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{{italic title}}
{{italic title}}
{{about|the released remake of [[Super Mario 64]]|the canceled [[Nintendo 64DD]] sequel|[[Super Mario 64 2]]}}
{{about|the released remake of [[Super Mario 64]]|the canceled [[Nintendo 64DD]] sequel|[[Super Mario 64 2]]|the microgame in [[WarioWare: Move It!]]|[[Super Mario 64 DS (microgame)]]}}
{{Infobox
{{game infobox
|image=[[File:Sm64ds.jpg|250px]]
|image=[[File:Sm64ds.jpg|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Nintendo DS:'''<br>{{released|USA|November 21, 2004|Japan|December 2, 2004|ROC|December 2, 2004|Australia|February 24, 2005|Europe|March 11, 2005|China|June 21, 2007|South Korea|July 26, 2007}}'''Virtual Console (Wii U):'''<br>{{released|Europe|December 24, 2015<ref name="EuropeVC">Nintendo Life (December 21, 2015). [http://www.nintendolife.com/news/2015/12/nintendo_download_24th_december_europe Nintendo Download: 24th December (Europe)]. ''Nintendo Life''. Retrieved December 22, 2015.</ref>|Australia|December 25, 2015|Japan|January 6, 2016|USA|August 25, 2016}}
|release='''Nintendo DS:'''<br>{{flag list|USA|November 21, 2004|Japan|December 2, 2004|ROC|December 2, 2004|Australia|February 24, 2005|Europe|March 11, 2005|China|June 21, 2007|South Korea|July 26, 2007|South Africa|April 2009<ref>{{cite|url=www.nintendo.com/en-za/Games/Nintendo-DS/Super-Mario-64-DS-273179.html|title=''Super Mario 64 DS'' {{!}} Nintendo DS {{!}} Games|language=en-gb|publisher=Nintendo ZA}}</ref>}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|December 24, 2015<ref name="EuropeVC">{{cite|author=Whitehead, Thomas|date=December 21, 2015|url=www.nintendolife.com/news/2015/12/nintendo_download_24th_december_europe|title=Nintendo Download: 24th December (Europe)|publisher=Nintendo Life|accessdate=May 30, 2024}}</ref>|Australia|December 25, 2015|Japan|January 6, 2016|USA|August 25, 2016}}
|genre=[[Genre#Platform|Platformer]], action-adventure
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|modes=Single-player, multiplayer (2–4)
|genre=3D [[Genre#Platform games|platformer]], action-adventure
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|dejus=L}}'''VC release:'''<ref>https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Mario-64-DS-273179.html</ref>{{ratings|pegi=12}}
|modes=Single player, multiplayer (2–4)
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|cero=A|acb=G8+|usk=0|classind=L|grac=all}}'''VC release:'''<ref>{{cite|language=en-gb|publisher=Nintendo of UK|url=www.nintendo.com/en-gb/Games/Nintendo-DS/Super-Mario-64-DS-273179.html|title=''Super Mario 64 DS'' {{!}} Nintendo DS {{!}} Games {{!}} Nintendo|accessdate=July 13, 2024}}</ref>{{ratings|pegi=12}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|media={{media|nds=1|wiiudl=1}}
|format={{format|ds=1|wiiudl=1}}
|input={{input|nds=1|wiiu=1}}
|input={{input|ds=1|wiiu=1}}
|serials={{flag list|Japan|NTR-ASMJ-JPN|Europe|NTR-ASMP-EUR}}
}}
}}
'''''Super Mario 64 DS''''' (originally known as '''''Super Mario 64 × 4''''' during development<ref>http://www.unseen64.net/2008/04/22/super-mario-64-x-4-ds-beta/</ref>) is a [[List of games by date#2004|2004]] game from the ''[[Super Mario (series)|Super Mario]]'' series made for the [[Nintendo DS]]. It was the first ''[[Mario (franchise)|Mario]]'' game to be released for the Nintendo DS and also the first 3D ''Mario'' game for a handheld console. The game is an enhanced [[Reissue#Remakes|remake]] of the [[Nintendo 64]] game ''[[Super Mario 64]]'', bearing some new features on its storyline, gameplay, and graphics. Like the original game, ''Super Mario 64 DS'' was released as a launch title.
'''''Super Mario 64 DS''''' (originally known as '''''Super Mario 64 × 4''''' during development)<ref>{{cite|url=www.unseen64.net/2008/04/22/super-mario-64-x-4-ds-beta|date=April 22, 2008|title=Super Mario 64 x 4 <nowiki>[</nowiki>DS – Beta / Unused Stuff<nowiki>]</nowiki>|author= U64 Staff & Contributors|publisher=Unseen64|accessdate=May 30, 2024|language=en}}</ref> is a 2004 game from the [[Super Mario (series)|''Super Mario'' series]] made for the [[Nintendo DS]]. It is the first game of the [[Super Mario (franchise)|''Super Mario'' franchise]] released for the system and also the first 3D ''Super Mario'' game for a handheld console. The game is an enhanced [[Reissue#Remakes|remake]] of the [[Nintendo 64]] game ''[[Super Mario 64]]'', bearing some new features on its storyline, gameplay, and improved graphics. Like the original game, ''Super Mario 64 DS'' was released as a launch title.


Unlike in ''Super Mario 64'', [[Mario]] is not the only playable character (nor is he even available at the start); [[Yoshi]], [[Luigi]], and [[Wario]] become playable characters and join the adventure to rescue [[Princess Peach]] from [[Bowser]]. Due to the cultural philosophy of Nintendo internal teams respecting one another's creations by not utilizing them, Wario (being a creation of [[Nintendo Research & Development 1|R&D1]] he would not appear in any of the mainline "Super Mario" titles of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] aside from ''Super Mario 64 DS'' being the exception. While it is unknown as to why, it is likely because Wario was ubiquitous in the original prototype '''''Super Mario 64 × 4''''', before the game became a full-on remake of the actual game itself, and was too late to simply remove him from the project. It is also one of the two games where Yoshi is playable, but is neither ridden nor controlled by any of the other characters, the other being ''[[Super Mario Run]]''.
Unlike in ''Super Mario 64'', [[Mario]] is not the only playable character (nor is he even available at the start); [[Yoshi]], [[Luigi]], and [[Wario]] become playable characters and join the adventure to rescue [[Princess Peach]] from [[Bowser]]. ''Super Mario 64 DS'' is the first and so far the only game of the ''Super Mario'' series where Wario is playable. It is also one of the three ''Super Mario'' games where Yoshi is fully playable and not exclusively controlled by any of the other characters, the others being ''[[Super Mario Run]]'' and ''[[Super Mario Bros. Wonder]]''.


Other new features within the game include a wireless multiplayer VS Mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this cannot be done on the [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] version except for the single-player training), [[minigame]]s to play with each character, and new additions to the story mode, such as new courses, missions, and bosses.
Other new features within the game include a wireless multiplayer [[#VS mode|VS mode]], in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this cannot be done on the [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] version except for the single-player training), [[minigame|mini-game]]s to play with each character, and new additions to the story mode, such as new courses, missions, and bosses.
==Story==
'''From the instruction booklet:'''
<blockquote>"Please come to the castle. I've baked a cake for you."<br><br>At the invitation of Princess Peach, Mario, accompanied by party crashers Luigi and Wario, enter the Mushroom Castle.<br><br>But when the three don't come out of the castle for a long time, Yoshi decides to check up on them.<br><br>Upon entering the castle, Yoshi discovers that no one is there. According to Toad, Bowser has stolen the Power Stars guarding the castle and locked Princess Peach into the walls and paintings. Maybe Mario and his friends have been captured in the paintings, too!<br><br>Now it's up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from the castle's paintings and walls!</blockquote>


==Plot==
Princess Peach writes a [[letter]] to Mario, telling him to come to [[Peach's Castle|her castle]] because she baked a [[cake]] for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs [[Bowser's Minions|his minions]] to capture them beforehand.
===General===
Princess Peach writes a letter to Mario, telling him to come to [[Peach's Castle|her castle]] because she baked a [[cake]] for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs [[Koopa Troop|his minions]] to capture them beforehand.


Mario arrives outside the castle through a [[Warp Pipe]], followed by Luigi and Wario. The three then make their way to the castle entrance. Yoshi is seen asleep on the roof the entire time, only to be awakened by one of the [[Lakitu Bros.]], who reveals that the others have not returned yet; immediately, Yoshi decides to locate them.
Mario arrives outside the castle through a [[Warp Pipe]], followed by Luigi and Wario. The three then make their way to the castle entrance. Yoshi is seen asleep on the roof the entire time, only to later be awakened by one of the [[Lakitu Bros.]], who reveals that the others have not returned yet; immediately, Yoshi decides to locate them.


Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro. says that he saw a [[rabbit]] with the [[key]] in his mouth. After Yoshi grabs the rabbit, the rabbit gives up the key to him. When Yoshi finally goes inside, he hears a voice from Bowser telling him, ''"Welcome. No one's home! Now scram--and don't come back! Gwa ha ha!"'' [[Toad]] informs Yoshi that Bowser and his army have kidnapped Princess Peach and stolen the [[Power Star]]s. He also concludes the last time he saw the heroes is when they jumped into the Bob-omb painting. Yoshi then decides to investigate. Eventually, Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to collect the Power Stars in order to save Princess Peach from Bowser.
Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro says that he saw a [[rabbit]] with the [[key]] in his mouth. After Yoshi grabs the rabbit, the rabbit gives up the key to him. When Yoshi finally goes inside, he hears a voice from Bowser telling him, ''"Welcome. No one's home! Now scram--and don't come back! Gwa ha ha!"'' A [[Toad (species)|Toad]] informs Yoshi that Bowser and his army have kidnapped Peach and stolen the [[Power Star]]s. He also concludes the last time he saw the heroes is when they jumped into the [[Bob-omb]] painting. Yoshi then decides to investigate. Eventually, Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to collect the Power Stars in order to save Peach from Bowser.
 
There are alternate endings for ''Super Mario 64 DS''. The first involves the player not rescuing Wario. During the ending, Mario lands only with Yoshi and Luigi. From then on, the cutscene continues, as does the good ending, without the attendance of Wario. In the second alternate cutscene, the player will have to not save Luigi, which ultimately leaves Wario to be left behind too. In this ending, Mario lands only with Yoshi and then the cutscene proceeds, lacking the other two heroes. For each alternate ending, a different cake is awarded, featuring the characters that appeared in the ending as the cake figures. If the player does not drain the moat, then it will not appear as if it was drained. Also, if the player does not finish [[Snowman's Lost His Head]] in [[Cool, Cool Mountain]], then the snowman's body will not be seen in the ending.


There are alternate endings for ''Super Mario 64 DS''. Depending on which characters the player saves, they may or may not appear during the ending. Mario and Yoshi are always present in the ending. For each alternate ending, a different cake is awarded, featuring the characters that appeared in the ending as the cake figures. If the player does not drain the moat, then it does not appear as if it were drained. Also, if the player does not finish [[Snowman's Lost His Head]] on [[Cool, Cool Mountain]], then the [[Headless Snowman|snowman]]'s body is not seen in the ending.
<gallery widths=200px>
<gallery widths=200px>
SM64DS1.png|Peach's message to Mario. It reads, "Dear Mario:<br>Please come to the castle. I've baked a cake for you.<br>Yours truly--<br>Princess Toadstool<br>'''''Peach'''''"
SM64DS1.png|Peach's message to Mario. It reads, "Dear Mario:<br>Please come to the castle. I've baked a cake for you.<br>Yours truly--<br>Princess Toadstool<br>'''''Peach'''''"
SM64DS2.png|Lakitu telling Yoshi that Mario did not return from the castle yet
SM64DS2.png|A Lakitu Bro telling Yoshi that Mario did not return from the castle yet
SM64DS5.png|Peach thanking Yoshi, Mario, Luigi, and Wario for saving her
SM64DS4.png|The cake in the ending
SM64DS4.png|The cake in the ending
SM64DS5.png|Princess Peach thanking Yoshi, Mario, Luigi, and Wario for saving her
</gallery>
</gallery>
===From the instruction booklet===
<blockquote>"Please come to the castle. I’ve baked a cake for you."<br><br>
At the invitation of Princess Peach, Mario, accompanied by party crashers Luigi and Wario, enter the Mushroom Castle.<br><br>
But when the three don’t come out of the castle for a long time, Yoshi decides to check up on them.<br><br>
Upon entering the castle, Yoshi discovers that no one is there. According to Toad, Bowser has stolen the Power Stars guarding the castle and locked Princess Peach into the walls and paintings. Maybe Mario and his friends have been captured in the paintings, too!<br><br>
Now it’s up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from the castle’s paintings and walls!</blockquote>
{{br}}
{{br}}


==Gameplay==
==Gameplay==
As in ''[[Super Mario 64]]'', the courses are accessed by the different paintings on the castle's walls. While up to 120 Power Stars can be collected in the original, the player can collect 150 Power Stars in the DS release, 30 more than in the original game.
As in ''Super Mario 64'', the courses are accessed by the different [[painting]]s on the castle's walls. While up to 120 Power Stars can be collected in the original, 150 can be collected in ''Super Mario 64 DS'', 30 more than in the original game.
 
===Controls===
===Controls===
Making use of the [[Nintendo DS]]'s features, the player is offered three different ways to control the character. All three modes are always accessible by pressing the Select button.
{{multiple image
 
|align=right
*In Standard Mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. [[Jump]]ing is {{button|ds|B}}; [[punch]]ing, [[kick]]ing, and sticking out Yoshi's tongue is {{button|ds|A}}; and [[dash]]ing is {{button|ds|Y}}. The {{button|ds|R}} button is used for [[crouch]]ing, while {{button|ds|L}} handles the camera together with the {{button|ds|Pad}} Control Pad. Additionally, if the player presses {{button|ds|B}} while sliding down a wall, the player will [[Wall Jump|wall kick]] (if playing as Mario). Compared to in ''Super Mario 64'', where Mario was moving as fast as the player tilted the {{button|n64|Stick}} of the Nintendo 64 Controller, the characters in ''Super Mario 64 DS'' move much more slowly when the run button is not pressed.
|direction=vertical
|footer=The three control modes
|width=128
|image1=SM64DS Standard Controls.png
|alt1=Standard Mode
|image2=SM64DS Touch Controls.png
|alt2=Touch Mode
|image3=SM64DS Dual-Hand Controls.png
|alt3=Dual-Hand Mode
}}
The game makes use of the Nintendo DS's features by giving the player three different ways to control their character. All three modes are always accessible by pressing the {{button|ds|Select}} button.
*In Standard Mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. {{button|ds|B}} is used for [[jump]]ing; {{button|ds|A}} is used for [[punch]]ing, [[kick]]ing, and sticking out Yoshi's tongue; and {{button|ds|Y}} is used for [[dash]]ing. The {{button|ds|R}} button is used for [[crouch]]ing, while {{button|ds|L}} handles the camera together with the {{button|ds|Pad}} Control Pad. Additionally, if the player is playing as Mario and presses {{button|ds|B}} while sliding down a wall, Mario [[Wall Jump|wall-kick]]s. Compared to Mario in ''Super Mario 64'', where he was moving as fast as the player tilted {{button|n64|Stick}} of the Nintendo 64 Controller, the characters in ''Super Mario 64 DS'' move much more slowly when the run button is not pressed.
*In Touch Mode, the character is controlled by having the player move their thumb or the {{button|ds|Stylus}} stylus across the Touch Screen. By using the thumb or stylus, the player can adjust the character's speed and direction in a manner similar to what was possible with the Nintendo 64's control stick. Jumping, crouching, and kicking are still executed with the buttons.
*In Touch Mode, the character is controlled by having the player move their thumb or the {{button|ds|Stylus}} stylus across the Touch Screen. By using the thumb or stylus, the player can adjust the character's speed and direction in a manner similar to what was possible with the Nintendo 64's control stick. Jumping, crouching, and kicking are still executed with the buttons.
*In Dual-Hand Mode, the character is controlled with the stylus, and jumping, kicking, and crouching are done by utilizing either the buttons, for left-handed players, or the {{button|ds|Pad}} Control Pad, for right-handed players. The movement radius is larger with this control option, and all camera adjustments are done with the Touch Screen as well. The {{button|ds|L}} and {{button|ds|R}} buttons are not used.
*In Dual-Hand Mode, the character is controlled with the stylus, and jumping, kicking, and crouching are done by utilizing either the buttons (for left-handed players) or the {{button|ds|Pad}} Control Pad (for right-handed players). The movement radius is larger with this control option, and all camera adjustments are done with the Touch Screen as well. The {{button|ds|L}} and {{button|ds|R}} buttons are not used.


On the [[Nintendo 3DS]] and the [[Wii U]] GamePad, however, the {{button|3ds|Stick}}/{{button|wii|CCStickL}} makes for a more authentic feel of using the Circle Pad/Joystick, making for better and easier controls. However, the player will still need to press {{button|ds|Y}} to run and the game will still only register 8 different inputs, not the full range of a circle.
On the [[Nintendo 3DS]] and the Wii U GamePad, however, {{button|3ds|Stick}}/{{button|wii|CCStickL}} makes for a more authentic feel of using the Circle Pad/Joystick, making for better and easier controls. However, the player still needs to press {{button|ds|Y}} to run, and the game still registers only eight different inputs, not the full range of a circle. In the options, the player can change how audio comes out of the speakers and the settings of the backlight. For sound, the player can choose between stereo, surround, and headphones. The backlight can be toggled on and off.


===Character selection===  
===Character selection===  
[[File:TheDoors.png|200px|thumb|The doors with "M," "L," and "W" above them represent the rooms where the unlockable characters are trapped. After unlocking one, the player can pick and swap characters.]]
[[File:TheDoors.png|200px|thumb|The doors with "M," "L," and "W" above them represent the rooms where the unlockable characters are trapped. After unlocking one, the player can pick and swap characters.]]
 
The player can switch between characters in the [[Peach's Room|princess's room]], which contains three [[switching room]]s, each symbolizing the character's first letter of his name. To use him, the player must go through the door, and the corresponding character comes out of the door. Reentering the door of the character currently selected switches the player back to playing as Yoshi. There are four doors in total (excluding the two for exiting the princess's room). However, the white-bordered door does not unlock a playable character but instead contains a secret Power Star, which can be unlocked if the player is able to catch the eight [[glowing rabbit]]s. Once the Power Star is obtained, the player can reenter the door, but there is no effect afterwards ([[Boo]] laughs are heard), and the player's character simply exits it and groans.
To switch between characters, there are three doors, each symbolizing the character's first letter of his name. To use them, the player must go through the door, and the corresponding character will come out of the door. Re entering the door of the character currently selected will switch the player back to playing as Yoshi. There are four doors in total. However, the white door is not a playable character and instead contains a secret Power Star, which can be unlocked if the player is able to catch the eight [[glowing rabbit]]s. Once the Power Star is obtained, the player can reenter the door, but there is no effect afterwards ([[Boo]] laughs will be heard), and the player's character will simply exit it and groan.
{{br}}
{{br}}


===Characters===
===Characters===
In order to fully complete the game, the player needs to find three unlockable characters, who were trapped behind the doors by [[Bowser]]. The following table below shows how good each character attributes in a certain statistic. Each has his own special abilities, strengths, and weaknesses. The instruction booklet shows each character's stats and indicates their abilities with stars. However, it omits the rating for swimming speed and does not account for differences in physics that affect the stats. Mario, for example, has a higher top running speed than Luigi. Additionally, each character has different air speeds; Mario's jumps are higher than Yoshi's (most notably his triple jump), and also moves farther forward, tied with Luigi.
In order to fully complete the game, the player needs to find three unlockable characters, who were trapped behind doors by [[Bowser]]. The following table below shows how good each character is in a certain stat. Each has his own special abilities, strengths, and weaknesses. The instruction booklet shows each character's stats and indicates his abilities with stars. However, it omits the rating for [[swim]]ming speed and does not account for differences in physics that affect the stats. Mario, for example, has a higher top running speed than Luigi. Additionally, each character has different air speeds; Mario's jumps are higher than Yoshi's (most notably his [[Triple Jump|triple jump]]), and Mario also moves farther forward, tied with Luigi.
 
{|class=wikitable
{|class=wikitable
!Name
!Name
Line 78: Line 77:
----
----
[[File:SM64DS Yoshi Artwork.png|100px]]
[[File:SM64DS Yoshi Artwork.png|100px]]
|rowspan=3 |The first and default character of the game, Yoshi must find and free Mario, Luigi, and Wario, who have been imprisoned from the clutches of Bowser and [[enemies|his minions]]. He has average running speed, but quite slow swimming speed. His jumping ability is generally worse than both Mario's and Luigi's, though better than Wario's, being able to [[Flutter Jump|flutter-kick]] by holding {{button|ds|B}} to reach higher places that the others cannot reach. However, he cannot punch or kick (unless he uses a [[Super Mushroom|mushroom]]), or grab large objects and enemies. His [[Ground Pound]] also is not strong enough to break any [[Block (Super Mario 64)|Brick]]s or defeat Boos. Instead of normal attacks, he has the ability to [[swallow]] most enemies by using {{button|ds|A}} and either spit them back out or turn them into [[Yoshi's Egg|eggs]] with {{button|ds|R}} that he can throw, making him the only character with a projectile attack. Yoshi can have only one egg at a time. His thrown eggs will home in on enemies and defeat multiple enemies nearby in a sequence. Yoshi can also swallow fire and then spit it out as a stream of flame. Some enemies, such as the [[Bully]], cannot be swallowed. Yoshi's [[Power Flower (Super Mario 64 DS)|Power Flower]] ability is [[Fire Power (Yoshi)|Fire Power]], which fills his mouth with a flame he can use as much as he wants for a limited time. This flame can melt [[Ice Block|Ice]] and damage enemies. Yoshi is also the tallest character.
|rowspan=3|As the first and default character of the game, Yoshi must find and free Mario, Luigi, and Wario, who have been imprisoned from the clutches of Bowser and [[Bowser's Minions|his minions]]. Yoshi has average running speed but quite slow swimming speed. His jumping ability is generally worse than both Mario's and Luigi's, though better than Wario's, as Yoshi is able to [[Flutter Jump|flutter-kick]] (when {{button|ds|B}} is held) to reach higher places that the others cannot reach. However, he cannot punch or kick (unless he uses a [[Super Mushroom|mushroom]]), nor can he grab large objects or enemies. His [[Ground Pound|Pound the Ground]] attack also is not strong enough to break any [[Block (Super Mario 64)|Brick]]s or defeat [[Boo]]s. Instead of normal attacks, he has the ability to [[swallow]] most enemies (when {{button|ds|A}} is pressed) and either spit them back out or turn them into [[Yoshi's Egg|eggs]] (when {{button|ds|R}} is pressed) that he can [[Egg Throw|throw]], making him the only character with a projectile attack. Yoshi can have only one egg at a time. His thrown eggs home in on enemies and defeat multiple enemies nearby in a sequence. Yoshi can also swallow fire and then spit it out as a stream of flame. Some enemies, such as [[Bully|Bullies]], cannot be swallowed. Yoshi's [[Power Flower (Super Mario 64 DS)|Power Flower]] ability is [[Fire Power (Yoshi)|Fire Power]], which fills his mouth with a flame he can use as much as he wants for a limited time. This flame can melt blocks of [[Ice Block|Ice]] and damage enemies. Yoshi is also the tallest character.
|rowspan=3 |Available from the start
|rowspan=3 |Available from the start
|'''Power''' || ☆☆☆
|'''Power'''||☆☆☆
|-
|-
|'''Speed''' || ★★☆
|'''Speed'''||★★☆
|-
|-
|'''Jump''' || ★★★
|'''Jump'''||★★★
|-
|-
|rowspan=3 align="center"|'''[[Mario]]'''
|rowspan=3 align="center"|'''[[Mario]]'''
----
----
[[File:Mario SM64DS art.png|70px]]
[[File:Mario SM64DS art.png|70px]]
|rowspan=3 |Mario is trapped behind a door by [[Goomboss]] and is required to complete the game without the use of glitches, since he is the only one who can enter the final Bowser level, [[Bowser in the Sky]]. Using Yoshi from the starting point in the castle, the player should go up the stairs and to the right 1 star door. The player should go straight to the next door, go through the [[Goomboss Battle|8-Star door, and hop into the Mario painting]]. The player has to locate Goomboss by jumping into a hollowed tree stump at the highest point of the level into a spot marked "X" on the map, and fight him by spitting Goombas at him for the [[Mario Key|M Key]]. Then the player has to go back to the room with the stained glass windows with Peach on them and unlock the "M" room to free Mario. Mario's stats in every category are average, and he plays similarly to his ''Super Mario 64'' self. He has the fastest running speed of the four, and is tied with Luigi for the highest jump height, making him preferred on certain timed segments. Mario is the only character that can perform the [[Wall Jump|wall jump]]. His Power Flower ability is [[Balloon Mario]], which lets him float to normally unreachable distances. Mario is also the only character who can access the item called "Wings," turning him into [[Wing Mario]], which also allows him to reach greater heights by flying.
|rowspan=3|Mario is trapped behind a door by [[Goomboss]] and is required to complete the game without the use of [[glitch]]es, since he is the only one who can enter the final Bowser [[level]], [[Bowser in the Sky]]. Using Yoshi from the starting point in the castle, the player should go up the stairs to the right 1-[[★ door]]. The player should go straight to the next door, go through the [[Goomboss Battle|8-door, and hop into the Mario painting]]. The player has to locate Goomboss by jumping into a hollow tree stump at the highest point of the level into a spot marked "X" on the map, and fight him by spitting Goombas at him for [[Mario's Key]]. The player then has to go back to the princess's room and unlock the "M" switching room to free Mario. Mario's stats in every category are average, and he plays similarly to his ''[[Super Mario 64]]'' self. He has the fastest running speed of the four heroes, and he is tied with Luigi for the highest jump height, making him preferred on certain timed segments. Mario is the only character who can perform the [[Wall Jump|wall kick]]. His Power Flower ability is [[Balloon Mario]], which lets him float to normally unreachable distances. Mario is also the only character who can access the item called "[[Wing Cap|Wings]]," turning him into [[Wing Mario]], which also allows him to reach greater heights by [[fly]]ing.
|rowspan=3 |Defeat [[Goomboss]] in [[Goomboss Battle]] as Yoshi.
|rowspan=3|Defeat [[Goomboss]] in [[Goomboss Battle]] as Yoshi.
|'''Power''' || ★★☆
|'''Power'''||★★☆
|-
|-
|'''Speed''' || ★★☆
|'''Speed'''||★★☆
|-
|-
|'''Jump''' || ★★☆
|'''Jump'''||★★☆
|-
|-
|rowspan=3 align="center"|'''[[Luigi]]'''
|rowspan=3 align="center"|'''[[Luigi]]'''
----
----
[[File:Luigi Artwork - Super Mario 64 DS.png|100px]]
[[File:Luigi Artwork - Super Mario 64 DS.png|100px]]
|rowspan=3 |Mario's younger twin brother, Luigi, is optional to find, but is required to obtain certain Power Stars that the others cannot retrieve. The player has to jump into a painting on the top floor of the course [[Big Boo's Haunt]] as Mario. There, Mario must go through the door where he hears [[King Boo]]'s laugh, although some of the doors return the player to the entrance of the sub-level. When Mario reaches the end, he has to fight King Boo himself with any attack for the [[Luigi Key|L Key]], which is used to open the door to obtain Luigi. Luigi is slightly weaker than Mario; his attacks do the same damage, but he moves more slowly when carrying objects or enemies. He is the fastest swimmer of the four heroes. Luigi is tied with Mario for the highest jumps. Luigi, however, is more maneuverable in the air than his comrades. After a normal or [[Double Jump (consecutive)|double]], he can [[scuttle]] (which is similar to Yoshi's Flutter Jump) to briefly slow down his descents. After performing a backflip, he will spin as if he jumped on a [[Fly Guy]] and descend slowly. Luigi can also briefly run on water, which is especially useful after a charged dash. Luigi is about as tall as Wario. His Power Flower ability is [[Vanish Mario|Vanish Luigi]], which functions identically to Vanish Mario from the original game and allows Luigi to pass through certain surfaces walls for a short time.
|rowspan=3|Mario's younger twin brother, Luigi, is optional to find but is required to obtain certain Power Stars that the others cannot retrieve. The player has to jump into a painting on the top floor of [[Big Boo's Haunt]] as Mario. There, Mario must go through the door where he hears [[King Boo]]'s laugh, although some of the doors return the player to the entrance of the sub-level. When Mario reaches the end, he has to fight King Boo himself with any attack except jumping for the [[Luigi Key]], which is used to open the door to obtain Luigi. Luigi is slightly weaker than Mario; Luigi's attacks do the same damage, but he moves more slowly when carrying objects or enemies. He is the fastest swimmer of the four heroes. Luigi is tied with Mario for the highest jumps. Luigi, however, is more maneuverable in the air than his comrades. After a normal jump or [[Double Jump (consecutive)|double jump]], he can [[scuttle]] (which is similar to Yoshi's flutter kick) to briefly slow down his descent. After performing a [[Backward Somersault|backward somersault]], he spins as if he jumped on a [[Fly Guy]] and descends slowly. Luigi can also briefly run on [[water]], which is especially useful after a charged dash. Luigi is about as tall as Wario. Luigi's Power Flower ability is [[Vanish Mario|Vanish Luigi]], which functions identically to Vanish Mario from the original game and allows Luigi to pass through certain walls for a short time.
|rowspan=3 |Defeat [[King Boo]] in [[Big Boo Battle]] as Mario.
|rowspan=3|Defeat [[King Boo]] in [[Big Boo Battle]] as Mario.
|'''Power''' || ★☆☆
|'''Power'''||★☆☆
|-
|-
|'''Speed''' || ★★☆
|'''Speed'''||★★☆
|-
|-
|'''Jump''' || ★★★
|'''Jump'''||★★★
|-
|-
|rowspan=3 align="center"|'''[[Wario]]'''
|rowspan=3 align="center"|'''[[Wario]]'''
----
----
[[File:Wario SM64DS art.png|100px]]
[[File:Wario SM64DS art.png|100px]]
|rowspan=3 |Like Luigi, Wario is optional to find, but is needed to obtain Power Stars that the others cannot retrieve. Once the large door right at the head of the stairs in the main lobby is unlocked, Luigi has to go inside, then get past another door leading to [[Snowman's Land]]. There are two Power Flowers, so the player has to use Luigi to go transparent into the mirror by the Snowman's Land wall (Certain glitches allow Yoshi and Mario to unlock Wario, but only Luigi can be used without glitches) , and he has to fight [[Chief Chilly]] by pushing him into the ice water three times for the [[Wario Key|W Key]], which is used to open the door to find Wario. He has the worst speed stats and jumping capabilities of the four, but he is by far the heaviest and strongest, being able to move faster when carrying objects and enemies and to smash through [[Block (Super Mario 64)|Black Brick]]s and other heavy objects. His strength allows Wario's punches to deal double damage to [[Eyerok]], killing each hand in only two hits, instead of 3. In VS Mode, Wario has the unique ability to pick up stunned opponents, spin them, and throw them, in a similar fashion to throwing Bowser. He can also ground-pound objects with twice the strength of the other characters. Wario's height is about the same as Luigi's. His Power Flower ability is [[Metal Mario (form)|Metal Wario]], which functions identically to how it did in the original game. This form gives Wario invulnerability to enemy attacks, lava, and icy water, as well as the ability to walk underwater. Wario will still take falling damage, however.
|rowspan=3|Like Luigi, Wario is optional to find but is needed to obtain Power Stars that the others cannot retrieve. Once the [[Key Door]] right at the head of the stairs in the main lobby is unlocked, Luigi has to go inside, then get past another door leading to [[Snowman's Land]]. There are two Power Flowers, so the player has to use Luigi to go transparent into the mirror by the Snowman's Land wall (certain glitches allow Yoshi and Mario to unlock Wario, but only Luigi can be used without glitches), and he has to fight [[Chief Chilly]] by pushing him into the [[freezing water]] three times for the [[Wario Key]], which is used to open the door to find Wario. Wario has the worst speed stats and jumping capabilities of the four heroes, but he is by far the heaviest and strongest, being able to move faster when carrying objects and enemies and smash through [[Block (Super Mario 64)|Black Brick]]s and other heavy objects. Wario's strength allows his punches to deal double damage to [[Eyerok]], defeating each hand in only two hits instead of three. In the VS mode, Wario has the unique ability to [[Wild Swing-Ding|pick up stunned opponents, spin them, and throw them]], in a similar fashion to throwing Bowser. Wario can also ground-pound objects with twice the strength of the other characters. His height is about the same as Luigi's. Wario's Power Flower ability is [[Metal Mario|Metal Wario]], which functions identically to Metal Mario in the original game. This form gives Wario invulnerability to enemy attacks, [[lava]], and freezing water, as well as the ability to walk underwater. Wario still takes falling damage, however.
|rowspan=3 |Defeat [[Chief Chilly]] in [[Chief Chilly Challenge]] as Luigi.
|rowspan=3|Defeat [[Chief Chilly]] in [[Chief Chilly Challenge]] as Luigi.
|'''Power''' || ★★★
|'''Power'''||★★★
|-
|-
|'''Speed''' || ★☆☆
|'''Speed'''||★☆☆
|-
|'''Jump''' || ★☆☆
|-
|-
|'''Jump'''||★☆☆
|}
|}


===Colored caps===
===Colored caps===
In the painting worlds and some secret courses, the caps of Mario, Luigi, and Wario can be found and are visible on the Touch Screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap, including the [[Power Flower (Super Mario 64 DS)|Power Flower]] power-ups, but will keep his original voice. The caps are usually found on the heads of [[Goomba]]s, [[Boo]]s, or [[Dorrie]]; on land or underwater; or on any other enemy.
In the painting worlds and some secret courses, the [[cap]]s of Mario, Luigi, and Wario can be found and are visible on the Touch Screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap, including the [[Power Flower (Super Mario 64 DS)|Power Flower]] and [[Wing Cap|Wings]] power-ups, but keeps his original voice. The caps are usually found on the heads of [[Goomba]]s, Boos, or [[Dorrie]]; on land or underwater; or on any other enemy.


When the player is hit by an enemy, the cap topples off, and the character needs to retrieve it within a limited time. When the cap disappears, it reappears on a different, set location in the course. If Mario, Luigi, or Wario loses his original cap, he cannot pick up any other characters' caps or use Power Flowers until he retrieves his own. They also take double damage when hurt.
When the player is hit by an enemy, the cap topples off, and the character needs to retrieve it within a limited time. When the cap disappears, it reappears on a different, set location in the course. If Mario, Luigi, or Wario loses his original cap, he cannot pick up any other characters' caps or use Power Flowers until he retrieves his own. All of them also take double damage when hurt.


With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi will put it on after entering the course.
With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi puts it on after entering the course.


{|class="wikitable"
{|class=wikitable
!Image
!Artwork!!Cap!!Info
!Name
!Description
|-
|-
|[[File:Mariohat.jpg|120px]]
|[[File:Mariohat.jpg|120px]]
|'''[[Mario Cap|Mario's Cap]]'''
|'''[[Mario Cap|Mario's cap]]'''
|A red cap that turns the character into Mario when obtained.
|A red cap that turns the character into Mario when obtained.
|-
|-
|[[File:SM64DS Luigi'sHat.jpg|120px]]
|[[File:SM64DS Luigi'sHat.jpg|120px]]
|'''[[Luigi Cap|Luigi's Cap]]'''
|'''[[Luigi Cap|Luigi's cap]]'''
|A green cap that turns the character into Luigi when obtained.
|A green cap that turns the character into Luigi when obtained.
|-
|-
|[[File:SM64DS Wario'sHat.jpg|120px]]
|[[File:SM64DS Wario'sHat.jpg|120px]]
|'''[[Wario Cap|Wario's Cap]]'''
|'''[[Wario Cap|Wario's cap]]'''
|A yellow cap that turns the character into Wario when obtained.
|A yellow cap that turns the character into Wario when obtained.
|}
|}
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===Coins===
===Coins===
[[File:CoinsY,R,B.png|thumb|The three different coins]]
[[File:CoinsY,R,B.png|thumb|The three different coins]]
Coins can be collected by each character. In each course, there are a little over 100 coins, and collecting 100 gives the player 15 extra Stars for the 15 courses. The player gets an [[extra life]] if they get at least 50 coins. The highest number of coins that the player can collect is 255. They can be found on land, in the sea, in [[enemy|enemies]], etc. They also refill the player's [[Health Meter|health]] by 1 point for each coin collected.
Coins can be collected by every character. In every course, there are a little over 100 coins, and collecting 100 in each gives the player 15 extra Stars for the 15 courses. After successfully completing a mission by grabbing a Star, the player gets an [[extra life]] for every 50 coins collected (this, however, does not work if the player exits the course via the menu). The highest number of coins that the player can collect is 255. They can be found on land, in the sea, in [[enemy|enemies]], etc. They also refill the player's [[Health Meter#Super Mario 64 / Super Mario 64 DS|Power Meter]] by one wedge for each coin collected.  


Types:
There are three types of coins:
*[[Coin|Yellow Coins]] worth one and are found in most enemies.
*[[Coin|Yellow Coins]] are worth one coin and are found in most enemies.
*[[Red Coin]]s worth two and have to be collected in the quantity of eight for one mission in each world and some secret courses for a Power Star to appear.
*[[Red Coin]]s are worth two coins and have to be collected in groups of eight during one mission in each world and in some secret courses for a Power Star to appear.
*[[Blue Coin]]s worth five and are often temporary, found in tougher enemies, found on slides, or invisible until the player hits a [[Blue Coin Block|blue Switch]].
*[[Blue Coin]]s are worth five coins and are often temporary. They are found in tougher enemies or on [[slide (Super Mario 64)|slide]]s, or they do not appear until the player hits a [[Blue Coin Block|blue Switch]].


===Power Flower powers===
===Power Flower powers===
[[File:Power Flower.png|frame|A Power Flower]]
[[File:Power Flower.png|frame|A Power Flower]]
Each of the four characters has a special power from the [[Power Flower (Super Mario 64 DS)|Power Flower]] found inside a [[? Block]], replacing the three caps from ''[[Super Mario 64]]''. Only Mario can get something other than a Power Flower from the ? Block, which is the "[[Wing Cap|Wings]]" (a white feather) to transform him into [[Wing Mario]] for 60 seconds. Once he has taken [[Power Flower|the flower]], a hero uses his new powers for a short time. If the player hits the box without their cap on, a [[Bob-omb]] comes out instead. In some ? Blocks (such as the ones in Whomp's Fortress and Snowman's Land), a Bob-omb will always be spawned if broken by a certain character, even with the cap. Additionally, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in ''Super Mario 64''. Except the fire and floating abilities, Mario now shares his moves with the other three characters.
Each of the four player characters has a special power from the Power Flower found inside [[Cap Block|red ? Block]]s, replacing the three caps from ''[[Super Mario 64]]''. Only Mario can get something other than a Power Flower from a ? Block, which is the "[[Wings (Super Mario 64 DS)|Wings]]" (a white feather) to transform him into [[Wing Mario]] for 60 seconds. A player character can use his power only temporarily. If anyone other than Yoshi hits a ? Block without wearing his cap, a [[Bob-omb]] comes out instead. In some ? Blocks (such as the ones in Whomp's Fortress and Snowman's Land), a Bob-omb is always spawned if the blocks are broken by a certain character, even with his cap on. The three powers that Mario can use in ''Super Mario 64'', namely the Wing, Invisibility, and Metal powers, can now exclusively be used by Mario, Luigi, and Wario, respectively. However, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in ''Super Mario 64''.
{{br}}
 
{|class=wikitable
{|class="wikitable"
!Image  
!Image!!Title!!Description!!Controls
!width=7%|Name
!Description
|-
|-
|[[File:SM64DS BreathFire.png|120px]]
|[[File:SM64DS BreathFire.png|120px]]
|align="center" |[[Fire Power (Yoshi)|Fire Power]]
|[[Fire Power (Yoshi)|Fire Power]]
|Yoshi's fiery breath has the ability to melt ice and roast enemies with fire blasts. Players use {{button|ds|A}} to make Yoshi breathe the fire, which temporarily replaces his lick attack. Yoshi is given a time limit that restricts the time given to breathe fire. This ability can also be reached with a bonfire found in the two snowy courses: [[Cool, Cool Mountain]] and [[Snowman's Land]], or by swallowing certain enemies such as [[Fly Guy]]. This will only allow Yoshi to spit fire a single time, though the fire can be held indefinitely.
|Yoshi's fiery breath can melt blocks of [[Ice Block|Ice]] and roast enemies with fire blasts. The ability is accessible either from a bonfire in [[Cool, Cool Mountain]] and [[Snowman's Land]] or by swallowing certain enemies such as a [[Fly Guy]]. Yoshi can spit fire only once, but he can carry the fire within his mouth for an unlimited time.
|
*{{button|ds|A}} – Breathe fire (replaces tongue move)
|-
|-
|[[File:SM64DS FloatingPower.png|120px]]
|[[File:SM64DS FloatingPower.png|120px]]
|align="center" |[[Balloon Mario|Balloon Power]]
|[[Balloon Mario|Balloon Power]]
|Balloon Mario has the ability to float in a puffed-out formation of the stomach to reach high-up places like a [[Power Balloon]]. The player must press {{button|ds|B}} to rise, while moving in a horizontal direction with the D-Pad. Mario will begin to descend when no buttons are pressed. The ability will cancel if the player presses {{button|ds|R}} during flight. The effect will wear off by itself after a short amount of time.
|With an inflated balloon-like body, Balloon Mario can reach high-up areas. Mario descends when no buttons are pressed.
|
*{{button|ds|B}} – Float upward
*{{button|ds|Pad}} – Move horizontally
*{{button|ds|R}} – End flight prematurely
|-
|-
|[[File:The Invisible Plumber.png|120px]]
|[[File:The Invisible Plumber.png|120px]]
|align="center" |[[Vanish Mario|Invisibility Power]]
|[[Vanish Mario|Invisibility Power]]
|In this form, Luigi has the ability to become invisible and is able to pass through certain walls, such as grates and paintings. The player can control Luigi as normal. Vanish Luigi is not immune to lava, quicksand, or drowning. The ability will wear off within a short amount of time. He cannot get hurt by enemies, like Metal Wario, but unlike Metal Wario, will simply pass through them, instead of damaging the enemy.
|Luigi becomes invisible, giving him the ability to pass through certain walls, such as grates and paintings. Vanish Luigi is unaffected by enemies, like Metal Wario, but he passes through them. Vanish Luigi is unaffected by lava or quicksand.
|rowspan="2"|N/A
|-
|-
|[[File:SM64DS-Metal Wario.png|120px]]
|[[File:SM64DS-Metal Wario.png|120px]]
|align="center" |[[Metal Mario (form)|Metal Power]]
|[[Metal Mario|Metal Power]]
|This form gives Wario the ability to become heavy metal, which gives him more power and invincibility. Merely touching an enemy or walking into it will defeat it and will not hurt Metal Wario. He also sinks, and when submerged in water, he can walk on seabeds. Normal controls are used in this form. The ability will wear off after a short amount of time.  
|Wario's body becomes metallic and invincible, and he can defeat enemies instantly from touching them. When Metal Wario enters [[water]], he sinks to the bottom.
|}
|}


===Rabbits===
===Rabbits===
{{main|Rabbit}}
{{main|Rabbit}}
In addition, there are many rabbits to catch. They replace [[MIPS]] from the original game and are named "MIP" internally. The rabbits will give up keys to unlock minigame drawers in the Rec Room when caught. Seven rabbits will spawn around the castle as each character, and any rabbits not meant for a certain character will not spawn unless that character is selected. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. To make the rabbits appear, the player must talk to [[Toad|Toad in the Rec Room]]. Upon talking to [[Lakitu]] at the start of the game, an extra yellow rabbit will spawn near the hedge maze, which provides the key to the front door of the castle. Though intended to be caught as Yoshi, if unlocking the front door is avoided using glitches, the rabbit will still spawn when accessed as any other character, despite appearing yellow. Once caught, this rabbit will never respawn and can never be a glowing rabbit.
In addition, there are many rabbits to catch. They replace [[MIPS]] from the original game and have the same name internally and in the [[Shogakukan]] guide. The rabbits give up keys to unlock mini-game drawers in the [[Rec Room (Super Mario 64 DS)|Rec Room]] when caught. Seven rabbits spawn around the castle as each character, and any rabbits not meant for a certain character do not spawn unless that character is selected. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. To make the rabbits appear, the player must talk to the [[Toad (species)|Toad]] in the Rec Room. Upon the player talking to the [[Lakitu Bros.|Lakitu Bro]] at the start of the game, an extra yellow rabbit appears near the hedge maze, and it provides the key to the front doors of the castle. Though intended to be caught as Yoshi, if unlocking the front doors is avoided using [[glitch]]es, the rabbit still spawns when accessed as any other character, despite appearing yellow. Once caught, this rabbit never reappears and can never be a [[glowing rabbit]].


===Rabbit locations===
===Rabbit locations===
The following table displays information pertaining to the whereabouts of each rabbit, which minigame its related key unlocks, and the number of Power Stars that are required to access the rabbit. For more information regarding the minigames unlocked, view the section about the [[#Rec Room|Rec Room]].
The following table displays information pertaining to the whereabouts of each rabbit, which mini-game its related key unlocks, and the number of Power Stars that are required to access the rabbit. For more information regarding the mini-games unlocked, view the section about the [[#Rec Room|Rec Room]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% class=wikitable
!colspan=3|[[File:SM64DS Yellow Rabbit Render.png|60px]]<br>Yoshi's rabbits, colored yellow
!colspan=3|[[File:SM64DS Yellow Rabbit Render.png|60px]]<br>Yoshi's rabbits, colored yellow
|-
|-
!Location
!Location
!Minigame unlocked
!Mini-game unlocked
!Power Stars required
!Power Stars required
|-
|-
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|-
|-
!Location
!Location
!Minigame unlocked
!Mini-game unlocked
!Power Stars required
!Power Stars required
|-
|-
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|-
|-
|Outside the castle, at the bottom of the moat (but only after it has been drained).
|Outside the castle, at the bottom of the moat (but only after it has been drained).
|[[Shell Smash (Super Mario 64 DS)|Shell Smash]]
|[[Shell Smash (minigame)|Shell Smash]]
|12 Stars
|12 Stars
|-
|-
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|-
|-
!Location
!Location
!Minigame unlocked
!Mini-game unlocked
!Power Stars required
!Power Stars required
|-
|-
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|31 Stars
|31 Stars
|-
|-
|Behind the castle, in the courtyard with the [[Boo]]s. Found by backflipping right outside the doorway.
|Behind the castle, in the [[courtyard (Peach's Castle)|courtyard]]. Found by backward-somersaulting right outside the doorway.
|[[Picture Poker]]
|[[Picture Poker]]
|15 Stars
|15 Stars
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|15 Stars
|15 Stars
|-
|-
|In the room with the entrance to [[Bob-omb Battlefield]].
|In the room with the entrance to the [[Bob-omb Battlefield]].
|[[Lucky Stars]]
|[[Lucky Stars]]
|15 Stars
|15 Stars
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|15 Stars
|15 Stars
|-
|-
|Outside the castle, on top of the roof, where Yoshi was in the original.
|Outside the castle, on top of the roof.
|[[Super Mario Slot]]
|[[Super Mario Slot]]
|150 Stars
|150 Stars
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|-
|-
!Location
!Location
!Minigame unlocked
!Mini-game unlocked
!Power Stars required
!Power Stars required
|-
|-
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|31 Stars
|31 Stars
|-
|-
|Behind the castle, in the courtyard with the Boos, behind the Star statue, near the two signs.
|Behind the castle, in the courtyard, behind the Star Fountain,<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980610064502/http://www.nintendo.com/n64/super_mario64/basic5.html|title=Course 5: Big Boo's Haunt|publisher=Nintendo: Super Mario 64 Strategy|language=en-us|accessdate=March 15, 2022}}</ref> near the two signs.
|[[Slots Shot]]
|[[Slots Shot]]
|31 Stars
|31 Stars
|-
|-
|In the basement, in the dead end, near Toad.
|In the basement, in the dead end, near the Toad.
|[[Psyche Out!]]
|[[Psyche Out!]]
|31 Stars
|31 Stars
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|50 Stars
|50 Stars
|}
|}
 
To unlock the white-bordered door within the [[Peach's Room|princess's room]], the player must catch eight glowing rabbits. Once the player has collected at least 50 Stars and the given rabbit has already been caught, there is a 1/32 chance for the rabbit to be glowing white each time the area the rabbit is in is loaded. This chance increases to 1/16 once at least 80 Stars have been collected. Upon catching a glowing rabbit, the player is informed of how many glowing rabbits are left to be caught or, on the final rabbit, is given the key to the white-bordered door. Once the key to the white-bordered door has been collected, rabbits no longer have any chance to be glowing.
To unlock the white door within the character selection room, the player must catch 8 glowing rabbits. Once the player has collected at least 40 stars and the given rabbit has already been caught, there is a 1/32 chance for the rabbit to be glowing white each time the area the rabbit is in is loaded. This chance increases to 1/16 once at least 81 stars have been collected. Upon catching a glowing rabbit, the player will be informed of how many glowing rabbits are left to be caught, or on the final rabbit, will be given the key to the white door. Once the key to the white room has been collected, rabbits will no longer have any chance to be glowing.


===Keys===
===Keys===
The keys are used to unlock [[Mario]], [[Luigi]], and [[Wario]]. They are obtained after boss battles. Mario's key is obtained once [[Goomboss]] is defeated, Luigi's key is obtained once [[King Boo]] is defeated, and Wario's key is obtained once [[Chief Chilly]] is defeated.
{{multiple image
{{multiple image
|align = center
|align=center
|direction = horizontal
|direction=horizontal
|footer = The keys to unlock the M, L, and W doors
|footer=The keys to unlock the M, L, and W doors
|width = 100
|width=100
 
|image1=Mario Key.png|110px
| image1 = Mario Key.png|110px
|alt1=Mario's Key
| alt1 = Mario Key
|image2=Luigi Key.png|110px
 
|alt2=Luigi Key
| image2 = Luigi Key.png|110px
|image3=Wario Key.png|110px
| alt2 = Luigi Key
|alt3=Wario Key
 
| image3 = Wario Key.png|110px
| alt3 = Wario Key
}}
}}
Three [[key]]s are used to unlock [[Mario]], [[Luigi]], and [[Wario]]. They are obtained after boss battles. [[Mario's Key]] is obtained once [[Goomboss]] is defeated, [[Luigi Key|Luigi's key]] is obtained once [[King Boo]] is defeated, and [[Wario Key|Wario's key]] is obtained once [[Chief Chilly]] is defeated.


Upon catching all of the eight glowing rabbits, the player receives a key that opens the white room in the character-selection room. The first time to open it and enter, a character finds a Power Star. However, if the character comes back after taking it, Boos' laughs can be heard, and the hero comes out from the door, startled.
Upon catching all of the eight glowing rabbits, the player receives a key that unlocks the white-bordered door in the princess's room. The first time the player opens it and enters, they find a Power Star. However, if they come back after taking it, Boos' laughs can be heard, and the player character comes out of the door, startled.


At the beginning of the game, after catching a rabbit near the small hedge on the left of the castle, [[Yoshi]] gets the key to unlock the castle's front door.
At the beginning of the game, after catching a rabbit near the small hedge on the left of the castle, [[Yoshi]] gets the key to unlock the castle's front doors.


After clearing the first two Bowser levels, the player receives keys to access the basement and second floor, respectively.
After clearing the first two [[Bowser]] levels, the player receives [[key#Super Mario 64 / Super Mario 64 DS|Big Keys]] to access the basement and second floor, respectively.


==Courses and missions==
==Courses and missions==
The following table displays information regarding each course, the [[Power Star]]s found within each course, how to get the Stars, and what character is required to obtain the Stars. During some missions, the player can find a cap of another character that will transform them into the character that owns the respective cap. The number of caps in a course varies and is based on which characters have been rescued, with few exceptions. Yoshi does not have a cap but is able to choose from the rescued characters' before selecting a mission. When the player's coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of eight Power Stars available in each course. If one of the characters receives a Power Star and redoes the mission, the Power Star appears as blue and does not add to the total.
[[File:SM64DS Dark World Star 2.png|thumb|Mario fighting Bowser in Bowser in the Dark World]]
 
The following table displays information regarding each course, the [[Power Star]]s found within each course, how to get the Stars, and what character is required to obtain the Stars. During some missions, the player can find a cap of another character that transforms them into the character that owns the respective cap. The number of caps in a course varies and is based on which characters have been rescued, with few exceptions. Yoshi does not have a cap but is able to choose from the rescued characters' before selecting a mission. When the player's coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of eight Power Stars available in each course. If one of the characters receives a Power Star and redoes the mission, the Power Star appears as blue and does not add to the total. Bowser is fought in three courses, each of which is behind a [[Big Star Door]], and a certain number of Power Stars is required to open the doors. Big Star Doors can be opened only with Mario, though once one is opened, any character can enter the door. The only exception to this is the Big Star Door leading to the final Bowser course; if any character other than Mario enters it, that character is brought to the [[endless stairs]] instead.
{| border="1" cellspacing=0 cellpadding=2 align="center" bgcolor=#fdfffd style="color:black" width=98%
<center>
!colspan=4 bgcolor=#f0fff0| <big>Courses</big>
{|width=65% class="wikitable"
!colspan="3"style="background:#FF2400;color:white;"|Courses
|-
|colspan="3"style="background:#58BC58;"|[[File:SM64DS Asset Texture Castle Wall (Main Hall).png|25px]] '''{{color-link|white|Peach's Castle#First floor|First Floor and Mezzanine}}'''
|-
!width=16% style="background:#9FD99F"|[[File:SM64DS Bob-omb Battlefield Course Icon.png|link=Bob-omb Battlefield]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalC}}×6 {{icon|SM64DS-totalB}}×1
!colspan="2"width=34% style="background:#9FD99F"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Bob-omb Battlefield 64DS.png|x100px]]
|width=17%|{{icon|SM64DS-Star}} [[Big Bob-omb on the Summit]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|width=17%|{{icon|SM64DS-Star}} [[Footrace with Koopa the Quick]] {{icon|SM64DS-Mario}}
|-
|{{icon|SM64DS-Star}} [[5 Silver Stars!]]{{footnote|main|A}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|{{icon|SM64DS-Star}} [[Big Bob-omb's Revenge]]{{footnote|main|B}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|-
|{{icon|SM64DS-Star}} [[Mario Wings to the Sky]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|{{icon|SM64DS-Star}} [[Find the 8 Red Coins]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|-
|colspan=2|{{icon|SM64DS-Star}} [[Behind Chain Chomp's Gate|Behind Chain-Chomp's Gate]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|-
|colspan="3"align=center|Grassy fields surrounding a spiraled mountain. A battle is waged here between the peaceful [[Bob-omb Buddy|Bob-omb Buddies]] and the enemy [[Bob-omb]]s. Once the battle is over, the Bob-omb Buddies allow [[Yoshi]], [[Mario]], [[Luigi]], or [[Wario]] to access their [[cannon]]s. There is a floating island in the east and a barred cave towards the center with a [[Chain Chomp|Chain-Chomp]] leashed in front of it.<br>'''Unlock criterion:''' Enter the Mushroom Castle.
|-
!width=16% style="background:#9FD99F"|[[File:SM64DS Whomp's Fortress Course Icon.png|link=Whomp's Fortress]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalC}}×1 {{icon|SM64DS-totalB}}×1
!colspan="2"width=34% style="background:#9FD99F"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Whomp's Fortress.png|x100px]]
|{{icon|SM64DS-Star}} [[Chip Off Whomp's Block]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|{{icon|SM64DS-Star}} [[To the Top of the Fortress]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:Bob-omb Battlefield 64DS.png|280px]]<br>[[File:SM64DS Bob-omb Battlefield Course Icon.png|link=Bob-omb Battlefield]]
|{{icon|SM64DS-Star}} [[Shoot into the Wild Blue]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|- style=background:#fafffa
|{{icon|SM64DS-Star}} [[Red Coins on the Floating Isle]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
!width=2% | #
!width=22%| Mission
!width=52%| How to get the Star
!width=22%| Character(s) required
|-
|-
|1
|{{icon|SM64DS-Star}} [[Fall onto the Caged Island]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Big Bob-omb on the Summit]]
|{{icon|SM64DS-Star}} [[Blast Away the Wall]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|Yoshi has to go to the top of the mountain and fight the [[King Bob-omb|Big Bob-omb]] to obtain the Power Star. To do this, Yoshi must slurp [[Bob-omb]]s and spit them at him, while the others must pick them up and throw them back at him.
|Anyone
|-
|-
|2
|colspan=2|{{icon|SM64DS-Star}} [[Switch Star of the Fortress]]{{footnote|main|B}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Footrace with Koopa the Quick]]
|The player has to race up the mountain against [[Koopa the Quick]]. If the player uses the [[cannon]]s, Koopa will consider that cheating, and the player will not receive the Power Star. However, using the warps will not be considered cheating.
|Mario
|-
|-
|3
|colspan="3"align=center|A fortress in the sky. It is ruled by the [[Whomp King]], who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once he is defeated, a climbable tower appears at the top. A chain of floating islands is in the northeast. They can be reached with the help of [[Hoot]], a sleepy owl found in the course's single [[tree]].<br>'''Unlock criterion:''' Collect a Power Star.
|[[5 Silver Stars!]]
|The player must collect the five [[Silver Star]]s scattered around the battlefield. In this mission, a [[Chain Chomp|Chain-Chomp]] is running loose with one of the Stars at the end of its chain. This Star does not appear in the original, replacing [[Shoot to the Island in the Sky]].
|Anyone
|-
|-
|4
!style="background:#9FD99F"|[[File:SM64DS Jolly Roger Bay Course Icon.png|link=Jolly Roger Bay]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalC}}×1
|[[Big Bob-omb's Revenge]]
!colspan="2"style="background:#9FD99F"|Missions
|The player has to fight the Big Bob-omb one last time, but this time the player must pick him up and throw him. Yoshi cannot fight him this time, unless he uses caps. If the player throws the Big Bob-omb out of the ring, he will not allow it. This Star does not appear in the original.
|Anyone but Yoshi
|-
|-
|5
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Unagi the eel.png|x100px]]
|[[Mario Wings to the Sky]]
|{{icon|SM64DS-Star}} [[Plunder in the Sunken Ship]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to fly straight through the middle of the coin circles in the sky, collecting all five middle coins. If the player is not playing as Mario, the coins can still be collected via cannon. 
|{{icon|SM64DS-Star}} [[Can the Eel Come Out to Play?]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|rowspan="3" |Anyone
|-
|-
|6
|{{icon|SM64DS-Star}} [[Treasure in the Ocean Cave]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Find the 8 Red Coins]]
|{{icon|SM64DS-Star}} [[Red Coins on the Ship Afloat]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to collect all eight Red Coins scattered around the battlefield.
|-
|-
|7
|{{icon|SM64DS-Star}} [[Blast to the Stone Pillar]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Behind Chain Chomp's Gate|Behind Chain-Chomp's Gate]]
|{{icon|SM64DS-Star}} [[Switch Star of the Bay]]{{footnote|main|B}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to unleash the Chain-Chomp by ground-pounding the [[stump]] it is chained to. If the player is Luigi, he can simply run through the cage with his Power Flower power to get the Star without having to do anything to the Chain-Chomp, and the peg can be ground-pounded only once as Wario or if any character eats a mushroom that is inside a Brick.
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Whomp's Fortress.png|280px]]<br>[[File:SM64DS Whomp's Fortress Course Icon.png|link=Whomp's Fortress]]
|colspan=2|{{icon|SM64DS-Star}} [[Through the Jet Stream (Jolly Roger Bay)|Through the Jet Stream]] {{icon|SM64DS-Wario}}
|- bgcolor=#fafffa
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
|colspan="3"align=center|A cove containing the wreck of a sunken ship. A giant moray eel called [[Maw-Ray|Unagi]] nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holds [[treasure chest]]s. Solving the puzzle of the chests reveals a Power Star.<br>'''Unlock criterion:''' Collect 3 Power Stars.
|[[Chip Off Whomp's Block]]
|The player has to defeat the [[Whomp King]] at the top of the fortress by ground-pounding his back three times.
|rowspan="6" |Anyone
|-
|-
|2
!style="background:#9FD99F"|[[File:SM64DS Cool Cool Mountain Course Icon.png|link=Cool, Cool Mountain]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalC}}×3
|[[To the Top of the Fortress]]
!colspan="2"style="background:#9FD99F"| Missions
|The player has to reach the top of the fortress, where the Whomp King had once stood, and climb up the big tower.
|-
|-
|3
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Cool, Cool Mountain.png|x100px]]
|[[Shoot into the Wild Blue]]
|{{icon|SM64DS-Star}} [[Slip Slidin' Away (mission)|Slip Slidin' Away]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to shoot out of a cannon onto a narrow ledge under a long pole. If the player is Luigi, he can triple-jump and then dive or backflip up. If the player is Mario, he can also triple-jump or wall-kick up.
|{{icon|SM64DS-Star}} [[Li'l Penguin Lost]] {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|-
|-
|4
|{{icon|SM64DS-Star}} [[Big Penguin Race]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Red Coins on the Floating Isle]]
|{{icon|SM64DS-Star}} [[Frosty Slide for 8 Red Coins]] {{icon|SM64DS-Yoshi}}
|The player has to get onto the floating islands to collect two of the eight Red Coins and get back down on land to collect the rest. It is also possible to use Hoot.
|-
|-
|5
|{{icon|SM64DS-Star}} [[Snowman's Lost His Head]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Fall onto the Caged Island]]
|{{icon|SM64DS-Star}} [[Mario's Super Wall Kick]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to use [[Hoot]] the owl to drop onto the island with the caged Power Star. It is also possible to reach it by using the cannon.
|-
|-
|6
|colspan=2|{{icon|SM64DS-Star}} [[Switch Star of Cool, Cool Mountain]]{{footnote|main|B}} {{icon|SM64DS-Wario}}
|[[Blast Away the Wall]]
|The player has to shoot out of a cannon into the top right corner of the brick wall.
|-
|-
|7
|colspan="3"align=center|A snow-covered mountain inhabited by [[penguin]]s and [[Snowman|snowpeople]]. Wooden bridges and a moving [[chairlift]] are built into the side of the mountain. A log cabin is near its peak. It contains the [[Slide (Super Mario 64)#Cabin's Snow Slide|Cabin's Snow Slide]], where the [[Big Penguin]] challenges Yoshi, Mario, Luigi, or Wario to a race.<br>'''Unlock criterion:''' Collect 3 Power Stars.
|[[Switch Star of the Fortress]]
|The player has to activate the switch, which is under a Brick, and get the Power Star before the timer runs out. This Star does not appear in the original.
|Anyone but Yoshi
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Unagi the eel.png|280px]]<br>[[File:SM64DS Jolly Roger Bay Course Icon.png|link=Jolly Roger Bay]]
!style="background:#9FD99F"|[[Bowser in the Dark World]]<br>{{icon|SM64DS-totalS}}×2 {{icon|SM64DS-totalB}}×1
|- bgcolor=#fafffa
!colspan="2"style="background:#9FD99F"|Missions
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SM64DS Dark World.png|x100px]]
|[[Plunder in the Sunken Ship]]
|{{icon|SM64DS-Key}} Bowser in the Dark World {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to swim down to the sunken ship, lure [[Maw-Ray|Unagi the eel]] out of the ship's window, and climb inside. While inside, the player has to open a [[treasure chest]] to fully drain the water in order to climb over ledges and steep grounds to be able to hit the yellow block.
|{{icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|rowspan="5" |Anyone
|-
|-
|2
|colspan=2|{{icon|SM64DS-Star}} {{conjectural|Switch Star}}{{footnote|main|B}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Can the Eel Come Out to Play?]]
|The player has to carefully swim down to Unagi the eel and grab the Power Star attached to the end of its tail.
|-
|-
|3
|colspan="3"align=center|A winding path in a cavernous void. The path bears [[Amp]]s and shifting platforms. It ultimately leads to [[Bowser]], who is fought on a circular platform surrounded by floating [[Mine|spiked orbs]].<br>'''Unlock criterion:''' Collect 12 Power Stars and rescue Mario.
|[[Treasure in the Ocean Cave]]
|The player has to unlock the four treasure chests in the bay's cave in the correct order to reveal the Star.
|-
|-
|4
!style="background:#9FD99F"|[[The Princess's Secret Slide]]<br>{{icon|SM64DS-totalS}}×2
|[[Blast to the Stone Pillar]]
!colspan="2"style="background:#9FD99F"|Missions
|The player has to blast from the cannon to the pillar above the ship. Mario can simply use his Power Flower ability to float to the Star.
|-
|-
|5
|align=center style="background:#FFFFFF"|[[File:SM64DS Secret Slide.png|x100px]]
|[[Red Coins on the Ship Afloat]]
|{{icon|SM64DS-Star}} The Princess's Secret Slide {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to collect all eight Red Coins from the ship's deck as well as on land and in the depths of the water.
|{{icon|SM64DS-Star}} Second Star {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|-
|-
|6
|colspan="3"align=center|A carpeted [[Slide (Super Mario 64)|slide]] hidden in the [[Peach's Room|princess's room]]; the player can jump into the Princess Peach stained glass window on the right, as it leads to a secret slide. The first Star is inside a yellow block at the end of the slide. The second Star is awarded if the slide is completed in 21 seconds or less. This Star appears in front of the yellow block that contained the previous Star.<br>'''Unlock criterion:''' Collect a Power Star.
|[[Switch Star of the Bay]]
|The player has to get the temporary Power Star within a limited time as transparent Luigi. This Star does not appear in the original.
|Luigi
|-
|-
|7
!style="background:#9FD99F"|[[Sunshine Isles]]{{footnote|main|C}}<br>{{icon|SM64DS-totalS}}×1
|[[Through the Jet Stream (Jolly Roger Bay)|Through the Jet Stream]]
!colspan="2"style="background:#9FD99F"|Missions
|The player has to get the Power Star that is in the middle of the bay's jet stream by using Wario's metal ability.
|Wario
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Cool, Cool Mountain.png|280px]]<br>[[File:SM64DS Cool Cool Mountain Course Icon.png|link=Cool, Cool Mountain]]
|align=center style="background:#FFFFFF"|[[File:SM64DS Sunshine Isles.png|x100px]]
|- bgcolor=#fafffa
|colspan=2|{{icon|SM64DS-Star}} Sunshine Isles {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
|colspan="3"align=center|A sunny archipelago based on ''[[Super Mario Sunshine]]''. In the [[Rec Room (Super Mario 64 DS)|Rec Room]], the player has to leap into the small painting of said course. Here, the player has to grab all five Silver Stars to earn a Power Star.<br>'''Unlock criterion:''' Collect a Power Star.
|[[Slip Slidin' Away (mission)|Slip Slidin' Away]]
|The player has to jump into the cottage's chimney, slide down to the end, and then go outside to get the Star.
|Anyone
|-
|-
|2
!style="background:#9FD99F"|[[The Secret Aquarium]]<br>{{icon|SM64DS-totalS}}×1
|[[Li'l Penguin Lost]]
!colspan="2"style="background:#9FD99F"|Mission
|The player has to carry [[Tuxie]], the baby [[penguin]], back to [[Mother Penguin|her mother]]. Tuxie is located at the start of the course, where the slide entrance is. The other penguin is near the chimney and Mother Penguin, but she is not her baby. If Yoshi eats the penguins, he will immediately spit them out.
|Anyone but Yoshi
|-
|-
|3
|align=center style="background:#FFFFFF"|[[File:Secret Aquarium DS.png|x100px]]
|[[Big Penguin Race]]
|colspan="2"align=left|{{icon|SM64DS-Star}} The Secret Aquarium {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to race down the cottage slide once more, but they should not take any shortcuts. The penguin's race allows no cheating. Luigi's backflip is also considered cheating.
|Anyone
|-
|-
|4
|colspan="3"align=center|A closed tank housing blue fish and [[Red Coin]]s. In the room leading to Jolly Roger Bay, the player has to jump or backward-somersault into the alcove on the right side of the room. The player has grab all eight Red Coins.<br>'''Unlock criterion:''' Collect 3 Power Stars.
|[[Frosty Slide for 8 Red Coins]]
|The player has to collect all eight Red Coins scattered around the snowy land. Two of them are in Ice and require Yoshi's fire breath to melt them.
|Yoshi
|-
|-
|5
!style="background:#9FD99F"|[[Goomboss Battle]]{{footnote|main|C}}<br>{{icon|SM64DS-totalS}}×2 {{icon|SM64DS-totalB}}×1
|[[Snowman's Lost His Head]]
!colspan="2"style="background:#9FD99F"|Missions
|The player has to lead the [[Headless Snowman]]'s body back to his disconnected head.
|rowspan="2" |Anyone
|-
|-
|6
|rowspan="2"align=center style="background:#FFFFFF"|[[File:Goomboss battle.PNG|x100px]]
|[[Mario's Super Wall Kick]]
|{{icon|SM64DS-Key}} Goomboss Battle {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player must activate the cannon near the Mother Penguin, then use it to blast to the tree on a faraway ledge. The player can also jump on a Spindrift to get to the area. Then, Mario must wall-kick twice to reach the Star. Alternatively, Luigi can simply backflip to reach it, Yoshi can flutter-jump or triple-jump, and Wario can triple-jump and dive to reach the platform that Mario is supposed to reach by the second wall kick.
|{{icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}} {{icon|SM64DS-MarioCap}} {{icon|SM64DS-LuigiCap}}
|-
|-
|7
|colspan=2|{{icon|SM64DS-Star}} {{conjectural|Switch Star}} {{icon|SM64DS-Mario}}
|[[Switch Star of Cool, Cool Mountain]]
|The player has to race to get the Power Star within a limited time after breaking the ice water block near the Mother Penguin, covering the Power Star. Only Wario can ground-pound the ice. This Star does not appear in the original.
|Wario
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Big Boo's Haunt.png|280px]]<br>[[File:SM64DS Big Boo's Haunt Course Icon.png|link=Big Boo's Haunt]]
|colspan="3"align=center|A forest made up of several platforms, such as stumps, situated over a [[smoke|strange toxic cloud]] and a large [[pit|abyss]]. It is where [[Goomboss]] guards [[Mario's Key]], which Yoshi can use to rescue Mario after defeating said boss.<br>'''Unlock criterion:''' Collect 8 Power Stars.
|- style=background:#fafffa align=center
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
!style="background:#9FD99F"|[[Tower of the Wing Cap]]<br>{{icon|SM64DS-totalS}}×1
|[[Go on a Ghost Hunt]]
!colspan="2"style="background:#9FD99F"|Mission
|The player has to defeat all the [[Boo]]s in the [[Ghost House]] to fight with the [[Big Boo]] in the main hall. After each hit, the Boo gets smaller. After the player defeats him, the staircase will rise.
|rowspan="5" |Anyone but Yoshi
|-
|-
|2
|align=center style="background:#FFFFFF"|[[File:SM64DS Wing Cap Tower.png|x100px]]
|[[Ride Big Boo's Merry-Go-Round]]
|colspan="2"align=left|{{icon|SM64DS-Star}} ? Switch {{icon|SM64DS-Mario}}
|The player has to defeat every Boo on the merry-go-round and fight the Big Boo once more. It is in the basement this time.
|-
|-
|3
|colspan="3"align=center|Towers in a sea of clouds. Mario has to go to the starting point in the castle. The player has to press and hold {{button|ds|X}} to enter first-person mode, then look up into the beam of light. Here, Mario, now [[Wing Mario]] for the first time in the game, can collect the eight Red Coins by flying into them before jumping onto the [[Cap Switch|red ? Switch]] to make all of the [[Cap Block|red ? Block]]s solid.<br>'''Unlock criterion:''' Collect 14 Power Stars.
|[[Secret of the Haunted Books]]
|The player has to hit the books in the library in the correct order to gain access to the secret door area containing the Power Star. The order of the books is top, right, and then left.
|-
|-
|4
|colspan="3"style="background:#B49936;color:white;"|[[File:No image.png|25px]] '''{{color-link|white|Peach's Castle#Basement|The Castle Basement}} and {{color-link|white|Courtyard (Peach's Castle)|Courtyard}}'''
|[[Seek the 8 Red Coins]]
|The player has to go from room to room for the eight hidden Red Coins. The last one of the coins is on the ceiling of the main room. Mario can use his Power Flower ability, Luigi can backflip or scuttle, and Wario can triple-jump and dive to get the coin.
|-
|-
|5
!style="background:#D7C277"|[[File:SM64DS Big Boo's Haunt Course Icon.png|link=Big Boo's Haunt]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalB}}×4
|[[Big Boo's Balcony]]
!colspan="2"style="background:#D7C277"|Missions
|The player has to defeat the Big Boo on the third floor of the balcony one last time and reach the Power Star on the roof by triple-jumping/somersaulting, long-jumping, or using Mario's Power Flower ability.
|-
|-
|6
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Big Boo's Haunt.png|x100px]]
|[[Eye to Eye in the Secret Room]]
|{{icon|SM64DS-Star}} [[Go on a Ghost Hunt]] {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to turn into Vanish Luigi to defeat [[Big Mr. I]] in the painting near the balcony.
|{{icon|SM64DS-Star}} [[Ride Big Boo's Merry-Go-Round]] {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|Luigi
|-
|-
|7
|{{icon|SM64DS-Star}} [[Secret of the Haunted Books]] {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Switch Star in the Basement]]
|{{icon|SM64DS-Star}} [[Seek the 8 Red Coins]] {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to get the Power Star within a limited time as fast as possible. The player can change caps to change into a different and much faster character. This Star does not appear in the original.
|Wario
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Hazy Maze Cave.png|280px]]<br>[[File:SM64DS Hazy Maze Cave Course Icon.png|link=Hazy Maze Cave]]
|{{icon|SM64DS-Star}} [[Big Boo's Balcony]] {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|- bgcolor=#fafffa
|{{icon|SM64DS-Star}} [[Eye to Eye in the Secret Room]] {{icon|SM64DS-Luigi}}
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
|colspan=2|{{icon|SM64DS-Star}} [[Switch Star in the Basement]]{{footnote|main|B}} {{icon|SM64DS-Wario}}
|[[Swimming Beast in the Cavern]]
|The player has to use [[Dorrie]] to get up to the ledge and then break the boulder with Wario's strength.
|Wario
|-
|-
|2
|colspan="3"align=center|The [[Ghost House|haunted house]] hidden in Princess Peach's courtyard. The rooms of the house contain [[Boo]]s and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found. Yoshi cannot enter this course.<br>'''Unlock criteria:''' Collect 15 Power Stars and defeat the [[Big Boo]] that holds the miniature birdcage in the courtyard.
|[[Elevate for 8 Red Coins]]
|The player has to use the many elevators and lifts in the largest cave to collect all eight Red Coins.
|Anyone
|-
|-
|3
!style="background:#D7C277"|[[File:SM64DS Hazy Maze Cave Course Icon.png|link=Hazy Maze Cave]]<br>{{icon|SM64DS-totalS}}×8
|[[Metal-Head Mario Can Move!|Metal-Head Wario Can Move]]
!colspan="2"style="background:#D7C277"|Missions
|As Wario, the player has to smack the ? Block in the lower level and snag the Power Flower. Then the player has to go to the [[! Switch]] below the water, press it, and go into the door it opens, and then Wario has to do two long jumps to obtain the Power Star. The player can also somersault to the ledge as Luigi, wall-kick as Mario, or flutter-jump as Yoshi, which makes the long jumps easier.
|Wario
|-
|-
|4
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Hazy Maze Cave.png|x100px]]
|[[Navigating the Toxic Maze]]
|{{icon|SM64DS-Star}} [[Swimming Beast in the Cavern]] {{icon|SM64DS-Wario}}
|The player has to go through the toxic maze, go to the second door, and get the Power Star above the lift. Luigi can go through the cage with his Power Flower ability.
|{{icon|SM64DS-Star}} [[Elevate for 8 Red Coins]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|rowspan="2" |Anyone
|-
|-
|5
|{{icon|SM64DS-Star}} [[Metal-Head Mario Can Move!|Metal-Head Wario Can Move]] {{icon|SM64DS-Wario}}
|[[A-Maze-Ing Emergency Exit]]
|{{icon|SM64DS-Star}} [[Navigating the Toxic Maze]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to go through the toxic maze once more to get to the door that leads to the room above the falling boulders, then the player has to monkey-bar to the Power Star. Luigi can go through without taking damage with his Power Flower ability, as can Wario. Luigi can backflip up from the Black Brick in the room with the boulders, and Mario can wall-kick off a wall from the right of the brick.
|-
|-
|6
|{{icon|SM64DS-Star}} [[A-Maze-Ing Emergency Exit]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Watch for Rolling Rocks]]
|{{icon|SM64DS-Star}} [[Watch for Rolling Rocks]] {{icon|SM64DS-Wario}}
|The player has to get the Power Star from falling boulders by punching three or four of them or eating the mushroom inside the Black Brick.
|rowspan= "2" |Wario
|-
|-
|7
|colspan=2|{{icon|SM64DS-Star}} [[Underground Switch Star]]{{footnote|main|B}} {{icon|SM64DS-Wario}}
|[[Underground Switch Star]]
|The player will have to get the Power Star within a limited time as fast as possible. This Star does not appear in the original.
|-
|-
!colspan=4 bgcolor=#f6fff6 | [[File:SM64DS Volcano.png|280px]]<br>[[File:SM64DS Lethal Lava Land Course Icon.png|link=Lethal Lava Land]]
|colspan="3"align=center|An underground labyrinth filled with dead ends, traps, and [[pit|bottomless pit]]s. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways with [[boulder|rolling rock]]s in the northwest, and a maze with strange toxic clouds in the northeast. The lower floor leads to a pool that holds [[Dorrie]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|- bgcolor=#fafffa
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
!style="background:#D7C277"|[[File:SM64DS Lethal Lava Land Course Icon.png|link=Lethal Lava Land]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalB}}×2
|[[Boil the Big Bully]]
!colspan="2"style="background:#D7C277"|Missions
|The player has to tackle and defeat the [[Big Bully]].
|rowspan= "7" |Anyone
|-
|-
|2
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Volcano.png|x100px]]
|[[Bully the Bullies]]
|{{icon|SM64DS-Star}} [[Boil the Big Bully]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to defeat all three regular [[Bully|Bullies]] and then the Big Bully once again.
|{{icon|SM64DS-Star}} [[Bully the Bullies]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|-
|-
|3
|{{icon|SM64DS-Star}} [[8-Coin Puzzle with 15 Pieces]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[8-Coin Puzzle with 15 Pieces]]
|{{icon|SM64DS-Star}} [[Red-Hot Log Rolling]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to collect all eight Red Coins on a revolving Bowser puzzle.
|-
|-
|4
|{{icon|SM64DS-Star}} [[Hot-Foot-It into the Volcano]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Red-Hot Log Rolling]]
|{{icon|SM64DS-Star}} [[Elevator Tour in the Volcano|Inside the Volcano]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to ride a floating cage to a structure and roll on the log to the Power Star. Mario can fly to the other side with his Wing Cap ability, and Luigi can go through the cage with his Power Flower ability and backflip at the starting point. The player can also use a [[Green Shell]].
|-
|-
|5
|colspan=2|{{icon|SM64DS-Star}} [[Flaming Silver Stars]]{{footnote|main|B}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Hot-Foot-It into the Volcano]]
|Once inside the volcano in the center of the area, the player will have to climb to the top by using the footholds or riding the lifts.
|-
|-
|6
|colspan="3"align=center|Platforms in a [[lava]] sea. Some of them shift back and forth or can be manually rolled. They surround a small volcano that can be physically entered. [[Bully|Bullies]] appear in this course and knock Mario into lava on contact. [[Lava Bubble|Sparkies]] and other fiery obstacles that burn him when touched also appear.<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|[[Elevator Tour in the Volcano|Inside the Volcano]]
|The player has to go inside the volcano again and get the Power Star from a small floating island by using the lifts.
|-
|-
|7
!style="background:#D7C277"|[[File:SM64DS Shifting Sand Land Course Icon.png|link=Shifting Sand Land]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalC}}×1 {{icon|SM64DS-totalB}}×1
|[[Flaming Silver Stars]]
!colspan="2"style="background:#D7C277"| Missions
|The player has to use a Green Shell to glide around the lava to collect all five Silver Stars. This Star does not appear in the original.
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Shifting Sand Land.png|280px]]<br>[[File:SM64DS Shifting Sand Land Course Icon.png|link=Shifting Sand Land]]
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Shifting Sand Land.png|x100px]]
|- style=background:#fafffa align=center
|{{icon|SM64DS-Star}} [[In the Talons of the Big Bird]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
!#
|{{icon|SM64DS-Star}} [[Shining Atop the Pyramid]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
|{{icon|SM64DS-Star}} [[Inside the Ancient Pyramid]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[In the Talons of the Big Bird]]
|{{icon|SM64DS-Star}} [[Stand Tall on the Four Pillars]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to jump under [[Klepto]] to get the Power Star held in his talons.
|rowspan= "4" |Anyone
|-
|-
|2
|{{icon|SM64DS-Star}} [[Tox Box Switch Star]]{{footnote|main|B}} {{icon|SM64DS-Wario}}
|[[Shining Atop the Pyramid]]
|{{icon|SM64DS-Star}} [[Pyramid Puzzle]]{{footnote|main|D}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to climb to the top of the pyramid, avoiding enemies, to get to the Power Star. The player can use a Green Shell, but Mario can simply fly up with his Wing Cap ability, and Luigi can backflip to the top.
|-
|-
|3
|colspan=2|{{icon|SM64DS-Star}} [[Free Flying for 8 Red Coins]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Inside the Ancient Pyramid]]
|The player has to get the Power Star that sits at the top of the inside scope of the pyramid at the end. Luigi can backflip up throughout the mission.
|-
|-
|4
|colspan="3"align=center|Desert sands surrounding a pyramid. [[Klepto]] flies through the sky here. Much of the course is covered in [[quicksand]] and steep dunes. Little [[tornado]]s can be used to avoid obstacles. Narrow walkways are found in the northeast, and a small oasis is in the northwest. The pyramid can be entered, and it is where a labyrinth leads to [[Eyerok]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|[[Stand Tall on the Four Pillars]]
|The player will have to stand on all four of the pillars to open the gateway to the [[Eyerok]]. The player will have to punch the two eyes in its hands, three times each, to defeat them (or two times each, if playing as Wario). If playing as Yoshi, the player must spit flames at the Eyerok.
|-
|-
|5
!style="background:#D7C277"|[[File:SM64DS Dire Dire Docks Course Icon.png|link=Dire, Dire Docks]]<br>{{icon|SM64DS-totalS}}×8
|[[Tox Box Switch Star]]
!colspan="2"style="background:#D7C277"|Missions
|The player will have to make it through the [[Tox Box]]es and activate the switch to get the Power Star in the desert's oasis via the warp at one end of the Tox Box maze, then [[Long Jump|long-jump]] across within a limited time. Alternatively, the player can use the warp to teleport to the Star. This Star does not appear in the original.
|Wario
|-
|-
|6
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Dire, Dire Docks.png|x100px]]
|[[Pyramid Puzzle]]
|{{icon|SM64DS-Star}} [[Board Bowser's Sub]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to collect all five Silver Stars on the various sand ledges in the pyramid. This Star was in the original, but the Silver Stars replace the coins.
|{{icon|SM64DS-Star}} [[Chests in the Current]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|rowspan= "2" |Anyone
|-
|-
|7
|{{icon|SM64DS-Star}} [[Pole-Jumping for Red Coins]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Free Flying for 8 Red Coins]]
|{{icon|SM64DS-Star}} [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]] {{icon|SM64DS-Wario}}
|The player has to fly and roam for all eight Red Coins throughout the desert. Though harder, the player can also use Luigi's somersault, the cannons, and the [[tornado]]es to get the Red Coins.
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Dire, Dire Docks.png|280px]]<br>[[File:SM64DS Dire Dire Docks Course Icon.png|link=Dire, Dire Docks]]
|{{icon|SM64DS-Star}} [[Koopa Surfin' Switch Star]]{{footnote|main|B}} {{icon|SM64DS-Wario}}
|- bgcolor=#fafffa
|{{icon|SM64DS-Star}} [[Inside the Cage]] {{icon|SM64DS-Luigi}}
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
|colspan=2|{{icon|SM64DS-Star}} [[The Manta Ray's Reward]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Board Bowser's Sub]]
|The player will have to climb the Bricks after pressing a switch to go to the top of the sub to get the Power Star. Mario can float up to the Star with his Power Flower ability. Luigi can stand on top of the Power Flower box and backflip.
|rowspan="3" |Anyone
|-
|-
|2
|colspan="3"align=center|Deep water. A [[whirlpool]] is at the center of the seabed and is circled by [[Sushi]] and a [[Manta|Manta Ray]]. A corridor in the east leads to an wider area where Bowser has hidden a submarine.<br>'''Unlock criterion:''' Collect 30 Power Stars.
|[[Chests in the Current]]
|The player will have to open the three treasure chests in the correct order to gain the Power Star.
|-
|-
|3
!style="background:#D7C277"|[[Bowser in the Fire Sea]]<br>{{icon|SM64DS-totalS}}×2 {{icon|SM64DS-totalB}}×1
|[[Pole-Jumping for Red Coins]]
!colspan="2"style="background:#D7C277"|Missions
|The player has to collect all eight Red Coins by hopping from one pole to another over the submarine dock.
|-
|-
|4
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SM64DS Fire Sea.png|x100px]]
|[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]
|{{icon|SM64DS-Key}} Bowser in the Fire Sea {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player will have to swim through five air rings in a row and get the Star in the speeding current.
|{{icon|SM64DS-Star}} Power Star for 8 Red Coins {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|rowspan="2" |Wario
|-
|-
|5
|colspan=2|{{icon|SM64DS-Star}} {{conjectural|Switch Star}}{{footnote|main|B}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Koopa Surfin' Switch Star]]
|The player has to punch the middle Black Brick, then use a Koopa shell to reach the timed Star on the other side. This Star does not appear in the original.
|-
|-
|6
|colspan="3"align=center|Three narrow pathways surrounded by lava. Portions of the course gently rise and fall in lava, making traversal challenging. The pathway leads to the second battle against Bowser.<br>'''Unlock criterion:''' Clear Board Bowser's Sub.
|[[Inside the Cage]]
|The player has to get the Star huddled in the red cage, located below the dock leading to the pond outside the castle.
|Luigi
|-
|-
|7
!style="background:#D7C277"|[[Battle Fort]]{{footnote|main|C}}<br>{{icon|SM64DS-totalS}}×1
|[[The Manta Ray's Reward]]
!colspan="2"style="background:#D7C277"|Mission
|The player will have to swim through the [[Manta|Manta Ray]]'s air circles five times in a row to get a Power Star.
|Anyone
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Snowman's Land.png|280px]]<br>[[File:SM64DS Snowman's Land Course Icon.png|link=Snowman's Land]]
|align=center style="background:#FFFFFF"|[[File:Battlefort2.png|x100px]]
|- bgcolor=#fafffa
|colspan="2"|{{icon|SM64DS-Star}} The Secret of Battle Fort {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
|colspan="3"align=center|A fortress patrolled by [[Heave-Ho]]s. In the courtyard, the player can find three Bricks placed together. The player must ground-pound, kick, or punch the Bricks to expose a secret entrance to Battle Fort. In this area, the player has to grab all five Silver Stars while avoiding Heave-Hos, [[Goomba]]s, Bob-ombs, and a Chuck-Ya. Some Silver Stars may be in Bricks or Goombas. Like Big Boo's Haunt, Yoshi cannot enter this course.<br>'''Unlock criteria:''' Rescue Mario.
|[[Snowman's Big Head]]
|The player has to get to the peak of the giant snowman by either walking beside the large penguin or using the cannon to get there directly and not get blown away. If the player is Luigi at the point where the penguin is, he can simply backflip over the ice. Yoshi can flutter-jump, Mario can triple-jump and then dive safely, and Wario can grab a Power Flower to go in the cannon and walk through the blowing wind.
|rowspan="2"| Anyone
|-
|2
|[[Chill with the Bully]]
|The player will have to defeat the [[Chill Bully]] by pushing him into the ice water only once. Wario can use his metal ability and simply walk into the Bully, while Yoshi can spit fire at the Bully.
|-
|-
|3
!style="background:#D7C277"|[[Behind the Waterfall]]<br>{{icon|SM64DS-totalS}}×2
|[[Yoshi's Ice Sculpture]]
!colspan="2"style="background:#D7C277"|Mission
|The player has to melt the ice cube blocks to release the Power Star. This Star does not appear in the original.
|Yoshi
|-
|-
|4
|align=center style="background:#FFFFFF"|[[File:SM64DS Behind Waterfall.png|x100px]]
|[[Whirl from the Freezing Pond]]
|{{icon|SM64DS-Star}} Grab 8 Red Coins {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to jump onto a [[Spindrift]] to spin across to the other shore, as the Star is inside one of the yellow boxes. Luigi can backflip to the other shore without using a Spindrift. He and Mario can also triple-jump there, and Yoshi can flutter-jump there.
|{{icon|SM64DS-Star}} {{conjectural|Balloon Mario}}{{footnote|main|B}} {{icon|SM64DS-Mario}}
|rowspan="2"| Anyone
|-
|-
|5
|colspan="3"align=center|An underground streambed. The water moves rapidly in this course. If Mario is swept up in it, he is brought to the [[Castle Grounds]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|[[Snowman's Silver Star]]
|The player has to use a Koopa shell to collect all five Silver Stars. This Star does not appear in the original.
|-
|-
|6
!style="background:#D7C277"|[[The Secret Under the Moat]]<br>{{icon|SM64DS-totalS}}×2
|[[Into the Igloo]]
!colspan="2"style="background:#D7C277"|Mission
|The player has to become transparent and fall into the sealed under-opening to the Power Star inside the igloo, which can be reached by using the green Koopa shell.
|Luigi
|-
|-
|7
|align=center style="background:#FFFFFF"|[[File:SM64DS Secret Moat.png|x100px]]
|[[Red Coins in the House]]
|{{icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{icon|SM64DS-Wario}} {{icon|SM64DS-MarioCap}} {{icon|SM64DS-LuigiCap}}
|The player has to collect all eight Red Coins inside the igloo.
|{{icon|SM64DS-Star}} {{conjectural|Switch Star}}{{footnote|main|B}} {{icon|SM64DS-Wario}} {{icon|SM64DS-MarioCap}} {{icon|SM64DS-LuigiCap}}
|Anyone
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Wet-Dry World.png|280px]]<br>[[File:SM64DS Wet-Dry World Course Icon.png|link=Wet-Dry World]]
|colspan="3"align=center|A hidden area accessible only by Wario once the castle's moat is drained. The player enters this area by draining the moat, going out through the new front door, and then using Wario to smash the Black Brick over the entrance there.<br>'''Unlock criteria:''' Rescue Wario and drain the castle's moat.
|- bgcolor=#fafffa
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
!style="background:#9FD99F"|[[Big Boo Battle]]{{footnote|main|C}}<br>{{icon|SM64DS-totalS}}×2 {{icon|SM64DS-totalB}}×1
|[[Shocking Arrow Lifts!]]
!colspan="2"style="background:#9FD99F"|Missions
|The player has to use the lifts to get to the yellow box with a yellow prize. It can also be reached by using a backflip from below, or by floating there as Mario.
|rowspan="5"| Anyone
|-
|-
|2
|rowspan="2"align=center style="background:#FFFFFF"|[[File:Big Boo Battle.png|x100px]]
|[[Top o' the Town]]
|{{icon|SM64DS-Key}} Big Boo Battle {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player will need to get to the top ledge of Wet-Dry World to get the Power Star. Mario can float up there.
|{{icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{icon|SM64DS-Wario}}
|-
|-
|3
|colspan=2|{{icon|SM64DS-Star}} {{conjectural|Invisibility Power}} {{icon|SM64DS-Luigi}}
|[[5 Secrets in the Shallows & Sky]]
|The player has to find all five secrets to reveal a Power Star.
|-
|-
|4
|colspan="3"align=center|A haunted area that consists of puzzles that Mario, Luigi, or Wario should solve, because otherwise, he will be sent back to the beginning. It is where [[King Boo|a crowned Big Boo]] guards the [[Luigi Key]], which the player can use to rescue Luigi after defeating said boss. As Yoshi is unable to access Big Boo's Haunt, he cannot enter this course.<br>'''Unlock criteria:''' Collect 15 Power Stars and defeat the Big Boo that holds the miniature birdcage in the courtyard.
|[[Express Elevator--Hurry Up!]]
|The player will have to drain the water completely and activate the elevator, then jump on it before it gets too high. However, Luigi can use a Power Flower to go through the grating, with no elevator.
|-
|-
|5
|colspan="3"style="background:#0083CC;"|[[File:No image.png|25px]] '''{{color-link|white|Peach's Castle#Second floor|Upper Floors and Tower}}'''
|[[Go to Town for the Red Coins]]
|The player will have to go to the world's abandoned town square and collect all eight Red Coins. To do this, the player must completely flood the world, then swim down the chain-guarded tunnel area.
|-
|-
|6
!style="background:#71CCFF"|[[File:SM64DS Snowman's Land Course Icon.png|link=Snowman's Land]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalC}}×1 {{icon|SM64DS-totalB}}×1
|[[Quick Race Through Downtown!]]
!colspan="2"style="background:#71CCFF"|Missions
|The player has to get to the Star quickly with transparent Luigi in the town square. Some walls can be walked through.
|Luigi
|-
|-
|7
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Snowman's Land.png|x100px]]
|[[Soaked Silver Stars]]
|{{icon|SM64DS-Star}} [[Snowman's Big Head]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player will have to get the five Silver Stars scattered around the water world, with the last one being inside a Brick. This Star does not appear in the original.
|{{icon|SM64DS-Star}} [[Chill with the Bully]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|Anyone
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Tall Tall Mountain.png|280px]]<br>[[File:SM64DS Tall Tall Mountain Course Icon.png|link=Tall, Tall Mountain]]
|{{icon|SM64DS-Star}} [[Yoshi's Ice Sculpture]]{{footnote|main|B}} {{icon|SM64DS-Yoshi}}
|- bgcolor=#fafffa
|{{icon|SM64DS-Star}} [[Whirl from the Freezing Pond]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
|{{icon|SM64DS-Star}} [[Snowman's Silver Star]]{{footnote|main|B}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Scale the Mountain]]
|{{icon|SM64DS-Star}} [[Into the Igloo]] {{icon|SM64DS-Luigi}}
|The player has to climb to the top of the mountain to get a Power Star.
|rowspan="6"| Anyone
|-
|-
|2
|colspan=2|{{icon|SM64DS-Star}} [[Red Coins in the House]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Mystery of the Monkey Cage]]
|The player will have to get to the top of the mountain and find the [[Ukiki]]. The player will have to grab it/eat it and then let it go/spit it out, and it will break the cage and reveal a Power Star.
|-
|-
|3
|colspan="3"align=center|A chilly land surrounding a giant snowman. Slippery ice and [[Freezing water|freezing ponds]] appear in this course. The [[Chill Bully]] is on a floating island of ice in the east. Narrow paths allow Yoshi, Mario, Luigi, or Wario to ascend the snowman, but the snowman begins to blow gusts of air when he nears his head, causing Mario, Luigi, or Wario to drop either of any cap (which can be obtained back by defeating a [[Mr. Blizzard]] that may have stolen it). An enterable igloo is near the base of the snowman.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|[[Scary 'Shrooms, Red Coins]]
|The player will have to collect all eight Red Coins on the mushrooms and ledges by the [[Monty Mole]]s, then the player will have to reach the Power Star on a distant mushroom by jumping to it.
|-
|-
|4
!style="background:#71CCFF"|[[File:SM64DS Wet-Dry World Course Icon.png|link=Wet-Dry World]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalC}}×1
|[[Mysterious Mountainside]]
!colspan="2"style="background:#71CCFF"|Missions
|The player has to find and go down the mountain's secret slide without falling. Near a [[Fwoosh]], the player will have to leap into the wall where the coins indicate to enter the slide. Once they finish sliding and falling into a hole, they reappear outside in a cage with the Power Star. Alternatively, Luigi can use his invisibility power, then somersault without using the slide. If the player falls off, they will respawn back at the slide.
|-
|-
|5
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Wet-Dry World.png|x100px]]
|[[Blast to the Lonely Mushroom]]
|{{icon|SM64DS-Star}} [[Shocking Arrow Lifts!]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to blast or use Hoot the owl to fly to the mushroom with the Power Star on it. They can backflip there with Luigi, fly as Mario, or spin-jump off the [[Fly Guy]] near an Ukiki to reach the Star too.
|{{icon|SM64DS-Star}} [[Top o' the Town]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|-
|-
|6
|{{icon|SM64DS-Star}} [[5 Secrets in the Shallows & Sky]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[5 Secrets of the Mountain]]
|{{icon|SM64DS-Star}} [[Express Elevator--Hurry Up!]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to fly, fall from Hoot repeatedly, or somersault around the peak and get the center coin in each ring of coins. This Star does not appear in the original.
|-
|-
|7
|{{icon|SM64DS-Star}} [[Go to Town for the Red Coins|Go to Town for Red Coins]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Breathtaking View from the Bridge]]
|{{icon|SM64DS-Star}} [[Quick Race Through Downtown!]] {{icon|SM64DS-Luigi}}
|The player will have to jump behind the long waterfall and break the Black Brick to reveal the Power Star.
|Wario
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Tiny-Huge Island.png|280px]]<br>[[File:SM64DS Tiny-Huge Island Course Icon.png|link=Tiny-Huge Island]]
|colspan=2|{{icon|SM64DS-Star}} [[Soaked Silver Stars]]{{footnote|main|B}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|- bgcolor=#fafffa
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
|colspan="3"align=center|A flooded empty town. There are [[Crystal Tap]]s at several locations in the town that cause the water level to rise or fall. There is a hidden downtown area located in the southeast.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|[[Pluck the Piranha Flower]]
|The player will have to start on the Tiny Island, go left from the starting point, and leap into the pipe on the last island. The player will have to attack and kill every giant [[Fire Piranha Plant|Piranha Plant]] that appears. If the player is Yoshi, they must eat the mushroom found in one of the logs or spit the fire shot by the Piranha Plants at them.
|rowspan="2"| Anyone
|-
|-
|2
!style="background:#71CCFF"|[[File:SM64DS Tall Tall Mountain Course Icon.png|link=Tall, Tall Mountain]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalC}}×1
|[[The Tip Top of the Huge Island]]
!colspan="2"style="background:#71CCFF"|Missions
|The player will have to get to the top of the Huge Island once more and hit the box up there, revealing a Power Star.
|-
|-
|3
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Tall Tall Mountain.png|x100px]]
|[[Rematch with Koopa the Quick]]
|{{icon|SM64DS-Star}} [[Scale the Mountain]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to race with Koopa the Quick in one more race. This time, the race is shorter than the previous one.
|{{icon|SM64DS-Star}} [[Mystery of the Monkey Cage]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|Mario
|-
|-
|4
|{{icon|SM64DS-Star}} [[Scary 'Shrooms, Red Coins]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Klepto the Condor]]
|{{icon|SM64DS-Star}} [[Mysterious Mountainside]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|Klepto has the Power Star once again in his talons, and the player needs to touch him to get it. This Star does not appear in the original, replacing [[Five Itty Bitty Secrets]].
|rowspan="4"| Anyone
|-
|-
|5
|{{icon|SM64DS-Star}} [[Blast to the Lonely Mushroom]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Wiggler's Red Coins]]
|{{icon|SM64DS-Star}} [[5 Secrets of the Mountain]]{{footnote|main|B}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to collect all eight Red Coins in the crypt under [[Wiggler]]'s small nest.
|-
|-
|6
|colspan=2|{{icon|SM64DS-Star}} [[Breathtaking View from the Bridge]] {{icon|SM64DS-Wario}}
|[[Make Wiggler Squirm]]
|The player will have to unclog the pond above the island. To do this, on the Tiny Island, the player will have to ground-pound the ground on it. The player will then have to go onto the Huge Island, fall through the exposed opening, and face Wiggler. The player will have to jump on the Wiggler's head three times to get its Power Star.
|-
|-
|7
|colspan="3"align=center|A tall mountain surrounded by [[Mushroom Platform]]s high above the sea. Gusts of [[wind]] and the [[Fwoosh]] make ascending the mountain challenging. The entrance to the [[slide (Super Mario 64)#Mysterious Mountain Slide|Mysterious Mountain Slide]] can be found near the summit. [[Ukiki|Ukkikis]] live in this course, one of which attempts to steal any caps.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|[[Switch Star on the Island]]
|The player will have to get the timed Star within a limited time under Wiggler's small nest. This Star does not appear in the original.
|-
|-
!colspan=4 style="background:#f6fff6" align=center | [[File:SM64DS Tick-Tock Clock.png|280px]]<br>[[File:SM64DS Tick-Tock Clock Course Icon.png|link=Tick Tock Clock]]
!style="background:#71CCFF"|[[File:SM64DS Tiny-Huge Island Course Icon.png|link=Tiny-Huge Island]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalC}}×1 {{icon|SM64DS-totalB}}×2
|- style=background:#fafffa align=center
!colspan="2"style="background:#71CCFF"| Missions
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Tiny-Huge Island.png|x100px]]
|[[Luigi in the Cage]]
|{{icon|SM64DS-Star}} [[Pluck the Piranha Flower]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player will have to become transparent and fall through the various floors to the Power Star in the cage. This Star was in the original, but Luigi is required to get it.
|{{icon|SM64DS-Star}} [[The Tip Top of the Huge Island]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|Luigi
|-
|-
|2
|{{icon|SM64DS-Star}} [[Rematch with Koopa the Quick]] {{icon|SM64DS-Mario}}
|[[The Pendulum Switch Star]]
|{{icon|SM64DS-Star}} [[Klepto the Condor]]{{footnote|main|E}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player needs to get the timed Star within a limited time. This Star was in the original, but a Switch Star makes it appear in its original location.
|rowspan="3"| Anyone
|-
|-
|3
|{{icon|SM64DS-Star}} [[Wiggler's Red Coins]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Get a Hand]]
|{{icon|SM64DS-Star}} [[Make Wiggler Squirm]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player has to jump to an alcove near a horizontal clock hand, which is the intended method of getting there.
|-
|-
|4
|colspan=2|{{icon|SM64DS-Star}} [[Switch Star on the Island]]{{footnote|main|B}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Stomp on the Thwomp]]
|The player will have to get to the top of the clock, hop onto the [[Thwomp]], and get the Power Star at the top ledge. Mario does not have to stand on the Thwomp. He can float up with his Power Flower ability.
|-
|-
|5
|colspan="3"align=center|An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Yoshi, Mario, Luigi, or Wario can easily access the interior of this version of the island, which is home to [[Wiggler]]. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two, and doing so is required to obtain all of its Power Stars.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|[[Timed Jumps on Moving Bars]]
|The player has to hop up two [[Bomp|Moving Bar]]s, break Black Bricks, and get the Power Star. Luigi can use his Power Flower ability to backflip to the Power Star on a Moving Bar without breaking the Black Bricks.
|Luigi or Wario
|-
|-
|6
!style="background:#71CCFF"|[[File:SM64DS Tick-Tock Clock Course Icon.png|link=Tick Tock Clock]]<br>{{icon|SM64DS-totalS}}×8
|[[Stop Time for Red Coins]]
!colspan="2"style="background:#71CCFF"|Missions
|The player has to leap into the clock painting with the minute hand at 12 to stop time and objects moving, then collect all eight Red Coins in the frozen clockwork.
|rowspan="2"| Anyone
|-
|-
|7
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Tick-Tock Clock.png|x100px]]
|[[Tick Tock Silver Stars]]
|{{icon|SM64DS-Star}} [[Luigi in the Cage]]{{footnote|main|F}} {{icon|SM64DS-Luigi}}
|At the starting point, the player can just hold still, moving about once in a while. The Silver Stars will automatically fall towards the player. This Star does not appear in the original.
|{{icon|SM64DS-Star}} [[The Pendulum Switch Star]]{{footnote|main|G}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS Rainbow Ride.png|280px]]<br>[[File:SM64DS Rainbow Ride Course Icon.png|link=Rainbow Ride]]
|{{icon|SM64DS-Star}} [[Get a Hand]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|- bgcolor=#fafffa
|{{icon|SM64DS-Star}} [[Stomp on the Thwomp]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
!#
!Mission
!How to get the Star
!Character(s) required
|-
|-
|1
|{{icon|SM64DS-Star}} [[Timed Jumps on Moving Bars]] {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Cruiser Crossing the Rainbow]]
|{{icon|SM64DS-Star}} [[Stop Time for Red Coins]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player will need to get up to the flying boat, where high winds roam, and nab the Power Star on the forward bow while using Wario's Power Flower power. However, Luigi can spin/backflip to reach it from a carpet. Mario can use a Power Flower to reach it. Very strangely, Yoshi can use his tongue to scoot up to get to the Star. 
|rowspan="7"| Anyone
|-
|-
|2
|colspan=2|{{icon|SM64DS-Star}} [[Tick Tock Silver Stars]]{{footnote|main|B}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[The Big House in the Sky]]
|The player has to use the magic carpets to float among the rainbow strands to get to the roof of the house. Mario can float up to the Power Star without using the carpet inside the manor.
|-
|-
|3
|colspan="3"align=center|A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork, and they can throw Yoshi, Mario, Luigi, or Wario back towards the bottom or help him reach alcoves that he is unable to reach. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|[[Coins Amassed in a Maze]]
|The player needs to wall-kick, backflip, or flutter-jump up various ledges to get all eight Red Coins in the walled maze. Though difficult, the coins can be collected even as Wario by utilizing a series of triple jumps.
|-
|-
|4
!style="background:#71CCFF"|[[File:SM64DS Rainbow Ride Course Icon.png|link=Rainbow Ride]]<br>{{icon|SM64DS-totalS}}×8 {{icon|SM64DS-totalC}}×1
|[[Swingin' in the Breeze]]
!colspan="2"style="background:#71CCFF"|Missions
|The player has to go onto the many moving ledges and metal swings to reach the tip of the obstacle area.
|-
|-
|5
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Rainbow Ride.png|x100px]]
|[[Tricky Triangles!]]
|{{icon|SM64DS-Star}} [[Cruiser Crossing the Rainbow]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player will have to take the same way from the previous Star, then head for a structure with triangular platforms four creeks above seesaws. After pressing the switch, the player has to make it to the top before the triangles reset and become impossible to climb. Luigi can somersault from the top without using the triangles.
|{{icon|SM64DS-Star}} [[The Big House in the Sky]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|-
|-
|6
|{{icon|SM64DS-Star}} [[Coins Amassed in a Maze]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Somewhere Over the Rainbow]]
|{{icon|SM64DS-Star}} [[Swingin' in the Breeze]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|The player will have to blast to the highest island, where a [[Chuckya]] is located. The player will have to grab the Star inside a yellow box before the Chuckya can throw them off the edge.
|-
|-
|7
|{{icon|SM64DS-Star}} [[Tricky Triangles!]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Switch Star of the Manor]]
|{{icon|SM64DS-Star}} [[Somewhere Over the Rainbow]] {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|As Mario, the player will have to hit the switch outside the house in the sky and collect a Power Flower to float up to the roof as fast as possible, where the Star is temporarily placed. Though difficult, the Star can also be collected with other characters by riding a carpet up to it. This Star does not appear in the original.
|-
|-
|}
|colspan=2|{{icon|SM64DS-Star}} [[Switch Star of the Manor]]{{footnote|main|B}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
 
===Castle Secret Stars===
Secret Stars are Power Stars found in hidden locations in and around the [[Peach's Castle|Mushroom Castle]]. There are 30 Secret Stars in all, 15 more than in the original game. According to Bowser, he did not know the whereabouts of most of them.
{| border="1" cellspacing=0 cellpadding=2 align="center" bgcolor=#fdfffd style="color:black" width=98%
!colspan=5 bgcolor=#f0fff0| <big>Secret Stars</big>
|-
|-
!Stars
|colspan="3"align=center|Floating islands and moving platforms high in the sky. [[Magic carpet]]s travel along rainbows in large stretches of the course, one of which feeds through the [[Cloud House]]. The [[Rainbow Cruiser]] can be found in the northeast.<br>'''Unlock criterion:''' Collect 50 Power Stars.
!Location
!Image
!Summary
!Character(s) required
|-
|-
|1–2
!style="background:#71CCFF"|[[Bowser in the Sky]]<br>{{icon|SM64DS-totalS}}×2 {{icon|SM64DS-totalB}}×1
|[[The Princess's Secret Slide]]
!colspan="2"style="background:#71CCFF"|Missions
|[[File:SM64DS Secret Slide.png|250px]]
|In the character-selection room, the player can jump into the Princess Peach stained glass window on the right, as it will lead to a secret slide. The first Star is inside a yellow box at the end of the slide. The second Star is awarded if the slide is completed in 21 seconds or less. This Star will appear in front of the ! Block that contained the previous Star.
|Anyone
|-
|-
|3
|rowspan="2"align=center style="background:#FFFFFF"|[[File:High in the sky.PNG|x100px]]
|[[The Secret Aquarium]]
|{{icon|SM64DS-StarJ}} Bowser in the Sky {{icon|SM64DS-Mario}}
|[[File:Secret Aquarium DS.png|250px]]
|{{icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{icon|SM64DS-Mario}}
|In the room leading to Jolly Roger Bay, the player has to jump or backwards-somersault into the alcove on the right side of the room. The player will have to swim about and grab all eight Red Coins.
|Anyone
|-
|-
|4
|colspan=2|{{icon|SM64DS-Star}} {{conjectural|Switch Star}}{{footnote|main|B}} {{icon|SM64DS-Mario}}
|[[Battle Fort|The Secret of Battle Fort]]
|[[File:Battlefort2.png|250px]]
|In the [[Boo]]s' courtyard, the player can find three Bricks placed together. The player will have to ground-pound, kick, or punch the Bricks to expose a secret entrance to Battle Fort. In this area, the player has to grab all five Silver Stars while avoiding [[Heave-Ho]]s, [[Goomba]]s, Bob-ombs, and a Chuckya. Some Silver Stars may be in Bricks or Goombas.
|Anyone but Yoshi
|-
|-
|5
|colspan="3"align=center|A challenging obstacle course that leads to the final confrontation with Bowser. Some of the platforms on this course allow Mario to [[gravity|walk up walls]] if he maintains momentum, while others shift under his weight. Bowser starts to break the arena he is fought on, leaving it in the shape of a five-pointed star. The reward for defeating him, the [[Jumbo Star]], is not incorporated into Mario's total Power Star count.<br>'''Unlock criterion:''' Collect 80 Power Stars.
|[[Tower of the Wing Cap|? Switch]]
|[[File:SM64DS Wing Cap Tower.png|250px]]
|With at least 14 Stars and playing as Mario, the player has to go to the starting point in the castle. The player will have to press and hold {{button|ds|X}} to enter first-person mode, then look up into the beam of light. Here, the player, now Wing Mario for the first time in the game, can collect the eight Red Coins by flying into them before jumping onto the red [[? Switch]] to make all of the [[? Block]]s solid.
|Mario
|-
|-
|6–7
!style="background:#71CCFF"|[[Over the Rainbows]]<br>{{icon|SM64DS-totalS}}×2 {{icon|SM64DS-totalC}}×2
|[[Behind the Waterfall]]
!colspan="2"style="background:#71CCFF"|Mission
|[[File:SM64DS Behind Waterfall.png|250px]]
|The player will need to use Metal Wario to collect the eight Red Coins in the speeding river behind the castle grounds' main waterfall in Hazy Maze Cave. To enter the level, the player must get down to the bottom section of the cave. The player has to ride on Dorrie to gain access to a door nestled in a nook by the lake. Then the player will have to jump into the pool to enter the area and collect all eight Red Coins to reveal the Power Star. Another Star can be found by using Mario. At the small island at the end of the area, the player will have to jump into the block and grab a Power Flower. Then the player has to float up, following coins, to grab another Star. If the player gets sucked by the strong water current, they will end up in the moat outside the castle.
|Wario/Mario
|-
|-
|8–9
|align=center style="background:#FFFFFF"|[[File:SM64DS Over the Rainbows Wing Mario.png|x100px]]
|[[The Secret Under the Moat]]
|{{icon|SM64DS-Star}} Cloud Hopping for Coins {{icon|SM64DS-Mario}}
|[[File:SM64DS Secret Moat.png|250px]]
|{{icon|SM64DS-Star}} {{conjectural|Black Brick}}{{footnote|main|B}} {{icon|SM64DS-Wario}}
|The player has to collect all eight Red Coins over the obstacles with Wario and the red and green caps. The player enters this area by draining the moat, going out through the new front door, then using Wario to smash the Black Bricks over the entrance there. Wario must use Luigi's Cap to turn invisible and get the Red Coin Star in a cage, but Mario's Cap can be used to grab a Switch Star. The player will have to grab the cap, then race back to the end of the slope. Then the player has to jump into the block and gain the Power Flower, then float over to a small outcrop to the left. The player then has to stomp onto the switch for the Star. The player then has to either use two Power Flowers or wall-jump to make Wario's way up to the Star.
|Wario in Mario's and Luigi's Caps
|-
|-
|10–11
|colspan="3"align=center|[[Cloud Lift|Cloud]]s and checkerboard platforms in the sky. The platforms are bridged by rainbows.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|[[Over the Rainbows]]
|[[File:SM64DS Over the Rainbows.png|250px]]
|The player will have to fly and collect the eight Red Coins from the many clouds. The player enters this area by leaping into the alcove to the right in the room with the entrances to Rainbow Ride/Tick Tock Clock/Bowser in the Sky. Also, on the island with a cannon, the player has to grab Wario's Cap. The player will have to talk to the [[Bob-omb Buddy]], leap into the cannon, and carefully fire Mario/Wario to the island with a Black Brick. The player can also get to the Star by long-jumping from the start to the Black Brick. The player must then break it and grab the Power Star reward. If the player falls off, they will end up in the lake outside the castle, but they do not lose a life.
|Mario or Wario
|-
|-
|12–13
!style="background:#9FD99F"|[[Chief Chilly Challenge]]{{footnote|main|C}}<br>{{icon|SM64DS-totalS}}×2 {{icon|SM64DS-totalB}}×1
|[[Bowser in the Dark World]]
!colspan="2"style="background:#9FD99F"|Missions
|[[File:SM64DS Dark World.png|250px]]
|The player has to race up the four outcrops above the seesaws to claim the temporary Star after hitting the switch near the pipe. Luigi can backflip over them. In addition, after the player collects all eight Red Coins, another Star will appear near the tube pipe.
|Anyone
|-
|-
|14–15
|rowspan="2"align=center style="background:#FFFFFF"|[[File:Chief Chilly Challenge.png|x100px]]
|[[Bowser in the Fire Sea]]
|{{icon|SM64DS-Key}} Chief Chilly Challenge {{icon|SM64DS-Luigi}}
|[[File:SM64DS Fire Sea.png|250px]]
|{{icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-MarioCap}}
|The player will have to carefully race up the four outcrops above the seesaws, avoiding the lava, to claim the timed Star by wall-kicking/spinning/triple-jumping up the various ledges near the Bowser Warp Pipe. The player has to collect the eight Red Coins to earn another Power Star.
|Mario or Luigi
|-
|-
|16–17
|colspan=2|{{icon|SM64DS-Star}} {{conjectural|Metal Power/Black Brick}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-WarioCap}}
|[[Bowser in the Sky]]
|[[File:High in the sky.PNG|250px]]
|The player will have to race up the spinning purple spear with an [[Amp]] rotating around it to claim the timed Switch Star after hitting the switch below the [[Whomp]]. The player can also collect all eight Red Coins to grab another Power Star. The Star is located near the pipe, around the realms, where the last coin is also located.
|Mario
|-
|-
|18
|colspan="3"align=center|A blustery and snowy area patrolled by Bullies and Mr. Blizzards. It is where [[Chief Chilly]] guards the [[Wario Key]], which the player can use to rescue Wario after defeating said boss.<br>'''Unlock criteria:''' Clear Bowser in the Fire Sea, and rescue Luigi.
|[[Courtyard (Peach's Castle)|Courtyard]]
|[[File:SM64DS Boo Court.png|250px]]
|In the courtyard, the player will have to ground-pound, kick, or punch every Boo to earn all eight Red Coins to get a Power Star, which will appear in front of the Star statue.
|Anyone but Yoshi
|-
|-
|19
|colspan="3"style="background:#D81A70;color:white;"|[[File:No image.png|25px]] '''Other'''
|[[Sunshine Isles]]
|[[File:SM64DS Sunshine Isles.png|250px]]
|In the Rec Room, the player will have to leap into the small painting of a sunny island. Here, the player has to grab all five Silver Stars while avoiding Goombas, Lakitu, Klepto, and a Piranha Plant to earn a Power Star.
|Anyone
|-
|-
|20–21
!style="background:#EF79AE"|{{anchor|Through the Looking Glass}}[[Peach's Castle|Mushroom Castle]]<br>{{icon|SM64DS-totalS}}×5 {{icon|SM64DS-totalC}}×1
|[[Goomboss Battle]]
!colspan="2"style="background:#EF79AE"|Missions
|[[File:Goomboss battle.PNG|250px]]
|In Goomboss Battle, Mario can cross rickety platforms to stomp a switch and wall-jump up between the fences to grab a Switch Star. To grab all eight Red Coins, the player must use every character's cap to float, smash Bricks and Black Bricks, triple-jump, turn transparent, and backflip their way up to the Red Coin Star. The player can use Mario or Luigi (or their respective caps) to smash the Black Brick with the help of a mushroom found inside a Brick.
|Anyone (Mario's/Luigi's/Wario's Caps required)
|-
|-
|22–23
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64DS-Peach's Castle.png|x100px]]
|[[Big Boo Battle]]
|{{icon|SM64DS-Star}} {{conjectural|8 Red Coins}}{{footnote|main|B}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[File:Big Boo Battle.png|250px]]
|{{icon|SM64DS-Star}} Through the Looking Glass{{footnote|main|B}} {{icon|SM64DS-Luigi}}
|In Big Boo Battle, the player can use Wario to snag every Red Coin, smash the Black Brick containing the last Red Coin, and unearth a Star. Luigi must make his way to the end, then grab a Power Flower and race through the Boo painting near the collapsible bridge to get another Star.
|Luigi/Wario
|-
|-
|24–25
|{{icon|SM64DS-Star}} [[Toad (species)#Super Mario 64 / Super Mario 64 DS|A Gift from Toad]] <small>(basement)</small> {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[Chief Chilly Challenge]]
|{{icon|SM64DS-Star}} A Gift from Toad <small>(second floor)</small> {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[File:Chief Chilly Challenge.png|250px]]
|In Chief Chilly Challenge, Luigi must get Wario's Cap, turn metal, and slowly make his way up a narrow windy path to smash a Black Brick and earn a Power Star. Then he must grab another Power Flower to get back and not get blown away. Luigi is the best choice for collecting the Red Coins. All are easy to grab, but Luigi must turn transparent to grab the seventh in a cage and use Mario's Cap to float up to the last coin in order to unearth the Star. Then he must use another Power Flower to come back.
|Luigi with caps
|-
|-
|26
|{{icon|SM64DS-Star}} A Gift from Toad <small>(third floor)</small> {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|Mushroom Castle
|{{icon|SM64DS-Star}} {{conjectural|Rabbit Challenge}}{{footnote|main|B}} {{icon|SM64DS-Yoshi}} {{icon|SM64DS-Mario}} {{icon|SM64DS-Luigi}} {{icon|SM64DS-Wario}}
|[[File:SM64DS Through the Looking Glass.png|250px]]
|In the mirror-filled room leading to Snowman's Land and Chief Chilly Challenge, the player can use Luigi to snag a Power Flower and run through the mirror. The door on the other side leads to a Power Star in a white room.
|Luigi
|-
|-
|27
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. In the courtyard, the player has to ground-pound, kick, or punch Boos to earn all eight Red Coins for a Power Star, which appears in front of the Star Fountain. [[Toad (species)|Toad]]s have managed to find three Stars, and they are holding on to them until the player talks to them. The Toads with Stars are near the entrance to the Hazy Maze Cave, on the castle's second floor under the staircase, and on the third floor to the right of Tick Tock Clock. However, they only give each Star if the player has collected at least 20, 40, and 60 Stars, respectively. In the Mirror Room,<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980610064913/http://www.nintendo.com/n64/super_mario64/basic10.html|title=Course 10: Snowman's Land|publisher=Nintendo: Super Mario 64 Strategy|language=en-us|accessdate=March 15, 2022}}</ref> which leads to Snowman's Land and Chief Chilly Challenge, the player can use Luigi to obtain a Power Flower and run through the mirror. The door on the other side leads to a Power Star in a white room. This sidequest is called '''Through the Looking Glass''', whose name is derived from the title of the novel ''{{wp|Through the Looking-Glass}}'' by {{wp|Lewis Carroll}}. After 50 Power Stars have been obtained, [[glowing rabbit]]s randomly appear around the castle in place of ordinary ones that have been caught. Eight must be grabbed to earn a Star, but they are so scarce, it is rare to find one. They do not appear in the place of a rabbit unless the rabbit in question has been caught before. When the last one is caught, the player is given a key that unlocks the last room in the character-selection area. Inside this room is the Power Star. If the player goes into the room after the Power Star is collected, Boos are heard laughing, and the player character simply exits the room and groans. Nearly all other courses are accessed from inside the castle, with Behind the Waterfall and The Secret Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|Mushroom Castle
|[[File:SM64DS Glowing Rabbit Screenshot.png|100px]]
|After 50 Power Stars have been obtained, [[glowing rabbit]]s will randomly appear around the castle in place of ordinary ones that have been caught. Eight must be grabbed to earn a Star, but they are so scarce, it is rare to find one. They do not appear in the place of a rabbit unless the rabbit in question has been caught before. When the last one is caught, the player is given a key that unlocks the last room in the character-selection area. Inside this room is the Power Star. If the player goes into the room after the Power Star is collected, Boos are heard laughing, and the player character will simply exit the room and groan.
|Anyone
|-
|-
|28–30
|colspan="3"style="background:#E4E4E4;color:black;"|'''Level chart information and legend:''' The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation. Three symbols convey attributes about each course: {{icon|SM64DS-totalS}} denotes the total number of obtainable [[Power Star]]s, {{icon|SM64DS-totalC}} denotes the total number of accessible [[cannon]]s, and {{icon|SM64DS-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and which character and/or cap is required for completion. {{icon|SM64DS-Star}} denotes a mission where the reward is a Power Star, {{icon|SM64DS-StarJ}} denotes a mission where the reward is the [[Jumbo Star]], {{icon|SM64DS-Key}} denotes a mission where the reward is a [[key]], {{icon|SM64DS-Yoshi}} denotes a mission that requires [[Yoshi]], {{icon|SM64DS-Mario}} denotes a mission that requires [[Mario]] or [[Mario Cap|his cap]], {{icon|SM64DS-Luigi}} denotes a mission requiring [[Luigi]] or [[Luigi Cap|his cap]], and {{icon|SM64DS-Wario}} denotes a mission requiring [[Wario]] or [[Wario Cap|his cap]].
|Mushroom Castle
|[[File:SM64DS Gallery Room.png|250px]]
|Toads have managed to find three Stars, and they are holding on to them until the player talks to them. The Toads with Stars are near the entrance to the Hazy Maze Cave course, on the castle's second floor under the staircase, and on the third floor to the right of Tick Tock Clock. However, they will not give any Stars until the player has collected at least 20, 40, and 60 Stars, respectively.
|Anyone
|}
|}
 
</center>
===Bowser boss battles===
{{footnote|note|A|This mission does not appear in the original, replacing [[Shoot to the Island in the Sky]].}}
[[File:SM64DS Dark World Star 2.png|thumb|Mario fighting Bowser in Bowser in the Dark World]]
{{footnote|note|B|This mission does not appear in the original.}}
Bowser is fought in three courses, each of which is behind a [[Big Star Door]], and a certain number of [[Power Star]]s is required to open the doors. Big Star Doors can be opened only with Mario, though once one is opened, any character can enter the door. The only exception to this is the Big Star Door leading to the final Bowser course; if any character other than Mario enters it, that character will be brought to the [[endless stairs]] instead.
{{footnote|note|C|This course does not appear in the original.}}
 
{{footnote|note|D|This mission is in the original, but the Silver Stars replace the coins.}}
The following is a list of Bowser's subversive worlds and the number of Power Stars required to access them:
{{footnote|note|E|This mission does not appear in the original, replacing [[Five Itty Bitty Secrets]].}}
*[[Bowser in the Dark World]] – 12 Power Stars
{{footnote|note|F|This mission is in the original, but Luigi is required to get the Star.}}
*[[Bowser in the Fire Sea]] – 30 Power Stars to open the Big Star Door, and the [[Board Bowser's Sub|first Power Star]] from [[Dire, Dire Docks]]
{{footnote|note|G|This mission is in the original, but a Star Switch makes the Star appear in its original location.}}
*[[Bowser in the Sky]] – 80 Power Stars


==Bosses==
==Bosses==
The following table shows all of the major bosses in the game.
The following table shows all of the bosses in the game.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
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|-style="background:yellow;"
{|width=70% class="wikitable"
!Image
!colspan="20"style="background:#000000;color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
!Name
|-
!Description
!colspan="1"width=5% style="background:#000000"|
!Appears in
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
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!colspan="1"width=5% style="background:#000000"|
|-
!colspan="5"width=25% style="background:#472853"|{{color-link|white|King Bob-omb|Big Bob-omb}}
!colspan="5"width=25% style="background:#696969"|{{color-link|white|Whomp King}}
!colspan="5"width=25% style="background:#926d3a"|{{color-link|white|Goomboss}}
!colspan="5"width=25% style="background:#29512e"|{{color-link|white|Bowser}}
|-
|colspan="5"align=center style="background:#FFFFFF"|[[File:BigBob-Omb.PNG|x120px]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:SM64DS WhompKing.png|x120px]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:SM64DS Goomboss.png|x120px]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:BowserSM64DS.png|x120px]]
|-
|colspan="5"align=center style="background:#FFFFFF"|A giant [[Bob-omb]] at the [[Bob-omb Battlefield]] that attacks by throwing smaller Bob-ombs in his first battle. The Big Bob-omb can be defeated by sending the Bob-ombs back at him three times. In his second battle, the Big Bob-omb attacks by tossing the player around the stage, but he can still be defeated if a cap-wearing character picks him up and tosses him three times.
|colspan="5"align=center style="background:#FFFFFF"|A giant [[Whomp]] at [[Whomp's Fortress]] that tries to crush the player by falling on top of them. They must avoid the attack and ground-pound the king's back as he is about to get up. Doing so three times defeats him.
|colspan="5"align=center style="background:#FFFFFF"|A giant [[Goomba]] that holds the key to Mario's door and walks around the stage with some Goombas. Yoshi can defeat him by spitting a Goomba at him three times; however, Goomboss spawns more Goombas and gets faster after each hit. If he is fought by Yoshi, the Goombas spawn behind Goomboss. If he is fought by anyone else, the Goombas spawn in front of him.
|colspan="5"align=center style="background:#FFFFFF"|Mario's archenemy and the main villain of the game. Bowser's tactics differ depending on when he is fought, but he usually attacks by [[Fire Breath|breathing fire]] and ramming into the player. He can be defeated by tossing him into a [[Mine|spiked orb]] once the first two times he is fought. For the final encounter, the player must throw him into spiked orbs three times to defeat him.
|-
|-
| align="center" |[[File:BigBob-Omb.PNG]]
!colspan="5"width=25% style="background:#a875bd"|'''Missions'''
![[King Bob-omb|Big Bob-omb]]
!colspan="5"width=25% style="background:#a6a6a6"|'''Missions'''
|A giant [[Bob-omb]] that attacks by throwing smaller Bob-ombs when faced by Yoshi. The Big Bob-omb can be defeated by spitting the Bob-ombs back at him three times. If he is faced by Mario, Luigi, or Wario, the Big Bob-omb attacks by tossing the player around the stage, but he can be defeated if the player picks him up and tosses him or throws Bob-ombs at him three times.
!colspan="5"width=25% style="background:#ccac7f"|'''Missions'''
| align="center" |[[Bob-omb Battlefield]]
!colspan="5"width=25% style="background:#77bb80"|'''Missions'''
|-
|-
| align="center" |[[File:SM64DS WhompKing.png|150px]]
|colspan="5"align=center style="background:#d4bade"|[[Big Bob-omb on the Summit]]<br>[[Big Bob-omb's Revenge]]
![[Whomp King]]
|colspan="5"align=center style="background:#cccccc"|[[Chip Off Whomp's Block]]
|A giant [[Whomp]] that tries to crush the player by falling on top of them. They must avoid the attack and ground-pound the king's back as he is about to get up. Doing so three times defeats him.
|colspan="5"align=center style="background:#e9dbc8"|[[Goomboss Battle]]
| align="center" |[[Whomp's Fortress]]
|colspan="5"align=center style="background:#bbddc0"|[[Bowser in the Dark World]]<br>[[Bowser in the Fire Sea]]<br>[[Bowser in the Sky]]
|-
|-
| align="center" |[[File:SM64DS Goomboss.png]]
!colspan="5"width=25% style="background:#ff0000"|{{color-link|white|Big Boo (character)|Big Boo}}
![[Goomboss]]
!colspan="5"width=25% style="background:#1e00ff"|{{color-link|white|Big Mr. I.}}
|A giant [[Goomba]] that holds the key to Mario's door and walks around the stage with some Goombas. Yoshi can defeat him by spitting a Goomba at him three times; however, Goomboss spawns more Goombas and gets faster after each hit. If he is fought by Yoshi, the Goombas spawn behind Goomboss. If he is fought by anyone else, the Goombas spawn in front of him.
!colspan="5"width=25% style="background:#ff0088"|{{color-link|white|King Boo|Big Boo (King Boo)}}
| align="center" |[[Goomboss Battle]]
!colspan="5"width=25% style="background:#262626"|{{color-link|white|Big Bully}}
|-
|-
| align="center" |[[File:KingBooSM64DS.png]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:SM64DS BigBoo.png|x120px]]
![[King Boo]] (Big Boo)
|colspan="5"align=center style="background:#FFFFFF"|[[File:SM64DS Big Mr I Sprite.png|x120px]]
|A similar foe to Big Boo that guards the key to Luigi's door. He can warp between realities and attack by ramming into the player or spitting blue flames at them. King Boo can be defeated by hitting him three times with any attack other than jumping.
|colspan="5"align=center style="background:#FFFFFF"|[[File:KingBooSM64DS.png|x120px]]
| align="center" |[[Big Boo Battle]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:SM64DS BigBully.png|x120px]]
|-
|-
| align="center" |[[File:SM64DSEyerokTransparentBackground.png|150px]]
|colspan="5"align=center style="background:#FFFFFF"|A giant [[Boo]] that is fought three times in the game in [[Big Boo's Haunt]]. The Big Boo attacks by ramming the humans if they are not looking at him. The player can defeat the Big Boo by hitting him three times with any attack except jumping when he is not invisible.
![[Eyerok]]
|colspan="5"align=center style="background:#FFFFFF"|A giant [[Mr. I]] that hides in a secret room at the top of Big Boo's Haunt along with a Boo. He attacks by shooting blue flames at the player and can be defeated if they run around him enough times, making him dizzy.
|A pair of disembodied stone hands that attacks by punching the player and slamming down its fists at them while leaving an eye exposed. The player must punch each eye three times (or twice if playing as Wario) to defeat the Eyerok. If playing as Yoshi, the player must spit fire at the Eyerok.
|colspan="5"align=center style="background:#FFFFFF"|A similar foe to the normal Big Boo that guards the key to Luigi's door. He can warp between realities and attack by ramming into the player or spitting blue flames at them. This Big Boo can be defeated by hitting him three times with any attack other than jumping.
| align="center" |[[Shifting Sand Land]]
|colspan="5"align=center style="background:#FFFFFF"|A large [[Bully]] that is fought two times in [[Lethal Lava Land]]. He attacks the player by ramming into them, trying to push them into the [[lava]]. To defeat the Big Bully, the player must do the same by repeatedly hitting him towards the lava.
|-
|-
| align="center" |[[File:ChiefChillySM64DS.png]]
!colspan="5"width=25% style="background:#ff6666"|'''Missions'''
![[Chief Chilly]]
!colspan="5"width=25% style="background:#7866ff"|'''Missions'''
|A large [[Bully]] encased in ice that guards the key to Wario's door. Luigi must push him into the ice-cold water three times to defeat him; however, Chief Chilly makes the platform that he is fought on smaller after each hit.
!colspan="5"width=25% style="background:#ff66b8"|'''Missions'''
| align="center" |[[Chief Chilly Challenge]]
!colspan="5"width=25% style="background:#8c8c8c"|'''Missions'''
|-
|-
| align="center" |[[File:WigglerSM64DS.png|120px]]
|colspan="5"align=center style="background:#ffb3b3"|[[Go on a Ghost Hunt]]<br>[[Ride Big Boo's Merry-Go-Round]]<br>[[Big Boo's Balcony]]
![[Wiggler]]
|colspan="5"align=center style="background:#bbb3ff"|[[Eye to Eye in the Secret Room]]
|A caterpillar-like character that is angry at the player for flooding its house. It attacks by charging at the player. When its head is jumped on two times, it turns angry and attacks at a much faster speed. When jumped on once more, it is defeated.
|colspan="5"align=center style="background:#ffb3db"|[[Big Boo Battle]]
| align="center" |[[Tiny-Huge Island]]
|colspan="5"align=center style="background:#b3b3b3"|[[Boil the Big Bully]]<br>[[Bully the Bullies]]
|-
|-
| align="center" |[[File:BowserSM64DS.png]]
!colspan="4"width=20% style="background:#ce9e4b"|{{color-link|white|Eyerok}}
![[Bowser]]
!colspan="4"width=20% style="background:#00b4e0"|{{color-link|white|Chill Bully}}
|Mario's archenemy and the main villain of the game. Bowser's tactics differ depending on when he is fought, but he usually attacks by breathing fire and ramming into the player. He can be defeated by tossing him into a [[Floating Mine]] once the first two times he is fought. For the final encounter, the player must throw him into Floating Mines three times to defeat him.
!colspan="4"width=20% style="background:#00d6bd"|{{color-link|white|Chief Chilly}}
| align="center" |[[Bowser in the Dark World]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]]
!colspan="4"width=20% style="background:#3ce000"|{{color-link|white|Big Fire Piranha|Piranha Flowers}}
|}
!colspan="4" width=20% style="background:#e0d900"|{{color-link|white|Wiggler}}
 
==Mini-bosses==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:yellow;"
!Image
!Name
!Description
!Appears in
|-
|-
| align="center" |[[File:SM64DS BigBoo.png]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SM64DSEyerokTransparentBackground.png|x120px]]
! [[Big Boo]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:ChillbullyDS.png|x120px]]
|A giant [[Boo]] that is fought three times in the game in the same course. The Big Boo attacks by ramming the humans if they are not looking at the Big Boo. The player can defeat him by hitting him three times with any attack except jumping when he is not invisible.
|colspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Chief Chilly.png|x120px]]
| align="center" |[[Big Boo's Haunt]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Piranha Flowers.png|x86px]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:WigglerSM64DS.png|x120px]]
|-
|-
| align="center" |[[File:SM64DS Big Mr I Sprite.png]]
|colspan="4"align=center style="background:#FFFFFF"|A pair of disembodied stone hands in [[Shifting Sand Land]] that attacks by punching the player and slamming down his fists at them while leaving an eye exposed. The player must punch each eye three times (or twice if playing as Wario) to defeat Eyerok. If playing as Yoshi, the player must ground-pound into, slide-kick, or spit fire at him.
! [[Big Mr. I]]
|colspan="4"align=center style="background:#FFFFFF"|A large Bully encased in ice that has the same fighting style as the Big Bully. However, the platform that he is fought on is made of ice as well, making it very slippery. Pushing him into the [[freezing water]] once defeats him.
|A giant [[Mr. I]] that hides in a secret room at the top of the mansion along with a Boo. He attacks by shooting blue flames at the player and can be defeated if they run around him enough times, making him dizzy.
|colspan="4"align=center style="background:#FFFFFF"|A larger Chill Bully that guards the key to Wario's door. Luigi must push him into the ice-cold water three times to defeat him; however, Chief Chilly makes the platform that he is fought on smaller after each hit.
| align="center" |[[Big Boo's Haunt]]
|colspan="4"align=center style="background:#FFFFFF"|Five enormous fire-breathing [[Piranha Plant]]s that rapidly shoot up from the ground when approached, shrinking down after attacking. While visible, they are vulnerable to punches.
|colspan="4"align=center style="background:#FFFFFF"|A caterpillar that is angry at the player for flooding his house. He attacks by charging at the player. When his head is jumped on two times, he becomes angrier and attacks at a much faster speed. When jumped on once more, he is defeated.
|-
|-
| align="center" |[[File:SM64DS BigBully.png]]
!colspan="4"width=20% style="background:#debe87"|'''Missions'''
! [[Big Bully]]
!colspan="4"width=20% style="background:#4ddbff"|'''Missions'''
|A large [[Bully]] that is fought two times in the [[Lethal Lava Land]] course. It attacks the player by ramming into them, trying to push them into the lava. To defeat the Big Bully, the player must do the same by repeatedly hitting him towards the lava.
!colspan="4"width=20% style="background:#80fff0"|'''Missions'''
| align="center" |[[Lethal Lava Land]]
!colspan="4"width=20% style="background:#7cff4d"|'''Missions'''
!colspan="4"width=20% style="background:#fffa66"|'''Missions'''
|-
|-
| align="center" |[[File:ChillbullyDS.png]]
|colspan="4"align=center style="background:#efdfc3"|[[Stand Tall on the Four Pillars]]
! [[Chill Bully]]
|colspan="4"align=center style="background:#b3f0ff"|[[Chill with the Bully]]
|A large Bully encased in ice that has the same fighting style as the Big Bully. However, the platform that it is fought on is made of ice as well, making it very slippery. Pushing him into the [[freezing water]] once defeats him.
|colspan="4"align=center style="background:#ccfff9"|[[Chief Chilly Challenge]]
| align="center" |[[Snowman's Land]]
|colspan="4"align=center style="background:#b4ff99"|[[Pluck the Piranha Flower]]
|colspan="4"align=center style="background:#fffcb3"|[[Make Wiggler Squirm]]
|}
|}
</center>


==VS Mode==
==VS mode==
[[File:SM64DS Vs Mode.png|thumb|Green, Red, and Blue Yoshi in the Castle Grounds in VS Mode]]
[[File:SM64DS Vs Mode.png|thumb|Green, Red, and Blue Yoshi in the Castle Grounds in the VS mode]]
The game includes a multiplayer VS Mode (called "'''VS Battles'''" in the instruction manual). The mode can be accessed from the title screen by tapping the orange "VS" button at the bottom left of the Touch Screen. VS Mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. VS Mode starts in a waiting area, which takes place in a [[Peach's Castle|castle]] interior, as shown from the top screen. It depicts a desert sand-colored wall with a large [[painting]] of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling.
The game includes a multiplayer VS mode. The mode can be accessed from the Title Screen by tapping the orange "VS" button at the bottom left of the Touch Screen. The VS mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. The VS mode starts in a waiting area, which takes place in [[Peach's Castle|a castle]] interior, as shown from the top screen. It depicts a desert sand-colored wall with a large [[painting]] of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling. While other players are preparing, the bottom screen reads "Waiting for opponents..." When other players have joined, their names are displayed on Player 1's screen. The host can then tap the "TOUCH TO START" notice to start the battle. While in the waiting room, players can press {{button|ds|Start}} to change the settings and press {{button|ds|Select}} to change their controller layout. After a course is selected, the gameplay begins.


While other players are preparing, the bottom screen reads "Waiting for opponents..." When other players have joined, their names are displayed on Player 1's screen. The host can then tap the "TOUCH TO START" notice to start the game. While in the waiting room, players can press Start to change the settings and press Select to change their controller layout. Every player controls a [[Yoshi (species)|Yoshi]] and is no different in terms of abilities; Player 1 controls a Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi. Player 1 can select one of four stages, all of which appear as locations in the main game, by tapping the corresponding icon on the Touch Screen. When a stage is selected, the four Yoshis sprint toward the large painting and jump into it. They are taken to the selected course, and the gameplay starts.
Players aim to collect more [[Power Star]]s and [[coin]]s than their opponents. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When a [[Yoshi (species)|Yoshi]] is attacked by an obstacle or opponent, it loses a Power Star, which bounces around the course, akin to a [[Silver Star]]. The Yoshi can reclaim the Power Star before their opponent does. [[Mario Cap|Mario's cap]], [[Luigi Cap|Luigi's cap]], and [[Wario Cap|Wario's cap]] are located around the stage, and they transform the Yoshis into [[Mario]], [[Luigi]], and [[Wario]], respectively. Yoshis can [[swallow]] their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow block that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario the ability to [[fly]]. Wario is the only character with an ability exclusive to the VS mode, the [[Wild Swing-Ding|Swing and Fling]], where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them. Whoever finishes with the most Power Stars is the winner, though if two or more players are tied, the winner is determined by the number of coins.


The objective is for players to collect the most Power Stars and coins. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When a Yoshi is attacked by an obstacle or opponent, it loses a Power Star, which starts to bounce around the course. As such, Power Stars function very similarly to [[Silver Star]]s. The Yoshi can reclaim the Power Star before their opponent does. [[Mario Cap|Mario's Cap]], [[Luigi Cap|Luigi's Cap]], and [[Wario Cap|Wario's Cap]] are located around the stage, and they transform the Yoshis into [[Mario]], [[Luigi]], and [[Wario]], respectively. Yoshis can [[swallow]] their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow box that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario with the ability to fly. Wario is the only character with an ability exclusive to VS Mode, the [[Wild Swing-Ding]], where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them.
===Characters===
Every player controls a Yoshi, all with the same abilities: Player 1 controls a Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi.


The player that ends with the most Power Stars wins. If two or more players are tied with the same number of Power Stars, then the player with the most coins wins. The results are shown in the waiting room, where the winning Yoshis cheer and the losing Yoshis cry. The collected Stars and coins are shown for each Yoshi. On the Touch Screen, it tells whether that player won or lost. The top screen then shows the number of rounds that each Yoshi won or lost, and there is a Star trophy icon to the left of each number.
===Stages===
A stage can be selected only by Player 1, by tapping its icon on the Touch Screen, then the Yoshis jump into the painting to enter that course. They are taken to the selected course, and the gameplay starts.


===Stages===
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=2 style="border-collapse:collapse;background:white"
|-style="background:white;"
!Location
!Location
!Description
!Description
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|-
|-
|[[Sunshine Isles]]
|[[Sunshine Isles]]
|In the main game, this course is accessed from a painting in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. There are a few differences: The background music was changed, the sky is faced differently, there are no enemies, and there is a yellow box containing a feather.
|In the main game, this course is accessed from a painting in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. There are a few differences: The background music is changed, the sky is faced differently, there are no enemies, and there is a yellow block containing a feather.
|-
|-
|[[The Princess's Secret Slide]]
|[[The Princess's Secret Slide]]
|In the main game, this course is located in the character-selection room. The caps are found at both the beginning and end of the level. It is the only course where Power Stars are not found in [[Star Sphere]]s. If the player falls off, they will be returned to the beginning of the slide.
|In the main game, this course is located in the [[Peach's Room|princess's room]]. The caps are found at both the beginning and end of the level. It is the only course where Power Stars are not found in [[Star Sphere]]s. If a player falls off, they are returned to the beginning of the slide.
|-
|-
|[[Battle Fort]]
|[[Battle Fort]]
|In the main game this course is accessed from the courtyard of the Mushroom Castle, through a hole under a brick block. The course features rolling balls (which Wario can break), and in VS mode, no enemies and two yellow boxes containing feathers.
|In the main game, this course is accessed from the courtyard of the Mushroom Castle, through a hole under a Brick. The course features [[metal ball|iron ball]]s (which Wario can break), and in the VS mode, it also features no enemies and two yellow blocks containing feathers.
|}
|}
{{br|right}}
{{br|right}}


==Rec Room==
==Rec Room==
[[File:RecRoom.png|frame|The [[Rec Room (Super Mario 64 DS)|Rec Room]] with [[Toad]] standing in front of the open shelves]]
[[File:RecRoom.png|frame|The [[Rec Room (Super Mario 64 DS)|Rec Room]] with a [[Toad (species)|Toad]] standing in front of the open shelves]]
Once keys are gained, they can open shelves to unlock [[minigame]]s. Mario's and (to a lesser extent) Wario's minigames are action-packed, Luigi's are casino (or luck-based) games, and Yoshi's are puzzle-based.
Once keys are gained, they can open shelves to unlock [[minigame|mini-game]]s. Yoshi's mini-games are puzzle-based, Mario's are action-packed, Luigi's are casino (or luck-based) games, and Wario's do not have a specific theme.
 
The following table is a complete listing of all the minigames, descriptions, and the number of [[Power Star]]s needed to unlock the minigames, which includes also the unlockables, throughout the game. They are followed by the in-game instructions. Most of these minigames are reused in ''[[New Super Mario Bros.]]'', and they also have multiplayer, along with some new ones. There are 36 minigames in total. Each character has nine: The first two are available from the start, while the other seven are obtained from catching the rabbits.


The following table is a complete listing of all the mini-games, their in-game instructions, and the numbers of [[Power Star]]s needed to unlock the mini-games. Most of these mini-games are reused in ''[[New Super Mario Bros.]]'', and they also have multiplayer, along with some new ones. There are 36 mini-games in total. Each character has nine mini-games: The first two are available from the start, while the other seven are obtained from catching the rabbits.
{|class=wikitable width=80%
{|class=wikitable width=80%
!colspan=3 style="background-color:#4ce44c"|Yoshi's minigames
!colspan=3|Yoshi's mini-games
|-
|-
!Minigame
!Mini-game
!In-game instructions
!In-game instructions
!Power Stars needed to unlock
!Power Stars needed to unlock
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|12
|12
|-
|-
!colspan=3 style="background-color:red; color:#fff"|Mario's minigames
!colspan=3|Mario's mini-games
|-
|-
!Minigame
!Mini-game
!In-game instructions
!In-game instructions
!Power Stars needed to unlock
!Power Stars needed to unlock
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|12
|12
|-
|-
|'''[[Shell Smash (Super Mario 64 DS)|Shell Smash]]'''  
|'''[[Shell Smash (minigame)|Shell Smash]]'''  
|''Hit Koopa shells together to score points. Hit many in a row for even more points. Score even higher points by smashing green shells together.''
|''Hit Koopa shells together to score points. Hit many in a row for even more points. Score even higher points by smashing green shells together.''
|12
|12
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|31
|31
|-
|-
!colspan=3 style="background-color:green; color:#fff"|Luigi's minigames
!colspan=3|Luigi's mini-games
|-
|-
!Minigame
!Mini-game
!In-game instructions
!In-game instructions
!Power Stars needed to unlock
!Power Stars needed to unlock
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|150
|150
|-
|-
!colspan=3 style="background-color:yellow"|Wario's minigames
!colspan=3|Wario's mini-games
|-
|-
!Minigame
!Mini-game
!In-game instructions
!In-game instructions
!Power Stars needed to unlock
!Power Stars needed to unlock
|-
|-
|'''[[Bob-omb Squad (minigame)|Bob-omb Squad]]'''
|'''[[Bob-omb Squad]]'''
|''The parachuting Bob-ombs are destroying your flowers! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up.''
|''The parachuting Bob-ombs are destroying your flowers! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up.''
|0
|0
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==List of changes from the original game==
==List of changes from the original game==
Although ''Super Mario 64 DS'' is a clear remake of the [[Nintendo 64]] game ''[[Super Mario 64]]'', there are some elements that were added in the game that the original game did not have, as well as elements that were seen in only the first rendition that were taken out or slightly tweaked in its remake.
Although ''Super Mario 64 DS'' is a clear remake of the [[Nintendo 64]] game ''[[Super Mario 64]]'', there are some elements that were added in the game that the original game did not have, as well as elements that are seen only in the original game that were taken out or slightly tweaked in its remake.
 
===Gameplay changes===
===Gameplay changes===
*[[Mario]], [[Luigi]], [[Yoshi]], and [[Wario]] are now all playable. Only Mario was playable in the original, while Yoshi makes an unplayable cameo appearance on the [[Peach's Castle#Castle grounds|Castle Roof]] after the original game is finished, and Luigi and Wario did not make any appearances or cameos in the original. There were, however, rumors that Luigi could be unlocked in the original, but those have since been debunked, and he was planned to appear in the original game, but was dropped out.
====General====
*Utilizing the stylus and Touch Screen, the player can now draw and stretch the characters that appear on the title screen.
[[File:SM64DS Sign.png|thumb|Luigi reading a sign that has been partially pounded into the ground]]
*In the original game, Mario (the only character capable of [[Wall Jump|wall-jumping]] in both the original game and the remake) cannot slide down walls. He is able to do so in the remake, making wall-jumping much easier to perform than in the original.
[[File:SM64DS Title Screen Luigi.png|thumb|left|128px|Luigi's appearance on the Title Screen]]
*Wall jumping from a [[dive]] is now possible if Mario dives into a wall at a low enough speed.
*[[Mario]], [[Luigi]], [[Yoshi]], and [[Wario]] are now all playable. Only Mario is playable in the original, while Yoshi makes an unplayable cameo appearance on the [[Peach's Castle#Castle Grounds|castle roof]] after the original game is finished, and Luigi and Wario did not make any appearances or cameos in the original. There were, however, [[List of rumors and urban legends#Luigi in Super Mario 64 / "L is real 2401"|rumors that Luigi could be unlocked in the original]], but those have since been debunked, and he was planned to appear in the original game but was dropped out.
*It is possible to grab ledges during a triple jump, whereas Mario must land above the platform surface in the original.
*On the Title Screen, Mario's or Yoshi's face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original, [[Mario's face]] can be pulled by the cursor. If the player taps Mario's or Yoshi's face, a drawing of Mario or Yoshi (respectively) appears. The third time the player taps Mario's face, a Luigi drawing appears instead.
*Mario is able to [[Balloon Mario|float]], Luigi can become [[Vanish Mario|invisible]], Wario can become a [[Metal Mario (form)|metal]] version of himself, and Yoshi can [[Fire Power (Yoshi)|breathe fire out of his mouth]] when anyone collects a [[Power Flower (Super Mario 64 DS)|Power Flower]]. Mario can also [[Wing Mario|fly]] by collecting a [[Cape Feather|feather]]. In the original, Mario was able to collect different caps to use these various abilities (excluding the fire and balloon power-ups), such as the [[Wing Cap]], the [[Vanish Cap]], and the [[Metal Cap]].
*In the original game, Mario (the only character capable of [[Wall Jump|wall-kick]]ing in both the original game and the remake) cannot slide down walls. He is able to do so in the remake, making wall-kicking much easier to perform than in the original.
*There are eight [[Power Star]]s in each world. In the original, there are only seven Power Stars in each world.
*Wall-kicking from a [[dive]] is now possible if Mario dives into a wall at a low enough speed.
*There are 36 [[rabbit]]s to catch. In the original, there is only [[MIPS|one rabbit]], which is caught twice in the basement.
*By holding {{button|ds|Y}} to charge up a [[dash]] while standing still, then pressing any direction on the {{button|ds|Pad}} Control Pad, any character can transition from standing still to dashing at full speed.
*There are 150 Stars in the whole game. There were 120 in the original.
*It is possible to grab ledges during a [[Triple Jump|triple jump]], whereas Mario must land above the platform surface in the original.
*Wario is now able to pick up signs and throw them like any enemy that is picked up. He is also able to jump on signs and ground-pound them into the ground once. In the original version, Mario is not able to pick up signs, nor is he able to ground-pound them. He and the other characters cannot pick up signs but can ground-pound them twice.<ref>https://youtu.be/vlCmbSAQBmg?t=3002</ref>
*The [[Power Flower (Super Mario 64 DS)|Power Flower]] has a different effect for each character: Mario is able to [[Balloon Mario|float]], Luigi can become [[Vanish Mario|invisible]], Wario can become a [[Metal Mario|metal version of himself]], and Yoshi can [[Fire Power (Yoshi)|blow fire out of his mouth]]. Mario can also [[fly]] by collecting a feather. In the original, Mario is able to collect different caps to use these various abilities (excluding the fire and balloon power-ups), specifically the [[Wing Cap]], the [[Vanish Cap]], and the [[Metal Cap]].
*After collecting all Stars, the player may be shot out of a [[cannon]] to the top of the [[Peach's Castle|Mushroom Castle]]. Three [[1-Up Mushroom]]s can be found there, as well as one of Luigi's rabbits. Also present on the roof is a red ? Box, which gives the player a feather for Mario and a Power Flower for Luigi, Wario, and Yoshi. In the original game, Mario will find Yoshi on the roof. He will award the player 100 lives and a new animation for his [[Triple Jump|triple jump]], then jump into the waterfall.
*There are eight [[Power Star]]s in each course. In the original, there are only seven in each course.
*The [[Super Mushroom|mushroom]] power-up was added, mainly found in Bricks, and causes the player to grow to an enormous size (and gives Yoshi punching and kicking abilities as well as the ability to destroy bricks). Within a time limit, one can defeat virtually every enemy, something that could not be done in ''Super Mario 64''. After destroying the first seven, the player receives an [[extra life]] for anything else they destroy. A 90's Got Milk? commercial shows simulated footage from ''Super Mario 64'' featuring a giant Mario, but it was impossible in the original version.
*There are 36 [[rabbit]]s to catch. In the original, there is only one rabbit, [[MIPS]], who is caught twice in the basement.
*Yoshi appears on the title screen if the player returns to it without turning the game off, or if the player touches the Yoshi icon.
*There are 150 Power Stars in the whole game. There were 120 in the original.
*Wario is now able to pick up [[sign]]s and throw them like any enemy that is picked up. He is also able to jump on signs and ground-pound them into the ground once. In the original version, Mario is not able to pick up signs, nor is he able to ground-pound them. He and the other characters cannot pick up signs but can ground-pound them twice.<ref>{{cite|author=Greenalink|date=June 23, 2016|url=youtu.be/vlCmbSAQBmg?t=3002|00:50:02|title=''Super Mario 64'': Changes from N64 to DS - Nintendo 64's 20th anniversary special|publisher=YouTube|accessdate=May 30, 2024}}</ref>
*The [[Super Mushroom|mushroom]] power-up was added, mainly found in [[block (Super Mario 64)|Bricks]], and it causes the player to grow to an [[Mega Mario|enormous size]] (and gives Yoshi punching and kicking abilities as well as the ability to destroy Bricks). Within a time limit, one can defeat virtually every enemy, which could not be done in ''Super Mario 64''. After destroying the first seven, the player receives an [[extra life]] for anything else they destroy. A [[List of references in advertisements#Got Milk?|1990s Got Milk? commercial]] shows simulated footage from ''Super Mario 64'' featuring a giant Mario, but it was impossible in the original version.
*As the [[Nintendo DS]] does not have the analog stick that the Nintendo 64 has, either the D-Pad or the stylus can be used (depending on the settings). However, the Circle Pad on the [[Nintendo 3DS]] somewhat simulates the classic analog stick from the original version.
*As the [[Nintendo DS]] does not have the analog stick that the Nintendo 64 has, either the D-Pad or the stylus can be used (depending on the settings). However, the Circle Pad on the [[Nintendo 3DS]] somewhat simulates the classic analog stick from the original version.
*On the title screen, Mario's or Yoshi's face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original, Mario's face can be pulled by the cursor.
*[[Klepto]] appears in three different levels, while in the original, he appears only in the level Shifting Sand Land.
*The L and X buttons on the Nintendo DS control the camera. In the original, the C buttons on the Nintendo 64 control the camera.
*The {{button|ds|L}} and {{button|ds|X}} buttons on the Nintendo DS control the camera. In the original, the {{button|n64|C}} buttons on the Nintendo 64 control the camera.
*Rabbits, when caught by the player, can unlock minigames in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. In the original, a rabbit provided hints and/or a Star.
*Rabbits, when caught by the player, can unlock mini-games in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. In the original, a rabbit provided hints and/or a Star.
*[[Silver Star]]s were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a Power Star appear.
*[[Silver Star]]s were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a Power Star appear.
*In the original, a [[List of Super Mario 64 glitches#Backwards Long Jump|glitch]] can cause Mario to backwards [[Long Jump|long-jump]]. In the remake, backwards long-jumping is possible, but it will not have the same effect as in the original.
*In the original, [[List of Super Mario 64 glitches#Backwards Long Jump|a glitch]] can cause Mario to gain excessive negative speed when repeatedly performing backward [[Long Jump|long jumps]] on certain surfaces such as slopes, stairs, and elevators. Like in other updated releases of the game, this glitch has been patched so that Mario and the others remain at intended speeds.
*The player is given three save files to play on. In the original, the player was given four.
*There are three save files to play on. In the original, there are four.
*Mario could not destroy things that Wario could do in this game. He and the other characters also cannot even do it in this game.
*Mario could not destroy things that Wario could do in this game. He and the other characters also cannot even do it in this game.
*[[Star Switch]]es are seen in this game. They make a Power Star appear for a limited time in a [[Star Sphere]].
*[[Star Switch]]es are seen in this game. They make a Power Star appear for a limited time in a [[Star Sphere]].
*The doors to the Mushroom Castle are now locked and require a [[key]], which is obtained from a rabbit.
*The ability to bounce-[[Slide Kick|slide-kick]] off [[lava]] once has been removed.
*Two Power Flowers appear in the mirror room of the Mushroom Castle (four if the ones through the mirror are counted), but only if Luigi is used. In the original, no power-ups appear whatsoever in the room.
*The ability for Mario to wall-kick from a full-speed long jump has been removed. However, he can now wall-kick from a [[Backward Somersault|backward somersault]], dive rollout, or slide-kick rollout (the latter two now allowing ledge-grabs, which means the [[Hazy Maze Cave]] and [[Bowser in the Sky]] can now be entered without jumping).
*In the original game, Mario's Cap did not despawn when he lost it in [[Snowman's Land]]. In the DS version, when Mario, Luigi, or Wario lose their caps in Snowman's Land, it gets stolen by [[Mr. Blizzard]].
*In the original game, collecting a 100-Coin Star (or a Red Coin Star in a Bowser stage) would keep Mario's health where it was when he collected it. In the DS version, the player's health gets refilled.
*The ability to bounce [[Slide Kick|slide-kick]] off of lava once has been removed.
*The [[Health Meter#Super Mario 64 / Super Mario 64 DS|Power Meter]] loses and gains power slower than in the original game after the player respawns from death or drops from high places.
*The ability for Mario to wall-kick from a full-speed long jump has been removed. However, he can now wall-kick from a backwards somersault, dive rollout, or slide-kick rollout (the latter two now allowing ledge-grabs, which means the player can now enter [[Hazy Maze Cave]] and [[Bowser in the Sky]] without jumping).
*Diving at the end of a fall inflicts no damage, no matter how high the character fell from.
*In the original game, collecting a 100-coin star (or a red coin star in a Bowser stage) would keep Mario's health where it was when collecting it. In the DS version, the player's health gets refilled.
*Falling with the Wing Cap while holding the jump button does slow down the fall, but unlike in the original game, it does not prevent damage from falling.
*In the original, during the final scene after the credits (after everyone waves goodbye to the player), the [[cake]] awarded to Mario is displayed, and the player must reset the system to continue playing. However, in the remake, after the cake is shown, pressing any button takes the player back to the Title Screen.
*In the original game, when Mario goes to sleep in shallow water, he remains asleep after lying down. However, in the remake, after Yoshi, Mario, Luigi, or Wario stays asleep for a period of time, he immediately wakes up after lying down.
*[[Pokey]]s can no longer be safely jumped on to defeat them.
 
====Course specific====
[[File:SM64DS Garden Maze.png|thumb|The additional hedges]]
*Hedges and an additional ramp that leads into the moat have been added to the Castle Grounds.
*The doors to the [[Peach's Castle|Mushroom Castle]] are now locked and require a [[key]], which is obtained from a rabbit.
*The door on the top right corner of the lobby contains only two Peach murals (one still leading to [[The Princess's Secret Slide]]), as well as five additional doors. The three doors with letters above them allow the player to switch between characters; the remaining door contains a secret Power Star, and the door in the back center leads to the Rec Room and [[Goomboss Battle]]. In the original, the room is smaller and contains three Peach murals inside it (one leading to The Princess's Secret Slide).
*Two Power Flowers appear in the Mirror Room of the Mushroom Castle (four if the ones through the mirror are counted), but only if Luigi is used. In the original, no power-ups appear whatsoever in the room.
*After collecting all Stars, the player can be shot out of a [[cannon]] to the top of the Mushroom Castle. Three [[1-Up Mushroom|1-UP Mushroom]]s can be found there, as well as one of Luigi's rabbits. Also present on the roof is a red ? Block, which gives the player a feather for Mario and a Power Flower for Luigi, Wario, and Yoshi. In the original game, Mario finds Yoshi on the roof. He awards the player 100 lives and a new animation for his triple jump, then jumps into the waterfall.
*The bottom layer of [[Whomp's Fortress]] has been expanded significantly, adding space for a Star Switch and its respective Power Star, along with several new enemies.
*Firing at the breakable walls in Whomp's Fortress no longer inflicts damage.
*The Star for [[Blast to the Stone Pillar]] is out in the open (like in the original Japanese version) and not in a yellow block.
*The [[smoke|strange toxic cloud]] in the Hazy Maze Cave inflicts knockback on the player's character.
*In the original game, Mario's cap did not despawn when he lost it in [[Snowman's Land]]. In the DS version, when Mario, Luigi, or Wario loses his cap in Snowman's Land, it gets stolen by a [[Mr. Blizzard]].
*The interior of the igloo in Snowman's Land has been entirely changed in the DS version.
*On [[Cool, Cool Mountain]], the pond next to the [[Mother Penguin]] is now frozen. After a Star Switch is pressed, a Power Star appears underneath the ice, and it can be obtained with Wario by ground-pounding.
*[[Over the Rainbows]], known as Wing Mario Over the Rainbow in the original game, is no longer counted as a "cold" course, meaning Mario and others can fall asleep instead of shivering after idling long enough in this course.


===Sound changes===
===Sound changes===
*Upon the game's start-up, Mario does not say anything on the Nintendo logo screen and says, ''"It's-a me, Mario!"'' only on the title screen. In the original, he says, ''"It's-a me, Mario!"'' on the Nintendo logo screen and ''"Hello!"'' on the title screen.
*Upon the game's start-up, Mario does not say anything on the [[Nintendo]] logo screen and says, "''It's-a me, Mario!''" only on the Title Screen. In the original, he says, "''It's-a me, Mario!''" on the Nintendo logo screen and "''Hello!''" on the Title Screen.
*When a pipe appears at the start of a new game, Mario pauses before saying, ''"Ha ha!"'' In the original, he immediately says, ''"Ha ha!"'' after saying, ''"Yahoo!"''
*When a pipe appears at the start of a new game, Mario says, "''Ha ha!''" after a pause. In the original, he immediately says it after saying, "''Yahoo!''"
*When the Big Boos are hit in the original, they make the same sound as the Thwomp, but they do not do it in the remake.
*When the Big Boos are hit in the original, they make the same sound as the Thwomp, but they do not do so in the remake.
*When Mario goes to sleep after idling for too long, he does not talk in his sleep, though this may be because it would have to be recorded for the other three characters.
*When Mario goes to sleep after idling for too long, he does not talk in his sleep, though this may be because it would have to be recorded for the other three characters.
*The [[penguin]]s in [[Cool, Cool Mountain]] have slightly different crying sounds than in the original.
*The [[penguin]]s on Cool, Cool Mountain have slightly different crying sounds than they do in the original.
*When the player enters [[Rainbow Ride]], the sound effect for entering a mini-course plays; in the original, it plays the sound effect for entering any other main course.
*Entering [[Rainbow Ride]] causes the sound effect for entering a mini-course to play; in the original, it plays the sound effect for entering any other main course.
*As with the Shindō Pak Taiō version, Mario's voice line ''"So long kinga Bowser!"'' is changed to ''"Buh-bye!"''
*As with the ''Shindō Pak Taiō Version'', Mario says, "''Buh-bye!''" instead of "''So long kinga Bowser!''" when throwing Bowser a great distance.
*Mario will say "''Buh-bye!''" whenever the player closes the DS to enter Sleep Mode and also says "''It's-a me, Mario!''" when the player reopens it.
*New music has been composed, such as the jingles for collecting the Silver Stars and flying with [[Hoot]].
*Due to hardware limitations (the DS lacks a sound chip), the sound is of a slightly worse quality, though the underground theme that plays in the Hazy Maze Cave has its intro slightly altered to be different from the original game.


===Text changes===
===Text changes===
*When the player first enters [[Big Boo's Haunt]] in the original, they are greeted with ''"Come on in here... ...heh, heh, heh..."'' They are not greeted in the remake.
[[File:SM64DS 1UP Text.png|thumb|The "1UP" text]]
*In the original version, [[Big Boo]]'s laughs in the mission [[Go on a Ghost Hunt]] are written as ''"'''K'''a ha ha ha!"'' In the remake, ''"'''H'''a ha ha ha!"'' is written instead.
*When the player first enters [[Big Boo's Haunt]] in the original, they are greeted with ''"Come on in here...heh, heh, heh..."'' This was removed in the remake.
*The [[King Bob-omb|Big Bob-omb]] of [[Bob-omb Battlefield]] is obsessed with his mustache. In the original, he is not shown to have any particular interests.
*In the original version, the [[Big Boo (character)|Big Boo]]'s laughs in the mission [[Go on a Ghost Hunt]] are written as ''"'''K'''a ha ha ha!"'' In the remake, ''"'''H'''a ha ha ha!"'' is written instead.
*After the player collects a [[1-Up Mushroom]], the words "1-UP" appear in orange text. In the original, no on-screen icon appears.
*The [[King Bob-omb|Big Bob-omb]] of the [[Bob-omb Battlefield]] is obsessed with his mustache. In the original, he is not shown to have any particular interests.
*In the original version, [[Princess Peach]] says, ''"Mario! The power of the Stars is restored to the castle...and it's all thanks to you! Thank you, Mario! We have to do something special for you..."'' and ''"Listen, everybody, let's bake a delicious cake...for Mario..., Mario,"'' after being rescued. In the remake, she says, ''"Oh! Yoshi! The power of the Stars is restored to the castle... and it's all thanks to you! Thank you all! We have to do something special for you..."'' and ''"Listen... Let's bake a delicious cake... for my heroes..., Yoshi!"'' after being rescued.
*Collecting a [[1-Up Mushroom|1-UP Mushroom]] causes the words "1UP" to appear in orange text. In the original, no onscreen icon appears.
*In the original version, [[Princess Peach]] says, ''"Mario! The power of the Stars is restored to the castle...and it's all thanks to you! Thank you, Mario! We have to do something special for you..."'' and ''"Listen, everybody, let's bake a delicious cake...for Mario..., Mario,"'' after being rescued. In the remake, she instead opens her speech with ''"Oh! Yoshi!"''; says ''"Thank you all!"'' in place of ''"Thank you, Mario!"''; and ends her speech with ''"Listen... Let's bake a delicious cake...for my heroes..., Yoshi!"''


===Graphical changes===
===Graphical changes===
*The painting for [[Jolly Roger Bay]] is the original Japanese painting of Bubbles.
[[File:SM64DS Hazy Maze Cave Star 4.png|thumb|The purple poison in the toxic maze]]
*The star [[Blast to the Stone Pillar]] is out in the open (like in the original Japanese version) and not in a yellow ! Block.
*Many returning characters' models are much more detailed and smoothened, including Mario's, Bowser's, Yoshi's, [[Koopa Troopa]]s' and [[Goomba]]s'.
*Peach wears her hair up in her appearances instead of wearing her hair down. This is based on how she appeared in ''[[Super Mario Sunshine]]'', which was the debut appearance of her ponytail hairstyle.
**Mario's and Bowser's models are updated to match their current appearances since ''[[Luigi's Mansion]]''.
*Mario and Bowser's models are updated to match their current appearance since ''[[Luigi's Mansion]]''.
*A blue tint overlay and a layer of mist have been added underwater.
*The painting for [[Jolly Roger Bay]] is based on that in the original Japanese version.
*Peach wears her hair up in a ponytail instead of wearing her hair down. This is based on her appearance in ''[[Super Mario Sunshine]]'', which was the debut of her ponytail hairstyle.
*All the textures are redone to fit the new capabilities and resolution of the system.
*All the textures are redone to fit the new capabilities and resolution of the system.
*The sun and moon found in level skyboxes are now separate objects from them. Additionally, the pyramids seen in the background of [[Shifting Sand Land]] are no longer present.
*The sun and moon found in level skyboxes are now separate objects from them. Additionally, the pyramids seen in the background of [[Shifting Sand Land]] have been removed.
*In the remake, [[coin]]s are octagonal, but in the original, they are circular. Additionally, they are 3D objects in the remake, while they were 2D animated sprites in the original game.
*In the remake, [[coin]]s are octagonal, but in the original, they are circular. Additionally, they are 3D objects in the remake, while they were animated 2D sprites in the original game.
*There are red [[? Block]]s and yellow [[! Block]]s. In the original, all item blocks are ! Blocks and appear in blue and green, with the red ? Block sharing the functionality of the red, green, and blue ! Blocks of the original.
*There are red [[? Block]]s and yellow [[! Block]]s. Like in the original, yellow ! Blocks are the standard ones, whereas the new red ? Blocks now share the same [[Cap Block|functionality]] as the three colored ! Blocks from the original.
*Several enemies have updated designs. Many of the designs from this game end up becoming the standard for later games.
*Several enemies have updated designs. Many of the designs from this game end up becoming the standard for later games.
**[[Cheep Cheep|Bub]]s (or Cheep Cheeps) were depicted as resembling [[Blurp]]s with an orange, scale-like texture and plain fins, but they have a traditional design in the remake.
**[[Cheep Cheep|Bub]]s were depicted as resembling [[Blurp]]s with an orange, scale-like texture and plain fins, but they have a traditional design in the remake.
**[[Cheep Chomp|Bubba]]s were depicted as a larger version of the aforementioned Bubs with shades, but due to the Bubs looking on-model, they were revised to look more like [[Big Cheep Cheep|Boss Bass]].
**[[Cheep Chomp|Bubba]]s were depicted as a larger version of the aforementioned Bubs with shades, but due to the Bubs looking on-model, they were revised to look more like [[Big Cheep Cheep|Boss Bass]].
**In the original, Boos have blue eyes and are oblong, but in the remake, they have black eyes and are more spherical.
**In the original, Boos have blue eyes and are oblong, but in the remake, they use their current appearance from ''[[Mario Party 4]]'', where they have black eyes and are more spherical.
**[[Mr. Blizzard]]s have zigzag mouths and wear buckets like hats, while in the original, they have circular mouths and wear nothing on their heads. They also die by spinning (similar to [[Mr. I]]) instead of falling on their sides.
**[[Mr. Blizzard]]s have zigzag mouths and wear buckets like hats, while in the original, they have circular mouths and wear nothing on their heads. Their defeat animation shows them spinning (similar to [[Mr. I]]'s) instead of falling on their sides.
**[[Lakitu]]'s Cloud looks less like a real cloud and has a happy face, while in the original, it resembles a normal cloud. Additionally, Lakitu is smiling in the remake, while in the original, he looks unhappy.
**[[Lakitu's Cloud]] looks less like a real cloud and has a happy face, while in the original, it resembles a normal cloud. Additionally, Lakitu is smiling in the remake, while in the original, he has a neutral expression.
**In the original, [[Thwomp]]s are blue and cube-shaped, while in the remake, they are a gray-green color, spiked, and rectangular. Despite the spikes, the player can still stand on top of them.
**In the original, [[Thwomp]]s are blue and cube-shaped, while in the remake, they use their ''[[Mario Kart: Double Dash!!]]'' design and, as such, are a gray-green color, spiked, and rectangular. Despite the spikes, the player can still stand on top of them.
**[[Whomp]]s now have gray rectangles for hands instead of purple spheres.
**[[Whomp]]s now have gray rectangles for hands instead of purple spheres.
**[[Heave-Ho]]s have their faces replaced with a pair of digital eyes.
**[[Heave-Ho]]s have their faces replaced with a pair of digital eyes.
**[[Skeeter]]s are now light blue instead of turquoise.
**[[Skeeter]]s are now light blue instead of turquoise.
**[[Scuttlebug]]s no longer resemble orange marbles, instead having bee-like stripes.
**[[Scuttlebug|Scuttle Bug]]s no longer resemble orange marbles, instead having bee-like stripes. Their bodies are also now 3D models rather than 2D sprites.
**[[Bob-omb]]s and [[Chuckya]]s now have keys.
**[[Bob-omb]]s and [[Chuckya|Chuck-Ya]]s now have windup keys.
**[[Bomp|Moving Bar]]s no longer have eyes in [[Whomp's Fortress]].
**[[Bomp|Moving Bar]]s no longer have eyes in [[Whomp's Fortress]].
**[[Pokey]]s now have their ''[[Mario Kart: Double Dash!!]]'' appearance.
**[[Pokey]]s now have their ''Mario Kart: Double Dash!!'' appearance and can now graphically rotate.
**[[Maw-Ray|Unagi]] now has a [[Chain Chomp|Chomp]]-like head and yellow markings.
**[[Maw-Ray|Unagi]] now has a [[Chain Chomp|Chomp]]-like head and yellow markings.
**Large variations of enemies no longer use a scaled version of their smaller counterpart, instead having more detail.
**[[Snifit (Super Mario 64)|Sniffit]]s are less spherical and wear black masks instead of white.
**[[Snufit]]s are less spherical and wear black masks instead of white.
**[[Fly Guy]]s have visible mouths.
**[[Fly Guy]]s have visible mouths.
**[[Spindel]] has one row of bandages instead of three.
**[[Spindel]]s have one row of bandages instead of three.
**[[Monty Mole]]s have a new design with a double upper lip.
**[[Monty Mole]]s have a new design with a double upper lip.
**[[Bullet Bill]]s have a design similar to the old artworks but silver, without a mouth, and with black arms. The original game's version resembled a [[Banzai Bill]].
**[[Bullet Bill]]s have a design similar to the old artworks but silver, without a mouth, and with black arms. The original game's version resembled a [[Bomber Bill|Banzai Bill]].
**[[Spindrift]]s are tan.
**[[Spindrift]]s have tan heads.
**[[Keronpa Ball|Kuromame]] now resemble active [[Flame Chomp|Fire Chomp]]s and have been renamed after their Japanese name, Keronpa.
**[[Flame thrower (Flame Chomp)|Flame thrower]]s now resemble active [[Flame Chomp|Fire Chomp]]s.
**[[Amp]]s have white lips and yellow eyes and lack the original design's cross-popping veins.
**[[Amp]]s have white lips and yellow eyes and lack the original design's cross-popping veins.
**The projectile Mr. I shoots is turquoise and glowing instead of a purple bubble.
**The projectile a Mr. I shoots is turquoise and glowing instead of a purple bubble.
**[[Swoop]]s no longer have visible teeth but have yellow, red, and purple details.
**[[Swoop]]s no longer have visible teeth but have yellow, red, and purple details based on their artwork for ''[[Super Mario World]]'' and their sprites in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''.
**[[Piranha Plant]]s now have white lips instead of green, as in their pre-N64 designs.  
**The Big Bob-omb now has white gloves instead of yellow.
**The Big Bob-omb now has white gloves instead of yellow.
**The [[Whomp King]] now has a crown and a more chipped, irregular shape.
**The [[Whomp King]] now has a crown and is shaped in a more chipped, irregular shape.
**[[Big Bully|Big Bullies]] have spiked rings around their horns and red rings around their eyes.
**[[Big Bully|Big Bullies]] have spiked rings around their horns and red rings around their eyes.
**[[Wiggler]] now turns red after the second hit and looks angry throughout. He also has spots.
**[[Wiggler]] now turns red after the second hit and looks angry throughout. He also now has spots.
**[[Bowser]] no longer has a disproportionately large head. Also at his [[Bowser in the Sky|sky course]], his colors are now the same as when he is at his [[Bowser in the Dark World|dark world]] and [[Bowser in the Fire Sea|fire sea]] courses, instead of having a dark color tone.
**[[Bowser]] no longer has a disproportionately large head. Additionally, he no longer sports an iridescent tint when battled in [[Bowser in the Sky]].
*The [[toxic cloud]] is now purple, instead of yellow in the original. The toxic cloud also knocks the player back a little in the remake but not in the original.
*The [[Headless Snowman]] now has facial expressions.
*[[Bob-omb Buddy|Bob-omb Buddies]] now have red feet instead of orange feet. They also have a fuse.
*The [[smoke|strange toxic cloud]] is now purple instead of greenish yellow in the original.
 
*[[Bob-omb Buddy|Bob-omb Buddies]]' feet are now red instead of orange. They also now have fuses.
===Other changes===
*Unlike the remake, in the original game, two [[Toad (species)|Toad]]s accompanied Peach.
*The bottom layer of Whomp's Fortress has been expanded significantly, adding space for a Star Switch and its respective Power Star along with several new enemies.
*Hoot flaps his wings while speaking. In the original, Hoot is frozen when he gives his speech. He also flaps his wings slower compared to him in the original.
*The interior of the igloo in Snowman's Land has been entirely changed in the DS version.
*Wario, Luigi, and Yoshi figures appear on the cake at the end, along with those of Mario and Peach (with Wario and Luigi appearing only if the player unlocked them). Only Mario and Peach are seen in the original game.
*In the original, during the final scene after the credits (after everyone waves goodbye to the player), the [[cake]] awarded to Mario is displayed, and the player must reset the system to continue playing. However, in the remake, after the cake is shown, pressing any button takes the player back to the title screen.
*The door on the top right corner of the lobby contains only two Peach murals (one still leading to [[The Princess's Secret Slide]]), as well as five additional doors. The three doors with letters above them allow the player to switch between characters; the remaining door contains a secret Power Star, and the door in the back center leads to the [[Rec Room (Super Mario 64 DS)|Rec Room]] and [[Goomboss Battle]]. In the original, the room is smaller and contains three Peach murals inside it (one leading to the Secret Slide).
*[[Klepto]] appears in three different levels, while in the original he appears only in the level Shifting Sand Land.
*Whenever [[Hoot]] gives his speech, he is not frozen and still flaps his wings. Additional music is played slower and is similar to the Wing Mario music. When the player flies with Hoot, he flaps slower than in the original. In the original, Hoot is frozen when he gives his speech and his wings flap faster.
*Wario, Luigi, and Yoshi figures appear on the cake at the end, along with those of Mario and Peach (with Wario and Luigi appearing only if the player has unlocked them). Only Mario and Peach are seen in the original game.
*Unlike the remake, in the original game, two [[Toad (species)|Toad]]s accompanied Princess Peach.
*The [[Health Meter|Power Meter]] loses and gains power slower than in the original game after the player respawns from death or drops from high places.
*Diving at the end of a fall inflicts no damage, no matter how high the character fell from.
*Falling with the Wing Cap while holding the jump button does slow down the fall, but unlike in the original game, it does not prevent damage from falling.
*Firing at the breakable walls in Whomp's Fortress no longer inflicts damage.


==Regional differences==
==Regional differences==
[[File:KoreaSM64DS.png|thumb|The title screen of the Korean release, which does not have "Rec Room"]]
[[File:KoreaSM64DS.png|thumb|The title screen of the Korean release, which does not have "Rec Room"]]
*The minigames, and by extension the rabbits that have the keys to unlock extra minigames and the Toad that appears in the Rec Room inside the Mushroom Castle, are removed in the Korean version, likely due to the presence of gambling in Luigi's minigames.<ref>''[[tcrf:Super Mario 64 DS#Regional Differences|Super Mario 64 DS]]'', The Cutting Room Floor</ref>
*The mini-games, and by extension the rabbits that have the keys to unlock extra mini-games and the Toad that appears in the Rec Room inside the Mushroom Castle, are removed in the Korean version, likely due to the presence of gambling in Luigi's mini-games.<ref>{{cite|title=''[[tcrf:Super Mario 64 DS#Regional Differences|Super Mario 64 DS]]''|publisher=The Cutting Room Floor}}</ref> Colored rabbits do not appear, though the yellow rabbit with the castle's door's key and glowing rabbits still do.
*The Japanese and Korean version colors the word "Super" (as well as the word 「神游」 in the iQue Chinese version) in many colors rather than just one color, making it look a lot like the original game's title screen.  
*The Japanese and Korean version colors the word "Super" (as well as the word 「神游」 in the iQue Chinese version) in many colors rather than just one color, making it look a lot like the original game's title screen.  
*There is an orange [[! Block]] alongside the red ? Block on the roof of the Mushroom Castle in the Korean version, rather than only the ? Block in the other releases. This ! Block gives the heroes an extra life: the block does not disappear so that they can easily earn up to 100 lives.<ref>[http://blog.naver.com/k9y7h2/120124962785]</ref>
*There is a yellow [[! Block]] alongside the red ? Block on the roof of the Mushroom Castle in the Korean version, rather than only the ? Block in the other releases. This ! Block gives [[extra life|extra lives]]: The block does not disappear so that the player can easily earn up to 100 lives.<ref>{{cite|url=www.youtube.com/watch?v=FOGJQ59Jr_A|date=July 28, 2016|title=슈퍼마리오 64DS 요시로 성 꼭대기 올라가기|publisher=YouTube|language=ko|accessdate=May 30, 2024}}</ref>
*The US v1.1 version has different enemy bounce physics than the US v1.0 version. V1.0 mimics the original game, while v1.1 puts every bounce in the jump state.
*The US v1.1 version has different enemy bounce physics than the US v1.0 version. V1.0 mimics the original game, while v1.1 puts every bounce in the jump state.


==Notable mistakes and errors==
==Notable mistakes and errors==
*When the player puts on [[Mario Cap|Mario's Cap]] for the first time, the game states that the player must press {{button|ds|A}} to do a [[Wall Jump|wall kick]]. This is incorrect, as the player must press {{button|ds|B}} to wall kick, likely a translation error of the control scheme from the original release.
*When the player puts on [[Mario Cap|Mario's cap]] for the first time, the game states that the player must press {{button|ds|A}} to do a [[Wall Jump|wall kick]]. This is incorrect, as the player must press {{button|ds|B}} to wall-kick; the error is possibly a result of referencing the control scheme from the original release. In the Japanese version of the game, however, wall kicks are not mentioned in this line of text at all.
*Despite the instruction booklet giving Yoshi's jumps a three-star rating, his [[Long Jump|long jump]]s and [[Triple Jump|triple jump]]s do not go as high and far as Mario's and Luigi's do.
*The European version of the game has an inconsistent apostrophe character when played in English; while most text uses a straight apostrophe (') as does all text in the American release, some text was altered to use a curly apostrophe (’).  
*[[King Boo]] is mistakenly referred to as [[Big Boo]].
*Despite the instruction booklet giving Yoshi's jumps a three-star rating, his [[Long Jump|long jump]]s and [[Triple Jump|triple jump]]s do not go as high or far as Luigi's or even Mario's (who has only a two-star rating).
*The floor by the 50-Star door on the castle's third floor has the carpet texture sound instead of the normal floor texture sound.
*[[King Boo]] is mistakenly referred to as [[Big Boo (character)|Big Boo]] despite there already being a character with that name.
*The instruction booklet is written in a vertical format and has a mistake where Mario and Luigi's speed is similar to that of the rest of the characters, except Wario. In fact, Mario and Luigi are the fastest in running and swimming respectively.
*In [[Big Boo's Haunt]], the part of the library leading to the "[[Secret of the Haunted Books]]" Power Star where several [[Bookend]]s fly off the shelves uses the normal floor texture sound instead of the wood texture sound.
*Even if the player has collected the Star, a Star that is held by Unagi or Klepto or the caged Star in Tall, Tall Mountain will appear as if it has not been collected yet when untouched by the player.
*In a similar manner to the above example, on the castle's third floor, the ground by the 50-[[Big Star Door|Star Door]] has the carpet texture sound instead of the normal floor texture sound.
*If the player enters the Tower of the Wing Cap without Mario's Cap, the Wing Cap will still be on Mario. Mario will even have his cap on until he leaves by any method.
*The instruction booklet states that Mario and Luigi's speed is the same as Yoshi's. In fact, Mario and Luigi are the fastest in running and [[swim]]ming, respectively.<ref>{{cite|title=''Super Mario 64 DS'' instruction booklet|page=18–20|date=2004|language=en-us|publisher=Nintendo of America}}</ref>
*Even if Yoshi's mouth is full, he can still make sounds.
*Even if the player has collected the Star, a Star that is held by Unagi or Klepto or the caged Star on Tall, Tall Mountain appears as if it has not been collected yet when untouched by the player.
*Page 23 of the game's instruction manual shows a screenshot of Mario on Star 3 in Bob-omb Battlefield. The Silver Stars on the Touch Screen appear to be actual Power Stars.<ref>''Super Mario 64 DS'' Instruction Manual. [http://www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_64_DS_-_Manual_-_NDS.pdf], pg 2.</ref>
*If the player enters the Tower of the Wing Cap without Mario's cap, the Wing Cap still appears on Mario. He even has his cap on until he leaves by any method.
*The UK version of the game's manual reads, "Thank you for selecting the ''SUPER MARIO''™ Game Card for Nintendo DS™ systems," instead of the full name.<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_EN.pdf|title=''Super Mario 64 DS'' instruction booklet|format=PDF|page=2|language=en-gb|date=2005|publisher=Nintendo of Europe}}</ref>
*Page 23 of the game's instruction booklet shows a screenshot of Mario on Star 3 in the Bob-omb Battlefield. The Silver Stars on the Touch Screen appear to be actual Power Stars.<ref>{{cite|title=''Super Mario 64 DS'' instruction booklet|page=23|date=2004|language=en-us|publisher=Nintendo of America}}</ref>


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Mario 64 DS pre-release and unused content}}
{{main|List of Super Mario 64 DS pre-release and unused content}}
[[File:Ss sm64x4 pre03.jpg|thumb|A pre-release version of the Bob-omb Battlefield]]
The game was initially announced as ''Super Mario 64 × 4''. This iteration featured co-op multiplayer, different graphics, and slightly different level layouts among other things from its final release. At {{wp|E3}} 2004, a build of the game was available to play. In single-player mode, the player could switch between the four playable characters using the Touch Screen. Wario also had long sleeves as opposed to his current short sleeve design.


The game was initially announced as ''Super Mario 64 × 4''. This iteration featured co-op multiplayer, different graphics, and slightly different level layouts among other things from its certified release.
A fully functional red [[Koopa Troopa]] enemy is present in the game's code and can be accessed with an Action Replay code. Similar to Bullies, red Koopa Troopas attempt to ram into the player character. When they are knocked out of their [[shell]]s, they slowly walk back to them. If the player hits a [[Red Shell]], it slides along the ground and defeats enemies in its path. Once it collides with a wall, it breaks. If Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''.
 
{{br}}
A fully functional red [[Koopa Troopa]] enemy, as well as additional 3D objects and 2D animated sprites, is present in the game's code and can be accessed with an Action Replay code.


==Reception==
==Reception==
{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
{|class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 1,491: Line 1,254:
|Craig Harris, [http://www.ign.com/articles/2004/11/21/super-mario-64-ds-2 IGN]
|Craig Harris, [http://www.ign.com/articles/2004/11/21/super-mario-64-ds-2 IGN]
|8.9/10
|8.9/10
|''"At the very least, you can depend on at least one game in the system's launch line-up to bring hours, days, and weeks of great fun on the new hardware, even if it may not exactly be the system seller people are expecting out of the Nintendo DS' launch window. While I would have loved to experience a brand new Super Mario game that incorporated and integrated the system's capabilities, it's at least great to experience a well-produced and expanded version of a tried-and-true formula."''
|"''At the very least, you can depend on at least one game in the system's launch line-up to bring hours, days, and weeks of great fun on the new hardware, even if it may not exactly be the system seller people are expecting out of the Nintendo DS' launch window. While I would have loved to experience a brand new Super Mario game that incorporated and integrated the system's capabilities, it's at least great to experience a well-produced and expanded version of a tried-and-true formula.''"
|-
|-
|Nintendo DS
|Nintendo DS
|Jeff Gerstmann, [https://www.gamespot.com/reviews/super-mario-64-ds-review/1900-6113682/ GameSpot]
|Jeff Gerstmann, [https://www.gamespot.com/reviews/super-mario-64-ds-review/1900-6113682/ GameSpot]
|8.4/10
|8.4/10
|''"All things considered, Super Mario 64 DS is a great update of a classic game. While some portions of the game have aged better than others, and while the control could've been a little tighter, the game is done right enough to make it a faithful update for fans of the original; new players will certainly find a lot to like here, as well. This is clearly and deservedly the flagship game for the Nintendo DS launch."''
|"''All things considered, Super Mario 64 DS is a great update of a classic game. While some portions of the game have aged better than others, and while the control could've been a little tighter, the game is done right enough to make it a faithful update for fans of the original; new players will certainly find a lot to like here, as well. This is clearly and deservedly the flagship game for the Nintendo DS launch.''"
|-
|-
|Nintendo DS
|Nintendo DS
|Kristan Reed, [https://www.eurogamer.net/articles/r_supermario64ds_ds Eurogamer]
|Kristan Reed, [https://www.eurogamer.net/articles/r_supermario64ds_ds Eurogamer]
|9/10
|9/10
|''"On the whole, in this reviewer's estimation, the DS more than lives up to expectations. If anything, there was little excitement about it in this corner of the EG camp in the run-up to release, and although it'll be interesting to see whether the presence of a second screen will make any real difference, it's the touch-screen gaming that has really made the difference - although it's telling to note that so far it's only been genuinely useful in games actually designed around this input, as opposed to shoehorned into accommodating it as with the main portion of SM64DS. You've got to hand it to Nintendo, though; it's moved the gaming goalposts again. Or rather it lets the players do it themselves this time."''
|"''On the whole, in this reviewer's estimation, the DS more than lives up to expectations. If anything, there was little excitement about it in this corner of the EG camp in the run-up to release, and although it'll be interesting to see whether the presence of a second screen will make any real difference, it's the touch-screen gaming that has really made the difference - although it's telling to note that so far it's only been genuinely useful in games actually designed around this input, as opposed to shoehorned into accommodating it as with the main portion of SM64DS. You've got to hand it to Nintendo, though; it's moved the gaming goalposts again. Or rather it lets the players do it themselves this time.''"
|-
|-
|Nintendo DS
|Nintendo DS
|Jeremy Parish, [https://web.archive.org/web/20050215110801/http://www.1up.com/do/reviewPage?cId=3136792&did=1 1UP]
|Jeremy Parish, [https://web.archive.org/web/20050215110801/http://www.1up.com/do/reviewPage?cId=3136792&did=1 1UP]
|7.5/10
|7.5/10
|''"So what we ultimately have in Mario 64 DS is a poorly-conceived port of an otherwise good game. It pains me as a Mario fan to hand out a less-than-superlative score to any version of such a classic, but the simple fact is that all of Mario 64 DS's new additions can't overcome its problems. If I want to play Mario 64 again, I'll do it on the system it was designed for (and at about a tenth of the cost of a new DS). In the meantime, I'll hold out hope that the mysterious New Super Mario Bros. title teased at E3 is the game that Mario 64 DS should have been."''
|"''So what we ultimately have in Mario 64 DS is a poorly-conceived port of an otherwise good game. It pains me as a Mario fan to hand out a less-than-superlative score to any version of such a classic, but the simple fact is that all of Mario 64 DS's new additions can't overcome its problems. If I want to play Mario 64 again, I'll do it on the system it was designed for (and at about a tenth of the cost of a new DS). In the meantime, I'll hold out hope that the mysterious New Super Mario Bros. title teased at E3 is the game that Mario 64 DS should have been.''"
|-
|-
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nowrap|Platform / Score}}
|colspan=2|{{nw|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
Following its release in Japan, ''Super Mario 64 DS'' sold over 241,000 copies in December 2004. ''Super Mario 64 DS'' is the 10th best-selling game for the Nintendo DS, and as of March 31, 2014, the game has sold 11.03 million copies worldwide.<ref name=jun14>http://nintendonews.com/2014/05/top-selling-software-sales-march-31-2014/</ref>
Following its release in Japan, ''Super Mario 64 DS'' sold over 241,000 copies in December 2004. ''Super Mario 64 DS'' is the 10th best-selling game for the Nintendo DS, having sold 11.06 million copies worldwide.


==Staff==
==Staff==
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==Glitches==
==Glitches==
{{main|List of Super Mario 64 DS glitches}}
{{main|List of Super Mario 64 DS glitches}}
===Amp disappearance glitch===
[[File:SM64 DS Amp Glitch.png|thumb|The glitch in action]]
With one wedge of health, if the player touches an [[Amp]], when they fall down, one-third of their body will be clipped into the ground, and as [[Bowser]]'s face appears, they will disappear.


===Amp Death Glitch===
===Falling Pillar glitch===
The player must lose all but one wedge of their health, then touch an [[Amp]]. When they fall down to the ground in the death cutscene, one third of the body will be submerged in the ground. As Bowser's face comes onto the screen, the character's body will disappear.
Sometimes, when the player [[Long Jump|long-jumps]] under a falling pillar in [[Jolly Roger Bay]], the pillar is destroyed, and the player stays crushed until they lose a life. This only occurs in Version 2 of the game.


===Falling Pillar Glitch===
===Fence flying===
Sometimes, when the player [[Long Jump|long-jumps]] under a falling pillar in [[Jolly Roger Bay]], the pillar will be destroyed, and the player will stay squished until they lose a life. This works in only Version 2 of the game.
In [[Bob-omb Battlefield]], the player should enter the first cannon by a Goomba, a Brick, and a tree. Then, they should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Once the cannon fires, he moves back and forth at the fence, passes through the fence at a certain angle, and ends up on top of the mountain instantly.<ref>{{cite|url=www.youtube.com/watch?v=Tw-3Y8FcjMY|title=''Super Mario 64 DS'' Weird Glitch|author=ArconisNova|publisher=YouTube|date=June 17, 2014|language=en|accessdate=May 30, 2024}}</ref>


===Hatless Power Flower Abilities===
===Hatless Power Flower abilities===
The player should enter [[Tall, Tall Mountain]] as Mario, Luigi, or Wario. Mario, Luigi, or Wario should obtain the [[Power Flower (Super Mario 64 DS)|Power Flower]] (or the Wing Cap in Mario's case) atop the mountain and then grab [[Ukiki]] while the Power Flower is still in effect. He should wait for it to wear off and, while he is flashing back to normal, hop into the water, but he should be back to normal by the time he hits it. When in the water, Mario, Luigi, or Wario should head back on land via the waterfall (if he goes on land normally, Ukiki will give his speech, causing Mario, Luigi, or Wario to return to normal). When he has climbed the waterfall slightly, then he can get on land. Mario, Luigi, or Wario can then go to the top of the mountain via the owl and obtain the Power Flower. Depending on which cap he has, the following effects will happen:
In [[Tall, Tall Mountain]], the player should grab the cap of anyone except their character. With the cap on, they should go grab the [[Power Flower (Super Mario 64 DS)|Power Flower]] atop the mountain and then get [[Ukiki|Ukkiki]] while the Power Flower is still in effect. They should wait for it to wear off, and while they are flashing back to normal, they should hop into the water, transforming back to normal by the time they reach it. When in the water, the player should head back on land via the waterfall (if they go on land normally, Ukkiki will give his dialogue, causing the character to return to normal). When they climb the waterfall slightly, they can return to land. The player should then get to the top of the mountain via Hoot and get the Power Flower. Depending on which cap they grab, the following effects will happen:


*[[Luigi]]: His body will be invisible, but his head will remain the same.
*[[Luigi]]: His body will be invisible, but his head will remain the same.
*[[Mario]]: Everything will be normal, but he will have wings growing out of his head.
*[[Mario]]: Everything will be normal, but he will have wings growing out of his head.
*[[Wario]]: The game will freeze the instant the Power Flower is touched. It can also be used to find the debug screen.
*[[Wario]]: The game will freeze the instant the Power Flower is touched. It can also be used to find the debug screen.
===Clipping Glitch on Bob-omb Battlefield===
This glitch can be performed with any character (although Mario should not have wings). First, to perform this glitch, the character would have to go to [[Bob-omb Battlefield]]. Once he is on the mountain trail, he should enter the first cannon by a Goomba, a brick, and a tree. Then, the character should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Then once the character fires, he makes a glitchy movement going back and forth and then passes through the fence at a certain angle and will end up on top of the mountain instantly.<ref>[https://www.youtube.com/watch?v=Tw-3Y8FcjMY]</ref>


==Quotes==
==Quotes==
{{main|List of Super Mario 64 and Super Mario 64 DS quotes}}
{{main|List of Super Mario 64 and Super Mario 64 DS quotes}}
===[[Boo]]===
===[[Boo]]===
*(caught by Yoshi) ''"You...can't...EAT...ghosts! Eee hee hee!"''
*(Caught by Yoshi) "''You...can't...EAT...ghosts! Eee hee hee!''"


===[[King Boo]]===
===[[King Boo]]===
*(to Wario) ''"Eee hee hee...I am Big Boo, the scariest of the spirits. Eek! What's this?! Your face...It would even scare a ghost. How horrible! You've got it backwards...I do the scaring around here! All right, now I'll put some real fear in that frightening face of yours! Eee hee hee!"''
*(To Wario) "''Eee hee hee...I am Big Boo, the scariest of the spirits. Eek! What's this?! Your face... It would even scare a ghost. How horrible! You've got it backwards...I do the scaring around here! All right, now I'll put some real fear in that frightening face of yours! Eee hee hee!''"
*(defeated) ''"Augh! The scariest one wins, and your face is flesh-creepingly frightening. Good thing I don't have any flesh! Eee hee hee! This is not the end. See you again."''
*(Defeated) "''Augh! The scariest one wins, and your face is flesh-creepingly frightening. Good thing I don't have any flesh! Eee hee hee! This is not the end. See you again.''"
===[[Lakitu]]===
 
*(to Yoshi) ''"Yoshi...Yoshi..."'' (pops Yoshi's bubble, waking him up) ''"Listen... Mario hasn't returned yet..."''
===[[Lakitu Bros.|Lakitu Bro]]===
*(To Yoshi) "''Yoshi...Yoshi...''" (pops Yoshi's bubble, waking him up) "''Listen... Mario hasn't returned yet...''"


==Gallery==
==Gallery==
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<gallery>
<gallery>
SM64DS group art.png|[[Mario]], [[Yoshi]], [[Luigi]], and [[Wario]]
SM64DS group art.png|[[Mario]], [[Yoshi]], [[Luigi]], and [[Wario]]
Yoshi Mario Hat SM64DS.png|Yoshi with [[Mario Cap|Mario's Cap]]
Yoshi Mario Hat SM64DS.png|Yoshi with [[Mario Cap|Mario's cap]]
BalloonMario64DS.png|[[Balloon Mario]]
BalloonMario64DS.png|[[Balloon Mario]]
Bowser SM64DS.png|[[Bowser]]
Bowser SM64DS.png|[[Bowser]]
Line 1,571: Line 1,333:
==Media==
==Media==
{{main-media|List of Super Mario 64 media}}
{{main-media|List of Super Mario 64 media}}
{{more media|Audio exclusive to DS version|section=yes}}
{{media missing|more=yes|Audio exclusive to DS version|section=yes}}
{{media table
{{media table
|file1=SM64DS Prologue.ogv
|file1=SM64DS Prologue.ogv
Line 1,593: Line 1,355:
|description5=Rec Room
|description5=Rec Room
|length5=0:30
|length5=0:30
|file6=SM64DS Luigi Minigames.oga
|file6=SM64DS Loves Me.oga
|title6=''Super Mario 64 DS''
|title6=''Super Mario 64 DS''
|description6=Luigi's minigames
|description6=Loves Me...?
|length6=0:30
|length6=0:30
|file7=SM64DS Psyche Out.oga
|file7=SM64DS Luigi Minigames.oga
|title7=''Super Mario 64 DS''
|title7=''Super Mario 64 DS''
|description7=Psyche Out!
|description7=Luigi's mini-games
|length7=0:30
|length7=0:30
|file8=SM64DS Psyche Out.oga
|title8=''Super Mario 64 DS''
|description8=Psyche Out!
|length8=0:30
}}
}}


==References to other games==
==References to other games==
*''[[Super Mario Bros. 2]]'' – [[Luigi]] has the same [[scuttle]] jump from this game.
*''[[Super Mario Bros.]]'' – Sprites and artwork from this game appear in [[Mario Slot]] and [[Super Mario Slot]].
*''[[Super Mario Bros. 3]]'' – The music for the Rec Room is an arrangement of [[Grass Land]]'s music. The music for the minigames [[Wanted!]], [[Connect the Characters]], and [[Mario's Slides]] is an arrangement of the minigame music. In the minigame [[Loves Me...?]], if the player wins three times in a row, an arrangement of the tune that plays when [[Link]] uses the [[Recorder]] can be heard.
*''[[Super Mario Bros. 3]]'' – The music for the Rec Room is an arrangement of [[Grass Land]]'s music. The music for the mini-games [[Wanted!]], [[Connect the Characters]], and [[Mario's Slides]] is an arrangement of the mini-game music.
*''[[Wario Land: Super Mario Land 3]]'' – [[Wario]]'s gameplay is like that of this game.
*''[[Super Mario World]]'' – [[Balloon Mario]] originates from this game. The [[Cape Feather]] appears in Mario Slot, Super Mario Slot, Puzzle Panel, and Puzzle Panic.
*''[[Super Mario World 2: Yoshi's Island]]'' – Some of [[Yoshi]]'s moves and animations are based on this game.
*''[[Yoshi's Story]]'' – The flower used in the mini-game Loves Me...? is based on the [[Health Meter#Yoshi's Story|Smile Meter]] from said game.
*''[[Super Mario 64]]'' – ''Super Mario 64 DS'' is a remake of this game. [[Mario]] retains some of his moves, attacks, and voice clips from this game. Yoshi is seen on the castle's roof in the beginning, which is a reference to this game. Also, some of Peach's voice clips were reused from this game.
*''[[Paper Mario]]'' The Goomba King from this game appears as "Goomboss."
*''[[Mario Kart 64]]'' – Some of Luigi's and Wario's voice clips are reused from this game.
*''[[Luigi's Mansion]]'' – Some of Luigi's voice clips are from this game. Also, [[King Boo]]'s imprisoning Luigi is a reference to his doing so to Mario in this game.
*''[[Yoshi's Story]]'' – Yoshi's voice clips are from this game. The flower used in the minigame Loves Me...? is based on that of the [[Health Meter#Yoshi's Story|Smile Meter]] from said game.
*''[[Super Mario World: Super Mario Advance 2]]'' – Some of Mario's and Luigi's voice clips are reused from this game.
*''[[Paper Mario]]'' - The Goomba King from this game appears as "Goomboss".
*''[[Super Mario Sunshine]]'' – Some of Mario's voice clips are recycled from this game. In addition, Sunshine Isles uses "[[Isle Delfino (theme)|Isle Delfino]]" as its background music, and other music can be heard in some mini-games. Luigi's games use the theme from [[Casino Delfino]], and some other mini-games use the a cappella version of the ''Super Mario Bros.'' [[Ground Theme (Super Mario Bros.)|Ground Theme]] from the secret areas.
*''[[Luigi's Mansion]]'' – Some of Luigi's voice clips are from this game. Also, [[King Boo]] imprisoning Luigi is a reference to his doing so to Mario in this game. King Boo's laugh is also the same.
*''[[Super Mario Sunshine]]'' – Some of Mario's voice clips are recycled from this game. In addition, Sunshine Isles uses the music from [[Delfino Plaza]], and other music can be heard in some minigames. Luigi's games use the theme from [[Casino Delfino]], and some other minigames use the a cappella version of the original ''[[Super Mario Bros.]]'' theme song from the secret areas.
*''[[Wario World]]'' – Some of Wario's moves, attacks, and voice clips are the same in this game.
*''[[Wario World]]'' – Some of Wario's moves, attacks, and voice clips are the same in this game.
*''[[Mario Golf: Toadstool Tour]]'' – Wario's Double Bogey voice clip is reused as his death sound.  
*''[[Mario Golf: Toadstool Tour]]'' – Wario's double bogey voice clip is reused as his death sound.  
*''[[Mario Kart: Double Dash!!]]'' – Some of Mario's, Luigi's, Wario's, and Yoshi's voice clips are recycled from this game. Also, the Star on the box art is reused from the art of this game. The model used for [[Princess Peach's Castle]] is also taken from [[Mario Circuit (GCN)]], which comes from this game.
*''[[Mario Kart: Double Dash!!]]'' – Some of Mario's, Luigi's, Wario's, and Yoshi's voice clips are recycled from this game. Also, the Star on the box art is reused from the art of this game. The model used for [[Peach's Castle]] is also taken from [[GCN Mario Circuit|Mario Circuit]], which comes from this game.


==References in later games==
==References in later games==
*''[[Mario Kart DS]]'' – All of the bosses excluding the Whomp King and Bowser reappear in Mission Mode of this game, with each one fought after every eight missions. Also, some of Mario's, Luigi's, Yoshi's, and Wario's quotes and sounds are reused here. [[Tick-Tock Clock (DS)|Tick Tock Clock]] is now a playable course.
*''[[Mario Kart DS]]'' – All of the bosses excluding the Whomp King and Bowser reappear in Mission Mode of this game, with each one fought after every eight missions. Also, some of Mario's, Luigi's, Yoshi's, and Wario's quotes and sounds are reused here.
*''[[New Super Mario Bros.]]'' – Most of the minigames and enemy models from ''Super Mario 64 DS'' are reused in ''New Super Mario Bros.'' Also, when the DS is closed in both games, Mario will say, ''"Buh-bye!"'' and when the DS is opened back up, he will say, ''"It's-a me, Mario!"''
*''[[New Super Mario Bros.]]'' – Most of the mini-games and enemy models from ''Super Mario 64 DS'' are reused in ''New Super Mario Bros.'' Also, when the DS is closed in both games, Mario says, ''"Buh-bye!"'' and when the DS is opened back up, he says, ''"It's-a me, Mario!"''
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'' – The Silver Stars return in these games.
*''[[Super Mario Galaxy]]'' – The Silver Stars return in this game.
*''[[Mario & Sonic at the Olympic Games]]'' – The [[Mario & Sonic at the Olympic Games (Nintendo DS)|Nintendo DS version]] features the songs Mini-Games Coincentration and Mini-Games Bounce and Pounce from this game in the Gallery.
*''[[Mario & Sonic at the Olympic Games]]'' – The [[Mario & Sonic at the Olympic Games (Nintendo DS)|Nintendo DS version]] features the songs Mini-Games Coincentration and Mini-Games Bounce and Pounce from this game in the Gallery.
*''[[Mario & Sonic at the London 2012 Olympic Games]]'' – The arrangement of the [[Underground Theme]] in this game uses the same name as the minigame [[Coincentration]], which itself features an arrangement of the same theme.
*''[[Super Mario Galaxy 2]]'' – The Silver Stars return in this sequel.
*''[[New Super Luigi U]]'' – The portrait used to enter [[Big Boo Battle]] is reused as a hidden Luigi sighting in the level [[Boo's Favorite Haunt]].
*''[[Mario & Sonic at the London 2012 Olympic Games]]'' – The arrangement of the [[Underground Theme]] in this game uses the same name as the mini-game [[Coincentration]], which itself features an arrangement of the same theme.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'' – ''Mario Kart DS''<nowiki>'</nowiki>s racecourse Tick Tock Clock returns as the first track in the Retro Lightning Cup.
*''[[Super Mario Odyssey]]'' – The hedge maze outside Peach's Castle reappears in this game.
*''[[WarioWare: Move It!]]'' – The ''Super Mario 64 DS'' versions of [[The Princess's Secret Slide]], the [[Slide (Super Mario 64)#Cabin's Snow Slide|Cabin's Snow Slide]], and the [[Slide (Super Mario 64)#Mysterious Mountain Slide|Mysterious Mountain Slide]] appear as the three difficulty levels of the microgame [[Super Mario 64 DS (microgame)|Super Mario 64 DS]].


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=''スーパーマリオ64DS''<ref>''[https://www.nintendo.co.jp/ds/asmj/index.html スーパーマリオ64DS]''. ''Nintendo''. Retrieved November 16, 2016.</ref>
|Jap=スーパーマリオ64DS
|JapC=<ref>''{{cite|url=www.nintendo.co.jp/ds/asmj/index.html|title=スーパーマリオ64DS|publisher=Nintendo|accessdate=May 30, 2024}}</ref>
|JapR=Sūpā Mario 64 DS
|JapR=Sūpā Mario 64 DS
|JapM=''Super Mario 64 DS''
|JapM=''Super Mario 64 DS''
|ChiT=''超級瑪利歐64DS''<ref>[https://web.archive.org/web/20190313010501/http://www.nintendo.tw/ds/ds_software2006.htm Official Nintendo Taiwan website]</ref>
|ChiT=超級瑪利歐64DS
|ChiTC=<ref>{{cite|language=zh-hant|deadlink=y|archive=web.archive.org/web/20190313010501/http://www.nintendo.tw/ds/ds_software2006.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo of Taiwan|accessdate=May 30, 2024}}</ref>
|ChiTR=Chāojí Mǎlìōu 64 DS
|ChiTR=Chāojí Mǎlìōu 64 DS
|ChiTM=''Super Mario 64 DS''
|ChiTM=''Super Mario 64 DS''
|ChiS=''神游马力欧DS''<ref>''[http://www.ique.com/games/mariods.html 神游马力欧DS]''. ''iQue Ltd.'' Retrieved November 16, 2016.</ref>
|ChiS=神游马力欧DS
|ChiSC=<ref>{{cite|url=www.ique.com/games/mariods.html|title=神游马力欧DS|publisher=iQue|language=zh-hans|accessdate=May 30, 2024}}</ref>
|ChiSR=Shényóu Mǎlìōu DS
|ChiSR=Shényóu Mǎlìōu DS
|ChiSM=''[[iQue]] Mario DS''
|ChiSM=''[[iQue]] Mario DS''
|Kor=''슈퍼 마리오 64 DS''<ref>''[http://www.nintendo.co.kr/DS/soft/mario64/mario64_main.php 슈퍼 마리오 64 DS]''. ''Nintendo''. Retrieved November 16, 2016.</ref>
|Kor=슈퍼 마리오 64 DS
|KorC=<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080422232410/http://www.nintendo.co.kr/DS/soft/mario64/mario64_main.php|title=슈퍼 마리오 64 DS|publisher=Nintendo of Korea|language=ko|accessdate=May 30, 2024}}</ref>
|KorR=Syupeo Mario 64 DS
|KorR=Syupeo Mario 64 DS
|KorM=''Super Mario 64 DS''
|KorM=''Super Mario 64 DS''
Line 1,644: Line 1,413:


==Trivia==
==Trivia==
*The artwork of the castle on the box art is different from the design in-game. The design on the box art is actually based on the castle that appears in [[Mario Circuit (GCN)|Mario Circuit]] from ''[[Mario Kart: Double Dash!!]]'' This also applies to the [[Power Star]] seen on the box art.
*The original European version of ''Super Mario 64 DS'' received a PEGI 3+ rating. However, due to content regulations in Europe growing stricter over the years, the European Virtual Console rerelease instead received a PEGI 12+ rating because of the gambling in Luigi's mini-games. This also applies to ''[[New Super Mario Bros.]]''
*On the title screen, if the player taps [[Mario]]'s or [[Yoshi]]'s face, a drawing of Mario or Yoshi (respectively) appears. The third time the player taps Mario's face, a [[Luigi]] drawing will appear instead.
*The UK version of the game's manual mistakenly reads, "Thank you for selecting the ''SUPER MARIO''™ Game Card for Nintendo DS™ systems," instead of the full name.<ref>Nintendo. 2005. [https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_EN.pdf ''Super Mario 64 DS'' instruction manual (UK version)], pg 2.</ref>
*The original European version of ''Super Mario 64 DS'' received a PEGI 3+ rating. However, due to content regulations in Europe growing stricter over the years, the European Virtual Console re-release instead received a PEGI 12+ rating because of the gambling in Luigi's minigames. This also applies to ''[[New Super Mario Bros.]]''


==References==
==References==
{{NIWA|StrategyWiki=1|Ukikipedia=1}}
<references/>
<references/>
==External links==
{{NIWA|NWiki=1|StrategyWiki=1|Ukikipedia=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/ds/asmj/index.html Japanese website]
*[https://www.nintendo.co.jp/titles/20010000015449 Japanese profile for the Wii U Virtual Console]
*[https://www.nintendo.com/en-gb/Games/Nintendo-DS/Super-Mario-64-DS-273179.html European website]
*[https://web.archive.org/web/20050615202718/http://nintendo.com.au/supermario64ds/index_forced.html Australian website]
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_EN.pdf English instruction booklet]
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_ES.pdf Spanish instruction booklet]
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_FR.pdf French instruction booklet]
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_IT.pdf Italian instruction booklet]
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_DE.pdf German instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/ASMJ/ASMJ_J.pdf Japanese instruction booklet]


{{SM64}}
{{SM64}}
{{MarioGames}}
{{Super Mario games}}
{{DS}}
{{DS}}
[[de:Super Mario 64 DS]]
[[de:Super Mario 64 DS]]

Latest revision as of 13:02, November 4, 2024

This article is about the released remake of Super Mario 64. For the canceled Nintendo 64DD sequel, see Super Mario 64 2. For the microgame in WarioWare: Move It!, see Super Mario 64 DS (microgame).
Super Mario 64 DS
Sm64ds.jpg
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Nintendo DS, Virtual Console (Wii U)
Release date Nintendo DS:
USA November 21, 2004
Japan December 2, 2004
ROC December 2, 2004
Australia February 24, 2005
Europe March 11, 2005
China June 21, 2007
South Korea July 26, 2007
South Africa April 2009[1]
Virtual Console (Wii U):
Europe December 24, 2015[2]
Australia December 25, 2015
Japan January 6, 2016
USA August 25, 2016
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Simplified Chinese
Korean
Genre 3D platformer, action-adventure
Rating(s) Original release:
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G8+ - Eight years and older
USK:0 - All ages
ClassInd:L - General audience
GRAC:All - All ages
VC release:[3]
PEGI:12 - Twelve years and older
Mode(s) Single player, multiplayer (2–4)
Format
Wii U:
Digital download
Nintendo DS:
Game Card
Input
Wii U:
Nintendo DS:
Serial code(s) Japan NTR-ASMJ-JPN
Europe NTR-ASMP-EUR

Super Mario 64 DS (originally known as Super Mario 64 × 4 during development)[4] is a 2004 game from the Super Mario series made for the Nintendo DS. It is the first game of the Super Mario franchise released for the system and also the first 3D Super Mario game for a handheld console. The game is an enhanced remake of the Nintendo 64 game Super Mario 64, bearing some new features on its storyline, gameplay, and improved graphics. Like the original game, Super Mario 64 DS was released as a launch title.

Unlike in Super Mario 64, Mario is not the only playable character (nor is he even available at the start); Yoshi, Luigi, and Wario become playable characters and join the adventure to rescue Princess Peach from Bowser. Super Mario 64 DS is the first and so far the only game of the Super Mario series where Wario is playable. It is also one of the three Super Mario games where Yoshi is fully playable and not exclusively controlled by any of the other characters, the others being Super Mario Run and Super Mario Bros. Wonder.

Other new features within the game include a wireless multiplayer VS mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this cannot be done on the Wii U Virtual Console version except for the single-player training), mini-games to play with each character, and new additions to the story mode, such as new courses, missions, and bosses.

Story[edit]

From the instruction booklet:

"Please come to the castle. I've baked a cake for you."

At the invitation of Princess Peach, Mario, accompanied by party crashers Luigi and Wario, enter the Mushroom Castle.

But when the three don't come out of the castle for a long time, Yoshi decides to check up on them.

Upon entering the castle, Yoshi discovers that no one is there. According to Toad, Bowser has stolen the Power Stars guarding the castle and locked Princess Peach into the walls and paintings. Maybe Mario and his friends have been captured in the paintings, too!

Now it's up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from the castle's paintings and walls!

Princess Peach writes a letter to Mario, telling him to come to her castle because she baked a cake for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs his minions to capture them beforehand.

Mario arrives outside the castle through a Warp Pipe, followed by Luigi and Wario. The three then make their way to the castle entrance. Yoshi is seen asleep on the roof the entire time, only to later be awakened by one of the Lakitu Bros., who reveals that the others have not returned yet; immediately, Yoshi decides to locate them.

Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro says that he saw a rabbit with the key in his mouth. After Yoshi grabs the rabbit, the rabbit gives up the key to him. When Yoshi finally goes inside, he hears a voice from Bowser telling him, "Welcome. No one's home! Now scram--and don't come back! Gwa ha ha!" A Toad informs Yoshi that Bowser and his army have kidnapped Peach and stolen the Power Stars. He also concludes the last time he saw the heroes is when they jumped into the Bob-omb painting. Yoshi then decides to investigate. Eventually, Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to collect the Power Stars in order to save Peach from Bowser.

There are alternate endings for Super Mario 64 DS. Depending on which characters the player saves, they may or may not appear during the ending. Mario and Yoshi are always present in the ending. For each alternate ending, a different cake is awarded, featuring the characters that appeared in the ending as the cake figures. If the player does not drain the moat, then it does not appear as if it were drained. Also, if the player does not finish Snowman's Lost His Head on Cool, Cool Mountain, then the snowman's body is not seen in the ending.

Gameplay[edit]

As in Super Mario 64, the courses are accessed by the different paintings on the castle's walls. While up to 120 Power Stars can be collected in the original, 150 can be collected in Super Mario 64 DS, 30 more than in the original game.

Controls[edit]

Standard Mode
Touch Mode
Dual-Hand Mode
The three control modes

The game makes use of the Nintendo DS's features by giving the player three different ways to control their character. All three modes are always accessible by pressing the Select Button button.

  • In Standard Mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. B Button is used for jumping; A Button is used for punching, kicking, and sticking out Yoshi's tongue; and Y Button is used for dashing. The R Button button is used for crouching, while L Button handles the camera together with the +Control Pad Control Pad. Additionally, if the player is playing as Mario and presses B Button while sliding down a wall, Mario wall-kicks. Compared to Mario in Super Mario 64, where he was moving as fast as the player tilted Control Stick of the Nintendo 64 Controller, the characters in Super Mario 64 DS move much more slowly when the run button is not pressed.
  • In Touch Mode, the character is controlled by having the player move their thumb or the Stylus stylus across the Touch Screen. By using the thumb or stylus, the player can adjust the character's speed and direction in a manner similar to what was possible with the Nintendo 64's control stick. Jumping, crouching, and kicking are still executed with the buttons.
  • In Dual-Hand Mode, the character is controlled with the stylus, and jumping, kicking, and crouching are done by utilizing either the buttons (for left-handed players) or the +Control Pad Control Pad (for right-handed players). The movement radius is larger with this control option, and all camera adjustments are done with the Touch Screen as well. The L Button and R Button buttons are not used.

On the Nintendo 3DS and the Wii U GamePad, however, Circle Pad/Classic Controller Left Stick makes for a more authentic feel of using the Circle Pad/Joystick, making for better and easier controls. However, the player still needs to press Y Button to run, and the game still registers only eight different inputs, not the full range of a circle. In the options, the player can change how audio comes out of the speakers and the settings of the backlight. For sound, the player can choose between stereo, surround, and headphones. The backlight can be toggled on and off.

Character selection[edit]

Yoshi in the princess's room.
The doors with "M," "L," and "W" above them represent the rooms where the unlockable characters are trapped. After unlocking one, the player can pick and swap characters.

The player can switch between characters in the princess's room, which contains three switching rooms, each symbolizing the character's first letter of his name. To use him, the player must go through the door, and the corresponding character comes out of the door. Reentering the door of the character currently selected switches the player back to playing as Yoshi. There are four doors in total (excluding the two for exiting the princess's room). However, the white-bordered door does not unlock a playable character but instead contains a secret Power Star, which can be unlocked if the player is able to catch the eight glowing rabbits. Once the Power Star is obtained, the player can reenter the door, but there is no effect afterwards (Boo laughs are heard), and the player's character simply exits it and groans.

Characters[edit]

In order to fully complete the game, the player needs to find three unlockable characters, who were trapped behind doors by Bowser. The following table below shows how good each character is in a certain stat. Each has his own special abilities, strengths, and weaknesses. The instruction booklet shows each character's stats and indicates his abilities with stars. However, it omits the rating for swimming speed and does not account for differences in physics that affect the stats. Mario, for example, has a higher top running speed than Luigi. Additionally, each character has different air speeds; Mario's jumps are higher than Yoshi's (most notably his triple jump), and Mario also moves farther forward, tied with Luigi.

Name Description How to unlock Stats
Yoshi

Yoshi in Super Mario 64 DS

As the first and default character of the game, Yoshi must find and free Mario, Luigi, and Wario, who have been imprisoned from the clutches of Bowser and his minions. Yoshi has average running speed but quite slow swimming speed. His jumping ability is generally worse than both Mario's and Luigi's, though better than Wario's, as Yoshi is able to flutter-kick (when B Button is held) to reach higher places that the others cannot reach. However, he cannot punch or kick (unless he uses a mushroom), nor can he grab large objects or enemies. His Pound the Ground attack also is not strong enough to break any Bricks or defeat Boos. Instead of normal attacks, he has the ability to swallow most enemies (when A Button is pressed) and either spit them back out or turn them into eggs (when R Button is pressed) that he can throw, making him the only character with a projectile attack. Yoshi can have only one egg at a time. His thrown eggs home in on enemies and defeat multiple enemies nearby in a sequence. Yoshi can also swallow fire and then spit it out as a stream of flame. Some enemies, such as Bullies, cannot be swallowed. Yoshi's Power Flower ability is Fire Power, which fills his mouth with a flame he can use as much as he wants for a limited time. This flame can melt blocks of Ice and damage enemies. Yoshi is also the tallest character. Available from the start Power ☆☆☆
Speed ★★☆
Jump ★★★
Mario

Artwork of Mario in Super Mario 64 DS (Reused for Mario Kart Arcade GP)

Mario is trapped behind a door by Goomboss and is required to complete the game without the use of glitches, since he is the only one who can enter the final Bowser level, Bowser in the Sky. Using Yoshi from the starting point in the castle, the player should go up the stairs to the right 1-★ door. The player should go straight to the next door, go through the 8-★ door, and hop into the Mario painting. The player has to locate Goomboss by jumping into a hollow tree stump at the highest point of the level into a spot marked "X" on the map, and fight him by spitting Goombas at him for Mario's Key. The player then has to go back to the princess's room and unlock the "M" switching room to free Mario. Mario's stats in every category are average, and he plays similarly to his Super Mario 64 self. He has the fastest running speed of the four heroes, and he is tied with Luigi for the highest jump height, making him preferred on certain timed segments. Mario is the only character who can perform the wall kick. His Power Flower ability is Balloon Mario, which lets him float to normally unreachable distances. Mario is also the only character who can access the item called "Wings," turning him into Wing Mario, which also allows him to reach greater heights by flying. Defeat Goomboss in Goomboss Battle as Yoshi. Power ★★☆
Speed ★★☆
Jump ★★☆
Luigi

Luigi artwork from Super Mario 64 DS

Mario's younger twin brother, Luigi, is optional to find but is required to obtain certain Power Stars that the others cannot retrieve. The player has to jump into a painting on the top floor of Big Boo's Haunt as Mario. There, Mario must go through the door where he hears King Boo's laugh, although some of the doors return the player to the entrance of the sub-level. When Mario reaches the end, he has to fight King Boo himself with any attack except jumping for the Luigi Key, which is used to open the door to obtain Luigi. Luigi is slightly weaker than Mario; Luigi's attacks do the same damage, but he moves more slowly when carrying objects or enemies. He is the fastest swimmer of the four heroes. Luigi is tied with Mario for the highest jumps. Luigi, however, is more maneuverable in the air than his comrades. After a normal jump or double jump, he can scuttle (which is similar to Yoshi's flutter kick) to briefly slow down his descent. After performing a backward somersault, he spins as if he jumped on a Fly Guy and descends slowly. Luigi can also briefly run on water, which is especially useful after a charged dash. Luigi is about as tall as Wario. Luigi's Power Flower ability is Vanish Luigi, which functions identically to Vanish Mario from the original game and allows Luigi to pass through certain walls for a short time. Defeat King Boo in Big Boo Battle as Mario. Power ★☆☆
Speed ★★☆
Jump ★★★
Wario

Artwork of Wario for Super Mario 64 DS (Reused for Dance Dance Revolution: Mario Mix and Mario Kart Arcade GP)

Like Luigi, Wario is optional to find but is needed to obtain Power Stars that the others cannot retrieve. Once the Key Door right at the head of the stairs in the main lobby is unlocked, Luigi has to go inside, then get past another door leading to Snowman's Land. There are two Power Flowers, so the player has to use Luigi to go transparent into the mirror by the Snowman's Land wall (certain glitches allow Yoshi and Mario to unlock Wario, but only Luigi can be used without glitches), and he has to fight Chief Chilly by pushing him into the freezing water three times for the Wario Key, which is used to open the door to find Wario. Wario has the worst speed stats and jumping capabilities of the four heroes, but he is by far the heaviest and strongest, being able to move faster when carrying objects and enemies and smash through Black Bricks and other heavy objects. Wario's strength allows his punches to deal double damage to Eyerok, defeating each hand in only two hits instead of three. In the VS mode, Wario has the unique ability to pick up stunned opponents, spin them, and throw them, in a similar fashion to throwing Bowser. Wario can also ground-pound objects with twice the strength of the other characters. His height is about the same as Luigi's. Wario's Power Flower ability is Metal Wario, which functions identically to Metal Mario in the original game. This form gives Wario invulnerability to enemy attacks, lava, and freezing water, as well as the ability to walk underwater. Wario still takes falling damage, however. Defeat Chief Chilly in Chief Chilly Challenge as Luigi. Power ★★★
Speed ★☆☆
Jump ★☆☆

Colored caps[edit]

In the painting worlds and some secret courses, the caps of Mario, Luigi, and Wario can be found and are visible on the Touch Screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap, including the Power Flower and Wings power-ups, but keeps his original voice. The caps are usually found on the heads of Goombas, Boos, or Dorrie; on land or underwater; or on any other enemy.

When the player is hit by an enemy, the cap topples off, and the character needs to retrieve it within a limited time. When the cap disappears, it reappears on a different, set location in the course. If Mario, Luigi, or Wario loses his original cap, he cannot pick up any other characters' caps or use Power Flowers until he retrieves his own. All of them also take double damage when hurt.

With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi puts it on after entering the course.

Artwork Cap Info
Artwork of the Mario Cap from Super Mario 64 DS Mario's cap A red cap that turns the character into Mario when obtained.
Artwork of the Luigi Cap from Super Mario 64 DS Luigi's cap A green cap that turns the character into Luigi when obtained.
Artwork of the Wario Cap from Super Mario 64 DS Wario's cap A yellow cap that turns the character into Wario when obtained.

Coins[edit]

The three different coins

Coins can be collected by every character. In every course, there are a little over 100 coins, and collecting 100 in each gives the player 15 extra Stars for the 15 courses. After successfully completing a mission by grabbing a Star, the player gets an extra life for every 50 coins collected (this, however, does not work if the player exits the course via the menu). The highest number of coins that the player can collect is 255. They can be found on land, in the sea, in enemies, etc. They also refill the player's Power Meter by one wedge for each coin collected.

There are three types of coins:

  • Yellow Coins are worth one coin and are found in most enemies.
  • Red Coins are worth two coins and have to be collected in groups of eight during one mission in each world and in some secret courses for a Power Star to appear.
  • Blue Coins are worth five coins and are often temporary. They are found in tougher enemies or on slides, or they do not appear until the player hits a blue Switch.

Power Flower powers[edit]

Power Flower
A Power Flower

Each of the four player characters has a special power from the Power Flower found inside red ? Blocks, replacing the three caps from Super Mario 64. Only Mario can get something other than a Power Flower from a ? Block, which is the "Wings" (a white feather) to transform him into Wing Mario for 60 seconds. A player character can use his power only temporarily. If anyone other than Yoshi hits a ? Block without wearing his cap, a Bob-omb comes out instead. In some ? Blocks (such as the ones in Whomp's Fortress and Snowman's Land), a Bob-omb is always spawned if the blocks are broken by a certain character, even with his cap on. The three powers that Mario can use in Super Mario 64, namely the Wing, Invisibility, and Metal powers, can now exclusively be used by Mario, Luigi, and Wario, respectively. However, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in Super Mario 64.

Image Title Description Controls
Fire Yoshi Fire Power Yoshi's fiery breath can melt blocks of Ice and roast enemies with fire blasts. The ability is accessible either from a bonfire in Cool, Cool Mountain and Snowman's Land or by swallowing certain enemies such as a Fly Guy. Yoshi can spit fire only once, but he can carry the fire within his mouth for an unlimited time.
  • A Button – Breathe fire (replaces tongue move)
Balloon Mario Balloon Power With an inflated balloon-like body, Balloon Mario can reach high-up areas. Mario descends when no buttons are pressed.
  • B Button – Float upward
  • +Control Pad – Move horizontally
  • R Button – End flight prematurely
The Invisible Plumber.png Invisibility Power Luigi becomes invisible, giving him the ability to pass through certain walls, such as grates and paintings. Vanish Luigi is unaffected by enemies, like Metal Wario, but he passes through them. Vanish Luigi is unaffected by lava or quicksand. N/A
Screenshot of Metal Wario Metal Power Wario's body becomes metallic and invincible, and he can defeat enemies instantly from touching them. When Metal Wario enters water, he sinks to the bottom.

Rabbits[edit]

Main article: Rabbit

In addition, there are many rabbits to catch. They replace MIPS from the original game and have the same name internally and in the Shogakukan guide. The rabbits give up keys to unlock mini-game drawers in the Rec Room when caught. Seven rabbits spawn around the castle as each character, and any rabbits not meant for a certain character do not spawn unless that character is selected. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. To make the rabbits appear, the player must talk to the Toad in the Rec Room. Upon the player talking to the Lakitu Bro at the start of the game, an extra yellow rabbit appears near the hedge maze, and it provides the key to the front doors of the castle. Though intended to be caught as Yoshi, if unlocking the front doors is avoided using glitches, the rabbit still spawns when accessed as any other character, despite appearing yellow. Once caught, this rabbit never reappears and can never be a glowing rabbit.

Rabbit locations[edit]

The following table displays information pertaining to the whereabouts of each rabbit, which mini-game its related key unlocks, and the number of Power Stars that are required to access the rabbit. For more information regarding the mini-games unlocked, view the section about the Rec Room.

A rabbit for Yoshi
Yoshi's rabbits, colored yellow
Location Mini-game unlocked Power Stars required
Outside the castle, at the end of the bridge, to the left. Puzzle Panel 1 Star
Outside the castle, at the end of the bridge, in the middle. Hide and Boo Seek 1 Star
Outside the castle, at the end of the bridge, to the right. Boom Box 1 Star
Outside the castle, in a patch of flowers to the right. Tox Box Shuffle 1 Star
Outside the castle, at the bottom of the drained moat. Puzzle Panic 12 Stars
Outside the castle, in the garden, near the small hedge maze. Which Wiggler? 1 Star
In the basement, in front of the entrance to Lethal Lava Land. Mix-a-Mug 12 Stars
A pink rabbit in Super Mario 64 DS
Mario's rabbits, colored pink
Location Mini-game unlocked Power Stars required
Outside the castle, left of the bridge, near the waterfall. Sort or 'Splode 8 Stars
Outside the castle, at the bottom of the moat (but only after it has been drained). Shell Smash 12 Stars
Inside the room with the entrance to Jolly Roger Bay. Trampoline Time 8 Stars
In the basement, in front of the entrance to Lethal Lava Land, to the left. Connect the Characters 12 Stars
In the basement, in front of the entrance to Lethal Lava Land, to the right. Bounce and Trounce 12 Stars
On the second floor of the castle, at the very top of the stairs. Trampoline Terror 31 Stars
On the second floor of the castle, in the room with the entrance to Snowman's Land and with the large mirror wall. Shuffle Shell 31 Stars
A green Rabbit in Super Mario 64 DS
Luigi's rabbits, colored green
Location Mini-game unlocked Power Stars required
Outside the castle, on the left of the small hedge. Pair-a-Gone and On 15 Stars
On the second floor, on the right side of the doorway, with the entrance to Wet-Dry World. Memory Master 31 Stars
Behind the castle, in the courtyard. Found by backward-somersaulting right outside the doorway. Picture Poker 15 Stars
In the basement, in the room where the water can be drained from the moat (after the player does it). Mushroom Roulette 15 Stars
In the room with the entrance to the Bob-omb Battlefield. Lucky Stars 15 Stars
In the room with the entrance to Mario's painting, Goomboss Battle, behind the Rec Room/Sunshine Isles. Mario Slot 15 Stars
Outside the castle, on top of the roof. Super Mario Slot 150 Stars
A orange Rabbit in Super Mario 64 DS
Wario's rabbits, colored orange
Location Mini-game unlocked Power Stars required
Outside the castle, over the wooden bridge, to the far right. Bingo Ball 31 Stars
In the room with the entrance to Whomp's Fortress. Coincentration 31 Stars
Behind the castle, in the courtyard, behind the Star Fountain,[5] near the two signs. Slots Shot 31 Stars
In the basement, in the dead end, near the Toad. Psyche Out! 31 Stars
On the second floor of the castle, in the halls with the entrances to Tiny-Huge Island. Lakitu Launch 31 Stars
On the third floor of the castle, near the entrances to Tick Tock Clock, Rainbow Ride, Over the Rainbows, and Bowser in the Sky. Intense Coincentration 50 Stars
On the third floor of the castle, in the upper alcove to the left, near the entrance to Over the Rainbows. Giant Snowball Slalom 50 Stars

To unlock the white-bordered door within the princess's room, the player must catch eight glowing rabbits. Once the player has collected at least 50 Stars and the given rabbit has already been caught, there is a 1/32 chance for the rabbit to be glowing white each time the area the rabbit is in is loaded. This chance increases to 1/16 once at least 80 Stars have been collected. Upon catching a glowing rabbit, the player is informed of how many glowing rabbits are left to be caught or, on the final rabbit, is given the key to the white-bordered door. Once the key to the white-bordered door has been collected, rabbits no longer have any chance to be glowing.

Keys[edit]

Mario's Key
Luigi Key
Wario Key
The keys to unlock the M, L, and W doors

Three keys are used to unlock Mario, Luigi, and Wario. They are obtained after boss battles. Mario's Key is obtained once Goomboss is defeated, Luigi's key is obtained once King Boo is defeated, and Wario's key is obtained once Chief Chilly is defeated.

Upon catching all of the eight glowing rabbits, the player receives a key that unlocks the white-bordered door in the princess's room. The first time the player opens it and enters, they find a Power Star. However, if they come back after taking it, Boos' laughs can be heard, and the player character comes out of the door, startled.

At the beginning of the game, after catching a rabbit near the small hedge on the left of the castle, Yoshi gets the key to unlock the castle's front doors.

After clearing the first two Bowser levels, the player receives Big Keys to access the basement and second floor, respectively.

Courses and missions[edit]

Mario fighting Bowser in Bowser in the Dark World

The following table displays information regarding each course, the Power Stars found within each course, how to get the Stars, and what character is required to obtain the Stars. During some missions, the player can find a cap of another character that transforms them into the character that owns the respective cap. The number of caps in a course varies and is based on which characters have been rescued, with few exceptions. Yoshi does not have a cap but is able to choose from the rescued characters' before selecting a mission. When the player's coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of eight Power Stars available in each course. If one of the characters receives a Power Star and redoes the mission, the Power Star appears as blue and does not add to the total. Bowser is fought in three courses, each of which is behind a Big Star Door, and a certain number of Power Stars is required to open the doors. Big Star Doors can be opened only with Mario, though once one is opened, any character can enter the door. The only exception to this is the Big Star Door leading to the final Bowser course; if any character other than Mario enters it, that character is brought to the endless stairs instead.

Courses
Assembled texture of the main hall's wall in Peach's Castle from Super Mario 64 DS. First Floor and Mezzanine
Bob-omb Battlefield
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×6 Total number of boss battles.×1
Missions
Bob-omb Battlefield 64DS.png Power Star Big Bob-omb on the Summit Yoshi Mario Luigi Wario Power Star Footrace with Koopa the Quick Mario
Power Star 5 Silver Stars!A Yoshi Mario Luigi Wario Power Star Big Bob-omb's RevengeB Mario Luigi Wario
Power Star Mario Wings to the Sky Yoshi Mario Luigi Wario Power Star Find the 8 Red Coins Yoshi Mario Luigi Wario
Power Star Behind Chain-Chomp's Gate Yoshi Mario Luigi Wario
Grassy fields surrounding a spiraled mountain. A battle is waged here between the peaceful Bob-omb Buddies and the enemy Bob-ombs. Once the battle is over, the Bob-omb Buddies allow Yoshi, Mario, Luigi, or Wario to access their cannons. There is a floating island in the east and a barred cave towards the center with a Chain-Chomp leashed in front of it.
Unlock criterion: Enter the Mushroom Castle.
Whomp's Fortress
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1 Total number of boss battles.×1
Missions
Mario at Whomp's Fortress Power Star Chip Off Whomp's Block Yoshi Mario Luigi Wario Power Star To the Top of the Fortress Yoshi Mario Luigi Wario
Power Star Shoot into the Wild Blue Yoshi Mario Luigi Wario Power Star Red Coins on the Floating Isle Yoshi Mario Luigi Wario
Power Star Fall onto the Caged Island Yoshi Mario Luigi Wario Power Star Blast Away the Wall Yoshi Mario Luigi Wario
Power Star Switch Star of the FortressB Mario Luigi Wario
A fortress in the sky. It is ruled by the Whomp King, who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once he is defeated, a climbable tower appears at the top. A chain of floating islands is in the northeast. They can be reached with the help of Hoot, a sleepy owl found in the course's single tree.
Unlock criterion: Collect a Power Star.
Jolly Roger Bay
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1
Missions
SM64DS Unagi the eel.png Power Star Plunder in the Sunken Ship Yoshi Mario Luigi Wario Power Star Can the Eel Come Out to Play? Yoshi Mario Luigi Wario
Power Star Treasure in the Ocean Cave Yoshi Mario Luigi Wario Power Star Red Coins on the Ship Afloat Yoshi Mario Luigi Wario
Power Star Blast to the Stone Pillar Yoshi Mario Luigi Wario Power Star Switch Star of the BayB Yoshi Mario Luigi Wario
Power Star Through the Jet Stream Wario
A cove containing the wreck of a sunken ship. A giant moray eel called Unagi nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holds treasure chests. Solving the puzzle of the chests reveals a Power Star.
Unlock criterion: Collect 3 Power Stars.
Cool, Cool Mountain
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×3
Missions
Mario at Cool, Cool Mountain Power Star Slip Slidin' Away Yoshi Mario Luigi Wario Power Star Li'l Penguin Lost Mario Luigi Wario
Power Star Big Penguin Race Yoshi Mario Luigi Wario Power Star Frosty Slide for 8 Red Coins Yoshi
Power Star Snowman's Lost His Head Yoshi Mario Luigi Wario Power Star Mario's Super Wall Kick Yoshi Mario Luigi Wario
Power Star Switch Star of Cool, Cool MountainB Wario
A snow-covered mountain inhabited by penguins and snowpeople. Wooden bridges and a moving chairlift are built into the side of the mountain. A log cabin is near its peak. It contains the Cabin's Snow Slide, where the Big Penguin challenges Yoshi, Mario, Luigi, or Wario to a race.
Unlock criterion: Collect 3 Power Stars.
Bowser in the Dark World
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Mario in Bowser in the Dark World Key Bowser in the Dark World Yoshi Mario Luigi Wario Power Star 8 Red Coins Yoshi Mario Luigi Wario
Power Star Switch StarB Yoshi Mario Luigi Wario
A winding path in a cavernous void. The path bears Amps and shifting platforms. It ultimately leads to Bowser, who is fought on a circular platform surrounded by floating spiked orbs.
Unlock criterion: Collect 12 Power Stars and rescue Mario.
The Princess's Secret Slide
Total number of obtainable Power Stars.×2
Missions
Mario in The Princess's Secret Slide Power Star The Princess's Secret Slide Yoshi Mario Luigi Wario Power Star Second Star Yoshi Mario Luigi Wario
A carpeted slide hidden in the princess's room; the player can jump into the Princess Peach stained glass window on the right, as it leads to a secret slide. The first Star is inside a yellow block at the end of the slide. The second Star is awarded if the slide is completed in 21 seconds or less. This Star appears in front of the yellow block that contained the previous Star.
Unlock criterion: Collect a Power Star.
Sunshine IslesC
Total number of obtainable Power Stars.×1
Missions
Sunshine Isles Power Star Sunshine Isles Yoshi Mario Luigi Wario
A sunny archipelago based on Super Mario Sunshine. In the Rec Room, the player has to leap into the small painting of said course. Here, the player has to grab all five Silver Stars to earn a Power Star.
Unlock criterion: Collect a Power Star.
The Secret Aquarium
Total number of obtainable Power Stars.×1
Mission
Yoshi swimming in The Secret Aquarium in Super Mario 64 DS. Power Star The Secret Aquarium Yoshi Mario Luigi Wario
A closed tank housing blue fish and Red Coins. In the room leading to Jolly Roger Bay, the player has to jump or backward-somersault into the alcove on the right side of the room. The player has grab all eight Red Coins.
Unlock criterion: Collect 3 Power Stars.
Goomboss BattleC
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Goomboss Battle level seen in Super Mario 64 DS Key Goomboss Battle Yoshi Mario Luigi Wario Power Star 8 Red Coins Yoshi Mario Luigi Wario Mario's cap Luigi's cap
Power Star Switch Star Mario
A forest made up of several platforms, such as stumps, situated over a strange toxic cloud and a large abyss. It is where Goomboss guards Mario's Key, which Yoshi can use to rescue Mario after defeating said boss.
Unlock criterion: Collect 8 Power Stars.
Tower of the Wing Cap
Total number of obtainable Power Stars.×1
Mission
Mario in the Tower of the Wing Cap Power Star ? Switch Mario
Towers in a sea of clouds. Mario has to go to the starting point in the castle. The player has to press and hold X Button to enter first-person mode, then look up into the beam of light. Here, Mario, now Wing Mario for the first time in the game, can collect the eight Red Coins by flying into them before jumping onto the red ? Switch to make all of the red ? Blocks solid.
Unlock criterion: Collect 14 Power Stars.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. The Castle Basement and Courtyard
Big Boo's Haunt
Total number of obtainable Power Stars.×8 Total number of boss battles.×4
Missions
Mario inside Big Boo's Haunt Power Star Go on a Ghost Hunt Mario Luigi Wario Power Star Ride Big Boo's Merry-Go-Round Mario Luigi Wario
Power Star Secret of the Haunted Books Mario Luigi Wario Power Star Seek the 8 Red Coins Mario Luigi Wario
Power Star Big Boo's Balcony Mario Luigi Wario Power Star Eye to Eye in the Secret Room Luigi
Power Star Switch Star in the BasementB Wario
The haunted house hidden in Princess Peach's courtyard. The rooms of the house contain Boos and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found. Yoshi cannot enter this course.
Unlock criteria: Collect 15 Power Stars and defeat the Big Boo that holds the miniature birdcage in the courtyard.
Hazy Maze Cave
Total number of obtainable Power Stars.×8
Missions
Mario at Hazy Maze Cave Power Star Swimming Beast in the Cavern Wario Power Star Elevate for 8 Red Coins Yoshi Mario Luigi Wario
Power Star Metal-Head Wario Can Move Wario Power Star Navigating the Toxic Maze Yoshi Mario Luigi Wario
Power Star A-Maze-Ing Emergency Exit Yoshi Mario Luigi Wario Power Star Watch for Rolling Rocks Wario
Power Star Underground Switch StarB Wario
An underground labyrinth filled with dead ends, traps, and bottomless pits. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways with rolling rocks in the northwest, and a maze with strange toxic clouds in the northeast. The lower floor leads to a pool that holds Dorrie.
Unlock criterion: Clear Bowser in the Dark World.
Lethal Lava Land
Total number of obtainable Power Stars.×8 Total number of boss battles.×2
Missions
Wario inside the volcano at Lethal Lava Land Power Star Boil the Big Bully Yoshi Mario Luigi Wario Power Star Bully the Bullies Yoshi Mario Luigi Wario
Power Star 8-Coin Puzzle with 15 Pieces Yoshi Mario Luigi Wario Power Star Red-Hot Log Rolling Yoshi Mario Luigi Wario
Power Star Hot-Foot-It into the Volcano Yoshi Mario Luigi Wario Power Star Inside the Volcano Yoshi Mario Luigi Wario
Power Star Flaming Silver StarsB Yoshi Mario Luigi Wario
Platforms in a lava sea. Some of them shift back and forth or can be manually rolled. They surround a small volcano that can be physically entered. Bullies appear in this course and knock Mario into lava on contact. Sparkies and other fiery obstacles that burn him when touched also appear.
Unlock criterion: Clear Bowser in the Dark World.
Shifting Sand Land
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1 Total number of boss battles.×1
Missions
Mario inside the pyramid at Shifting Sand Land Power Star In the Talons of the Big Bird Yoshi Mario Luigi Wario Power Star Shining Atop the Pyramid Yoshi Mario Luigi Wario
Power Star Inside the Ancient Pyramid Yoshi Mario Luigi Wario Power Star Stand Tall on the Four Pillars Yoshi Mario Luigi Wario
Power Star Tox Box Switch StarB Wario Power Star Pyramid PuzzleD Yoshi Mario Luigi Wario
Power Star Free Flying for 8 Red Coins Yoshi Mario Luigi Wario
Desert sands surrounding a pyramid. Klepto flies through the sky here. Much of the course is covered in quicksand and steep dunes. Little tornados can be used to avoid obstacles. Narrow walkways are found in the northeast, and a small oasis is in the northwest. The pyramid can be entered, and it is where a labyrinth leads to Eyerok.
Unlock criterion: Clear Bowser in the Dark World.
Dire, Dire Docks
Total number of obtainable Power Stars.×8
Missions
Wario at Dire, Dire Docks Power Star Board Bowser's Sub Yoshi Mario Luigi Wario Power Star Chests in the Current Yoshi Mario Luigi Wario
Power Star Pole-Jumping for Red Coins Yoshi Mario Luigi Wario Power Star Through the Jet Stream Wario
Power Star Koopa Surfin' Switch StarB Wario Power Star Inside the Cage Luigi
Power Star The Manta Ray's Reward Yoshi Mario Luigi Wario
Deep water. A whirlpool is at the center of the seabed and is circled by Sushi and a Manta Ray. A corridor in the east leads to an wider area where Bowser has hidden a submarine.
Unlock criterion: Collect 30 Power Stars.
Bowser in the Fire Sea
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Mario in Bowser in the Fire Sea Key Bowser in the Fire Sea Yoshi Mario Luigi Wario Power Star Power Star for 8 Red Coins Yoshi Mario Luigi Wario
Power Star Switch StarB Yoshi Mario Luigi Wario
Three narrow pathways surrounded by lava. Portions of the course gently rise and fall in lava, making traversal challenging. The pathway leads to the second battle against Bowser.
Unlock criterion: Clear Board Bowser's Sub.
Battle FortC
Total number of obtainable Power Stars.×1
Mission
Mario on the Battle Fort Power Star The Secret of Battle Fort Mario Luigi Wario
A fortress patrolled by Heave-Hos. In the courtyard, the player can find three Bricks placed together. The player must ground-pound, kick, or punch the Bricks to expose a secret entrance to Battle Fort. In this area, the player has to grab all five Silver Stars while avoiding Heave-Hos, Goombas, Bob-ombs, and a Chuck-Ya. Some Silver Stars may be in Bricks or Goombas. Like Big Boo's Haunt, Yoshi cannot enter this course.
Unlock criteria: Rescue Mario.
Behind the Waterfall
Total number of obtainable Power Stars.×2
Mission
Wario in Behind the Waterfall Power Star Grab 8 Red Coins Yoshi Mario Luigi Wario Power Star Balloon MarioB Mario
An underground streambed. The water moves rapidly in this course. If Mario is swept up in it, he is brought to the Castle Grounds.
Unlock criterion: Clear Bowser in the Dark World.
The Secret Under the Moat
Total number of obtainable Power Stars.×2
Mission
Wario in The Secret Under the Moat Power Star 8 Red Coins Wario Mario's cap Luigi's cap Power Star Switch StarB Wario Mario's cap Luigi's cap
A hidden area accessible only by Wario once the castle's moat is drained. The player enters this area by draining the moat, going out through the new front door, and then using Wario to smash the Black Brick over the entrance there.
Unlock criteria: Rescue Wario and drain the castle's moat.
Big Boo BattleC
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Big Boo Battle.png Key Big Boo Battle Mario Luigi Wario Power Star 8 Red Coins Wario
Power Star Invisibility Power Luigi
A haunted area that consists of puzzles that Mario, Luigi, or Wario should solve, because otherwise, he will be sent back to the beginning. It is where a crowned Big Boo guards the Luigi Key, which the player can use to rescue Luigi after defeating said boss. As Yoshi is unable to access Big Boo's Haunt, he cannot enter this course.
Unlock criteria: Collect 15 Power Stars and defeat the Big Boo that holds the miniature birdcage in the courtyard.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Upper Floors and Tower
Snowman's Land
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1 Total number of boss battles.×1
Missions
Mario at Snowman's Land Power Star Snowman's Big Head Yoshi Mario Luigi Wario Power Star Chill with the Bully Yoshi Mario Luigi Wario
Power Star Yoshi's Ice SculptureB Yoshi Power Star Whirl from the Freezing Pond Yoshi Mario Luigi Wario
Power Star Snowman's Silver StarB Yoshi Mario Luigi Wario Power Star Into the Igloo Luigi
Power Star Red Coins in the House Yoshi Mario Luigi Wario
A chilly land surrounding a giant snowman. Slippery ice and freezing ponds appear in this course. The Chill Bully is on a floating island of ice in the east. Narrow paths allow Yoshi, Mario, Luigi, or Wario to ascend the snowman, but the snowman begins to blow gusts of air when he nears his head, causing Mario, Luigi, or Wario to drop either of any cap (which can be obtained back by defeating a Mr. Blizzard that may have stolen it). An enterable igloo is near the base of the snowman.
Unlock criterion: Clear Bowser in the Fire Sea.
Wet-Dry World
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1
Missions
Mario at Wet-Dry World Power Star Shocking Arrow Lifts! Yoshi Mario Luigi Wario Power Star Top o' the Town Yoshi Mario Luigi Wario
Power Star 5 Secrets in the Shallows & Sky Yoshi Mario Luigi Wario Power Star Express Elevator--Hurry Up! Yoshi Mario Luigi Wario
Power Star Go to Town for Red Coins Yoshi Mario Luigi Wario Power Star Quick Race Through Downtown! Luigi
Power Star Soaked Silver StarsB Mario Luigi Wario
A flooded empty town. There are Crystal Taps at several locations in the town that cause the water level to rise or fall. There is a hidden downtown area located in the southeast.
Unlock criterion: Clear Bowser in the Fire Sea.
Tall, Tall Mountain
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1
Missions
Luigi at Tall, Tall Mountain Power Star Scale the Mountain Yoshi Mario Luigi Wario Power Star Mystery of the Monkey Cage Yoshi Mario Luigi Wario
Power Star Scary 'Shrooms, Red Coins Yoshi Mario Luigi Wario Power Star Mysterious Mountainside Yoshi Mario Luigi Wario
Power Star Blast to the Lonely Mushroom Yoshi Mario Luigi Wario Power Star 5 Secrets of the MountainB Yoshi Mario Luigi Wario
Power Star Breathtaking View from the Bridge Wario
A tall mountain surrounded by Mushroom Platforms high above the sea. Gusts of wind and the Fwoosh make ascending the mountain challenging. The entrance to the Mysterious Mountain Slide can be found near the summit. Ukkikis live in this course, one of which attempts to steal any caps.
Unlock criterion: Clear Bowser in the Fire Sea.
Tiny-Huge Island
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1 Total number of boss battles.×2
Missions
Mario at Tiny-Huge Island Power Star Pluck the Piranha Flower Yoshi Mario Luigi Wario Power Star The Tip Top of the Huge Island Yoshi Mario Luigi Wario
Power Star Rematch with Koopa the Quick Mario Power Star Klepto the CondorE Yoshi Mario Luigi Wario
Power Star Wiggler's Red Coins Yoshi Mario Luigi Wario Power Star Make Wiggler Squirm Yoshi Mario Luigi Wario
Power Star Switch Star on the IslandB Yoshi Mario Luigi Wario
An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Yoshi, Mario, Luigi, or Wario can easily access the interior of this version of the island, which is home to Wiggler. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two, and doing so is required to obtain all of its Power Stars.
Unlock criterion: Clear Bowser in the Fire Sea.
Tick Tock Clock
Total number of obtainable Power Stars.×8
Missions
Mario at Tick-Tock Clock Power Star Luigi in the CageF Luigi Power Star The Pendulum Switch StarG Yoshi Mario Luigi Wario
Power Star Get a Hand Yoshi Mario Luigi Wario Power Star Stomp on the Thwomp Yoshi Mario Luigi Wario
Power Star Timed Jumps on Moving Bars Luigi Wario Power Star Stop Time for Red Coins Yoshi Mario Luigi Wario
Power Star Tick Tock Silver StarsB Yoshi Mario Luigi Wario
A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork, and they can throw Yoshi, Mario, Luigi, or Wario back towards the bottom or help him reach alcoves that he is unable to reach. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course.
Unlock criterion: Collect 50 Power Stars.
Rainbow Ride
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1
Missions
Luigi at Rainbow Ride Power Star Cruiser Crossing the Rainbow Yoshi Mario Luigi Wario Power Star The Big House in the Sky Yoshi Mario Luigi Wario
Power Star Coins Amassed in a Maze Yoshi Mario Luigi Wario Power Star Swingin' in the Breeze Yoshi Mario Luigi Wario
Power Star Tricky Triangles! Yoshi Mario Luigi Wario Power Star Somewhere Over the Rainbow Yoshi Mario Luigi Wario
Power Star Switch Star of the ManorB Yoshi Mario Luigi Wario
Floating islands and moving platforms high in the sky. Magic carpets travel along rainbows in large stretches of the course, one of which feeds through the Cloud House. The Rainbow Cruiser can be found in the northeast.
Unlock criterion: Collect 50 Power Stars.
Bowser in the Sky
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Mario in an upper level of Bowser in the Sky in Super Mario 64 DS Jumbo Star Bowser in the Sky Mario Power Star 8 Red Coins Mario
Power Star Switch StarB Mario
A challenging obstacle course that leads to the final confrontation with Bowser. Some of the platforms on this course allow Mario to walk up walls if he maintains momentum, while others shift under his weight. Bowser starts to break the arena he is fought on, leaving it in the shape of a five-pointed star. The reward for defeating him, the Jumbo Star, is not incorporated into Mario's total Power Star count.
Unlock criterion: Collect 80 Power Stars.
Over the Rainbows
Total number of obtainable Power Stars.×2 Total number of accessible cannons.×2
Mission
Wing Mario in Over the Rainbows Power Star Cloud Hopping for Coins Mario Power Star Black BrickB Wario
Clouds and checkerboard platforms in the sky. The platforms are bridged by rainbows.
Unlock criterion: Collect 50 Power Stars.
Chief Chilly ChallengeC
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Chief Chilly Challenge.png Key Chief Chilly Challenge Luigi Power Star 8 Red Coins Luigi Mario's cap
Power Star Metal Power/Black Brick Luigi Wario's cap
A blustery and snowy area patrolled by Bullies and Mr. Blizzards. It is where Chief Chilly guards the Wario Key, which the player can use to rescue Wario after defeating said boss.
Unlock criteria: Clear Bowser in the Fire Sea, and rescue Luigi.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Other
Mushroom Castle
Total number of obtainable Power Stars.×5 Total number of accessible cannons.×1
Missions
Mushroom Castle Power Star 8 Red CoinsB Mario Luigi Wario Power Star Through the Looking GlassB Luigi
Power Star A Gift from Toad (basement) Yoshi Mario Luigi Wario Power Star A Gift from Toad (second floor) Yoshi Mario Luigi Wario
Power Star A Gift from Toad (third floor) Yoshi Mario Luigi Wario Power Star Rabbit ChallengeB Yoshi Mario Luigi Wario
Princess Peach's castle in the Mushroom Kingdom. In the courtyard, the player has to ground-pound, kick, or punch Boos to earn all eight Red Coins for a Power Star, which appears in front of the Star Fountain. Toads have managed to find three Stars, and they are holding on to them until the player talks to them. The Toads with Stars are near the entrance to the Hazy Maze Cave, on the castle's second floor under the staircase, and on the third floor to the right of Tick Tock Clock. However, they only give each Star if the player has collected at least 20, 40, and 60 Stars, respectively. In the Mirror Room,[6] which leads to Snowman's Land and Chief Chilly Challenge, the player can use Luigi to obtain a Power Flower and run through the mirror. The door on the other side leads to a Power Star in a white room. This sidequest is called Through the Looking Glass, whose name is derived from the title of the novel Through the Looking-Glass by Lewis Carroll. After 50 Power Stars have been obtained, glowing rabbits randomly appear around the castle in place of ordinary ones that have been caught. Eight must be grabbed to earn a Star, but they are so scarce, it is rare to find one. They do not appear in the place of a rabbit unless the rabbit in question has been caught before. When the last one is caught, the player is given a key that unlocks the last room in the character-selection area. Inside this room is the Power Star. If the player goes into the room after the Power Star is collected, Boos are heard laughing, and the player character simply exits the room and groans. Nearly all other courses are accessed from inside the castle, with Behind the Waterfall and The Secret Under the Moat being the sole exceptions.
Unlock criterion: Begin a new save file.
Level chart information and legend: The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation. Three symbols convey attributes about each course: Total number of obtainable Power Stars. denotes the total number of obtainable Power Stars, Total number of accessible cannons. denotes the total number of accessible cannons, and Total number of boss battles. denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and which character and/or cap is required for completion. Power Star denotes a mission where the reward is a Power Star, Jumbo Star denotes a mission where the reward is the Jumbo Star, Key denotes a mission where the reward is a key, Yoshi denotes a mission that requires Yoshi, Mario denotes a mission that requires Mario or his cap, Luigi denotes a mission requiring Luigi or his cap, and Wario denotes a mission requiring Wario or his cap.

A - This mission does not appear in the original, replacing Shoot to the Island in the Sky.
B - This mission does not appear in the original.
C - This course does not appear in the original.
D - This mission is in the original, but the Silver Stars replace the coins.
E - This mission does not appear in the original, replacing Five Itty Bitty Secrets.
F - This mission is in the original, but Luigi is required to get the Star.
G - This mission is in the original, but a Star Switch makes the Star appear in its original location.

Bosses[edit]

The following table shows all of the bosses in the game.

List of bosses Bosses List of bosses
Big Bob-omb Whomp King Goomboss Bowser
Big Bob-omb from Super Mario 64 DS Whomp King in the game Super Mario 64 DS. Goomboss in the game Super Mario 64 DS. Bowser in the game Super Mario 64 DS.
A giant Bob-omb at the Bob-omb Battlefield that attacks by throwing smaller Bob-ombs in his first battle. The Big Bob-omb can be defeated by sending the Bob-ombs back at him three times. In his second battle, the Big Bob-omb attacks by tossing the player around the stage, but he can still be defeated if a cap-wearing character picks him up and tosses him three times. A giant Whomp at Whomp's Fortress that tries to crush the player by falling on top of them. They must avoid the attack and ground-pound the king's back as he is about to get up. Doing so three times defeats him. A giant Goomba that holds the key to Mario's door and walks around the stage with some Goombas. Yoshi can defeat him by spitting a Goomba at him three times; however, Goomboss spawns more Goombas and gets faster after each hit. If he is fought by Yoshi, the Goombas spawn behind Goomboss. If he is fought by anyone else, the Goombas spawn in front of him. Mario's archenemy and the main villain of the game. Bowser's tactics differ depending on when he is fought, but he usually attacks by breathing fire and ramming into the player. He can be defeated by tossing him into a spiked orb once the first two times he is fought. For the final encounter, the player must throw him into spiked orbs three times to defeat him.
Missions Missions Missions Missions
Big Bob-omb on the Summit
Big Bob-omb's Revenge
Chip Off Whomp's Block Goomboss Battle Bowser in the Dark World
Bowser in the Fire Sea
Bowser in the Sky
Big Boo Big Mr. I. Big Boo (King Boo) Big Bully
Big Boo in the game Super Mario 64 DS. Big Mr. I. in Super Mario 64 DS King Boo Big Bully in the game Super Mario 64 DS.
A giant Boo that is fought three times in the game in Big Boo's Haunt. The Big Boo attacks by ramming the humans if they are not looking at him. The player can defeat the Big Boo by hitting him three times with any attack except jumping when he is not invisible. A giant Mr. I that hides in a secret room at the top of Big Boo's Haunt along with a Boo. He attacks by shooting blue flames at the player and can be defeated if they run around him enough times, making him dizzy. A similar foe to the normal Big Boo that guards the key to Luigi's door. He can warp between realities and attack by ramming into the player or spitting blue flames at them. This Big Boo can be defeated by hitting him three times with any attack other than jumping. A large Bully that is fought two times in Lethal Lava Land. He attacks the player by ramming into them, trying to push them into the lava. To defeat the Big Bully, the player must do the same by repeatedly hitting him towards the lava.
Missions Missions Missions Missions
Go on a Ghost Hunt
Ride Big Boo's Merry-Go-Round
Big Boo's Balcony
Eye to Eye in the Secret Room Big Boo Battle Boil the Big Bully
Bully the Bullies
Eyerok Chill Bully Chief Chilly Piranha Flowers Wiggler
Eyerok in Super Mario 64 DS Chill Bully Chief Chilly from Super Mario 64 DS The group of Piranha Flowers from Super Mario 64 DS Wiggler
A pair of disembodied stone hands in Shifting Sand Land that attacks by punching the player and slamming down his fists at them while leaving an eye exposed. The player must punch each eye three times (or twice if playing as Wario) to defeat Eyerok. If playing as Yoshi, the player must ground-pound into, slide-kick, or spit fire at him. A large Bully encased in ice that has the same fighting style as the Big Bully. However, the platform that he is fought on is made of ice as well, making it very slippery. Pushing him into the freezing water once defeats him. A larger Chill Bully that guards the key to Wario's door. Luigi must push him into the ice-cold water three times to defeat him; however, Chief Chilly makes the platform that he is fought on smaller after each hit. Five enormous fire-breathing Piranha Plants that rapidly shoot up from the ground when approached, shrinking down after attacking. While visible, they are vulnerable to punches. A caterpillar that is angry at the player for flooding his house. He attacks by charging at the player. When his head is jumped on two times, he becomes angrier and attacks at a much faster speed. When jumped on once more, he is defeated.
Missions Missions Missions Missions Missions
Stand Tall on the Four Pillars Chill with the Bully Chief Chilly Challenge Pluck the Piranha Flower Make Wiggler Squirm

VS mode[edit]

Green, Red, and Blue Yoshi in the Castle Grounds in the VS mode

The game includes a multiplayer VS mode. The mode can be accessed from the Title Screen by tapping the orange "VS" button at the bottom left of the Touch Screen. The VS mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. The VS mode starts in a waiting area, which takes place in a castle interior, as shown from the top screen. It depicts a desert sand-colored wall with a large painting of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling. While other players are preparing, the bottom screen reads "Waiting for opponents..." When other players have joined, their names are displayed on Player 1's screen. The host can then tap the "TOUCH TO START" notice to start the battle. While in the waiting room, players can press Start Button to change the settings and press Select Button to change their controller layout. After a course is selected, the gameplay begins.

Players aim to collect more Power Stars and coins than their opponents. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When a Yoshi is attacked by an obstacle or opponent, it loses a Power Star, which bounces around the course, akin to a Silver Star. The Yoshi can reclaim the Power Star before their opponent does. Mario's cap, Luigi's cap, and Wario's cap are located around the stage, and they transform the Yoshis into Mario, Luigi, and Wario, respectively. Yoshis can swallow their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow block that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario the ability to fly. Wario is the only character with an ability exclusive to the VS mode, the Swing and Fling, where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them. Whoever finishes with the most Power Stars is the winner, though if two or more players are tied, the winner is determined by the number of coins.

Characters[edit]

Every player controls a Yoshi, all with the same abilities: Player 1 controls a Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi.

Stages[edit]

A stage can be selected only by Player 1, by tapping its icon on the Touch Screen, then the Yoshis jump into the painting to enter that course. They are taken to the selected course, and the gameplay starts.

Location Description
Castle Grounds The outdoor area in front of the Mushroom Castle. It has a few differences, including ropes that block the castle's doors and cannon, a moving platform added to the moat and lake, and a Chain-Chomp bouncing around the area. One of the Power Stars is at the tip of its chain.
Sunshine Isles In the main game, this course is accessed from a painting in the Rec Room. There are a few differences: The background music is changed, the sky is faced differently, there are no enemies, and there is a yellow block containing a feather.
The Princess's Secret Slide In the main game, this course is located in the princess's room. The caps are found at both the beginning and end of the level. It is the only course where Power Stars are not found in Star Spheres. If a player falls off, they are returned to the beginning of the slide.
Battle Fort In the main game, this course is accessed from the courtyard of the Mushroom Castle, through a hole under a Brick. The course features iron balls (which Wario can break), and in the VS mode, it also features no enemies and two yellow blocks containing feathers.

Rec Room[edit]

The Rec Room from Super Mario 64 DS.
The Rec Room with a Toad standing in front of the open shelves

Once keys are gained, they can open shelves to unlock mini-games. Yoshi's mini-games are puzzle-based, Mario's are action-packed, Luigi's are casino (or luck-based) games, and Wario's do not have a specific theme.

The following table is a complete listing of all the mini-games, their in-game instructions, and the numbers of Power Stars needed to unlock the mini-games. Most of these mini-games are reused in New Super Mario Bros., and they also have multiplayer, along with some new ones. There are 36 mini-games in total. Each character has nine mini-games: The first two are available from the start, while the other seven are obtained from catching the rabbits.

Yoshi's mini-games
Mini-game In-game instructions Power Stars needed to unlock
Wanted! It's easy to get lost in a crowd! Find the one who disappeared and touch him. There he is! 0
Loves Me...? Play this mini-game for advice on your love life! Pluck the petals to find out how your crush feels about you. 0
Hide and Boo Seek Rub the Touch Screen where the Boos are hiding! For the first 15 levels, you get 3 seconds to find them. After that, you only get 2 seconds. 1
Puzzle Panel Match the Touch Screen picture to the top screen. Touch a panel to turn over the surrounding panels. Harder levels will take more turns to solve. 1
Boom Box Each time you open a treasure chest, you'll hear a sound. Open 2 chests with the same sound. Win by matching all the pairs! 1
Tox Box Shuffle Oh, no! Yoshi's trapped in a Tox Box! Find which one he's in to save him! 1
Which Wiggler? Touch the Wiggler on the Touch Screen that matches the one on the top screen. Choose carefully, though; he has a terrible temper. 1
Mix-a-Mug Line up the slots on the Touch Screen to form a face. Win more coins by matching the center face in the slots to the one on the top screen. 12
Puzzle Panic This mini-game takes the Puzzle Panel to a whole new level. Put on your thinking cap. You're going to need it. 12
Mario's mini-games
Mini-game In-game instructions Power Stars needed to unlock
Mario's Slides Guide Mario down the slides to the Star. Draw lines on the Touch Screen to create new routes for him. Collect 5 Stars to move up a stage. 0
Bounce and Pounce Mario's in free fall, but he can bounce back if you touch him. Stomp the Fly Guys, but make sure he doesn't fall off the Touch Screen. 0
Sort or 'Splode Guide Bob-ombs to the black carpet and Bob-omb Buddies to the red carpet. If you bring in a wrong-colored Bob-omb, it will blow up! 8
Trampoline Time Draw a line on the Touch Screen to turn it into a trampoline. You can draw up to 3 lines at a time. Help Mario bounce to safety! 8
Shuffle Shell Use the paddle to push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn. 31
Bounce and Trounce Mario's surrounded by Fly Guys to trounce. Touch him on his left, right, or center to make him bounce in that direction. 12
Connect the Characters Draw lines to match the characters' heads to their bodies. Press "GO!" when you're finished to see how you fared! 12
Shell Smash Hit Koopa shells together to score points. Hit many in a row for even more points. Score even higher points by smashing green shells together. 12
Trampoline Terror Only players with superb stylus skills will be able to make Mario bounce through the rings! 31
Luigi's mini-games
Mini-game In-game instructions Power Stars needed to unlock
Memory Match Pick two matching cards to make them disappear. Clear all the cards to win. 0
Pair-a-Gone Touch 2 identical cards that are connected vertically, horizontally, or diagonally to make them disappear. Clear them all to win! 0
Picture Poker Get a better hand than Luigi to win! If you're confident your hand is best, increase the number of coins you bet! 15
Mushroom Roulette Guess where the ball will land on the roulette wheel. Guess correctly to win coins! 15
Mario Slot Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. 15
Lucky Stars From a pair of cards, pick the one with more Stars to win coins. Beat Luigi at his own game! 15
Pair-a-Gone and On This game of Pair-a-Gone goes on forever! Test your skill and see how many cards you can clear. Go for the record! 15
Memory Master If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with. 31
Super Mario Slot Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. Are you feeling super lucky? 150
Wario's mini-games
Mini-game In-game instructions Power Stars needed to unlock
Bob-omb Squad The parachuting Bob-ombs are destroying your flowers! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up. 0
Snowball Slalom Rub the Touch Screen to roll the snowman's head to the goal before time runs out! Rocks will slow you down, as will touching his head! 0
Bingo Ball Launch a ball into a numbered slot on the Touch Screen. That number will light up in the top screen. Get 3 numbers in a row to score! 31
Coincentration Pay attention to where the falling coins land. Touch the blocks to retrieve the coins. But if you choose the wrong block, your game will end. 31
Psyche Out! Are you psychic? Can you guess what's on the card's other side? Maybe if you stare at it long enough, a vision will come to you. 31
Slots Shot The bars swing open when a ball goes in a Piranha Plant. Sink the ball into the pipe to trigger the slots Switch. Get 3 items in a row for a bonus! 31
Lakitu Launch Shoot as many balls as you can into the tubs within the allotted time. 31
Intense Coincentration There aren't as many falling coins this time around, but that won't stop Wario. Watch the coins carefully! 50
Giant Snowball Slalom Roll the snowball over a longer course! As before, avoid rocks because they'll slow you down. 50

List of changes from the original game[edit]

Although Super Mario 64 DS is a clear remake of the Nintendo 64 game Super Mario 64, there are some elements that were added in the game that the original game did not have, as well as elements that are seen only in the original game that were taken out or slightly tweaked in its remake.

Gameplay changes[edit]

General[edit]

Luigi reading a sign that has been partial pounded into the ground
Luigi reading a sign that has been partially pounded into the ground
Luigi's cameo in the title screen
Luigi's appearance on the Title Screen
  • Mario, Luigi, Yoshi, and Wario are now all playable. Only Mario is playable in the original, while Yoshi makes an unplayable cameo appearance on the castle roof after the original game is finished, and Luigi and Wario did not make any appearances or cameos in the original. There were, however, rumors that Luigi could be unlocked in the original, but those have since been debunked, and he was planned to appear in the original game but was dropped out.
  • On the Title Screen, Mario's or Yoshi's face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original, Mario's face can be pulled by the cursor. If the player taps Mario's or Yoshi's face, a drawing of Mario or Yoshi (respectively) appears. The third time the player taps Mario's face, a Luigi drawing appears instead.
  • In the original game, Mario (the only character capable of wall-kicking in both the original game and the remake) cannot slide down walls. He is able to do so in the remake, making wall-kicking much easier to perform than in the original.
  • Wall-kicking from a dive is now possible if Mario dives into a wall at a low enough speed.
  • By holding Y Button to charge up a dash while standing still, then pressing any direction on the +Control Pad Control Pad, any character can transition from standing still to dashing at full speed.
  • It is possible to grab ledges during a triple jump, whereas Mario must land above the platform surface in the original.
  • The Power Flower has a different effect for each character: Mario is able to float, Luigi can become invisible, Wario can become a metal version of himself, and Yoshi can blow fire out of his mouth. Mario can also fly by collecting a feather. In the original, Mario is able to collect different caps to use these various abilities (excluding the fire and balloon power-ups), specifically the Wing Cap, the Vanish Cap, and the Metal Cap.
  • There are eight Power Stars in each course. In the original, there are only seven in each course.
  • There are 36 rabbits to catch. In the original, there is only one rabbit, MIPS, who is caught twice in the basement.
  • There are 150 Power Stars in the whole game. There were 120 in the original.
  • Wario is now able to pick up signs and throw them like any enemy that is picked up. He is also able to jump on signs and ground-pound them into the ground once. In the original version, Mario is not able to pick up signs, nor is he able to ground-pound them. He and the other characters cannot pick up signs but can ground-pound them twice.[7]
  • The mushroom power-up was added, mainly found in Bricks, and it causes the player to grow to an enormous size (and gives Yoshi punching and kicking abilities as well as the ability to destroy Bricks). Within a time limit, one can defeat virtually every enemy, which could not be done in Super Mario 64. After destroying the first seven, the player receives an extra life for anything else they destroy. A 1990s Got Milk? commercial shows simulated footage from Super Mario 64 featuring a giant Mario, but it was impossible in the original version.
  • As the Nintendo DS does not have the analog stick that the Nintendo 64 has, either the D-Pad or the stylus can be used (depending on the settings). However, the Circle Pad on the Nintendo 3DS somewhat simulates the classic analog stick from the original version.
  • Klepto appears in three different levels, while in the original, he appears only in the level Shifting Sand Land.
  • The L Button and X Button buttons on the Nintendo DS control the camera. In the original, the C Buttons buttons on the Nintendo 64 control the camera.
  • Rabbits, when caught by the player, can unlock mini-games in the Rec Room. In the original, a rabbit provided hints and/or a Star.
  • Silver Stars were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a Power Star appear.
  • In the original, a glitch can cause Mario to gain excessive negative speed when repeatedly performing backward long jumps on certain surfaces such as slopes, stairs, and elevators. Like in other updated releases of the game, this glitch has been patched so that Mario and the others remain at intended speeds.
  • There are three save files to play on. In the original, there are four.
  • Mario could not destroy things that Wario could do in this game. He and the other characters also cannot even do it in this game.
  • Star Switches are seen in this game. They make a Power Star appear for a limited time in a Star Sphere.
  • The ability to bounce-slide-kick off lava once has been removed.
  • The ability for Mario to wall-kick from a full-speed long jump has been removed. However, he can now wall-kick from a backward somersault, dive rollout, or slide-kick rollout (the latter two now allowing ledge-grabs, which means the Hazy Maze Cave and Bowser in the Sky can now be entered without jumping).
  • In the original game, collecting a 100-Coin Star (or a Red Coin Star in a Bowser stage) would keep Mario's health where it was when he collected it. In the DS version, the player's health gets refilled.
  • The Power Meter loses and gains power slower than in the original game after the player respawns from death or drops from high places.
  • Diving at the end of a fall inflicts no damage, no matter how high the character fell from.
  • Falling with the Wing Cap while holding the jump button does slow down the fall, but unlike in the original game, it does not prevent damage from falling.
  • In the original, during the final scene after the credits (after everyone waves goodbye to the player), the cake awarded to Mario is displayed, and the player must reset the system to continue playing. However, in the remake, after the cake is shown, pressing any button takes the player back to the Title Screen.
  • In the original game, when Mario goes to sleep in shallow water, he remains asleep after lying down. However, in the remake, after Yoshi, Mario, Luigi, or Wario stays asleep for a period of time, he immediately wakes up after lying down.
  • Pokeys can no longer be safely jumped on to defeat them.

Course specific[edit]

The maze outside Mushroom Castle
The additional hedges
  • Hedges and an additional ramp that leads into the moat have been added to the Castle Grounds.
  • The doors to the Mushroom Castle are now locked and require a key, which is obtained from a rabbit.
  • The door on the top right corner of the lobby contains only two Peach murals (one still leading to The Princess's Secret Slide), as well as five additional doors. The three doors with letters above them allow the player to switch between characters; the remaining door contains a secret Power Star, and the door in the back center leads to the Rec Room and Goomboss Battle. In the original, the room is smaller and contains three Peach murals inside it (one leading to The Princess's Secret Slide).
  • Two Power Flowers appear in the Mirror Room of the Mushroom Castle (four if the ones through the mirror are counted), but only if Luigi is used. In the original, no power-ups appear whatsoever in the room.
  • After collecting all Stars, the player can be shot out of a cannon to the top of the Mushroom Castle. Three 1-UP Mushrooms can be found there, as well as one of Luigi's rabbits. Also present on the roof is a red ? Block, which gives the player a feather for Mario and a Power Flower for Luigi, Wario, and Yoshi. In the original game, Mario finds Yoshi on the roof. He awards the player 100 lives and a new animation for his triple jump, then jumps into the waterfall.
  • The bottom layer of Whomp's Fortress has been expanded significantly, adding space for a Star Switch and its respective Power Star, along with several new enemies.
  • Firing at the breakable walls in Whomp's Fortress no longer inflicts damage.
  • The Star for Blast to the Stone Pillar is out in the open (like in the original Japanese version) and not in a yellow block.
  • The strange toxic cloud in the Hazy Maze Cave inflicts knockback on the player's character.
  • In the original game, Mario's cap did not despawn when he lost it in Snowman's Land. In the DS version, when Mario, Luigi, or Wario loses his cap in Snowman's Land, it gets stolen by a Mr. Blizzard.
  • The interior of the igloo in Snowman's Land has been entirely changed in the DS version.
  • On Cool, Cool Mountain, the pond next to the Mother Penguin is now frozen. After a Star Switch is pressed, a Power Star appears underneath the ice, and it can be obtained with Wario by ground-pounding.
  • Over the Rainbows, known as Wing Mario Over the Rainbow in the original game, is no longer counted as a "cold" course, meaning Mario and others can fall asleep instead of shivering after idling long enough in this course.

Sound changes[edit]

  • Upon the game's start-up, Mario does not say anything on the Nintendo logo screen and says, "It's-a me, Mario!" only on the Title Screen. In the original, he says, "It's-a me, Mario!" on the Nintendo logo screen and "Hello!" on the Title Screen.
  • When a pipe appears at the start of a new game, Mario says, "Ha ha!" after a pause. In the original, he immediately says it after saying, "Yahoo!"
  • When the Big Boos are hit in the original, they make the same sound as the Thwomp, but they do not do so in the remake.
  • When Mario goes to sleep after idling for too long, he does not talk in his sleep, though this may be because it would have to be recorded for the other three characters.
  • The penguins on Cool, Cool Mountain have slightly different crying sounds than they do in the original.
  • Entering Rainbow Ride causes the sound effect for entering a mini-course to play; in the original, it plays the sound effect for entering any other main course.
  • As with the Shindō Pak Taiō Version, Mario says, "Buh-bye!" instead of "So long kinga Bowser!" when throwing Bowser a great distance.
  • Mario will say "Buh-bye!" whenever the player closes the DS to enter Sleep Mode and also says "It's-a me, Mario!" when the player reopens it.
  • New music has been composed, such as the jingles for collecting the Silver Stars and flying with Hoot.
  • Due to hardware limitations (the DS lacks a sound chip), the sound is of a slightly worse quality, though the underground theme that plays in the Hazy Maze Cave has its intro slightly altered to be different from the original game.

Text changes[edit]

The "1UP" text
The "1UP" text
  • When the player first enters Big Boo's Haunt in the original, they are greeted with "Come on in here...heh, heh, heh..." This was removed in the remake.
  • In the original version, the Big Boo's laughs in the mission Go on a Ghost Hunt are written as "Ka ha ha ha!" In the remake, "Ha ha ha ha!" is written instead.
  • The Big Bob-omb of the Bob-omb Battlefield is obsessed with his mustache. In the original, he is not shown to have any particular interests.
  • Collecting a 1-UP Mushroom causes the words "1UP" to appear in orange text. In the original, no onscreen icon appears.
  • In the original version, Princess Peach says, "Mario! The power of the Stars is restored to the castle...and it's all thanks to you! Thank you, Mario! We have to do something special for you..." and "Listen, everybody, let's bake a delicious cake...for Mario..., Mario," after being rescued. In the remake, she instead opens her speech with "Oh! Yoshi!"; says "Thank you all!" in place of "Thank you, Mario!"; and ends her speech with "Listen... Let's bake a delicious cake...for my heroes..., Yoshi!"

Graphical changes[edit]

The purple poison in the toxic maze
  • Many returning characters' models are much more detailed and smoothened, including Mario's, Bowser's, Yoshi's, Koopa Troopas' and Goombas'.
    • Mario's and Bowser's models are updated to match their current appearances since Luigi's Mansion.
  • A blue tint overlay and a layer of mist have been added underwater.
  • The painting for Jolly Roger Bay is based on that in the original Japanese version.
  • Peach wears her hair up in a ponytail instead of wearing her hair down. This is based on her appearance in Super Mario Sunshine, which was the debut of her ponytail hairstyle.
  • All the textures are redone to fit the new capabilities and resolution of the system.
  • The sun and moon found in level skyboxes are now separate objects from them. Additionally, the pyramids seen in the background of Shifting Sand Land have been removed.
  • In the remake, coins are octagonal, but in the original, they are circular. Additionally, they are 3D objects in the remake, while they were animated 2D sprites in the original game.
  • There are red ? Blocks and yellow ! Blocks. Like in the original, yellow ! Blocks are the standard ones, whereas the new red ? Blocks now share the same functionality as the three colored ! Blocks from the original.
  • Several enemies have updated designs. Many of the designs from this game end up becoming the standard for later games.
    • Bubs were depicted as resembling Blurps with an orange, scale-like texture and plain fins, but they have a traditional design in the remake.
    • Bubbas were depicted as a larger version of the aforementioned Bubs with shades, but due to the Bubs looking on-model, they were revised to look more like Boss Bass.
    • In the original, Boos have blue eyes and are oblong, but in the remake, they use their current appearance from Mario Party 4, where they have black eyes and are more spherical.
    • Mr. Blizzards have zigzag mouths and wear buckets like hats, while in the original, they have circular mouths and wear nothing on their heads. Their defeat animation shows them spinning (similar to Mr. I's) instead of falling on their sides.
    • Lakitu's Cloud looks less like a real cloud and has a happy face, while in the original, it resembles a normal cloud. Additionally, Lakitu is smiling in the remake, while in the original, he has a neutral expression.
    • In the original, Thwomps are blue and cube-shaped, while in the remake, they use their Mario Kart: Double Dash!! design and, as such, are a gray-green color, spiked, and rectangular. Despite the spikes, the player can still stand on top of them.
    • Whomps now have gray rectangles for hands instead of purple spheres.
    • Heave-Hos have their faces replaced with a pair of digital eyes.
    • Skeeters are now light blue instead of turquoise.
    • Scuttle Bugs no longer resemble orange marbles, instead having bee-like stripes. Their bodies are also now 3D models rather than 2D sprites.
    • Bob-ombs and Chuck-Yas now have windup keys.
    • Moving Bars no longer have eyes in Whomp's Fortress.
    • Pokeys now have their Mario Kart: Double Dash!! appearance and can now graphically rotate.
    • Unagi now has a Chomp-like head and yellow markings.
    • Sniffits are less spherical and wear black masks instead of white.
    • Fly Guys have visible mouths.
    • Spindels have one row of bandages instead of three.
    • Monty Moles have a new design with a double upper lip.
    • Bullet Bills have a design similar to the old artworks but silver, without a mouth, and with black arms. The original game's version resembled a Banzai Bill.
    • Spindrifts have tan heads.
    • Flame throwers now resemble active Fire Chomps.
    • Amps have white lips and yellow eyes and lack the original design's cross-popping veins.
    • The projectile a Mr. I shoots is turquoise and glowing instead of a purple bubble.
    • Swoops no longer have visible teeth but have yellow, red, and purple details based on their artwork for Super Mario World and their sprites in Paper Mario and Paper Mario: The Thousand-Year Door.
    • Piranha Plants now have white lips instead of green, as in their pre-N64 designs.
    • The Big Bob-omb now has white gloves instead of yellow.
    • The Whomp King now has a crown and is shaped in a more chipped, irregular shape.
    • Big Bullies have spiked rings around their horns and red rings around their eyes.
    • Wiggler now turns red after the second hit and looks angry throughout. He also now has spots.
    • Bowser no longer has a disproportionately large head. Additionally, he no longer sports an iridescent tint when battled in Bowser in the Sky.
  • The Headless Snowman now has facial expressions.
  • The strange toxic cloud is now purple instead of greenish yellow in the original.
  • Bob-omb Buddies' feet are now red instead of orange. They also now have fuses.
  • Unlike the remake, in the original game, two Toads accompanied Peach.
  • Hoot flaps his wings while speaking. In the original, Hoot is frozen when he gives his speech. He also flaps his wings slower compared to him in the original.
  • Wario, Luigi, and Yoshi figures appear on the cake at the end, along with those of Mario and Peach (with Wario and Luigi appearing only if the player unlocked them). Only Mario and Peach are seen in the original game.

Regional differences[edit]

Korean Title Screen
The title screen of the Korean release, which does not have "Rec Room"
  • The mini-games, and by extension the rabbits that have the keys to unlock extra mini-games and the Toad that appears in the Rec Room inside the Mushroom Castle, are removed in the Korean version, likely due to the presence of gambling in Luigi's mini-games.[8] Colored rabbits do not appear, though the yellow rabbit with the castle's door's key and glowing rabbits still do.
  • The Japanese and Korean version colors the word "Super" (as well as the word 「神游」 in the iQue Chinese version) in many colors rather than just one color, making it look a lot like the original game's title screen.
  • There is a yellow ! Block alongside the red ? Block on the roof of the Mushroom Castle in the Korean version, rather than only the ? Block in the other releases. This ! Block gives extra lives: The block does not disappear so that the player can easily earn up to 100 lives.[9]
  • The US v1.1 version has different enemy bounce physics than the US v1.0 version. V1.0 mimics the original game, while v1.1 puts every bounce in the jump state.

Notable mistakes and errors[edit]

  • When the player puts on Mario's cap for the first time, the game states that the player must press A Button to do a wall kick. This is incorrect, as the player must press B Button to wall-kick; the error is possibly a result of referencing the control scheme from the original release. In the Japanese version of the game, however, wall kicks are not mentioned in this line of text at all.
  • The European version of the game has an inconsistent apostrophe character when played in English; while most text uses a straight apostrophe (') as does all text in the American release, some text was altered to use a curly apostrophe (’).
  • Despite the instruction booklet giving Yoshi's jumps a three-star rating, his long jumps and triple jumps do not go as high or far as Luigi's or even Mario's (who has only a two-star rating).
  • King Boo is mistakenly referred to as Big Boo despite there already being a character with that name.
  • In Big Boo's Haunt, the part of the library leading to the "Secret of the Haunted Books" Power Star where several Bookends fly off the shelves uses the normal floor texture sound instead of the wood texture sound.
  • In a similar manner to the above example, on the castle's third floor, the ground by the 50-Star Door has the carpet texture sound instead of the normal floor texture sound.
  • The instruction booklet states that Mario and Luigi's speed is the same as Yoshi's. In fact, Mario and Luigi are the fastest in running and swimming, respectively.[10]
  • Even if the player has collected the Star, a Star that is held by Unagi or Klepto or the caged Star on Tall, Tall Mountain appears as if it has not been collected yet when untouched by the player.
  • If the player enters the Tower of the Wing Cap without Mario's cap, the Wing Cap still appears on Mario. He even has his cap on until he leaves by any method.
  • The UK version of the game's manual reads, "Thank you for selecting the SUPER MARIO™ Game Card for Nintendo DS™ systems," instead of the full name.[11]
  • Page 23 of the game's instruction booklet shows a screenshot of Mario on Star 3 in the Bob-omb Battlefield. The Silver Stars on the Touch Screen appear to be actual Power Stars.[12]

Pre-release and unused content[edit]

Main article: List of Super Mario 64 DS pre-release and unused content
Super Mario 64 DS
A pre-release version of the Bob-omb Battlefield

The game was initially announced as Super Mario 64 × 4. This iteration featured co-op multiplayer, different graphics, and slightly different level layouts among other things from its final release. At E3 2004, a build of the game was available to play. In single-player mode, the player could switch between the four playable characters using the Touch Screen. Wario also had long sleeves as opposed to his current short sleeve design.

A fully functional red Koopa Troopa enemy is present in the game's code and can be accessed with an Action Replay code. Similar to Bullies, red Koopa Troopas attempt to ram into the player character. When they are knocked out of their shells, they slowly walk back to them. If the player hits a Red Shell, it slides along the ground and defeats enemies in its path. Once it collides with a wall, it breaks. If Yoshi eats a red Koopa Troopa, he can spew fire like in Super Mario World.

Reception[edit]

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Craig Harris, IGN 8.9/10 "At the very least, you can depend on at least one game in the system's launch line-up to bring hours, days, and weeks of great fun on the new hardware, even if it may not exactly be the system seller people are expecting out of the Nintendo DS' launch window. While I would have loved to experience a brand new Super Mario game that incorporated and integrated the system's capabilities, it's at least great to experience a well-produced and expanded version of a tried-and-true formula."
Nintendo DS Jeff Gerstmann, GameSpot 8.4/10 "All things considered, Super Mario 64 DS is a great update of a classic game. While some portions of the game have aged better than others, and while the control could've been a little tighter, the game is done right enough to make it a faithful update for fans of the original; new players will certainly find a lot to like here, as well. This is clearly and deservedly the flagship game for the Nintendo DS launch."
Nintendo DS Kristan Reed, Eurogamer 9/10 "On the whole, in this reviewer's estimation, the DS more than lives up to expectations. If anything, there was little excitement about it in this corner of the EG camp in the run-up to release, and although it'll be interesting to see whether the presence of a second screen will make any real difference, it's the touch-screen gaming that has really made the difference - although it's telling to note that so far it's only been genuinely useful in games actually designed around this input, as opposed to shoehorned into accommodating it as with the main portion of SM64DS. You've got to hand it to Nintendo, though; it's moved the gaming goalposts again. Or rather it lets the players do it themselves this time."
Nintendo DS Jeremy Parish, 1UP 7.5/10 "So what we ultimately have in Mario 64 DS is a poorly-conceived port of an otherwise good game. It pains me as a Mario fan to hand out a less-than-superlative score to any version of such a classic, but the simple fact is that all of Mario 64 DS's new additions can't overcome its problems. If I want to play Mario 64 again, I'll do it on the system it was designed for (and at about a tenth of the cost of a new DS). In the meantime, I'll hold out hope that the mysterious New Super Mario Bros. title teased at E3 is the game that Mario 64 DS should have been."
Aggregators
Compiler Platform / Score
Metacritic 85
GameRankings 86.31%

Sales[edit]

Following its release in Japan, Super Mario 64 DS sold over 241,000 copies in December 2004. Super Mario 64 DS is the 10th best-selling game for the Nintendo DS, having sold 11.06 million copies worldwide.

Staff[edit]

Main article: List of Super Mario 64 DS staff

The game was produced by Shigeru Miyamoto, who also served as the supervising director, and directed by Shinichi Ikematsu. The main system programmer was Toshio Iwawaki; the other system programmers were Kenzo Hayakawa, Yuichi Yamamoto, Kenji Matsutani, and Hiroshi Umemiya.

Glitches[edit]

Main article: List of Super Mario 64 DS glitches

Amp disappearance glitch[edit]

A comparison of before and after the death fade-out starts
The glitch in action

With one wedge of health, if the player touches an Amp, when they fall down, one-third of their body will be clipped into the ground, and as Bowser's face appears, they will disappear.

Falling Pillar glitch[edit]

Sometimes, when the player long-jumps under a falling pillar in Jolly Roger Bay, the pillar is destroyed, and the player stays crushed until they lose a life. This only occurs in Version 2 of the game.

Fence flying[edit]

In Bob-omb Battlefield, the player should enter the first cannon by a Goomba, a Brick, and a tree. Then, they should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Once the cannon fires, he moves back and forth at the fence, passes through the fence at a certain angle, and ends up on top of the mountain instantly.[13]

Hatless Power Flower abilities[edit]

In Tall, Tall Mountain, the player should grab the cap of anyone except their character. With the cap on, they should go grab the Power Flower atop the mountain and then get Ukkiki while the Power Flower is still in effect. They should wait for it to wear off, and while they are flashing back to normal, they should hop into the water, transforming back to normal by the time they reach it. When in the water, the player should head back on land via the waterfall (if they go on land normally, Ukkiki will give his dialogue, causing the character to return to normal). When they climb the waterfall slightly, they can return to land. The player should then get to the top of the mountain via Hoot and get the Power Flower. Depending on which cap they grab, the following effects will happen:

  • Luigi: His body will be invisible, but his head will remain the same.
  • Mario: Everything will be normal, but he will have wings growing out of his head.
  • Wario: The game will freeze the instant the Power Flower is touched. It can also be used to find the debug screen.

Quotes[edit]

Main article: List of Super Mario 64 and Super Mario 64 DS quotes

Boo[edit]

  • (Caught by Yoshi) "You...can't...EAT...ghosts! Eee hee hee!"

King Boo[edit]

  • (To Wario) "Eee hee hee...I am Big Boo, the scariest of the spirits. Eek! What's this?! Your face... It would even scare a ghost. How horrible! You've got it backwards...I do the scaring around here! All right, now I'll put some real fear in that frightening face of yours! Eee hee hee!"
  • (Defeated) "Augh! The scariest one wins, and your face is flesh-creepingly frightening. Good thing I don't have any flesh! Eee hee hee! This is not the end. See you again."

Lakitu Bro[edit]

  • (To Yoshi) "Yoshi...Yoshi..." (pops Yoshi's bubble, waking him up) "Listen... Mario hasn't returned yet..."

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario 64 DS.

Media[edit]

For a complete list of media for this subject, see List of Super Mario 64 media.
Soundx.png It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): Audio exclusive to DS version
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Video.svg Super Mario 64 DS - Prologue
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Audio.svg Super Mario 64 DS - Rabbits' theme
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Audio.svg Super Mario 64 DS - Hoot's theme
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Audio.svg Super Mario 64 DS - Cave Dungeon
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Audio.svg Super Mario 64 DS - Rec Room
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Audio.svg Super Mario 64 DS - Loves Me...?
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Audio.svg Super Mario 64 DS - Luigi's mini-games
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Audio.svg Super Mario 64 DS - Psyche Out!
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Help:MediaHaving trouble playing?

References to other games[edit]

References in later games[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオ64DS[14]
Sūpā Mario 64 DS
Super Mario 64 DS
Chinese (simplified) 神游马力欧DS[16]
Shényóu Mǎlìōu DS
iQue Mario DS
Chinese (traditional) 超級瑪利歐64DS[15]
Chāojí Mǎlìōu 64 DS
Super Mario 64 DS
Korean 슈퍼 마리오 64 DS[17]
Syupeo Mario 64 DS
Super Mario 64 DS

Trivia[edit]

  • The original European version of Super Mario 64 DS received a PEGI 3+ rating. However, due to content regulations in Europe growing stricter over the years, the European Virtual Console rerelease instead received a PEGI 12+ rating because of the gambling in Luigi's mini-games. This also applies to New Super Mario Bros.

References[edit]

  1. ^ Super Mario 64 DS | Nintendo DS | Games. Nintendo ZA (British English).
  2. ^ Whitehead, Thomas (December 21, 2015). Nintendo Download: 24th December (Europe). Nintendo Life. Retrieved May 30, 2024.
  3. ^ Super Mario 64 DS | Nintendo DS | Games | Nintendo. Nintendo of UK (British English). Retrieved July 13, 2024.
  4. ^ U64 Staff & Contributors (April 22, 2008). Super Mario 64 x 4 [DS – Beta / Unused Stuff]. Unseen64 (English). Retrieved May 30, 2024.
  5. ^ Course 5: Big Boo's Haunt. Nintendo: Super Mario 64 Strategy (American English). Archived June 10, 1998, 06:45:02 UTC from the original via Wayback Machine. Retrieved March 15, 2022.
  6. ^ Course 10: Snowman's Land. Nintendo: Super Mario 64 Strategy (American English). Archived June 10, 1998, 06:49:13 UTC from the original via Wayback Machine. Retrieved March 15, 2022.
  7. ^ Greenalink (June 23, 2016). Super Mario 64: Changes from N64 to DS - Nintendo 64's 20th anniversary special. YouTube. Retrieved May 30, 2024.
  8. ^ Super Mario 64 DS. The Cutting Room Floor.
  9. ^ July 28, 2016. 슈퍼마리오 64DS 요시로 성 꼭대기 올라가기. YouTube (Korean). Retrieved May 30, 2024.
  10. ^ 2004. Super Mario 64 DS instruction booklet. Nintendo of America (American English). Page 18–20.
  11. ^ 2005. Super Mario 64 DS instruction booklet (PDF). Nintendo of Europe (British English). Page 2.
  12. ^ 2004. Super Mario 64 DS instruction booklet. Nintendo of America (American English). Page 23.
  13. ^ ArconisNova (June 17, 2014). Super Mario 64 DS Weird Glitch. YouTube (English). Retrieved May 30, 2024.
  14. ^ スーパーマリオ64DS. Nintendo. Retrieved May 30, 2024.
  15. ^ Nintendo DS 遊戯軟體. Nintendo of Taiwan (Traditional Chinese). Archived March 13, 2019, 01:05:01 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
  16. ^ 神游马力欧DS. iQue (Simplified Chinese). Retrieved May 30, 2024.
  17. ^ 슈퍼 마리오 64 DS. Nintendo of Korea (Korean). Archived April 22, 2008, 23:24:10 UTC from the original via Wayback Machine. Retrieved May 30, 2024.

External links[edit]