Whomp-a-thon: Difference between revisions
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{{minigame | {{minigame infobox | ||
|image=[[File:Whomp-a-thon MPDS.png]] | |image=[[File:Whomp-a-thon MPDS.png]] | ||
| | |appears_in=''[[Mario Party DS]]'' | ||
|type=4- | |type=4-Player minigame <br> Duel minigame | ||
|time=30 seconds | |time=30 seconds | ||
| | |track=Into the Fairy Tale | ||
| | |sample=[[File:MPDS Into the Fairy Tale.oga]] | ||
}} | }} | ||
'''Whomp-a-thon''' is a 4- | '''Whomp-a-thon''' is a 4-Player and Duel [[minigame]] in ''[[Mario Party DS]]''. Its name is a pun on the word "marathon." This is the sixth minigame in [[Mario Party DS#Score Scuffle|Score Scuffle]]. | ||
== Introduction == | |||
A [[Whomp]] shakes just before it falls. The characters jump out of the way before running to their starting positions as the camera pans out to show the whole sandpit, revealing three more Whomps on the east, west, and south borders. | |||
==Gameplay== | ==Gameplay== | ||
The Whomps randomly move along the side they are on and fall down, attempting to smash the players into the ground. One can tell if a Whomp is going to fall, because it starts to shake when about to fall. When some time has passed, more than one Whomp makes the notion that it is going to fall, and the first one to shake falls. However, if they start shaking at the same time, any one of them randomly falls. When a player is smashed by a Whomp, they leave a hole shaped like their character in the sand blocking the other player's way. The last player standing, or those still standing when the timer ends, wins the minigame. In Score Shuffle, however, the minigame ends when the 30-second timer runs out, or when all players are smashed into the ground. Any players that survived longer earn more points, with one point being given every three centiseconds. | |||
One can tell if | |||
==Ending== | |||
Any player left is seen in the sandpit, doing their victory dance. If any players did not manage to win, the spot where their shape was will be as if they never got hit there. | |||
==Controls== | ==Controls== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Fre=Bac aux Whomp | ||
| | |FreM=Whomp tub | ||
|SpaE=Rocoparedes | |SpaE=Rocoparedes | ||
|SpaEM=From ''Roco'' (Whomp) and ''paredes'' (walls) | |SpaEM=From ''Roco'' (Whomp) and ''paredes'' (walls) | ||
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}} | }} | ||
{{MPDS | {{MPDS minigames}} | ||
[[Category:4-player minigames]] | [[Category:4-player minigames]] | ||
[[Category:Duel minigames]] | [[Category:Duel minigames]] |
Latest revision as of 20:36, October 31, 2024
Whomp-a-thon | |||
---|---|---|---|
Appears in | Mario Party DS | ||
Type | 4-Player minigame Duel minigame | ||
Time limit | 30 seconds | ||
Music track | Into the Fairy Tale | ||
|
Whomp-a-thon is a 4-Player and Duel minigame in Mario Party DS. Its name is a pun on the word "marathon." This is the sixth minigame in Score Scuffle.
Introduction[edit]
A Whomp shakes just before it falls. The characters jump out of the way before running to their starting positions as the camera pans out to show the whole sandpit, revealing three more Whomps on the east, west, and south borders.
Gameplay[edit]
The Whomps randomly move along the side they are on and fall down, attempting to smash the players into the ground. One can tell if a Whomp is going to fall, because it starts to shake when about to fall. When some time has passed, more than one Whomp makes the notion that it is going to fall, and the first one to shake falls. However, if they start shaking at the same time, any one of them randomly falls. When a player is smashed by a Whomp, they leave a hole shaped like their character in the sand blocking the other player's way. The last player standing, or those still standing when the timer ends, wins the minigame. In Score Shuffle, however, the minigame ends when the 30-second timer runs out, or when all players are smashed into the ground. Any players that survived longer earn more points, with one point being given every three centiseconds.
Ending[edit]
Any player left is seen in the sandpit, doing their victory dance. If any players did not manage to win, the spot where their shape was will be as if they never got hit there.
Controls[edit]
- – Move
In-game text[edit]
- Rules – "Survive among the falling Whomps until the timer runs out to win, or just be the last one standing."
- Tips – "A Whomp will shake before it falls flat. That's your signal to get out of its way!"
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ばたばたバッタン[?] Batabata Battan |
Thudding Whomps | |
French | Bac aux Whomp[?] | Whomp tub | |
German | Bauchklatsch-Box[?] | Belly Flop Box | |
Italian | Caduta Womp[?] | Whomp Fall | |
Korean | 꽈당꽈당 피하기[?] Kkwadang-kkwadang Pihagi |
Avoid the Whomps | |
Spanish (NOE) | Rocoparedes[?] | From Roco (Whomp) and paredes (walls) |