Completion: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
 
(144 intermediate revisions by 45 users not shown)
Line 3: Line 3:
Many video games feature the concept of '''completion''', which provides an incentive to play the game beyond just reaching the end of the main storyline. This may be through optional objectives, hidden collectables, ranking systems, and the like.
Many video games feature the concept of '''completion''', which provides an incentive to play the game beyond just reaching the end of the main storyline. This may be through optional objectives, hidden collectables, ranking systems, and the like.


These games often indicate the player's completion percentage, usually on the file selection screen. This page details how full completion is achieved in ''[[Mario (franchise)|Mario]]'' games that feature it and what changes take place when it is achieved.
These games often indicate the player's completion percentage, usually on the file selection screen. This page details how full completion is achieved in ''[[Super Mario (franchise)|Super Mario]]'' games that feature it and what changes take place when it is achieved.
 
==Completion in other games==
==Completion in other games==
Some games may feature side quest and objectives even if they do not track or acknowledge the player's completion total. For example, a player might consider ''[[Paper Mario: The Thousand-Year Door]]'' to only be fully complete if they fill in the entire [[Cookbook]], complete every [[Trouble Center]] sidequest, find all the [[Star Piece (Paper Mario series)|Star Piece]]s, etc. For organization, this page details only games which explicitly track or acknowledge the player's total completion.
Some games may feature side quest and objectives even if they do not track or acknowledge the player's completion total. For example, a player might consider ''[[Paper Mario: The Thousand-Year Door]]'' to only be fully complete if they fill in the entire [[Cookbook]], complete every [[Trouble Center]] sidequest, find all the [[Star Piece (Paper Mario series)|Star Piece]]s, etc. For organization, this page details only games which explicitly track or acknowledge the player's total completion.


==Completion requirements and effects==
==Completion requirements and effects==
===''Mario Bros.''===
===''Mario Bros.'' series===
For the ports of ''[[Mario Bros. (game)|Mario Bros.]]'' in each of the ''Super Mario Advance'' installments and ''[[Mario & Luigi: Superstar Saga]]'', up to five stars show up next to the ''Mario Bros.'' logo based on how many points have been accrued in the game. One star appears for every 150,000 points earned, with five stars at 750,000 points being the maximum.
====''Mario Bros. Returns''====
In the "Nagatanien World" mode of ''[[Mario Bros. Returns]]'', completing a phase after the first 100,000 points reveals a congratulatory message and a code in {{wp|hiragana}} that could be mailed in to enter into a drawing for a pack of ''[[Super Mario Bros. 3]]''-themed playing cards during the game's post-release promotional campaign. Doing the same after 200,000 points reveals a different message and another code to enter a drawing for a [[Family Computer|Famicom]] cartridge of ''Super Mario Bros. 3''.
 
====''Mario Clash''====
[[File:MarioClashCameo10.png|thumb|250px|The congratulatory message for collecting 999,999 points.]]
In the [[Virtual Boy]] game ''[[Mario Clash]]'', a different ''Super Mario'' franchise character will be shown with a congratulatory message for every 100,000 points collected. When the maximum 999,999 points have been collected, a cast roll will play with the game's enemies holding white flags. A message then appears which reads ''"All right, that's it - you win!"''.
 
====''Mario Bros.'' (Game Boy Advance)====
For the [[Mario Bros. (Game Boy Advance)|remakes of ''Mario Bros.'']] in each of the ''[[Super Mario Advance (series)|Super Mario Advance]]'' installments and ''[[Mario & Luigi: Superstar Saga]]'', up to five stars show up next to the ''Mario Bros.'' logo based on how many points have been accrued in the game. One star appears for every 180,000 points earned, with five stars at 900,000 points being the maximum.
{{br}}


===''Super Mario'' series===
===''Super Mario'' series===
Line 20: Line 28:
''[[Super Mario Bros. Deluxe]]'' gives the player two awards for beating the game: the Mario Award for clearing Normal Mode, and the Bowser Award for clearing Hard Mode.
''[[Super Mario Bros. Deluxe]]'' gives the player two awards for beating the game: the Mario Award for clearing Normal Mode, and the Bowser Award for clearing Hard Mode.


====''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.: The Lost Levels'' / ''All Night Nippon: Super Mario Bros.''====
[[File:SMB2LL-Complete Stars.png|thumb|Having at least eight stars on the title screen in ''[[Super Mario Bros.: The Lost Levels]]'' allows the player to access [[World A]] onwards.]]
In ''[[Super Mario Bros.: The Lost Levels]]'', reaching the end of World 8 without using [[Warp Zone]]s to skip ahead allows the player to continue to [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]], and upon completing World 9 the player returns to [[World 9-1 (Super Mario Bros.: The Lost Levels)|World 9-1]] in an endless loop until losing one life, revealing an ending unique from that of a warp-assisted completion in [[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]].
In ''Super Mario Bros.: The Lost Levels'', reaching the end of World 8 without using [[Warp Zone]]s to skip ahead allows the player to continue to World 9, and upon completing World 9 the player returns to World 9-1 in an endless loop until losing one life, revealing an ending unique from that of a warp-assisted completion in World 8.


Each time the game is completed, a star appears on the title screen. Once eight stars are acquired, holding the A button begins a new game starting in World A, allowing for progress to Worlds B, C, and D, at the end of which lies yet another ending. The game can have up to twenty-four stars on the title screen.
Each time the game is completed, a star appears on the title screen. Once eight stars are acquired, holding the A button begins a new game starting in [[World A]], allowing for progress to Worlds B, C, and D, at the end of which lies yet another ending. The game can have up to twenty-four stars on the title screen.


In the ''Super Mario All-Stars'' version, the eight-completions requirement is absent, and World A always follows World 8 or 9 depending on whether Warp Zones were used.  
In the ''Super Mario All-Stars'' version, the eight-completions requirement is absent, and World A always follows World 8 or 9 depending on whether Warp Zones were used. Access to World 9 can be [[Missable content|permanently lost]] by using a Warp Zone at all, even if the player had accessed World 9 before.


Neither World 9 nor Worlds A, B, C and D are accessible in the ''[[Super Mario Bros. Deluxe]]'' version. This version also gives an award for beating the game, the Yoshi Award.
Neither World 9 nor Worlds A, B, C and D are accessible in the ''[[Super Mario Bros. Deluxe]]'' version. This version also gives an award for beating the game, the Yoshi Award.


In the Famicom Mini port for the Game Boy Advance, the original requirements for World A remain, but the B button must be held rather than the A button.
In the Famicom Mini port for the Game Boy Advance, the original requirements for World A remain, but the B button must be held rather than the A button.
''[[All Night Nippon: Super Mario Bros.]]'' uses the same game engine as ''Super Mario Bros.: The Lost Levels''. This game also has an eight star requirement to access Worlds A through D, but the title screen has a limit of 20 stars. There is no World 9.
<gallery widths=240 heights=160 class=center>
SMB2 Famicom Title Screen with stars.png|Having at least eight stars on the title screen in ''Super Mario Bros.: The Lost Levels'' allows the player to access World A onwards. The title screen can hold up to 24 stars.
ANNSMB title screen with stars.png|''All Night Nippon: Super Mario Bros.'' has the same eight star requirement, but the maximum number of stars goes up to only 20.
</gallery>


====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
In the ''[[Super Mario Advance]]'' version, a green Yoshi egg appears on the title screen after completing the ''[[Super Mario Bros. 2]]'' portion of the game. Collecting all forty eggs throughout the game's twenty levels will replace the Yoshi egg with a grown green Yoshi. If all 100 Ace Coins are also collected, the Yoshi/Yoshi egg on the title screen will turn red, and the title screen's sky will become sunset-themed.
In the ''[[Super Mario Advance]]'' version, a green Yoshi egg appears on the title screen after completing the ''[[Super Mario Bros. 2]]'' portion of the game. Completing the [[Yoshi Challenge]] by collecting all forty eggs throughout the game's twenty levels will replace the Yoshi egg with a grown green Yoshi. If all 100 [[Ace Coin]]s are also collected, the Yoshi/Yoshi egg on the title screen will turn red, and the title screen's sky will become sunset-themed.


Also exclusive to ''Super Mario Advance'', small Mario head icons will appear on save files, one for every 2,000,000 points accrued on the file, with five heads (after 10,000,000 points) being the maximum.
Also exclusive to ''Super Mario Advance'', small Mario head icons will appear on save files, one for every 2,000,000 points accrued on the file, with five heads (after 10,000,000 points) being the maximum.
<gallery widths=200 class=center>
SMA Title Screen 2.png|Title screen shown after all 100 Ace Coins are collected, before the Yoshi Challenge is cleared
SMA Title Screen 3.png|All 100 Ace Coins collected and Yoshi Challenge cleared showing on the title screen
SMA completion file screen.png|A completed file screen
SMA-Yoshis.png|Completed Yoshi Challenge
</gallery>


====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' version allows the player to revisit previous worlds and stages after [[Bowser]] is defeated in [[Dark Land|Bowser's Castle]]. The file select screen tracks how many stages one has cleared on each save file; clearing all 90 will add stars to the current world number on the file select screen, and [[Toad House]]s, [[Enemy Course]]s, and [[Spade Panel]]s can also be revisited at player's leisure. The game also has point stars fulfilling the same role as the Mario heads in ''Super Mario Advance''. One star appears over the ''[[Super Mario Bros. 3]]'' logo on the game select screen for every 1,000,000 points accrued, with five stars (after 5,000,000 points) being the maximum.
The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' version allows the player to revisit previous worlds and stages after [[Bowser]] is defeated in [[Dark Land|Bowser's Castle]]. The file select screen tracks how many stages one has cleared on each save file; clearing all 90 will add stars to the current world number on the file select screen, and [[Toad House]]s, [[Enemy Course]]s, and [[Spade Panel]]s can also be revisited at player's leisure. The game also has point stars fulfilling the same role as the Mario heads in ''Super Mario Advance''. One star appears over the ''[[Super Mario Bros. 3]]'' logo on the game select screen for every 1,000,000 points accrued, with five stars (after 5,000,000 points) being the maximum.


In the [[Virtual Console]] releases of ''Super Mario Advance 4: Super Mario Bros. 3'', all thirty-eight levels of [[World-e]] are unlocked by default (even though in the original hardware, only thirty levels could be supported at once). The game keeps track of how many of the total 147 [[Advance Coin]]s the player has collected as well as whether each stage has been completed by Mario or Luigi. There are also eight [[e-Coin]]s to collect, which fill the frames in the [[e-Coin Castle]]. There is no reward for completing all the levels, nor for obtaining all collectibles.
In the [[Virtual Console]] and [[Game Boy Advance - Nintendo Switch Online|Nintendo Switch Online]] releases of ''Super Mario Advance 4: Super Mario Bros. 3'', all thirty-eight levels of [[World-e]] are unlocked by default (even though in the original hardware, only thirty levels could be supported at once). The game keeps track of how many of the total 147 [[Advance Coin]]s the player has collected as well as whether each stage has been completed by Mario or Luigi. There are also eight [[e-Coin]]s to collect, which fill the frames in the [[e-Coin Castle]]. There is no reward for completing all the levels, nor for obtaining all collectibles.
 
<gallery widths=240 heights=160 class=center>
<gallery widths=240 heights=160 class=center>
SMA4-Completed File.png|Clearing all 90 stages in a file will display stars around the world the player is currently revisiting.
SMA4-Completed File.png|Clearing all 90 stages in a file will display stars around the world the player is currently revisiting.
Line 48: Line 66:


====''Super Mario World''====
====''Super Mario World''====
In ''[[Super Mario World]]'', 100% completion requires finding all 96 of the game's exits. On the original SNES version, doing this puts a star before the completion counter on the file selection screen in the American version and earlier European versions, or turns the number blue in later European versions. Other exits include the [[Giant Gate]] past the secret [[Keyhole]] in [[Donut Plains 2]], the second Giant Gate in [[Chocolate Island 2]], and the paths accessed using [[Yoshi's Wings]] in [[Cheese Bridge Area]], [[Valley of Bowser 2]] and [[Way Cool]] (making up a total of 101 exits), although these exits are treated as regular exits and therefore are not also required for 100% completion.
In ''[[Super Mario World]]'', 100% completion requires finding all 96 of the game's exits. In the original SNES version and ''[[Super Mario All-Stars + Super Mario World]]'', doing this places a star before the completion counter on the file selection screen in the American version and earlier European versions, or turns the number blue in later European versions. Other exits include the [[Giant Gate]] past the secret [[Keyhole]] in [[Donut Plains 2]], the second Giant Gate in [[Chocolate Island 2]], and the paths accessed using [[Yoshi's Wings]] in [[Cheese Bridge Area]], [[Valley of Bowser 2]] and [[Way Cool]] (making up a total of 101 exits), although these exits are treated as regular exits and therefore are not also required for 100% completion. Likewise, the [[Front Door]] and [[Back Door]] are both counted as the same exit, so the player is only required to complete one of them.
 
Completing the [[Special Zone]] will trigger [[Fall]], which changes the map color scheme and the sprite of most enemies ([[Bullet Bill]]s become [[Pidgit]] Bills, etc.)


Completing the [[Special Zone]] will trigger [[Fall]], which changes the map color scheme and the sprites of several enemies ([[Bullet Bill]]s become [[Pidgit]] Bills, etc.)
<gallery widths=256 heights=240 class=center>
<gallery widths=256 heights=240 class=center>
SMW96JP.png|Japanese releases
SMW96US.png|North American and early European releases
SMW96US.png|North American and early European releases
SMW96EU.png|Later European releases
SMW96EU.png|Later European releases
SMASSMW96.png|''Super Mario All-Stars + Super Mario World''
SMASSMW96.png|''Super Mario All-Stars + Super Mario World''
</gallery>
</gallery>
 
In its [[Game Boy Advance]] remake, ''[[Super Mario World: Super Mario Advance 2]]'', clearing all 96 exits will mark the file select screen with "Extra", and a cutscene will play showing Luigi in a balloon throwing down a Koopa Troopa mask, thereby triggering [[Fall]]. The game will display the message ''"Mario and Luigi have found all of the goals. Congratulations!!! Now you can play a slightly different Dinosaur Land!"'' Collecting five [[Dragon Coin]]s in each level will trigger a different cutscene where Yoshi transforms a coin into one with a Princess Peach image, and the words ''"Perfect"'' will be shown. The game's status screen will also show an image of a Dragon Coin.  
In its [[Game Boy Advance]] port, ''[[Super Mario World: Super Mario Advance 2]]'', clearing all 96 exits will mark the file select screen with "Extra", and a cutscene will play showing Luigi in a balloon throwing down a Koopa Troopa mask, thereby triggering [[Fall]]. The game will display the message ''"Mario and Luigi have found all of the goals. Congratulations!!! Now you can play a slightly different Dinosaur Land!"'' Collecting five [[Dragon Coin]]s in each level will trigger a different cutscene where Yoshi transforms a coin into one with a Princess Peach image, and the words ''"Perfect"'' will be shown. The game's status screen will also show an image of a Dragon Coin.  


Similar to other [[Super Mario Advance (series)|''Super Mario Advance'']] titles, one star will appear next to the ''Super Mario World'' logo on the game selection screen for every 1,000,000 points earned, with five stars after 5,000,000 points being the maximum.
Similar to other [[Super Mario Advance (series)|''Super Mario Advance'']] titles, one star will appear next to the ''Super Mario World'' logo on the game selection screen for every 1,000,000 points earned, with five stars after 5,000,000 points being the maximum.
 
<gallery widths=200 class=center>
<gallery class=center>
SMA2-CompletionGoals.png|Message shown when all 96 exits are cleared.
SMA2-CompletionGoals.png|Message shown when all 96 exits are cleared.
SMA2-CompletionCoins.png|Message shown when all Dragon Coins are collected.
SMA2-CompletionCoins.png|Message shown when all Dragon Coins are collected.
Line 72: Line 88:
====''Super Mario Land 2: 6 Golden Coins''====
====''Super Mario Land 2: 6 Golden Coins''====
[[File:SML2-Complete.png|thumb|A completed save file in ''Super Mario Land 2: 6 Golden Coins'' showing 31 stages cleared.]]
[[File:SML2-Complete.png|thumb|A completed save file in ''Super Mario Land 2: 6 Golden Coins'' showing 31 stages cleared.]]
In ''[[Super Mario Land 2: 6 Golden Coins]]'', similar to ''Super Mario World'', the number of stages the player has cleared is displayed over their file. The game is completed by finding and beating all 31 stages (this excludes [[Mario's castle|Wario's castle]], as the game does not save after defeating [[Wario]]).
In ''[[Super Mario Land 2: 6 Golden Coins]]'', similar to ''Super Mario World'', the number of stages the player has cleared is displayed over their file. The game is completed by finding and beating all 31 stages (this excludes [[Mario's castle|Wario's castle]], as the game does not save after defeating [[Wario]]). A [[Game Over]] causes this number to decrement by the number of [[Golden Coin]]s Mario had before the Game Over occurred.
{{br|right}}
{{br|right}}


====''Super Mario 64'' and ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:SM64DS-Completion File Scores.png|thumb|The 'scores' screen showing all 150 Power Stars in ''Super Mario 64 DS''.]]
[[File:SM64DS-Completion File Scores.png|thumb|The 'scores' screen showing all 150 Power Stars in ''Super Mario 64 DS''.]]
100% completion in ''[[Super Mario 64]]'' is achieved by collecting all of the game's 120 [[Power Star]]s (150 in ''[[Super Mario 64 DS]]'').
100% completion in ''[[Super Mario 64]]'' is achieved by collecting all of the game's 120 [[Power Star]]s (150 in ''[[Super Mario 64 DS]]'').


After collecting every star, the following changes take place:
After collecting every star, the following changes take place:
*The [[Big Penguin]] in [[Big Penguin Race]] becomes bigger and has different dialogue.
*The [[Big Penguin]] in [[Big Penguin Race]] becomes bigger and has different dialogue.
*Bowser's dialogue in [[Bowser in the Sky]] changes from "''Nooo! It can’t be! You’ve really beaten me, Mario?!! I gave those troops power, but now it’s fading away! Arrgghh! I can see peace returning to the world! I can’t stand it! Hmmm… It’s not over yet… C’mon troops! Let’s watch the ending together! Bwa ha ha!''" to "''Nooooo! You've really beaten me this time, Mario! I can't stand losing to you! My troops… worthless! They've turned over all the Power Stars! What?! There are 120'' [150 in ''Super Mario 64 DS''] ''in all??? Amazing! There were some in the castle that I missed??!! Now I see peace returning to the world… Ooo! I really hate that! I can't watch—I'm outta here! Just you wait until next time. Until then, keep that Control Stick'' [Touch Screen in ''Super Mario 64 DS''] ''smokin'! Bwaa ha ha!''"
*Bowser's dialogue in [[Bowser in the Sky]] changes from "''Nooo! It can’t be! You’ve really beaten me, Mario?!! I gave those troops power, but now it’s fading away! Arrgghh! I can see peace returning to the world! I can’t stand it! Hmmm… It’s not over yet… C’mon troops! Let’s watch the ending together! Bwa ha ha!''" to "''Nooooo! You've really beaten me this time, Mario! I can't stand losing to you! My troops… worthless! They've turned over all the Power Stars! What?! There are 120'' [150 in ''Super Mario 64 DS''] ''in all??? Amazing! There were some in the castle that I missed??!! Now I see peace returning to the world… Ooo! I really hate that! I can't watch—I'm outta here! Just you wait until next time. Until then, keep that Control Stick'' [Touch Screen in ''Super Mario 64 DS''] ''smokin'! Bwaa ha ha!''"
*The grate for the cannon outside of [[Peach's Castle]] is taken out, allowing Mario to use it. The original ''Super Mario 64'' allows Mario to reach the roof of the castle and meet [[Yoshi]], who will give the player 100 extra lives and an improved [[Triple Jump]]. Due to the changes made in ''[[Super Mario 64 DS]]'', this does not occur; the player will instead find one of Luigi's minigame [[Rabbit]]s on the roof, three [[1-Up Mushroom]]s, and a [[? Block#Super Mario 64 DS|? Block]] containing a [[Power Flower (Super Mario 64 DS)|Power Flower]] (or a [[Wing Cap|Feather]] in [[Mario]]'s case).
*The grate for the cannon outside of [[Peach's Castle]] is taken out, allowing Mario to use it. The original ''Super Mario 64'' allows Mario to reach the roof of the castle and meet [[Yoshi]], who will give the player 100 extra lives and an improved [[Triple Jump]]. Due to the changes made in ''[[Super Mario 64 DS]]'', this does not occur; the player will instead find one of Luigi's minigame [[Rabbit]]s on the roof, three [[1-Up Mushroom]]s, and a [[? Block#Super Mario 64 DS|? Block]] containing a [[Power Flower (Super Mario 64 DS)|Power Flower]] (or a [[Wing Cap|Feather]] in [[Mario]]'s case).
<gallery class=center>
<gallery class=center>
SM64DS-Completion File.png|A completed file in ''Super Mario 64 DS''
SM64DS-Completion File.png|A completed file in ''Super Mario 64 DS''
Line 91: Line 105:


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
100% completion in ''[[Super Mario Sunshine]]'' is achieved by collecting all of the game's 120 [[Shine Sprite]]s. The [[Delfino Plaza]] area becomes progressively brighter as the player collects Shine Sprites. Collecting them all will replace the after-credit picture of [[Il Piantissimo]] finding the [[Magic Paintbrush]] to a group photo of the game's friendly characters with the caption "Have a relaxing vacation!" and adds a red sun icon to the player's save file.
100% completion in ''[[Super Mario Sunshine]]'' is achieved by collecting all of the game's 120 [[Shine Sprite]]s. The [[Delfino Plaza]] area becomes progressively brighter as the player collects Shine Sprites. Collecting them all will replace the after-credit picture of [[Il Piantissimo]] finding the [[magic brush]] to a group photo of the game's friendly characters with the caption "Have a relaxing vacation!" and adds a red sun icon to the player's save file.
 
<gallery class=center>
<gallery class=center>
SMS All 120 Shines Ending.png|The picture that appears in the credits after all Shine Sprites are collected.
SMS All 120 Shines Ending.png|The picture that appears in the credits after all Shine Sprites are collected.
Line 99: Line 112:


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
''[[New Super Mario Bros.]]'' has up to 3 stars show up next to the player's save file by completing hidden objectives. They are the following:
''[[New Super Mario Bros.]]'' has up to three stars show up next to the player's save file by completing hidden objectives. They are the following:
 
*Beating {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
*Beating {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
*Spending all 240 [[Star Coin]]s.
*Spending all 240 [[Star Coin]]s.
*Finding all alternate and secret exits.
*Finding all alternate and secret exits.
Acquiring the secret exit star unlocks unlimited access to all [[Toad House|Toad Houses]], except for the ones blocked by [[Star Coin Sign|Star Coin Signs]], but removing them will give them the treatment.
Acquiring the secret exit star unlocks unlimited access to all [[Toad House|Toad Houses]], except for the ones blocked by [[Star Coin Sign|Star Coin Signs]], but removing them will give them the treatment.
<gallery heights=220 class=center>
NSMB completion file screen.png|Three stars on the file select screen
NSMB completion world screen.png|Completed [[Star Coin]] icons on the world map
</gallery>


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
In ''[[Super Mario Galaxy]]'', collecting the game's 120 [[Power Star]]s and beating the final [[Bowser]] battle a second time will unlock the "Super Luigi Galaxy" mode, in which players play through the game again as Luigi. Collecting all 120 stars in this mode unlocks the [[Grand Finale Galaxy]] in both modes, in which the player can obtain one final Power Star for each respective mode and send a commemorative message and photo to the Wii Message Board (or Nintendo Switch album for ''[[Super Mario 3D All-Stars]]'') after talking to [[Mailtoad]]. If the player has collected 9,999 [[Star Bit]]s, the [[coconut]]s turn into [[watermelon]]s.
In ''[[Super Mario Galaxy]]'', collecting the game's 120 [[Power Star]]s and beating the final [[Bowser]] battle a second time will unlock the "Super Luigi Galaxy" mode, in which players play through the game again as Luigi. Collecting all 120 stars and defeating Bowser twice in this mode unlocks the [[Grand Finale Galaxy]] in both modes, in which the player can obtain one final Power Star for each respective mode and send a commemorative message and photo to the Wii Message Board (or Nintendo Switch album for ''[[Super Mario 3D All-Stars]]'') after talking to [[Mailtoad]]. If the player has collected 9,999 [[Star Bit]]s, the [[coconut]]s turn into [[watermelon]]s.
 
<gallery widths=180 class=center>
<gallery widths=180 class=center>
SMG-Completion Mario.jpg|A completed save file as Mario
SMG-Completion Mario.jpg|A completed save file as Mario
Line 118: Line 132:


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
''[[New Super Mario Bros. Wii]]'' has a similar star system to its predecessor, although the number next to the save file now goes up to 5. The requirements for them are as follows:
''[[New Super Mario Bros. Wii]]'' has a similar star system to its predecessor, although the number next to the save file now goes up to five. The requirements for them are as follows:
 
*Beating {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}.
*Beating {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}.
*Finding all [[Star Coin]]s in the regular worlds.
*Finding all [[Star Coin]]s in the regular worlds.
Line 125: Line 138:
*Finding all regular exits.
*Finding all regular exits.
*Finding all secret exits and using every [[Warp Cannon]] on the world map.
*Finding all secret exits and using every [[Warp Cannon]] on the world map.
 
Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. If the player triggers the appearance of a [[Super Guide Block]] by losing eight lives in a level since it was last completed, and then the player saves, the stars [[Missable content|will not sparkle]], even if the player did not make use of the Super Guide effect.
Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. If the player triggers the appearance of a [[Super Guide Block]] by dying eight times in a level since it was last completed, the stars [[Missable content|will not sparkle]], even if the player did not make use of the Super Guide effect.
 
<gallery widths=180 class=center>
<gallery widths=180 class=center>
NSMBW-Completion Star Coins.jpg|Message shown when all [[Star Coin]]s are collected.
NSMBW-Completion Star Coins.jpg|Message shown when all [[Star Coin]]s are collected.
Line 135: Line 146:


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy 2]]'', collecting the game's regular 120 Power Stars and beating the final [[Bowser]] battle a second time will unlock the [[Green Star]] comet and a silver crown icon on the save file. Collecting all 120 Green Stars will, in turn, unlock both the [[Grandmaster Galaxy]] and a golden crown save file icon. Collecting both stars from this galaxy will unlock a bejewelled platinum crown save file icon and a "master of galaxies" rank descriptor, as well as send a commemorative message and photo to the Wii Message Board. If the player has collected 9999 Coins in the coin collection in Starship Mario, the Luigi [[Ghost (Super Mario Galaxy 2)|Ghosts]] will be added in all levels.
In ''[[Super Mario Galaxy 2]]'', collecting the game's regular 120 Power Stars and beating the final [[Bowser]] battle a second time will unlock the [[Green Star]] comet and a silver crown icon on the save file, with the file rank "The Green Star Challenge Is On!" Collecting all 120 Green Stars will, in turn, unlock both the [[Grandmaster Galaxy]] and a golden crown save icon. Collecting both stars from this galaxy will unlock a bejeweled platinum crown save icon and a "Master of Galaxies!" rank as well as the number of lives used to complete the game. A photo is also sent to the Wii Message Board, with a message that reads ''"Dear Player, You deserve a congratulations of cosmic proportions for collecting all of the Stars and playing to the very end. Thank you! You are truly a master of galaxies! SUPER MARIO GALAXY 2 Staff"''
 
If the player has collected 9999 Coins in the coin collection in Starship Mario, the Luigi [[Ghost (Super Mario Galaxy 2)|Ghosts]] will be added in all levels. After depositing 9999 [[Star Bit]]s with [[Banktoad]], all coconuts in the game become watermelons and [[The Perfect Run|the final mission]] in Grandmaster Galaxy becomes accessible, provided that [[The Ultimate Test|the previous mission]] had already been completed beforehand.
<gallery widths=180 class=center>
SMG2 shot completion 240.png|Gold crown on the file screen with 240 Power Stars, prior to completing the Grandmaster Galaxy
SMG2 shot completion 242.png|Platinum Crown with the "Master of Galaxies!" rank, after collecting both stars in the Grandmaster Galaxy
SMG2Picture2.jpg|Wii Message Board photo after collecting 242 Power Stars
</gallery>


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Similar to the ''New Super Mario Bros.'' games, ''[[Super Mario 3D Land]]'' gives the player up to five stars on their save file for completing various objectives. These are:
Similar to the ''New Super Mario Bros.'' games, ''[[Super Mario 3D Land]]'' gives the player up to five stars on their save file for completing various objectives. These are:
*Beating the game (clearing {{world-link|8|bowser3d|World 8-Bowser: Part 2}} 2).
*Beating the game (clearing {{world-link|8|bowser3d|World 8-Bowser: Part 2}} 2).
*Clearing every level in each of the first eight worlds.
*Clearing all courses through [[World 8 (Super Mario 3D Land)|World 8]].
*Collecting all 285 [[Star Medal]]s found in stages ([[Mystery Box]] Star Medals do not count).
*Obtaining a gold flag (landing on the top of the [[Goal Pole]]) for every stage, and clearing all levels with both Mario and Luigi.
*Clearing {{world-link|s8|bowser3d|Special 8-Bowser}}, then clearing {{world|8|bowser3d}} 2 a second time.
*Clearing {{world-link|s8|bowser3d|Special 8-Bowser}}, then clearing {{world|8|bowser3d}} 2 a second time.
*Collecting all 285 [[Star Medal]]s in courses (excluding Star Medals collected in [[Mystery Box]]es)
*Grabbing the top of every [[Goal Pole]], and clearing all courses with both Mario and Luigi.
In addition to this, the stars on the player's file will sparkle as long as they have never seen an [[Assist Block]] (triggered by losing five lives in the same course).


In addition to this, the stars on the player's file will sparkle as long as they have not triggered the appearance of an [[Assist Block]] by dying five times in any normal world stage.
Getting the third star makes every level display which of the brothers have cleared it, and getting all five unlocks [[Special 8-Crown]].
 
<gallery heights=180 widths=150 class=center>
Unlocking the fifth star on the list unlocks [[Special 8-Crown]] and makes every level display which of the brothers have cleared it.
SM3DL shot completion.png|A completed save file showing five stars
SM3DL shot completion map.png|Completed level select screen with a star on all worlds, and icon of gold flag with stage cleared by both Mario and Luigi
</gallery>


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:NSMB2-Completion File.png|thumb|A completed save file in ''New Super Mario Bros. 2'', with 9,999,999 coins, a Raccoon Mario statue and five stars.]]
[[File:NSMB2-Completion File.png|thumb|A completed save file in ''New Super Mario Bros. 2'', with 9,999,999 coins, a Raccoon Mario statue and five stars.]]
''[[New Super Mario Bros. 2]]'' features the save file stars seen in the previous ''New Super Mario Bros.'' games to indicate completion. The player earns them by:
''[[New Super Mario Bros. 2]]'' features the save file stars seen in the previous ''New Super Mario Bros.'' games to indicate completion. The player earns them by:
 
*Beating {{world-link|6|bowser|World 6-Bowser's Castle}}.
*Beating {{world-link|6|bowser|World 6-Bowser's Castle}}
*Collecting every Star Coin in Worlds 1-6, including [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]] and [[World Flower (New Super Mario Bros. 2)|World Flower]].
*Collecting every Star Coin in Worlds 1-6, including [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]] and [[World Flower (New Super Mario Bros. 2)|World Flower]]
*Collecting every [[Moon Coin]] in [[World Star (New Super Mario Bros. 2)|World Star]].
*Collecting every [[Moon Coin]] in [[World Star (New Super Mario Bros. 2)|World Star]].
*Open every [[Star Coin Sign]].
*Opening every path on every world. This includes finding all normal and secret exits, opening every [[Star Coin Sign]], and using every [[Warp Cannon]].
*Earning 1,110 extra lives.
*Earning 1,110 extra lives.


Line 163: Line 182:


Being themed around [[coin]]s, ''New Super Mario Bros. 2'' also features a coin counter that tracks the total number of coins players have collected across all three save files and in [[Coin Rush]] on their copy of the game. The title screen will also reflect the total by displaying piles of coins that grow increasingly larger as the player collects more, and the game will display a message whenever the player reaches a milestone. When the player collects 1,000,000 coins, the title screen changes to a golden color and a gold statue of Mario appears on the title screen. When the player collects 9,999,999 coins (the highest the counter goes), the statue is replaced with one of [[Raccoon Mario]].
Being themed around [[coin]]s, ''New Super Mario Bros. 2'' also features a coin counter that tracks the total number of coins players have collected across all three save files and in [[Coin Rush]] on their copy of the game. The title screen will also reflect the total by displaying piles of coins that grow increasingly larger as the player collects more, and the game will display a message whenever the player reaches a milestone. When the player collects 1,000,000 coins, the title screen changes to a golden color and a gold statue of Mario appears on the title screen. When the player collects 9,999,999 coins (the highest the counter goes), the statue is replaced with one of [[Raccoon Mario]].
<gallery widths=175px class=center>
<gallery widths=175px class=center>
NSMB2 Maximum Coins.jpg|The message that displays when the player collects 9,999,999 total coins.
NSMB2 Maximum Coins.jpg|The message that displays when the player collects 9,999,999 total coins.
</gallery>
</gallery>


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U'' / ''New Super Luigi U''====
[[File:NSMBU Shot - Completion.jpg|thumb|240px|Five stars on the profile in ''New Super Mario Bros. U''.]]
[[File:NSMBU Shot - Completion.jpg|thumb|240px|Five stars on the profile in ''New Super Mario Bros. U''.]]
''[[New Super Mario Bros. U]]'' once again features the ability to earn five stars on a save file for fulfilling various conditions. Unlike in the previous ''New Super Mario Bros.'' games, the game will display a message whenever the player fulfills one of these conditions, which are:
''[[New Super Mario Bros. U]]'' and its expansion, ''[[New Super Luigi U]]'', once again feature the ability to earn five stars on a save file for fulfilling various conditions. Unlike in the previous ''New Super Mario Bros.'' games, the game will display a message whenever the player fulfils one of these conditions, which are:
 
*Beat the game (clearing [[The Final Battle]]).
*Beat the game (clearing [[The Final Battle (New Super Mario Bros. U)|The Final Battle]]).
*Clear every level through [[Peach's Castle (world)|Peach's Castle]].
*Clear every level through [[Peach's Castle (world)|Peach's Castle]].
*Collect every Star Coin in every stage through Peach's Castle.
*Collect every Star Coin in every stage through Peach's Castle.
*Unlock [[Follow That Shell!]] in [[Superstar Road]].
*Unlock [[Follow That Shell!]] ([[Flying Squirrel Ovation]] in ''New Super Luigi U'') in [[Superstar Road]].
*Collect every Star Coin in Superstar Road, find every exit in the game, and catch [[Nabbit]] all seven times.
*Collect every Star Coin in Superstar Road, find every exit in the game, and catch [[Nabbit]] all seven times.
Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. Similar to ''New Super Mario Bros. 2'', the stars on the player's file will sparkle so long as they never use the Super Guide, although in this case, they are permitted to trigger the Super Guide Block's appearance. Additionally, having a life count of 99 will cause the number to appear gold on the file select screen.


Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. Similar to ''New Super Mario Bros. 2'', the stars on the player's file will sparkle so long as they never use the Super Guide, although in this case they ''are'' permitted to trigger the Super Guide Block's appearance. Additionally, having a life count of 99 will cause the number to appear gold on the file select screen.
Additionally, earning a gold medal across all [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] categories will display a congratulatory message to the player.
 
<gallery widths=180 class=center>
The game's expansion, ''[[New Super Luigi U]]'', uses the same conditions to earn stars on one's save file.
NSMBU All Challenges Complete.jpg|Message shown when completing all [[Challenge Mode (New Super Mario Bros. U)|Challenges]] with a gold medal
NSMBUD completion 5 star message.png|Message shown when completing all objectives to gain five stars on the file
</gallery>


====''Super Mario 3D World''====
====''Super Mario 3D World''====
As in ''Super Mario 3D Land'', ''[[Super Mario 3D World]]'' gives the player stars on their profile to indicate completion, and uses similar criteria for them to be unlocked. To complete the game and earn five stars on their profile, the player must:
As in ''Super Mario 3D Land'', ''[[Super Mario 3D World]]'' gives the player stars on their profile to indicate completion, and uses similar criteria for them to be unlocked. To complete the game and earn five stars on their profile, the player must:
*Touch the Goal Pole on [[The Great Tower of Bowser Land]] for the first time, watch the credits, and return to gameplay.
*Touch the Goal Pole on [[The Great Tower of Bowser Land]] for the first time, watch the credits, and return to gameplay.
*Collect every [[Green Star]] in every level (except for the [[World Crown]] levels).
*Collect every [[Green Star]] in every level (except for the [[World Crown]] levels).
*Collect every [[Stamp]] in every level (except for the World Crown levels).
*Collect every [[stamp]] in every level (except for the World Crown levels).
*Touch the top of the [[Goal Pole]] on every level (except for the World Crown levels), which gives each level icon a gold flag on the [[World Map]].
*Touch the top of the [[Goal Pole]] on every level (except for the World Crown levels), which gives each level icon a gold flag on the [[World Map]].
*Touch the Goal Pole of every level with all five playable characters.
*Touch the Goal Pole of every level with all five playable characters.
Line 196: Line 215:


====''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World + Bowser's Fury''====
In the ''Super Mario 3D World'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'', the requirements for getting five profile stars are identical. However, the ''Bowser's Fury'' campaign has separate profiles, which can also display a maximum of five stars.  
In the ''Super Mario 3D World'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'', the requirements for getting five profile stars are identical aside from the fact that using the Cat Mario [[amiibo]] to obtain the [[Invincibility Bell]] has no penalty regarding said stars. However, the ''[[Bowser's Fury]]'' campaign has separate profiles, which can also display a maximum of five stars.  
 
Three stars are earned by defeating Fury Bowser as [[Giga Cat Mario]], with each time the player defeats him adding one star until he is defeated three times. A fourth star is earned upon collecting all one hundred [[Cat Shine]]s, and a fifth is earned if the player defeats [[Giant Bowser]] after collecting one hundred Cat Shines. Additionally, the stars will shine if the player does not use the Cat Mario [[amiibo]] to obtain the [[Invincibility Bell]].{{ref needed}}


By collecting all one hundred Cat Shines and defeating Giant Bowser again, a special painting is shown after the credits. When returning to gameplay, [[Cat Mario]] and Bowser Jr. have different appearances, with the former's suit being changed to look like [[Giga Cat Mario]], and the latter gaining cat-like ears, fur, and a tail. Fury Bowser also has bright white hair and spikes. While the changes to character design are purely aesthetic, future battles against Fury Bowser and Giant Bowser on that save file are notably more difficult. However, there is no reward for completing this new version of the ending sequence.
Three stars are earned by defeating Fury Bowser as [[Giga Cat Mario]], with each time the player defeats him adding one star until he is defeated three times. A fourth star is earned upon collecting all one hundred [[Cat Shine]]s, and a fifth is earned if the player defeats [[Giant Bowser]] after collecting one hundred Cat Shines. Additionally, the stars will shine if the player does not use the Cat Mario amiibo to obtain the Invincibility Bell.{{ref needed}}


By collecting all one hundred Cat Shines and defeating Giant Bowser again, a special painting is shown after the credits. When returning to gameplay, [[Cat Mario]] and Bowser Jr. have different appearances, with the former's suit being changed to look like [[Giga Cat Mario]], and the latter gaining cat-like ears, fur, and a tail, with his Clown Car also gaining whiskers. Fury Bowser also has bright white hair and spikes. While the changes to character design are purely aesthetic, future battles against Fury Bowser and Giant Bowser on that save file are notably more difficult. However, there is no reward for completing this new version of the ending sequence.
<gallery widths=180 class=center>
<gallery widths=180 class=center>
BF Completion file stars.jpg|Five shining stars on the ''Bowser's Fury'' save file select screen
BF Completion file stars.jpg|Five shining stars on the ''Bowser's Fury'' save file select screen
Line 213: Line 231:
Collecting every [[Power Moon]] in one Kingdom adds a star next to its Moon List, while obtaining all 880 individually named Moons (including ones from the post-game) turns the sail of the [[Odyssey]] gold and unlocks a harder version of the final boss battle against Bowser, found in a painting in the Wedding Hall of the [[Moon Kingdom]]. However, the total Power Moon count caps at 999, requiring the remaining 119 Moons to be purchased for 100 coins each at [[Crazy Cap]] stores. Doing so adds a huge top hat to Princess Peach's Castle, which can be climbed upon to activate a special fireworks display.
Collecting every [[Power Moon]] in one Kingdom adds a star next to its Moon List, while obtaining all 880 individually named Moons (including ones from the post-game) turns the sail of the [[Odyssey]] gold and unlocks a harder version of the final boss battle against Bowser, found in a painting in the Wedding Hall of the [[Moon Kingdom]]. However, the total Power Moon count caps at 999, requiring the remaining 119 Moons to be purchased for 100 coins each at [[Crazy Cap]] stores. Doing so adds a huge top hat to Princess Peach's Castle, which can be climbed upon to activate a special fireworks display.


The game also tracks the total number of [[regional coin]]s collected in each Kingdom, alongside a total of 52 [[capture]]s, 55 outfits, 43 [[Crazy Cap#Souvenirs|souvenirs]], and 82 music tracks. Like with Power Moons, completing each set adds a star next to its total.
The game also tracks the total number of [[regional coin]]s collected in each Kingdom, alongside a total of 52 [[capture]]s, 55 outfits, 43 [[Crazy Cap#Souvenirs|souvenirs]], and 82 music tracks. Like with Power Moons, completing each set adds a star next to its total. Obtaining all 880 normal Power Moons, souvenirs, outfits and caps (excluding those added in updates) and filling the capture and music lists adds a star to the save file.


The [[Balloon World]] minigame also tracks stats, with up to ten completion stars available for each stat: coins earned in Find It, total balloons found, balloons found in a row, coins earned in Hide It, and others' tries to find the player's balloons, for a total of fifty stars. If all are gained, Luigi's balloons turn golden.
The [[Balloon World]] minigame also tracks stats, with up to ten completion stars available for each stat: coins earned in Find It, total balloons found, balloons found in a row, coins earned in Hide It, and others' tries to find the player's balloons, for a total of fifty stars. If all are gained, Luigi's balloons turn golden.
====''Super Mario Bros. Wonder''====
[[File:SMBW 100 Percent.jpg|thumb|240px||A completed save file in ''Super Mario Bros. Wonder'', with 6 medals.]]
Completion in ''[[Super Mario Bros. Wonder]]'' is tracked by medals in a save file. A completely cleared game has six medals:
*Defeating [[Castle Bowser]] and beating the game
*Collecting all [[Wonder Seed]]s
*Collecting all [[10-flower coin]]s
*Grabbing the top of every [[Goal Pole]]
*Obtaining all [[Badge (Super Mario Bros. Wonder)|badge]]s
*Obtaining all [[standee]]s
The Wonder Seed, 10-flower coins, and the top of the Goal Pole in [[The Final-Final Test Badge Marathon]] are not counted for their respective medals, as they are already required to obtain the Sound Off? badge. Collecting all six medals and reaching completion awards the player with an alternative title screen that changes the background from light to dark.
<gallery widths=180 class=center>
SMBW Alt Title.jpg|Alternative title screen
</gallery>


===''Yoshi'' franchise===
===''Yoshi'' franchise===
Line 222: Line 254:
''[[Super Mario World 2: Yoshi's Island]]'' features a scoring system that gives the player a total score out of 100 at the end of each level based on how many collectibles ([[Red Coin]]s, [[Smiley Flower]]s, and [[Star (Yoshi's Island series)|Stars]]) they have obtained in the stage. By obtaining a perfect 100 score for every stage in a world, the player unlocks a more difficult Extra level, and by completing that stage with a perfect score a star is added to the title screen. Thus, a complete save file will have six stars (one for each world) on the title screen.
''[[Super Mario World 2: Yoshi's Island]]'' features a scoring system that gives the player a total score out of 100 at the end of each level based on how many collectibles ([[Red Coin]]s, [[Smiley Flower]]s, and [[Star (Yoshi's Island series)|Stars]]) they have obtained in the stage. By obtaining a perfect 100 score for every stage in a world, the player unlocks a more difficult Extra level, and by completing that stage with a perfect score a star is added to the title screen. Thus, a complete save file will have six stars (one for each world) on the title screen.


In ''[[Yoshi's Island: Super Mario Advance 3]]'', while the criteria for completion has not been changed, six Secret stages have been added to the game, accessible after defeating [[Baby Bowser]]. Gaining 1,000 points in all six worlds (i.e. a perfect 100 score in all sixty stages) will add a number to the file screen that corresponds to how many lives it took to achieve a perfect file. A perfect score is "No. 1", meaning that it took only one Yoshi to achieve this.
In ''[[Yoshi's Island: Super Mario Advance 3]]'', while the criteria for completion has not been changed, six Secret stages have been added to the game, accessible after defeating [[Baby Bowser]]. Gaining 1,000 points in all six worlds (i.e. a perfect 100 score in all sixty stages) will add a number to the file screen that corresponds to how many lives it took to achieve a perfect file. A perfect score is "No. 1", meaning that it took only one Yoshi to achieve this. This version also includes a new ending cutscene that plays once this is achieved, and, like the normal ending in both this version and the original, ends on a screen where the player has to either turn off or reset the game.


====''Yoshi's Island DS''====
====''Yoshi's Island DS''====
Line 228: Line 260:


Additional collectibles are the [[character coin]]s found in each of the game's main levels, except for [[At Last, Bowser's Castle!|World 5-8]]. Collecting all the character coins in a world will unlock a hard version of one of the [[minigame]]s. A [[Baby Mario]] head can also be seen on the game's score screen for collecting all character coins in each of the five worlds.
Additional collectibles are the [[character coin]]s found in each of the game's main levels, except for [[At Last, Bowser's Castle!|World 5-8]]. Collecting all the character coins in a world will unlock a hard version of one of the [[minigame]]s. A [[Baby Mario]] head can also be seen on the game's score screen for collecting all character coins in each of the five worlds.
<gallery class=center>
<gallery class=center>
YIDS-Completion Stars.png|Five stars on the title screen.
YIDS-Completion Stars.png|Five stars on the title screen.
Line 238: Line 269:
[[File:YTT Shot - Bonus Game Beads.png|thumb|All five Bonus Game beads in ''Yoshi Topsy-Turvy''.]]
[[File:YTT Shot - Bonus Game Beads.png|thumb|All five Bonus Game beads in ''Yoshi Topsy-Turvy''.]]
''[[Yoshi Topsy-Turvy]]'' may be fully completed by unlocking all of the "Bonus Game" beads on the game's main menu. Each bead may be unlocked by fulfilling the following conditions:
''[[Yoshi Topsy-Turvy]]'' may be fully completed by unlocking all of the "Bonus Game" beads on the game's main menu. Each bead may be unlocked by fulfilling the following conditions:
*Defeating [[Bowser]] in the main storyline will unlock [[Shuffle Mode]].
*Defeating [[Bowser]] in the main storyline will unlock [[Shuffle Mode]].
*Completing the [[Yoshi Topsy-Turvy#Eggling Book|Eggling Book]] will unlock the [[Yoshi's Big Jump]], [[Yoshi's Pirate Battle]] and [[Yoshi's Time Attack]] Bonus Games.
*Completing the [[Yoshi Topsy-Turvy#Eggling Book|Eggling Book]] will unlock the [[Yoshi's Big Jump]], [[Yoshi's Pirate Battle]] and [[Yoshi's Time Attack]] Bonus Games.
Line 245: Line 275:
===''Donkey Kong'' franchise===
===''Donkey Kong'' franchise===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
''[[Donkey Kong Country]]''{{'}}s maximum completion percentage is 101%. The completion percentage can be seen next to the save in the select game menu. Completing levels and defeating bosses is the main way to increase the percentage. Finding [[bonus room]]s also increases the percentage. Finding all the bonus rooms in a level causes an exclamation mark ("!") to appear next to the level's name on the world map. ''Donkey Kong Country'' differs from its two sequels in that it is only necessary to find each bonus room to gain the completion percentage; it is not necessary to win the bonus room.
In ''[[Donkey Kong Country]]'', save files display a completion percentage. The maximum completion percentage is 101%. To complete the game, a player must:
*Complete all 33 levels.
*Defeat [[King K. Rool]].
*Find all 67 [[bonus room]]s hidden in the game inside caves or [[Barrel Cannon]]s. Once all bonus rooms are found in a level, an exclamation mark ("!") will appear beside the level's name.
Obtaining 101% completion will replace the percent character ("%") with a sunburst icon next to the save file. It also changes [[Cranky Kong]]'s line during the ending from "''If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!''" to "''What a player you are, Donkey my lad! You've beaten the [[Kremling]]s, and found absolutely everything! You're nearly as good as I used to be!''"
<gallery>
DKC-Complete101.png|101% completion on the file select screen
DKC-CompleteCranky.png|Cranky Kong's congratulatory message
</gallery>


Obtaining 101% completion changes [[Cranky Kong]]'s ending line from "''If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!''" to "''What a player you are, Donkey my lad! You've beaten the [[Kremling]]s, and found absolutely everything! You're nearly as good as I used to be!''"
In the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]], the player will need to meet additional requirements for 101% completion:
*Complete every level.
*Defeat King K. Rool. This unlocks two new game modes: [[Star Barrel]]s Off and [[DK Barrel]]s Off.
*Beat the game with Star Barrels Off.
*Beat the game with DK Barrels Off.
*Find every bonus room. This only needs to be done once across the three playthroughs.
*Find every [[DK Sticker Pack]]. One is hidden in one level in each world, and will be found near a bunch of green [[Banana]]s. The player will find six more DK Sticker Packs when playing the game with either Star Barrels Off and DK Barrels Off, for a total of 18.
Obtaining 101% completion will change Cranky Kong's dialogue during the ending and the box [[Diddy Kong]] climbs on at the end of the staff credits reveals a banana trophy.


In the Game Boy Color version, there is a [[DK Sticker Pack]] hidden in one level in each world, marked by a bunch of green [[Banana]]s. After beating the game, the player will unlock two new game modes: [[Star Barrel]]s Off and [[DK Barrel]]s Off. They will need to play through their save file two more times with each option selected. In addition, there are six more DK Sticker Packs hidden in each mode, for a total of 18. The new minigames do not contribute towards 101%, but clearing all six levels of Candy's Challenge will complete the Challenge Coins, and clearing all six levels of Crosshair Cranky will unlock the Banner Creator for the Game Boy Printer.
While the minigames do not contribute towards 101%, the player can view the [[Banana Coin]]s won from [[Candy's Challenge]] on the Bonus menu and clearing all 6 levels of [[Crosshair Cranky]] will unlock the Banner Creator for the Game Boy Printer.


The Game Boy Advance version requires the scrapbook to be filled and all [[KONG Letters|K-O-N-G Letters]] in every level to be collected to gain 101%. The new "Hero Mode" is unlocked when the player attains at least 90% on a game file. The completion requirements for Hero Mode are the same as in the SNES version. There is a new DK Attack mode, where the player can aim for a high score in a timed version of each level. The player will receive a rank based on their score, up to S-Rank.
In the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], the requirements are different again:
*Complete every level.
*Defeat King K. Rool.
*Find every bonus room.
*Collect every [[KONG Letters|K-O-N-G Letter]].
*Collect every photo for the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
When the player get at least 90% on a save file, "Hero Mode" will be unlocked. The requirements for getting 101% completion in Hero Mode are the same as in the SNES version. A player does not need to collect the K-O-N-G Letters or complete the Scrapbook.


<gallery class=center>
The new [[DK Attack]] mode does not contribute towards file completion, but the player does receive a rank for each level based on their top score, ranging from D-Rank to S-Rank. Obtaining an S-Rank on every level will change the menu's background to the artwork used in the [[Super Nintendo Entertainment System|Super Famicom]] version's title screen.
DKC-Complete101.png|101% completion on the file select screen.
DKC-CompleteCranky.png|Cranky Kong's congratulatory message.
</gallery>


====''Donkey Kong Land''====
====''Donkey Kong Land''====
''[[Donkey Kong Land]]''{{'}}s maximum completion percentage is 100%. The player needs to clear every level and find every [[bonus room]]. Collecting all of the [[KONG Letters]] is not necessary, although they are used to save the player's progress. Achieving 100% has no effect on the ending and does not change anything in the game.
In ''[[Donkey Kong Land]]'', the player's save file displays a maximum completion percentage of 100%. To complete the game, they must:
*Clear every level. Unlike in ''Donkey Kong Country'', some levels can normally be skipped due to split paths on the world map. The player needs to backtrack to clear them all.
*Find every [[bonus room]].
*Defeat every boss.
Achieving 100% has no effect on the game or ending.


====''Donkey Kong Country 2: Diddy's Kong Quest''====
====''Donkey Kong Country 2: Diddy's Kong Quest''====
''[[Donkey Kong Country 2: Diddy's Kong Quest]]''{{'}}s maximum completion percentage is 102%. The player needs to collect all [[Kremkoin]]s and [[DK Coin|Cranky's Video Game Hero Coin]]s in the game. Unlike in ''Donkey Kong Country'', they must clear the objective in the [[Bonus room|Bonus Level]]s to collect the Kremkoin and have it count toward the completion percentage. An exclamation mark ("!") will appear next to the level's name when all Bonus Levels have been completed, and a Video Game Hero Coin icon will appear next to the level's name when it has been found. The player can trade Kremkoins at [[Klubba's Kiosk]] to access levels in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. Once the player has beaten every level in the Lost World, they will unlock a second battle with [[King K. Rool|Kaptain K. Rool]] and the game's true ending. 1% of the completion percentage requires the player to visit every member of the Kong family at least once.
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the player's save file displays a maximum completion percentage of 102%. To complete the game, they must:
 
*Clear every level and defeat every boss.
Collecting the Video Game Hero Coins changes Cranky's dialogue in the [[Cranky's Video Game Heroes]] portion of the ending. If the player collects them all, Cranky says, "''I'm not afraid to admit it, [[Diddy Kong|Diddy]] m'boy. Even I'm wrong occasionally. You're as big of a hero as they come. You must take after me and Donkey. Well done!''"
*Visit every member of the Kong family at least once.
 
*Collect all 75 [[Kremkoin]]s from the [[Bonus room|Bonus Level]]s. Unlike in ''Donkey Kong Country'', the player has to complete the objective in the Bonus Area for it to count towards completion. When all Kremkoins have been collected in a level, an exclamation mark ("!") will appear next to the level's name on the map screen. Kremkoins can be exchanged at [[Klubba's Kiosk]] for access to extra levels in the [[Lost World (Donkey Kong Country 2)|Lost World]]. Using the cheat in [[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]] to receive all 75 Kremkoins will not be counted towards the player's completion percentage.
Using the cheat in [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]] to collect all 75 Kremkoins at once will not count toward the completion percentage.
*Clear every level in the Lost World and defeat Kaptain K. Rool a second time for the true ending.
 
*Collect all 40 [[DK Coin|Video Game Hero Coin]]s. When the Video Game Hero Coin has been found in a level, a Coin icon will appear next to the level's name on the map screen. If the player collects them all, Cranky's will say during the ending "''I'm not afraid to admit it, [[Diddy Kong|Diddy]] m'boy. Even I'm wrong occasionally. You're as big of a hero as they come. You must take after me and Donkey. Well done!''"
The Game Boy Advance version lets players automatically unlock all levels upon entering the [[cheat code]] "FREEDOM" on the Cheats Menu; doing so does count toward the completion percentage. There are an additional 28 Video Game Hero Coins in the game, which are gained by clearing all [[Funky's Flights II]] missions, filling up [[Wrinkly Kong]]'s [[Scrapbook]], and winning all [[Expresso Racing]] challenges. A new status screen tracks how many Bonus Levels were won, and if each level's [[Golden Feather]] (which is also shown on the map screen) and Video Game Hero Coin were collected.
The [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance]] version has additional requirements:
*Collect the [[golden feather]] hidden in each level. If the player finds it, the level will be marked with a feather on the map screen and on the new status screen.
*Collect the 40 [[photograph|camera]]s to fill [[Wrinkly Kong]]'s [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
*Collect the 28 additional Video Game Hero Coins by clearing the [[Funky's Flights II]] missions, completing the Scrapbook, winning all Expresso Racing challenges and winning every quiz in [[Swanky's Bonus Bonanza]].
The Game Boy Advance version allows players to unlock all levels at once by entering the [[cheat code]] "FREEDOM" on the Cheats Menu. The player can still achieve 102% when this cheat is active.


====''Donkey Kong Land 2''====
====''Donkey Kong Land 2''====
The maximum completion percentage in ''[[Donkey Kong Land 2]]'' is 100%. The requirements are largely identical to those required for 102% in ''Donkey Kong Country 2'': The player must collect every [[Kremkoin]] and [[DK Coin|Cranky's Video Game Hero Coin]] and defeat [[King K. Rool|Kaptain K. Rool]] in the Lost World. Doing so will reward them with the game's true ending.
In ''[[Donkey Kong Land 2]]'' the maximum completion percentage is 100%. The requirements are largely the same as those required for 102% in ''Donkey Kong Country 2: Diddy's Kong Quest''. The player must:
*Clear every level and defeat every boss.
*Collect every [[Kremkoin]] from every [[Bonus room|Bonus Level]]. In this game, the player exchanges all 47 Kremkoins with Klubba in one go to access the [[Lost World (Donkey Kong Country 2)|Lost World]].
*Collect every [[DK Coin|Video Game Hero Coin]].
*Defeat [[King K. Rool|Kaptain K. Rool]] in the Lost World for the true ending.


====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
[[File:Cranky Kong Trophy DKC3.png|thumb|The Cranky Kong trophy, obtained when the game is completed with the TUFST code enabled.]]
[[File:Cranky Kong Trophy DKC3.png|thumb|The Cranky Kong trophy, obtained when the game is completed with the TUFST code enabled.]]
103% completion in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' is achieved by collecting all [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s, all [[DK Coin]]s, and all [[Banana Bird]]s. When all Bonus Coins in a level are collected, the [[Level Flag]] flies into the air (something visible on both the world map and the end-of-level animation) and a gold pennant will appear on the world map if the DK Coin has been collected. Collecting all DK Coins unlocks the [[Gyrocopter]], which is necessary to find the last few [[secret cave]]s.  
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the maximum completion percentage for a standard game is 103%, but the player can achieve up to 105% if they play using cheats. To complete the game, they must:
*Clear every level and defeat every boss.
*Collect the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] by completing the objective in every [[Bonus room|Bonus Level]]. Once the player has every Bonus Coin in a level, the pink or blue [[Level Flag]] will flap in the wind and an exclamation mark ("!") appears after the level name on the map screen. The player can exchange Bonus Coins with [[Boomer (Donkey Kong Country 3)|Boomer]] in [[Krematoa]] to open more levels.
*Collect every [[DK Coin]] by defeating [[Koin]] in every level. Once the player has collected the DK Coin, a gold pennant will be run up along with the flag on the map screen after the level is completed.
*Defeat [[King K. Rool|Baron K. Roolenstein]] in Krematoa for the final DK Coin. Every DK Coin is required for [[Funky Kong]] to build the [[Gyrocopter]].
*Collect every [[Banana Bird]] and return to [[Wrinkly's Save Cave]] for the true ending.
If the player enters the HARDR [[Cheat code|code]] on a new game file (HARDER in the GBA remake), then most [[DK Barrel]]s are removed from the game. Beating the game with this code active will give the player 104% completion.


''Donkey Kong Country 3'' also features 105% completion if the player enters the TUFST [[Cheat code|code]] on a new game file (TUFFER in the GBA version). This deactivates the [[Star Barrel]]s and most [[DK Barrel]]s (other than those required to progress). Completing the game with this cheat activated will give the player a trophy of [[Cranky Kong]] wearing a black belt Karateka outfit and the rank "Immortal Monkey!" However, the use of other codes in combination can earn the player a "Cheatin' Chump" rank. The "Immortal Monkey!" rank is inaccessible in the GBA version as the player receives a "Cheatin' Chump" rank if they were to achieve 105% even if no other codes were used. Beating the game with the HARDR code enabled (HARDER in the GBA version) will give the player 104% completion. This code only disables the DK Barrels.
If the player enters the TUFST [[Cheat code|code]] on a new game file (TUFFER in the GBA remake), then most DK Barrels and all [[Star Barrel]]s will be removed. Beating the game with this code active will give the player 105% completion, a trophy of [[Cranky Kong]] wearing a black belt Karateka outfit, and the rank "Immortal Monkey!" Using other codes in combination will instead earn the player the "Cheatin' Chump" rank.
 
In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], the completion requirements are the same as the SNES version. If the player plays with the HARDER or TUFFER codes active, they will always receive the "Cheatin' Chump" rank. In addition, there are five extra Banana Birds to collect by beating the minigames.


====''Donkey Kong Land III''====
====''Donkey Kong Land III''====
The maximum completion percentage for ''[[Donkey Kong Land III]]'' is 103%. The player must collect every [[Bonus Coin]] by completing [[Bonus room|Bonus Level]]s and defeating the boss of each world, every [[DK Coin]] by defeating [[Koin]] and as a prize for doing well in the [[Sheepy Shop]] memory game in each world, and every [[Stop Watch|Watch]] for finishing the memory game in each world. Once the player has every DK Coin and Watch, they can face [[King K. Rool|Baron K. Roolenstein]] a second time. Defeating him will reward the player with the 78th Bonus Coin, the true ending, and Time Attack mode.
In ''[[Donkey Kong Land III]]'', the maximum completion percentage is 103%. To complete the game, the player must:
 
*Clear every level and defeat every boss.
Time Attack features 12 levels that the player must clear within a time limit. For every two levels the player clears, they earn 1% on their save file. The player achieves a total of 103% completion after clearing all 12.
*Collect every [[Bonus Coin]] by completing the objective in each [[Bonus room|Bonus Level]].
*Collect every [[DK Coin]] by defeating [[Koin]] in every level and by doing well in the [[Sheepy Shop]] memory game in each world.
*Collect every [[Stop Watch|Watch]] by completing the Sheepy Shop memory game in each world.
*Defeat [[King K. Rool|Baron K. Roolenstein]] a second time for the final Bonus Coin, the true ending, and Time Attack mode.
*Clear all 12 levels in Time Attack within the time limit.
Once the player achieves 103%, they are presented with a 103% trophy and the message "''Congratulations, game completed!''"


====''Donkey Kong 64''====
====''Donkey Kong 64''====
{{quote2|Something for you DK64 rookies to think about: In his QA days, our studio head had to 101% the game *8 times a week* for a month.|Playtonic Game's Twitter account}}
{{quote|Something for you DK64 rookies to think about: In his QA days, our studio head had to 101% the game *8 times a week* for a month.|Playtonic Game's Twitter account}}
Obtaining 101% completion in ''[[Donkey Kong 64]]'' is achieved by collecting all [[Banana Medal]]s, all [[Golden Banana]]s, all [[Battle Crown]]s, and photographing all of the [[Banana Fairy|Banana Fairies]]. Doing this unlocks a humorous alternate ending showing the [[Kongs]] swimming away with [[K. Lumsy]] followed by Cranky Kong doing "auditions" of the game's cast for an untitled "[[Nintendo GameCube|dolphin]]" production. [[Banana Coin]]s are not required for completion.
In ''[[Donkey Kong 64]]'', the maximum completion percentage is 101%. To complete the game, the player must:
*Collect all 40 [[Banana Medal]]s.
*Collect all 201 [[Golden Bananas]]. This requires returning every [[Blueprint]] to [[Snide]] and photographing every [[Banana Fairy]].
*Collect all 10 [[Battle Crown]]s.
Defeating [[King K. Rool]] with 101% unlocks a humorous alternate ending showing the [[Kong]]s swimming away with [[K. Lumsy]] followed by Cranky Kong doing "auditions" of the game's cast for an untitled "[[Nintendo GameCube|dolphin]]" production.


====''Donkey Kong Jungle Beat''====
====''Donkey Kong Jungle Beat''====
In ''[[Donkey Kong Jungle Beat]]'', the game is completed by earning all four [[crest]]s in each of the kingdoms in the game. Once all 72 crests have been obtained, the message "COMPLETE" will be displayed next to the total crest counter, and the menu music permanently changes to a more triumphant version of the standard theme.
In ''[[Donkey Kong Jungle Beat]]'', the game is completed by earning four [[Crest]]s in each kingdom in the game. Once the player has all 72 Crests, the message "''COMPLETE''" will appear next to the total Crest counter, and the menu music permanently changes to a triumphant version of the main theme.


In ''[[New Play Control! Donkey Kong Jungle Beat]]'', completion is attained by collecting all three crests, and therefore earning a crown, in all of the game's kingdoms. In this version of the game, collecting all of the crests not only changes the menu music but also gives Donkey Kong a crown while replaying stages.
In ''[[New Play Control! Donkey Kong Jungle Beat]]'', the player completes the game by collecting three Crests in each kingdom, earning a crown. In this version, collecting all of the Crests not only changes the menu music but also gives Donkey Kong a crown when replaying stages.


====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D'' / ''Donkey Kong Country: Tropical Freeze''====
====''DK: King of Swing''====
To achieve 100% completion in either of these games, the player needs to clear all levels on normal mode and collect all [[KONG Letters|K-O-N-G Letters]] in the process. The completion tracker can go even further up to 200% if all of the levels are completed again on [[Donkey Kong Country Returns#Mirror Mode|Mirror Mode]] in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' or [[Donkey Kong Country: Tropical Freeze#Hard Mode|Hard Mode]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]], this time without having to collect the K-O-N-G Letters.
In ''[[DK: King of Swing]]'', the player can earn a maximum completion percentage of 200%. To do this, they must:
*Collect all 24 [[Medal (DK: King of Swing)|medals]] and 20 [[Crystal Coconut#DK: King of Swing|Crystal Coconuts]].
*Collect all of the medals again in Diddy Mode (the Crystal Coconuts cannot be collected in Diddy Mode as there are no bonus stages).
*Beat all the top times as both Donkey Kong and Diddy Kong in Time Attack Mode.
*Place first in all of the [[Jungle Jam]] events (including three that are only unlocked by a password screen, which in turn is accessible only through a code).


Beating any level on [[Donkey Kong Country Returns#Time Attack|Time]] [[Donkey Kong Country: Tropical Freeze#Time Attack|Attack]] mode does not contribute to completion and is therefore entirely optional. Also optional is to collect the K-O-N-G Letters again on Mirror or Hard Mode, even though the game acknowledges it with a blue-colored star signifier for every level where this is done.
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D'' ====
In ''[[Donkey Kong Country Returns]]'', the player can earn a maximum completion percentage of 200%. To complete the game, they must:
*Clear every level and beat every boss.
*Collect all of the [[KONG Letters|K-O-N-G Letters]] in every level in each world to open the temple level.
*Clear the temple level in each world to earn the [[Rare Orb]]. Collecting them all will unlock the final level, the [[Golden Temple]].
*Clear the Golden Temple. This gives the player 100% and unlocks the more challenging [[Donkey Kong Country Returns#Mirror Mode|Mirror Mode]].
*Complete the game again in Mirror Mode for 200%.
[[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] and [[Donkey Kong Country Returns#Time Attack|Time Attack]] medals do not contribute towards 200% completion. Collecting the K-O-N-G Letters in Mirror Mode will mark them as blue on the status screen, but this also does not contribute towards completion.
 
====''Donkey Kong Country: Tropical Freeze''====
In ''[[Donkey Kong Country: Tropical Freeze]]'', the player can earn a maximum completion percentage of 200%. The requirements for completing the game are:
*Clear every level and beat every boss.
*Collect all the [[KONG Letters]] in every level in each world to open the temple level.
*Clear the temple level in each world to earn the [[mysterious relic]]. Collecting them all will unlock the final island, [[Secret Seclusion]].
*Clear the levels on Secret Seclusion. This gives the player 100% and unlocks the more challenging [[Donkey Kong Country: Tropical Freeze#Hard Mode|Hard Mode]].
*Complete the game again on Hard Mode for 200%.
As in ''Donkey Kong Country Returns'', [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] medals, and Hard Mode KONG Letters do not contribute towards 200% completion.


===''Wario'' franchise===
===''Wario'' franchise===
Line 309: Line 406:


[[File:VBWL Sprite - Ending Perfect.png|thumb]]
[[File:VBWL Sprite - Ending Perfect.png|thumb]]
As with many other installments of the ''Wario Land'' series, the game's ending depends on whether the player has fulfilled certain conditions. The "perfect ending" involves Wario flying home from the [[Awazon river basin]] on a flying carpet, with a bag of coins and a woman dressed like a {{wp|Playboy Bunny}}. This ending may be seen after completing either mode with all ten treasures, and a completion time of fewer than 90 minutes.
As with many other installments of the ''Wario Land'' series, the game's ending depends on whether the player has fulfilled certain conditions. The "perfect ending" involves Wario flying home from the [[Awazon river basin]] on a flying carpet, with a bag of coins and a woman dressed like a {{wp|Playboy Bunny}}. This ending may be seen after completing either mode with all ten treasures, and a completion time of under two hours.


====''Wario Land II''====
====''Wario Land II''====
Line 316: Line 413:


====''Wario Land 4''====
====''Wario Land 4''====
On an individual game file, ''[[Wario Land 4]]'' may be fully completed by collecting all sixteen [[CD]]s, and gaining more than 10,000 points in all of the game's eighteen levels, which will display a gold crown upon selecting a level. This will permanently unlock the [[Karaoke (Medamayaki)|Karaoke]] track in the game's sound room (it may also be temporarily unlocked, by highlighting "Exit" and pressing {{button|gba|start}}, {{button|gba|select}}, {{button|Padup}}, {{button|gba|L}} and {{button|gba|R}} together). The appearance of [[Princess Shokora]] also depends on how many [[Treasure chest (Wario Land 4)|treasure chest]]s remain after defeating the [[Golden Diva]]. All twelve treasure chests must be collected by Wario, for Princess Shokora's true form to be seen in the closing sequence.
On an individual game file, ''[[Wario Land 4]]'' may be fully completed by collecting all sixteen [[CD]]s, and gaining more than 10,000 points in all of the game's eighteen levels, which will display a gold crown upon selecting a level. This will permanently unlock the [[Karaoke (Medamayaki)|Karaoke]] track in the game's sound room (it may also be temporarily unlocked, by highlighting "Exit" and pressing {{button|gba|start}}, {{button|gba|select}}, {{button|Padup}}, {{button|gba|L}} and {{button|gba|R}} together). The appearance of [[Princess Shokora]] also depends on how many [[treasure chest]]s remain after defeating the [[Golden Diva]]. All twelve treasure chests must be collected by Wario, for Princess Shokora's true form to be seen in the closing sequence.


Completing the game's "Normal" mode will unlock an alternate file select background, showing gold-colored bricks instead of the purple blocks with Wario's face. Completing the game's "Hard" mode will allow the player to choose a new "S-Hard" mode when beginning a new save file. During the closing sequence of S-Hard mode, Wario will drive a hovercar (rather than his [[Wario Car]] and a truck in "Normal" and "Hard" modes respectively). The game's final flashback sequence will also be displayed in the sky after the credits have finished in S-Hard mode, showing Wario in a city background with two attractive girls by his side.
Completing the game's "Normal" mode will unlock an alternate file select background, showing gold-colored bricks instead of the purple blocks with Wario's face. Completing the game's "Hard" mode will allow the player to choose a new "S-Hard" mode when beginning a new save file. During the closing sequence of S-Hard mode, Wario will drive a hovercar (rather than his [[Wario Car]] and a truck in "Normal" and "Hard" modes respectively). The game's final flashback sequence will also be displayed in the sky after the credits have finished in S-Hard mode, showing Wario in a city background with two attractive girls by his side.
<gallery class=center>
<gallery class=center>
WL4 Starting File Select Background.png|The default file select screen.
WL4 Starting File Select Background.png|The default file select screen.
Line 325: Line 421:
WL4 Screenshot First Man Wario.png|The final flashback sequence, shown after the credits upon completing "S-Hard" mode.
WL4 Screenshot First Man Wario.png|The final flashback sequence, shown after the credits upon completing "S-Hard" mode.
</gallery>
</gallery>
====''WarioWare, Inc.: Mega Microgame$!''====
[[File:WWIMM Completion.png|thumb|The complete games menu.]]
The player must unlock every microgame and fill the requirements to unlock some minigames in ''[[WarioWare, Inc.: Mega Microgame$!]]'', and the complete menu displays when the player unlock all minigames.
{{br}}


====''WarioWare: Twisted!''====
====''WarioWare: Twisted!''====
[[File:Complete Spindex.png|thumb|The congratulatory message.]]
Unlocking all [[microgame]]s in ''[[WarioWare: Twisted!]]'' and completing them in the Spindex will give the player a congratulatory message and unlock the [[WarioWare: Twisted! (souvenir)|WarioWare: Twisted!]] [[List of WarioWare: Twisted! souvenirs|souvenir]].
Unlocking all [[microgame]]s in ''[[WarioWare: Twisted!]]'' and completing them in the Spindex will give the player a congratulatory message and unlock the [[WarioWare: Twisted! (souvenir)|WarioWare: Twisted!]] [[List of WarioWare: Twisted! souvenirs|souvenir]].
<gallery class=center>
WWTwisted Congratulations.png|The congratulatory message when the player unlock all microgames.
Complete Spindex.png|Another congratulatory message when the player beat all microgames in the Spindex menu.
</gallery>


====''WarioWare: Touched!''====
====''WarioWare: Touched!''====
Line 339: Line 443:
====''Mario Kart 64''====
====''Mario Kart 64''====
Earning a gold trophy in all 150cc cups in ''[[Mario Kart 64]]'' unlocks an alternate title screen depicting Mario, Luigi, Yoshi, Peach, and Donkey Kong in what appears to be [[N64 Choco Mountain|Choco Mountain]] or [[N64 Kalimari Desert|Kalimari Desert]] during a sunset.
Earning a gold trophy in all 150cc cups in ''[[Mario Kart 64]]'' unlocks an alternate title screen depicting Mario, Luigi, Yoshi, Peach, and Donkey Kong in what appears to be [[N64 Choco Mountain|Choco Mountain]] or [[N64 Kalimari Desert|Kalimari Desert]] during a sunset.
<gallery class=center>
<gallery class=center>
Mario Kart 64 Title Screen.png|Default title screen
Mario Kart 64 Title Screen.png|Default title screen
Line 347: Line 450:
====''Mario Kart: Super Circuit''====
====''Mario Kart: Super Circuit''====
When players earn gold trophies for all normal cups in ''[[Mario Kart: Super Circuit]]'', the players earn a sunset-themed title screen. When players earn a triple star rank for all normal cups, the players then earn a night-themed title screen.
When players earn gold trophies for all normal cups in ''[[Mario Kart: Super Circuit]]'', the players earn a sunset-themed title screen. When players earn a triple star rank for all normal cups, the players then earn a night-themed title screen.
<gallery class=center>
<gallery class=center>
MKSC Daytime Title Screen.png|Default title screen
MKSC Daytime Title Screen.png|Default title screen
Line 356: Line 458:
====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
When players earn Gold trophies for all cups in all race classes in ''[[Mario Kart: Double Dash!!]]'', they unlock a second title screen. It also unlocks a secondary ending photo if players beat Special Cup in 150cc/Mirror Mode or All-Cup Tour.
When players earn Gold trophies for all cups in all race classes in ''[[Mario Kart: Double Dash!!]]'', they unlock a second title screen. It also unlocks a secondary ending photo if players beat Special Cup in 150cc/Mirror Mode or All-Cup Tour.
<gallery class=center>
<gallery class=center>
MarioKartDoubleDashTitleScreen.png|The default title screen.
MarioKartDoubleDashTitleScreen.png|Default title screen
TitleScreenExtra-MarioKartDoubleDash.png|The alternate title screen, showing the two unlockable teams.
TitleScreenExtra-MarioKartDoubleDash.png|Alternate title screen, showing the two unlockable teams
</gallery>
</gallery>


Line 376: Line 477:


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
In the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' games, full completion is achieved by beating the highest goal score in every level. In games that feature save files (which include the [[Mario vs. Donkey Kong|original game]] up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''), completed save files are signified with a marker such as the word "CLEAR" or a gold star.
In the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' games, full completion is achieved by beating the highest goal score in every level. In games that feature save files (which include the [[Mario vs. Donkey Kong|original game]] up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''), completed save files are signified with a marker such as the word "CLEAR" or a gold star.


====''Mario vs. Donkey Kong: Tipping Stars''====
====''Mario vs. Donkey Kong: Tipping Stars''====
[[File:MvDKTSalltrophies.jpg|thumb]]
[[File:MvDKTSalltrophies.jpg|thumb|The congratulatory screen for getting all gold trophies in the game]]
[[Level B-24]], the final level of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', requires earning a gold [[trophy]] in all previous 87 levels to unlock it. Upon completing this level with a gold trophy as well, the player receives a congratulatory message on a window showing all [[Mini]] toys dancing.
[[Level B-24]], the final level of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', requires earning a gold [[trophy]] in all previous 87 levels to unlock it. Upon completing this level with a gold trophy as well, the player receives a congratulatory message on a window showing all [[Mini]] toys dancing.
{{br|right}}
{{br|right}}
====''Mario vs. Donkey Kong'' (Nintendo Switch)====
[[File:MarioVSDKSwitchFullCompletion.jpg|thumb|A fully completed savefile in the Nintendo Switch remake of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'']]
The conditions for getting a full completion in the [[Nintendo Switch]] remake of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' have changed slightly due to the removal of the score system. Completing all the levels (excluding those in the Expert sets) will replace the name of the currently uncleared level on the savefile with the text "All Cleared!". Completing all the levels (excluding those in the Expert sets) with a gold star ("Perfect!") marks the save file with a silver medal. A full completion marks the savefile with a gold medal, and requires that the player must earn a gold star ("Perfect!") on all levels, including those in the Expert sets and excluding [[Donkey Kong (level)|Vs. Donkey Kong]] and [[Donkey Kong Plus|Vs. Donkey Kong Plus]].
There are a total of 136 stars that can be gained from all the levels. This requires collecting all the [[Present (Mario vs. Donkey Kong)|presents]] in numbered levels, leading all the [[Mini-Mario]]s to the [[Toy box (object)|toy box]] in "mm" levels, and beating all the boss battles against Donkey Kong without taking damage.
Completing [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] mode for all levels (getting a gold medal with a clock insignia on every level) is not required, but can be considered an informal goal after completing the entire game.


===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
[[File:PMSSAllSuperFlagsCredits.png|thumb|250px|right|All eight Super Flags seen at the end of the credits parade in ''Paper Mario: Sticker Star''.]]
[[File:PMSSAllSuperFlagsCredits.png|thumb|250px|All eight Super Flags seen at the end of the credits parade in ''Paper Mario: Sticker Star''.]]
Beyond the main storyline of ''[[Paper Mario: Sticker Star]]'', the player may choose to fulfill the achievements to unroll each of the eight [[Super Flag]]s where the [[Sticker Fest]] was held, in [[Decalburg]]. The different achievements are:
Beyond the main storyline of ''[[Paper Mario: Sticker Star]]'', the player may choose to fulfill the achievements to unroll each of the eight [[Super Flag]]s where the [[Sticker Fest]] was held, in [[Decalburg]]. The different achievements are:
*Heartthrob: Find all [[MAX UP Heart|HP-Up Heart]]s.
*Heartthrob: Find all [[MAX UP Heart|HP-Up Heart]]s.
Line 397: Line 507:
Each completed Super Flag will be carried by a [[Toad (species)|Toad]] at the ending of the game's credits parade.
Each completed Super Flag will be carried by a [[Toad (species)|Toad]] at the ending of the game's credits parade.


Additionally, finding all five locations of [[Luigi#Paper_Mario:_Sticker_Star|Luigi]] will allow him to lead the parade in the credits, replacing the Green Toad.
Additionally, finding all five locations of [[Luigi#Paper Mario: Sticker Star|Luigi]] will allow him to lead the parade in the credits, replacing the Green Toad.
<gallery heights=180 widths=150 class=center>
PMSS shot completion Luigi.png|Luigi leading the parade after finding him five times
</gallery>


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
[[File:PMCS Super Flags credits.png|thumb|250px|right|All six Super Flags during the credits of ''Paper Mario: Color Splash''.]]
[[File:PMCS Super Flags credits.png|thumb|250px|All six Super Flags during the credits of ''Paper Mario: Color Splash'']]
In addition to the main storyline of ''[[Paper Mario: Color Splash]]'', the player may choose to fulfill six special achievements to unroll the six Super Flags in [[Port Prisma]]. These achievements are:
In addition to the main storyline of ''[[Paper Mario: Color Splash]]'', the player may choose to fulfill six special achievements to unroll the six Super Flags in [[Port Prisma]]. These achievements are:
*Excellence Embodied: Perform 200 Excellent attacks.
*Excellence Embodied: Perform 200 Excellent attacks.
Line 408: Line 521:
*Honorary Paint Can: Repaint all [[colorless spot]]s
*Honorary Paint Can: Repaint all [[colorless spot]]s
*The One and Roshambonly: Beat all eight [[Roshambo Temple]]s.
*The One and Roshambonly: Beat all eight [[Roshambo Temple]]s.
By doing this, the flags will be displayed in the credits parade, and a short extra scene will play with Huey after the credits finish.
By doing this, the flags will be displayed in the credits parade, and a short extra scene will play with Huey after the credits finish.


Line 417: Line 529:
An optional sidequest is to help the [[Port Prisma barista]] by letting him swap places with [[Barista Toad]].
An optional sidequest is to help the [[Port Prisma barista]] by letting him swap places with [[Barista Toad]].


In [[Port Prisma]], Mario can help reunite [[Piper (Paper Mario: Color Splash)|Piper]]'s friends by finding them in different places. Once they are all found, they reappear playing together at the entrance to [[the Crimson Tower]].
In [[Port Prisma]], Mario can help reunite [[Piper]]'s friends by finding them in different places. Once they are all found, they reappear playing together at the entrance to [[the Crimson Tower]].


====''Paper Mario: The Origami King''====
====''Paper Mario: The Origami King''====
Upon completing ''[[Paper Mario: The Origami King]]'', the player earns a silver star on the upper-left corner of their save file. To achieve 100% completion, Mario must have filled all [[Not-Bottomless Hole]]s, found all hidden Toads, have hit all [[? Block]]s, and must have collected all Collectible Treasures. After beating the game under those requirements, the ending cutscene adds a scene, in which the [[Origami Craftsman]] creates origami figures of [[King Olly]] and [[Olivia]] on his original [[Origami Castle]] model. The silver star on the player's file also changes into a gold one. There are also additional commemorations for completing the game without getting any [[Game Over]]s or without equipping any battle accessories. A gold heart is added to the save file representing the no Game Overs achievement, and a gold Mario glove representing the no battle accessories achievement.
Upon completing ''[[Paper Mario: The Origami King]]'', the player earns a silver star on the upper-left corner of their save file. To achieve 100% completion, Mario must have filled all [[Not-Bottomless Hole]]s, found all [[List of hidden Toads in Paper Mario: The Origami King|hidden Toads]], have hit all [[? Block]]s, and must have collected all [[List of Collectible Treasures in Paper Mario: The Origami King|Collectible Treasures]]. After beating the game under those requirements, a scene is added to the ending sequence, in which the [[Origami Craftsman]] places origami figures of [[King Olly]] and [[Olivia]] on his original [[Origami Castle]] model. The silver star on the player's file also changes into a gold one. There are also additional commemorations for completing the game without getting any [[Game Over]]s or without equipping any battle accessories. A gold heart is added to the save file representing the no Game Overs achievement, and a gold Mario glove representing the no battle accessories achievement.
 
====''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)====
In ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' for the Nintendo Switch, the player is awarded trophy items as rewards for completing sections of the Journal:
*The [[Cooking Trophy]] for obtaining all [[List of recipes in Paper Mario: The Thousand-Year Door|recipes]].
*The [[Badge Trophy]] for obtaining all [[List of badges in Paper Mario: The Thousand-Year Door|badges]].
*The [[Tattle Trophy]] for completing the [[Paper Mario: The Thousand-Year Door bestiary|Tattle Log]].
 
Upon obtaining all three trophies, Mario receives a congratulatory email from the development team, as well as the cosmetic [[Gold Medal (Paper Mario: The Thousand-Year Door)|Gold Medal]] badge. It has the effect of visually turning him gold, and the effect will stack with the L Emblem and W Emblem.


===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
Line 428: Line 548:


If all of the challenge times are beaten, the stamps will begin to sparkle.
If all of the challenge times are beaten, the stamps will begin to sparkle.
===''Mario Clash''===
[[File:MarioClashCameo10.png|thumb|250px|The congratulatory message for collecting 999,999 points.]]
In the [[Virtual Boy]] game ''[[Mario Clash]]'', a different ''Mario'' series character will be shown with a congratulatory message for every 100,000 points collected. When the maximum 999,999 points have been collected, a cast roll will play with the game's enemy holding white flags. A message then appears which reads ''"All right, that's it - you win!"''.
{{br}}


===''Mario Sports Mix''===
===''Mario Sports Mix''===
Line 438: Line 553:
When players beat the Hard tournament of a sport in ''[[Mario Sports Mix]]'', the color of the corresponding sports equipment on the main menu becomes gold. If players then beat [[Behemoth King]] in Sports Mix mode, the main menu's background becomes red-colored.
When players beat the Hard tournament of a sport in ''[[Mario Sports Mix]]'', the color of the corresponding sports equipment on the main menu becomes gold. If players then beat [[Behemoth King]] in Sports Mix mode, the main menu's background becomes red-colored.
{{br|right}}
{{br|right}}
===''Mario & Luigi: Paper Jam''===
Upon completing the game, percentages are measured for each of the following:
*Excellent attacks
*Enemy attack dodges
*[[Expert Challenges]] completed
*[[Battle Card (Mario & Luigi: Paper Jam)|Battle Card]]s collected
*[[Paper Toad]]s found
*[[? Block]]s found
*Drill Spots uncovered
*[[Item patch]]es uncovered
If the player receives an Excellent for all of these factors, which requires at least 85% for each one, a slightly different ending screen will be shown.
===''Mario+ Rabbids Sparks of Hope''===
====Main game====
Obtaining 100% completion on a save file in ''[[Mario + Rabbids Sparks of Hope]]'' requires the following criteria:
*Completing all [[Main Quest]]s on every world and defeating [[Cursa]].
*Obtaining every [[Planet Coin]] on all five planets, which requires completing all [[Side Quest]]s.
*Recruiting all 30 [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]].
*Purchasing all [[Planet Key]]s on all five planets.
*Obtaining all 45 [[Weapon Skin]]s (excluding [[Mario + Rabbids Sparks of Hope#Add-on content|Megabug and Galactic]] Weapon Skins).
*Obtaining all 72 [[Memory|Memories]].
Upon meeting the criteria, the player receives an e-mail in the sub-menu titled "Message from the Team" and reads as follows:
;What a journey!
''Travel humbles, for the galaxy is infinite, as does the number of people who make it hum, of which no two people are exactly alike. For this, we are all richer.<br>Wherever your journey through life leads you, we are humbled to have taken some small part of it with you.''
====The Tower of Doooom====
Obtaining 100% completion on a save file for [[The Tower of Doooom]] DLC requires the following criteria:
*Obtaining all 30 Sparks
*Obtaining all 9 Heroes
*Encountering all 25 enemies
*Obtaining all 9 Sassy Weapon Skins
====The Last Spark Hunter====
Obtaining 100% completion on a save file for [[The Last Spark Hunter]] DLC requires the following criteria:
*Clearing all Quests
*Obtaining all 14 Memories
*Recruiting all 5 new Sparks
*Obtaining all 9 Ripple Weapon Skins
====Rayman in the Phantom Show====
Obtaining 100% completion on a save file for the [[Rayman in the Phantom Show]] DLC requires the following criteria:
*Clearing all Quests
*Obtaining all 14 Memories
*Obtaining all 9 Weapon Skins
Upon meeting the criteria, the player receives an e-mail in the sub-menu titled "Message from the Team" and reads as follows:
;What a journey!
''The bleakest dark yields to the faintest light; a light that exists within each of us. You are not alone, we are a multitude, linked together by a thin red thread that sews together our hearts and souls. Tighten the knot and we will be together forever, lighting the way.''
===''Super Mario RPG'' (Nintendo Switch)===
In ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the Nintendo Switch, the player earns a yellow star on their save file after clearing the game. After winning every post-game rematch for every boss and defeating [[Smithy]] again, these bosses appear in the game's epilogue scenes, including [[Belome]], [[Chef Torte]] and his [[Apprentice (Torte)|apprentice]], [[Jagger]], [[Jinx]], [[Culex]] in his 2D form, and [[Punchinello]].
The player also earns medals after having every [[Monster List]] entry completed, as well as completing records for the minigames, found in the [[Play Report]]. There is no reward for obtaining every medal, however.


==See also==
==See also==
Line 445: Line 613:
[[Category:Lists]]
[[Category:Lists]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[it:Completamento]]

Latest revision as of 07:55, November 21, 2024

Save file selection screen
The save file selection screen of Donkey Kong Country 2: Diddy's Kong Quest. This one shows full game completion.
“If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!”
Cranky Kong, Donkey Kong Country

Many video games feature the concept of completion, which provides an incentive to play the game beyond just reaching the end of the main storyline. This may be through optional objectives, hidden collectables, ranking systems, and the like.

These games often indicate the player's completion percentage, usually on the file selection screen. This page details how full completion is achieved in Super Mario games that feature it and what changes take place when it is achieved.

Completion in other games[edit]

Some games may feature side quest and objectives even if they do not track or acknowledge the player's completion total. For example, a player might consider Paper Mario: The Thousand-Year Door to only be fully complete if they fill in the entire Cookbook, complete every Trouble Center sidequest, find all the Star Pieces, etc. For organization, this page details only games which explicitly track or acknowledge the player's total completion.

Completion requirements and effects[edit]

Mario Bros. series[edit]

Mario Bros. Returns[edit]

In the "Nagatanien World" mode of Mario Bros. Returns, completing a phase after the first 100,000 points reveals a congratulatory message and a code in hiragana that could be mailed in to enter into a drawing for a pack of Super Mario Bros. 3-themed playing cards during the game's post-release promotional campaign. Doing the same after 200,000 points reveals a different message and another code to enter a drawing for a Famicom cartridge of Super Mario Bros. 3.

Mario Clash[edit]

The congratulatory message for collecting 999,999 points.

In the Virtual Boy game Mario Clash, a different Super Mario franchise character will be shown with a congratulatory message for every 100,000 points collected. When the maximum 999,999 points have been collected, a cast roll will play with the game's enemies holding white flags. A message then appears which reads "All right, that's it - you win!".

Mario Bros. (Game Boy Advance)[edit]

For the remakes of Mario Bros. in each of the Super Mario Advance installments and Mario & Luigi: Superstar Saga, up to five stars show up next to the Mario Bros. logo based on how many points have been accrued in the game. One star appears for every 180,000 points earned, with five stars at 900,000 points being the maximum.

Super Mario series[edit]

Super Mario Bros.[edit]

In Super Mario Bros., clearing World 8-4 allows the player to replay the game in Hard Mode. The player can choose which world to start at by pressing B Button before beginning Hard Mode. All Goombas are replaced by Buzzy Beetles, Koopa Troopas move faster than normal, and platforms are shorter.

In the Super Mario All-Stars version, the star before the level number indicates that the player is currently playing Hard Mode. The player cannot select which world to start from in this version, and clearing Hard Mode is necessary to complete the game.

Super Mario Bros. Deluxe gives the player two awards for beating the game: the Mario Award for clearing Normal Mode, and the Bowser Award for clearing Hard Mode.

Super Mario Bros.: The Lost Levels / All Night Nippon: Super Mario Bros.[edit]

In Super Mario Bros.: The Lost Levels, reaching the end of World 8 without using Warp Zones to skip ahead allows the player to continue to World 9, and upon completing World 9 the player returns to World 9-1 in an endless loop until losing one life, revealing an ending unique from that of a warp-assisted completion in World 8-4.

Each time the game is completed, a star appears on the title screen. Once eight stars are acquired, holding the A button begins a new game starting in World A, allowing for progress to Worlds B, C, and D, at the end of which lies yet another ending. The game can have up to twenty-four stars on the title screen.

In the Super Mario All-Stars version, the eight-completions requirement is absent, and World A always follows World 8 or 9 depending on whether Warp Zones were used. Access to World 9 can be permanently lost by using a Warp Zone at all, even if the player had accessed World 9 before.

Neither World 9 nor Worlds A, B, C and D are accessible in the Super Mario Bros. Deluxe version. This version also gives an award for beating the game, the Yoshi Award.

In the Famicom Mini port for the Game Boy Advance, the original requirements for World A remain, but the B button must be held rather than the A button.

All Night Nippon: Super Mario Bros. uses the same game engine as Super Mario Bros.: The Lost Levels. This game also has an eight star requirement to access Worlds A through D, but the title screen has a limit of 20 stars. There is no World 9.

Super Mario Bros. 2[edit]

In the Super Mario Advance version, a green Yoshi egg appears on the title screen after completing the Super Mario Bros. 2 portion of the game. Completing the Yoshi Challenge by collecting all forty eggs throughout the game's twenty levels will replace the Yoshi egg with a grown green Yoshi. If all 100 Ace Coins are also collected, the Yoshi/Yoshi egg on the title screen will turn red, and the title screen's sky will become sunset-themed.

Also exclusive to Super Mario Advance, small Mario head icons will appear on save files, one for every 2,000,000 points accrued on the file, with five heads (after 10,000,000 points) being the maximum.

Super Mario Bros. 3[edit]

The Super Mario Advance 4: Super Mario Bros. 3 version allows the player to revisit previous worlds and stages after Bowser is defeated in Bowser's Castle. The file select screen tracks how many stages one has cleared on each save file; clearing all 90 will add stars to the current world number on the file select screen, and Toad Houses, Enemy Courses, and Spade Panels can also be revisited at player's leisure. The game also has point stars fulfilling the same role as the Mario heads in Super Mario Advance. One star appears over the Super Mario Bros. 3 logo on the game select screen for every 1,000,000 points accrued, with five stars (after 5,000,000 points) being the maximum.

In the Virtual Console and Nintendo Switch Online releases of Super Mario Advance 4: Super Mario Bros. 3, all thirty-eight levels of World-e are unlocked by default (even though in the original hardware, only thirty levels could be supported at once). The game keeps track of how many of the total 147 Advance Coins the player has collected as well as whether each stage has been completed by Mario or Luigi. There are also eight e-Coins to collect, which fill the frames in the e-Coin Castle. There is no reward for completing all the levels, nor for obtaining all collectibles.

Super Mario World[edit]

In Super Mario World, 100% completion requires finding all 96 of the game's exits. In the original SNES version and Super Mario All-Stars + Super Mario World, doing this places a star before the completion counter on the file selection screen in the American version and earlier European versions, or turns the number blue in later European versions. Other exits include the Giant Gate past the secret Keyhole in Donut Plains 2, the second Giant Gate in Chocolate Island 2, and the paths accessed using Yoshi's Wings in Cheese Bridge Area, Valley of Bowser 2 and Way Cool (making up a total of 101 exits), although these exits are treated as regular exits and therefore are not also required for 100% completion. Likewise, the Front Door and Back Door are both counted as the same exit, so the player is only required to complete one of them.

Completing the Special Zone will trigger Fall, which changes the map color scheme and the sprites of several enemies (Bullet Bills become Pidgit Bills, etc.)

In its Game Boy Advance remake, Super Mario World: Super Mario Advance 2, clearing all 96 exits will mark the file select screen with "Extra", and a cutscene will play showing Luigi in a balloon throwing down a Koopa Troopa mask, thereby triggering Fall. The game will display the message "Mario and Luigi have found all of the goals. Congratulations!!! Now you can play a slightly different Dinosaur Land!" Collecting five Dragon Coins in each level will trigger a different cutscene where Yoshi transforms a coin into one with a Princess Peach image, and the words "Perfect" will be shown. The game's status screen will also show an image of a Dragon Coin.

Similar to other Super Mario Advance titles, one star will appear next to the Super Mario World logo on the game selection screen for every 1,000,000 points earned, with five stars after 5,000,000 points being the maximum.

Super Mario Land 2: 6 Golden Coins[edit]

Completion of a save file in Super Mario Land 2: 6 Golden Coins
A completed save file in Super Mario Land 2: 6 Golden Coins showing 31 stages cleared.

In Super Mario Land 2: 6 Golden Coins, similar to Super Mario World, the number of stages the player has cleared is displayed over their file. The game is completed by finding and beating all 31 stages (this excludes Wario's castle, as the game does not save after defeating Wario). A Game Over causes this number to decrement by the number of Golden Coins Mario had before the Game Over occurred.

Super Mario 64 / Super Mario 64 DS[edit]

Completion of a file's scores in Super Mario 64 DS
The 'scores' screen showing all 150 Power Stars in Super Mario 64 DS.

100% completion in Super Mario 64 is achieved by collecting all of the game's 120 Power Stars (150 in Super Mario 64 DS).

After collecting every star, the following changes take place:

  • The Big Penguin in Big Penguin Race becomes bigger and has different dialogue.
  • Bowser's dialogue in Bowser in the Sky changes from "Nooo! It can’t be! You’ve really beaten me, Mario?!! I gave those troops power, but now it’s fading away! Arrgghh! I can see peace returning to the world! I can’t stand it! Hmmm… It’s not over yet… C’mon troops! Let’s watch the ending together! Bwa ha ha!" to "Nooooo! You've really beaten me this time, Mario! I can't stand losing to you! My troops… worthless! They've turned over all the Power Stars! What?! There are 120 [150 in Super Mario 64 DS] in all??? Amazing! There were some in the castle that I missed??!! Now I see peace returning to the world… Ooo! I really hate that! I can't watch—I'm outta here! Just you wait until next time. Until then, keep that Control Stick [Touch Screen in Super Mario 64 DS] smokin'! Bwaa ha ha!"
  • The grate for the cannon outside of Peach's Castle is taken out, allowing Mario to use it. The original Super Mario 64 allows Mario to reach the roof of the castle and meet Yoshi, who will give the player 100 extra lives and an improved Triple Jump. Due to the changes made in Super Mario 64 DS, this does not occur; the player will instead find one of Luigi's minigame Rabbits on the roof, three 1-Up Mushrooms, and a ? Block containing a Power Flower (or a Feather in Mario's case).

Super Mario Sunshine[edit]

100% completion in Super Mario Sunshine is achieved by collecting all of the game's 120 Shine Sprites. The Delfino Plaza area becomes progressively brighter as the player collects Shine Sprites. Collecting them all will replace the after-credit picture of Il Piantissimo finding the magic brush to a group photo of the game's friendly characters with the caption "Have a relaxing vacation!" and adds a red sun icon to the player's save file.

New Super Mario Bros.[edit]

New Super Mario Bros. has up to three stars show up next to the player's save file by completing hidden objectives. They are the following:

  • Beating World 8-Bowser's Castle
  • Spending all 240 Star Coins.
  • Finding all alternate and secret exits.

Acquiring the secret exit star unlocks unlimited access to all Toad Houses, except for the ones blocked by Star Coin Signs, but removing them will give them the treatment.

Super Mario Galaxy[edit]

In Super Mario Galaxy, collecting the game's 120 Power Stars and beating the final Bowser battle a second time will unlock the "Super Luigi Galaxy" mode, in which players play through the game again as Luigi. Collecting all 120 stars and defeating Bowser twice in this mode unlocks the Grand Finale Galaxy in both modes, in which the player can obtain one final Power Star for each respective mode and send a commemorative message and photo to the Wii Message Board (or Nintendo Switch album for Super Mario 3D All-Stars) after talking to Mailtoad. If the player has collected 9,999 Star Bits, the coconuts turn into watermelons.

New Super Mario Bros. Wii[edit]

New Super Mario Bros. Wii has a similar star system to its predecessor, although the number next to the save file now goes up to five. The requirements for them are as follows:

Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. If the player triggers the appearance of a Super Guide Block by losing eight lives in a level since it was last completed, and then the player saves, the stars will not sparkle, even if the player did not make use of the Super Guide effect.

Super Mario Galaxy 2[edit]

In Super Mario Galaxy 2, collecting the game's regular 120 Power Stars and beating the final Bowser battle a second time will unlock the Green Star comet and a silver crown icon on the save file, with the file rank "The Green Star Challenge Is On!" Collecting all 120 Green Stars will, in turn, unlock both the Grandmaster Galaxy and a golden crown save icon. Collecting both stars from this galaxy will unlock a bejeweled platinum crown save icon and a "Master of Galaxies!" rank as well as the number of lives used to complete the game. A photo is also sent to the Wii Message Board, with a message that reads "Dear Player, You deserve a congratulations of cosmic proportions for collecting all of the Stars and playing to the very end. Thank you! You are truly a master of galaxies! SUPER MARIO GALAXY 2 Staff"

If the player has collected 9999 Coins in the coin collection in Starship Mario, the Luigi Ghosts will be added in all levels. After depositing 9999 Star Bits with Banktoad, all coconuts in the game become watermelons and the final mission in Grandmaster Galaxy becomes accessible, provided that the previous mission had already been completed beforehand.

Super Mario 3D Land[edit]

Similar to the New Super Mario Bros. games, Super Mario 3D Land gives the player up to five stars on their save file for completing various objectives. These are:

  • Beating the game (clearing World 8-Bowser's Castle 2).
  • Clearing all courses through World 8.
  • Clearing Special 8-Bowser's Castle, then clearing World 8-Bowser's Castle 2 a second time.
  • Collecting all 285 Star Medals in courses (excluding Star Medals collected in Mystery Boxes)
  • Grabbing the top of every Goal Pole, and clearing all courses with both Mario and Luigi.

In addition to this, the stars on the player's file will sparkle as long as they have never seen an Assist Block (triggered by losing five lives in the same course).

Getting the third star makes every level display which of the brothers have cleared it, and getting all five unlocks Special 8-Crown.

New Super Mario Bros. 2[edit]

Completion of a file in New Super Mario Bros. 2
A completed save file in New Super Mario Bros. 2, with 9,999,999 coins, a Raccoon Mario statue and five stars.

New Super Mario Bros. 2 features the save file stars seen in the previous New Super Mario Bros. games to indicate completion. The player earns them by:

Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. The stars will also sparkle so long as no Assist Block is triggered in any course; the player can restore the stars' sparkles by clearing all courses that contain an Assist Block.

Being themed around coins, New Super Mario Bros. 2 also features a coin counter that tracks the total number of coins players have collected across all three save files and in Coin Rush on their copy of the game. The title screen will also reflect the total by displaying piles of coins that grow increasingly larger as the player collects more, and the game will display a message whenever the player reaches a milestone. When the player collects 1,000,000 coins, the title screen changes to a golden color and a gold statue of Mario appears on the title screen. When the player collects 9,999,999 coins (the highest the counter goes), the statue is replaced with one of Raccoon Mario.

New Super Mario Bros. U / New Super Luigi U[edit]

Five star completion
Five stars on the profile in New Super Mario Bros. U.

New Super Mario Bros. U and its expansion, New Super Luigi U, once again feature the ability to earn five stars on a save file for fulfilling various conditions. Unlike in the previous New Super Mario Bros. games, the game will display a message whenever the player fulfils one of these conditions, which are:

Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. Similar to New Super Mario Bros. 2, the stars on the player's file will sparkle so long as they never use the Super Guide, although in this case, they are permitted to trigger the Super Guide Block's appearance. Additionally, having a life count of 99 will cause the number to appear gold on the file select screen.

Additionally, earning a gold medal across all Challenge Mode categories will display a congratulatory message to the player.

Super Mario 3D World[edit]

As in Super Mario 3D Land, Super Mario 3D World gives the player stars on their profile to indicate completion, and uses similar criteria for them to be unlocked. To complete the game and earn five stars on their profile, the player must:

  • Touch the Goal Pole on The Great Tower of Bowser Land for the first time, watch the credits, and return to gameplay.
  • Collect every Green Star in every level (except for the World Crown levels).
  • Collect every stamp in every level (except for the World Crown levels).
  • Touch the top of the Goal Pole on every level (except for the World Crown levels), which gives each level icon a gold flag on the World Map.
  • Touch the Goal Pole of every level with all five playable characters.

The progress of the latter four criteria can be checked by opening the Map menu while on the World Map and moving to the Course List section, which lists every unlocked level and their fastest clear times and highest scores, alongside indicators for Green Stars and Stamps. Individual character completion can also be viewed after unlocking World Crown.

Similarly to New Super Mario Bros. 2, the stars on the player's file will shine if the player clears every level without using the Invincibility Leaf (there is no penalty for having the Assist Block appear, only for collecting its power-up). If the player loses their shining profile stars, they can be regained by clearing all levels where the Invincibility Leaf had been used again without using it.

Super Mario 3D World + Bowser's Fury[edit]

In the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury, the requirements for getting five profile stars are identical aside from the fact that using the Cat Mario amiibo to obtain the Invincibility Bell has no penalty regarding said stars. However, the Bowser's Fury campaign has separate profiles, which can also display a maximum of five stars.

Three stars are earned by defeating Fury Bowser as Giga Cat Mario, with each time the player defeats him adding one star until he is defeated three times. A fourth star is earned upon collecting all one hundred Cat Shines, and a fifth is earned if the player defeats Giant Bowser after collecting one hundred Cat Shines. Additionally, the stars will shine if the player does not use the Cat Mario amiibo to obtain the Invincibility Bell.[citation needed]

By collecting all one hundred Cat Shines and defeating Giant Bowser again, a special painting is shown after the credits. When returning to gameplay, Cat Mario and Bowser Jr. have different appearances, with the former's suit being changed to look like Giga Cat Mario, and the latter gaining cat-like ears, fur, and a tail, with his Clown Car also gaining whiskers. Fury Bowser also has bright white hair and spikes. While the changes to character design are purely aesthetic, future battles against Fury Bowser and Giant Bowser on that save file are notably more difficult. However, there is no reward for completing this new version of the ending sequence.

Super Mario Odyssey[edit]

Super Mario Odyssey has multiple stages of completion that are tracked by the game.

Collecting every Power Moon in one Kingdom adds a star next to its Moon List, while obtaining all 880 individually named Moons (including ones from the post-game) turns the sail of the Odyssey gold and unlocks a harder version of the final boss battle against Bowser, found in a painting in the Wedding Hall of the Moon Kingdom. However, the total Power Moon count caps at 999, requiring the remaining 119 Moons to be purchased for 100 coins each at Crazy Cap stores. Doing so adds a huge top hat to Princess Peach's Castle, which can be climbed upon to activate a special fireworks display.

The game also tracks the total number of regional coins collected in each Kingdom, alongside a total of 52 captures, 55 outfits, 43 souvenirs, and 82 music tracks. Like with Power Moons, completing each set adds a star next to its total. Obtaining all 880 normal Power Moons, souvenirs, outfits and caps (excluding those added in updates) and filling the capture and music lists adds a star to the save file.

The Balloon World minigame also tracks stats, with up to ten completion stars available for each stat: coins earned in Find It, total balloons found, balloons found in a row, coins earned in Hide It, and others' tries to find the player's balloons, for a total of fifty stars. If all are gained, Luigi's balloons turn golden.

Super Mario Bros. Wonder[edit]

Completion of Super Mario Bros. Wonder
A completed save file in Super Mario Bros. Wonder, with 6 medals.

Completion in Super Mario Bros. Wonder is tracked by medals in a save file. A completely cleared game has six medals:

The Wonder Seed, 10-flower coins, and the top of the Goal Pole in The Final-Final Test Badge Marathon are not counted for their respective medals, as they are already required to obtain the Sound Off? badge. Collecting all six medals and reaching completion awards the player with an alternative title screen that changes the background from light to dark.

Yoshi franchise[edit]

Super Mario World 2: Yoshi's Island[edit]

File completion of Yoshi's Island: Super Mario Advance 3.
A Yoshi's Island: Super Mario Advance 3 file with all six stars, showing "no. 9", the number of lives this took to achieve.

Super Mario World 2: Yoshi's Island features a scoring system that gives the player a total score out of 100 at the end of each level based on how many collectibles (Red Coins, Smiley Flowers, and Stars) they have obtained in the stage. By obtaining a perfect 100 score for every stage in a world, the player unlocks a more difficult Extra level, and by completing that stage with a perfect score a star is added to the title screen. Thus, a complete save file will have six stars (one for each world) on the title screen.

In Yoshi's Island: Super Mario Advance 3, while the criteria for completion has not been changed, six Secret stages have been added to the game, accessible after defeating Baby Bowser. Gaining 1,000 points in all six worlds (i.e. a perfect 100 score in all sixty stages) will add a number to the file screen that corresponds to how many lives it took to achieve a perfect file. A perfect score is "No. 1", meaning that it took only one Yoshi to achieve this. This version also includes a new ending cutscene that plays once this is achieved, and, like the normal ending in both this version and the original, ends on a screen where the player has to either turn off or reset the game.

Yoshi's Island DS[edit]

Yoshi's Island DS features a star system similar to Super Mario World 2: Yoshi's Island, where collecting 1,000 points in a world will place a star on the title screen. A maximum of five stars can be displayed.

Additional collectibles are the character coins found in each of the game's main levels, except for World 5-8. Collecting all the character coins in a world will unlock a hard version of one of the minigames. A Baby Mario head can also be seen on the game's score screen for collecting all character coins in each of the five worlds.

Yoshi Topsy-Turvy[edit]

The completed Bonus Game beads in Yoshi Topsy-Turvy, as seen from the main menu.
All five Bonus Game beads in Yoshi Topsy-Turvy.

Yoshi Topsy-Turvy may be fully completed by unlocking all of the "Bonus Game" beads on the game's main menu. Each bead may be unlocked by fulfilling the following conditions:

Donkey Kong franchise[edit]

Donkey Kong Country[edit]

In Donkey Kong Country, save files display a completion percentage. The maximum completion percentage is 101%. To complete the game, a player must:

  • Complete all 33 levels.
  • Defeat King K. Rool.
  • Find all 67 bonus rooms hidden in the game inside caves or Barrel Cannons. Once all bonus rooms are found in a level, an exclamation mark ("!") will appear beside the level's name.

Obtaining 101% completion will replace the percent character ("%") with a sunburst icon next to the save file. It also changes Cranky Kong's line during the ending from "If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!" to "What a player you are, Donkey my lad! You've beaten the Kremlings, and found absolutely everything! You're nearly as good as I used to be!"

In the Game Boy Color version, the player will need to meet additional requirements for 101% completion:

  • Complete every level.
  • Defeat King K. Rool. This unlocks two new game modes: Star Barrels Off and DK Barrels Off.
  • Beat the game with Star Barrels Off.
  • Beat the game with DK Barrels Off.
  • Find every bonus room. This only needs to be done once across the three playthroughs.
  • Find every DK Sticker Pack. One is hidden in one level in each world, and will be found near a bunch of green Bananas. The player will find six more DK Sticker Packs when playing the game with either Star Barrels Off and DK Barrels Off, for a total of 18.

Obtaining 101% completion will change Cranky Kong's dialogue during the ending and the box Diddy Kong climbs on at the end of the staff credits reveals a banana trophy.

While the minigames do not contribute towards 101%, the player can view the Banana Coins won from Candy's Challenge on the Bonus menu and clearing all 6 levels of Crosshair Cranky will unlock the Banner Creator for the Game Boy Printer.

In the Game Boy Advance version, the requirements are different again:

  • Complete every level.
  • Defeat King K. Rool.
  • Find every bonus room.
  • Collect every K-O-N-G Letter.
  • Collect every photo for the Scrapbook.

When the player get at least 90% on a save file, "Hero Mode" will be unlocked. The requirements for getting 101% completion in Hero Mode are the same as in the SNES version. A player does not need to collect the K-O-N-G Letters or complete the Scrapbook.

The new DK Attack mode does not contribute towards file completion, but the player does receive a rank for each level based on their top score, ranging from D-Rank to S-Rank. Obtaining an S-Rank on every level will change the menu's background to the artwork used in the Super Famicom version's title screen.

Donkey Kong Land[edit]

In Donkey Kong Land, the player's save file displays a maximum completion percentage of 100%. To complete the game, they must:

  • Clear every level. Unlike in Donkey Kong Country, some levels can normally be skipped due to split paths on the world map. The player needs to backtrack to clear them all.
  • Find every bonus room.
  • Defeat every boss.

Achieving 100% has no effect on the game or ending.

Donkey Kong Country 2: Diddy's Kong Quest[edit]

In Donkey Kong Country 2: Diddy's Kong Quest, the player's save file displays a maximum completion percentage of 102%. To complete the game, they must:

  • Clear every level and defeat every boss.
  • Visit every member of the Kong family at least once.
  • Collect all 75 Kremkoins from the Bonus Levels. Unlike in Donkey Kong Country, the player has to complete the objective in the Bonus Area for it to count towards completion. When all Kremkoins have been collected in a level, an exclamation mark ("!") will appear next to the level's name on the map screen. Kremkoins can be exchanged at Klubba's Kiosk for access to extra levels in the Lost World. Using the cheat in Pirate Panic to receive all 75 Kremkoins will not be counted towards the player's completion percentage.
  • Clear every level in the Lost World and defeat Kaptain K. Rool a second time for the true ending.
  • Collect all 40 Video Game Hero Coins. When the Video Game Hero Coin has been found in a level, a Coin icon will appear next to the level's name on the map screen. If the player collects them all, Cranky's will say during the ending "I'm not afraid to admit it, Diddy m'boy. Even I'm wrong occasionally. You're as big of a hero as they come. You must take after me and Donkey. Well done!"

The Game Boy Advance version has additional requirements:

  • Collect the golden feather hidden in each level. If the player finds it, the level will be marked with a feather on the map screen and on the new status screen.
  • Collect the 40 cameras to fill Wrinkly Kong's Scrapbook.
  • Collect the 28 additional Video Game Hero Coins by clearing the Funky's Flights II missions, completing the Scrapbook, winning all Expresso Racing challenges and winning every quiz in Swanky's Bonus Bonanza.

The Game Boy Advance version allows players to unlock all levels at once by entering the cheat code "FREEDOM" on the Cheats Menu. The player can still achieve 102% when this cheat is active.

Donkey Kong Land 2[edit]

In Donkey Kong Land 2 the maximum completion percentage is 100%. The requirements are largely the same as those required for 102% in Donkey Kong Country 2: Diddy's Kong Quest. The player must:

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

The Cranky Trophy when you 105%
The Cranky Kong trophy, obtained when the game is completed with the TUFST code enabled.

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, the maximum completion percentage for a standard game is 103%, but the player can achieve up to 105% if they play using cheats. To complete the game, they must:

  • Clear every level and defeat every boss.
  • Collect the Bonus Coin by completing the objective in every Bonus Level. Once the player has every Bonus Coin in a level, the pink or blue Level Flag will flap in the wind and an exclamation mark ("!") appears after the level name on the map screen. The player can exchange Bonus Coins with Boomer in Krematoa to open more levels.
  • Collect every DK Coin by defeating Koin in every level. Once the player has collected the DK Coin, a gold pennant will be run up along with the flag on the map screen after the level is completed.
  • Defeat Baron K. Roolenstein in Krematoa for the final DK Coin. Every DK Coin is required for Funky Kong to build the Gyrocopter.
  • Collect every Banana Bird and return to Wrinkly's Save Cave for the true ending.

If the player enters the HARDR code on a new game file (HARDER in the GBA remake), then most DK Barrels are removed from the game. Beating the game with this code active will give the player 104% completion.

If the player enters the TUFST code on a new game file (TUFFER in the GBA remake), then most DK Barrels and all Star Barrels will be removed. Beating the game with this code active will give the player 105% completion, a trophy of Cranky Kong wearing a black belt Karateka outfit, and the rank "Immortal Monkey!" Using other codes in combination will instead earn the player the "Cheatin' Chump" rank.

In the Game Boy Advance version, the completion requirements are the same as the SNES version. If the player plays with the HARDER or TUFFER codes active, they will always receive the "Cheatin' Chump" rank. In addition, there are five extra Banana Birds to collect by beating the minigames.

Donkey Kong Land III[edit]

In Donkey Kong Land III, the maximum completion percentage is 103%. To complete the game, the player must:

  • Clear every level and defeat every boss.
  • Collect every Bonus Coin by completing the objective in each Bonus Level.
  • Collect every DK Coin by defeating Koin in every level and by doing well in the Sheepy Shop memory game in each world.
  • Collect every Watch by completing the Sheepy Shop memory game in each world.
  • Defeat Baron K. Roolenstein a second time for the final Bonus Coin, the true ending, and Time Attack mode.
  • Clear all 12 levels in Time Attack within the time limit.

Once the player achieves 103%, they are presented with a 103% trophy and the message "Congratulations, game completed!"

Donkey Kong 64[edit]

“Something for you DK64 rookies to think about: In his QA days, our studio head had to 101% the game *8 times a week* for a month.”
Playtonic Game's Twitter account

In Donkey Kong 64, the maximum completion percentage is 101%. To complete the game, the player must:

Defeating King K. Rool with 101% unlocks a humorous alternate ending showing the Kongs swimming away with K. Lumsy followed by Cranky Kong doing "auditions" of the game's cast for an untitled "dolphin" production.

Donkey Kong Jungle Beat[edit]

In Donkey Kong Jungle Beat, the game is completed by earning four Crests in each kingdom in the game. Once the player has all 72 Crests, the message "COMPLETE" will appear next to the total Crest counter, and the menu music permanently changes to a triumphant version of the main theme.

In New Play Control! Donkey Kong Jungle Beat, the player completes the game by collecting three Crests in each kingdom, earning a crown. In this version, collecting all of the Crests not only changes the menu music but also gives Donkey Kong a crown when replaying stages.

DK: King of Swing[edit]

In DK: King of Swing, the player can earn a maximum completion percentage of 200%. To do this, they must:

  • Collect all 24 medals and 20 Crystal Coconuts.
  • Collect all of the medals again in Diddy Mode (the Crystal Coconuts cannot be collected in Diddy Mode as there are no bonus stages).
  • Beat all the top times as both Donkey Kong and Diddy Kong in Time Attack Mode.
  • Place first in all of the Jungle Jam events (including three that are only unlocked by a password screen, which in turn is accessible only through a code).

Donkey Kong Country Returns / Donkey Kong Country Returns 3D[edit]

In Donkey Kong Country Returns, the player can earn a maximum completion percentage of 200%. To complete the game, they must:

  • Clear every level and beat every boss.
  • Collect all of the K-O-N-G Letters in every level in each world to open the temple level.
  • Clear the temple level in each world to earn the Rare Orb. Collecting them all will unlock the final level, the Golden Temple.
  • Clear the Golden Temple. This gives the player 100% and unlocks the more challenging Mirror Mode.
  • Complete the game again in Mirror Mode for 200%.

Puzzle Pieces and Time Attack medals do not contribute towards 200% completion. Collecting the K-O-N-G Letters in Mirror Mode will mark them as blue on the status screen, but this also does not contribute towards completion.

Donkey Kong Country: Tropical Freeze[edit]

In Donkey Kong Country: Tropical Freeze, the player can earn a maximum completion percentage of 200%. The requirements for completing the game are:

  • Clear every level and beat every boss.
  • Collect all the KONG Letters in every level in each world to open the temple level.
  • Clear the temple level in each world to earn the mysterious relic. Collecting them all will unlock the final island, Secret Seclusion.
  • Clear the levels on Secret Seclusion. This gives the player 100% and unlocks the more challenging Hard Mode.
  • Complete the game again on Hard Mode for 200%.

As in Donkey Kong Country Returns, Puzzle Pieces, Time Attack medals, and Hard Mode KONG Letters do not contribute towards 200% completion.

Wario franchise[edit]

Wario Land: Super Mario Land 3[edit]

The perfect ending of Wario Land: Super Mario Land 3. Wario was given a small planet from the Genie.
Wario with his own planet, seen in the game's perfect ending.

In the closing sequence of Wario Land: Super Mario Land 3, how the Genie grants Wario's wish for a castle is dependent on the total number of coins collected throughout the game. The perfect ending requires Wario to clear all 40 courses (which involves finding the alternate course exits). All 15 treasures must be collected, and Wario's coin total must amount to the maximum of 99,999. If these requirements are fulfilled, the Genie will create a small planet in outer space, with Wario's face on it. After the credits finish, the words "PERFECT GAME!" will appear under the planet.

Additionally, the appearance of the pipe on the file section screen changes after all 40 levels are completed, although the text will only ever display 39 due to the completion save putting the player before completing level 40. The pipe will flash, and the shadow on the pipe will appear to move.

Virtual Boy Wario Land[edit]

In Virtual Boy Wario Land, the game's "hard" mode may be unlocked by beating the regular mode after finding all ten treasures. In "hard" mode, two fairies replace the usual bat on the file select screen, the game's levels contain more spike obstacles, and the appearance of the treasures change. Additionally, the Demon Head possesses an extra attack, which involves dropping spiked boulders onto Wario. After the credits upon completing "hard" mode, a message will appear as follows: "YOU ARE A MASTER GAMER! YOU ROCK!!"

Wario riding on a flying carpet with company, as seen in the perfect ending of Virtual Boy Wario Land.

As with many other installments of the Wario Land series, the game's ending depends on whether the player has fulfilled certain conditions. The "perfect ending" involves Wario flying home from the Awazon river basin on a flying carpet, with a bag of coins and a woman dressed like a Playboy Bunny. This ending may be seen after completing either mode with all ten treasures, and a completion time of under two hours.

Wario Land II[edit]

Perfect!!
The message shown when unlocking Steal the Syrup's treasure!!.

100% completion in Wario Land II is achieved by collecting all 50 treasures, completing the Picture Panel and viewing all of the game's 5 endings. Achieving this unlocks the minigame Flagman D-D and the bonus level Steal the Syrup's treasure!!.

Wario Land 4[edit]

On an individual game file, Wario Land 4 may be fully completed by collecting all sixteen CDs, and gaining more than 10,000 points in all of the game's eighteen levels, which will display a gold crown upon selecting a level. This will permanently unlock the Karaoke track in the game's sound room (it may also be temporarily unlocked, by highlighting "Exit" and pressing Start Button, Select Button, +Control Pad up, L Button and R Button together). The appearance of Princess Shokora also depends on how many treasure chests remain after defeating the Golden Diva. All twelve treasure chests must be collected by Wario, for Princess Shokora's true form to be seen in the closing sequence.

Completing the game's "Normal" mode will unlock an alternate file select background, showing gold-colored bricks instead of the purple blocks with Wario's face. Completing the game's "Hard" mode will allow the player to choose a new "S-Hard" mode when beginning a new save file. During the closing sequence of S-Hard mode, Wario will drive a hovercar (rather than his Wario Car and a truck in "Normal" and "Hard" modes respectively). The game's final flashback sequence will also be displayed in the sky after the credits have finished in S-Hard mode, showing Wario in a city background with two attractive girls by his side.

WarioWare, Inc.: Mega Microgame$![edit]

The complete Games mode menu with all microgames and minigames unlocked
The complete games menu.

The player must unlock every microgame and fill the requirements to unlock some minigames in WarioWare, Inc.: Mega Microgame$!, and the complete menu displays when the player unlock all minigames.

WarioWare: Twisted![edit]

Unlocking all microgames in WarioWare: Twisted! and completing them in the Spindex will give the player a congratulatory message and unlock the WarioWare: Twisted! souvenir.

WarioWare: Touched![edit]

Getting a Gold Crown in WarioWare: Touched! (which involves reaching the target score of every microgame in a character's microgame album) for every character will unlock the Whistle a Tune souvenir. A rose icon appears next to the "Toy Room 1" and "Toy Room 2" headers when all Souvenirs are unlocked.

WarioWare: Smooth Moves[edit]

A congratulatory message will appear on the town's bulletin board when the player unlocks all microgames in WarioWare: Smooth Moves. Another message signed by Mona will be posted if the player unlocks all poses.

Mario Kart series[edit]

Mario Kart 64[edit]

Earning a gold trophy in all 150cc cups in Mario Kart 64 unlocks an alternate title screen depicting Mario, Luigi, Yoshi, Peach, and Donkey Kong in what appears to be Choco Mountain or Kalimari Desert during a sunset.

Mario Kart: Super Circuit[edit]

When players earn gold trophies for all normal cups in Mario Kart: Super Circuit, the players earn a sunset-themed title screen. When players earn a triple star rank for all normal cups, the players then earn a night-themed title screen.

Mario Kart: Double Dash!![edit]

When players earn Gold trophies for all cups in all race classes in Mario Kart: Double Dash!!, they unlock a second title screen. It also unlocks a secondary ending photo if players beat Special Cup in 150cc/Mirror Mode or All-Cup Tour.

Mario Kart DS[edit]

Completing all cups with a gold trophy in Mario Kart DS unlocks an alternate title screen. It also unlocks a different credits sequence that features the player's playable character and the cast of racers that raced with the player, as well as having an alternate ending photo featuring all playable characters. Gaining the highest possible rank of three stars in all cups on Grand Prix will display three stars next to the player's name during online play.

Mario Kart Wii[edit]

A group photo of all characters shown after the credits.
The second ending picture for Mario Kart Wii.

If players complete every cup with a gold trophy in Mario Kart Wii, it unlocks several new alternate title screens featuring Luigi, Princess Peach, Bowser, and two Mario ones. It also unlocks a new ending photo featuring all playable characters. Obtaining the highest possible rank of three stars in all cups on Grand Prix will display three stars next to the player's name during online play.

Mario Kart 7[edit]

After completing all of the cups with a gold trophy in Mario Kart 7, alternate character screens are shown during the title. Getting the highest possible rank of three stars in all cups on Grand Prix will display three stars next to the player's name during online play.

Mario Kart 8[edit]

In Mario Kart 8, earning gold in all non-DLC cups gives out alternate character screens for single-player and multiplayer modes. It also unlocks an alternate credits roll.

Mario vs. Donkey Kong series[edit]

In the Mario vs. Donkey Kong games, full completion is achieved by beating the highest goal score in every level. In games that feature save files (which include the original game up to Mario vs. Donkey Kong: Mini-Land Mayhem!), completed save files are signified with a marker such as the word "CLEAR" or a gold star.

Mario vs. Donkey Kong: Tipping Stars[edit]

Congratulatory message after earning a gold trophy in every level
The congratulatory screen for getting all gold trophies in the game

Level B-24, the final level of Mario vs. Donkey Kong: Tipping Stars, requires earning a gold trophy in all previous 87 levels to unlock it. Upon completing this level with a gold trophy as well, the player receives a congratulatory message on a window showing all Mini toys dancing.

Mario vs. Donkey Kong (Nintendo Switch)[edit]

Screenshot of a fully completed savefile from the Nintendo Switch version of Mario vs. Donkey Kong
A fully completed savefile in the Nintendo Switch remake of Mario vs. Donkey Kong

The conditions for getting a full completion in the Nintendo Switch remake of Mario vs. Donkey Kong have changed slightly due to the removal of the score system. Completing all the levels (excluding those in the Expert sets) will replace the name of the currently uncleared level on the savefile with the text "All Cleared!". Completing all the levels (excluding those in the Expert sets) with a gold star ("Perfect!") marks the save file with a silver medal. A full completion marks the savefile with a gold medal, and requires that the player must earn a gold star ("Perfect!") on all levels, including those in the Expert sets and excluding Vs. Donkey Kong and Vs. Donkey Kong Plus.

There are a total of 136 stars that can be gained from all the levels. This requires collecting all the presents in numbered levels, leading all the Mini-Marios to the toy box in "mm" levels, and beating all the boss battles against Donkey Kong without taking damage.

Completing Time Attack mode for all levels (getting a gold medal with a clock insignia on every level) is not required, but can be considered an informal goal after completing the entire game.

Paper Mario series[edit]

Paper Mario: Sticker Star[edit]

Screenshot of all eight Super Flags during the credits of Paper Mario: Sticker Star.
All eight Super Flags seen at the end of the credits parade in Paper Mario: Sticker Star.

Beyond the main storyline of Paper Mario: Sticker Star, the player may choose to fulfill the achievements to unroll each of the eight Super Flags where the Sticker Fest was held, in Decalburg. The different achievements are:

  • Heartthrob: Find all HP-Up Hearts.
  • Honorary Curator: Collect every sticker type in the world (completing the Sticker Museum).
  • Covert Doorman: Make all secret doors appear.
  • Comet Repairman: Collect all comet pieces.
  • Super Shopper: Spend 10,000 coins.
  • Speed Star: Get a Perfect Bonus in 500 battles.
  • Mr. Excellent: Perform 1,000 Excellent attacks.
  • Spin Doctor: Hit the Battle Spin jackpot 50 times.

Each completed Super Flag will be carried by a Toad at the ending of the game's credits parade.

Additionally, finding all five locations of Luigi will allow him to lead the parade in the credits, replacing the Green Toad.

Paper Mario: Color Splash[edit]

Super Flags
All six Super Flags during the credits of Paper Mario: Color Splash

In addition to the main storyline of Paper Mario: Color Splash, the player may choose to fulfill six special achievements to unroll the six Super Flags in Port Prisma. These achievements are:

  • Excellence Embodied: Perform 200 Excellent attacks.
  • Sizzlin' Scissors: Perform all cutouts
  • Gold Bug: Collect 10,000 coins
  • Card Champion: Buy 200 cards from Prisma Cardware
  • Honorary Paint Can: Repaint all colorless spots
  • The One and Roshambonly: Beat all eight Roshambo Temples.

By doing this, the flags will be displayed in the credits parade, and a short extra scene will play with Huey after the credits finish.

Finding all locations of Luigi will make him appear driving his kart in the credits parade, in place of a Toad with a banner showing the number of locations found.

Two banners can also be unrolled in the pirate ship in Violet Passage, which require the player to get the maximum amount of coins and points in the pirate ship minigames, respectively.

An optional sidequest is to help the Port Prisma barista by letting him swap places with Barista Toad.

In Port Prisma, Mario can help reunite Piper's friends by finding them in different places. Once they are all found, they reappear playing together at the entrance to the Crimson Tower.

Paper Mario: The Origami King[edit]

Upon completing Paper Mario: The Origami King, the player earns a silver star on the upper-left corner of their save file. To achieve 100% completion, Mario must have filled all Not-Bottomless Holes, found all hidden Toads, have hit all ? Blocks, and must have collected all Collectible Treasures. After beating the game under those requirements, a scene is added to the ending sequence, in which the Origami Craftsman places origami figures of King Olly and Olivia on his original Origami Castle model. The silver star on the player's file also changes into a gold one. There are also additional commemorations for completing the game without getting any Game Overs or without equipping any battle accessories. A gold heart is added to the save file representing the no Game Overs achievement, and a gold Mario glove representing the no battle accessories achievement.

Paper Mario: The Thousand-Year Door (Nintendo Switch)[edit]

In Paper Mario: The Thousand-Year Door for the Nintendo Switch, the player is awarded trophy items as rewards for completing sections of the Journal:

Upon obtaining all three trophies, Mario receives a congratulatory email from the development team, as well as the cosmetic Gold Medal badge. It has the effect of visually turning him gold, and the effect will stack with the L Emblem and W Emblem.

Captain Toad: Treasure Tracker[edit]

It is possible to obtain three golden Captain Toad stamps in the books representing each episode of the game, which are earned by completing every level, collecting every Super Gem, and completing every bonus objective, respectively.

Additionally, collecting every Pixel Toad in an episode will reward the player with a golden Pixel Toad stamp.

If all of the challenge times are beaten, the stamps will begin to sparkle.

Mario Sports Mix[edit]

The main menu for Mario Sports Mix, when everything is unlocked.
The reddish background of the unlocked main menu for Mario Sports Mix.

When players beat the Hard tournament of a sport in Mario Sports Mix, the color of the corresponding sports equipment on the main menu becomes gold. If players then beat Behemoth King in Sports Mix mode, the main menu's background becomes red-colored.

Mario & Luigi: Paper Jam[edit]

Upon completing the game, percentages are measured for each of the following:

If the player receives an Excellent for all of these factors, which requires at least 85% for each one, a slightly different ending screen will be shown.

Mario+ Rabbids Sparks of Hope[edit]

Main game[edit]

Obtaining 100% completion on a save file in Mario + Rabbids Sparks of Hope requires the following criteria:

Upon meeting the criteria, the player receives an e-mail in the sub-menu titled "Message from the Team" and reads as follows:

What a journey!

Travel humbles, for the galaxy is infinite, as does the number of people who make it hum, of which no two people are exactly alike. For this, we are all richer.
Wherever your journey through life leads you, we are humbled to have taken some small part of it with you.

The Tower of Doooom[edit]

Obtaining 100% completion on a save file for The Tower of Doooom DLC requires the following criteria:

  • Obtaining all 30 Sparks
  • Obtaining all 9 Heroes
  • Encountering all 25 enemies
  • Obtaining all 9 Sassy Weapon Skins

The Last Spark Hunter[edit]

Obtaining 100% completion on a save file for The Last Spark Hunter DLC requires the following criteria:

  • Clearing all Quests
  • Obtaining all 14 Memories
  • Recruiting all 5 new Sparks
  • Obtaining all 9 Ripple Weapon Skins

Rayman in the Phantom Show[edit]

Obtaining 100% completion on a save file for the Rayman in the Phantom Show DLC requires the following criteria:

  • Clearing all Quests
  • Obtaining all 14 Memories
  • Obtaining all 9 Weapon Skins

Upon meeting the criteria, the player receives an e-mail in the sub-menu titled "Message from the Team" and reads as follows:

What a journey!

The bleakest dark yields to the faintest light; a light that exists within each of us. You are not alone, we are a multitude, linked together by a thin red thread that sews together our hearts and souls. Tighten the knot and we will be together forever, lighting the way.

Super Mario RPG (Nintendo Switch)[edit]

In Super Mario RPG for the Nintendo Switch, the player earns a yellow star on their save file after clearing the game. After winning every post-game rematch for every boss and defeating Smithy again, these bosses appear in the game's epilogue scenes, including Belome, Chef Torte and his apprentice, Jagger, Jinx, Culex in his 2D form, and Punchinello.

The player also earns medals after having every Monster List entry completed, as well as completing records for the minigames, found in the Play Report. There is no reward for obtaining every medal, however.

See also[edit]