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{{distinguish|Hootz|Hoo}}
{{distinguish|Hoo|Hootz}}
{{character-infobox
{{character infobox
|image=[[File:MPAHoot.png|100px]]<br>Hoot as seen in ''Mario Party Advance''
|image=[[File:SM64 Asset Model Hoot.png|200x200px]]<br>Model from ''Super Mario 64''
|species=Owl
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|species=[[Owl]]
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
}}
}}
{{quote|Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me?|Hoot|Super Mario 64}}
{{quote|Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me?|Hoot|Super Mario 64}}
'''Hoot''',<ref>''Super Mario 64 [[Nintendo Power|Player's Guide]]'', pg. 29</ref> or the '''Owl''',<ref>(June 10, 1998). [https://web.archive.org/web/19980610064302/http://www.nintendo.com:80/n64/super_mario64/2-4.html Course 2 - Star 4: Red Coins on the Floating Isle]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> is a friendly owl who sleeps in a [[tree]] near [[Whomp's Fortress]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. When [[Mario]] climbs into his tree, Hoot complains that Mario woke him up when it is still during the day, but he will then offer to give Mario a ride to the top of the fortress. If the player wants Mario to ride Hoot, they should press and hold the {{button|n64|a}} button ({{button|ds|b}} in the DS remake) on the controller. If the player wants Mario to let go, they should simply let go of the {{button|n64|a}}/{{button|ds|b}} button, and Hoot will then return to near his tree (and will remain awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot will complain that Mario's weight is making it difficult for him to carry him for so long. He will then drop Mario, telling him to "lay off the pasta," and then return to near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could result in Mario's death.
'''Hoot''',<ref>{{cite|author=Pelland, Scott, and Dan Owsen|date=1996|language=en-us|publisher=Nintendo of America|title=''Super Mario 64'' Player's Guide|page=29}}</ref> or the '''Owl''',<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980610064302/http://www.nintendo.com:80/n64/super_mario64/2-4.html|title=Course 2 - Star 4: Red Coins on the Floating Isle|publisher=Nintendo: Super Mario 64 Strategy|accessdate=February 23, 2018}}</ref> is a friendly owl first appearing in ''[[Super Mario 64]]''.


It should be noted that Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot will not appear.
==History==
===''Super Mario 64'' / ''Super Mario 64 DS''===
In ''Super Mario 64'', Hoot roosts in the sole [[tree]] of [[Whomp's Fortress]]. When [[Mario]] climbs the tree, Hoot complains that Mario woke him up when it is still during the day, but he then offers to give Mario a ride to the top of the fortress. The player character can ride Hoot by grabbing his talons and holding the {{button|n64|a}} button ({{button|ds|b}} in ''[[Super Mario 64 DS]]'') on the controller. If the player wants Mario to let go, they should simply let go of the {{button|n64|a}}/{{button|ds|b}} button, and Hoot then returns near his tree (and remains awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot complains that Mario's weight is making it difficult for him to continue carrying him. He then drops Mario, telling him to "lay off the pasta," and returns near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could cause Mario to lose a life. Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the [[Nintendo DS]] remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot does not appear. In the Nintendo DS remake, Hoot additionally appears on [[Cool, Cool Mountain]] during all missions; in [[Snowman's Land]] and on [[Tall, Tall Mountain]] during all but the first mission; and on the huge part of [[Tiny-Huge Island]] during all but the first two missions.


In the DS remake, Hoot also appears on [[Cool, Cool Mountain]] during all missions; in [[Snowman's Land]] and on [[Tall, Tall Mountain]] during all but the first mission; and on the huge part of [[Tiny-Huge Island]] during all but the first two missions. In this game, Mario, [[Luigi]], [[Wario]], and [[Yoshi]] can all hang on to him.
===''Mario Party'' series===
Two owls resembling Hoot appear in ''[[Mario Party 3]]'' on the board [[Woody Woods]]; one is mid-flight, and the other is sleeping within a tree.  


Two owls resembling Hoot appear in ''[[Mario Party 3]]'' on the board [[Woody Woods]]; one is mid-flight, and the other is sleeping within a tree.  
Hoot appears as an unlucky gambler in ''[[Mario Party Advance]]''. Hoot tells the player that he has a losing streak at the [[Jungle Game Hut]], and he needs the player to help him. Once the player wins, the reward is the [[minigame]] [[Stop 'Em]]. The ending states that he cannot stop shaking his head.


Hoot appears as an unlucky gambler in ''[[Mario Party Advance]]''. Hoot tells the player that he has a losing streak at the [[Jungle Game Hut]], and he needs the player to help him. Once the player wins, the reward is the [[minigame]] [[Stop 'em]]. The ending states that he cannot stop shaking his head.
==Media==
Although the music does not change when the player flies with Hoot in ''Super Mario 64'', in ''Super Mario 64 DS'', a variation of the [[Wing Cap]]/[[Vanish Cap]] theme is played.
{{media table
|file1=SM64DS Hoot Theme.oga
|title1=Hoot Fly
|length1=0:30
}}


==Gallery==
==Gallery==
<gallery widths=160px>
<gallery>
HoottheOwlSM64.png| Model from ''[[Super Mario 64]]''
HoottheOwlSM64.png|Model from ''[[Super Mario 64]]''
SM64 Asset Model Hoot.png| Model from ''Super Mario 64''
FallOntoTheCagedIsland.png|Screenshot from ''Super Mario 64''
FallOntoTheCagedIsland.png| Screenshot of Hoot carrying Mario in ''Super Mario 64''
SM64DS Asset Model Hoot.png|Model from ''[[Super Mario 64 DS]]''
MPA Debts a Hoot Dialogue.png| Screenshot from ''[[Mario Party Advance]]''
Hootds.png|Screenshot from ''Super Mario 64 DS''
SM64DS Asset Model Hoot.png| Model from ''[[Super Mario 64 DS]]''
MPAHoot.png|Sprite from ''[[Mario Party Advance]]''
HoottheOwlSM64DS.png| Model from ''Super Mario 64 DS''
MPA Hoot Icon.png|Dialgoue icon from ''Mario Party Advance''
Hootds.png| Screenshot from ''Super Mario 64 DS''
MPA Debts a Hoot Dialogue.png|Screenshot from ''Mario Party Advance''
</gallery>
</gallery>


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|Jap=フクロウ
|Jap=フクロウ
|JapR=Fukurō
|JapR=Fukurō
|JapM=Owl
|JapM=Owl; shared with the ''[[Wario Land II]]'' [[owl (species)#Names in other languages|owl]] and ''[[Donkey Kong 64]]'' [[Owl (character)#Names in other languages|Owl]]
|Fra=Hiboulul
|Fre=Hiboulul
|FraM=From "''hibou''" ("owl") and "''hululer''" ("to hoot")
|FreM=From ''hibou'' ("owl") and ''hululer'' ("to hoot")
|Fre2=Hibou<ref>{{cite|url=https://archive.org/details/NM6401/mode/2up?view=theater|title=Nintendo official French magazine N1|page=85|accessdate=May 12, 2023}}</ref>
|Fre2M=Owl
|Ger=Frederik<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=7}}</ref>
|Ita=Guffy
|Ita=Guffy
|ItaM=From "''gufo''" ("owl")
|ItaM=From ''gufo'' ("owl")
|Ita2=Hoot<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=85}}</ref>
}}
}}


==Trivia==
==See also==
*In ''Super Mario 64 DS'', the music played while the player hangs on to Hoot is a variation of the [[Wing Cap]]/[[Vanish Cap]] theme.
*[[Fluzzard]] – a large bird in ''[[Super Mario Galaxy 2]]'' with which the player character can glide
*[[Heavy Zed]] – a friendly species of owl in ''[[Super Mario Land 2: 6 Golden Coins]]'' that carries Mario on its head


==References==
==References==
{{NIWA|Ukikipedia=1}}
<references/>
<references/>



Latest revision as of 23:51, September 6, 2024

Not to be confused with Hoo or Hootz.
Hoot
Model of Hoot from Super Mario 64.
Model from Super Mario 64
Species Owl
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)
“Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me?”
Hoot, Super Mario 64

Hoot,[1] or the Owl,[2] is a friendly owl first appearing in Super Mario 64.

History[edit]

Super Mario 64 / Super Mario 64 DS[edit]

In Super Mario 64, Hoot roosts in the sole tree of Whomp's Fortress. When Mario climbs the tree, Hoot complains that Mario woke him up when it is still during the day, but he then offers to give Mario a ride to the top of the fortress. The player character can ride Hoot by grabbing his talons and holding the A Button button (B Button in Super Mario 64 DS) on the controller. If the player wants Mario to let go, they should simply let go of the A Button/B Button button, and Hoot then returns near his tree (and remains awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot complains that Mario's weight is making it difficult for him to continue carrying him. He then drops Mario, telling him to "lay off the pasta," and returns near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could cause Mario to lose a life. Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the Nintendo DS remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot does not appear. In the Nintendo DS remake, Hoot additionally appears on Cool, Cool Mountain during all missions; in Snowman's Land and on Tall, Tall Mountain during all but the first mission; and on the huge part of Tiny-Huge Island during all but the first two missions.

Mario Party series[edit]

Two owls resembling Hoot appear in Mario Party 3 on the board Woody Woods; one is mid-flight, and the other is sleeping within a tree.

Hoot appears as an unlucky gambler in Mario Party Advance. Hoot tells the player that he has a losing streak at the Jungle Game Hut, and he needs the player to help him. Once the player wins, the reward is the minigame Stop 'Em. The ending states that he cannot stop shaking his head.

Media[edit]

Although the music does not change when the player flies with Hoot in Super Mario 64, in Super Mario 64 DS, a variation of the Wing Cap/Vanish Cap theme is played.

Help:MediaHaving trouble playing?

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese フクロウ[?]
Fukurō
Owl; shared with the Wario Land II owl and Donkey Kong 64 Owl
French Hiboulul[?] From hibou ("owl") and hululer ("to hoot")
Hibou[3] Owl
German Frederik[4] -
Italian Guffy[?] From gufo ("owl")
Hoot[5] -

See also[edit]

References[edit]

  1. ^ Pelland, Scott, and Dan Owsen (1996). Super Mario 64 Player's Guide. Nintendo of America (American English). Page 29.
  2. ^ Course 2 - Star 4: Red Coins on the Floating Isle. Nintendo: Super Mario 64 Strategy. Archived June 10, 1998, 06:43:02 UTC from the original via Wayback Machine. Retrieved February 23, 2018.
  3. ^ Nintendo official French magazine N1. Page 85. Retrieved May 12, 2023.
  4. ^ Kraft, John D., Thomas Görg, and Marko Hein, editors (1997). Der offizielle Nintendo 64 Spieleberater "Super Mario 64". Großostheim: Nintendo of Europe GmbH (German). Page 7.
  5. ^ Super Mario Bros. Enciclopedia. Page 85.