A helpful track manager who oversees the race. He starts the race up, pulls racers out of lava, water, and pits, tells players that they are going the wrong way, and waves a checkered flag for a racer who has finished.
Animation of a Piranha Plant in Super Mario Kart
Piranha Plant
Choco Island A carnivorous plant that acts like a stationary obstacle. Players who run into them spin out.
SMK Thwomp.png
Thwomp
Bowser Castle A hovering rock that stays stationary in the first lap of a course. In subsequent laps, they slam onto the floor in a pattern, and any racer caught in them get flattened. Flashing variants of Thwomps called Super Thwomps appear in Rainbow Road and act identically to Thwomps, though touching them causes racers to spin out, unlike regular Thwomps.
Super Thwomp
Super Thwomp
Rainbow Road Flashing Thwomps that cause racers to spin out on contact.

Courses[edit]

The game has 20 race courses and 4 battle courses, the former being divided in four cups. Super Mario Kart is the only game in the Mario Kart series to have five courses per cup, as opposed to four in later games.

Race courses[edit]

Aside from Rainbow Road, all of the courses are numbered. In the credits, each character is assigned a course.

Some common hazards include the following:

  • Water: Racers who fall in have a few seconds to drive out, before Lakitu picks them up. Koopa Beach contains shallow water that is safe to drive through.
  • Lava: Racers who fall in immediately get picked up by Lakitu.
  • Abyss: Racers who fall immediately get picked up by Lakitu.
  • Destructible blocks: Walls that get destroyed when struck in Ghost Valley and Vanilla Lake.
  • Dirt: Decreases traction when driven on in Donut Plains.
  • Chocolate Mud: Decreases traction and slows speed when driven on in Choco Island.
Course Terrain Slipperiness Obstacles Character Description
Background of the Mario Circuit-type of track from Super Mario Kart
Mario Circuit
Pavement/Sand 1 Oil slick, Pipes Luigi "A paved track with good traction. Look out for the pipes!"
Background of the Donut Plains-type of track from Super Mario Kart
Donut Plains
Grassy 2 Gophers, Water, Pipes Princess "A tranquil setting with a beautiful pond. Pipes or Gophers may get in your way."
Background of the Ghost Valley-type of track from Super Mario Kart
Ghost Valley
Wooden 1 Falling walls Yoshi "A track made of wood built a long time ago. There are no special obstacles, but be sure to keep your eyes peeled for holes."
Background of the Bowser Castle-type of track from Super Mario Kart
Bowser Castle
Stone 1 Thwomp, Lava Bowser "A course made of stones set on a bed of lava. Be careful, or you'll get Thwomped."
Background of the Choco Island-type of track from Super Mario Kart
Choco Island
Chocolate 3 Piranha Plants, Chocolate Mud Donkey Kong Jr. "A dirt course in the desert. The infamous Piranha Plant hangs out here."
Background of the Koopa Beach-type of track from Super Mario Kart
Koopa Beach
Sand/water 3 Flopping Cheep Cheeps, deep water Koopa Troopa "A race on the beach around a small island. The Flopping Cheep Cheep makes its home here."
Background of the Vanilla Lake-type of track from Super Mario Kart
Vanilla Lake
Ice/Snow 4 Icy water, destructible blocks, Pipes Toad "A frozen lake that is very slick. Pipes and holes in the ice should be avoided at all costs."
Background of the Rainbow Road-type of track from Super Mario Kart
Rainbow Road
Rainbow tiles 1 Super Thwomps Mario

Cup races[edit]

Mushroom Cup Background of the Mario Circuit-type of track from Super Mario Kart
Mario Circuit 1 from Super Mario Kart.
Mario Circuit 1
Background of the Donut Plains-type of track from Super Mario Kart
Donut Plains 1 from Super Mario Kart
Donut Plains 1
Background of the Ghost Valley-type of track from Super Mario Kart
Ghost Valley 1 from Super Mario Kart.
Ghost Valley 1
Background of the Bowser Castle-type of track from Super Mario Kart
Bowser Castle 1 from Super Mario Kart.
Bowser Castle 1
Background of the Mario Circuit-type of track from Super Mario Kart
Mario Circuit 2 from Super Mario Kart.
Mario Circuit 2
Flower Cup Background of the Choco Island-type of track from Super Mario Kart
Choco Island 1
Choco Island 1
Background of the Ghost Valley-type of track from Super Mario Kart
Ghost Valley 2 from Super Mario Kart.
Ghost Valley 2
Background of the Donut Plains-type of track from Super Mario Kart
Donut Plains 2 from Super Mario Kart.
Donut Plains 2
Background of the Bowser Castle-type of track from Super Mario Kart
Bowser Castle 2 from Super Mario Kart.
Bowser Castle 2
Background of the Mario Circuit-type of track from Super Mario Kart
Mario Circuit 3 from Super Mario Kart.
Mario Circuit 3
Star Cup Background of the Koopa Beach-type of track from Super Mario Kart
Koopa Beach 1 from Super Mario Kart.
Koopa Beach 1
Background of the Choco Island-type of track from Super Mario Kart
Choco Island 2 from Super Mario Kart.
Choco Island 2
Background of the Vanilla Lake-type of track from Super Mario Kart
Vanilla Lake 1 map
Vanilla Lake 1
Background of the Bowser Castle-type of track from Super Mario Kart
Bowser Castle 3 from Super Mario Kart.
Bowser Castle 3
Background of the Mario Circuit-type of track from Super Mario Kart
Mario Circuit 4 from Super Mario Kart.
Mario Circuit 4
Special Cup Background of the Donut Plains-type of track from Super Mario Kart
Donut Plains 3
Donut Plains 3
Background of the Koopa Beach-type of track from Super Mario Kart
Koopa Beach 2 from Super Mario Kart.
Koopa Beach 2
Background of the Ghost Valley-type of track from Super Mario Kart
Ghost Valley 3 from Super Mario Kart.
Ghost Valley 3
Background of the Vanilla Lake-type of track from Super Mario Kart
Vanilla Lake 2 from Super Mario Kart.
Vanilla Lake 2'
Background of the Rainbow Road-type of track from Super Mario Kart
SNES Rainbow Road.
Rainbow Road

Battle courses[edit]

Course features and obstacles[edit]

Feature Description
Tile of a Coin in Super Mario Kart Animation of a Coin in Super Mario Kart
Coin
These are scattered throughout the course and increase the player's speed as well as give them durability against opponents. They do not respawn once taken.
Tile of a Jump in Super Mario Kart Tile of a Jump in Super Mario Kart
Jump
Players hop if they drive over this. Driving over it at high speeds causes racers to jump higher and farther.
Oil Slick from Super Mario Kart
Oil Slick
Located in the Mario Circuits, players spin out if they drive over them.
A green Warp Pipe from Super Mario Kart An orange Warp Pipe from Super Mario Kart
Pipe
Stationary obstacles found in Mario Circuit, Vanilla Lake, and Donut Plains that act as walls and slow players down when struck.
A ? Panel A ? Panel after driven over.
Question Block
These panels gives players an item if driven over. Once they are driven over, they are depleted until all Question Blocks in the course get depleted, in which they all respawn.
Tile of a Zipper in Super Mario Kart
Zipper
Zippers give a burst of speed for players who drive over it.

Items[edit]

Items are obtained through Question Blocks scattered around the tracks. When the player passes over one, it deactivates until all other Question Blocks are used. Once a racer passes over one, with a few exceptions, they receive an item in their box from the following:

Item Description Notes
Banana (Banana Peel) (in-box version) SMK Banana.png
Banana Peel
When a kart hits a Banana Peel, it spins out. Can be thrown backward and forward. Also used by Donkey Kong Jr. if he is CPU-controlled.
Green Shell from SMK Animation of a Green Shell in Super Mario Kart
Green Shell
The Green Shell sends an enemy into a spin if they are hit. Green Shells can bounce off barriers. Throwing it backwards causes it to remain stationary. Can be thrown backward and forward. Used by Koopa Troopa if CPU-controlled, but they behave similar to Banana Peels even when thrown forward, and remain stationary.
Red Shell (in-box version) in SMK Animation of a Red Shell in Super Mario Kart
Red Shell
The Red Shell acts similarly to a Green Shell, but homes in on the target instead. It does not bounce off walls, however. Can be thrown only forward.
Feather
Feather
A Feather allows the user to perform a high jump, high enough to take normally impossible shortcuts and to sail over obstacles and other racers. Can be used by every CPU. Cannot appear on a Mario Circuit or a Donut Plains course.
Mushroom (Dash Mushroom) from SMK
Mushroom
The Mushroom is a more common item than a Feather or a Star, and grants the user a slight boost. It can either be used to slam an opponent or drive over hazards such as sand and grass without losing speed. When using a Mushroom in front of a jump pad, the jump is higher and farther.
Sprite of a Star item from Super Mario Kart.
Star
The Star provides two benefits, allowing the user to receive a small speed boost and to become invulnerable to everything. Contact with other racers causes them to spin out. Used also by Mario and Luigi if they are CPU-controlled. They do not receive a speed boost, however, and the effect does not last as long.
Ghost (Boo) from SMK Ghost from Super Mario Kart
Ghost
The Ghost turns the user transparent for a few seconds and steals an opponent's item. Exclusive to Battle Mode and Match Race.
Coin in the Item Box (SMK) Animation of a Coin in Super Mario Kart
Coin
The Coin adds two coins to the total coin count, increasing the user's overall top speed. Does not appear in Battle Mode and Time Trial. Maximum benefit is achieved with 10 coins.
Lightning (Lightning Bolt) from SMK
Lightning
The Lightning Bolt shrinks all the racers except for the user, making them slower and vulnerable to being squashed by normal sized racers. The effect wears off after a brief period of time. Does not appear in Battle Mode.
Yoshi Egg Super Mario Kart.png
Egg
Works similar to a Banana Peel, the only difference being that it does little hops. Usable only by Yoshi if he is CPU-controlled.
Fireball
Fireball
Similar to a Banana Peel, but moves in a circular motion, making them harder to pass safely. Usable only by Bowser if he is CPU-controlled.
Poison Mushroom
Poison Mushroom
A stationary item. If one is run into, the victim shrinks, as if hit by a Lightning Bolt. Shrunken racers who run into it revert to normal size. Usable only by Princess and Toad if they are CPU-controlled.

Probabilities[edit]

The following tables are derived from the Japanese Nintendo Official Guidebook of the game and report the probability of obtaining each item in the various modes with letter codes ranging from A (most likely) to F (unlikely).[9] In the races, the probability of obtaining an item depends on the track theme, on the current lap and on the rank of the driver, while in Battle Mode the probability is not affected by any factor.

Mario Kart GP[edit]

In Mario Kart GP races, during the first lap all the drivers receive items with the same probabilities they would obtain if they were in first place, regardless of their rank.

Track theme Rank Mushroom (Dash Mushroom) from SMK Feather Sprite of a Star item from Super Mario Kart. Banana (Banana Peel) (in-box version) Green Shell from SMK Red Shell (in-box version) in SMK Ghost (Boo) from SMK Coin in the Item Box (SMK) Lightning (Lightning Bolt) from SMK
Mario Circuit 1st C F F B C B D F
2nd-4th E F F A B E A F
5th-8th A F D E E A F E
Donut Plains 1st B F F C C B D F
2nd-4th E F F B A E A F
5th-8th A F C E E A F E
Ghost Valley 1st C B F D C D D F
2nd-4th E E F A C E A F
5th-8th A B C E E D F E
Bowser Castle
Rainbow Road
1st D D F C C D D F
2nd-4th E E F C A E A E
5th-8th A D C E E B F E
Choco Island 1st B E F C C C D F
2nd-4th E E F A A E C F
5th-8th A E D E E A F E
Koopa Beach 1st B E F F C C D F
2nd-4th E E F A A E C F
5th-8th A C D E E C F E
Vanilla Lake 1st C C F C D C D F
2nd-4th E E F A A E C F
5th-8th A C D E E C F E

Match Race[edit]

Track theme Lap/Rank Mushroom (Dash Mushroom) from SMK Feather Sprite of a Star item from Super Mario Kart. Banana (Banana Peel) (in-box version) Green Shell from SMK Red Shell (in-box version) in SMK Ghost (Boo) from SMK Coin in the Item Box (SMK) Lightning (Lightning Bolt) from SMK
Mario Circuit 1st lap C F F B B C E E F
1st place E F F A A E F B F
2nd place A F D E E A E F E
Ghost Valley 1st lap C B F B E D F E F
1st place E D F B B E B B F
2nd place B B E E E D E F E
Donut Plains 1st lap B F F B C C E E F
1st place E F F B A E F A F
2nd place B F C E E B E E E
Bowser Castle
Rainbow Road
1st lap C F F C C D E E F
1st place E E F C A E F A F
2nd place A E D E E B E F E
Choco Island 1st lap C D F C C C E E F
1st place E E F A B E F B F
2nd place A E D E E B E F E
Koopa Beach 1st lap C D F C C D E E F
1st place E E F A B E F B F
2nd place A E D E E D E F E
Vanilla Lake 1st lap C C F C C D E E F
1st place E E F A B E F B F
2nd place A D D E E D E F E

Battle Mode[edit]

Mushroom (Dash Mushroom) from SMK Feather Sprite of a Star item from Super Mario Kart. Banana (Banana Peel) (in-box version) Green Shell from SMK Red Shell (in-box version) in SMK Ghost (Boo) from SMK Coin in the Item Box (SMK) Lightning (Lightning Bolt) from SMK
E D E E A A E

Rivals[edit]

Mario gets first in Super Mario Kart
The rivals are expected to finish in a particular order. In this case, though, Princess finished on a lower spot than normal.

Super Mario Kart has a different rival system from the rest of the series (except for Mario Kart: Super Circuit); the rivals contain one very fast driver, one fast driver, one medium driver, one slow driver and three very slow drivers. It is notable that when one of the three slowest drivers gets hit, that kart keeps its place, while when one of the faster cars gets shot, it usually resumes its previous place very quickly unless unable to catch up fast enough before the race ends. For this reason, the drivers (except the human racer) are expected to finish in a particular order if unaffected. Also, if the player tries to hit an opponent, the opponent may jump over the item similar to when they jump over CPU-placed items. Also, the rivals are not determined in pairs, so that even if Donkey Kong Jr. is Mario's rival, Mario is not Donkey Kong Jr.'s rival, as shown in the table below.

The rivals for each driver are always the same, the list is in the order the line up for the first race. It is possible to change the order if the rivals cannot recover their place at the end (for example, if someone is playing as Luigi and Yoshi finishes last, Yoshi then becomes one of the three slower drivers while everybody takes the next position up). It happens mostly on 100cc and 150cc.

The rivals are determined by the current points standing, meaning that if Yoshi was still only second to the player, he boosts back to first position from the start.

Character Rival Order
Very Fast Fast Medium Slow Very Slow
Mario from Super Mario Kart
Mario
Donkey Kong Jr.
Donkey Kong Jr.
Princess from Super Mario Kart
Princess
Yoshi
Yoshi
Luigi
Luigi
Toad from Super Mario Kart
Toad
BowserSMK.png
Bowser
Koopa Troopa
Koopa Troopa
Luigi
Luigi
Yoshi
Yoshi
Mario from Super Mario Kart
Mario
BowserSMK.png
Bowser
Koopa Troopa
Koopa Troopa
Princess from Super Mario Kart
Princess
Donkey Kong Jr.
Donkey Kong Jr.
Toad from Super Mario Kart
Toad
Princess from Super Mario Kart
Princess
BowserSMK.png
Bowser
Toad from Super Mario Kart
Toad
Mario from Super Mario Kart
Mario
Donkey Kong Jr.
Donkey Kong Jr.
Luigi
Luigi
Yoshi
Yoshi
Koopa Troopa
Koopa Troopa
Yoshi
Yoshi
Koopa Troopa
Koopa Troopa
Donkey Kong Jr.
Donkey Kong Jr.
Princess from Super Mario Kart
Princess
BowserSMK.png
Bowser
Mario from Super Mario Kart
Mario
Toad from Super Mario Kart
Toad
Luigi
Luigi
BowserSMK.png
Bowser
Mario from Super Mario Kart
Mario
Luigi
Luigi
Princess from Super Mario Kart
Princess
Yoshi
Yoshi
Donkey Kong Jr.
Donkey Kong Jr.
Toad from Super Mario Kart
Toad
Koopa Troopa
Koopa Troopa
Donkey Kong Jr.
Donkey Kong Jr.
Toad from Super Mario Kart
Toad
BowserSMK.png
Bowser
Koopa Troopa
Koopa Troopa
Luigi
Luigi
Princess from Super Mario Kart
Princess
Mario from Super Mario Kart
Mario
Yoshi
Yoshi
Koopa Troopa
Koopa Troopa
Luigi
Luigi
Yoshi
Yoshi
Princess from Super Mario Kart
Princess
Mario from Super Mario Kart
Mario
BowserSMK.png
Bowser
Donkey Kong Jr.
Donkey Kong Jr.
Toad from Super Mario Kart
Toad
Toad from Super Mario Kart
Toad
Princess from Super Mario Kart
Princess
Donkey Kong Jr.
Donkey Kong Jr.
Mario from Super Mario Kart
Mario
Yoshi
Yoshi
Luigi
Luigi
Koopa Troopa
Koopa Troopa
BowserSMK.png
Bowser

Staff[edit]

Main article: List of Super Mario Kart staff

The staff for Super Mario Kart has consisted of 15 members. Super Mario Kart was directed by Tadashi Sugiyama and Hideki Konno, the latter who would go on to play prominent roles in later main entries of the Mario Kart series with the exception of Mario Kart: Double Dash!! Yoichi Kotabe, Mie Yoshimura, and Yoshiaki Koizumi has provided the illustrations for the game. Soyo Oka has composed the game's soundtrack, with Rainbow Road being one of her favorite compositions.[10]

Development[edit]

Super Mario Kart was born out of the idea of making a two-player racing game following F-Zero, which was exclusively single-player.[11] The team wanted to make a fun, multiplayer-oriented alternative and was aimed to be enjoyed "with family and friends." according to Nintendo Producer Hideki Konno.[12] The prototype initially only featured a generic "guy in overalls". The design for the characters onscreen were three heads tall as opposed to F-Zero's seven heads tall to suit the design of the karts. At first, there was no racing involved; it was a test of two karts moving freely. The decision to include Super Mario characters and concepts was made three to four months in development, when the developers added Mario driving one of the karts moving around because they were curious about how the game would look, and decided that it looked better.[11] Before Banana Peels were added, oil cans that spill their substance out were used to spin karts out. The battle mode was implemented because the developers thought it would be a good idea to include a form of one-on-one battles that did not involve competing for ranks during the races.[11]

Pre-release and unused content[edit]

Main article: List of Super Mario Kart pre-release and unused content

A prototype cartridge of the game features several differences, such as the presence of animations on the podium screen when the player ranks 2nd or 3rd place, a music track for Vanilla Lake 1 that does not appear in the final build and a different Battle Course 3 set in Choco Island.

Regional differences[edit]

TCRF article: Super Mario Kart § Regional Differences
Bowser's victory animation from Super Mario Kart.Bowser's wining animation from the Japanese version of Super Mario Kart.
The left image is Bowser's international victory animation,
while the right is his Japanese victory animation.

Several graphical changes consisting of minor touch-ups and even censoring of questionable material has been made to international versions of the game.

  • The logo in the title screen for international versions have an enlarged "O" and "E" in the title, "Super Mario Kart" and overall increased box size. The trademark symbol is in a different position as well.
  • In Super Mario Kart, every character has a winning animation that involves a bottle of champagne. In the Japanese version, Bowser and The Princess drink champagne in their animations (with the latter becoming drunk in the process), which goes against Nintendo of America's policy on the depiction of alcohol, as it was considered inappropriate for younger children.[13][14] In the Western releases of the game, Bowser merely poses happily agitating the bottle and Peach tosses and catches her bottle.
    • In the international versions, Donkey Kong Jr. juggles a few bottles of champagne in his celebration animation. In the European version, this was changed to him swinging the bottles around.
  • Yoshi has a more defined head in the North American versions of the game. The European version retains the Japanese version's head.
  • International versions of the game save the player's choices, having them already selected the next time they go through menus.
  • The Japanese version plays a Boo sound when L Button, R Button, L Button, R Button, L Button, L Button, R Button, R Button, A Button are pressed on the Time Trial menu in order to unlock the Special Cup early. No sound is played in the international versions.
  • Karts are stalled less when they are overreved at the start of the race in the North American version of the game.

Glitches[edit]

Main article: List of Super Mario Kart glitches
Glitched lap counter
A demonstration of the glitched lap counter in Mario Circuit 4

Continue boost[edit]

The player should pick up a Mushroom, then use it and hop very close to a corner. If done correctly, the effect of the Mushroom lasts longer than normal. The player can get a time of a lap under 10 seconds.[15]

Glitched lap counter[edit]

When some glitches are performed, occasionally Lakitu shows glitched lap counters, such as "LAP 05" or, rarely, "LAP 16". "LAP" is normal, but the part of the panel that displays the lap number is missing, and the digits are small, stacked, and displayed in red.[15]

Music muting[edit]

In any two-player game, after Lakitu gives the green light, the player must keep mashing Start Button in both controllers. Occasionally, the music does play.

Reception[edit]

Critical reception[edit]

Super Mario Kart met with very favorable reviews, scoring a 93.60% on GameRankings based on 10 reviews.[16] Much of the praise of the game has been attributed to its bright and colorful graphics, fun gameplay involving its items that set it apart from F-Zero, intuitive controls, its Super Mario franchise theming, and retroactively, its legacy that helped pioneer the kart-racing genre and the overall introduction of the Mario Kart series. While Super Mario Kart does not have an official Metacritic entry due to the game coming out before its inception, the user score for the Wii Virtual Console is mixed, scoring 7.4, with common laments being that while the game is regarded as a classic, it is outclassed by later Mario Kart entries.[17]

Shey Stevens from the magazine, Electronic Games gave the game a 93%, citing how the game changes up mechanics from F-Zero such as the item-based system to deliver a unique experience. Stevens has additionally praised the one-on-one combat modes the game offers.[18] A section by Bro. Buzz from the Game Pro magazine has given the game a score of 5.0 in graphics, control, and fun factor and a 4.0 in sound, ending with, "Super Mario Kart makes wheel-spinning, bumper-grinding, motor racing actually cute! The little guys definitely have a lot of drive."[19] Nadia Oxford from USgamer, reviewing the game's release on the Super NES Classic Edition, has called the game "the SNES Classic Edition's most perfect inclusion." and has generally praised how well the game is held up, despite its simplicity compared to later Mario Kart entries, with Mario Kart 8 Deluxe being compared to in the review.[20] The flaw Oxford has cited was the single-player splitscreen and the fact that the game supports only two players rather than four. Electronic Gaming Monthly has given the game an Editor's Choice award in its November 1992 issue.[21]

Super Mario Kart has seen frequent placements in Top Games lists. The game was placed 32nd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[22] In the book, Guinness World Records: Gamer's Edition for 2009, Super Mario Kart was placed as the #1 best console game. The game was placed 33rd in the 200th issue of GameInformer's "Top 200 Games of all Time" in December 2009. The game was awarded the Most Critically Acclaimed Mario Kart Game by Guinness Book of World Records Gamer's Edition 2009 - 2014.

Reviews
Release Reviewer, Publication Score Comment
SNES Shey Stevens, Electronic Games 93% "Super Mario Kart has a fast-paced feel with plenty of in-depth play. While the game isn't totally revolutionary, the action does deviate from what we've exposed to in the past to make this new driving adventure something worthwhile to add to a collection, whether you're a fan of driving titles or Mario."
SNES Karn Spydar Lee Bianco, Cubed3 9/10 "It's the original ultimate racer, it has everything you could ever want then adds some more and that all important 'Nintendo difference'. It's hard to express in words how perfect this game is, you really MUST play it right NOW."
SNES Jason Venter, HonestGamers 5/5 "Chock full of great visuals, awesome sound, tight play control, amazing track design, items galore and a multi-player mode that's hard to beat, Super Mario Kart is my favorite game of all time. It’s also one of the main reasons to own a Super Nintendo."
SNES Brett Alan Weiss, allgame 5/5 "Super Mario Kart has spawned numerous imitators over the years, but it finishes in front of the pack every time."
Wii Nintendo Life Staff, Nintendo Life 9/10 "Super Mario Kart has certainly made its mark on gaming history, spawning several sequels on successive Nintendo consoles, not to mention many imitators. To play it today is every bit as enjoyable as it ever was; sure the graphics and sound may have dated, but the core gameplay is still top notch. This is one hell of a fun racing game with enough playability to keep you coming back for more. It's amazing that Nintendo chose to wait three years before treating us to this seminal game on the Virtual Console, but we're glad they finally saw sense!"
Wii Lucas M. Thomas, IGN 9/10 "Where each of the N64, Cube and Wii installments of the series have focused on multiplayer, more characters and more crazy items, though, this SNES original keeps things simpler -- emphasizing, instead, the actual racing instead of the combat within each race. It's a different take on the same idea, which is interesting since it's the original take on that idea. So stick with the other Kart games if you want the multiplayer chaos, but come on back to this very first racing adventure with Mario and his crew. It's absolutely worth 800 of your Wii Points to re-experience, or to play for the very first time."
Super NES Classic Edition Nadia Oxford, USgamer 4.5/5 "Super Mario Kart is pretty bare-bones compared to its feature-laden sequels, but in many ways, its simplicity is its strength. Super Mario Kart's core concept is still a whole lot of rad fun, and that's what matters most."
Aggregators
Compiler Platform / Score
GameRankings 93.60%

Sales[edit]

Super Mario Kart is the 4th best-selling game for the Super Nintendo Entertainment System, selling 8.76 million copies worldwide as of December 31, 2009.[23]

Adaptations in other media[edit]

Super Mario 4koma Manga Theater[edit]

Mario in a strip of Super Mario 4koma Manga Theater.
Mario driving a go-kart in the Super Mario 4koma Manga Theater.

Super Mario Kart is occasionally referenced in the gag comic series, the Super Mario 4koma Manga Theater, alongside other Super Mario titles.

Super Mario-kun[edit]

The sixth volume of the Super Mario-kun by Yukio Sawada completes the Super Mario World arc, though it contains a story that is heavily based on Super Mario Kart; the title even bases its Mario artwork off official artwork of the game.

Super Mario Kodansha manga[edit]

Three volumes feature Super Mario Kart in Kodansha's Super Mario series by Kazuki Motoyama. The first volume's cover features the cast driving on Rainbow Road.

Super Mario Kart: Doki Doki Race[edit]

Main article: Super Mario Kart: Doki Doki Race
Photo for Super Mario Kart: Doki Doki Race
Photo for Super Mario Kart: Doki Doki Race

Super Mario Kart was adapted into a Japan-only electro-mechanical arcade game developed by Banpresto and Atlus called Super Mario Kart: Doki Doki Race, released in 1994.[24] The playable characters are Mario, Luigi, Princess Peach, Yoshi, and Bowser, with Cheep Cheep, Monty Mole, and Lakitu in supporting roles. The game seems to operate on magnets to move the karts and is based on chance by who can press a series of buttons fast enough. There are five music tracks in total, two in particular being the music for the title screen and the Mario Circuit theme. The latter theme is sped up and has additional notes that play throughout the track with an ending note. A male announcer voice can also be heard throughout the gameplay. The other three music tracks are a preparation theme and two different victory themes.[25]

Merchandise[edit]

Due to the game's popularity and success, multiple merchandise based on Super Mario Kart has been sold. Diecast kart racers are frequent merchandise, with a few plush dolls.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario Kart.

Soundtrack[edit]

While Super Mario Kart has no officially released dedicated soundtrack, it is featured in various compilation soundtracks. Super Mario Compact Disco, a compilation soundtrack featuring tunes from multiple Super Mario titles released in August 1993, features a hip hop-styled remix of the title screen music from Super Mario Kart. In the Nintendo Sound Selection series, Nintendo Sound Selection Vol.2: Loud Music contains the Bowser Castle music, simply titled "Castle".

The instrument samples used for the soundtrack included the "flat shots", grand piano, distorted guitar, electric bass, and organ from the Akai S1000; the reedy keys from an E-mu Proteus synthesizer; the clarinet from the Kawai K1r; a guitar from the Korg M1; the bass marimba from the Roland D-550; the reverb snare and closed hi-hat from the Roland R-8; whistling samples from the Yamaha RX-8 and TG77 (as well as the latter's synth brass); and an agogo, bongo, electric kick drum, and timbale taken from unknown equipment.[26]

Media[edit]

For a complete list of media for this subject, see List of Super Mario Kart media.
Help:MediaHaving trouble playing?

References to other games[edit]

References in later media[edit]

Screenshot of Super Mario 3D World.
A portion of Mount Must Dash

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオカート[?]
Sūpā Mario Kāto
Super Mario Kart
Chinese (simplified) 超级马力欧卡丁车[27]
Chāojí Mǎlì'ōu Kǎdīngchē
Super Mario Kart
Chinese (traditional) 超級瑪利歐賽車[28]
Chāojí Mǎlì'ōu Sàichē
Super Mario Kart
Korean 슈퍼 마리오 카트[?]
Syupeo Mario Kateu
Super Mario Kart

Super Mario Kart: Fully souped up![edit]

Language Name Meaning Notes
Japanese スーパーマリオカート フルコースでおもてなしバージョン[?]
Sūpā Mario Kāto Furu Kōsu de Omotenashi Bājon
Super Mario Kart Full Course Treatment Version
Chinese (simplified) 超级马力欧卡丁车 全赛道庆典版[?]
Chāojí Mǎlì'ōu Kǎdīngchē Quán Sàidào Qìngdiǎnbǎn
Super Mario Kart All Racetracks Celebration Edition
Chinese (traditional) 超級瑪利歐賽車 全賽道款待版本[?]
Chāojí Mǎlì'ōu Sàichē Quán Sàidào Kuǎndài Bǎnběn
Super Mario Kart All Racetracks Hospitality Version
Dutch Super Mario Kart: Maximaal opgevoerd![?] -
French Super Mario Kart: Sur les chapeaux de roues ![?] Super Mario Kart: At full throttle!
German Super Mario Kart: Komplett aufgemotzt![?] -
Italian Super Mario Kart: A tutto gas![?] Super Mario Kart: Full throttle!
Korean Super Mario Kart 완전 파워 업![?] -
Portuguese Super Mario Kart: A todo o gás![?] -
Russian Super Mario Kart: Полный газ![?]
Super Mario Kart: Polnyy gaz!
-
Spanish Super Mario Kart: ¡A tope de revoluciones![?] Super Mario Kart: Full throttle!

References[edit]

  1. ^ Nintendo Switch Online app
  2. ^ Nintendo (September 4, 2019). Nintendo Direct 9.4.2019. YouTube. Retrieved September 4, 2019.
  3. ^ Nintendo (September 4, 2019). Nintendo Direct 2019.9.5. YouTube. Retrieved September 4, 2019.
  4. ^ Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date). X. Retrieved September 4, 2019.
  5. ^ Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date). X. Retrieved September 4, 2019.
  6. ^ TCRF. Super Mario Kart. The Cutting Room Floor. Retrieved September 16, 2019.
  7. ^ Super Mario Kart Nintendo Official Guidebook. Page 17.
  8. ^ Super Mario Kart Nintendo Official Guidebook. Page 15.
  9. ^ Super Mario Kart Nintendo Official Guidebook. Page 142 and 143.
  10. ^ Interview between Rocketbaby and Soyo Oka. Retrieved February 12, 2015.
  11. ^ a b c Iwata Asks: Mario Kart Wii. Retrieved March 22, 2012.
  12. ^ Otero, Joseph (May 29, 2014). How Anti-Gravity Made Mario Kart Better. IGN. Retrieved November 27, 2020.
  13. ^ https://youtu.be/hNZfd3JDFOA
  14. ^ http://www.themushroomkingdom.net/smk_j2e.shtml
  15. ^ a b 呂理彬 Lu Li Bin (February 14, 2013). 【TAS】SNES Super Mario Kart 150cc All-Cup Stage By Stage Comparison. YouTube.
  16. ^ Archived URL for GameRankings score for Super Mario Kart. GameRankings. Retrieved November 27, 2020. (Archived June 29, 2015, 08:19:51 UTC via Wayback Machine.)
  17. ^ Metacritic score for Super Mario Kart on the Wii. Metacritic. Retrieved November 27, 2020.
  18. ^ Stevens, Shey (December 1992). Archive for Electronic Games magazine. Page 79 and 80. Retrieved November 27, 2020.
  19. ^ Bro. Buzz (December 1992). "Super NES Pro Review: Super Mario Kart", Game Pro. No. 51. Page 80–82. Retrieved November 17, 2020.
  20. ^ Oxford, Nadia (January 23, 2019). Super NES Retro Review: Super Mario Kart. USgamer. Retrieved November 27, 2020.
  21. ^ Alessi, Martin; Harris, Steve; Semrad, Ed, Sushi X (November 1992). Review Crew: Super Mario Kart. Electronic Gaming Monthly. Page 25. Retrieved November 27, 2020.
  22. ^ September 1997. Nintendo Power's 100 Best Games of All Time - Sept. 1997. GameKult. Retrieved November 27, 2020. (Archived December 25, 2009, 02:02:35 UTC via Wayback Machine.)
  23. ^ Futter, Mike (June 2, 2014). Mario Kart 8 Speeds To Over 1.2 Million Sales In Opening Weekend. Game Informer. Retrieved November 27, 2020. (Archived June 4, 2014, 08:49:37 UTC via Wayback Machine.)
  24. ^ Borp (October 28, 2015). Arcade coverage: Banpresto. Super Mario Boards. Retrieved May 3, 2024.
  25. ^ Super Mario Wiki (October 31, 2015). Super Mario Kart Dokidoki Race Gameplay. YouTube. Retrieved May 3, 2024.
  26. ^ NEWER VGM Sound Sources. Google Docs. Retrieved March 3, 2021.
  27. ^ 超级马力欧兄弟 35周年!. Nintendo. Retrieved September 4, 2020.
  28. ^ 超級瑪利歐兄弟 35週年!. Nintendo. Retrieved September 4, 2020.

External links[edit]