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{{upcoming}}
{{italic title}}
{{Infobox| title = Super Smash Bros. Brawl
{{FA}}
| image = [[Image:SSBB_Cover.jpeg|240px]]
{{game infobox
| developer = [http://wii.ign.com/articles/846/846741p1.html GameArts]
|image=[[File:SSBB Cover.jpeg|250px]]
| publisher = [[Nintendo]]
|developer=[[Sora Ltd.]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>Monolith Soft<br>[[Paon DP|Paon]]<br>[[Intelligent Systems]]
| | released = (JP) January 31, 2008 <br> (US) March 9, 2008 <br> (EU) TBA 2008 <br> (Aus) TBA 2008
|publisher=[[Nintendo]]
| genre = Fighting
|release='''Original release:'''<br>{{flag list|Japan|January 31, 2008|HK|January 31, 2008|USA|March 9, 2008|Mexico|March 9, 2008<ref>{{cite|title=''Club Nintendo'' (MX) issue 197|page=60}}</ref>|Australia|June 26, 2008|Europe|June 27, 2008|ROC|July 12, 2008|South Africa|August 21, 2008<ref>{{cite|url=www.nintendo.com/en-za/Games/Wii/Super-Smash-Bros-Brawl-283366.html|title=Super Smash Bros. Brawl|publisher=Nintendo of South Africa|language=en-gb|accessdate=October 21, 2024}}</ref>|South Korea|April 29, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|Europe|October 18, 2013|Australia|November 7, 2013|South Korea|November 6, 2014}}
| modes = Single player, 1-4 players simultaneous, multiplayer online
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
| ratings = [[ESRB]]: T (Teen)
|genre=[[Genre#Fighting games|Fighting]]
| platforms = [[Wii]]
|modes=Single player, multiplayer (up to four players simultaneously), multiplayer online
| media =
|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg|classind=10|grac=all}}
| input = [[Wii Remote]], [[Nunchuck Attachment]], [[Wii Classic Controller]], [[Nintendo GameCube]] controller
|platforms=[[Wii]]
|format={{format|wiidual=1}}<ref name="disk">{{cite|deadlink=y|archive=web.archive.org/web/20080204084347/http://www.nintendo.co.jp/wii/rsbj/info.html|title=Wii専用ソフト「大乱闘スマッシュブラザーズX」のディスクが読み取れない症状についてのお知らせ|lanugage=ja|publisher=Nintendo.co.jp|author=Nintendo|accessdate=October 21, 2024}}</ref>
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
|serials={{flag list|Japan|RVL-RSBJ-JPN}}
}}
}}
'''''Super Smash Bros. Brawl''''' is an upcoming fighting/action-platform game for the [[Wii]]. It is the third game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the sequel to ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. The game is being developed by [[Masahiro Sakurai]], who also made the last two ''Super Smash Bros.'' games. After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008 it was then pushed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Japanese Official Nintendo Website (in Japanese)]</ref> and March 9, 2008 for North America<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition]</ref>.
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting games|fighting game]] for the [[Wii]]. It is the third game within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], following ''[[Super Smash Bros. Melee]]''. The game was designed by [[Masahiro Sakurai]] and developed by a team that was specifically created for it.{{ref needed}} The game engine is titled Havok, provided by the Irish company of the same name, and it focuses mainly on the game physics.<ref>{{cite|url=gonintendo.com/?p=34360|author=rawmeatcowboy|date=January 28, 2008|language=en|title=''Super Smash Bros. Brawl'': Havok engine confirmed|publisher=GoNintendo|accessdate=October 21, 2024}}</ref> After a planned release date of December 3, [[List of games by date#2007|2007]], in North America, all regions had their release dates pushed back.{{ref needed}} It was then slated for release on February 10, [[List of games by date#2008|2008]], in North America and January 24, 2008, for Japan.{{ref needed}} However, on January 15, 2008, it was then delayed to January 31, 2008, for Japan<ref>{{cite|url=www.nintendo.co.jp/corporate/release/2008/080115.html|title=ニュースリリース : 2008年1月15日|publisher=Nintendo.co.jp|author=Nintendo|language=ja|accessdate=October 21, 2024|date=January 15, 2008}}</ref> and March 9, 2008, for North America.<ref>{{cite|url=www.smashbros.com/wii/en_us/index.html|title=Smash Bros. DOJO!!|language=en-us|publisher=Nintendo of America|accessdate=October 21, 2024}}</ref> It was released in Oceania on June 26, 2008, and in Europe on June 27, 2008.<ref>{{cite|url=www.smashbros.com/wii/en_uk/index.html|language=en-gb|title=Smash Bros. DOJO!!|publisher=Nintendo of Europe|accessdate=October 21, 2024}}</ref>


A demo of ''Super Smash Bros. Brawl'' was playable on the "E for All" media event in San Francisco in October 2007. The game will support the [[Nintendo Wi-Fi Connection]], as revealed in an update of the [http://www.smashbros.com/ Smash Bros. DOJO!!]
==Gameplay==
[[File:SSBB Group artwork 2.jpg|thumb|Mario battling fellow Nintendo protagonists Link, Samus, and Pit]]
The basic controls are essentially the same as in the previous two games. {{iw|smashwiki|Fighter}}s have to attack their opponents to increase their {{iw|smashwiki|damage|percentage}}. The amount of damage affects how far the players can be knocked back. The objective is to knock opponents off the {{iw|smashwiki|blast line}} to score a {{iw|smashwiki|KO}}. The {{button|A}} involves basic moves while the {{button|B}} has the character perform {{iw|smashwiki|special move}}s. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover. Most attacks can be blocked by {{iw|smashwiki|shield}}ing, though it shrinks the longer from either the player holding the button or the shield blocking attacks. If the shield is too small, the player is vulnerable to {{iw|smashwiki|shield stab}}s. If the shield breaks, the player is temporarily stunned. {{iw|smashwiki|Grab}}bing allows the player to either pummel the opponent with the attack button or throw them with {{button|Stick}}. An opponent can be released from a grab by moving the {{iw|smashwiki|control stick}} and mashing buttons, though opponents at higher percentages struggle to release more. Characters can use one of three [[taunt]]s, two more than in previous games. The {{iw|smashwiki|tether recovery}} allows fighters to grab onto ledges using chain-like items, such as a {{iw|smashwiki|Plasma Whip}} or a {{iw|smashwiki|Hookshot}}. Even {{iw|smashwiki|Natural combo}}s are simpler, since holding it down is enough for the character to start a combo attack.


== Story ==
The game introduces a variety of moves and abilities. There is {{iw|smashwiki|Footstool Jump}} technique, reminiscent of the different varieties of [[jump]]ing within the [[Super Mario (franchise)|''Super Mario'' franchise]], and it allows fighters to {{iw|smashwiki|jump}} onto another fighter up to five times and spring up by pressing the jump button at the right time. Another added technique is {{iw|smashwiki|Glide|gliding}}, available only to winged characters, as well as {{iw|smashwiki|crawl}}ing for certain fighters. Gliding fighters can direct themselves upwards or downwards, depending on which direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is held. All fighters can {{iw|smashwiki|slip}}, which has no benefit besides the {{iw|smashwiki|invincibility}} frames given to them while getting up. Slipping occurs when players either try to run suddenly, go down slopes, turn around, or walk on a [[Banana Peel]]. Players are now able to walk and jump while using projectile-shooting items.
[[Image:Brawl_Adventure_Logo.jpg|thumb|left|''The Subspace Emissary'' Logo.]]
The "Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl''. It has been said that ''The Subspace Emissary'' will rely on character development, meaning that it involves the characters' individual backgrounds. The main antagonists are the [[Subspace Army]], which is led by the [[Ancient Minister]].


At the beginning of the story, [[Zelda|Princess Zelda]] and [[Princess Peach]] watch trophies of [[Mario]] and [[Kirby]] fall into an arena and transform into their living counterparts. They proceed to do battle, while [[Pit]] watches from [[Skyworld]], cheering them both on. After his defeat, Kirby is transformed into a [[Trophy]], which Mario revives into its living counterpart.
The most major addition is the [[Final Smash]], a powerful special move involving either a strong attack, character transformation, or {{iw|smashwiki|stage hazard}} that most likely results in an opponent being KO'd.


However, [[Meta Knight|Meta Knight's]] ship, the [[Battleship Halberd|Halberd]], flies over the main stadium. It sprays purple smoke into the arena, which then takes the form of a group of strange robotic creatures, named [[Primid]]. Zelda and Peach run down to assist Mario and Kirby. They fight the Primid for some time.
Like previous games, {{iw|smashwiki|item}}s appear randomly. In {{iw|smashwiki|Versus Mode|Brawl mode}} only, the player can set certain items to not appear and adjust how commonly each type of item appears. Items are more common on stages representing the same franchise, such as [[Super Mushroom]]s in ''[[Super Mario (franchise)|Super Mario]]'' stages.


The Subspace Army then drops down a [[Subspace Bomb]], which is activated by two [[R.O.B.]]s. The bomb then shows a detonation timer, indicating that it will explode in three minutes. Mario hurries to deactivate it, but is sent flying out of the stadium by a giant cannonball. Kirby ponders what to do, and notices that Peach and Zelda have been trapped in cages, which are being held by [[Petey Piranha]].
Players can make customizable button configurations and save them on the Wii Remote's internal memory. They can insert {{iw|smashwiki|name}}s with up to five letters, as in ''Super Smash Bros. Melee'', though names can now have custom button configurations applied to them by default. If the player is using a {{iw|nwiki|Nintendo GameCube Controller}} or a {{iw|nwiki|Classic Controller}}, tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will change the camera angle. There are four controller options, listed below with their default control configurations:


Petey Piranha proceeds to attack Kirby, by swinging the cages at him. Kirby dodges, and starts to weaken the cages with his attacks. Kirby eventually defeats Petey Piranha, causing him to drop the two cages. Kirby breaks only one cage. Suddenly, out of nowhere, [[Wario]] drops in, wielding an unusual machine. He notices Kirby and the rescued princess, but then turns around to the unrescued princess, who had been flung farther away. He points his machine at her, and fires it. A black arrow shoots out of the device, and when it strikes the unrescued princess, she is transformed into a Trophy, which Wario promptly carries away. It is then that Kirby and the rescued princess ride a [[Warp Star]] and escape the stadium, which is drawn into [[Subspace (SSB)|Subspace]] seconds afterwards.
<gallery>
Default Wii Remote Brawl.png|[[Wii#Wii Remote|Wii Remote]] (Sideways)
Default Nunchuk Brawl.png|[[Wii#Wii Remote|Wii Remote]] + [[Wii#Nunchuk|Nunchuk Attachment]]
Default Classic Controller Brawl.png|[[Wii#Classic Controller|Wii Classic Controller]]
Default GameCube Controller Brawl.png|[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]
</gallery>


[[Image:Brawl PitStory.jpg|thumb|right|[[Palutena]] giving [[Pit]] the [[Staff of Palutena]].]]
==Playable characters==
Meanwhile, in Skyworld, Pit gazes at the stadium, and notices the devastating effects of the Subspace Bomb. He is then called forth by [[Palutena]], who gives him the Staff of Palutena. She sends Pit on a mission to save the world from the Subspace Army, and help out the others who are trying to save it. Pit then hurries off to the edge of Skyworld, and flies down to the world, to assist in saving it from the Subspace Army.
{{multiple image
|align=left
|direction=horizontal
|image1=Character Select Brawl complete.png
|width1=200
|caption1=The character select screen, with all characters unlocked.
|image2=SSBBfullcast.png
|width2=200
|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
}}
{{main|List of fighters debuting in Super Smash Bros. Brawl}}
''Super Smash Bros. Brawl'' has 35 playable characters (39, if {{iw|smashwiki|Sheik (SSBB)|Sheik}}, {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}, and the {{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}'s three {{iw|bulbapedia|Pokémon}} are counted, each), ten more than in ''Super Smash Bros. Melee''. 21 characters (25 if counting the four aforementioned characters) are playable directly from the start, while the other fourteen have to be {{iw|smashwiki|Unlockable character|unlocked}} to become playable; as new characters are unlocked, they can be seen amongst the fighters in the opening scene. Only five fighters from the previous game were not added to the roster: {{iw|smashwiki|Roy (SSBM)|Roy}}, {{iw|smashwiki|Dr. Mario (SSBM)|Dr. Mario}}, {{iw|smashwiki|Young Link (SSBM)|Young Link}}, {{iw|smashwiki|Pichu (SSBM)|Pichu}}, and {{iw|smashwiki|Mewtwo (SSBM)|Mewtwo}}. The game adds fifteen {{iw|smashwiki|Fighter#Newcomers and veterans|newcomers}} (18 counting Zero Suit Samus and the Pokémon Trainer's Pokémon). ''Super Smash Bros. Brawl'' is the first game with fighters from third-party franchises, particularly {{iw|smashwiki|Sonic (SSBB)|Sonic}} and {{iw|smashwiki|Snake (SSBB)|Snake}}.


[[Image:Brawl_DKStory.jpg|thumb|left|Enemies stealing [[Donkey Kong]]'s [[Banana Hoard]].]]
Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
Meanwhile, in an island jungle, a [[Hammer Bro.]] and a [[Goomba]] pile [[Donkey Kong]]'s [[Banana Hoard]] onto a hovercraft, which they proceed to drive away. Upon battling several of the [[Koopa Troop]]'s minions (even smashing a [[Koopa Troopa]] into the ground, a la ''[[Donkey Kong: Jungle Beat]]''), Donkey Kong readies to follow the Hammer Bro. and the Goomba, and get his treasured Banana Hoard back. Both Donkey Kong and his friend, [[Diddy Kong]], set off after them. It appears that after getting their Banana Hoard back (it is unknown where, when, or how), Donkey Kong and Diddy Kong encounter [[Bowser]]. He roars ferociously, and presumably he is fought. However, as to why Bowser has stolen his Banana Hoard is, as of yet, unknown.
{{br}}
===Default characters===
{|class=wikitable width=100%
|-
!width=12%|Character
!width=40%|Description
!width=25%|Special moves
|-
|[[File:BrawlMario.png|120px]]<br>{{iw|smashwiki|Mario (SSBB)|Mario}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Mario]] is a balanced character armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and [[F.L.U.D.D.]], which can spray water at targets. Mario is one of the characters who can [[Wall Jump|wall jump]]. For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally.
|<nowiki/>
*Standard: {{iw|smashwiki|Fireball}} ([[Fireball|article]])
*Side: {{iw|smashwiki|Cape}} ([[Cape|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|F.L.U.D.D.}} ([[F.L.U.D.D.|article]])
*Final Smash: {{iw|smashwiki|Mario Finale}} ([[Mario Finale|article]])
|-
|[[File:BrawlDK.jpg|120px]]<br>{{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}[[File:DK Emblem.png|30px|class=invert-dark]]
|Donkey Kong is {{iw|smashwiki|Weight|heavy}} and strong. He can not only grab enemies but also carry them. His speed is high compared to other heavy characters, but his {{iw|smashwiki|recovery}} lacks vertical distance.
|<nowiki/>
*Standard: {{iw|smashwiki|Giant Punch}} ([[Giant Punch|article]])
*Side: {{iw|smashwiki|Headbutt}} ([[Headbutt|article]])
*Up: {{iw|smashwiki|Spinning Kong}} ([[Spinning Kong|article]])
*Down: {{iw|smashwiki|Hand Slap}} ([[Hand Slap|article]])
*Final Smash: {{iw|smashwiki|Konga Beat}} ([[Konga Beat|article]])
|-
|[[File:BrawlLink.jpg|120px]]<br>{{iw|smashwiki|Link (SSBB)|Link}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|{{iw|zeldawiki|Link}} is a moderate fighter who uses various equipment while fighting. His {{iw|zeldawiki|Bomb}}s affect himself and opponents alike. His {{iw|zeldawiki|Boomerang}} can damage and push opponents, as well as move items. Link's {{iw|zeldawiki|Bow}} can shoot {{iw|zeldawiki|Arrow}}s. Link's {{iw|zeldawiki|Spin Attack}} counts as an extra jump for recovering, though he can still use it on the ground. Link's {{iw|zeldawiki|Claw Shot}} has a reach capable of grabbing opponents and ledges. Link can block projectiles using his own {{iw|zeldawiki|shield}}. Link uses his Final Smash to slash the opponent next to him several times, and lastly one powerful slash.
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Gale Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|[[File:BrawlSamus.jpg|120px]]<br>{{iw|smashwiki|Samus (SSBB)|Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|{{iw|metroidwiki|Samus}} has great projectiles, is {{iw|smashwiki|Weight|heavy}}, and falls at a {{iw|smashwiki|Falling speed|floaty}} speed. After using her Final Smash, Samus loses her suit, becoming Zero Suit Samus.
|<nowiki/>
*Standard: {{iw|smashwiki|Charge Shot}}
*Side: {{iw|smashwiki|Missile}}
*Up: {{iw|smashwiki|Screw Attack}}
*Down: {{iw|smashwiki|Bomb (Samus)|Bomb}}
*Final Smash: {{iw|smashwiki|Zero Laser}}
|-
|[[File:BrawlZeroSuitSamus.png|120px]]<br>{{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|metroidwiki|Zero Suit Samus}} is lighter and faster than when wearing a suit, although her attacks are weaker. Zero Suit Samus has no actual Final Smash other than transforming back into Samus.
|<nowiki/>
*Standard: {{iw|smashwiki|Paralyzer}}
*Side: {{iw|smashwiki|Plasma Whip}}
*Up: {{iw|smashwiki|Plasma Wire}}
*Down: {{iw|smashwiki|Flip Jump}}
*Final Smash: {{iw|smashwiki|Power Suit Samus}}
|-
|[[File:BrawlKirby.jpg|120px]]<br>{{iw|smashwiki|Kirby (SSBB)|Kirby}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|{{iw|wikirby|Kirby}} is one of the lightest fighters, but this makes him vulnerable to being knocked away. Kirby can float upward multiple times for his recovery. He can {{iw|wikirby|inhale}} an opponent and copy their {{iw|smashwiki|standard special move}} or spit them out. Kirby can use his {{iw|wikirby|Hammer}} not only on the ground but also in midair. Kirby can become a {{iw|wikirby|Stone}} to slam onto opponents, also giving him temporary protection from most attacks. With {{iw|wikirby|Final Cutter}}, Kirby takes out his {{iw|wikirby|sword}} and slashes upward then down, also forming a fast shockwave if it lands on the ground.
|<nowiki/>
*Standard: {{iw|smashwiki:Inhale (Kirby)|Inhale}}
*Side: {{iw|smashwiki:Hammer (move)|Hammer}}
*Up: {{iw|smashwiki:Final Cutter}}
*Down: {{iw|smashwiki:Stone}}
*Final Smash: {{iw|smashwiki:Cook Kirby}}
|-
|[[File:BrawlFox.jpg|120px]]<br>{{iw|smashwiki|Fox (SSBB)|Fox}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|{{iw|lylatwiki|Fox McCloud|Fox}} is very fast at attacking and running. He has high {{iw|smashwiki|falling speed}}. Fox can use his {{iw|lylatwiki|Blaster}} to shoot quick lasers. The Fox Illusion does an immediate horizontal strike. Fox's Reflector can deflect most projectiles and even opponents if they are close enough. Fox can use Fire Fox to perform a fiery charge in any direction. For his Final Smash, Fox uses his {{iw|lylatwiki|Landmaster}}.
|<nowiki/>
*Standard: [[smashwiki:Blaster (Fox)|Blaster]]
*Side: [[smashwiki:Fox Illusion|Fox Illusion]]
*Up: [[smashwiki:Fire Fox|Fire Fox]]
*Down: [[smashwiki:Reflector (Fox)|Reflector]]
*Final Smash: [[smashwiki:Landmaster|Landmaster]]
|-
|[[File:BrawlPikachu.png|120px]]<br>{{iw|smashwiki|Pikachu (SSBB)|Pikachu}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|{{iw|bulbapedia|Pikachu (Pokémon)|Pikachu}} has fast movements but weak attacks. Pikachu can create small, damaging sparks of electricity that move around the stage. Pikachu's {{iw|bulbapedia|Skull Bash (move)|Skull Bash}} can be charged to ram into opponents or be used as another jump. Its {{iw|bulbapedia|Thunder (move)|Thunder}} attacks opponents directly above it. Pikachu's {{iw|bulbapedia|Quick Attack (move)|Quick Attack}} involves performing two quick jumps as a {{iw|smashwiki|recovery}}. His Final Smash is {{iw|bulbapedia|Volt Tackle (move)|Volt Tackle}}, causing Pikachu to move around in a large, purple electrical ball, though with little control.
|<nowiki/>
*Standard: {{iw|smashwiki|Thunder Jolt}}
*Side: {{iw|smashwiki|Skull Bash}}
*Up: {{iw|smashwiki|Quick Attack}}
*Down: {{iw|smashwiki|Thunder (Pokémon)|Thunder}}
*Final Smash: {{iw|smashwiki|Volt Tackle}}
|-
|[[File:BrawlDiddyKong.jpg|120px]]<br>{{iw|smashwiki|Diddy Kong (SSBB)|Diddy Kong}}[[File:DK Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Diddy Kong]] is both light and agile. He can use the Peanut Popgun as a weapon and his rocketbarrel to launch upward, like in ''[[Donkey Kong 64]]''. Diddy has the ability to latch on opponents, either to attack or jump off of them. Diddy can use banana peels on his own. Diddy's Final Smash involves using both his Rocketbarrel and Peanut Popgun to shoot several peanuts below rapidly.
|<nowiki/>
*Standard: {{iw|smashwiki|Peanut Popgun}} ([[Popgun#Peanut Popgun|article]])
*Side: {{iw|smashwiki|Monkey Flip}} ([[Monkey Flip|article]])
*Up: {{iw|smashwiki|Rocketbarrel Boost}} ([[Rocketbarrel Boost|article]])
*Down: {{iw|smashwiki|Banana Peel}} ([[Banana Peel (move)|article]]
*Final Smash: {{iw|smashwiki|Rocketbarrel Barrage}} ([[Rocketbarrel Barrage|article]])
|-
|[[File:BrawlZelda.jpg|120px]]<br>{{iw|smashwiki|Zelda (SSBB)|Zelda}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|{{iw|zeldawiki|Princess Zelda|Zelda}} is light and fairly slow. Her attacks are powerful {{iw|smashwiki|Magic (type|magic}}, but there is little control while using them.
|<nowiki/>
*Standard: {{iw|smashwiki|Nayru's Love}}
*Side: {{iw|smashwiki|Din's Fire}}
*Up: {{iw|smashwiki|Farore's Wind}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|[[File:Sheik Brawl art.png|120px]]<br>{{iw|smashwiki|Sheik (SSBB)|Sheik}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|{{iw|zeldawiki|Sheik}} is whom Zelda becomes when using Transform. Sheik is a lot faster but has weaker moves than Zelda.
|<nowiki/>
*Standard: {{iw|smashwiki|Needle Storm}}
*Side: {{iw|smashwiki|Chain}}
*Up: {{iw|smashwiki|Vanish}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|[[File:BrawlPit.jpg|120px]]<br>{{iw|smashwiki|Pit (SSBB)|Pit}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|icaruspedia|Pit}} uses a bow, which can uniquely be divided into two usable blades. Pit can use very fast slashes. Pit's wings allow him to fly around for a period of time, also giving him longer recovery time.
|<nowiki/>
*Standard: {{iw|smashwiki|Palutena Bow}}
*Side: {{iw|smashwiki|Angel Ring}}
*Up: {{iw|smashwiki|Wings of Icarus}}
*Down: {{iw|smashwiki|Mirror Shield}}
*Final Smash: {{iw|smashwiki|Palutena's Army}}
|-
|[[File:BrawlMetaKnight.jpg|120px]]<br>{{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|wikirby|Meta Knight}} can fly around briefly and has a very fast combo attack. He can spin around while bearing a tornado-like shape. However, Meta Knight is light and lacking in power.
|<nowiki/>
*Standard: {{iw|smashwiki|Mach Tornado}}
*Side: {{iw|smashwiki|Drill Rush}}
*Up: {{iw|smashwiki|Shuttle Loop}}
*Down: {{iw|smashwiki|Dimensional Cape}}
*Final Smash: {{iw|smashwiki|Galaxia Darkness}}
|-
|[[File:BrawlPokemonTrainer.jpg|120px]]<br>{{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}[[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|bulbapedia|Pokémon Trainer (Super Smash Bros.)|Pokémon Trainer}} uses three {{iw|bulbapedia|Pokémon}} to fight on his behalf: {{iw|bulbapedia|Squirtle (Pokémon)|Squirtle}}, {{iw|bulbapedia|Ivysaur (Pokémon)|Ivysaur}}, and {{iw|bulbapedia|Charizard (Pokémon)|Charizard}}. The Pokémon Trainer cannot do much other than switch out the Pokémon in battle.
|<nowiki/>
{{columns|count=2|
'''Pokémon Trainer'''
*Down: {{iw|smashwiki|Pokémon Change}}
*Final Smash: {{iw|smashwiki|Triple Finish}}


In the meanwhile, Kirby and the rescued princess on the Warp Star are chased by the Halberd. They are forced to land on it, but an [[Arwing]] appears. It is hit by the beams of the Halberd and flies downwards, knocking off Kirby and the rescued princess on its way. Apparently, the Arwing is knocked out of the skies by the Halberd, and lands on the island Donkey Kong is on.
'''{{iw|smashwiki|Squirtle (SSBB)|Squirtle}}'''
*Standard: {{iw|smashwiki|Water Gun}}
*Side: {{iw|smashwiki|Withdraw}}
*Up: {{iw|smashwiki|Waterfall}}


Afterwards, Diddy Kong then starts to swing through the jungle. When he reaches a pond, he notices a damaged [[Arwing]] near the lake. As he heads towards it, a [[Rayquaza]] emerges from the lake, and starts attacking Diddy Kong. As Diddy Kong stares in fear and awe, Rayquaza quickly grabs him, and flies back to the lake. As Diddy Kong continues to stare in terror, [[Fox McCloud]] ejects from destroyed Arwing, and uses [[Fox Illusion]] to swift pass the dragon's hand, causing him to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his [[Reflector]], which deflects the attack back at Rayquaza, causing him to retreat back into the lake. Fox then allows Diddy to accompany him on his journey.
'''{{iw|smashwiki|Ivysaur (SSBB)|Ivysaur}}'''
*Standard: {{iw|smashwiki|Bullet Seed}}
*Side: {{iw|smashwiki|Razor Leaf}}
*Up: {{iw|smashwiki|Vine Whip}}


The Halberd later appears over the space where Pit landed, creating more Primids. He defeats various subspace enemies, until he eventually reaches a platform. Looking across the clouds, he sees the trophy of Mario sticking out. Hopping over to a platform concealed by the clouds, he turns Mario into a living being again. Once Mario recalls the events that have previously happened to him, the two understand that they are working towards the same goal, and head off.
'''{{iw|smashwiki|Charizard (SSBB)|Charizard}}'''
 
*Standard: {{iw|smashwiki|Flamethrower}}
In screenshots of the Subspace Emissary, a Hammer Bro., [[Bullet Bill]]s and Goombas were revealed as enemies. Additionally, [[Fox McCloud|Fox]] can be seen running away from a giant sheep-like creature, and several Primid imitate the moves of [[Samus Aran|Samus]] and [[Meta Knight]]. For a list of known enemies, go [[Subspace Army#Enemies in the Subspace Army|here]].
*Side: {{iw|smashwiki|Rock Smash}}
 
*Up: {{iw|smashwiki|Fly}}
A few things can be interpreted from the videos of actual gameplay of the Subspace Emissary. Defeating enemies yields prizes, such as regular items, stickers, and strange golden balls that must be broken to reveal trophies. When an enemy is attacked, its picture appears in the corner, along with a health bar. After each cutscene, a freezeframe of any characters in the spotlight at the moment is shown, and the player picks who to play as.
}}
 
|-
Additionally, a few teams were confirmed through a [http://www.smashbros.com/en_us/gamemode/modea/modea10.html recent video]. Donkey Kong appears to be by himself in a Jungle level, with his partner, Diddy Kong, being allied with Fox in a similar looking level. [[Meta Knight]] and the [[Ice Climbers]] have been seen fighting together on an ice level, showing they will be partnered up. [[Ike]] was seen fighting by himself on a Great Wall of China-like level. [[Yoshi]] and [[Link]] are seen fighting together in an underground level. [[Lucas]] was also seen fighting several [[Subspace Army|Bytans]] by himself. Samus and [[Pikachu]] were seen randomly in the video, proving their appearance in the Subspace Emissary. Because of a [http://www.youtube.com/watch?v=caWJR4nBp_4&eurl=http://www.brawlcentral.com/ recent video], the two have been shown to create a team. The [[Pokemon Trainer]], [[Squirtle]], and [[King Dedede]] were all seen briefly in the video, but it is unknown as to what type of storyline these three will play. However, it is unknown as to what type of storyline these two will play. There also seems to be a showdown, with Yoshi, Pit, Kirby, Link, and Mario all on one side. [[Bowser]] has been shown to be holding the same arrow-shooting gun as [[Wario]], and is presumed to have turned Donkey Kong into a trophy. He is shown shooting an arrow at Diddy and Fox. [[Wario]] is also seen with his gun again. It is presumed this gun can also shoot cannonballs. It is unknown if Bowser and Wario are playable in the Subspace Emissary.
|[[File:BrawlIke.jpg|120px]]<br>{{iw|smashwiki|Ike (SSBB)|Ike}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]] (newcomer)
 
|{{iw|fireemblem|Ike}} uses a {{iw|fireemblem|Ragnell|two-handed blade}} in battle. He has some of the strongest and longest-ranged attacks, but they are very slow. Ike has a relatively slow speed in general.
=== List of Bosses ===
|<nowiki/>
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
*Standard: {{iw|smashwiki|Eruption}}
*Side: {{iw|smashwiki|Quick Draw}}
*Up: {{iw|smashwiki|Aether}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Great Aether}}
|-
|[[File:BrawlPeach.jpg|120px]]<br>{{iw|smashwiki|Peach (SSBB)|Peach}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Princess Peach]] specializes in aerial techniques, has a good horizontal recovery, and her attacks have high {{iw|smashwiki|priority}}. However, Peach is vulnerable to {{iw|smashwiki|knockback}} and lacks strength.
|<nowiki/>
*Standard: {{iw|smashwiki|Toad (move)|Toad}} ([[Toad (move)|article]])
*Side: {{iw|smashwiki|Peach Bomber}} ([[Peach Bomber|article]])
*Up: {{iw|smashwiki|Peach Parasol}} ([[Peach Parasol (move)|article]])
*Down: {{iw|smashwiki|Vegetable}} ([[Vegetable (move)|article]])
*Final Smash: {{iw|smashwiki|Peach Blossom}} ([[Peach Blossom|article]])
|-
|-
! width=15% |
|[[File:BrawlYoshi.png|120px]]<br>{{iw|smashwiki|Yoshi (SSBB)|Yoshi}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
! width=17% | Boss
|[[Yoshi]] is both fast and heavy, although he is weak. Yoshi's Egg Throw can be used as a third jump, unlike before.
! width=68% | Description
|<nowiki/>
*Standard: {{iw|smashwiki|Egg Lay}} ([[Egg Lay|article]])
*Side: {{iw|smashwiki|Egg Roll}} ([[Egg Roll (move)|article]])
*Up: {{iw|smashwiki|Egg Throw}} ([[Egg Throw|article]])
*Down: {{iw|smashwiki|Yoshi Bomb}} ([[Yoshi Bomb|article]])
*Final Smash: {{iw|smashwiki|Super Dragon}} ([[Super Dragon|article]])
|-
|-
| [[Image:PeteyInBrawl.jpg|140px|center]]
|[[File:BrawlIceClimbers.jpg|120px]]<br>{{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
| align=center | [[Petey Piranha]]
|The Ice Climber duo, Popo and Nana, are controlled by the player and the {{iw|smashwiki|Artificial intelligence|CPU}}, respectively, or the inverse with certain {{iw|smashwiki|alternate costume|costumes}}. They have a good {{iw|smashwiki|range}}, but their normal attacks are weak, and they are rather light.
| Petey Piranha captures Peach and Zelda, and the player has to fight him as Kirby, being able to rescue only one of the princesses. (When 1 of the cages is attacked, its life decreases. The first cage to lose all its health and breaks, is the one the played ends up saving).
|<nowiki/>
*Standard: {{iw|smashwiki|Ice Shot}}
*Side: {{iw|smashwiki|Squall Hammer}}
*Up: {{iw|smashwiki|Belay}}
*Down: {{iw|smashwiki|Blizzard}}
*Final Smash: {{iw|smashwiki|Iceberg}}
|-
|-
| [[Image:Rayquaza.jpg|140px|center]]
|[[File:BrawlKingDedede.jpg|120px]]<br>{{iw|smashwiki|King Dedede (SSBB)|King Dedede}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
| align=center | [[Rayquaza]]
|{{iw|wikirby|King Dedede}} is a heavy character who uses his large hammer for close-range attacks, but he relies on {{iw|wikirby|Waddle Dee}}s, {{iw|wikirby|Waddle Doo}}s, or {{iw|wikirby|Gordo}}s to damage distant opponents. King Dedede can inhale opponents and spit them back out. He has a long reach but very low speed and mobility.
| Rayquaza attacks Fox and Diddy Kong after Fox's Arwing crashed into the jungle.
|<nowiki/>
|}
*Standard: {{iw|smashwiki|Inhale (King Dedede)|Inhale}}
 
*Side: {{iw|smashwiki|Waddle Dee Toss}}
== Gameplay ==
*Up: {{iw|smashwiki|Super Dedede Jump}}
A new battle mechanic will be the [[Final Smash]], that is triggered by collecting a [[Smash Ball]]. Another new battle mechanic is that players will be able to walk and jump while using projectile-shooting items, like the [[Super Scope]]. Some characters have also been seen crawling. However, it is disputable whether all characters have this ability, as only a few were able to perform the [[Wall Jump]] in ''Super Smash Bros. Melee''. Additionally, a new technique called the [[Footstool Jump]] will be in the game. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players will be able to perform Meteor Smashes by doing this as well. The [[Tether Recovery]] will be a new tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a [[Plasma Whip]] or a [[Clawshot]]. [[Gliding]] will also be a technique in this game, available only to characters with wings. When used, players will be able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used. The game also features three different [[Taunt]]s for each character.
*Down: {{iw|smashwiki|Jet Hammer}}
 
*Final Smash: {{iw|smashwiki|Waddle Dee Army}}
The game will be controlled with one of the four controlling methods:
{| align=center border=1 cellspaing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
|-
|-
|[[Image:DefaultWiiRemote.jpg|260px]]
|[[File:BrawlBowser.jpg|120px]]<br>{{iw|smashwiki|Bowser (SSBB)|Bowser}}[[File:Mario Emblem.png|30px|class=invert-dark]]  
|[[Image:DefaultNunchuk.jpg|260px]]
|[[Bowser]] is both heavier and larger than any other fighter. His attacks are powerful but slow to use. Bowser's {{iw|smashwiki|speed}} is slightly higher than in ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
*Standard: {{iw|smashwiki|Fire Breath}} ([[Fire Breath|article]])
*Side: {{iw|smashwiki|Flying Slam}} ([[Flying Slam|article]])
*Up: {{iw|smashwiki|Whirling Fortress}} ([[Whirling Fortress|article]])
*Down: {{iw|smashwiki|Bowser Bomb}} ([[Bowser Bomb (move)|article]])
*Final Smash: {{iw|smashwiki|Giga Bowser (Final Smash)|Giga Bowser}} ([[Giga Bowser|article]])
|-
|-
! [[Wii Remote]] (turned on its side)
|[[File:BrawlWario.jpg|120px]]<br>{{iw|smashwiki|Wario (SSBB)|Wario}}[[File:Wario Emblem.png|30px|class=invert-dark]] (newcomer)
! [[Wii Remote]] + [[Nunchuk Attachment]]
|[[Wario]] is a small heavyweight skilled in aerial and recovery moves. His range is poor, and his attacks are somewhat slow. Despite being a heavyweight, Wario has average strength. Either his ''[[WarioWare (series)|WarioWare]]'' series and usual outfit can be worn, each with color varieties of their own. Wario's Chomp involves him biting an opponent while keeping them trapped in his mouth. The potency of his Wario Waft depends on when it was last used, to the point of also functioning like an added jump. Wario can drive on his Wario Bike and ram into opponents with it. Wario's Final Smash transforms him into his superhero form, [[Wario-Man]], who has greater movement and much stronger attacks.
|<nowiki/>
*Standard: {{iw|smashwiki|Chomp}} ([[Chomp (Super Smash Bros. series)|article]])
*Side: {{iw|smashwiki|Wario Bike}} ([[Wario Bike#Super Smash Bros. series|article]])
*Up: {{iw|smashwiki|Corkscrew}} ([[Corkscrew (Super Smash Bros. series)|article]])
*Down: {{iw|smashwiki|Wario Waft}} ([[Wario Waft|article]])
*Final Smash: {{iw|smashwiki|Wario-Man}} ([[Wario-Man|article]])
|-
|-
|[[Image:DefaultClassic.jpg|260px]]
|[[File:BrawlOlimar.jpg|120px]]<br>{{iw|smashwiki|Olimar (SSBB)|Olimar}}[[File:Pikmin Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Image:DefaultGameCube.jpg|260px]]
|{{iw|pikipedia|Olimar}} relies largely on {{iw|pikipedia|Pikmin family|Pikmin}} while battling, but Olimar has to {{iw|pikipedia|pluck}} them from the ground before he can use them. Each Pikmin has their own properties: {{iw|pikipedia|Blue Pikmin}} are resistant to {{iw|smashwiki|Water (type)|water}}; {{iw|pikipedia|Red Pikmin|Red}} to {{iw|smashwiki|flame|fire}}; {{iw|pikipedia|Yellow Pikmin|Yellow}} to {{iw|smashwiki|electric}}ity; {{iw|pikipedia|White Pikmin|White}} to {{iw|smashwiki|darkness}}; and {{iw|pikipedia|Purple Pikmin}} are strong.
|<nowiki/>
*Standard: {{iw|smashwiki|Pikmin Pluck}}
*Side: {{iw|smashwiki|Pikmin Throw}}
*Up: {{iw|smashwiki|Pikmin Chain}}
*Down: {{iw|smashwiki|Pikmin Order}}
*Final Smash: {{iw|smashwiki|End of Day}}
|-
|-
! [[Wii Classic Controller]]
|[[File:BrawlLucas.jpg|120px]]<br>{{iw|smashwiki|Lucas (SSBB)|Lucas}}[[File:EarthBound Emblem.png|30px|class=invert-dark]] (newcomer)
! [[Nintendo GameCube]] Controller
|{{iw|wikibound|Lucas}}' special moves are based around {{iw|wikibound|PSI}} attacks, much like Ness's. Lucas' {{iw|wikibound|PK Freeze}} can freeze opponents temporarily. His {{iw|wikibound|PK Fire}} explodes on contact. Lucas's {{iw|wikibound|PSI Magnet}} absorbs projectiles and heals him. Lucas's {{iw|wikibound|PK Thunder}} unleashes a controllable electric projectile, but it can hit Lucas to propel him upward as a recovery. Lucas can use PK Starstorm to unleash several fireballs rain in a fan formation, hurting players that touch them.
|<nowiki/>
*Standard: {{iw|smashwiki|PK Freeze}}
*Side: {{iw|smashwiki|PK Fire}}
*Up: {{iw|smashwiki|PK Thunder}}
*Down: {{iw|smashwiki|PSI Magnet}}
*Final Smash: {{iw|smashwiki|PK Starstorm}}
|}
|}
There are a few differences between the controller methods. The Nintendo GameCube controller is the only one capable of the rumble effect. The Wii Remote turned on its side only allows one taunt of a total of three available in the other control methods. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller).


The execution of standard combos has been made easier; the A button does no longer have to be hit repeatedly, it is enough to hold it down for the character to start a combo attack.
===Unlockable characters===
 
{|class="wikitable"width=100%
Players will be able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. People will be able to type in names, like Tom or John, just like in the last two games. While names were only a gimmick in ''Super Smash Bros. Melee'', they now also save the player's controlling options to avoid selecting the control method again each time.
!width=10%|Character
 
!width=40%|Description
== Modes ==
!width=30%|How to unlock
[[Image:Subspace_Emissary_Map.jpg|thumb|right|The World Map of the Subspace Emissary.]]
!witdh=20%|Special moves
=== Solo ===
|-
==== Subspace Emissary ====
|[[File:Ness Brawl art.png|120px]]<br>{{iw|smashwiki|Ness (SSBB)|Ness}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
The Subspace Emissary will make use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character ends up off screen from the stage scroll, he or she will automatically warp straight back to the main hero. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over.
|{{iw|wikibound|Ness}} has a similar yet distinct moveset from Lucas's. He is light but remains decently strong.
 
|<nowiki/>
In single player, teams are still available. However, the second character will be a CPU, and if the main character is defeated, the player takes control of the second player, until he or she, too, is defeated. The player is able to use [[Stickers|Sticker]] power-ups for the mode. The stickers are arranging on the character's trophy stand and give bonuses on Launch Power, Launch Resistance, and powers an resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player dies and get a [[Game Over]], he or she will lose half of their stickers.
*Play five {{iw|smashwiki|Versus Mode|Brawl matches}}
 
*Reflect ten projectiles
It has been stated that most unlockable characters of the game will be unlocked by playing the ''Subspace Emissary'' mode. The Adventure mode comes in the difficulty settings ''Easy'', ''Normal'', ''Hard'', ''Very Hard'' and ''Intense'', which can be selected on the World Map.
*Complete {{iw|smashwiki|Subspace (Part I)}} in {{iw|smashwiki|Adventure Mode: The Subspace Emissary|The Subspace Emissary}}
 
|<nowiki/>
==== Classic Mode ====
*Standard: {{iw|smashwiki|PK Flash}}
[[Image:Brawl_Classic_Mode.jpg|thumb|left|[[Link]] acting as the first opponent.]]
*Side: {{iw|smashwiki|PK Fire}}
Classic Mode returns from ''Super Smash Bros. Melee'', acting the exact same way. Players pick a character, and then continue through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant opponent, or the player having to fight a [[Metal Box|metal]] version of another player. A small heart will appear next to a teammates logo. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher.
*Up: {{iw|smashwiki|PK Thunder}}
 
*Down: {{iw|smashwiki|PSI Magnet}}
==== Events ====
*Final Smash: {{iw|smashwiki|PK Starstorm}}
''Events'' are an updated version of ''Super Smash Bros. Melee''<nowiki>'</nowiki>s Event Matches. They are pre-definded missions to be solved by the player. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy &ndash; Normal &ndash; Hard) can be selected. Several events are also avaiable in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, and cannot fight each other. Known events are:
|-
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|[[File:Marth Brawl art.png|120px]]<br>{{iw|smashwiki|Marth (SSBB)|Marth}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|{{iw|fireemblem|Marth}} is quick yet slightly weak. His attacks are more damaging from the tip of his sword, but his grab range is much shorter than in ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
*Play 10 Brawl matches
*Complete {{iw|smashwiki|Classic Mode (SSBB)|Classic Mode}}
*Complete {{iw|smashwiki|The Battlefield Fortress}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Shield Breaker}}
*Side: {{iw|smashwiki|Dancing Blade}}
*Up: {{iw|smashwiki|Dolphin Slash}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Critical Hit}}
|-
|[[File:BrawlLuigi.png|120px]]<br>{{iw|smashwiki|Luigi (SSBB)|Luigi}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Luigi]] is similar to Mario, but compared to him, Luigi can jump higher, move faster, and has higher strength. Luigi cannot wall jump, unlike Mario.
|<nowiki/>
*Play 22 Brawl matches
*Complete Classic Mode without using a {{iw|smashwiki|continue}}
*Complete Subspace (Part I) in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Fireball}} ([[Green Fireball|article]])
*Side: {{iw|smashwiki|Green Missile}} ([[Green Missile|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|Luigi Cyclone}} ([[Luigi Cyclone|article]])
*Final Smash: {{iw|smashwiki|Negative Zone}} ([[Negative Zone|article]])
|-
|-
!Event
|[[File:BrawlFalco.jpg|130px]]<br>{{iw|smashwiki|Falco (SSBB)|Falco}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
!Player's character
|{{iw|lylatwiki|Falco Lombardi|Falco}} controls similarly to Fox, but his moves have different properties. Falco has the highest initial jump of any character, and he is skilled with aerial moves.
!Description
|<nowiki/>
!Co-op mode
*Play 50 Brawl matches
*Complete 100-Man Brawl
*Complete {{iw|smashwiki|The Swamp}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Blaster (Falco)|Blaster}}
*Side: {{iw|smashwiki|Falco Phantasm}}
*Up: {{iw|smashwiki|Fire Bird}}
*Down: {{iw|smashwiki|Reflector (Falco)|Reflector}}
*Final Smash: {{iw|smashwiki|Landmaster}}
|-
|-
!Two Trouble Kings
|[[File:BrawlCaptainFalcon.jpg|130px]]<br>{{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]  
|[[Mario]]/+[[Kirby]]
|{{iw|fzerowiki|Captain Falcon}} moves very fast, and he is the second fastest fighter overall. His moves inflict strong knockback and damage, but they are slow and short-ranged.
|Mario fights against Bowser and King Dedede on Delfino Plaza.
|<nowiki/>
|Kirby assists Mario in the battle.
*Play 70 Brawl matches
*Clear Classic Mode in less than 12 minutes on Normal {{iw|smashwiki|difficulty}} or higher
*Complete {{iw|smashwiki|Outside the Ancient Ruins}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Falcon Punch}}
*Side: {{iw|smashwiki|Raptor Boost}}
*Up: {{iw|smashwiki|Falcon Dive}}
*Down: {{iw|smashwiki|Falcon Kick}}
*Final Smash: {{iw|smashwiki|Blue Falcon}}
|-
|-
!Pink Ball Repulsion
|[[File:BrawlLucario.jpg|130px]]<br>[[smashwiki:Lucario (SSBB)|Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Meta Knight]]
|{{iw|bulbapedia|Lucario (Pokémon)|Lucario}} uses aura in most of his attacks, and he excels in speed. Lucario uses attacks that have good range. Lucario's attacks are stronger the more he is damaged.  
|Meta Knight has to defeat Kirby before they reach the Battleship Halberd.
|
|
*Play 100 Brawl matches
*Clear every stage in {{iw|smashwiki|Target Smash!}}
*Complete {{iw|smashwiki|The Glacial Peak}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Aura Sphere}}
*Side: {{iw|smashwiki|Force Palm}}
*Up: {{iw|smashwiki|Extreme Speed|ExtremeSpeed}}
*Down: {{iw|smashwiki|Double Team}}
*Final Smash: {{iw|smashwiki|Aura Storm}}
|-
|-
!Cleaning House in Skyworld
|[[File:BrawlSolidSnake.jpg|120px]]<br>{{iw|smashwiki|Snake (SSBB)|Snake}}[[File:MetalGear Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Pit]]
|Snake uses a variety of explosives and weapons in battle. He is one of the heavier and stronger characters, but he lacks vertical jumping distance and has slow air speed.
|Pit has to destroy all platforms in the Skyworld, Wario is his enemy.
|
|
*Play 15 Brawl matches on [[smashwiki:Shadow Moses Island|Shadow Moses Island]]
*Play 130 Brawl matches
*Complete {{iw|smashwiki|Battleship Halberd Interior}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Hand Grenade}}
*Side: {{iw|smashwiki|Remote Controlled Missile}}
*Up: {{iw|smashwiki|Cypher}}
*Down: {{iw|smashwiki|C4}}
*Final Smash: {{iw|smashwiki|Grenade Launcher}}
|-
|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]] (newcomer)
|R.O.B. is a heavy fighter, although he is still weak and is faster than most other heavy characters.
|<nowiki/>
*Play 160 Brawl matches
*Collect 250 unique trophies
*Complete {{iw|smashwiki|The Subspace Bomb Factory}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Robo Beam}}
*Side: {{iw|smashwiki|Arm Rotor}}
*Up: {{iw|smashwiki|Robo Burner}}
*Down: {{iw|smashwiki|Gyro}}
*Final Smash: {{iw|smashwiki|Diffusion Beam}}
|-
|-
!Sleeping in the Eggs
|[[File:Ganondorf Brawl art.png|130px]]<br>{{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|[[Yoshi]]
|{{iw|zeldawiki|Ganondorf}} is a heavy character whose attacks are very powerful. However, Ganondorf is one of the slowest characters.
|Yoshi has to put Kirby and Pikachu into an egg the same time, on the Yoshi's Island stage.
|
|
*Clear Classic Mode with Link or Zelda on Hard difficulty or higher
*Play 200 Brawl matches
*Rescue Zelda and Link in {{iw|smashwiki|Subspace (Part II)}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Warlock Punch}}
*Side: {{iw|smashwiki|Flame Choke}}
*Up: {{iw|smashwiki|Dark Dive}}
*Down: {{iw|smashwiki|Wizard's Foot}}
*Final Smash: {{iw|smashwiki|Beast Ganon}}
|-
|-
!Dark Link Duel
|[[File:BrawlMrGameAndWatch.png|130px]]<br>{{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|[[Link]]
|[[Mr. Game & Watch]] uses moves that reference the {{iw|nwiki|Game & Watch}} games. He can use fast and powerful attacks, though he is vulnerable to {{iw|smashwiki|knockback}}.
|Link has to defeat [[Dark Link]] in a Stamina match on the Bridge of Eldin. They have 200HP each.
|
|
*Play 250 Brawl matches
*Clear Target Smash! with 30 {{iw|smashwiki|fighter}}s on any difficulty level
*Complete {{iw|smashwiki|Battleship Halberd Bridge}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Chef}}
*Side: {{iw|smashwiki|Judge}}
*Up: {{iw|smashwiki|Fire}}
*Down: {{iw|smashwiki|Oil Panic}}
*Final Smash: {{iw|smashwiki|Octopus}}
|-
|[[File:BrawlSonic.jpg|120px]]<br>{{iw|smashwiki|Sonic (SSBB)|Sonic}}[[File:Sonic Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Sonic]] is noted for being faster than any of the other characters.
|<nowiki/>
*Complete {{iw|smashwiki|The Great Maze}} in The Subspace Emissary
*Complete Classic Mode with ten fighters
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Homing Attack}}
*Side: {{iw|smashwiki|Spin Dash}}
*Up: {{iw|smashwiki|Spring Jump}}
*Down: {{iw|smashwiki|Spin Charge}}
*Final Smash: {{iw|smashwiki|Super Sonic}}
|-
|-
!Master the Pokémon Tag Battle
|[[File:Jigglypuff Brawl art.png|130px]]<br>{{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]  
|[[Pokémon Trainer]]/+[[Pikachu]]
|{{iw|bulbapedia|Jigglypuff (Pokémon)|Jigglypuff}} is lighter than any of the other fighters. It has the slowest fall speed, the second fastest {{iw|smashwiki|air speed}}, and the slowest dash speed.
|
|<nowiki/>
|A Pokémon Trainer and Pikachu fights another Pokémon Trainer and Pikachu, in the Pokémon Stadium 2.
*Beat 20 or more events after completing The Subspace Emissary
*Play 350 Brawl matches
*After clearing The Subspace Emissary, enter a hidden {{iw|smashwiki|door}} in {{iw|smashwiki|The Swamp}} and defeat it in a one-{{iw|smashwiki|stock}} match on {{iw|smashwiki|Pokémon Stadium 2}}
|<nowiki/>
*Standard: [[Jigglypuff#Rollout|Rollout]]
*Side: [[Jigglypuff#Pound|Pound]]
*Up: [[Jigglypuff#Sing|Sing]]
*Down: [[Jigglypuff#Rest|Rest]]
*Final Smash: [[Jigglypuff#Puff Up|Puff Up]]
|-
|-
!Fastest, Shortest, Sudden Death
|[[File:Toon Link Brawl art.png|120px]]<br>{{iw|smashwiki|Toon Link (SSBB)|Toon Link}}[[File:Zelda_Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Yoshi]]/+[[King Dedede]]
|{{iw|zeldawiki|Toon Link}} is almost exactly like [[Link]], but is quicker and floatier.
|
|<nowiki/>
|The players have to defeat as many players as possible in 10 seconds. Each player starts with 300% of damage. The battle is on the WarioWare stage.
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Forest}} and defeat him in a one-stock match on {{iw|smashwiki|Pirate Ship}}
*Clear Classic Mode with any character once the The Subspace Emissary has already been completed
*Play 400 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|-
!ALL MINE!
|[[File:Wolf Brawl art.png|130px]]<br>{{iw|smashwiki|Wolf (SSBB)|Wolf}}[[File:StarFox Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Wario]]/+[[Bowser]]
|{{iw|lylatwiki|Wolf O'Donnell|Wolf}} is one of the heavier characters, yet his speed and attacks are both average. His moves are similar to the other two ''{{iw|lylatwiki|Star Fox (series)|Star Fox}}'' fighters. Wolf lacks accuracy when using his {{iw|smashwiki|recovery}}.
|
|<nowiki/>
|The player has to defeat Mario in a Coin battle.
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Ruins}} and defeat Wolf in a one-stock match on {{iw|smashwiki|Lylat Cruise}}
*Play 450 Brawl matches
*Clear {{iw|smashwiki|Boss Battles}} as Fox or Falco
|<nowiki/>
*Standard: {{iw|smashwiki|Blaster (Wolf)|Blaster}}
*Side: {{iw|smashwiki|Wolf Flash}}
*Up: {{iw|smashwiki|Fire Wolf}}
*Down: {{iw|smashwiki|Reflector (Wolf)|Reflector}}
*Final Smash: {{iw|smashwiki|Landmaster}}
|}
|}


==== Stadium ====
==Stages==
[[Image:BrawlBreaktheTargets.jpg|thumb|A Target Smash!! stage.]]
There are 41 total stages in ''Super Smash Bros. Brawl''. 10 of these stages are returning stages from ''Super Smash Bros. Melee''.
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee''. Some modes from the predecessor are returning.
===Default stages===
=====Home-Run Contest=====
{|class="wikitable sortable" width=100%
[[Image:sandybrawlbag.jpg|thumb|left|Mario along with Sandbag and a Bat.]]
|-
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[Sandbag]] off the platform, or falling from it themselves. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the ''With Friends'' mode.
!width=15%|Image
=====Target Smash!!=====
!width=17%|Stage
Also available in the Stadium mode is the [[Break the Targets!|Target Smash!!]], a slightly altered mode of the ''Target Test'' from the previous games. There are five different stages all characters can play on, and the results can be sent to other players via the Wi-Fi Connection. It is also possible to play the Target Smash!! with two players simultaneously.
!width=40%|Description
=====Multi-Man Brawl=====
!width=28%|Songs
[[Image:Alloya.jpg|thumb|left|The four types of Alloys.]]
[[Image:Multimanselection.jpg|thumb|The Multi-Man Brawl Selection Screen.]]
Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game.  In this mode, players fight the enormous [[Fighting Alloy Team]].  Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score.
 
New additions to the mode include its inclusion in two-player mode, whereas in ''Melee'' the mode was strictly single player.  The [[Fighting Wire Frame]]s have been replaced by the Alloys.  While there were only two types of Wire Frames, there are four types of Alloys.  Masahiro Sakurai has not yet specified the differences between the fighting styles of the four enemies.
 
==== Training ====
The ''Training'' mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which are controlled by the CPU, which performs actions set by the player, or does not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow motion.
 
=== Group ===
==== Brawl ====
[[Image:BrawlScreenDemo.jpg|thumb|The demo character select screen from the October [[Nintendo]] event.]]
The Brawl mode which was playable at the October Nintendo event featured a simple two minute time match, but there are going to be other modes in the full game as well, such as the [[Smash Coin|Coin Battle]]. In the demo, the players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee''.
 
As in the last two games, ''Super Smash Bros. Brawl'' also has ''Handicaps'' to help beginners in battles. However, this time, handicaps do not make a player weaker the more times he/she is knocked out, but instead, change a players starting damage percentage. For example, one player can start at 0% of damage, but the other starts at 50%, even after he/she has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
 
==== Special Brawl ====
[[Image:BrawlBunnyHood.jpg|thumb|left|The "Bunny Brawl" setting.]]
A new feature is the ''Special Brawl''. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle (as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee'').
 
==== Rotation ====
The ''Rotation'' mode is an enhanced version of the ''Winner Out/Loser Out'' Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between ''Winner Out'' and ''Loser Out'', where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is avaiable when two or more controllers are connected to the Wii. It remains unconfirmed whether players will be able to change their characters while the mode is ongoing, as it was the case in ''Super Smash Bros. Melee''.
 
==== Tourney ====
[[Image:SSBBtourney.jpg|thumb|The tourney screen with 32 players.]]
The ''Tourney Mode'' from ''Super Smash Bros. Melee'' (then "Tournament Mode") will be returning, acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to 32 players, and will have to fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from 64 to 32, nothing appears to have been changed from the ''Super Smash Bros. Melee'' version.
 
=== Nintendo Wi-Fi Connection ===
[[Image:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
Nintendo Wi-Fi Connection was confirmed to be in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tends to slow down and fail a lot more the further the players are. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''.
 
[[Image:Multimenbrawl.jpg|thumb|The ''With Friends'' mode selection screen.]]
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The [[Super Smash Bros. Brawl#Stadium|Homerun Contest]] is also playable in this mode.
 
When brawling in the ''With Anyone'' setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the ''With Anyone'' mode. There are several modes in the ''With Anyone'' setting. In the ''Basic Brawl'', players play against each other without teams. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his or her character. Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the ''Basic Brawl'' setting if one is not wanting to get the unlockable characters spoiled. A different mode in the ''With Anyone'' setting is the ''Team Brawl'', which has yet to be revealed. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. It has also been revealed that players can choose to be spectators of the battle, and even bet coins on who will win.
 
=== Stage Builder ===
[[Image:Stage_Builder.jpg|thumb|left|The Stage Builder in action.]]
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music that will play on the stage (with only the music tracks found on [[CD]] being playable). Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so they can try out the stages that other people have made. The stage gets removed after a day has past, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.
 
=== Coin Launcher ===
[[Image:CoinLauncher.jpg|thumb|In this screenshot of the Coin Launcher, the player has already won 5 trophies and 4 stickers.]]
The ''Coin Launcher'' is a mini-game available in the ''Vault'', replacing the ''Lottery mode'' from ''Super Smash Bros. Melee''. In this game, the player can use the coins which they have won in the Classic Mode, the Group mode or by betting on the winner in the Wi-Fi connection's ''Spectator Mode'', to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots with the coins the player has collected. By hitting the targets on the screen with coins, they can win various collectibles. Enemies also appear and if one of their rockets hits the Coin Launcher, the player will lose coins. There is also a green gauge on the screen which allows the player to rapid-fire coins for a short time when it is filled.
 
=== Various Features ===
[[Image:My_Music.jpg|thumb|left|The My Music feature.]]
Another inclusion is a feature called ''My Music''. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the [[Delfino Plaza]] stage, players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the Castle Music/Fortress Boss from ''[[Super Mario Bros. 3]]'', the Ending/Title Screen of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a [[CD]], which randomly appears across the entire game, in any of the numerous modes of play.
 
[[Trophy|Trophies]] have been confirmed to be returning in ''Super Smash Bros. Brawl''. They act the same way, being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in ''Melee''. Another new feature, is that many trophies can be placed together on the same spot, making it seem like a "play". There are also more backgrounds, that can add to this new feature.
 
Throughout the game, players will be rewarded with [[stickers]]. Like trophies, these items reflect characters, objects, and places that have appeared throughout Nintendo's history. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than actual new 3D models. Stickers will be stored in an album and can be used to decorate a screen in an extra mode.
 
[[Image:BrawlChallenges.jpg|thumb|The Challenges screen.]]
All three kinds of collectibles in ''Super Smash Bros. Brawl'', trophies, stickers and CDs can be alternately won in the Challenges mode. The Challenge mode has many closed doors which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any door of his or her choice open, getting the item inside. However, not all doors can be destroyed with a hammer.
 
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card.
 
== Characters ==
 
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"
|+ <font size=4>Veteran Fighters</font>
|-
|-
! colspan=2 width=50% | [[Image:Mario_Bros._Emblem.gif|20px|right]] [[Mario]]
|[[File:SSBB Battlefield Stage.png|150px]]
! colspan=2 width=50% style="border-left:3px solid" |  [[Image:Legend_of_Zelda_Emblem.gif|20px|right]] [[Link]]
|align=center|{{iw|smashwiki|Battlefield (SSBB)|Super Smash Bros. Brawl: Battlefield}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|This iteration of Battlefield takes place on a green landscape at different times of day. It is intended to be the most basic stage and lacks any {{iw|smashwiki|stage hazard}}s.
|<nowiki/>
*Battlefield
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
*Battlefield Ver. 2
*Battlefield (Melee)
*Multi-Man Melee 1 (Melee)
|-
|-
| colspan=2 | [[Image:BrawlMario.jpg|120px|center]]
|[[File:SSBB Final Destination Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | [[Image:571px-Brawlink.jpg|100px|center]]
|align=center|{{iw|smashwiki|Final Destination (SSBB)|Super Smash Bros. Brawl: Final Destination}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|This stage features a wide, flat platform in space, and there are no features besides a dynamically changing background.
|<nowiki/>
*Final Destination
*Credits (Super Smash Bros.)
*Opening (Super Smash Bros. Melee)
*Final Destination (Melee)
*Giga Bowser
|-
|-
| colspan=2 | Mario is said to be the most balanced of characters. He has an average strength and speed; he also has very good jumping abilities.
|[[File:SSBB Delfino Plaza Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | Link reappears as one of the heavier fighters with a slow movement, but still has a strong attack strength and a large amount of equipment.
|align=center|{{iw|smashwiki|Delfino Plaza|Super Mario Sunshine: Delfino Plaza}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Delfino Plaza (stage)|Delfino Plaza]] is a moving stage with a series of platforms that carry characters to different areas of the location, comparable to {{iw|smashwiki|Mute City}}. There is interactable water in some of the segments.
|<nowiki/>
*Delfino Plaza ([[Super Mario Sunshine]])
*Title / Ending ([[Super Mario World]])
*Main Theme ([[New Super Mario Bros.]])
*Ricco Harbor (Super Mario Sunshine)
*Main Theme (Super Mario 64)
|-
|-
| Standard Special Move || [[Fireball]]
|[[File:SSBB Mushroomy Kingdom Stage.png|150px]]
| style="border-left:3px solid" | Standard Special Move || [[Bow (move)|Hero's Bow]]
|rowspan=2 align=center|{{iw|smashwiki|Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|rowspan=2|[[Mushroomy Kingdom]] is an autoscrolling stage with the exact layout of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''[[Super Mario Bros.]]'', although [[World 1-2 (Super Mario Bros.)|World 1-2]] is sometimes used instead. {{iw|smashwiki|block}}s can be hit to spawn its, like in the {{iw|smashwiki|Super Mario Bros.|origin game}}. There are several [[pit]]s that {{iw|smashwiki|KO}} anyone who falls down them. There are a number of [[pipe]]s to jump over along the way.
|Ground:
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Ground Theme 2 (Super Mario Bros.)
|-
|-
| Side Special Move || [[Cape]]
|[[File:SSBB Mushroomy Kingdom Stage 2.png|150px]]
| style="border-left:3px solid" | Side Special Move || [[Gale Boomerang]]
|Underground:
*Underground Theme ([[Super Mario Bros.]])
*Underwater Theme (Super Mario Bros.)
*Underground Theme (Super Mario Land)
|-
|-
| Up Special Move || [[Super Jump Punch]]
|[[File:SSBB Mario Circuit Stage.png|150px]]
| style="border-left:3px solid" | Up Special Move || [[Spin Attack (SSB attack)|Spin Attack]]
|align=center|{{iw|smashwiki|Figure-8 Circuit|Mario Kart: Mario Circuit}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Figure-8 Circuit (stage)|Mario Circuit]] takes place on the intersection of the [[Figure-8 Circuit]] stage of the [[Mario Kart (series)|''Mario Kart'' series]]. The obstacles are {{iw|smashwiki|Shy Guy}}s that drive in from either behind or when driving from the side across the bridge.
|<nowiki/>
*Mario Circuit (''[[Super Mario Kart]]'')
*Luigi Circuit (''[[Mario Kart 64]]'')
*Waluigi Pinball (''[[Mario Kart DS]]'')
*Rainbow Road (''[[Mario Kart Double Dash!!]]'')
*Mario Tennis / Mario Golf
*Excite Truck
*Title (3D Hot Rally)
|-
|-
| Down Special Move || [[F.L.U.D.D.]]
|[[File:SSBB Rumble Falls Stage.png|150px]]
| style="border-left:3px solid" | Down Special Move || [[Bomb (SSB attack)|Bomb]]
|align=center|{{iw|smashwiki|Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls}}[[File:DK Emblem.png|30px|class=invert-dark]]
|[[Rumble Falls]] is a stage that autoscrolls vertically at a slow speed before looping eventually, much like {{iw|smashwiki|Icicle Mountain}}. Besides using platforms, there are usable switches and {{iw|smashwiki|ladder}}s, as well as highly damaging thorns. There are times when the stage speeds up, but gives notice of this, unlike Icicle Mountain.
|<nowiki/>
*Jungle Level Ver.2
*Jungle Level
*King K.Rool / Ship Deck 2
*Battle for Storm Hill
*DK Jungle 1 Theme ([[Donkey Kong Barrel Blast]])
*The Map Page / Bonus Level
*[[Bramble Blast]]
|-
|-
| Final Smash || [[Mario Finale]]
|[[File:SSBB Bridge of Eldin Stage.png|150px]]
| style="border-left:3px solid" | Final Smash || [[Triforce Slash]]
|align=center|{{iw|smashwiki|Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|A flat stage where the {{iw|smashwiki|blast line}}s can be walked off from the sides. {{iw|smashwiki|King Bulblin & Lord Bullbo}} destroy the bridge sometimes, creating a gap preventing fighters from accessing the middle part of the stage. After a while, a {{iw|zeldawiki|Portal (Object)|Portal}} arrives to fix the bridge.
|<nowiki/>
*Main Theme (The Legend of Zelda)
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
*The Dark World
*Hyrule Field Theme
*Main Theme (Twilight Princess)
*Title (The Legend of Zelda)
*Hidden Mountain & Forest
*Hidden Village
*Midna's Lament
|-
|-
! colspan=2 width=50% | [[Image:Kirby_Emblem.gif|20px|right]] [[Kirby]]
|[[File:SSBB Norfair Stage.png|150px]]
! colspan=2 width=50% style="border-left:3px solid" |  [[Image:Pokémon_Emblem.gif|20px|right]] [[Pikachu]]
|align=center|{{iw|smashwiki|Norfair|Metroid: Norfair}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|This is a stage taking place in {{iw|metroidwiki|Planet Zebes}}. There are a few types of lava obstacles, including rising lava, lava falls appearing from the left or right, lava spurts, and a giant lava wave. When the giant wave approaches, players are forced to enter a capsule or jump high enough to dodge it.
|<nowiki/>
*Main Theme (Metroid)
*Ending (Metroid)
*Battle Scene / Final Boss (Golden Sun)
*Theme of Samus Aran, Space Warrior
*Marionation Gear
*Ending (Metroid)
*Norfair
|-
|-
| colspan=2 | [[Image:Brawlrkirby.jpg|130px|center]]
|[[File:SSBB Frigate Orpheon Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | [[Image:Brawlpikachu.jpg|130px|center]]
|align=center|{{iw|smashwiki|Frigate Orpheon|Metroid Prime: Frigate Orpheon}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. Moving platforms can appear on the sides temporarily. A power outage may occur, darkening the stage.
|<nowiki/>
*Vs. Ridley
*Opening / Menu (Metroid Prime)
*Sector 1
*Vs. Meta Ridley
*Multiplayer (Metroid Prime 2)
*Vs. Parasite Queen
|-
|-
| colspan=2 | Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping.
|[[File:SSBB Yoshi's Island Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | Pikachu is an all-around character, but is still technical due to its quick speed and strong attacks.
|align=center|{{iw|smashwiki|Yoshi's Island (SSBB)|Yoshi's Island: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] changes seasons as the fight progresses. There are several [[Fly Guy]]s that hold items, and they can be knocked away. A [[Blarggwich]] can appear on the side of the stage briefly to be used as a platform.
|<nowiki/>
*Obstacle Course
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
*Yoshi's Island
*Flower Field
*Wildlands
|-
|-
| Standard Special Move || [[Swallow|Inhale]]
|[[File:SSBB Halberd Stage.png|150px]]
| style="border-left:3px solid" | Standard Special Move || [[Thunder Jolt]]
|align=center|{{iw|smashwiki|Halberd|Kirby: Halberd}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|Takes place on a [[Battlefield]]-like platform that lands on the {{iw|wikirby|Halberd}} itself. On the ship is a laser cannon that can target fighters and shoot them, as well as a giant arm that targets a fighter. The platform rises and leaves the Halberd, restarting the loop.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*Gourmet Race
*Butter Building
*Boss Theme Medley
*Checker Knights
*Forest / Nature Area
*Squeak Squad Theme
*The Legendary Air Ride Machine
*King Dedede's Theme
*Frozen Hillside
*Vs. Marx
*O² Battle
|-
|-
| Side Special Move || [[Hammer (Kirby)|Hammer]]
|[[File:SSBB Lylat Cruise Stage.png|150px]]
| style="border-left:3px solid" | Side Special Move || [[Skull Bash]]
|align=center|{{iw|smashwiki|Lylat Cruise|Star Fox: Lylat Cruise}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|A stage that moves through various settings of the {{iw|lylatwiki|Lylat System}}. Besides different visuals, Lylat Cruise is essentially the same as the game's Final Destination.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*Main Theme (Star Fox)
*Corneria
*Main Theme (Star Fox 64)
*Area 6
*Area 6 Ver. 2
*Star Wolf
*Star Wolf (Star Fox: Assault)
*Space Battleground
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
|-
|-
| Up Special Move || [[Final Cutter]]
|[[File:SSBB Pokémon Stadium 2 Stage.png|150px]]
| style="border-left:3px solid" | Up Special Move || [[Quick Attack]]
|align=center|{{iw|smashwiki|Pokémon Stadium 2|Pokémon: Pokémon Stadium 2}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Taking place in a ''{{iw|bulbapedia|Pokémon}}''-themed stadium, the stage changes temporarily into one of four terrains as time passes: {{iw|bulbapedia|Ice (type)|Ice}}, {{iw|bulbapedia|Electric (type)|Electric}}, {{iw|smashwiki|Ground (type)|Ground}}, and {{iw|bulbapedia|Flying (type)|Flying}}. Each of the terrains have a different layout.
|<nowiki/>
*Pokémon Main Theme (Red/Blue/Yellow)
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
*Pokémon Center
*Wild Pokémon Battle! (Ruby / Sapphire)
*Road to Viridian City (From Pallet Town / Pewter City)
|-
|-
| Down Special Move || [[Stone (move)|Stone]]
|[[File:SSBB Port Town Aero Dive Stage.png|150px]]
| style="border-left:3px solid" | Down Special Move || [[Thunder]]
|align=center|{{iw|smashwiki|Port Town Aero Dive|F-Zero: Port Town Aero Dive}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]
|The stage takes place on platforms hovering along a race course, stopping on occasion. {{iw|fzerowiki|Machine}}s may zoom on the stage to hit fighters, dealing high {{iw|smashwiki|knockback}}.
|<nowiki/>
*Mute City
*Fire Field
*Car Select
*Dream Chaser
*White Land
*Planet Colors
*Devil's Call in Your Heart
*Climb Up! And Get The Last Chance!
*Golden Forest (1080°Snowboarding)
*Brain Cleaner
*Mach Rider (Melee)
*Shotgun Kiss
|-
|-
| Final Smash || [[Cook Kirby]]
|[[File:SSBB Castle Siege Stage.png|150px]]
| style="border-left:3px solid" | Final Smash || [[Volt Tackle]]
|align=center|{{iw|smashwiki|Castle Siege|Fire Emblem: Castle Siege}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|The stage takes place around an unnamed castle. It goes through three different layouts before restarting. The second layout features destructible statues that hold platforms. A fight occurs in the background, but it does not affect the match.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*With Mila's Divine Protection (Celica Map 1)
*Attack
*Preparing to Advance
*Against the Dark Knight
*Crimean Army Sortie
*Fire Emblem (Melee)
*Ike's Theme
*Power-Hungry Fool
*Winning Road - Roy's Hope
*Shadow Dragon Medley
*Victory Is Near
|-
|-
! colspan=2 width=50% | [[Image:Star_Fox_Emblem.gif|20px|right]] [[Fox McCloud]]
|[[File:SSBB WarioWare, Inc. Stage.png|150px]]
! colspan=2 width=50% style="border-left:3px solid" |   [[Image:Metroid_Emblem.gif|20px|right]] [[Samus Aran]]
|align=center|{{iw|smashwiki|WarioWare, Inc.|WarioWare: WarioWare, Inc.}}[[File:Wario Emblem.png|30px|class=invert-dark]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] has the fighters play through various [[microgame]], which is where the {{iw|smashwiki|stage hazard}}s are featured. Any players who clear a microgame successfully receive a reward, which can be temporary {{iw|smashwiki|invincibility}} or {{iw|smashwiki|Super Mushroom|growth}}, or having health restored. The intermission area between microgames has a few platforms, but they disappear while a microgame is being played.
|<nowiki/>
*WarioWare, Inc.
*WarioWare, Inc. Medley
*[http://www.smashbros.com/en_us/music/music12.html Ashley's Song]
*[http://www.smashbros.com/jp/music/music12.html Ashley's Song (JP)]
*Mona Pizza's Song
*Mona Pizza's Song (JP)
*Mike's Song
*Mike's Song (JP)
|-
|-
| colspan=2 | [[Image:Foxsmnas.jpg|100px|center]]
|[[File:SSBB Distant Planet Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | [[Image:Brawlrsamus.jpg|120px|center]]
|align=center|{{iw|smashwiki|Distant Planet|Pikmin: Distant Planet}}[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|Fighters battle in an area around forest vegetation. A {{iw|pikipedia|Bulborb}} can enter and leave the right side, KO'ing fighters if it manages to eat them, although the Bulborb can be stood on. Rainfall occurs intermittently, making the left slope too slippery to use. There are red, yellow, and blue {{iw|pikipedia|Pellet Posy|Pellet Posies}} that release {{iw|pikipedia|Pellet}}s when hit. There are {{iw|pikipedia|Onion}}s where Pellets of the same color can be thrown into to produce the number of items stated on the pellet.
|<nowiki/>
*Main Theme (Pikmin)
*World Map (Pikmin 2)
*Stage Clear / Title (Pikmin)
*Forest of Hope
*Ai no Uta
*Ai no Uta (French Version)
*Environmental Noises
*Tane no Uta
*Title (Big Brain Academy)
|-
|-
| colspan=2 | Fox is quite fast, but he has weak attacks. He can use his Blaster to do damage to enemies without stopping them from their actions.
|[[File:SSBB Smashville Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | Like Link, Samus has a slow pace and a heavy center of gravity along with powerful attacks. After using her Zero Laser, she becomes Zero Suit Samus for the rest of the match.
|align=center|{{iw|smashwiki|Smashville|Animal Crossing: Wild World: Smashville}}[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|A stage without any hazards and a low moving platform on the top. Balloons with {{iw|smashwiki|food}} appear sometimes. The events and time of day corresponds to the [[Wii]]'s internal clock, such as how {{iw|nookipedia|K.K. Slider}} does live performances on Saturdays at 8 P.M.
|<nowiki/>
*Title (Animal Crossing)
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
*Town Hall and Tom Nook's Store
*The Roost
*2:00 am.
|-
|-
| Standard Special Move || [[Blaster (move)|Blaster]]
|[[File:SSBB New Pork City Stage.png|150px]]
| style="border-left:3px solid" | Standard Special Move || [[Charge Shot]]
|align=center|{{iw|smashwiki|New Pork City|EarthBound: New Pork City}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|New Pork City is a very large and wide open stage, similarly to {{iw|smashwiki|Temple}}. Its platforms are mostly stationary, with one platform swinging and a hovering car moving throughout the stage. The {{iw|smashwiki|Ultimate Chimera}} may appear, and it deals very high damage and knockback on fighters on contact.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*Unfounded Revenge / Smashing Song of Praise
*Humoresque of a Little Dog
*You Call This a Utopia?!
*Mother 3 Love Theme
*Snowman
|-
|-
| Side Special Move || [[Fox Illusion]]
|[[File:SSBB Summit Stage.png|150px]]
| style="border-left:3px solid" | Side Special Move || [[Missile]]
|align=center|{{iw|smashwiki|Summit|Ice Climber: Summit}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|A stage that takes place on a glacier. The only hazard at first is an icicle falling from the bottom of the stage. However, the glacier eventually detaches and travels down the water for a while before stopping, followed by the water level rising back. A {{iw|smashwiki|fish}} can appear unexpectedly to eat nearby fighters, KO'ing them.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*Balloon Trip
*Shin Onigashima
*Clu Clu Land
*[[Icicle Mountain]] (Melee)
|-
|-
| Up Special Move || [[Fire Fox]]
|[[File:SSBB Skyworld Stage.png|150px]]
| style="border-left:3px solid" | Up Special Move || [[Screw Attack (move)|Screw Attack]]
|align=center|{{iw|smashwiki|Skyworld|Kid Icarus: Skyworld}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]]
|Skyworld has several breakable platforms atop cloud platforms. The breakable platforms are not {{iw|smashwiki|Platform#Semisoft platforms|semisoft platforms}}, but players can destroy them to make the cloud platforms accessible. A small platform sometimes hovers in the lower area of the stage.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*Skyworld
*Kid Icarus Original Medley
*Title (Kid Icarus)
|-
|-
| Down Special Move || [[Reflector]]
|[[File:SSBB PictoChat Stage.png|150px]]
| style="border-left:3px solid" | Down Special Move || [[Bomb (SSB attack)|Bomb]]
|align=center|{{iw|smashwiki|PictoChat|Nintendo DS: PictoChat}}[[File:NintendoDS Emblem.png|30px|class=invert-dark]]
|Takes place in a setting themed after the {{iw|nwiki|PictoChat|Nintendo DS application}}. Several types of sketches appear and vanish, including ladders, platforms, and hazards.
|<nowiki/>
*PictoChat
*Mii Channel
*Wii Shop Channel
*Brain Age: Train Your Brain in Minutes a Day!
*Opening Theme (Wii Sports)
*Charge! (Wii Play)
*Dr. Mario (Melee)
*Lip's Theme (Panel de Pon)
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
|-
|-
| Final Smash || [[Landmaster]]
|[[File:SSBB Shadow Moses Island Stage.png|150px]]
| style="border-left:3px solid" | Final Smash || [[Zero Laser]]
|align=center|{{iw|smashwiki|Shadow Moses Island|Metal Gear Solid: Shadow Moses Island}}[[File:MetalGear Emblem.png|30px|class=invert-dark]]
|Takes place just outside a helipad with walls that are breakable yet still regenerative. A Metal Gear sometimes appears in the background.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*Encounter
*Theme of Tara
*Battle in the Base
*Yell "Dead Cell"
*Cavern
*Snake Eater (Instrumental)
*Theme of Solid Snake
*Calling to the Night
|-
|-
! colspan=2 width=50% | [[Image:Legend_of_Zelda_Emblem.gif|20px|right]] [[Zelda]]
|[[File:SSBB Temple Stage.png|150px]]
! colspan=2 width=50% style="border-left:3px solid" | [[Image:Legend_of_Zelda_Emblem.gif|20px|right]] [[Sheik]]
|align=center|{{iw|smashwiki|Temple|The Legend of Zelda: Hyrule Temple}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|A large and wide stage returning from ''[[Super Smash Bros. Melee]]'', the Temple is same as before, with a cover of the old background music plus additional ones, including the original track.
|<nowiki/>
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*Temple (Melee)
|-
|-
| colspan=2 | [[Image:BrawlZelda.jpg|100px|center]]
|[[File:SSBB Yoshi's Island Melee Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | [[Image:BrawlSheik.jpg|100px|center]]
|align=center|{{iw|smashwiki|Yoshi's Island (SSBM)|Super Mario World: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] is another stage returning from ''Super Smash Bros. Melee''. The main gimmick is the [[Rotating Block]]s.
|<nowiki/>
*Yoshi's Island (Melee)
*Super Mario Bros. 3 (Melee)
|-
|-
| colspan=2 | Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully.
|[[File:SSBB Onett Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | Sheik returns as [[Zelda]]'s transformation after she uses [[Transform]]. Sheik specializes in swift movement, and powerful attacks, when compared with her counterpart.
|align=center|{{iw|smashwiki|Onett|EarthBound: Onett}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' with cars as the stage hazards and collapsible platforms attached to the middle building.
|<nowiki/>
*Mother (Melee)
*Mother 2 (Melee)
|-
|-
| Standard Special Move || [[Nayru's Love]]
|[[File:SSBB Corneria Stage.png|150px]]
| style="border-left:3px solid" | Standard Special Move || [[Needle Storm]]
|align=center|[[smashwiki:Corneria|Star Fox: Corneria]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' set on the {{iw|lylatwiki|Great Fox}}. {{iw|lylatwiki|Arwing}}s and {{iw|lylatwiki|Wolfen}}s are the main stage hazards, but they are also makeshift platforms. The laser cannons from the Great Fox can damage fighters near it.
|<nowiki/>
*Corneria (Melee)
*Venom (Melee)
|-
|-
| Side Special Move || [[Din's Fire]]
|[[File:SSBB Rainbow Ride Stage.png|150px]]
| style="border-left:3px solid" | Side Special Move || [[Chain]]
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[File:Mario Emblem.png|30px|class=invert-dark]]
|A scrolling stage from ''Super Smash Bros. Melee'' where players ride on the [[Rainbow Cruiser]] and [[magic carpet]]s while encounter falling blocks, and other platforms themed after ''[[Super Mario 64]]''
|<nowiki/>
*Rainbow Cruise (Melee)
*Princess Peach's Castle (Melee)
|-
|-
| Up Special Move || [[Farore's Wind]]
|[[File:SSBB Brinstar Stage.png|150px]]
| style="border-left:3px solid" | Up Special Move || [[Vanish]]
|align=center|[[smashwiki:Brinstar|Metroid: Brinstar]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' where acid rises in a set pattern.
|<nowiki/>
*Brinstar (Melee)
*Brinstar Depths (Melee)
|}
 
===Unlockable stages===
{|class="wikitable sortable" width=100%
|-
|-
| Down Special Move || [[Transform]]
!width=15%|Image
| style="border-left:3px solid" | Down Special Move || [[Transform]]
!width=17%|Stage
!width=40%|Description
!width=28%|Songs
|-
|-
| Final Smash || [[Light Arrow]]
|[[File:SSBB Luigi's Mansion Stage.png|150px]]
| style="border-left:3px solid" | Final Smash || [[Light Arrow]]
|align=center|{{iw|smashwiki|Luigi's Mansion|Luigi's Mansion: Luigi's Mansion}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]] takes place at its namesake haunted mansion. The roof is held up by four poles that can be attacked, causing the mansion to collapse and then rebuild itself a while later.
This stage is unlocked by playing 3 {{iw|smashwiki|Versus Mode|matches}} as Luigi.
|<nowiki/>
*Luigi's Mansion Theme
*Tetris: Type A
*Tetris: Type B
*Airship Theme (Super Mario Bros. 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
|-
! colspan=2 width=50% | [[Image:Mario_Bros._Emblem.gif|20px|right]] [[Bowser]]
|[[File:SSBB Pirate Ship Stage.png|150px]]
! colspan=2 width=50% style="border-left:3px solid" | [[Image:Donkey_Kong_Emblem.gif|20px|right]] [[Donkey Kong]]
|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|Players ride on a ship voyaging through the {{iw|zeldawiki|Great Sea}} from {{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda'' series}}. Stage hazards include cannons firing at the ship, a rock that the ship crashes into, and a whirlwind that sends the ship flying. The {{iw|zeldawiki|King of Red Lions}} sometimes appears to follow the ship, and players can use it as a platform.
The stage is unlocked alongside {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}.
|<nowiki/>
*Great Sea
*Dragon Roost Island
*Molgera Battle
*Gerudo Valley
*Tal Tal Heights
*Song of Storms
*Termina Field
*Link's Awakening / Oracles Overworld
*Village of the Blue Maiden
|-
|-
| colspan=2 | [[Image:BrawlBowser.jpg|130px|center]]
|[[File:SSBB Spear Pillar Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | [[Image:BrawlDK.JPG|130px|center]]
|align=center|{{iw|smashwiki|Spear Pillar|Pokémon: Spear Pillar}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|The stage takes place at the top of {{iw|bulbapedia|Spear Pillar}}. A few {{iw|bulbapedia|Legendary Pokémon}} are the stage hazards. [[bulbapedia:Palkia (Pokémon)|Palkia]] can reverse the screen and tilt it upside-down. [[bulbapedia:Dialga (Pokémon)|Dialga]] can alter the speed of the battle. [[bulbapedia:Cresselia (Pokémon)|Cresselia]] hurls a spinning light beam, damaging any fighters. Both Palkia and Dialga can generate giant beams capable of removing parts of the stage.
The stage is unlocked by winning {{iw|smashwiki|Event 25: The Aura Is With Me}}.
|<nowiki/>
*Dialga / Palkia Battle at Spear Pillar!
*Victory Road
*Team Galactic Battle!
*Wild Pokémon Battle! (Diamond / Pearl)
*Route 209
|-
|-
| colspan=2 | Bowser is likely both the heaviest and the slowest character; this is probably due to his immense attack strength.
|[[File:SSBB 75m Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance.
|align=center|{{iw|smashwiki|75m|Donkey Kong: 75 m}}[[File:DK Emblem.png|30px|class=invert-dark]]
|[[75 m (stage)|75 m]] takes place in the [[75m|third stage]] of ''[[Donkey Kong (game)|Donkey Kong]]''. The only hazard not from the ''Donkey Kong'' iteration is [[Donkey Kong]] himself, who appears out of the background after an audio cue plays, alerting of it. While Donkey Kong is active, bouncing [[jack]]s appear to harm the player.
The stage is unlocked after platying twenty matches as {{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*Opening (Donkey Kong)
*25m BGM
|-
|-
| Standard Special Move || [[Fire Breath]]
|[[File:SSBB Mario Bros. Stage.png|150px]]
| style="border-left:3px solid" | Standard Special Move || [[Giant Punch]]
|align=center|{{iw|smashwiki|Mario Bros.|Mario Bros.: Mario Bros.}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|The stage is set in the location within the ''[[Mario Bros. (game)|Mario Bros.]]'' game. [[Shellcreeper]]s and [[Sidestepper]]s are the stage hazards, though fighters can immobilize the enemies to pick them up and throw them. However, any immobilized enemy gets up eventually, changes color, and moves even faster than before.
The stage is unlocked by winning {{iw|smashwiki|Event 19: Wario Bros.}}
|<nowiki/>
*Mario Bros.
*Famicom Medley
*Gyromite
*Power-Up Music
*Douchuumen (Nazo no Murasamejo)
|-
|-
| Side Special Move || Flying Slam
|[[File:SSBB Flat Zone 2 Stage.png|150px]]
| style="border-left:3px solid" | Side Special Move || [[Headbutt]]
|align=center|{{iw|smashwiki|Flat Zone 2|Game & Watch: Flat Zone 2}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|An enhanced version of {{iw|smashwiki|Flat Zone}} that has scenes based on the {{iw|nwiki|Game & Watch}} titles ''{{iw|nwiki|Fire}}'', ''{{iw|nwiki|Chef}}'', ''{{iw|nwiki|Oil Panic}}'', and ''{{iw|nwiki|Lion}}''. Each scene barring ''Fire'' has its own stage hazards. A figure with a bell appears whenever the scene is about to change.
The stage is unlocked alongside Mr. Game & Watch.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*Flat Zone (Melee)
*Chill (Dr. Mario)
|-
|-
| Up Special Move || [[Whirling Fortress]]
|[[File:SSBB Hanenbow Stage.png|150px]]
| style="border-left:3px solid" | Up Special Move || [[Spinning Kong]]
|align=center|{{iw|smashwiki|Hanenbow|Electroplankton: Hanenbow}}[[File:Electroplankton Emblem.png|30px|class=invert-dark]]
|A leafy stage where Hanenbows fly around, hurting players on contact. Leaves tilt when attacked and change from green to red depending on the amount of damage inflicted. There is a swimmable pool of water at the bottom.
The stage is unlocked after winning {{iw|smashwiki|Event 28: Flower Blooms in the Echoes}}.
|<nowiki/>
None
|-
|-
| Down Special Move || [[Bowser Bomb (move)|Bowser Bomb]]
|[[File:SSBB Green Hill Zone Stage.png|150px]]
| style="border-left:3px solid" | Down Special Move || [[Hand Slap]]
|align=center|{{iw|smashwiki|Green Hill Zone|Sonic the Hedgehog: Green Hill Zone}}[[File:Sonic Emblem.png|30px|class=invert-dark]]
|The stage is based on the first stage of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}''. It has a breakable sloping dip that can break off in parts from damage, resulting in holes, until it regenerates eventually.
The stage is unlocked alongside {{iw|smashwiki|Sonic (SSBB)|Sonic}}.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*Sonic Boom
*Live & Learn
*Sonic Heroes
*Seven Rings in Hand
*Green Hill Zone
*Super Sonic Racing
*Scrap Brain Zone
*Emerald Hill Zone
*Open Your Heart
*Right There, Ride On
*HIS WORLD (Instrumental)
|-
|-
| Final Smash || [[Giga Bowser Transformation]]
|[[File:SSBB Jungle Japes Stage.png|150px]]
| style="border-left:3px solid" | Final Smash || [[Konga Beat]]
|align=center|{{iw|smashwiki|Jungle Japes|Donkey Kong Country: Jungle Japes}}[[File:DK Emblem.png|30px|class=invert-dark]]
|[[Jungle Japes (stage)|Jungle Japes]] is a stage from ''Super Smash Bros. Melee'' with obstacles that include rapid downstream water and [[Klaptrap]]s.
The stage is unlocked by playing in ''Melee'' stages ten times.
|<nowiki/>
*Jungle Japes (Melee)
*Kongo Jungle (Melee)
|-
|-
! colspan=2 width=50% | [[Image:Yoshi_Emblem.gif|20px|right]] [[Yoshi]]
|[[File:SSBB Green Greens Stage.png|150px]]
! colspan=2 width=50% style="border-left:3px solid" | [[Image:Mario_Bros._Emblem.gif|20px|right]] [[Princess Peach|Peach]]
|align=center|{{iw|smashwiki|Green Greens|Kirby's Dream Land: Green Greens}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' featuring {{iw|wikirby|Whispy Woods}}, who blows strong wind that can push fighters. There are also {{iw|wikirby|block}}s functioning as platforms and obstacles, as well as {{iw|wikirby|Bomb Block}}s that can damage players and destroy items.
The stage is unlocked after playing twenty matches as {{iw|smashwiki|Kirby (SSBB)|Kirby}}.
|<nowiki/>
*Green Greens (Melee)
*Fountain of Dreams (Melee)
|-
|-
| colspan=2 | [[Image:BrawlYoshi.PNG|130px|center]]
|[[File:SSBB Big Blue Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | [[Image:BrawlPeach.jpg|100px|center]]
|align=center|[[smashwiki:Big Blue|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' set on a platform moving fast along a race course with several {{iw|fzerowiki|machine}}s. Floating platforms commonly enter and exit the scene. Standing on the road quickly forces players towards the {{iw|smashwiki|blast line}}.
It is unlocked by playing 10 matches as Captain Falcon. 
|<nowiki/>
*Big Blue (Melee)
*Mute City (Melee)
|-
|-
| colspan=2 | Yoshi is an agility based character with strong smash attacks, and a decently heavy weight.
|[[File:SSBB Pokémon Stadium Stage.png|150px]]
| colspan=2 style="border-left:3px solid" | Peach will return with a new outfit design based on her more recent appearances.  Peach retains her floating ability and her attacks from ''Melee''.  
|align=center|[[smashwiki:Pokémon Stadium|Pokémon: Pokémon Stadium]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' that is similar to the succeeding Pokémon Stadium 2, but the four different layouts are based around {{iw|bulbapedia|Grass (type)|Grass}}, {{iw|bulbapedia|Fire (type)|Fire}}, {{iw|bulbapedia|Water (type)|Water}}, and {{iw|bulbapedia|Rock (type)|Rock}}.
It is unlocked by playing 10 matches on Pokémon Stadium 2.
|<nowiki/>
*Pokémon Stadium (Melee)
*Battle Theme (Melee)
*Poké Floats (Melee)
|}
 
==Items==
{|class="wikitable"
!Image
!Name
!Series
!Description
|-
|-
| Standard Special Move || [[Egg Lay]]
|[[File:Assist Trophy.jpg|50px]]
| style="border-left:3px solid" | Standard Special Move || [[Toad (SSB attack)|Toad]]
|{{iw|smashwiki|Assist Trophy}}
|''{{iw|smashwiki|Super Smash Bros. (universe)|Super Smash Bros.}}''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A random character appears from the [[Assist Trophy]] to briefly assist whoever picked it up.
|-
|-
| Side Special Move || [[Egg Roll]]
|[[File:Banana_Peel.jpg|50px]]
| style="border-left:3px solid" | Side Special Move || [[Peach Bomber]]
|{{iw|smashwiki|Banana Peel}}
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''[[File:DK Emblem.png|35px|class=invert-dark]]
|[[Banana Peel]]s can be dropped on the stage, and any {{iw|smashwiki|fighter}}s who run on Banana Peels {{iw|smashwiki|trip}} and fall, taking a bit of damage.
|-
|-
| Up Special Move || [[Egg Toss (move)|Egg Toss]]
|[[File:Barrel Brawl artwork.jpg|50px]]
| style="border-left:3px solid" | Up Special Move || [[Peach Parasol]]
|{{iw|smashwiki|Barrel}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[Barrel]]s are similar to crates, except they can tip over and roll. Players receive damage when hit by a rolling crate.
|-
|-
| Down Special Move || [[Yoshi Bomb]]
|[[File:Beam Sword Brawl artwork.png|50px]]
| style="border-left:3px solid" | Down Special Move || [[Vegetable (move)|Vegetable]]
|{{iw|smashwiki|Beam Sword}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Beam Sword can be carried by a fighter. Its blade has good {{iw|smashwiki|reach}}, but it improves more the longer the player charges a {{iw|smashwiki|smash attack}}.
|-
|-
| Final Smash || [[Super Dragon]]
|[[File:Wario Bike Brawl screenshot.jpg|50px]]
| style="border-left:3px solid" | Final Smash || [[Peach Blossom]]
|{{iw|smashwiki|Wario Bike|Bike Pieces}}
|''{{iw|smashwiki|Wario (universe)|Wario}}''[[File:Wario Emblem.png|30px|class=invert-dark]]
|The [[Wario Bike]] can break into pieces, which players can pick up and throw.
|-
|-
! colspan=2 width=50% | [[Image:Ice_Climber_Emblem.gif|20px|right]] [[Ice Climbers]]  
|[[File:Blast Box Brawl artwork.png|50px]]
! colspan=2 style="border-left:3px solid" |
|{{iw|smashwiki|Blast Box}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|An explosive crate that explodes when hit by a strong attack or a {{iw|smashwiki|Flame|fire}}-based one.
|-
|-
| colspan=2 | [[Image:BrawlIceClimbers.jpg|120px|center]]
|[[File:Bob-omb Brawl artwork.png|50px]]
| colspan=2 style="border-left:3px solid" |  
|{{iw|smashwiki|Bob-omb}}
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''[[File:Mario Emblem.png|35px|class=invert-dark]]
|If a [[Bob-omb]] is left alone for a while, it will get up and walk around on its own. If thrown at an opponent, the Bob-omb explodes, causing major {{iw|smashwiki|knockback}}. During a {{iw|smashwiki|Sudden Death}}, several Bob-ombs fall from the sky if enough time has passed.
|-
|-
| colspan=2 | The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other.
|[[File:BrawlBumper.jpg|50px]]
| colspan=2 style="border-left:3px solid" |
|{{iw|smashwiki|Bumper}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Bumper either lies on the ground or stays in midair after being thrown. Bumpers inflict high knockback to players who touch it.
|-
|-
| Standard Special Move || [[Ice Shot]]
|[[File:Bunny Hood Brawl artwork.png|50px]]
| style="border-left:3px solid" |  
|{{iw|smashwiki|Bunny Hood}}
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|The {{iw|zeldawiki|Bunny Hood}} provides a substantial boost to the user's running speed and jumping height.
|-
|-
| Side Special Move || [[Squall Hammer]]
|[[File:Capsule Brawl artwork.png|50px]]
| style="border-left:3px solid" |  
|{{iw|smashwiki|Capsule}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|They are small containers that can be picked up and thrown, revealing items, but may sometimes explode instead.
|-
|-
| Up Special Move || [[Belay]]
|[[File:BrawlCDArtwork.jpg|50px]]
| style="border-left:3px solid" |  
|{{iw|smashwiki|CD}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Picking up a CD unlocks a random song. CDs no longer appear once every song is unlocked.
|-
|-
| Down Special Move || [[Blizzard (SSB attack)|Blizzard]]
|[[File:Cracker Launcher.jpg|50px]]
| style="border-left:3px solid" |  
|{{iw|smashwiki|Cracker Launcher}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A weapon that shoots fireworks and has an adjustable aim.
|-
|-
| Final Smash || [[Iceberg]]
|[[File:Crate Brawl artwork.jpg|50px]]
| style="border-left:3px solid" |  
|{{iw|smashwiki|Crate}} and {{iw|smashwiki|Rolling Crate}}
|}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
 
|Players can damage Crates or simply throw one to break the Crate open and reveal the item contained. Crates appear in three designs, depending on the stage. Rolling Crates have dollies underneath them, and attacking these crates sends them rolling away.
<br clear=all>
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"
|+ <font size=4>Newcomers</font>
|-
|-
! colspan=2 width=50% | [[Image:Kid_Icarus_Emblem.gif|20px|right]] [[Pit]]
|[[File:Deku Nut Brawl artwork.png|50px]]
! colspan=2 width=50% style="border-left:3px solid" | [[Image:Wario_Emblem.gif|20px|right]] [[Wario]]
|{{iw|smashwiki|Deku Nut}}
|''The Legend of Zelda''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|A {{iw|zeldawiki|Deku Nut}} can be thrown near an enemy to create a flash that stuns foes temporarily. The Deku Nut inflicts a lot of knockback if used on an opponent in midair.
|-
|-
| colspan=2 | [[Image:Pitart.jpg|120px|center]]
|[[File:BrawlDragoonArtwork.jpg|50px]]
| colspan=2 style="border-left:3px solid" | [[Image:BrawlWario.jpg|120px|center]]
|{{iw|smashwiki|Dragoon}}
|''{{iw|smashwiki|Kirby (universe)|Kirby}}''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|A {{iw|wikirby|Dragoon}} comes in three parts, and when a player collects each one, they can aim the crosshair and launch the Dragoon at other players.
|-
|-
| colspan=2 | Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles.
|[[File:Fan Brawl artwork.png|50px]]
| colspan=2 style="border-left:3px solid" | Wario has many obscure attacks. He can attack by biting opponents with an added damage of his breathe odor.
|{{iw|smashwiki|Fan}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Fan can whack opponents repeatedly, even breaking their {{iw|smashwiki|shield}}s.
|-
|-
| Standard Special Move || [[Palutena Arrow]]
|[[File:Fire Flower Brawl artwork.png|50px]]
| style="border-left:3px solid" | Standard Special Move || Chomp
|{{iw|smashwiki|Fire Flower}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|The [[Fire Flower]] can unleash a limited short stream of fire.
|-
|-
| Side Special Move || Angel Ring
|[[File:Food Brawl artwork.png|50px]]
| style="border-left:3px solid" | Side Special Move || [[Wario Bike]]
|{{iw|smashwiki|Food}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Players can eat food items to restore damage received. There are 28 types of food, each restoring a different amount of health.
|-
|-
| Up Special Move || [[Wings of Icarus]]
|[[File:Franklin Badge.jpg|50px]]
| style="border-left:3px solid" | Up Special Move || Corkscrew
|{{iw|smashwiki|Franlin Badge}}
|''{{iw|smashwiki|EarthBound (universe)|EarthBound}}''[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|The {{iw|wikibound|Franlin Badge}} deflects an opponent's energy-based projectile back at the them, inflicting twice the damage output.
|-
|-
| Down Special Move || Mirror Shield
|[[File:Freezie Brawl artwork.png|50px]]
| style="border-left:3px solid" | Down Special Move || [[Wario Waft]]
|{{iw|smashwiki|Freezie}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A [[Freezie]] slides along the ground slowly, and throwing it at a target traps them in ice temporarily.
|-
|-
| Final Smash || [[Palutena's Army]]
|[[File:BrawlGoldenHammerArtwork.jpg|50px]]
| style="border-left:3px solid" | Final Smash || [[Wario-Man]]
|{{iw|smashwiki|Golden Hammer}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A stronger variation of the Hammer that outputs more damage and gives the player the ability to float in mid-air, if the button is tapped rapidly. The item is sometimes a dud, the Golden Squeaky Hammer, which cannot damage opponents, similarly to if a Hammer has no head.
|-
|-
! colspan=2 width=50% | [[Image:Metroid_Emblem.gif|20px|right]] [[Zero Suit Samus]]
|[[File:Gooey Bomb.jpg|50px]]
! colspan=2 width=50% style="border-left:3px solid" | [[Image:Fire_Emblem_Emblem.gif|20px|right]] [[Ike]]
|{{iw|smashwiki|Gooey Bomb}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A sticky explosive that can attach to either the ground or a player and explode after a few seconds.
|-
|-
| colspan=2 | [[Image:Brawl_ZeroSuitSamus.jpg|90px|center]]
|[[File:Green Shell Brawl artwork.png|50px]]
| colspan=2 style="border-left:3px solid" | [[Image:BrawlIke.jpg|120px|center]]
|{{iw|smashwiki|Green Shell}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A [[Green Shell]] can be thrown, jumped on, or hit to slide along the ground. Green Shells can begin to move the opposite direction if they either bump into a wall or are hit by an attack.
|-
|-
| colspan=2 | Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks.
|[[File:Hammer Brawl artwork.png|50px]]
| colspan=2 style="border-left:3px solid" | Ike uses Ragnell, a two-handed sword in battle, which he, despite this, can even hold in only one hand.
|{{iw|smashwiki|Hammer}}
|''Donkey Kong''[[File:DK Emblem.png|30px|class=invert-dark]]
|The player swings a [[Hammer]] up and down rapidly. The Hammer inflicts a lot of damage, but the player cannot perform midair jumps nor special moves while using the item. The head of the hammer may sometimes fall off, making the item useless.
|-
|-
| Standard Special Move || [[Paralyzer]]
|[[File:Heart Container Brawl artwork.png|50px]]
| style="border-left:3px solid" | Standard Special Move || [[Eruption]]
|{{iw|smashwiki|Heart Container}}
|''The Legend of Zelda''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Reduces a players damage percentage by up to 100 percent.
|-
|-
| Side Special Move || [[Plasma Whip]]
|[[File:Home-Run Bat Brawl artwork.png|50px]]
| style="border-left:3px solid" | Side Special Move || Quick Draw
|{{iw|smashwiki|Home-Run Bat}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|If the player charges a Home-Run Bat before swinging and hitting an opponent, this almost guarantees the target witll be {{iw|smashwiki|KO}}'d.
|-
|-
| Up Special Move || [[Plasma Wire]]
|[[File:Hothead Brawl artwork.png|50px]]
| style="border-left:3px solid" | Up Special Move || [[Aether]]
|{{iw|smashwiki|Hothead}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|[[Hothead]]s slide across the ground, damaging the opponents of whoever threw it. A Hothead grows even bigger if hit with {{iw|smashwiki|Flame|fire}} or {{iw|smashwiki|electric}}-based attacks.
|-
|-
| Down Special Move || Flip Jump
|[[File:SSBB - Key Artwork.png|50px]]
| style="border-left:3px solid" | Down Special Move || [[Counter]]
|{{iw|smashwiki|Key}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Single-use items in The Subspace Emissary that can open a locked door. If lost, a key spawns back in its original location.
|-
|-
| Final Smash || Power Suit Samus
|[[File:Lips Stick Brawl artwork.png|50px]]
| style="border-left:3px solid" | Final Smash || [[Great Aether]]
|{{iw|smashwiki|Lip's Stick}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Hitting an enemy with a Lip's Stick or throwing it causes a flower to bloom on the opponent's head, making them slowly accumulate damage. More hits from a Lip's Stick increases the size of the flower on their head. Shaking the {{iw|smashwiki|control stick}} back and forth removes the flower from the player's head.
|-
|-
! colspan=2 width=50% | [[Image:Pokémon_Emblem.gif|20px|right]] [[Pokémon Trainer]]
|[[File:Lightning Brawl artwork.png|50px]]
! colspan=2 width=50% style="border-left:3px solid" | [[Image:Donkey_Kong_Emblem.gif|20px|right]] [[Diddy Kong]]
|{{iw|smashwiki|Lightning}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A Lightning shrinks every opponent briefly, but may sometimes have the opposite effect of shrinking only the player. On rare occasions, a Lightning can make fighters become giant temporarily.
|-
|-
| colspan=2 | [[Image:BrawlPokemonTrainer.jpg|150px|center]]
|[[File:Maxim Tomato Brawl artwork.png|50px]]
| colspan=2 style="border-left:3px solid" | [[Image:BrawlDiddyKong.jpg|120px|center]]
|{{iw|smashwiki|Maxim Tomato}}
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|[[Maxim Tomato]]es can be eaten to restore up to 50 percent of damage, making them half as effective as Heart Containers.
|-
|-
| colspan=2 | The Pokémon Trainer will use three Pokémon to fight for him, rather than actually fight by himself. These are [[Squirtle]], [[Ivysaur]] and [[Charizard]]. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 10 different moves, excluding the Final Smash.
|[[File:Metal Box Brawl artwork.png|50px]]
| colspan=2 style="border-left:3px solid" | Diddy Kong will be fast, light, and abundant in unique attacks.
|{{iw|smashwiki|Metal Box}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|Makes the user become metal temporarily, granting complete resistance to {{iw|smashwiki|flinch}}ing from lighter attacks while also causing them to fall faster.
|-
|-
| Standard Special Move || '''[[Squirtle]]:''' Water Gun <br> '''[[Ivysaur]]:''' [[Bullet Seed]] <br> '''[[Charizard]]:''' [[Flamethrower (SSB attack)|Flamethrower]]
|[[File:BrawlMotion-SensorBomb.jpg|50px]]
| style="border-left:3px solid" | Standard Special Move || [[Peanut Popgun]]
|{{iw|smashwiki|Motion-Sensor Bomb}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Small explosives that can be hidden on a surface, detonating when they detect the next nearby object.
|-
|-
| Side Special Move || '''[[Squirtle]]:''' [[Withdraw]] <br> '''[[Ivysaur]]:''' Razor Leaf <br> '''[[Charizard]]:''' [[Rock Smash]]
|[[File:Mr Saturn Brawl artwork.png|50px]]
| style="border-left:3px solid" | Side Special Move || Monkey Flip
|{{iw|smashwiki|Mr. Saturn}}
|''EarthBound''[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|{{iw|wikibound|Mr. Saturn}} is a throwable item with a low damage output.
|-
|-
| Up Special Move || '''[[Squirtle]]:''' [[Waterfall]] <br> '''[[Ivysaur]]:''' [[Vine Whip]] <br> '''[[Charizard]]:''' Fly
|[[File:Orangecube.jpg|50px]]
| style="border-left:3px solid" | Up Special Move || [[Rocketbarrel Boost]]
|{{iw|smashwiki|Cube#Orange cubes|Orange cube}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Exclusive to The Subspace Emissary, orange cubes drop valuable items, adding to the game's completion, and do not reappear after their items are collected.
|-
|-
| Down Special Move || [[Pokémon Change]]  
|[[File:Party Ball Brawl artwork.png|50px]]
| style="border-left:3px solid" | Down Special Move || Banana Peel
|{{iw|smashwiki|Party Ball}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|When hit, Party Balls float up and then open, causing several items to fall out, but sometimes only [[Bob-omb]]s.
|-
|-
| Final Smash || [[Triple Finish]]
|[[File:Pikmin items Brawl.png|50px]]
| style="border-left:3px solid" | Final Smash || [[Rocketbarrel Barrage]]
|{{iw|smashwiki|Pellet}}
|''{{iw|smashwiki|Pikmin (universe)|Pikmin}}''[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|Exclusive to the {{iw|smashwiki|Distant Planet}} stage, Pellets appear in red, blue, and yellow varieties, and can be thrown into an {{iw|pikipedia|Onion}} of the same color to release items.
|-
|-
! colspan=2 width=50% | [[Image:Kirby_Emblem.gif|20px|right]] [[Meta Knight]]
|[[File:PitfallArt.jpg|50px]]
! colspan=2 width=50% style="border-left:3px solid" | [[Image:Metal_Gear_Emblem.gif|20px|right]] [[Snake (character)|Snake]]
|{{iw|smashwiki|Pitfall}}
|''{{iw|smashwiki|Animal Crossing (universe)|Animal Crossing}}''[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|{{iw|nookipedia|Pitfall seed|Pitfall}}s can be placed in the ground, trapping opponents, including if the item hits them directly.
|-
|-
| colspan=2 | [[Image:BrawlMetaKnight.jpg|135px|center]]
|[[File:Poison Mushroom Brawl artwork.png|50px]]
| colspan=2 style="border-left:3px solid" | [[Image:BrawlSolidSnake.jpg|120px|center]]
|{{iw|smashwiki|Poison Mushroom}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A [[Poison Mushroom]] shrinks the player temporarily, leaving them more vulnerable to KOs.
|-
|-
| colspan=2 | Meta Knight can multi-jump in the air and float for a short time. He has a very fast combo attack.
|[[File:SSBBPokeball.jpg|50px]]
| colspan=2 style="border-left:3px solid" | Snake uses a variety of explosives and weapons in battle, as well as a rifle.
|{{iw|smashwiki|Poké Ball}}
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}''[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|A {{iw|bulbapedia|Poké Ball}} can be thrown on the ground to spawn a random {{iw|bulbapedia|Pokémon}} to assist the user.
|-
|-
| Standard Special Move || [[Mach Tornado]]
|[[File:ZSS After Zero Laser Brawl.png|50px]]
| style="border-left:3px solid" | Standard Special Move || [[Hand Grenade]]
|{{iw|smashwiki|Power Suit Piece}}s
|{{iw|smashwiki|Metroid (universe)|Metroid}}''[[File:Metroid Emblem.png|30px|class=invert-dark]]
|The remnants of Samus' destroyed suit after she uses her Final Smash, {{iw|smashwiki|Zero Laser}}. Power Suit Pieces can be picked up and thrown at opponents.
|-
|-
| Side Special Move || [[Drill Rush]]  
|[[File:Ray Gun Brawl artwork.png|50px]]
| style="border-left:3px solid" | Side Special Move || [[Remote Controlled Missile]]
|{{iw|smashwiki|Ray Gun}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A beam gun that shoots up to sixteen fast-moving blasts.
|-
|-
| Up Special Move || [[Shuttle Loop]]  
|[[File:Sandbag Brawl artwork.png|50px]]
| style="border-left:3px solid" | Up Special Move || [[Cypher]]
|{{iw|smashwiki|Sandbag}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Sandbag can be beaten to drop items, to an extent, and becomes easier to launch as it takes increased damage.
|-
|-
| Down Special Move || [[Dimensional Cape]]
|[[File:Screw Attack Brawl artwork.png|50px]]
| style="border-left:3px solid" | Down Special Move || C4
|{{iw|smashwiki|Screw Attack}}
|''Metroid''[[File:Metroid Emblem.png|30px|class=invert-dark]]
|While a {{iw|metroidwiki|Screw Attack}} is worn, the ability is added to the user's standard and midair jumps.
|-
|-
| Final Smash || [[Galaxia Darkness]]
|[[File:Smash Ball.jpg|50px]]
| style="border-left:3px solid" | Final Smash || [[Grenade Launcher]]
|{{iw|smashwiki|Smash Ball}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Can be attacked repeatedly until breaking and allowing the user to perform their [[Final Smash]].
|-
|-
! colspan=2 width=50% | [[Image:Earthbound_Emblem.gif|20px|right]] [[Lucas]]
|[[File:Smoke Ball.jpg|50px]]
! colspan=2 width=50% style="border-left:3px solid" | [[Image:Sonic_Emblem.gif|20px|right]] [[Sonic the Hedgehog|Sonic]]
|{{iw|smashwiki|Smoke Ball}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Smoke Ball emits a large cloud of colorful smoke, obscuring the view, and it can stick to a player.
|-
|-
| colspan=2 | [[Image:BrawlLucas.jpg|135px|center]]
|[[File:Smart Bomb Artwork.jpg|50px]]
| colspan=2 style="border-left:3px solid" | [[Image:BrawlSonic.jpg|135px|center]]
|{{iw|smashwiki|Smart Bomb}}
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}''[[File:StarFox Emblem.png|30px|class=invert-dark]]
|A {{iw|lylatwiki|Smart Bomb}} explodes with a large blast radius when thrown, but there there is still the possibility of it failing.
|-
|-
| colspan=2 | A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset.
|[[File:Soccer Ball Brawl artwork.png|50px]]
| colspan=2 style="border-left:3px solid" | Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques.
|{{iw|smashwiki|Soccer Ball}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A Soccer Ball cannot be picked up, but when it is hit with a strong attack, the Soccer Ball flies off, engulfed in flames. The angle of the attack determines which direction the Soccer Ball travels in.
|-
|-
| Standard Special Move || [[PK Freeze]]
|[[File:Spring Brawl artwork.png|50px]]
| style="border-left:3px solid" | Standard Special Move || Homing Attack
|{{iw|smashwiki|Spring}}
|''Donkey Kong''[[File:DK Emblem.png|30px|class=invert-dark]]
|A player can bounce on a [[Spring]] to perform an extra high jump. A Spring sometimes falls to the side, bouncing players similarly to a Bumper.
|-
|-
| Side Special Move || [[PK Fire]]
|[[File:Stock Ball Brawl artwork.png|50px]]
| style="border-left:3px solid" | Side Special Move || [[Spin Dash]]
|{{iw|smashwiki|Stock Ball}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Collecting one in The Subspace Emissary gives the player another {{iw|smashwiki|stock}}
|-
|-
| Up Special Move || [[PK Thunder]]
|[[File:Super Mushroom Brawl artwork.png|50px]]
| style="border-left:3px solid" | Up Special Move || [[Spring Jump (SSB attack)|Spring Jump]]
|{{iw|smashwiki|Super Mushroom}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A Super Mushroom grows the player temporarily, the opposite of the [[Poison Mushroom]] does.
|-
|-
| Down Special Move || [[PSI Magnet]]
|[[File:Super Scope Brawl artwork.png|50px]]
| style="border-left:3px solid" | Down Special Move || [[Spin Charge]]
|{{iw|smashwiki|Super Scope}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A beam gun that can use up to 48 rapid-fire shots or three fully charged blasts.
|-
|-
| Final Smash || [[PK Starstorm]]
|[[File:Superspicy Curry.jpg|50px]]
| style="border-left:3px solid" | Final Smash || [[Super Sonic]]  
|{{iw|smashwiki|Superspicy Curry}}
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|The player can eat a {{iw|wikirby|Superspicy Curry}} to start spewing {{iw|smashwiki|flame}}s temporarily, but they cannot while while its effects are active.
|-
|-
! colspan=2 width=50% | [[Image:Kirby_Emblem.gif|20px|right]] [[King Dedede]]
|[[File:Super Star Brawl artwork.png|50px]]
! colspan=2 width=50% style="border-left:3px solid" | [[Image:Pikmin_Emblem.gif|20px|right]] [[Pikmin]] & [[Captain Olimar|Olimar]]
|{{iw|smashwiki|Super Star|Starman}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|Touching a [[Super Star|Starman]] grants temporary {{iw|smashwiki|invincibility}} for roughly ten seconds.
|-
|-
| colspan=2 | [[Image:BrawlKingDedede.jpg|135px|center]]
|[[File:Star Rod Brawl artwork.png|50px]]
| colspan=2 style="border-left:3px solid" | [[Image:BrawlOlimar.jpg|135px|center]]
|{{iw|smashwiki|Star Rod}}
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|The {{iw|wikirby|Star Rod}} can be swung to shoot out a star-shaped projectile, and charged to unleash even stronger ones. Throwing a Star Rod at an opponent launches them sideways.
|-
|-
| colspan=2 | Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He will often use his hammer in attacks, and rely on [[Waddle Dee]]s to damage his opponents.
|[[File:Team Healer Artwork.jpg|50px]]
| colspan=2 style="border-left:3px solid" | Captain Olimar of the ''Pikmin'' series enters with the handicap of being helpless without the [[Pikmin]]. Pikmin must be plucked from the ground in order to attack with Olimar.
|{{iw|smashwiki|Team Healer}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Usable only in {{iw|smashwiki|Team Battle}}s, a Team Healer can be thrown at a teammate to restore their health, but for opponents, it may either damage or heal them.
|-
|-
| Standard Special Move || [[Inhale (King Dedede)|Inhale]]
|[[File:Timer Brawl artwork.png|50px]]
| style="border-left:3px solid" | Standard Special Move || [[Pikmin Pluck]]
|{{iw|smashwiki|Timer}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Timer can be picked up to slow the flow of time for certain players, usually opponents only, but it can sometimes slow only the user or every player.
|-
|-
| Side Special Move || [[Waddle Dee Toss]]
|[[File:TrophyBase.jpg|50px]]
| style="border-left:3px solid" | Side Special Move || [[Pikmin Throw]]
|{{iw|smashwiki|Trophy Stand}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Exclusive to The Subspace Emissary, a Trophy Stand can be thrown at at enemy to turn it into a {{iw|smashwiki|trophy}}, though stronger enemies have to be weakened sufficiently before they can become a trophy.
|-
|-
| Up Special Move || [[Super Dedede Jump]]  
|[[File:Unira Brawl artwork.png|50px]]
| style="border-left:3px solid" | Up Special Move || [[Pikmin Chain]]
|{{iw|smashwiki|Unira}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|When thrown to the ground or attacked, a Unira's spikes extend, damaging players who touch it. When attacked again, the Unira retracts its spikes.
|-
|-
| Down Special Move || [[Jet Hammer]]
|[[File:The Summit.jpg|50px]]
| style="border-left:3px solid" | Down Special Move || [[Pikmin Order]]
|{{iw|smashwiki|Food|Vegetables}}
|''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}''[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|A type of Food appearing only in the {{iw|smashwiki|Summit}}
|-
|-
| Final Smash || [[Waddle Dee Army]]  
|[[File:Warp Star Brawl artwork.png|50px]]
| style="border-left:3px solid" | Final Smash || [[End of Day]]
|{{iw|smashwiki|Warp Star}}
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|With a {{iw|wikirby|Warp Star}}, the user launches above before slamming down near the opponent, damaging them, though the {{iw|smashwiki|control stick}} has some control over where the Warp Star lands.
|}
|}


== Stages ==
===Assist Trophy characters===
[[File:Samurai Goroh Brawl.png|thumb|{{iw|smashwiki|Samurai Goroh}}, an Assist Trophy character]]
{{columns|count=3|
*[[smashwiki:Andross|Andross]] &ndash; [[lylatwiki:Star Fox (series)|''Star Fox'' series]]
*[[smashwiki:Barbara|Barbara]] &ndash; ''Daigasso! Band Brothers
*[[smashwiki:Devil|Devil]] &ndash; ''Devil World
*[[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
*[[smashwiki:Excitebike|Excitebikes]] &ndash; ''Excitebike'' series
*[[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
*[[Hammer Bro]] &ndash; ''Super Mario'' franchise
*[[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
*[[smashwiki:Infantry & Tanks|Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
*[[smashwiki:Isaac|Isaac]] &ndash; [[goldensun:Golden Sun (series)|''Golden Sun'' series]]
*[[smashwiki:Jeff|Jeff]] &ndash; [[wikibound:EarthBound (series)|''EarthBound'' (''Mother'') series]]
*[[smashwiki:Jill|Jill]] &ndash; ''Drill Dozer''
*[[Kat & Ana]] &ndash; [[WarioWare (series)|''WarioWare'' series]]
*[[smashwiki:Knuckle Joe|Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Super Mario'' franchise
*[[smashwiki:Little Mac|Little Mac]] &ndash; ''Punch-Out!!'' series
*[[smashwiki:Lyn|Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
*[[smashwiki:Metroid (creature)|Metroid]] &ndash; [[metroidwiki:Metroid (series)|''Metroid'' series]]
*[[Mr. Resetti]] &ndash; [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]]
*[[smashwiki:Nintendog|Nintendog]] &ndash; ''Nintendogs'' series
*[[smashwiki:Ray Mk III|Ray Mk III]] &ndash; ''Custom Robo'' series
*[[smashwiki:Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
*[[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F-Zero'' series
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
*[[smashwiki:Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
*[[smashwiki:Tingle|Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
*[[Waluigi]] &ndash; ''Super Mario'' franchise
}}
{{br}}
===Poké Ball Pokémon===
[[File:Groudon Brawl.png|thumb|Groudon, one of the Poké Ball Pokémon]]
 
{{columns|
*[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
*[[bulbapedia:Bonsly (Pokémon)|Bonsly]]
*[[bulbapedia:Celebi (Pokémon)|Celebi]]
*[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
*[[bulbapedia:Deoxys (Pokémon)|Deoxys]]
*[[bulbapedia:Electrode (Pokémon)|Electrode]]
*[[bulbapedia:Gardevoir (Pokémon)|Gardevoir]]
*[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
*[[bulbapedia:Groudon (Pokémon)|Groudon]]
*[[bulbapedia:Gulpin (Pokémon)|Gulpin]]
*[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]
*[[bulbapedia:Kyogre (Pokémon)|Kyogre]]
*[[bulbapedia:Latias (Pokémon)|Latias]] and [[bulbapedia:Latios (Pokémon)|Latios]]
*[[bulbapedia:Lugia (Pokémon)|Lugia]]
*[[bulbapedia:Manaphy (Pokémon)|Manaphy]]
*[[bulbapedia:Meowth (Pokémon)|Meowth]]
*[[bulbapedia:Metagross (Pokémon)|Metagross]]
*[[bulbapedia:Mew (Pokémon)|Mew]]
*[[bulbapedia:Moltres (Pokémon)|Moltres]]
*[[bulbapedia:Munchlax (Pokémon)|Munchlax]]
*[[bulbapedia:Piplup (Pokémon)|Piplup]]
*[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
*[[bulbapedia:Staryu (Pokémon)|Staryu]]
*[[bulbapedia:Suicune (Pokémon)|Suicune]]
*[[bulbapedia:Togepi (Pokémon)|Togepi]]
*[[bulbapedia:Torchic (Pokémon)|Torchic]]
*[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
*[[bulbapedia:Weavile (Pokémon)|Weavile]]
*[[bulbapedia:Jirachi (Pokémon)|Jirachi]]
*[[bulbapedia:Entei (Pokémon)|Entei]]
}}
 
==Game modes==
===Solo===
====The Subspace Emissary====
{{main|Adventure Mode: The Subspace Emissary}}
[[File:Subspace Emissary Brawl map.png|thumb|200px|The map of the Subspace Emissary]]
'''{{iw|smashwiki|Adventure Mode: The Subspace Emissary}}''' is the game's adventure mode. Taking place in the {{iw|smashwiki|World of Trophies}}, The Subspace Emissary has a full-length plot and several stages, being more advanced than its {{iw|smashwiki|Adventure Mode (SSBM)|equivalent}} from ''[[Super Smash Bros. Melee]]''. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use {{iw|smashwiki|sticker}}s, each granting a certain effect such as resistance or an increases statistic.


{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
The mode features the following stages:
 
{|class=wikitable
!#
!Stage
!Characters
|-
|1
|{{iw|smashwiki|Midair Stadium}}
|Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda)
|-
|2
|{{iw|smashwiki|Skyworld (SSE)|Skyworld}}
|Mario, Pit (characters who join: Mario, Pit)
|-
|-
! width=15% |
|3
! width=17% | Stage
|{{iw|smashwiki|Sea of Clouds}}
! width=40% | Description
|Kirby and Peach/Zelda
! width=28% | Songs
|-
|-
| [[Image:Battlefield_SSBB.jpg|100px|center]]
|4
| align=center | [[Battlefield]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[The Jungle]]
| Returning from ''Super Smash Bros. Melee'', the stage will now be set in a green landscape and feature different daytimes.
|Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
|
|-
*[http://www.smashbros.com/en_us/music/music10.html Super Smash Bros. Brawl: Main Theme]
|5
*[http://www.smashbros.com/en_us/music/music01.html Menu 1]
|{{iw|smashwiki|The Plain}}
|Mario, Pit
|-
|-
| [[Image:BattleshipHalberd.jpg|100px|center]]
|6
| align=center | [[Battleship Halberd]] [[Image:Kirby_Emblem.gif|20px]] <br>
|[[The Lake]]
| Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players.
|Diddy Kong, Fox (characters who join: Fox)
|
*[http://www.smashbros.com/en_us/music/music14.html Kirby: Meta Knight’s Revenge]
|-
|-
| [[Image:Bridge_of_Eldin.jpg|100px|center]]
|7
| align=center | [[Bridge of Eldin]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|{{iw|smashwiki|The Ruined Zoo}}
| A flat stage. [[King Bulblin and Lord Bullbo]] will occasionally destroy the bridge, halting the battle for a while.
|Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
|
*Title (The Legend of Zelda)
*Main Theme (The Legend of Zelda)
*The Dark World
*The Hidden Mountain & Forests
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
|-
|-
| [[Image:Brinstar_Brawl.jpg|100px|center]]
|8
| align=center | [[Brinstar]] [[Image:Metroid_Emblem.gif|20px]]
|{{iw|smashwiki|The Battlefield Fortress}}
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
|  
Unknown
|-
|-
| [[Image:CastleSiege.jpg|100px|center]]
|9
| align=center | [[Castle Siege]] [[Image:Fire_Emblem_Emblem.gif|20px]]
|{{iw|smashwiki|The Forest}}
| Taking place on a castle, this stage encorporates elements of various ''Fire Emblem'' games.
|Link, Yoshi (characters who join: Link, Yoshi)
|
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem: Fire Emblem Theme]
|-
|-
| [[Image:Corneria_Brawl.jpg|100px|center]]
|10
| align=center | [[Corneria]] [[Image:Star_Fox_Emblem.gif|20px]]
|{{iw|smashwiki|The Research Facility (Part I)}}
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
|  
Unknown
|-
|-
| [[Image:Delfino_Plaza_Stage.jpg|100px|center]]
|11
| align=center | [[Delfino Plaza]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|The Lake Shore}}
| A moving stage, comparable to [[Mute City]] from ''Super Smash Bros. Melee''. It will feature a flying moving platform that takes the characters to various locations in Delfino Plaza.
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda leaves)
|
*Delfino Plaza
*Castle Music / Fortress Boss
*Ending / Title Screen (Super Mario World)
*Main Theme (New Super Mario Bros.)
|-
|-
| [[Image:Distant_Planet.jpg|100px|center]]
|12
| align=center | [[Distant Planet]] [[Image:Pikmin_Emblem.gif|20px]]
|{{iw|smashwiki|The Path to the Ruins}}
| A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player.
|Lucas, Pokémon Trainer
|
 
|-
|-
| [[Image:Frigate_Orpheon.jpg|100px|center]]
|13
| align=center | [[Frigate Orpheon]] [[Image:Metroid_Emblem.gif|20px]]
|[[The Cave]]
| From the game, ''Metroid Prime'', Frigate Orpheon will ocassionally flip around, switching between two groups of platforms to fight on.
|Mario, Pit, Link, Yoshi, Kirby
| Unknown
|-
|-
| [[Image:Brawl_Stages_-_Lylat_Cruise_Ship.jpg|100px|center]]
|14
| align=center | [[Lylat Cruise]] [[Image:Star_Fox_Emblem.gif|20px]]
|{{iw|smashwiki|The Ruins}}
| A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]].
|Lucas, Pokémon Trainer
|
*[http://www.smashbros.com/en_us/music/music05.html Star Fox: Space Armada]
|-
|-
| [[Image:Mariocircuit.jpg|100px|center]]
|15
| align=center | [[Mario Circuit]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|The Wilds (Part I)}}
| The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level).
|Marth, Meta Knight, Ike
| Unknown
|-
|-
| [[Image:Mushroomy_Kingdom.jpg|100px|center]]
|16
| align=center | [[Mushroomy Kingdom]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|The Ruined Hall}}
| Based on the original ''[[Super Mario Bros.]]'', the stage is an exact replica of World 1-1 of the said game, with the stage scrolling by. Occasionally, World 1-2 will load instead of World 1-1.
|Lucas, Pokémon Trainer
|
*[http://www.smashbros.com/en_us/music/music21.html Super Mario Bros.: Ground Theme]
|-
|-
| [[Image:New_Pork_City.jpg|100px|center]]
|17
| align=center | [[New Pork City]] [[Image:Earthbound_Emblem.gif|20px]]
|{{iw|smashwiki|The Wilds (Part II)}}
| A stage comparable to [[Temple]] from ''Super Smash Bros. Melee''; it is a very large and spacy stage. The [[Ultimate Chimera]] may appear, and will instantly KO any player it hits.
|Mario, Pit, Link, Yoshi, Kirby
| Unknown
|-
|-
| [[Image:Norfair.jpg|100px|center]]
|18
| align=center | [[Norfair]] [[Image:Metroid_Emblem.gif|20px]]
|[[The Swamp]]
| A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava will occasionally rise from the bottom of the stage, as well as from the sides, and even from the back of the stage.
|Diddy Kong, Fox, Falco (characters who join: Falco)
| Unknown
|-
|-
| [[Image:Onett_Brawl.jpg|100px|center]]
|19
| align=center | [[Onett]] [[Image:Earthbound_Emblem.gif|20px]]
|{{iw|smashwiki|The Research Facility (Part II)}}
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus remains selectable by choosing Samus and pressing the switch form button)
|
Unknown
|-
|-
| [[Image:PictoChat.jpg|100px|center]]
|20
| align=center | [[PictoChat]] [[Image:Nintendo_DS_Emblem.gif|20px]]
|{{iw|smashwiki|Outside the Ancient Ruins}}
| Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Random sketches will appear on the stage, acting as added gimmicks on the stage.
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
|
*PictoChat
*Mii Channel
*Wii Shop Channel
*Brain Age: Train Your Brain in Minutes a Day!
|-
|-
| [[Image:Pokemon_Stadium_2.jpg|100px|center]]
|21
| align=center | [[Pokémon Stadium 2]] [[Image:Pokémon_Emblem.gif|20px]] <br>
|{{iw|smashwiki|The Glacial Peak}}
| An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It will change into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying.
|Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
|
*Pokémon Main Theme
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Stadium/Evolution]
*Wild Pokémon Battle! (Ruby/Sapphire)
|-
|-
| [[Image:Rainbow_Ride_Brawl.jpg|100px|center]]
|22
| align=center | [[Rainbow Ride]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|The Canyon}}
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|Mario, Pit, Link, Yoshi, Kirby
|
Unknown
|-
|-
| [[Image:Rumble_Falls_Stage.jpg|100px|center]]
|23
| align=center | [[Rumble Falls]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|{{iw|smashwiki|Battleship Halberd Interior}}
| A Donkey Kong stage similar to [[Icicle Mountain]]. It will have ladders to climb upwards.
|Snake, Meta Knight, Lucario (characters who join: Snake)
| Unknown
|-
|-
| [[Image:Shadow_Moses_Island.jpg|100px|center]]
|24
| align=center | [[Shadow Moses Island]] [[Image:Metal_Gear_Emblem.gif|20px]]
|{{iw|smashwiki|Battleship Halberd Exterior}}
| A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a [[Metal Gear]] will attack the players.
|Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
|
Unknown
|-
|-
| [[Image:Stage08_070725a-l.jpg|100px|center]]
|25
| align=center | [[Skyworld]] [[Image:Kid_Icarus_Emblem.gif|20px]]
|{{iw|smashwiki|Battleship Halberd Bridge}}
| Pit's homeland. It consists of several breakable platforms.
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)
|
*[http://www.smashbros.com/en_us/music/music06.html Kid Icarus: The Underworld]
|-
|-
| [[Image:Brawl_Stages_-_Smashville.jpg|100px|center]]
|26
| align=center | [[Smashville]] [[Image:Animal_Crossing_Emblem.gif|20px]]
|{{iw|smashwiki|The Subspace Bomb Factory (Part I)}}
| The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
|Samus, Pikachu
|
*[http://www.smashbros.com/en_us/music/music07.html Animal Crossing: Go K.K. Rider!]
|-
|-
| [[Image:BrawlTemple.jpg|100px|center]]
|27
| align=center | [[Temple]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|{{iw|smashwiki|The Subspace Bomb Factory (Part II)}}
| Coming back from ''[[Super Smash Bros. Melee]]'', the Temple is exactly the same as it was in the previous game, with a remix of the old background music.
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus ({{iw|metroidwiki|Meta Ridley}} battle only) (characters who join: R.O.B.)
|
*[http://www.smashbros.com/en_us/stages/stage18.html Zelda II: Adventure of Link: Great Temple/Temple]
|-
|-
| [[Image:The_Summit.jpg|100px|center]]
|28
| align=center | [[The Summit]] [[Image:Ice_Climber_Emblem.gif|20px]]
|{{iw|smashwiki|Entrance to Subspace}}
| A stage that takes place on a moving chunk of ice. The ice stage moves around constantly.
|All previously used (except Ness), Mr. Game & Watch (everyone leaves)
|
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
|-
|-
| [[Image:WarioWare.jpg|100px|center]]
|29
| align=center | [[WarioWare (stage)|WarioWare]] [[Image:Wario_Emblem.gif|20px]]
|{{iw|smashwiki|Subspace (Part I)}}
| The players are sent through random [[Microgame]]s. Occasionally, they reach a simplistic setting, with a few platforms.
|Luigi, Ness, King Dedede (characters who join: anyone saved from Subspace, Luigi, Ness, Bowser, King Dedede)
|
Unknown
|-
|-
| [[Image:Yoshi'sIslandStage1.jpg|100px|center]]
|30
| align=center | [[Yoshi's Island (place)|Yoshi's Island]] [[Image:Yoshi_Emblem.gif|20px]]
|{{iw|smashwiki|Subspace (Part II)}}
| Yoshi's Island is based on its appearance in ''[[Super Mario World 2: Yoshi's Island]]''. It will change seasons.
|Kirby (characters who join: Any rescued characters, Ganondorf if Link and Zelda are saved, Wario if trophy is saved)
|
Unknown
|-
|-
| [[Image:Yoshi's_Island_Brawl.jpg|100px|center]]
|31
| align=center | [[Yoshi's Island (place)|Yoshi's Island]] [[Image:Yoshi_Emblem.gif|20px]]
|{{iw|smashwiki|The Great Maze}}
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|Any characters rescued from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)
|
Unknown
|}
|}


== Items ==
====Classic mode====
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{{main-wiki|SmashWiki|Classic Mode (SSBB)}}
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
When starting Classic mode, the player chooses a character before going through a series of battles against other fighters. Players go through stages in a certain order, such as a ''[[Super Mario (franchise)|Super Mario]]'' stage always being the eighth one. A few of the matches have certain conditions set, like in the mode's {{iw|smashwiki|Classic Mode (SSBM)|previous iteration}} in ''Super Smash Bros. Melee''. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a {{iw|smashwiki|Metal Box|metal}} version of another player. A small heart appears next to a teammate's logo in matches with allies. When a level is finished, the score is added up, and the player earns coins, which can be used in the {{iw|smashwiki|Coin Launcher}}.
 
Clearing this mode will give the player a trophy of the character used to complete it. When finishing it as Zelda or Sheik, the player can only get the trophy of her current form, like with Samus and Zero Suit Samus. For Pokémon Trainer, Classic Mode must be completed three separate times, each with one of his Pokémon, as clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.
 
{|class="wikitable"width=100%
!colspan=2|Classic Mode
|-
|-
! width=15% |
|Stage 1
! width=17% | Item
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}'' ({{iw|smashwiki|Link (SSBB)|Link}}, {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}, {{iw|smashwiki|Zelda (SSBB)|Zelda}}, {{iw|smashwiki|Sheik (SSBB)|Sheik}}, or {{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}})
! width=68% | Description
|-
|-
| [[Image:Assist_Trophy.jpg|75px|center]]
|Stage 2
| align=center | [[Assist Trophy]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|''{{iw|smashwiki|Yoshi (universe)|Yoshi}}'' ([[Yoshi]]) or ''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}'' ([[Donkey Kong]] and [[Diddy Kong]])
| Comparable to the Poké Ball, makes a character appear with a random effect. See the [[Assist Trophy#List of Assist Characters|Assist Trophy page]] for a list of Assist characters.
|-
|-
| [[Image:Banana_Peel.jpg|100px|center]]
|Stage 3
| align=center | [[Banana|Banana Peel]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}'' ({{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}, {{iw|smashwiki|Pikachu (SSBB)|Pikachu}}, {{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}, or {{iw|smashwiki|Lucario (SSBB)|Lucario}})
| Can be dropped on the stage. Other characters will trip over it and fall, causing damage to them.
|-
|-
| [[Image:SSBBBARREL.PNG|75px|center]]
|Stage 4
| align=center | [[Barrel]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|''{{iw|smashwiki|Fire Emblem (universe)|Fire Emblem}}'' ({{iw|smashwiki|Marth (SSBB)|Marth}} or {{iw|smashwiki|Ike (SSBB)|Ike}}) or ''{{iw|smashwiki|EarthBound (universe)|EarthBound}}'' ({{iw|smashwiki|Ness (SSBB)|Ness}} or {{iw|smashwiki|Lucas (SSBB)|Lucas}})
| Contains three random items.
|-
|-
| [[Image:Foxsword.jpg|100px|center]]
|Bonus Stage 1
| align=center | [[Beam Sword]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Target Smash!}} (level corresponds to current {{iw|smashwiki|difficulty}})
| A blade of energy with long reach and moderate damage.
|-
|-
| [[Image:BrawlPartyBall.jpg|100px|center]]
|Stage 5
| align=center | [[Bob-omb]] [[Image:Mario_Bros._Emblem.gif|20px]]
|''{{iw|smashwiki|Kirby (universe)|Kirby}}'' ({{iw|smashwiki|Kirby (SSBB)|Kirby}}, {{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}, or {{iw|smashwiki|King Dedede (SSBB)|King Dedede}})
| An explosive which can be picked up and thrown at other players. If ignored, it will start to walk around by itself, exploding upon walking into a character.
|-
|-
| [[Image:BrawlBumper.jpg|100px|center]]
|Stage 6
| align=center | [[Bumper (item)|Bumper]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|''{{iw|smashwiki|Metroid (universe)|Metroid}}'' ({{iw|smashwiki|Samus (SSBB)|Samus}} or {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}) or ''{{iw|smashwiki|Pikmin (universe)|Pikmin}}'' ({{iw|smashwiki|Olimar (SSBB)|Olimar}})
| Lies on the ground or floats in the air and hits back all characters touching it.
|-
|-
| [[Image:BrawlBunnyHood.jpg|100px|center]]
|Stage 7
| align=center | [[Bunny Hood]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}'' ({{iw|smashwiki|Fox (SSBB)|Fox}}, {{iw|smashwiki|Falco (SSBB)|Falco}}, and {{iw|smashwiki|Wolf (SSBB)|Wolf}}) or ''{{iw|smashwiki|F-Zero (universe)|F-Zero}}'' ({{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}})
| When picked up, it will attach to the players head, making them run faster, and jump higher.
|-
|-
|  
|Stage 8
| align=center | [[Capsule]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|''{{iw|smashwiki|Mario (universe)|Super Mario}}'' ([[Mario]], [[Princess Peach|Peach]], [[Luigi]], or [[Bowser]])
| Contains a random item.{{fact}}
|-
|-
| [[Image:BrawlCD.jpg|100px|center]]
|Stage 9
| align=center | [[CD]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|R.O.B. (universe)|Robot}} ({{iw|smashwiki|R.O.B. (SSBB)|R.O.B.}}), ''{{iw|smashwiki|Kid Icarus (universe)|Kid Icarus}}'' ({{iw|smashwiki|Pit}}), ''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}'' ({{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}), or {{iw|smashwiki|Game & Watch (universe)|Game & Watch}} ({{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}})
| Adds songs to the My Music options.
|-
|-
| [[Image:Cracker_Launcher.jpg|100px|center]]
|Stage 10
| align=center | [[Cracker Launcher]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|''{{iw|smashwiki|Wario (universe)|Wario}}'' ([[Wario]]), ''{{iw|smashwiki|Metal Gear (universe)|Metal Gear}}'' ({{iw|smashwiki|Snake (SSBB)|Snake}}), or ''{{iw|smashwiki|Sonic the Hedgehog (universe)|Sonic the Hedgehog}}'' ({{iw|smashwiki|Sonic (SSBB)|Sonic}})
| Shoots out fireworks. Players can aim with it.
|-
|-
| [[Image:SSBBCRATE.PNG|95px|center]]
|Bonus Stage 2
| align=center | [[Crate]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Target Smash! (difficulty level is at one level higher than the current difficulty)
| Contains three random items.
|-
|-
|  
|Stage 11
| align=center | [[Duelling Glove]] [[Image:Mario Bros. Emblem.gif|20px]]
|Three random opponents
| Doubles the damage of the character's attacks for 45 seconds.{{fact}}
|-
|-
| [[Image:BrawlDragoonArtwork.jpg|100px|center]]
|Final Stage
| align=center | [[Dragoon]] [[Image:Kirby_Emblem.gif|20px]]
|A boss fight against {{iw|smashwiki|Master Hand}} as well as {{iw|smashwiki|Crazy Hand}} under certain conditions
| When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players.
|}
 
=====Bosses=====
{|class="wikitable"
!Image!!Name!!Description
|-
|-
|
|[[File:BrawlMasterHand.png|140px]]
| align=center | [[Fan]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Master Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| A weak but very quick item.{{fact}}
|The final boss of Classic Mode, Master Hand is a mysterious gloved right hand, vaguely referred to as the "manifestation of creative spirit."
|-
|-
| [[Image:BrawlFireFlower.jpg|100px|center]]
|[[File:BrawlCrazyHand.png|140px]]
| align=center | [[Fire Flower]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Crazy Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| Shoots out fire, that can be held out for a short while.
|The left-handed counterpart of Master Hand described as the "manifestation of destructive spirit." Crazy Hand appears in the battle alongside Master Hand under certain conditions: arriving at the final stage on Hard difficulty or higher with no {{iw|smashwiki|continue}}s and in under nine minutes. If the player loses against both Master Hand and Crazy Hand, the latter will not assist Master Hand.
|}
 
====All-Star mode====
{{main-wiki|SmashWiki|All-Star Mode}}
All-Star mode returns from ''Super Smash Bros. Melee''. It is an unlockable mode that becomes available once all {{iw|smashwiki|fighter}}s have been unlocked. In addition to single player, the mode supports two players, unlike before, and opponents are sorted by series (and the chronology of their game releases) instead of at random. No more than two foes appear during a battle, excluding the ''{{iw|bulbapedia|Pokémon}}'' stage, because the Pokémon Trainer uses each Pokémon separately.
 
If All-Star is beaten in {{iw|smashwiki|Co-op mode}}, the Final Smash trophies of both characters are unlocked. Similarly to Classic, finishing the mode with Zelda/Sheik or Samus/Zero Suit Samus does not also unlock the trophy of the other form, requiring the mode to be cleared twice. Unlike Classic mode, Pokémon Trainer has only one trophy unlocked for All-Star mode.
 
=====All-Star matches=====
{|class="wikitable"width=80% align=center
!#
!Series
!Characters
!Stages
|-
|-
| [[Image:BrawlTrophyList.jpg|100px|center]]
|[[File:AllStarMatch1.jpg|150px]]
| align=center | [[Food]] [[Image:Kirby_Emblem.gif|20px]]
|Game & Watch
| Restores a small amount of health when picked up.
|[[Mr. Game & Watch]]
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|-
|-
| [[Image:Franklin_Badge.jpg|95px|center]]
|[[File:AllStarMatch2.jpg|150px]]
| align=center | [[Franklin Badge]] [[Image:Earthbound_Emblem.gif|20px]]
|Super Mario
| Deflects any energy-based projectile back at the opponent.
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|[[Mushroomy Kingdom]]/[[Delfino Plaza (stage)|Delfino Plaza]]/[[Figure-8 Circuit (stage)|Mario Circuit]]/[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
| [[Image:BrawlFreezie.jpg|100px|center]]
|[[File:AllStarMatch3.jpg|150px]]
| align=center | [[Freezie]] [[Image:Mario_Bros._Emblem.gif|20px]]
|Donkey Kong
| When tossed, it will freeze the player it hits.
|[[Donkey Kong]], [[Diddy Kong]]
|[[75 m (stage)|75 m]]/[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
| [[Image:BrawlGoldenHammerArtwork.jpg|95px|center]]
|[[File:AllStarMatch4.jpg|150px]]
| align=center | [[Golden Hammer]] [[Image:Mario_Bros._Emblem.gif|20px]]
|Ice Climbers
| Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|[[Summit]]
|-
|-
| [[Image:Gooey_Bomb.jpg|100px|center]]
|[[File:AllStarMatch5.jpg|150px]]
| align=center | [[Gooey Bomb]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|R.O.B.
| Can be attached to the ground or a character and explodes after a few seconds.
|[[R.O.B.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
| [[Image:BrawlPartyBall.jpg|100px|center]]
|[[File:AllStarMatch6.jpg|150px]]
| align=center | [[Green Shell]] [[Image:Mario_Bros._Emblem.gif|20px]]
|Legend of Zelda
| Can be thrown at other players.
|[[Link]], [[Link|Toon Link]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]/[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
| [[Image:BrawlHammer.jpg|100px|center]]
|[[File:AllStarMatch7.jpg|150px]]
| align=center | [[Hammer]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|Metroid
| When collected, the player will automatically swing the Hammer up and down. Occasionally, the head falls off, making the item worthless.
|[[smashwiki:Samus (SSBB)|Samus]]/[[smashwiki:Zero Suit Samus|Zero Suit Samus]]
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]/[[smashwiki:Norfair|Norfair]]
|-
|-
|  
|[[File:AllStarMatch8.jpg|150px]]
| align=center | [[Heart Container]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|Kid Icarus
| Heals the player.{{fact}}
|[[smashwiki:Pit (SSBB)|Pit]]
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
| [[Image:BrawlHomeRunBat.jpg|100px|center]]
|[[File:AllStarMatch9.jpg|150px]]
| align=center | [[Home-Run Bat]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Metal Gear Solid
| Inflicts massive damage on opponents, particularly when a smash attack is used.  Smash attacks often result in knock-outs.
|[[smashwiki:Snake (SSBB)|Snake]]
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
| [[image:Springjump.jpg|100px|center]]
|[[File:AllStarMatch10.jpg|150px]]
| align=center | [[Trampoline|Jumping Board]] [[Image:Mario Bros. Emblem.gif|20px]]
|EarthBound
| A [[Trampoline|Jumping Board]] from ''[[Super Mario World]]''. When a fighter jumps on it, he or she gets thrown upwards.
|[[smashwiki:Ness (SSBB)|Ness]], [[smashwiki:Lucas (SSBB)|Lucas]]
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
| [[Image:BrawlMunchlax.jpg|100px|center]]
|[[File:AllStarMatch11.jpg|150px]]
| align=center | [[Lip's Stick]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Fire Emblem
| Can be used to whack opponents, sending fairy-like dust into the air. Gives the opponent a health-sapping flower.
|[[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]]
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
| [[Image:Kirby_Items.jpg|100px|center]]
|[[File:AllStarMatch12.jpg|150px]]
| align=center | [[Maxim Tomato]] [[Image:Kirby_Emblem.gif|20px]]
|Yoshi's Island
| When collected, the player recovers a large amount of health.
|[[Yoshi]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
| [[Image:BrawlMetalBox.jpg|100px|center]]
|[[File:AllStarMatch13.jpg|150px]]
| align=center | [[Metal Box]] [[Image:Mario_Bros._Emblem.gif|20px]]
|F-Zero
| When picked up, the player turns into Metal, and won't flinch as much.
|[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]]
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
| [[Image:Snakehrbatbrawl.PNG|100px|center]]
|[[File:AllStarMatch14.jpg|150px]]
| align=center | [[Mr. Saturn]] [[Image:Earthbound_Emblem.gif|20px]]
|Sonic the Hedgehog
| A relatively weak item that can be thrown at opponents multiple times.
|[[smashwiki:Sonic (SSBB)|Sonic]]
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
| [[Image:BrawlPartyBall.jpg|100px|center]]
|[[File:AllStarMatch15.jpg|150px]]
| align=center | [[Party Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Kirby
| After being tossed, it will open up, releasing several items. May occasionally release a [[Smash Ball]].
|[[smashwiki:Kirby (SSBB)|Kirby]], [[smashwiki:Meta Knight (SSBB)|Meta Knight]], [[smashwiki:King Dedede (SSBB)|King Dedede]]
|[[smashwiki:Halberd|Halberd]]
|-
|-
| [[Image:Peach_Blossom_Peach.jpg|100px|center]]
|[[File:AllStarMatch16.jpg|150px]]
| align=center | [[Peach (item)|Peach]] [[Image:Mario_Bros._Emblem.gif|20px]]
|Star Fox
| Appears after Princess Peach's [[Final Smash]] move, [[Peach Blossom]]. Can be eaten by Peach (and presumedly other characters, if they wake up in time) to restore health.
|[[smashwiki:Fox (SSBB)|Fox]], [[smashwiki:Falco (SSBB)|Falco]], [[smashwiki:Wolf (SSBB)|Wolf]]
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
| [[Image:BrawlPeanut.jpg|100px|center]]
|[[File:AllStarMatch17.jpg|150px]]
| align=center | [[Peanut]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|WarioWare
| Appears after Diddy Kong's [[Peanut Popgun]], or his Final Smash, [[Rocketbarrel Barrage]]. Can be eaten to restore health.
|[[Wario]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
| [[Image:PitfallArt.jpg|95px|center]]
|[[File:AllStarMatch18.jpg|150px]]
| align=center | [[Pitfall]] [[Image:Animal_Crossing_Emblem.gif|20px]]
|Pokémon
| Can be set on the ground. Other characters fall straight through the ground when walking over it.
|[[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]], [[smashwiki:Lucario (SSBB)|Lucario]], [[smashwiki:Jigglypuff (SSBB)|Jigglypuff]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]/[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|-
|[[Image:BrawlPartyBall.jpg|100px|center]]
|[[File:AllStarMatch19.jpg|150px]]
| align=center | [[Poison Mushroom]] [[Image:Mario_Bros._Emblem.gif|20px]]
|Pikmin
| Causes characters to temporarily shrink.
|[[smashwiki:Olimar (SSBB)|Olimar]]
|[[smashwiki:Distant Planet|Distant Planet]]
|}
 
====Events====
{{main-wiki|SmashWiki|Event match}}
Events return from ''Super Smash Bros. Melee'', and they are battles with predefined objectives, many of which involve defeating a certain opponent. From the menu, each event is represented by a small preview screenshot, and every event has a selectable difficulty setting (Easy, Normal, or Hard). Several events are also available in two-player co-op mode. The events include:
 
=====Single-player mode=====
{|class="wikitable"
!#
!Preview
!Event
!Playable characters
!In-game description (objective)
!Stage
|-
|1
|[[File:Events01.png|85px]]
|Two Trouble Kings
|[[Mario]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|2
|[[File:Events02.png|85px]]
|Landmaster Ignition
|[[smashwiki:Fox (SSBB)|Fox]]
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|[[smashwiki:Corneria|Corneria]]
|-
|3
|[[File:Events03.png|85px]]
|Pink Ball Repulsion
|[[smashwiki:Meta Knight|Meta Knight]]
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
|[[smashwiki:Halberd|Halberd]]
|-
|4
|[[File:Events04.png|85px]]
|Cleaning House in Skyworld
|[[smashwiki:Pit (SSBB)|Pit]]
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|5
|[[File:Events05.png|85px]]
|Become the Champion!
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|6
|[[File:Events06.png|85px]]
|Super Bowser Bros.
|[[Bowser]]
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|-
|-
| [[Image:SSBBPokeball.jpg|95px|center]]
|7
| align=center | [[Poké Ball]] [[Image:Pokémon_Emblem.gif|20px]]
|[[File:Events07.png|85px]]
| Makes a random [[Pokémon]] appear and fight for the player. See the [[Pokémon#Poké Ball Pokémon in Super Smash Bros. Brawl|Pokémon page]] for a list of Pokémon.
|Diddy Kong Panic
|[[Donkey Kong]]
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|-
| [[Image:Samus_070718e.jpg|100px|center]]
|8
| align=center | [[Power Suit]] [[Image:Metroid_Emblem.gif|20px]]
|[[File:Events08.png|85px]]
| Appears after Samus's [[Zero Laser]]. Can be thrown to hurt other characters.
|Go! Triple Finish!
|[[smashwiki:Pikachu (SSBB)|Pikachu]]
|''Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
|
|9
| align=center | [[Screw Attack]] [[Image:Metroid_Emblem.gif|20px]]
|[[File:Events09.png|85px]]
| As long as a character is holding it in their hand, they jump just like Samus's third jump. When another character is hit by it, they also do that jump.{{fact}}
|The Monster Beneath the Earth
|[[smashwiki:Ike (SSBB)|Ike]]
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|10
|[[File:Events10.png|85px]]
|All-Star Battle Regulars
|Choose
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
| [[Image:CrateOnWheels2.jpg|100px|center]]
|11
| align=center | [[Sliding Box]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[File:Events11.png|85px]]
| A Crate with wheels at the bottom, which glides away when hit.
|Yoshi's Rainbow
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|[[Rainbow Cruise]]
|-
|-
| [[Image:Smash_Ball.jpg|95px|center]]
|12
| align=center | [[Smash Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[File:Events12.png|85px]]
| Lets the character use their [[Final Smash]] move, once it's been destroyed.
|Sleeping in the Eggs
|[[Yoshi]]
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
| [[Image:Smoke_Ball.jpg|100px|center]]
|13
| align=center | [[Smoke Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[File:Events13.png|85px]]
| Emits a large cloud of colorful smoke. Doesn't do any damage.
|Dragoon Strike
|[[smashwiki:Kirby (SSBB)|Kirby]]
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|[[smashwiki:Halberd|Halberd]]
|-
|-
|[[Image:Smart Bomb Artwork.jpg|100px|center]]
|14
| align=center | [[Smart Bomb (SSB item)|Smart Bomb]] [[Image:Star Fox Emblem.gif|20px]]
|[[File:Events14.png|85px]]
| A bomb that explodes when thrown, destroying anything in its reach. May occasionally fail.
|Sproutage of the Flower Pikmin
|[[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|[[smashwiki:Distant Planet|Distant Planet]]
|-
|-
|[[Image:Brawl_SoccerBall.jpg|100px|center]]
|15
| align=center | Soccer Ball [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[File:Events15.png|85px]]
| Its use is unknown.
|Hammer of the King
|[[smashwiki:King Dedede (SSBB)|King Dedede]]
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|[[smashwiki:Smashville|Smashville]]
|-
|-
| [[Image:BrawlSticker.jpg|100px|center]]
|16
| align=center | [[Stickers|Sticker]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[File:Events16.png|85px]]
| Adds Stickers to the players' collection.
|Power Suit ON!
|[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]
|-
|-
| [[Image:BrawlSuperMushroom.jpg|100px|center]]
|17
| align=center | [[Super Mushroom]] [[Image:Mario_Bros._Emblem.gif|20px]]
|[[File:Events17.png|85px]]
| Causes characters to grow bigger for a limited time.
|Super Waterfall Climb
|[[smashwiki:Zelda (SSBB)|Zelda]]
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
| [[Image:Brawl_Super_Scope.jpg|100px|center]]
|18
| align=center | [[Super Scope]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[File:Events18.png|85px]]
| Shoots out many small energy balls or three bigger, more powerful blasts. Can also shoot while walking or in mid-air.
|Dark Link Duel
|[[Link]]
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|-
| [[Image:Superspicy_Curry.jpg|100px|center]]
|19
| align=center | [[Superspicy Curry]] [[Image:Kirby_Emblem.gif|20px]]
|[[File:Events19.png|85px]]
| Allows the player to shoot fire when he/she uses any normal attack.
|Wario Bros.
|[[Wario]]
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
| [[Image:BrawlPartyBall.jpg|100px|center]]
|20
| align=center | [[Stopwatch]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[File:Events20.png|85px]]
| Its use is unknown.
|All-Star Battle x 1
|Choose
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|[[Battlefield]]
|-
|-
| [[Image:Team_Healer_Artwork.jpg|100px|center]]
|21
| align=center | [[Team Healer]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[File:Events21.png|85px]]
| Only usable in Team battles, can recover a teammates health if tossed to them.
|Visit to Onett
|[[smashwiki:Lucas (SSBB)|Lucas]]
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|[[smashwiki:Onett|Onett]]
|-
|-
|
|22
| align=center | [[Thunderbolt]]{{fact}} [[Image:Mario_Bros._Emblem.gif|20px]]
|[[File:Events22.png|85px]]
| An item from the [[Mario Kart (series)|Mario Kart series]]. Its use is unknown.
|Monkeys Unite
|[[Diddy Kong]]
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
| [[Image:Kirby_Items.jpg|100px|center]]
|23
| align=center | [[Warp Star]] [[Image:Kirby_Emblem.gif|20px]]
|[[File:Events23.png|85px]]
| When grabbed, the player and the Warp Star fly in the air, and then smash down on the ground with incredible force.
|Molten Norfair
|}
|[[smashwiki:Samus (SSBB)|Samus]]
 
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
===[[Assist Trophy|Confirmed Assist Trophy characters]]===
|[[smashwiki:Norfair|Norfair]]
[[image:Samurai_Goro_3.jpg|thumb|Samurai Goroh.]]
*Advance Wars - ''Nintendo Wars series''
*Andross - ''Star Fox series''
*Devil/Demon - ''Devil World''
*Dr. Wright - ''Sim City for SNES''
*Excitebike - ''Excitebike series''
*Gray Fox - ''Metal Gear Solid series''
*[[Hammer Bro.]] - ''Mario series''
*Knuckle Joe - ''Kirby series''
*Jill - ''Drill Dozer''
*[[Lakitu]] - ''Mario series''
*Little Mac - ''Punch Out series''
*Lyn - ''Fire Emblem series''
*Metroid - ''Metroid series'' 
*Mr. Resetti - ''Animal Crossing series''
*Nintendog - ''Nintendog series''
*Saki Amamiya - ''Sin and Punishment''
*Samurai Goroh - ''F-Zero series''
*[[Stafy]] - ''Densetsu no Stafy series''
*[[Waluigi]] - ''Mario series''
 
===[[Pokémon#Poké Ball Pokémon in Super Smash Bros. Brawl|Confirmed Poké Ball Pokémon]]===
[[Image:BrawlGroudon.jpg|thumb|Groudon.]]
*Bellossom
*Bonsly
*Celebi
*Chikorita
*Deoxys
*Electrode
*Garchomp
*Gardevoir
*Goldeen
*Groudon
*Ho-Oh
*Kyogre
*Lugia
*Manaphy
*Meowth
*Metagross
*Mew
*Munchlax
*Onix
*Piplup
*Regigigas
*Snorlax
*Staryu
*Suicune
*Togepi
*Torchic
*Wobbuffet
*Latios and Latias
 
== Music ==
 
===Music Staff===
The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of ''Super Smash Bros. Brawl''.
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
! width=25% | Name
|24
! width=25% | Company*
|[[File:Events24.png|85px]]
! width=25% | Works**
|Come On! Blue Falcon!
! width=25% | "Song(s)" (Role)
|[[smashwiki:Captain Falcon|Captain Falcon]]
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
| align=center| Akihiro Honda
|25
| align=center| [[wikipedia:Konami|Konami Digital Entertainment Co., Ltd.]]
|[[File:Events25.png|85px]]
| align=center| ''[[wikipedia:Metal Gear Solid 4: Guns Of the Patriots| Metal Gear Solid 4: Guns Of the Patriots]]<br>[[wikipedia:Metal Gear Solid: Portable Ops| Metal Gear Solid: Portable Ops]]''
|The Aura is with Me
| align=center| "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Arrangement Supervisor)
|[[smashwiki:Lucario (SSBB)|Lucario]]
|''When pushed to the limit, his power grows! Fight as Lucario at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|-
| align=center| Akito Nakatsuka
|26
| align=center| n/a
|[[File:Events26.png|85px]]
| align=center| n/a
|The Slow and Easy Life
| align=center| "Zelda II: Adventure of Link: Great Temple/Temple" (Composition Supervisor)<br>"Ice Climber" (Composition Supervisor)
|[[smashwiki:Ness (SSBB)|Ness]]
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|[[smashwiki:Smashville|Smashville]]
|-
|-
| align=center| Arata Iiyoshi
|27
| align=center| n/a
|[[File:Events27.png|85px]]
| align=center| ''[[wikipedia:Pokémon Mystery Dungeon| Pokémon Mystery Dungeon]]<br>[[wikipedia:beatmania II DX|beatmania II DX]]''
|Three-Beast Carnage
| align=center|  
|[[R.O.B.]]
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
| align=center| [[Asuka Ohta]]
|28
| align=center| [[Nintendo]]
|[[File:Events28.png|85px]]
| align=center| ''[[New Super Mario Bros.]]<br>[[Yoshi Touch & Go]]''
|Flower Blooms in the Echoes
| align=center|  
|[[Princess Peach|Peach]]
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|[[smashwiki:Hanenbow|Hanenbow]]
|-
|-
| align=center| [[James Cowan|Cowan, James]] (non-Japanese versions only)
|29
| align=center| n/a
|[[File:Events29.png|85px]]
| align=center| n/a
|All-Star Semifinal Regulars
| align=center| "WarioWare: Ashley's Theme" (Vocals – "Ashley's Creepy Crew" Male)
|Choose
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
| align=center| Hajime Hirasawa
|30
| align=center| n/a
|[[File:Events30.png|85px]]
| align=center| n/a
|Sonic Boom
| align=center| "Star Fox: Space Armada" (Composition Supervisor)
|[[Sonic]]
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
| align=center| Hajime Wakai
|31
| align=center| [[Nintendo]]
|[[File:Events31.png|85px]]
| align=center| ''[[wikipedia:Pikmin (series)|Pikmin series]]<br>[[wikipedia:Star Fox (series)|Star Fox series]]''
|The Ultimate Bodyguard
| align=center| "Pikmin: World Map" (Composition Supervisor)
|[[smashwiki:Marth (SSBB)|Marth]]
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
| align=center| [[Hirokazu Ando]]
|32
| align=center| n/a
|[[File:Events32.png|85px]]
| align=center| n/a
|Bird in Darkest Night
| align=center| "Menu 1: Super Smash Bros. Melee" (Composition Supervisor)
|[[smashwiki:Falco (SSBB)|Falco]]
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|[[smashwiki:Brinstar|Brinstar]]
|-
|-
 
|33
| align=center| [[Hirokazu Tanaka]] (also billed as Hirokazu Tanaka. Ex)
|[[File:Events33.png|85px]]
| align=center| n/a
|Advent of the Evil King
| align=center| ''[[wikipedia:Metroid|Metroid]]<br>[[Dr. Mario (game)|Dr. Mario]]''
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]]
| align=center| "Kid Icarus: The Underworld" (Composition Supervisor)<br>“Donkey Kong” (Arrangement Supervisor)
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|[[smashwiki:Temple|Temple]]
|-
|-
| align=center| Jun Fukuda
|34
| align=center| ''[[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]]''
|[[File:Events34.png|85px]]
| align=center| ''[[wikipedia:Killer7|killer7]]''<br>''[[wikipedia:Contact (video game)|contact]]''
|All-Star Battle Melee
| align=center| "Kirby: Meta Knight's Revenge" (Composition Supervisor)
|Choose
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
|[[smashwiki:Pokémon Stadium|Pokémon Stadium]]
|-
|-
| align=center| Jun Senoue
|35
| align=center| [[SEGA]]
|[[File:Events35.png|85px]]
| align=center| ''[[wikipedia:Sonic Adventure|Sonic Adventure'' series]]<br>''[[wikipedia:Sonic Heroes|Sonic Heroes]]''
|The Visitor to Flat Zone
| align=center| "Sonic the Hedgehog: Angel Island Zone" (Arrangement Supervisor)
|[[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|-
|-
| align=center| Junichi Masuda
|36
| align=center| n/a
|[[File:Events36.png|85px]]
| align=center| n/a
|High-Tech Special Forces
| align=center| "Pokémon: Pokémon Stadium/Evolution" (Composition Supervisor)
|[[smashwiki:Snake (SSBB)|Snake]]
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
| align=center| [[Kazumi Totaka]]
|37
| align=center| [[Nintendo]]
|[[File:Events37.png|85px]]
| align=center| [[wikipedia:Animal Crossing (series)|''Animal Crossing'' series]]<br>[[Yoshi (series)|''Yoshi'' series]]
|The Pirate Airship
| align=center| "Yoshi's Story: Ending" (Composition Supervisor)<br>"X: Tunnel Scene" (Composition Supervisor)<br>"Animal Crossing: The Roost" (Arrangement Supervisor)
|[[Link|Toon Link]]
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
| align=center| Keigo Ozaki
|38
| align=center| [[wikipedia:Game Arts|GAME ARTS Co., Ltd.]]
|[[File:Events38.png|85px]]
| align=center| ''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]''
|The Wolf Hunts the Fox
| align=center| "Animal Crossing: Go K.K. Rider!" (Arrangement Supervisor)
|[[smashwiki:Wolf (SSBB)|Wolf]]
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
| align=center| Ken Nishikiori
|39
| align=center| n/a
|[[File:Events39.png|85px]]
| align=center| n/a
|All-Star Battle x 2
| align=center| "Super Smash Bros. Brawl: Main Theme" (Tenor)<br>“Fire Emblem: Fire Emblem Theme” (Tenor)
|Choose
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
| align=center| Kenichi Okuma
|40
| align=center| n/a
|[[File:Events40.png|85px]]
| align=center| ''Melty Lancer'' series<br>''[[wikipedia:Welcome to Pia Carrot#Welcome to Pia Carrot 3|Welcome to Pia Carrot!! 3]]''
|The Final Battle
| align=center| "Pokémon: Pokémon Stadium/Evolution" (Arrangement Supervisor)
|Choose
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
| align=center| Kenji Ito
|41
| align=center| n/a
|[[File:Events41.png|85px]]
| align=center| ''[[wikipedia: Romancing SaGa|ROMANCING SAGA series]]<br>[[wikipedia:Culdcept Saga|CULDCEPT SAGA]]''
|The FINAL, Final Battle
| align=center| "Star Fox: Space Armada" (Arrangement Supervisor)
|Choose
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|Final Destination
|}
 
=====Co-Op mode=====
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).
{|class="wikitable"
!#
!Preview
!Event
!Playable characters
!In-game description (objective)
!Stage
|-
|-
| align=center| Kenji Yamamoto
|1
| align=center| [[Nintendo]]
|[[File:Events01.png|85px]]
| align=center| ''[[wikipedia:Super Metroid|Super Metroid]]''<br>[[wikipedia:Metroid Prime|''Metroid Prime'' series]]
|Two Trouble Kings
| align=center|  
|[[Mario]] and [[Kirby]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|-
| align=center| Kentaro Ishizaka
|2
| align=center| [[HAL Laboratory, Inc.]]
|[[File:C-02.png|85px]]
| align=center| n/a
|Master the Pokémon Tag Battle
| align=center|  
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]] and [[smashwiki:Pikachu (SSBB)|Pikachu]]
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer and Pikachu.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
| align=center| Koji Hayama
|3
| align=center| n/a
|[[File:C-03.png|85px]]
| align=center| ''[[wikipedia:Cho Aniki|Cho Aniki]] <br> [[wikipedia:Ape Escape 2|Ape Escape 2]]''
|Fastest, Shortest, Sudden Death
| align=center|  
|[[Yoshi]] and [[smashwiki:King Dedede (SSBB)|King Dedede]]
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
| align=center| [[Koji Kondo]]
|4
| align=center| [[Nintendo]]
|[[File:C-04.png|85px]]
| align=center| [[Mario (series)| ''Super Mario Bros.'' series]]<br>[[wikipedia:The Legend of Zelda (series)| ''The Legend of Zelda'' series]]
|The DK Tag Calamity
| align=center| "The Legend of Zelda: Ocarina of Time Medley" (Composition Supervisor)<br>"Super Mario Bros.: Ground Theme" (Composition Supervisor, Arrangement Supervisor)
|[[Donkey Kong]] and [[Diddy Kong]]
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|-
| align=center| [[Terry Lauber|Lauber, Terry]] (non-Japanese versions only)
|5
| align=center| n/a
|[[File:C-05.png|85px]]
| align=center| n/a
|The Yoshi Team of 50
| align=center| "WarioWare: Ashley's Theme" (Vocals – “Ashley's Creepy Crew” Female)
|[[smashwiki:Meta Knight (SSBB)|Meta Knight]] and [[smashwiki:Pit (SSBB)|Pit]]
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
|[[Rainbow Cruise]]
|-
|-
| align=center| Masaaki Iwasaki
|6
| align=center| n/a
|[[File:Event6.PNG|85px]]
| align=center| ''[[wikipedia:Mother 3|MOTHER3]]<br>[[wikipedia:Chelnov|Chelnov (Genesis)]]''
|Unwanted Suitors
| align=center|  
|[[smashwiki:Zelda (SSBB)|Zelda]] and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
| align=center| Masafumi Takada
|7
| align=center| [[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]]
|[[File:Event7.PNG|80px]]
| align=center| ''[[wikipedia:killer7|killer7]]<br>[[wikipedia:God Hand|GOD HAND]]''
|Battle of the Dark Sides
| align=center| "Yoshi's Story: Ending" (Arrangement Supervisor)
|[[Link]] and [[smashwiki:Samus (SSBB)|Samus]]
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|-
| align=center| [[Masahiro Sakurai]]
|8
| align=center| [[wikipedia:Sora Ltd.|Sora Ltd.]]
|[[File:Event8.PNG|85px]]
| align=center| [[wikipedia:Kirby (series)|''Kirby'' series]]<br>[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]
|All MINE!
| align=center| "Super Smash Bros. Brawl: Main Theme" (Lyrics Supervisor)<br>“Fire Emblem: Fire Emblem Theme” (Lyrics Supervisor)
|[[Wario]] and [[Bowser]]
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
| align=center| [[Masahiro Tajima]]
|9
| align=center| n/a
|[[File:Event9.PNG|85px]]
| align=center| n/a
|Those Who Wait in Onett
| align=center| "WarioWare: Ashley's Theme" (Composition Supervisor)
|[[Lucas]] and [[Ness]]
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|[[smashwiki:Onett|Onett]]
|-
|-
| align=center| Masato Kouda
|10
| align=center| n/a
|[[File:Event10.PNG|85px]]
| align=center| ''[[wikipedia:Monster Hunter|Monster Hunter]]<br>[[wikipedia:Devil May Cry|Devil May Cry]]''
|The R.O.B.'s of Tomorrow
| align=center|  
|[[smashwiki:Lucario (SSBB)|Lucario]] and [[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|[[smashwiki:Summit|Summit]]
|-
|-
| align=center| [http://www.myspace.com/emmcintosh McIntosh, Emily] (non-Japanese versions only)
|11
| align=center| n/a
|[[File:Event11.PNG|85px]]
| align=center| n/a
|The Great Remodeling Battle
| align=center| "WarioWare: Ashley's Theme" (Vocals – "Ashley")
|[[Luigi]] and [[Princess Peach|Peach]]
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
| align=center| Michiko Naruke
|12
| align=center| n/a
|[[File:Events24.png|85px]]
| align=center| [[wikipedia:Wild Arms (series)|''Wild Arms'' series]]
|Come Back, Falcon Flyer!
| align=center| "The Legend of Zelda: Ocarina of Time Medley" (Arrangement Supervisor)
|[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]] and [[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samuses in 30 seconds.)
|[[smashwiki:Big Blue|Big Blue]]
|-
|-
| align=center| Minako Hamano
|13
| align=center| [[Nintendo]]
|[[File:Event13.PNG|85px]]
| align=center| ''[[wikipedia:Metroid Fusion|Metroid Fusion]]''
|Blades of the Quick and Mighty
| align=center| "Metroid: Boss Battle Music (Ridley Fight) " (Composition Supervisor)
|[[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Ike (SSBB)|Ike]]
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|[[smashwiki:Temple|Temple]]
|-
|-
| align=center| [[Motoi Sakuraba]]
|14
| align=center| n/a
|[[File:Event14.PNG|85px]]
| align=center| [[wikipedia:Golden Sun|''Golden Sun'' series]]<br>[[Mario Golf (series)|''Mario Golf'' series]]<br>[[Mario Tennis (series)|''Mario Tennis'' series]]
|The Dark Guardians
| align=center| "Menu 1: Super Smash Bros. Melee" (Arrangement Supervisor)
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]] and [[smashwiki:Wolf (SSBB)|Wolf]]
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
| align=center| Nobuko Toda
|15
| align=center| n/a
|[[File:Event15.PNG|85px]]
| align=center| n/a
|Four Swords Brawl
| align=center| "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Composition Supervisor)
|Both play as [[Link|Toon Link]]
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
| align=center| [[Nobuo Uematsu]]
|16
| align=center| n/a
|[[File:Co16.png|85px]]
| align=center| [[wikipedia:Final Fantasy|''Final Fantasy'' series]]
|Jigglypuff's Great Comeback
| align=center| "Super Smash Bros. Brawl: Main Theme" (Composition Supervisor)
|[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]] and [[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|''Jigglypuff may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
| align=center| Noriyuki Iwadare
|17
| align=center| n/a
|[[File:Co17.png|85px]]
| align=center| [[wikipedia:Grandia series|''GRANDIA'' series]]
|Sonic and Mario
| align=center| "Kirby: Meta Knight's Revenge" (Arrangement Supervisor)
|[[Sonic]] and [[Mario]]
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
| align=center| Oriko Takahashi
|18
| align=center| n/a
|[[File:Co18.png|85px]]
| align=center| n/a
|The New Weapon of Shadow Moses
| align=center| "Super Smash Bros. Brawl: Main Theme" (Soprano)<br>““Fire Emblem: Fire Emblem Theme” (Soprano)
|[[smashwiki:Snake (SSBB)|Snake]] and [[R.O.B.]]
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
| align=center| [[Ryoji Yoshitomi]]
|19
| align=center| [[Nintendo]]
|[[File:Co19.png|85px]]
| align=center| ''[[WarioWare, Inc.: Mega Microgame$!]]''
|Shadow of Andross
| align=center|  
|[[smashwiki:Fox (SSBB)|Fox]] and [[smashwiki:Falco (SSBB)|Falco]]
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
| align=center| SASAKITOMOKO Tokyo and Heidi Choir (Japanese version only)
|20
| align=center| n/a
|[[File:Co20.png|85px]]
| align=center| n/a
|The Final Battle for Two
| align=center| "Made in Wario: Ashley Theme" (Vocals)
|Choose any Character
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
| align=center| Seiji Momoi
|21
| align=center| n/a
|[[File:Co21.png|85px]]
| align=center| ''[[wikipedia:Meteos|METEOS]]<br>The Glory of Hercules III – The Silence of Gods''
|The True All-Star Battle
| align=center|
|Choose any Character
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every playable character.)
|[[smashwiki:Battlefield (SSBB)|Battlefield]]
|}
 
====Stadium====
{{main-wiki|SmashWiki|Stadium}}
Various minigames are playable in the {{iw|smashwiki|Stadium}}, most of which return from ''[[Super Smash Bros. Melee]]''.
 
{|class=wikitable
!Image!!Mode!!Description
|-
|-
| align=center| Shogo Sakai
|[[File:Break the Targets Brawl panorama.png|150px]]
| align=center| [[HAL Laboratory, Inc.]]
|{{iw|smashwiki|Target Smash!}}
| align=center| ''[[Super Smash Bros. Melee]]<br>[[wikipedia:Mother 3|MOTHER3]]''
|[[Break the Targets!|Target Smash!!]] is a slightly altered mode of the Target Test from previous entries. It has five different levels to play on. It was possible to send {{iw|smashwiki|replay}}s to other players via [[Nintendo Wi-Fi Connection]] before the service discontinued.
| align=center| "Super Smash Bros. Brawl: Main Theme" (Arrangement Supervisor) <br>"Kid Icarus: The Underworld" (Arrangement Supervisor)<br>"Fire Emblem: Fire Emblem Theme" (Arrangement Supervisor)<br>"Zelda II: Adventure of Link: Great Temple/Temple" (Arrangement Supervisor) <br>"Mother: Porky's Theme" (Composition Supervisor, Arrangement Supervisor)
|-
|-
| align=center| Shota Kageyama
|[[File:Home-Run Contest Mario Brawl.png|150px]]
| align=center| n/a
|{{iw|smashwiki|Home-Run Contest}}
| align=center| ''[[wikipedia:Luminous Arc|Luminous Arc]]''
|Another returning mode is [[Home-Run Contest]]. During countdown, the platform is surrounded by a shield, preventing the {{iw|smashwiki|Sandbag}} from falling off, although hitting the shield enough breaks it. After ten seconds, the shield disappears, which is when to swing the {{iw|smashwiki|Home-Run Bat}} to launch the Sandbag. The mode supports two players, either as co-op or alternating play. Before Nintendo Wi-Fi Connection was discontinued, both two-player modes were playable under {{iw|smashwiki|With Friends}}.
| align=center|  
|-
|-
| align=center| Taizo Takemoto
|[[File:Multi-Man Brawl options.png|150px]]
| align=center| n/a
|{{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}}
| align=center| n/a
|Returning from ''Super Smash Bros. Melee'' (where it is titled Multi-Man Melee), players have to fight the {{iw|smashwiki|Fighting Alloy Team}}. The mode now supports not only single player but also co-op play with two players. Objectives include defeating a certain number of them, fighting them off for a set period of time, or an endless high-score match until the player gets KO'd. Various rewards from the challenges section are obtained in this mode. The following modes appear:
| align=center| "Super Smash Bros. Brawl: Main Theme" (Conductor)<br>"Fire Emblem: Fire Emblem Theme" (Director)
{{columns|count=2|
*'''{{iw|smashwiki|10-Man Smash|10-Man Brawl}}''' - KO 10 enemies
*'''{{iw|smashwiki|100-Man Smash|100-Man Brawl}}''' - KO 100 enemies
*'''{{iw|smashwiki|3-Minute Smash|3-Minute Brawl}}''' - Fight for 3 minutes
*'''{{iw|smashwiki|15-Minute Smash|15-Minute Brawl}}''' - Fight for 15 minutes
*'''{{iw|smashwiki|Endless Smash|Endless Brawl}}''' - Fight until being KO'd
*'''{{iw|smashwiki|Cruel mode|Cruel Brawl}}''' - Fight until being KO'd
}}
|-
|-
| align=center| Takahiro Nishi
|[[File:No image.png|100px]]
| align=center| [[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]]
|{{iw|smashwiki|Boss Battles}}
| align=center| [[wikipedia:Grandia series|''GRANDIA'' series]]<br>''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]''
|Boss Battles is the only Stadium mode original to ''Super Smash Bros. Brawl''. It is a variation of All-Star mode that involves fighting every boss from The Subspace Emissary and Classic Mode, both having to be completed before the mode becomes playable. Boss Battles can be played in single-player or in two-player co-op mode. The bosses are fought in no particular order, except the final boss, {{iw|smashwiki|Tabuu}}. There is a {{iw|smashwiki|All-Star Rest Area|rest area}} with three {{iw|smashwiki|Heart Container}}s. The player has only one {{iw|smashwiki|stock}}. When the player clears the mode, their high score is ranked by how long it took to complete, but if not, it is measured the number of bosses defeated. Players can choose one of the five {{iw|smashwiki|difficulty}} levels: Easy, Normal, Hard, Very Hard, or Intense. Each difficulty increases the speed of the bosses and how damaging their moves are.
| align=center|
|}
 
====Training====
{{main-wiki|SmashWiki|Training Mode}}
Training is a returning mode in which the player can learn basic controls or experiment with certain functions and items. One to three {{iw|smashwiki|Artificial intelligence|CPU}}-controlled {{iw|smashwiki|fighter}}s can be fought, but there is the option for them to be motionless. Any item can be spawned, which includes the {{iw|smashwiki|Smash Ball}} for practicing the character's {{iw|smashwiki|Final Smash}}. The hit damage of the CPU can be predefined. The player can set the mode in either slow or quick motion.
 
===Group===
====Brawl====
{{main-wiki|SmashWiki|Versus Mode}}
[[File:Brawl Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:Skyworld 4P match Brawl.png|thumb|Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.]]
This is the game's iteration of Versus Mode, in which 2-4 players or computers may battle. Players can select their characters (and optionally an {{iw|smashwiki|alternate costume}}), and select the {{iw|smashwiki|stage}} to play on. When selecting a fighter with more than one form on the character select screen, the player can choose which form to begin with by clicking the other form, such as {{iw|smashwiki|Sheik (SSBB)|Sheik}} for {{iw|smashwiki|Zelda (SSBB)|Zelda}}. When starting a battle, as the {{iw|smashwiki|announcer}} counts down, each fighter appears onscreen with their own {{iw|smashwiki|On-screen appearance|animation}}, such as [[Mario]] emerging from a [[Warp Pipe]]. A {{iw|smashwiki|handicap}} can be set anywhere from 0% {{iw|smashwiki|damage}} to 300%, and the handicap has no effect the player's attack strength and {{iw|smashwiki|knockback}} resistance, unlike ''Super Smash Bros. Melee''. Even if a player with a handicap is KO'd, they return onscreen with the same handicap percentage of damage.
{{br|left}}
====Rules====
{{main-wiki|SmashWiki|Rules}}
This feature allows the player to control a wide variety of settings for Group mode. The three most basic rules include:
 
*Time: Fighters score a point for each KO and lose a point whenever they cross a {{iw|smashwiki|blast line}}. When time runs out, the fighter with the most points is determined the winner, though if there is a tie, the match will go into {{iw|smashwiki|Sudden Death}}, where each fighter has only one {{iw|smashwiki|stock}} and begins at 300% damage. The last one standing wins.
*Stock: Players have a set number of lives and lose one if they cross the blast line. When a player loses all lives, they do not return. A stock battle can be won by whoever is the last player remaining.
*Coin: A timed match where fighters collect {{iw|smashwiki|Smash Coins and Bills}} for points: Bronze coins are worth one point; silver coins are worth three; gold coins are worth six; and bills are worth ten. Coins and bills spawn whenever a fighter takes damage, and the value of the coins depends on how hard the player had been hit. When fighters fall of the stage, they lose half their points, but if they had 200 or more points, it always reduces to 100. When the timer ends, the person with the most coins wins, though if both end with the same number of coins, a Sudden Death occurs.
 
Players can adjust not only the {{iw|smashwiki|handicap}}, but also the {{iw|smashwiki|damage ratio}}, which affects how far a damaged player is launched. The damage ratio is at 1.0 by default, but it can be adjusted to anywhere between 0.5 to 2.0. Players can also determine how the stages are selected, which is by choosing it themselves before each round, but there is a setting to make the loser of the previous battle pick the stage instead. It is possible to determine which items appear and at what frequency.
 
More rules can be unlocked once at least 200 KOs have been done in Group mode: adjusting the time limit for a stock match; the ability to attack teammates; the inability to {{iw|smashwiki|pause}}; displaying the score; and hiding damage percentages. When every stage is unlocked, the player can have the game select a random stage for them to play on.
 
====Special Brawl====
{{main-wiki|SmashWiki|Special Smash}}
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
Special Brawl allows for certain customizations before starting a battle. Players can attach items, set stats, and add appearance differences to every player from the start, without having to collect the items themselves. Unlike the Special Melee modes of ''Super Smash Bros. Melee'', the player can use more than one option in Special Brawl. For stamina battles, the player can decide to start anywhere from 1 HP to 300 HP.
 
====Rotation====
{{main-wiki|SmashWiki|Rotation}}
Rotation is a multiplayer mode that expands upon the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. Up to sixteen players can play on the same system, with the controller being passed after each battle. Players can optionally use their {{iw|smashwiki|name}} and personal controller configuration. The option between Winner Out and Loser Out is still retained, where the controller is given over to the next player after winning or losing, respectively. Players can pause to move themselves at the end of a queue. It remains possible to change one's character in the middle of the mode, like in ''Super Smash Bros. Melee''.
 
====Tourney====
{{main-wiki|SmashWiki|Tourney (SSBB)}}
The Tourney mode is the same as the Tournament Mode from ''Super Smash Bros. Melee''. Several players compete in the tourney, each fighting to compete in the championship and win. It is possible to play with friends, or battle CPU characters. Besides decreasing the number of players from 64 to 32 and allowing for more fighters to appear on stage than controllers, little of the mode has changed from ''Super Smash Bros. Melee''.
 
===Nintendo Wi-Fi Connection===
{{main-wiki|Smashwiki|Nintendo Wi-Fi Connection}}
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
In the mode, players from different parts of the world could compete in a match in either {{iw|smashwiki|With Friends}} or {{iw|smashwiki|With Anyone}}. The farther apart they were, the slower the connection was. This mode became unavailable as of May 20, 2014, when Nintendo Wi-Fi Connection shut down.
 
The With Friends mode was restricted only to players who had each other's {{iw|smashwiki|friend code}}. Players could choose an emblem, either of the {{iw|smashwiki|Universe|represented series}}, the characters' icons, or [[Mii]]s. Players could use [[taunt]]s to send across one of four messages by pressing up, left, right, or down on the {{button|wii|Pad}}. The {{iw|smashwiki|Home-Run Contest}} and {{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}} were both also available.
 
[[File:Multimenbrawl.jpg|thumb|The With Friends mode selection screen]]
The With Anyone setting was self-explanatory, though players could not send messages nor see the name or details of their opponent. It was not possible to record the results of a battle, unlike in With Friends. In Basic Brawl, players fought in a free for all with two-minute matches. The only setting that could be changed was which items would appear in battle, and the game would select either of the player's preferences. If fewer than four players were present, a {{iw|smashwiki|Artificial intelligence|CPU}} filled in for any missing fighter, including those who disconnected during a battle. In Team Brawl, either while the game was loading or players were waiting for opponents, they could practice by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players had the choice to spectate the battle and even bet coins on the winner of a match.
 
===Vault===
{{main-wiki|SmashWiki|Vault}}
The Vault features a variety of obtainable items.
====Trophies & stickers====
=====Trophies=====
{{main|List of trophies in Super Smash Bros. Brawl}}
A different set of [[Trophy (Super Smash Bros. series)|trophies]] appear in ''Super Smash Bros. Brawl'' than in ''Super Smash Bros. Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed, just like in the previous game. There are a total of 544 different trophies to collect. Many trophies can be placed as a part of dioramas, and there are more backgrounds to add to the feature.
 
=====Stickers=====
[[Sticker (Super Smash Bros. Brawl)|Stickers]] are pieces of 2D game artwork that appear during a stage at random. They are single-use items that power up a {{iw|smashwiki|fighter}} in The Subspace Emissary. Unlike trophies, it is possible to obtain more than one sticker of the same type. Any collected stickers are stored in an album, and similarly to trophies, they can decorate a screen using different backgrounds.
 
=====Coin Launcher=====
{{main-wiki|SmashWiki|Coin Launcher}}
[[File:CoinLauncher.jpg|thumb|The Coin Launcher mode]]
The de facto successor of the {{iw|smashwiki|Lottery}} from ''Super Smash Bros. Melee'', Coin Launcher involves using coins to obtain various trophies and stickers. The player controls the Coin Launcher, a cannon that shoots any collected coins. A few types of several moving objects show up regularly, and each type travels across the screen in a different formation and direction. Often, if every enemy has been shot in a particular group formation, the player will receive a sticker. Trophies move across the screen in a predetermined manner. A trophy can be collected upon hitting it with two or four coins. The main hazards are missiles, which are aimed towards the Coin Launcher, with each one taking two hits to destroy. Missiles move at varying speeds, and they sometimes show up in groups. The player loses ten coins any time a missile hits the Coin Launcher. A green gauge on the bottom left of the screen can be filled up completely to allow the player to rapid-fire coins for a short time. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects, but decreases when hit by a missile.
{{br|left}}
====Stage Builder====
{{main-wiki|SmashWiki|Stage Builder}}
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
Stage Builder allows for the creation of custom {{iw|smashwiki|stage}}s. Players have to first choose the size of the stage, decide on the backdrop, and the background music. After doing so, the player can begin to add pieces to the stage, including platforms, ladders, and spikes. Pieces can be flipped, resized, zoomed, have their palettes swapped, or be erased. Once a fraction of the stage has been built, the player has the option of trying it out before saving. Once the stage is completed, the player can choose a name and comment, or change the background music. It was possible to send the custom stage to other players via Nintendo Wi-Fi Connection. It also used to be possible to send the stage to Nintendo using the "Submit" option on the Stage Builder screen, and every day through Nintendo Wi-Fi Connection, Nintendo would switch between a custom stage for players to try out.
{{br|left}}
====Challenges====
{{main|Challenges (Super Smash Bros. Brawl)}}
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
Challenges consists of 128 specific objectives that the player can fulfill to unlock trophies, stages, CDs, stickers, Stage Builder parts, and Masterpieces. Each of the unfinished challenges are locked behind a closed window. When the player unlocks an item by winning a challenge, any unobtained items to the left and right of it on the menu appears in a red silhouette, and their method of unlocking is displayed. [[Golden Hammer]]s could be won and used once on a window of the player's choice (excluding those involving boss battles), allowing the player to get the reward immediately without fulfilling the objective.
 
====Album====
{{main-wiki|SmashWiki|Album}}
Screenshots can be taken by the player while pausing the game and saved either on the Wii's internal memory or an SD card. The feature was upgraded over the special camera mode from ''Super Smash Bros. Melee''.
 
====Replays====
{{main-wiki|SmashWiki|Replays}}
Replays allow players to rewatch a recorded battle. They are usable in a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, or Multi-Man Brawl. A replay can be recorded by pressing the Z button within three minutes after the match or challenge has ended. Replays are saved to either the Vault or on an SD card directly. Target Smash!! and Home-Run Contest records could be submitted to Nintendo prior to June 30, 2009.
 
====Masterpieces====
{{main-wiki|SmashWiki|Masterpieces}}
[[File:Ssbbmasterpiece.png|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. Brawl'']]
The player can try out certain classical [[Nintendo]] games for a limited amount of time. The available demos are the following:
{|class="wikitable"style="text-align:center"
!Game!!Time!!Description
|-
|-
| align=center| Tomoko Sasaki
|[[File:SMB Masterpiece in Brawl.jpg|100px]]<br>''[[Super Mario Bros.]]''
| align=center| [http://www.tokioheidi.com TOKIOHEIDI]
|1:00
| align=center| ''[[wikipedia:Nights into Dreams...|NiGHTS into Dreams…]]''
|The player can only play in [[World 1-1 (Super Mario Bros.)|World 1-1]] and, if the player is fast enough, [[World 1-2 (Super Mario Bros.)|1-2]].
| align=center| "WarioWare: Ashley's Theme" (Arrangement Supervisor)
|-
|-
| align=center| Taru Yamashita
|[[File:Ssbbmasterpiece-iceclimber.jpg|100px]]<br>''{{iw|nwiki|Ice Climber}}''
| align=center| n/a
|0:40
| align=center| n/a
|The player starts off on Stage 2 rather than from the beginning of the game.
| align=center| "Super Smash Bros. Brawl: Main Theme" (Lyrics Translation)<br>"Fire Emblem: Fire Emblem Theme" (Translation Supervisor)
|-
|-
| align=center| Toru Minegishi
|[[File:Ssbbmasterpiece-tloz.jpg|100px]]<br>''{{iw|zeldawiki|The Legend of Zelda}}'' (NES)
| align=center| [[Nintendo]]
|2:00
| align=center| ''[[wikipedia:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''
|Gameplay starts in {{iw|zeldawiki|Hyrule}} immediately instead of from the file selection screen.
| align=center| "Animal Crossing: Go K.K. Rider!" (Composition Supervisor)
|-
|-
| align=center| Toshiyuki Sudo
|[[File:Ssbbmasterpiece-kidicarus.jpg|100px]]<br>''{{iw|icaruspedia|Kid Icarus}}''
| align=center| [[Nintendo]]
|1:30
| align=center| ''[[Wii#Wii_Channels|Everybody Votes Channel]]''
|Only the first section of the {{iw|icaruspedia|Underworld}} stage is playable.
| align=center| "Ice Climber" (Arrangement Supervisor)
|-
|-
| align=center| Tsukasa Masuko
|[[File:Ssbbmasterpiece-kirbyadv.jpg|100px]]<br>''[[wikirby:Kirby's Adventure|Kirby's Adventure]]''
| align=center| n/a
|2:00
| align=center| ''[[wikipedia:Star Force|Star Force]]<br>[[wikipedia:Magical Starsign|Magical Starsign]]''
|The player begins directly from the {{iw|wikirby|Vegetable Valley - Stage 1|first stage}} of [[wikirby:Vegetable Valley|Vegetable Valley]].
| align=center|
|-
|-
| align=center| Yasufami Fukuda
|[[File:Ssbbmasterpiece-fireemblem3.jpg|100px]]<br>''{{iw|fireemblem|Fire Emblem: Mystery of the Emblem}}''<ref name="jp">{{cite|url=www.smashbros.com/wii/jp/gamemode/various/various23.html|title=スマブラ拳!!|publisher=Nintendo|language=ja|accessdate=October 21, 2024}}</ref> (Japanese version only)
| align=center| n/a
|3:00
| align=center| ''Kamaitachi no Yoru 2''
|
| align=center|  
|-
|-
| align=center| Yasunori Mitsuda
|[[File:Ssbbmasterpiece-smetroid.jpg|100px]]<br>''{{iw|metroidwiki|Super Metroid}}''
| align=center| PROCYON STUDIO CO., LTD.
|3:00
| align=center| ''[[wikipedia:Chrono Trigger|CHRONO TRIGGER]]<br>[[wikipedia:Xenogears|XENOGEARS]]''
|There are two predetermined save files. The first file (Samus A) leads to the start, where Samus fights {{iw|metroidwiki|Ridley}} for the first time in {{iw|metroidwiki|Ceres Space Colony|Ceres Station}}. The second file (Samus B) leads to a save point in the depths of {{iw|smashwiki|Norfair}}, where Ridley is battled a second time.
| align=center| "Pikmin: World Map" (Arrangement Supervisor)
|-
|-
| align=center| Yoko Shimomura
|[[File:Ssbbmasterpiece-mother2.jpg|100px]]<br>''[[wikibound:EarthBound|EarthBound]]''<ref name="jp"/> (Japanese version only)
| align=center| n/a
|5:00
| align=center| ''[[wikipedia:Kingdom Hearts (series)|Kingdom Hearts series]]''
|
| align=center|  
|-
|-
| align=center| Yuka Tsujiyoko
|[[File:Ssbbmasterpiece-starfox64.jpg|100px]]<br>''[[lylatwiki:Star Fox 64|Star Fox 64]]''
| align=center| n/a
|3:00
| align=center| [[wikipedia:Fire Emblem|''Fire Emblem'' series]]
|
| align=center| "Fire Emblem: Fire Emblem Theme" (Composition Supervisor)
|}
 
Some of the Masterpieces are unlockable:
 
{|class="wikitable"style="text-align:center"
!Game!!Time!!Description!!Unlock
|-
|-
| align=center| [[Yukio Kaneoka]]
|[[File:Ssbbmasterpiece-donkeykong.jpg|100px]]<br>''[[Donkey Kong (game)|Donkey Kong]]''
| align=center| n/a
|0:30
| align=center| n/a
|Gameplay starts on [[75m]]
| align=center| "Donkey Kong" (Composition Supervisor)
|Play for 10 hours or more total.
|-
|-
| align=center| Yusuke Takahama
|[[File:Ssbbmasterpiece-smw.jpg|100px]]<br>''[[Super Mario World]]''
| align=center| TARGET ENTERTAINMENT INC.
|2:00
| align=center| [[wikipedia:Digital Pinball: Necronomicon|''Digital Pinball'' series]]
|The only playable level is [[Yoshi's Island 2]]
| align=center| "Metroid: Boss Battle Music (Ridley Fight) " (Arrangement Supervisor)<br>"X: Tunnel Scene" (Arrangement Supervisor)
|Play on Yoshi's Island (Melee) three times.
|-
|-
| align=center| Yutaka Iraha
|[[File:Ssbbmasterpiece-smb2.jpg|100px]]<br>''[[Super Mario Bros. 2]]''
| align=center| [[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]]
|1:30
| align=center| [[wikipedia:Silpheed|''SILPHEED'' series]]
|It is only possible to play as [[Princess Peach|Princess Toadstool]] in [[World 1-1 (Super Mario Bros. 2)|World 1-1]].
| align=center|
|Play as Peach and win five matches in VS Mode.
|-
|-
| align=center| Yuzo Koshiro
|[[File:Ssbbmasterpiece-tlozoot.jpg|100px]]<br>''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
| align=center| [[wikipedia:Ancient (company)|ANCIENT]]
|5:00
| align=center| ''[[wikipedia:ActRaiser|ActRaiser]]<br>[[wikipedia:Streets of Rage|Streets of Rage]]''
|There are two save files, each showing different aspects of the game. If Save File 1 is selected, the player will be {{iw|zeldawiki|Link|Young Link}} and begin in {{iw|zeldawiki|Kokiri Forest}}. If Save File 2 is chosen, the player starts as adult {{iw|zeldawiki|Link}} within the {{iw|zeldawiki|Temple of Time}}.
| align=center|  
|Play as Toon Link ten times in VS Mode.
|-
|-
|[[File:Ssbbmasterpiece-fzero.jpg|100px]]<br>''{{iw|fzerowiki|F-Zero}}''
|0:40
|The only course available is {{iw|fzerowiki|Mute City}}
|Get Captain Falcon to join the party in The Subspace Emissary.
|}
|}


<nowiki>*The company information refers to the company the person was an employee of during the development of </nowiki>''Super Smash Bros. Brawl''.<br><nowiki>
====Chronicle====
**The video game titles shown are those which Masahiro Sakurai published on the game's official website or mentioned during interviews.</nowiki>
{{main-wiki|SmashWiki|Chronicle}}
The player can look at a list of various video games from [[Nintendo]] as well as their release dates. The titles are organized by which systems they were released for. More titles are added to the Chronicle as more [[Trophy (Super Smash Bros. series)|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s are collected from their games.
 
===Options===
{{main-wiki|SmashWiki|Options}}
Various settings can be changed, including the {{wp|Aspect ratio (image)|aspect ratio}}, the graphics, the rumble feature, set control schemes to assign to {{iw|smashwiki|name}}s, and adjust the music and sound effect volume while having quick access to the {{iw|smashwiki|Sound Test}}. Lastly, there is the option to erase all data or of certain records only.
 
====My Music====
{{main-wiki|SmashWiki|My Music}}
[[File:My Music Brawl.png|thumb|My Music for Delfino Plaza.]]
Every stage has a selection of music tracks originating usually from the {{iw|smashwiki|universe|game series}}, and players can choose which music track to play on a stage using the My Music mode. It is not possible to play every existing track on any of the stages. The player can adjust how like a song is to play on a stage. More tracks become available as more {{iw|smashwiki|CD}}s are collected.
 
===Data===
{{main-wiki|SmashWiki|Data}}
A variety of random content can be looked at from the Data section. There are four-page records of group matches: The first page is a chart showing the number of KOs fighters have performed on each other; the second page shows the top five fighters for each of several stats, such as {{iw|smashwiki|KO}}'s, falls, {{iw|smashwiki|self-destruct}}s, victories, losses, peak damage, walking distance, the time spent swimming, and more; the third page lists all the same stats for every fighter; and the fourth and final page similarly lists all the same stats for each name, including their first, second, and least commonly used fighters. Players can also view miscellaneous gameplay sections, such as the total time played, the number of matches played, the commonly used fighter, and number of trophies collected. {{iw|smashwiki|Milestone|Notices}} are also saved in the order in which they had been shown. Any cutscenes from The Subspace Emissary that have been played at least once can be rewatched from {{iw|smashwiki|Movies}}, as well as five other pre-rendered videos: {{iw|smashwiki|How to Play (SSBB)|How to Play}}, the {{iw|smashwiki|E3|E3 2006 trailer}}, another introductory video, and a video on the two third-party fighters each, {{iw|smashwiki|Sonic (SSBB)|Sonic}} and {{iw|smashwiki|Snake (SSBB)|Snake}}. From the {{iw|smashwiki|Sound Test}}, the player can hear different sound effects and listen to various songs, each showing which game they are from when selected.
 
==Staff==
[[File:GroupSSBB.jpg|thumb|Group artwork used on the box art.]]
{{main|List of Super Smash Bros. Brawl staff}}
[[Masahiro Sakurai]], the creator of the ''Kirby'' and the ''Super Smash Bros.'' series, was the game director, being heavily involved in its production. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first ''Super Smash Bros.'' game and the only Nintendo game to do so. Other companies have been involved in ''Super Smash Bros. Brawl'''s development, especially for its extensive soundtrack, including [[Camelot Software Planning|Camelot Co., Ltd.]], [[Namco Bandai Games|Namco Bandai Games Inc.]], and Monolith Software Inc.
 
==Pre-release and unused content==
{{main|List of Super Smash Bros. Brawl pre-release and unused content}}
<gallery>
MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage.
BetaEye.jpg|Captain Falcon's broken visor after prolonged damage.
</gallery>
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.
 
==Glitches==
{{main|List of Super Smash Bros. Brawl glitches}}
===Infinite lightning glitch===
First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item.
 
This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.
 
===Play as Giant Jigglypuff===
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
<gallery>
Giant Jiggly Puff.PNG|Giant Jigglypuff in action.
Giant Jigglypuff Biggest.PNG|Jigglypuff about its biggest.
</gallery>
 
==Media==
{{main-media}}
{{media table
|file1=SSBB Ground Theme SMB.oga
|title1=Ground Theme (Super Mario Bros.)
|length1=0:30
}}
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox]], and [[Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
*''[[Super Mario Bros.]]'': [[Mushroomy Kingdom]] appears as a stage, taking the forms of [[World 1-1 (Super Mario Bros.)|World 1-1]] and [[World 1-2 (Super Mario Bros.)|World 1-2]] from the said game. The ground, underground, and underwater themes from this game are rearranged.
*''[[Super Mario Bros. 3]]'': The [[Airship]] theme from this game is rearranged; additionally, the middle portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" is an arrangement of the boss battle theme. [[Ludwig]]'s artwork from this game appears as a sticker. The {{file link|SSBB Piranhas decorating Petey's cages.png|bottom rims}} of [[Petey Piranha]]'s cages are decorated with sprites of the Piranha Plant family from the enhanced versions of this game.
*''[[Super Mario Land]]'': An arrangement of this game's dungeon theme appears as a song in the World 1-2 portion of Mushroomy Kingdom.
*''[[Super Mario World]]'': On the [[Delfino Plaza (stage)|Delfino Plaza]] stage, a medley of the title and ending themes from this game appears as a song. The beginning and ending portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" are an arrangement of the [[Castle]] theme from this game.
*[[Mario Kart (series)|''Mario Kart'' series]]: A [[Figure-8 Circuit (stage)|stage]] based off of [[Figure-8 Circuit]] from ''[[Mario Kart DS]]'' appears, while several music pieces across the ''Mario Kart'' games are rearranged. [[Shy Guy]]s appear as racers / stage hazards, with a lone one previously appearing as a playable racer in ''Mario Kart DS''.
*''[[Wario Land: Super Mario Land 3]]'': The [[Dash Attack]] appears as Wario's forward smash, while his down throw somewhat resembles his [[Ground Pound]]. One of Wario's alternate costumes is based on his in-game sprite.
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: Songs from the [[Donkey Kong Country|first]] [[Donkey Kong Country 2: Diddy's Kong Quest|two]] games have been rearranged or directly ported in ''Super Smash Bros. Brawl''. Diddy Kong's moveset is inspired from these games, including his signature cartwheel which appears as his dash attack.
*''[[Super Mario 64]]'': The main theme from this game is directly ported, and appears as a song on Delfino Plaza. One of Princess Peach's [[smashwiki:File:Peach-VictoryUp-SSBB.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Donkey Kong 64]]'': The [[Popgun|Peanut Popgun]] and [[Rocket Barrel]] appear as Diddy Kong's standard and [[Rocketbarrel Boost|up]] specials; both moves are combined for Diddy's [[Final Smash]], [[Rocketbarrel Barrage]].
*''[[Luigi's Mansion]]'': [[Luigi's Mansion (location)|Luigi's Mansion]] appears as a [[Luigi's Mansion (stage)|stage]]. An arrangement of the main theme for the game plays as one of the songs on said stage.
*''[[Super Mario Sunshine]]'': [[Delfino Plaza]] appears as a stage, with songs directly ported from ''Super Mario Sunshine''. [[F.L.U.D.D.]] appears as Mario's new down special.
*[[WarioWare (series)|''WarioWare'' series]]: A [[WarioWare, Inc. (stage)|stage]] based off the ''WarioWare'' games appears, featuring snippets of various [[microgame]]s. Several songs from the ''WarioWare'' games are featured, including [[Ashley's Theme|Ashley's Song]] and [[Mona Pizza|Mona Pizza's Song]]. Additionally, the [[Wario Bike]] is featured as Wario's side special, while [[Wario-Man]] appears as his Final Smash.
*''[[Wario World]]'': The [[Wild Swing Ding]] appears as Wario's forward throw.
*''[[Donkey Kong Jungle Beat]]'': [[Rumble Falls]] appears as a [[Rumble Falls (stage)|stage]]. The song "Battle for Storm Hill" is directly ported from this game.
*''[[Mario & Luigi: Partners in Time]]'': An arrangement of [[Gritzy Desert]]'s theme is featured as a song in Mushroomy Kingdom.
*''[[New Super Mario Bros.]]'': An arrangement of the game's ground theme appears as a song in Delfino Plaza.
 
==References in later games==
*''[[Super Mario 3D World]]'': One of the [[Mystery House]]s is known as [[Mystery House Brawl]], which is found in World Mushroom.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A handful of enemies originating from the Subspace Emissary return in the former game's Smash Run mode, while many arrangements of ''Super Smash Bros. Brawl''{{'}}s theme song reappear in both games.
*''[[Super Smash Bros. Ultimate]]'': When Petey Piranha appears in [[Piranha Plant]]'s [[Final Smash]] in this game, he uses his appearance from ''Super Smash Bros. Brawl'' and holds cages. A [[smashwiki:Primid|Primid]], [[Shadow Bug]], the [[smashwiki:Ancient Minister|Ancient Minister]], the [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]], [[smashwiki:Duon|Duon]], and [[smashwiki:Tabuu|Tabuu]] also make appearances as [[Spirit (Super Smash Bros. Ultimate)|spirits]], while [[smashwiki:Galleom|Galleom]] reprises his role as a boss in the World of Light Adventure Mode.
 
==Promotion==
===Smash Bros. DOJO!!===
{{main-wiki|SmashWiki|Smash Bros. DOJO!! (SSBB)}}
'''Smash Bros. DOJO!!''' is the game's official website, which provided constant public updates on the game for almost one year prior to its release. It was maintained by Masahiro Sakurai, who updated it one to three times every week day at 15:00 EDT. The website reported on new characters, items, stages, and game modes, and has official movies and music from the game. Its first post, which explains the basics of ''Super Smash Bros.'' games, was published on May 22, 2007.<ref>{{cite|date=May 22, 2007|url=www.smashbros.com/wii/en_us/howto/basic/basic01.html|title=The Basic Rules|publisher=smashbros.com|language=en|accessdate=October 18, 2024|archive=web.archive.org/web/20130703054337/http://www.smashbros.com/wii/en_us/howto/basic/basic01.html}}</ref><ref>{{cite|date=May 22, 2007|url=www.smashbros.com/jp/howto/basic/basic01.html|title=基本的なルール|publisher=smashbros.com|language=ja|accessdate=October 18, 2024|archive=web.archive.org/web/20090822071407/http://www.smashbros.com/jp/howto/basic/basic01.html|deadlink=y}}</ref>


=== Tracks ===
==Reception==
*A remix of Menu 1 from ''Super Smash Bros. Melee'' will be used for the stage Battlefield, which can be heard on the link just above.
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>{{cite|url=www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information > Financial Data - Nintendo|author=Nintendo|publisher=Nintendo.co.jp|language=en|accessdate=October 21, 2024}}</ref>
*The official website revealed a track called ''Yoshi's Story: Ending'' [http://www.smashbros.com/en_us/music/music02.html], which is a remix of the ending music to ''[[Yoshi's Story]]''.
{| class="wikitable reviews"
*A track from the original ''Metroid'' game was also revealed. It is called ''Metroid: Boss Battle Music'' [http://www.smashbros.com/en_us/music/music03.html] or ''Ridley's Theme''. It is the theme music of when Ridley appears in the ''Metroid'' game.
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
*A medley from ''[[Wikipedia:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' [http://www.smashbros.com/en_us/music/music04.html] was shown on the official website. It is, as the name implies, a medley of many music tracks from the game. It also includes a remix of Saria's Theme, an alternate tune that played on the [[Great Bay]] stage in ''Super Smash Bros. Melee''.
|-style="background-color:#E6E6E6"
*A Star Fox music track was revealed, titled ''Star Fox: Space Armada'' [http://www.smashbros.com/en_us/music/music05.html]. It is a remix of the [[Corneria]] stage music from ''Melee''.
|Release
*A jolly remix of the Grim Reaper and Game Over music from Kid Icarus was put on the official site, title ''Kid Icarus: The Underworld''. [http://www.smashbros.com/en_us/music/music06.html]. This remix sounds similar to the brand of music used for [[Green Greens]]. It was also heard in a cutscene of The Subspace Emissary, entitled '''Pit's Descent'''.
|Reviewer, Publication
*A remix of K. K. Slider's theme music from the ''Animal Crossing'' series was revealed by the official site, titled ''Animal Crossing: Go K.K. Rider!'' [http://www.smashbros.com/en_us/music/music07.html]. It will play on [[Smashville]], as stated by the official site.
|Score
**Oddly, the title has a slight error, as the Go K.K. Rider!! in the ''Animal Crossing'' series had two exclamation marks.
|Comment
*A remix of the Gym Leader battle and Pokémon evolution music was recently put on the official website, named ''Pokémon: Pokémon Stadium/Evolution'' [http://www.smashbros.com/en_us/music/music09.html].
|-
*Famed ''Final Fantasy'' composer Nobuo Uematsu contributed the main theme of the game, named ''Super Smash Bros. Brawl: Main Theme'' [http://www.smashbros.com/en_us/music/music10.html]. It is done completely in Latin Lyrics, and will play throughout the game, making it the main music representation of ''Super Smash Bros. Brawl''. It is unknown whether he will be composing additional tracks.
|[[Wii]]
*A dramatic remix of a theme from [http://en.wikipedia.org/wiki/Metal_Gear_Solid_4:_Guns_of_the_Patriots Metal Gear Solid 4], titled ''Metal Gear Solid: MGS4 Love Theme (Super Smash Bros. Brawl Version)'' [http://www.smashbros.com/en_us/music/music11.html], was put on the official site.
|Aaron Linde, [https://www.destructoid.com/destructoid-review-super-smash-bros-brawl-74217.phtml Destructoid]
*A remix of [[Ashley and Red|Ashley]]'s theme from the ''[[WarioWare]]'' series, with vocals, can also heard on the official website, called ''WarioWare: Ashley's Theme'' [http://www.smashbros.com/en_us/music/music12.html]. It features Ashley's voice as she sings her theme from ''[[WarioWare: Touched!]]''.
|9.5/10
*A remix of the Fire Emblem theme, with Latin lyrics, was also added to the Smash Bros. Dojo!! [http://www.smashbros.com/en_us/music/music13.html]. The official site also included translated lyrics in the update (which can be seen on the link to the song).
|align="left"|"''In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet.''"
*A jazz remix of Meta Knight's theme music from ''Kirby Super Star'' was recently revealed on the Dojo!!, named ''Kirby: Meta Knight's Revenge'' [http://www.smashbros.com/en_us/music/music14.html]. Sakurai even remarks how long it has been since he made that particular game.
|-
*Interestingly, Hirokazu Tanaka, the composer of several Nintendo games since the [[Game & Watch]], has secretly joined the list of Brawl composers, creating a more modernized version of the original [[Donkey Kong (arcade game)|Donkey Kong]] theme music, aptly named, ''Donkey Kong'' [http://www.smashbros.com/en_us/music/music15.html]. It can be compared with the music from the [[Flat Zone]] stage from ''[[Super Smash Bros. Melee]]''.
|Wii
*In the first trailer, the game over music from ''Metal Gear Solid'' (likely Snake's victory music in ''Brawl'') is heard at the end. In the second trailer, one of the altenate arrangements of the main theme is heard, along with music from the [[Corneria]] stage in ''Super Smash Bros. Melee'', implying that music as heard in ''Melee'' will be in the game, likely through the "My Music" feature.
|James Temperton, [http://www.cubed3.com/review/627/1/super-smash-bros-brawl-wii.html Cubed3]
*The Japanese site featured a [http://www.smashbros.com/jp/characters/kirby.html music track] for Kirby's Final Smash.
|9/10
*In the movie, ''[http://www.smashbros.com/en_us/characters/sonic.html#movie Sonic the Hedgehog Joins the Brawl!]'', the theme to ''Sonic Adventure 2'', titled ''Live & Learn'', was heard.
|align="left"|"''We not going to score it a perfect ten as we managed to spend a good few paragraphs nit picking out things we don't like, that's not to say this game isn't totally brilliant. Its a bit like a total snob going to a really good restaurant and complaining that the sauce drizzled delicately over the perfectly cooked pork joint is just a bit too tangy and making a scene about it. We're the snobs, Brawl is the pork and oh so very slightly erroneous sauce. What's great about this game is the way in which anyone can enjoy it. Single player, multiplayer, online multiplayer, sitting-around-looking-at-trophies player, this game has it all. Epic, beautiful and quite wonderfully Nintendo in its almost sexual brilliance. Arousing stuff.''"
*A track called Sonic The Hedgehog: Angel Island Zone[http://www.smashbros.com/en_us/music/music19.html] is likely to be a tune on a Sonic-Themed stage.
|-
|Wii
|Tom Bramwell, [https://www.eurogamer.net/articles/super-smash-bros-brawl-review Eurogamer]
|9/10
|align="left"|"''However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii/super-smash-bros-brawl 93]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html 92.84%]
|}
{{br}}


== Critical Reception ==
==Gallery==
The game was already reviewed by the Japanese Famitsu magazine before the actual release. In the review, ''Super Smash Bros. Brawl'' received a score of 40/40. The magazine praised the game's lengthy single player mode as well as the "surprising" Final Smash moves. However, people have raised accusements that the Famitsu reviewers are not acting independent. [http://blog.wired.com/games/2008/01/smash-bros-gets.html]
{{main-gallery}}
<gallery>
SSBB Logo - Jap.png|Logo
Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
</gallery>


== Media ==
==Names in other languages==
{{media-single
{{foreign names
| type1        = Audio
|Jap=大乱闘スマッシュブラザーズX
| name1        = BrawlMainTheme
|JapR=Dairantō Sumasshu Burazāzu X
| description1 = {{Image:BrawlMainTheme.ogg}}
|JapM=Great Brawl Smash Bros. X
| length1      = 2:02
|ChiS=群星劲爆大乱斗X
|ChiSR=Qúnxīng Jìngbào Dàluàndòu X
|ChiSM=All-Stars Exciting Great Melee X
|ChiSC=<ref>{{cite|author=chinesenintendo|date=March 9, 2018|url=x.com/chinesenintendo/status/971937010733563904|title=Post|publisher=Twitter|accessdate=August 4, 2018|archive=web.archive.org/web/20230518015034/https://twitter.com/chinesenintendo/status/971937010733563904}}</ref>
|ChiSN=unused
|ChiT=任天堂明星大亂鬥X
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu X
|ChiTM=Nintendo Stars: Great Melee X
|ChiTC=<ref>{{cite|url=www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=nintendo.tw|language=zh-hant|accessdate=October 18, 2024|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|deadlink=y}}</ref>
|Fre=''Super Smash Bros. Brawl''
|Ger=''Super Smash Bros. Brawl''
|Ita=''Super Smash Bros. Brawl''
|Kor=대난투 스매시브라더스 <span class=엣쿠스explain title="">X</span>
|KorR=Daenantu Seumaesi-Beuradeoseu X
|KorM=Great Brawl Smash Bros. X
|Spa=''Super Smash Bros. Brawl''
}}
}}


== References ==
==References==
<references/>
<references/>


== External Links ==
==External links==
*[http://www.smashbros.com/ Smash Bros Dojo - The official Super Smash Bros. Brawl website]
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
 
{{TCRF}}
{{SSB Games}}
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] ([https://web.archive.org/web/20230407162505/https://www.smashbros.com/wii/en_us/index.html Archive])
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf North American manual]


[[Category: Wii Games]]
{{SSBB}}
[[Category: Crossover Games]]
{{Super Mario games}}
{{Wii}}
[[de:Super Smash Bros. Brawl]]
[[it:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl|*]]
[[Category:Games]]
[[Category:Crossover games]]
[[Category:Wii games]]
[[Category:Games with Nintendo Wi-Fi Connection]]
[[Category:2008 games]]
[[Category:2010 games]]
[[Category:Nintendo Selects]]
[[Category:HAL Laboratory games]]

Latest revision as of 18:57, December 3, 2024

Super Smash Bros. Brawl
Super Smash Bros. Brawl box art
For alternate box art, see the game's gallery.
Developer Sora Ltd.
HAL Laboratory
Game Arts
Monolith Soft
Paon
Intelligent Systems
Publisher Nintendo
Platform(s) Wii
Release date Original release:
Japan January 31, 2008[?]
HK January 31, 2008[?]
USA March 9, 2008[?]
Mexico March 9, 2008[1]
Australia June 26, 2008[?]
Europe June 27, 2008[?]
ROC July 12, 2008[?]
South Africa August 21, 2008[2]
South Korea April 29, 2010[?]
Nintendo Selects:
Europe October 18, 2013[?]
Australia November 7, 2013[?]
South Korea November 6, 2014[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Korean
Genre Fighting
Rating(s)
ESRB:T - Teen
PEGI:12 - Twelve years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:12 - Twelve years and older
ClassInd:10 - Ten years and older
GRAC:All - All ages
Mode(s) Single player, multiplayer (up to four players simultaneously), multiplayer online
Format
Wii:
Dual-layer optical disc
[3]
Input
Wii:
Wii Remote (horizontal)
Serial code(s) Japan RVL-RSBJ-JPN

Super Smash Bros. Brawl is a fighting game for the Wii. It is the third game within the Super Smash Bros. series, following Super Smash Bros. Melee. The game was designed by Masahiro Sakurai and developed by a team that was specifically created for it.[citation needed] The game engine is titled Havok, provided by the Irish company of the same name, and it focuses mainly on the game physics.[4] After a planned release date of December 3, 2007, in North America, all regions had their release dates pushed back.[citation needed] It was then slated for release on February 10, 2008, in North America and January 24, 2008, for Japan.[citation needed] However, on January 15, 2008, it was then delayed to January 31, 2008, for Japan[5] and March 9, 2008, for North America.[6] It was released in Oceania on June 26, 2008, and in Europe on June 27, 2008.[7]

Gameplay[edit]

Group artwork for Super Smash Bros. Brawl
Mario battling fellow Nintendo protagonists Link, Samus, and Pit

The basic controls are essentially the same as in the previous two games. Fighters have to attack their opponents to increase their percentage. The amount of damage affects how far the players can be knocked back. The objective is to knock opponents off the blast line to score a KO. The A Button involves basic moves while the B Button has the character perform special moves. Players can do several moves depending on where Control Stick is tilted. If players are knocked from the stage, they can use their midair jump and special moves, typically B Button and tilting up on Control Stick to recover. Most attacks can be blocked by shielding, though it shrinks the longer from either the player holding the button or the shield blocking attacks. If the shield is too small, the player is vulnerable to shield stabs. If the shield breaks, the player is temporarily stunned. Grabbing allows the player to either pummel the opponent with the attack button or throw them with Control Stick. An opponent can be released from a grab by moving the control stick and mashing buttons, though opponents at higher percentages struggle to release more. Characters can use one of three taunts, two more than in previous games. The tether recovery allows fighters to grab onto ledges using chain-like items, such as a Plasma Whip or a Hookshot. Even Natural combos are simpler, since holding it down is enough for the character to start a combo attack.

The game introduces a variety of moves and abilities. There is Footstool Jump technique, reminiscent of the different varieties of jumping within the Super Mario franchise, and it allows fighters to jump onto another fighter up to five times and spring up by pressing the jump button at the right time. Another added technique is gliding, available only to winged characters, as well as crawling for certain fighters. Gliding fighters can direct themselves upwards or downwards, depending on which direction the Control Stick or the +Control Pad is held. All fighters can slip, which has no benefit besides the invincibility frames given to them while getting up. Slipping occurs when players either try to run suddenly, go down slopes, turn around, or walk on a Banana Peel. Players are now able to walk and jump while using projectile-shooting items.

The most major addition is the Final Smash, a powerful special move involving either a strong attack, character transformation, or stage hazard that most likely results in an opponent being KO'd.

Like previous games, items appear randomly. In Brawl mode only, the player can set certain items to not appear and adjust how commonly each type of item appears. Items are more common on stages representing the same franchise, such as Super Mushrooms in Super Mario stages.

Players can make customizable button configurations and save them on the Wii Remote's internal memory. They can insert names with up to five letters, as in Super Smash Bros. Melee, though names can now have custom button configurations applied to them by default. If the player is using a Nintendo GameCube Controller or a Classic Controller, tilting C Stick or Classic Controller Right Stick while on the main menu will change the camera angle. There are four controller options, listed below with their default control configurations:

Playable characters[edit]

Character selection menu for Super Smash Bros. Brawl, with all characters unlocked.
The character select screen, with all characters unlocked.
The full cast of fighters in Super Smash Bros. Brawl.
The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
Main article: List of fighters debuting in Super Smash Bros. Brawl

Super Smash Bros. Brawl has 35 playable characters (39, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon are counted, each), ten more than in Super Smash Bros. Melee. 21 characters (25 if counting the four aforementioned characters) are playable directly from the start, while the other fourteen have to be unlocked to become playable; as new characters are unlocked, they can be seen amongst the fighters in the opening scene. Only five fighters from the previous game were not added to the roster: Roy, Dr. Mario, Young Link, Pichu, and Mewtwo. The game adds fifteen newcomers (18 counting Zero Suit Samus and the Pokémon Trainer's Pokémon). Super Smash Bros. Brawl is the first game with fighters from third-party franchises, particularly Sonic and Snake.

Of the roster, eight characters are from the Super Mario franchise: Mario, Luigi, Princess Peach, Bowser, Donkey Kong, Diddy Kong, Yoshi, and Wario.

Default characters[edit]

Character Description Special moves
Mario
MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mario is a balanced character armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and F.L.U.D.D., which can spray water at targets. Mario is one of the characters who can wall jump. For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally.
BrawlDK.jpg
Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong is heavy and strong. He can not only grab enemies but also carry them. His speed is high compared to other heavy characters, but his recovery lacks vertical distance.
Link
LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Link is a moderate fighter who uses various equipment while fighting. His Bombs affect himself and opponents alike. His Boomerang can damage and push opponents, as well as move items. Link's Bow can shoot Arrows. Link's Spin Attack counts as an extra jump for recovering, though he can still use it on the ground. Link's Claw Shot has a reach capable of grabbing opponents and ledges. Link can block projectiles using his own shield. Link uses his Final Smash to slash the opponent next to him several times, and lastly one powerful slash.
Samus
SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Samus has great projectiles, is heavy, and falls at a floaty speed. After using her Final Smash, Samus loses her suit, becoming Zero Suit Samus.
Zero Suit Samus
Zero Suit SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Zero Suit Samus is lighter and faster than when wearing a suit, although her attacks are weaker. Zero Suit Samus has no actual Final Smash other than transforming back into Samus.
Kirby
KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby is one of the lightest fighters, but this makes him vulnerable to being knocked away. Kirby can float upward multiple times for his recovery. He can inhale an opponent and copy their standard special move or spit them out. Kirby can use his Hammer not only on the ground but also in midair. Kirby can become a Stone to slam onto opponents, also giving him temporary protection from most attacks. With Final Cutter, Kirby takes out his sword and slashes upward then down, also forming a fast shockwave if it lands on the ground.
Fox McCloud from Super Smash Bros. Brawl
FoxThe Star Fox series emblem, from Super Smash Bros. Brawl.
Fox is very fast at attacking and running. He has high falling speed. Fox can use his Blaster to shoot quick lasers. The Fox Illusion does an immediate horizontal strike. Fox's Reflector can deflect most projectiles and even opponents if they are close enough. Fox can use Fire Fox to perform a fiery charge in any direction. For his Final Smash, Fox uses his Landmaster.
Pikachu
PikachuThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pikachu has fast movements but weak attacks. Pikachu can create small, damaging sparks of electricity that move around the stage. Pikachu's Skull Bash can be charged to ram into opponents or be used as another jump. Its Thunder attacks opponents directly above it. Pikachu's Quick Attack involves performing two quick jumps as a recovery. His Final Smash is Volt Tackle, causing Pikachu to move around in a large, purple electrical ball, though with little control.
Diddy Kong
Diddy KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. (newcomer)
Diddy Kong is both light and agile. He can use the Peanut Popgun as a weapon and his rocketbarrel to launch upward, like in Donkey Kong 64. Diddy has the ability to latch on opponents, either to attack or jump off of them. Diddy can use banana peels on his own. Diddy's Final Smash involves using both his Rocketbarrel and Peanut Popgun to shoot several peanuts below rapidly.
Super Smash Bros. Brawl: Official artwork for Zelda
ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Zelda is light and fairly slow. Her attacks are powerful magic, but there is little control while using them.
Artwork of Sheik from Super Smash Bros. Brawl.
SheikThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Sheik is whom Zelda becomes when using Transform. Sheik is a lot faster but has weaker moves than Zelda.
Concept artwork of Pit from Super Smash Bros. Brawl
PitThe Kid Icarus series emblem, from Super Smash Bros. Brawl. (newcomer)
Pit uses a bow, which can uniquely be divided into two usable blades. Pit can use very fast slashes. Pit's wings allow him to fly around for a period of time, also giving him longer recovery time.
Meta Knight from Super Smash Bros. Brawl
Meta KnightThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Meta Knight can fly around briefly and has a very fast combo attack. He can spin around while bearing a tornado-like shape. However, Meta Knight is light and lacking in power.
Concept artwork of Pokémon Trainer and his three Pokémon from Super Smash Bros. Brawl
Pokémon TrainerThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. (newcomer)
Pokémon Trainer uses three Pokémon to fight on his behalf: Squirtle, Ivysaur, and Charizard. The Pokémon Trainer cannot do much other than switch out the Pokémon in battle.

Pokémon Trainer

Squirtle

Ivysaur

Charizard

Concept artwork of Ike from Super Smash Bros. Brawl
IkeThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS. (newcomer)
Ike uses a two-handed blade in battle. He has some of the strongest and longest-ranged attacks, but they are very slow. Ike has a relatively slow speed in general.
Princess Peach artwork from Super Smash Bros. Brawl
PeachThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Princess Peach specializes in aerial techniques, has a good horizontal recovery, and her attacks have high priority. However, Peach is vulnerable to knockback and lacks strength.
Yoshi
YoshiThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Yoshi is both fast and heavy, although he is weak. Yoshi's Egg Throw can be used as a third jump, unlike before.
Concept artwork of the Ice Climbers from Super Smash Bros. Brawl
Ice ClimbersThe Ice Climbers' emblem, from Super Smash Bros. Brawl.
The Ice Climber duo, Popo and Nana, are controlled by the player and the CPU, respectively, or the inverse with certain costumes. They have a good range, but their normal attacks are weak, and they are rather light.
King Dedede
King DededeThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
King Dedede is a heavy character who uses his large hammer for close-range attacks, but he relies on Waddle Dees, Waddle Doos, or Gordos to damage distant opponents. King Dedede can inhale opponents and spit them back out. He has a long reach but very low speed and mobility.
Bowser
BowserThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Bowser is both heavier and larger than any other fighter. His attacks are powerful but slow to use. Bowser's speed is slightly higher than in Super Smash Bros. Melee.
Artwork of Wario from Super Smash Bros. Brawl.
WarioThe Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Wario is a small heavyweight skilled in aerial and recovery moves. His range is poor, and his attacks are somewhat slow. Despite being a heavyweight, Wario has average strength. Either his WarioWare series and usual outfit can be worn, each with color varieties of their own. Wario's Chomp involves him biting an opponent while keeping them trapped in his mouth. The potency of his Wario Waft depends on when it was last used, to the point of also functioning like an added jump. Wario can drive on his Wario Bike and ram into opponents with it. Wario's Final Smash transforms him into his superhero form, Wario-Man, who has greater movement and much stronger attacks.
Captain Olimar
OlimarThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Olimar relies largely on Pikmin while battling, but Olimar has to pluck them from the ground before he can use them. Each Pikmin has their own properties: Blue Pikmin are resistant to water; Red to fire; Yellow to electricity; White to darkness; and Purple Pikmin are strong.
Lucas
LucasThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Lucas' special moves are based around PSI attacks, much like Ness's. Lucas' PK Freeze can freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet absorbs projectiles and heals him. Lucas's PK Thunder unleashes a controllable electric projectile, but it can hit Lucas to propel him upward as a recovery. Lucas can use PK Starstorm to unleash several fireballs rain in a fan formation, hurting players that touch them.

Unlockable characters[edit]

Character Description How to unlock Special moves
Artwork of Ness from Super Smash Bros. Brawl.
NessThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Ness has a similar yet distinct moveset from Lucas's. He is light but remains decently strong.
Artwork of Marth from Super Smash Bros. Brawl.
MarthThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Marth is quick yet slightly weak. His attacks are more damaging from the tip of his sword, but his grab range is much shorter than in Super Smash Bros. Melee.
Artwork of Luigi from Super Smash Bros. Brawl.
LuigiThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Luigi is similar to Mario, but compared to him, Luigi can jump higher, move faster, and has higher strength. Luigi cannot wall jump, unlike Mario.
  • Play 22 Brawl matches
  • Complete Classic Mode without using a continue
  • Complete Subspace (Part I) in The Subspace Emissary
Falco Lombardi
FalcoThe Star Fox series emblem, from Super Smash Bros. Brawl.
Falco controls similarly to Fox, but his moves have different properties. Falco has the highest initial jump of any character, and he is skilled with aerial moves.
  • Play 50 Brawl matches
  • Complete 100-Man Brawl
  • Complete The Swamp in The Subspace Emissary
Captain Falcon
Captain FalconThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Captain Falcon moves very fast, and he is the second fastest fighter overall. His moves inflict strong knockback and damage, but they are slow and short-ranged.
Lucario
LucarioThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. (newcomer)
Lucario uses aura in most of his attacks, and he excels in speed. Lucario uses attacks that have good range. Lucario's attacks are stronger the more he is damaged.
Solid Snake
SnakeThe Metal Gear series emblem, from Super Smash Bros. Brawl. (newcomer)
Snake uses a variety of explosives and weapons in battle. He is one of the heavier and stronger characters, but he lacks vertical jumping distance and has slow air speed.
R.O.B.
R.O.B.The R.O.B. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
R.O.B. is a heavy fighter, although he is still weak and is faster than most other heavy characters.
Artwork of Ganondorf from Super Smash Bros. Brawl.
GanondorfThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Ganondorf is a heavy character whose attacks are very powerful. However, Ganondorf is one of the slowest characters.
  • Clear Classic Mode with Link or Zelda on Hard difficulty or higher
  • Play 200 Brawl matches
  • Rescue Zelda and Link in Subspace (Part II) in The Subspace Emissary
Mr. Game & Watch from Super Smash Bros. Brawl
Mr. Game & WatchThe Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mr. Game & Watch uses moves that reference the Game & Watch games. He can use fast and powerful attacks, though he is vulnerable to knockback.
Sonic the Hedgehog
SonicThe Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Sonic is noted for being faster than any of the other characters.
  • Complete The Great Maze in The Subspace Emissary
  • Complete Classic Mode with ten fighters
  • Play a combined total of ten hours of Brawl matches.
  • Play 300 Brawl matches
Artwork of Jigglypuff from Super Smash Bros. Brawl.
JigglypuffThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Jigglypuff is lighter than any of the other fighters. It has the slowest fall speed, the second fastest air speed, and the slowest dash speed.
  • Beat 20 or more events after completing The Subspace Emissary
  • Play 350 Brawl matches
  • After clearing The Subspace Emissary, enter a hidden door in The Swamp and defeat it in a one-stock match on Pokémon Stadium 2
Artwork of Toon Link from Super Smash Bros. Brawl.
Toon LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Toon Link is almost exactly like Link, but is quicker and floatier.
  • After clearing The Subspace Emissary, enter a hidden door in The Forest and defeat him in a one-stock match on Pirate Ship
  • Clear Classic Mode with any character once the The Subspace Emissary has already been completed
  • Play 400 Brawl matches
Artwork of Wolf O'Donnell from Super Smash Bros. Brawl.
WolfThe Star Fox series emblem, from Super Smash Bros. Brawl. (newcomer)
Wolf is one of the heavier characters, yet his speed and attacks are both average. His moves are similar to the other two Star Fox fighters. Wolf lacks accuracy when using his recovery.
  • After clearing The Subspace Emissary, enter a hidden door in The Ruins and defeat Wolf in a one-stock match on Lylat Cruise
  • Play 450 Brawl matches
  • Clear Boss Battles as Fox or Falco

Stages[edit]

There are 41 total stages in Super Smash Bros. Brawl. 10 of these stages are returning stages from Super Smash Bros. Melee.

Default stages[edit]

Image Stage Description Songs
Battlefield Super Smash Bros. Brawl: BattlefieldThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This iteration of Battlefield takes place on a green landscape at different times of day. It is intended to be the most basic stage and lacks any stage hazards.
Final Destination Super Smash Bros. Brawl: Final DestinationThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This stage features a wide, flat platform in space, and there are no features besides a dynamically changing background.
  • Final Destination
  • Credits (Super Smash Bros.)
  • Opening (Super Smash Bros. Melee)
  • Final Destination (Melee)
  • Giga Bowser
Delfino Plaza Super Mario Sunshine: Delfino PlazaThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Delfino Plaza is a moving stage with a series of platforms that carry characters to different areas of the location, comparable to Mute City. There is interactable water in some of the segments.
Mushroomy Kingdom Super Mario Bros.: Mushroomy KingdomThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Mushroomy Kingdom is an autoscrolling stage with the exact layout of World 1-1 from Super Mario Bros., although World 1-2 is sometimes used instead. blocks can be hit to spawn its, like in the origin game. There are several pits that KO anyone who falls down them. There are a number of pipes to jump over along the way. Ground:
Mushroomy Kingdom Underground:
  • Underground Theme (Super Mario Bros.)
  • Underwater Theme (Super Mario Bros.)
  • Underground Theme (Super Mario Land)
Mario Circuit Mario Kart: Mario CircuitThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Mario Circuit takes place on the intersection of the Figure-8 Circuit stage of the Mario Kart series. The obstacles are Shy Guys that drive in from either behind or when driving from the side across the bridge.
Rumble Falls Donkey Kong Jungle Beat: Rumble FallsThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. Rumble Falls is a stage that autoscrolls vertically at a slow speed before looping eventually, much like Icicle Mountain. Besides using platforms, there are usable switches and ladders, as well as highly damaging thorns. There are times when the stage speeds up, but gives notice of this, unlike Icicle Mountain.
Bridge of Eldin The Legend of Zelda: Twilight Princess: Bridge of EldinThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A flat stage where the blast lines can be walked off from the sides. King Bulblin & Lord Bullbo destroy the bridge sometimes, creating a gap preventing fighters from accessing the middle part of the stage. After a while, a Portal arrives to fix the bridge.
  • Main Theme (The Legend of Zelda)
  • Ocarina of Time Medley
  • The Dark World
  • Hyrule Field Theme
  • Main Theme (Twilight Princess)
  • Title (The Legend of Zelda)
  • Hidden Mountain & Forest
  • Hidden Village
  • Midna's Lament
Norfair Metroid: NorfairThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This is a stage taking place in Planet Zebes. There are a few types of lava obstacles, including rising lava, lava falls appearing from the left or right, lava spurts, and a giant lava wave. When the giant wave approaches, players are forced to enter a capsule or jump high enough to dodge it.
  • Main Theme (Metroid)
  • Ending (Metroid)
  • Battle Scene / Final Boss (Golden Sun)
  • Theme of Samus Aran, Space Warrior
  • Marionation Gear
  • Ending (Metroid)
  • Norfair
Frigate Orpheon Metroid Prime: Frigate OrpheonThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. Moving platforms can appear on the sides temporarily. A power outage may occur, darkening the stage.
  • Vs. Ridley
  • Opening / Menu (Metroid Prime)
  • Sector 1
  • Vs. Meta Ridley
  • Multiplayer (Metroid Prime 2)
  • Vs. Parasite Queen
Yoshi's Island Yoshi's Island: Yoshi's IslandThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Yoshi's Island changes seasons as the fight progresses. There are several Fly Guys that hold items, and they can be knocked away. A Blarggwich can appear on the side of the stage briefly to be used as a platform.
Halberd Kirby: HalberdThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Takes place on a Battlefield-like platform that lands on the Halberd itself. On the ship is a laser cannon that can target fighters and shoot them, as well as a giant arm that targets a fighter. The platform rises and leaves the Halberd, restarting the loop.
  • Meta Knight’s Revenge
  • Gourmet Race
  • Butter Building
  • Boss Theme Medley
  • Checker Knights
  • Forest / Nature Area
  • Squeak Squad Theme
  • The Legendary Air Ride Machine
  • King Dedede's Theme
  • Frozen Hillside
  • Vs. Marx
  • O² Battle
Lylat Cruise Star Fox: Lylat CruiseThe Star Fox series emblem, from Super Smash Bros. Brawl. A stage that moves through various settings of the Lylat System. Besides different visuals, Lylat Cruise is essentially the same as the game's Final Destination.
  • Space Armada
  • Main Theme (Star Fox)
  • Corneria
  • Main Theme (Star Fox 64)
  • Area 6
  • Area 6 Ver. 2
  • Star Wolf
  • Star Wolf (Star Fox: Assault)
  • Space Battleground
  • Tunnel Scene (X)
Pokémon Stadium 2 Pokémon: Pokémon Stadium 2The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Taking place in a Pokémon-themed stadium, the stage changes temporarily into one of four terrains as time passes: Ice, Electric, Ground, and Flying. Each of the terrains have a different layout.
  • Pokémon Main Theme (Red/Blue/Yellow)
  • Pokémon Gym / Evolution
  • Pokémon Center
  • Wild Pokémon Battle! (Ruby / Sapphire)
  • Road to Viridian City (From Pallet Town / Pewter City)
Port Town Aero Dive F-Zero: Port Town Aero DiveThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The stage takes place on platforms hovering along a race course, stopping on occasion. Machines may zoom on the stage to hit fighters, dealing high knockback.
  • Mute City
  • Fire Field
  • Car Select
  • Dream Chaser
  • White Land
  • Planet Colors
  • Devil's Call in Your Heart
  • Climb Up! And Get The Last Chance!
  • Golden Forest (1080°Snowboarding)
  • Brain Cleaner
  • Mach Rider (Melee)
  • Shotgun Kiss
Castle Siege Fire Emblem: Castle SiegeThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS. The stage takes place around an unnamed castle. It goes through three different layouts before restarting. The second layout features destructible statues that hold platforms. A fight occurs in the background, but it does not affect the match.
  • Fire Emblem Theme
  • With Mila's Divine Protection (Celica Map 1)
  • Attack
  • Preparing to Advance
  • Against the Dark Knight
  • Crimean Army Sortie
  • Fire Emblem (Melee)
  • Ike's Theme
  • Power-Hungry Fool
  • Winning Road - Roy's Hope
  • Shadow Dragon Medley
  • Victory Is Near
WarioWare, Inc. WarioWare: WarioWare, Inc.The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. WarioWare, Inc. has the fighters play through various microgame, which is where the stage hazards are featured. Any players who clear a microgame successfully receive a reward, which can be temporary invincibility or growth, or having health restored. The intermission area between microgames has a few platforms, but they disappear while a microgame is being played.
Distant Planet Pikmin: Distant PlanetThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Fighters battle in an area around forest vegetation. A Bulborb can enter and leave the right side, KO'ing fighters if it manages to eat them, although the Bulborb can be stood on. Rainfall occurs intermittently, making the left slope too slippery to use. There are red, yellow, and blue Pellet Posies that release Pellets when hit. There are Onions where Pellets of the same color can be thrown into to produce the number of items stated on the pellet.
  • Main Theme (Pikmin)
  • World Map (Pikmin 2)
  • Stage Clear / Title (Pikmin)
  • Forest of Hope
  • Ai no Uta
  • Ai no Uta (French Version)
  • Environmental Noises
  • Tane no Uta
  • Title (Big Brain Academy)
Smashville Animal Crossing: Wild World: SmashvilleThe Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage without any hazards and a low moving platform on the top. Balloons with food appear sometimes. The events and time of day corresponds to the Wii's internal clock, such as how K.K. Slider does live performances on Saturdays at 8 P.M.
  • Title (Animal Crossing)
  • Go K.K. Rider!
  • Town Hall and Tom Nook's Store
  • The Roost
  • 2:00 am.
New Pork City EarthBound: New Pork CityThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. New Pork City is a very large and wide open stage, similarly to Temple. Its platforms are mostly stationary, with one platform swinging and a hovering car moving throughout the stage. The Ultimate Chimera may appear, and it deals very high damage and knockback on fighters on contact.
  • Porky's Theme
  • Unfounded Revenge / Smashing Song of Praise
  • Humoresque of a Little Dog
  • You Call This a Utopia?!
  • Mother 3 Love Theme
  • Snowman
Summit Ice Climber: SummitThe Ice Climbers' emblem, from Super Smash Bros. Brawl. A stage that takes place on a glacier. The only hazard at first is an icicle falling from the bottom of the stage. However, the glacier eventually detaches and travels down the water for a while before stopping, followed by the water level rising back. A fish can appear unexpectedly to eat nearby fighters, KO'ing them.
Skyworld Kid Icarus: SkyworldThe Kid Icarus series emblem, from Super Smash Bros. Brawl. Skyworld has several breakable platforms atop cloud platforms. The breakable platforms are not semisoft platforms, but players can destroy them to make the cloud platforms accessible. A small platform sometimes hovers in the lower area of the stage.
  • Underworld
  • Skyworld
  • Kid Icarus Original Medley
  • Title (Kid Icarus)
PictoChat Nintendo DS: PictoChatThe Nintendo DS series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Takes place in a setting themed after the Nintendo DS application. Several types of sketches appear and vanish, including ladders, platforms, and hazards.
  • PictoChat
  • Mii Channel
  • Wii Shop Channel
  • Brain Age: Train Your Brain in Minutes a Day!
  • Opening Theme (Wii Sports)
  • Charge! (Wii Play)
  • Dr. Mario (Melee)
  • Lip's Theme (Panel de Pon)
  • Shaberu! DS Cooking Navi
Shadow Moses Island Metal Gear Solid: Shadow Moses IslandThe Metal Gear series emblem, from Super Smash Bros. Brawl. Takes place just outside a helipad with walls that are breakable yet still regenerative. A Metal Gear sometimes appears in the background.
  • MGS4 [Theme of Love Smash Bros. Brawl Version]
  • Encounter
  • Theme of Tara
  • Battle in the Base
  • Yell "Dead Cell"
  • Cavern
  • Snake Eater (Instrumental)
  • Theme of Solid Snake
  • Calling to the Night
Temple The Legend of Zelda: Hyrule TempleThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A large and wide stage returning from Super Smash Bros. Melee, the Temple is same as before, with a cover of the old background music plus additional ones, including the original track.
Yoshi's Island Super Mario World: Yoshi's IslandThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Yoshi's Island is another stage returning from Super Smash Bros. Melee. The main gimmick is the Rotating Blocks.
  • Yoshi's Island (Melee)
  • Super Mario Bros. 3 (Melee)
Onett EarthBound: OnettThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage from Super Smash Bros. Melee with cars as the stage hazards and collapsible platforms attached to the middle building.
  • Mother (Melee)
  • Mother 2 (Melee)
Corneria Star Fox: CorneriaThe Star Fox series emblem, from Super Smash Bros. Brawl. A stage from Super Smash Bros. Melee set on the Great Fox. Arwings and Wolfens are the main stage hazards, but they are also makeshift platforms. The laser cannons from the Great Fox can damage fighters near it.
  • Corneria (Melee)
  • Venom (Melee)
Rainbow Ride Super Mario 64: Rainbow CruiseThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A scrolling stage from Super Smash Bros. Melee where players ride on the Rainbow Cruiser and magic carpets while encounter falling blocks, and other platforms themed after Super Mario 64
  • Rainbow Cruise (Melee)
  • Princess Peach's Castle (Melee)
Brinstar Metroid: BrinstarThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage from Super Smash Bros. Melee where acid rises in a set pattern.
  • Brinstar (Melee)
  • Brinstar Depths (Melee)

Unlockable stages[edit]

Image Stage Description Songs
Luigi's Mansion Luigi's Mansion: Luigi's MansionThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Luigi's Mansion takes place at its namesake haunted mansion. The roof is held up by four poles that can be attacked, causing the mansion to collapse and then rebuild itself a while later.

This stage is unlocked by playing 3 matches as Luigi.

  • Luigi's Mansion Theme
  • Tetris: Type A
  • Tetris: Type B
  • Airship Theme (Super Mario Bros. 3)
  • Castle / Boss Fortress (Super Mario World / SMB 3)
Pirate Ship The Legend of Zelda: The Wind Waker: Pirate ShipThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Players ride on a ship voyaging through the Great Sea from The Legend of Zelda series. Stage hazards include cannons firing at the ship, a rock that the ship crashes into, and a whirlwind that sends the ship flying. The King of Red Lions sometimes appears to follow the ship, and players can use it as a platform.

The stage is unlocked alongside Toon Link.

  • Great Sea
  • Dragon Roost Island
  • Molgera Battle
  • Gerudo Valley
  • Tal Tal Heights
  • Song of Storms
  • Termina Field
  • Link's Awakening / Oracles Overworld
  • Village of the Blue Maiden
Spear Pillar Pokémon: Spear PillarThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The stage takes place at the top of Spear Pillar. A few Legendary Pokémon are the stage hazards. Palkia can reverse the screen and tilt it upside-down. Dialga can alter the speed of the battle. Cresselia hurls a spinning light beam, damaging any fighters. Both Palkia and Dialga can generate giant beams capable of removing parts of the stage.

The stage is unlocked by winning Event 25: The Aura Is With Me.

  • Dialga / Palkia Battle at Spear Pillar!
  • Victory Road
  • Team Galactic Battle!
  • Wild Pokémon Battle! (Diamond / Pearl)
  • Route 209
75 m Donkey Kong: 75 mThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. 75 m takes place in the third stage of Donkey Kong. The only hazard not from the Donkey Kong iteration is Donkey Kong himself, who appears out of the background after an audio cue plays, alerting of it. While Donkey Kong is active, bouncing jacks appear to harm the player.

The stage is unlocked after platying twenty matches as Donkey Kong.

Mario Bros. Mario Bros.: Mario Bros.The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The stage is set in the location within the Mario Bros. game. Shellcreepers and Sidesteppers are the stage hazards, though fighters can immobilize the enemies to pick them up and throw them. However, any immobilized enemy gets up eventually, changes color, and moves even faster than before.

The stage is unlocked by winning Event 19: Wario Bros.

  • Mario Bros.
  • Famicom Medley
  • Gyromite
  • Power-Up Music
  • Douchuumen (Nazo no Murasamejo)
Flat Zone 2 Game & Watch: Flat Zone 2The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. An enhanced version of Flat Zone that has scenes based on the Game & Watch titles Fire, Chef, Oil Panic, and Lion. Each scene barring Fire has its own stage hazards. A figure with a bell appears whenever the scene is about to change.

The stage is unlocked alongside Mr. Game & Watch.

Hanenbow Electroplankton: HanenbowThe Electroplankton emblem, from Super Smash Bros. Brawl. A leafy stage where Hanenbows fly around, hurting players on contact. Leaves tilt when attacked and change from green to red depending on the amount of damage inflicted. There is a swimmable pool of water at the bottom.

The stage is unlocked after winning Event 28: Flower Blooms in the Echoes.

None

Green Hill Zone Sonic the Hedgehog: Green Hill ZoneThe Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The stage is based on the first stage of Sonic the Hedgehog. It has a breakable sloping dip that can break off in parts from damage, resulting in holes, until it regenerates eventually.

The stage is unlocked alongside Sonic.

  • Angel Island Zone
  • Sonic Boom
  • Live & Learn
  • Sonic Heroes
  • Seven Rings in Hand
  • Green Hill Zone
  • Super Sonic Racing
  • Scrap Brain Zone
  • Emerald Hill Zone
  • Open Your Heart
  • Right There, Ride On
  • HIS WORLD (Instrumental)
Jungle Japes Donkey Kong Country: Jungle JapesThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. Jungle Japes is a stage from Super Smash Bros. Melee with obstacles that include rapid downstream water and Klaptraps.

The stage is unlocked by playing in Melee stages ten times.

  • Jungle Japes (Melee)
  • Kongo Jungle (Melee)
Green Greens Kirby's Dream Land: Green GreensThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage from Super Smash Bros. Melee featuring Whispy Woods, who blows strong wind that can push fighters. There are also blocks functioning as platforms and obstacles, as well as Bomb Blocks that can damage players and destroy items.

The stage is unlocked after playing twenty matches as Kirby.

  • Green Greens (Melee)
  • Fountain of Dreams (Melee)
Big Blue F-Zero: Big BlueThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage from Super Smash Bros. Melee set on a platform moving fast along a race course with several machines. Floating platforms commonly enter and exit the scene. Standing on the road quickly forces players towards the blast line.

It is unlocked by playing 10 matches as Captain Falcon.

  • Big Blue (Melee)
  • Mute City (Melee)
Pokémon Stadium Pokémon: Pokémon StadiumThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. A stage from Super Smash Bros. Melee that is similar to the succeeding Pokémon Stadium 2, but the four different layouts are based around Grass, Fire, Water, and Rock.

It is unlocked by playing 10 matches on Pokémon Stadium 2.

  • Pokémon Stadium (Melee)
  • Battle Theme (Melee)
  • Poké Floats (Melee)

Items[edit]

Image Name Series Description
Super Smash Bros. Brawl Assist Trophy Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A random character appears from the Assist Trophy to briefly assist whoever picked it up.
Super Smash Bros. Brawl Banana Peel Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. Banana Peels can be dropped on the stage, and any fighters who run on Banana Peels trip and fall, taking a bit of damage.
Artwork of a Barrel from Super Smash Bros. Brawl. Barrel Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Barrels are similar to crates, except they can tip over and roll. Players receive damage when hit by a rolling crate.
Artwork of a Beam Sword from Super Smash Bros. Brawl. Beam Sword Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Beam Sword can be carried by a fighter. Its blade has good reach, but it improves more the longer the player charges a smash attack.
Wario Bike Bike Pieces WarioThe Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Wario Bike can break into pieces, which players can pick up and throw.
Artwork of a Blast Box from Super Smash Bros. Brawl. Blast Box Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. An explosive crate that explodes when hit by a strong attack or a fire-based one.
Artwork of a Bob-omb from Super Smash Bros. Brawl. Bob-omb Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. If a Bob-omb is left alone for a while, it will get up and walk around on its own. If thrown at an opponent, the Bob-omb explodes, causing major knockback. During a Sudden Death, several Bob-ombs fall from the sky if enough time has passed.
Super Smash Bros. Brawl Bumper Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Bumper either lies on the ground or stays in midair after being thrown. Bumpers inflict high knockback to players who touch it.
Artwork of a Bunny Hood from Super Smash Bros. Brawl. Bunny Hood The Legend of ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
Artwork of a Capsule from Super Smash Bros. Brawl. Capsule Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. They are small containers that can be picked up and thrown, revealing items, but may sometimes explode instead.
CD CD Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Picking up a CD unlocks a random song. CDs no longer appear once every song is unlocked.
Cracker Launcher Cracker Launcher Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A weapon that shoots fireworks and has an adjustable aim.
Artwork of a Crate from Super Smash Bros. Brawl. Crate and Rolling Crate Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Players can damage Crates or simply throw one to break the Crate open and reveal the item contained. Crates appear in three designs, depending on the stage. Rolling Crates have dollies underneath them, and attacking these crates sends them rolling away.
Artwork of a Deku Nut from Super Smash Bros. Brawl. Deku Nut The Legend of ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Deku Nut can be thrown near an enemy to create a flash that stuns foes temporarily. The Deku Nut inflicts a lot of knockback if used on an opponent in midair.
Super Smash Bros. Brawl Dragoon KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Dragoon comes in three parts, and when a player collects each one, they can aim the crosshair and launch the Dragoon at other players.
Artwork of a Fan from Super Smash Bros. Brawl. Fan Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Fan can whack opponents repeatedly, even breaking their shields.
Artwork of a Fire Flower from Super Smash Bros. Brawl. Fire Flower Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Fire Flower can unleash a limited short stream of fire.
Artwork of the different Food items from Super Smash Bros. Brawl. Food Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Players can eat food items to restore damage received. There are 28 types of food, each restoring a different amount of health.
Super Smash Bros. Brawl Franlin Badge EarthBoundThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Franlin Badge deflects an opponent's energy-based projectile back at the them, inflicting twice the damage output.
Artwork of a Freezie from Super Smash Bros. Brawl. Freezie Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Freezie slides along the ground slowly, and throwing it at a target traps them in ice temporarily.
Super Smash Bros. Brawl Golden Hammer Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stronger variation of the Hammer that outputs more damage and gives the player the ability to float in mid-air, if the button is tapped rapidly. The item is sometimes a dud, the Golden Squeaky Hammer, which cannot damage opponents, similarly to if a Hammer has no head.
Gooey Bomb Gooey Bomb Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A sticky explosive that can attach to either the ground or a player and explode after a few seconds.
Artwork of a Green Shell from Super Smash Bros. Brawl. Green Shell Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Green Shell can be thrown, jumped on, or hit to slide along the ground. Green Shells can begin to move the opposite direction if they either bump into a wall or are hit by an attack.
Artwork of a Hammer from Super Smash Bros. Brawl. Hammer Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. The player swings a Hammer up and down rapidly. The Hammer inflicts a lot of damage, but the player cannot perform midair jumps nor special moves while using the item. The head of the hammer may sometimes fall off, making the item useless.
Artwork of a Heart Container from Super Smash Bros. Brawl. Heart Container The Legend of ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Reduces a players damage percentage by up to 100 percent.
Artwork of a Home-Run Bat from Super Smash Bros. Brawl. Home-Run Bat Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. If the player charges a Home-Run Bat before swinging and hitting an opponent, this almost guarantees the target witll be KO'd.
Artwork of a Hothead from Super Smash Bros. Brawl. Hothead Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Hotheads slide across the ground, damaging the opponents of whoever threw it. A Hothead grows even bigger if hit with fire or electric-based attacks.
Artwork of a Key from Super Smash Bros. Brawl Key Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Single-use items in The Subspace Emissary that can open a locked door. If lost, a key spawns back in its original location.
Artwork of a Lip's Stick from Super Smash Bros. Brawl. Lip's Stick Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Hitting an enemy with a Lip's Stick or throwing it causes a flower to bloom on the opponent's head, making them slowly accumulate damage. More hits from a Lip's Stick increases the size of the flower on their head. Shaking the control stick back and forth removes the flower from the player's head.
Artwork of the Lightning item from Super Smash Bros. Brawl. Lightning Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Lightning shrinks every opponent briefly, but may sometimes have the opposite effect of shrinking only the player. On rare occasions, a Lightning can make fighters become giant temporarily.
Artwork of the Maxim Tomato item from Super Smash Bros. Brawl. Maxim Tomato KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Maxim Tomatoes can be eaten to restore up to 50 percent of damage, making them half as effective as Heart Containers.
Artwork of the Metal Box from Super Smash Bros. Brawl. Metal Box Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Makes the user become metal temporarily, granting complete resistance to flinching from lighter attacks while also causing them to fall faster.
Motion-Sensor Bomb Motion-Sensor Bomb Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Small explosives that can be hidden on a surface, detonating when they detect the next nearby object.
Artwork of a Mr. Saturn from Super Smash Bros. Brawl. Mr. Saturn EarthBoundThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Mr. Saturn is a throwable item with a low damage output.
Orangecube.jpg Orange cube Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Exclusive to The Subspace Emissary, orange cubes drop valuable items, adding to the game's completion, and do not reappear after their items are collected.
Artwork of a Party Ball from Super Smash Bros. Brawl. Party Ball Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. When hit, Party Balls float up and then open, causing several items to fall out, but sometimes only Bob-ombs.
Mario in the "Distant Planet" stage of Super Smash Bros. Brawl. Pellet PikminThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Exclusive to the Distant Planet stage, Pellets appear in red, blue, and yellow varieties, and can be thrown into an Onion of the same color to release items.
Artwork of a Pitfall from Super Smash Bros. Brawl. Pitfall Animal CrossingThe Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Pitfalls can be placed in the ground, trapping opponents, including if the item hits them directly.
Artwork of a Poison Mushroom from Super Smash Bros. Brawl. Poison Mushroom Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Poison Mushroom shrinks the player temporarily, leaving them more vulnerable to KOs.
Poké Ball Poké Ball PokémonThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. A Poké Ball can be thrown on the ground to spawn a random Pokémon to assist the user.
Zero Suit Samus, after she used the Zero Laser in Super Smash Bros. Brawl. Power Suit Pieces MetroidThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The remnants of Samus' destroyed suit after she uses her Final Smash, Zero Laser. Power Suit Pieces can be picked up and thrown at opponents.
Artwork of a Ray Gun from Super Smash Bros. Brawl. Ray Gun Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A beam gun that shoots up to sixteen fast-moving blasts.
Artwork of a Sandbag from Super Smash Bros. Brawl. Sandbag Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Sandbag can be beaten to drop items, to an extent, and becomes easier to launch as it takes increased damage.
Artwork of a Screw Attack from Super Smash Bros. Brawl. Screw Attack MetroidThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. While a Screw Attack is worn, the ability is added to the user's standard and midair jumps.
Smash Ball Smash Ball Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Can be attacked repeatedly until breaking and allowing the user to perform their Final Smash.
Super Smash Bros. Brawl Smoke Ball Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Smoke Ball emits a large cloud of colorful smoke, obscuring the view, and it can stick to a player.
Smart Bomb Smart Bomb Star FoxThe Star Fox series emblem, from Super Smash Bros. Brawl. A Smart Bomb explodes with a large blast radius when thrown, but there there is still the possibility of it failing.
Artwork of a Soccer Ball from Super Smash Bros. Brawl. Soccer Ball Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Soccer Ball cannot be picked up, but when it is hit with a strong attack, the Soccer Ball flies off, engulfed in flames. The angle of the attack determines which direction the Soccer Ball travels in.
Artwork of a Spring from Super Smash Bros. Brawl. Spring Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. A player can bounce on a Spring to perform an extra high jump. A Spring sometimes falls to the side, bouncing players similarly to a Bumper.
Artwork of a Stock Ball from Super Smash Bros. Brawl. Stock Ball Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Collecting one in The Subspace Emissary gives the player another stock
Artwork of a Super Mushroom from Super Smash Bros. Brawl. Super Mushroom Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Super Mushroom grows the player temporarily, the opposite of the Poison Mushroom does.
Artwork of a Super Scope from Super Smash Bros. Brawl. Super Scope Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A beam gun that can use up to 48 rapid-fire shots or three fully charged blasts.
Super Smash Bros. Brawl Superspicy Curry KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The player can eat a Superspicy Curry to start spewing flames temporarily, but they cannot while while its effects are active.
Artwork of a Super Star from Super Smash Bros. Brawl. Starman Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Touching a Starman grants temporary invincibility for roughly ten seconds.
Artwork of a Star Rod from Super Smash Bros. Brawl. Star Rod KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Star Rod can be swung to shoot out a star-shaped projectile, and charged to unleash even stronger ones. Throwing a Star Rod at an opponent launches them sideways.
Team Healer Team Healer Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Usable only in Team Battles, a Team Healer can be thrown at a teammate to restore their health, but for opponents, it may either damage or heal them.
Artwork of a Timer from Super Smash Bros. Brawl. Timer Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Timer can be picked up to slow the flow of time for certain players, usually opponents only, but it can sometimes slow only the user or every player.
TrophyBase.jpg Trophy Stand Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Exclusive to The Subspace Emissary, a Trophy Stand can be thrown at at enemy to turn it into a trophy, though stronger enemies have to be weakened sufficiently before they can become a trophy.
Artwork of a Unira from Super Smash Bros. Brawl. Unira Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. When thrown to the ground or attacked, a Unira's spikes extend, damaging players who touch it. When attacked again, the Unira retracts its spikes.
The Summit Vegetables Ice ClimberThe Ice Climbers' emblem, from Super Smash Bros. Brawl. A type of Food appearing only in the Summit
Artwork of a Warp Star from Super Smash Bros. Brawl. Warp Star KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. With a Warp Star, the user launches above before slamming down near the opponent, damaging them, though the control stick has some control over where the Warp Star lands.

Assist Trophy characters[edit]

The Assist Trophy, Samurai Goroh, in Super Smash Bros. Brawl
Samurai Goroh, an Assist Trophy character

Poké Ball Pokémon[edit]

Groudon's appearance in Super Smash Bros. Brawl
Groudon, one of the Poké Ball Pokémon

Game modes[edit]

Solo[edit]

The Subspace Emissary[edit]

Main article: Adventure Mode: The Subspace Emissary
World map of The Subspace Emissary in Super Smash Bros. Brawl
The map of the Subspace Emissary

Adventure Mode: The Subspace Emissary is the game's adventure mode. Taking place in the World of Trophies, The Subspace Emissary has a full-length plot and several stages, being more advanced than its equivalent from Super Smash Bros. Melee. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use stickers, each granting a certain effect such as resistance or an increases statistic.

The mode features the following stages:

# Stage Characters
1 Midair Stadium Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda)
2 Skyworld Mario, Pit (characters who join: Mario, Pit)
3 Sea of Clouds Kirby and Peach/Zelda
4 The Jungle Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
5 The Plain Mario, Pit
6 The Lake Diddy Kong, Fox (characters who join: Fox)
7 The Ruined Zoo Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
8 The Battlefield Fortress Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
9 The Forest Link, Yoshi (characters who join: Link, Yoshi)
10 The Research Facility (Part I) Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
11 The Lake Shore Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda leaves)
12 The Path to the Ruins Lucas, Pokémon Trainer
13 The Cave Mario, Pit, Link, Yoshi, Kirby
14 The Ruins Lucas, Pokémon Trainer
15 The Wilds (Part I) Marth, Meta Knight, Ike
16 The Ruined Hall Lucas, Pokémon Trainer
17 The Wilds (Part II) Mario, Pit, Link, Yoshi, Kirby
18 The Swamp Diddy Kong, Fox, Falco (characters who join: Falco)
19 The Research Facility (Part II) Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus remains selectable by choosing Samus and pressing the switch form button)
20 Outside the Ancient Ruins Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
21 The Glacial Peak Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
22 The Canyon Mario, Pit, Link, Yoshi, Kirby
23 Battleship Halberd Interior Snake, Meta Knight, Lucario (characters who join: Snake)
24 Battleship Halberd Exterior Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
25 Battleship Halberd Bridge Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)
26 The Subspace Bomb Factory (Part I) Samus, Pikachu
27 The Subspace Bomb Factory (Part II) Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus (Meta Ridley battle only) (characters who join: R.O.B.)
28 Entrance to Subspace All previously used (except Ness), Mr. Game & Watch (everyone leaves)
29 Subspace (Part I) Luigi, Ness, King Dedede (characters who join: anyone saved from Subspace, Luigi, Ness, Bowser, King Dedede)
30 Subspace (Part II) Kirby (characters who join: Any rescued characters, Ganondorf if Link and Zelda are saved, Wario if trophy is saved)
31 The Great Maze Any characters rescued from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)

Classic mode[edit]

SmashWiki article: Classic Mode (SSBB)
Link, the first opponent of Classic Mode in Super Smash Bros. Brawl
The loading screen before each level of Classic mode, with Link acting as the first opponent.

When starting Classic mode, the player chooses a character before going through a series of battles against other fighters. Players go through stages in a certain order, such as a Super Mario stage always being the eighth one. A few of the matches have certain conditions set, like in the mode's previous iteration in Super Smash Bros. Melee. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a metal version of another player. A small heart appears next to a teammate's logo in matches with allies. When a level is finished, the score is added up, and the player earns coins, which can be used in the Coin Launcher.

Clearing this mode will give the player a trophy of the character used to complete it. When finishing it as Zelda or Sheik, the player can only get the trophy of her current form, like with Samus and Zero Suit Samus. For Pokémon Trainer, Classic Mode must be completed three separate times, each with one of his Pokémon, as clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.

Classic Mode
Stage 1 The Legend of Zelda (Link, Toon Link, Zelda, Sheik, or Ganondorf)
Stage 2 Yoshi (Yoshi) or Donkey Kong (Donkey Kong and Diddy Kong)
Stage 3 Pokémon (Pokémon Trainer, Pikachu, Jigglypuff, or Lucario)
Stage 4 Fire Emblem (Marth or Ike) or EarthBound (Ness or Lucas)
Bonus Stage 1 Target Smash! (level corresponds to current difficulty)
Stage 5 Kirby (Kirby, Meta Knight, or King Dedede)
Stage 6 Metroid (Samus or Zero Suit Samus) or Pikmin (Olimar)
Stage 7 Star Fox (Fox, Falco, and Wolf) or F-Zero (Captain Falcon)
Stage 8 Super Mario (Mario, Peach, Luigi, or Bowser)
Stage 9 Robot (R.O.B.), Kid Icarus (Pit), Ice Climber (Ice Climbers), or Game & Watch (Mr. Game & Watch)
Stage 10 Wario (Wario), Metal Gear (Snake), or Sonic the Hedgehog (Sonic)
Bonus Stage 2 Target Smash! (difficulty level is at one level higher than the current difficulty)
Stage 11 Three random opponents
Final Stage A boss fight against Master Hand as well as Crazy Hand under certain conditions
Bosses[edit]
Image Name Description
Master Hand Master HandThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The final boss of Classic Mode, Master Hand is a mysterious gloved right hand, vaguely referred to as the "manifestation of creative spirit."
Crazy Hand Crazy HandThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The left-handed counterpart of Master Hand described as the "manifestation of destructive spirit." Crazy Hand appears in the battle alongside Master Hand under certain conditions: arriving at the final stage on Hard difficulty or higher with no continues and in under nine minutes. If the player loses against both Master Hand and Crazy Hand, the latter will not assist Master Hand.

All-Star mode[edit]

SmashWiki article: All-Star Mode

All-Star mode returns from Super Smash Bros. Melee. It is an unlockable mode that becomes available once all fighters have been unlocked. In addition to single player, the mode supports two players, unlike before, and opponents are sorted by series (and the chronology of their game releases) instead of at random. No more than two foes appear during a battle, excluding the Pokémon stage, because the Pokémon Trainer uses each Pokémon separately.

If All-Star is beaten in Co-op mode, the Final Smash trophies of both characters are unlocked. Similarly to Classic, finishing the mode with Zelda/Sheik or Samus/Zero Suit Samus does not also unlock the trophy of the other form, requiring the mode to be cleared twice. Unlike Classic mode, Pokémon Trainer has only one trophy unlocked for All-Star mode.

All-Star matches[edit]
# Series Characters Stages
Super Smash Bros. Brawl Game & Watch Mr. Game & Watch Flat Zone 2
Super Smash Bros. Brawl Super Mario Mario, Luigi, Peach, Bowser Mushroomy Kingdom/Delfino Plaza/Mario Circuit/Luigi's Mansion
Super Smash Bros. Brawl Donkey Kong Donkey Kong, Diddy Kong 75 m/Rumble Falls
Super Smash Bros. Brawl Ice Climbers Ice Climbers Summit
Super Smash Bros. Brawl R.O.B. R.O.B. Mario Bros.
Super Smash Bros. Brawl Legend of Zelda Link, Toon Link, Zelda/Sheik, Ganondorf Bridge of Eldin/Pirate Ship
Super Smash Bros. Brawl Metroid Samus/Zero Suit Samus Frigate Orpheon/Norfair
Super Smash Bros. Brawl Kid Icarus Pit Skyworld
Super Smash Bros. Brawl Metal Gear Solid Snake Shadow Moses Island
Super Smash Bros. Brawl EarthBound Ness, Lucas New Pork City
Super Smash Bros. Brawl Fire Emblem Marth, Ike Castle Siege
Super Smash Bros. Brawl Yoshi's Island Yoshi Yoshi's Island
Super Smash Bros. Brawl F-Zero Captain Falcon Port Town Aero Dive
Super Smash Bros. Brawl Sonic the Hedgehog Sonic Green Hill Zone
Super Smash Bros. Brawl Kirby Kirby, Meta Knight, King Dedede Halberd
Super Smash Bros. Brawl Star Fox Fox, Falco, Wolf Lylat Cruise
Super Smash Bros. Brawl WarioWare Wario WarioWare, Inc.
Super Smash Bros. Brawl Pokémon Pikachu, Pokémon Trainer, Lucario, Jigglypuff Pokémon Stadium 2/Spear Pillar
Super Smash Bros. Brawl Pikmin Olimar Distant Planet

Events[edit]

SmashWiki article: Event match

Events return from Super Smash Bros. Melee, and they are battles with predefined objectives, many of which involve defeating a certain opponent. From the menu, each event is represented by a small preview screenshot, and every event has a selectable difficulty setting (Easy, Normal, or Hard). Several events are also available in two-player co-op mode. The events include:

Single-player mode[edit]
# Preview Event Playable characters In-game description (objective) Stage
1 Events01.png Two Trouble Kings Mario Now there are TWO greedy kings? Having a buddy doesn't change their natures. (Mario must defeat Bowser and King Dedede.) Delfino Plaza
2 Events02.png Landmaster Ignition Fox Slippy! Send me a Landmaster! Show them Star Fox's Final Smash! (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.) Corneria
3 Events03.png Pink Ball Repulsion Meta Knight Kirby must not board the Halberd! Repel him so the plans can succeed! (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).) Halberd
4 Events04.png Cleaning House in Skyworld Pit Destroy all the breakable terrain to remodel Skyworld! (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.) Skyworld
5 Events05.png Become the Champion! Pokémon Trainer The final Pokémon-tournament challenge. Do your Pokémon match up?! (Player must defeat all 3 of the rival Trainer's Pokémon.) Pokémon Stadium 2
6 Events06.png Super Bowser Bros. Bowser Want to see what it's like to be Mario? Survive as you race to the flag! (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.) Mushroomy Kingdom 1-1
7 Events07.png Diddy Kong Panic Donkey Kong So many angry little Diddy Kongs. Did they lose a race or something? (KO the 15 Diddy Kongs.) Mario Circuit
8 Events08.png Go! Triple Finish! Pikachu Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale! (KO Squirtle, Ivysaur, and Charizard.) Pokémon Stadium 2
9 Events09.png The Monster Beneath the Earth Ike A fearsome beast awaits in the dungeon. Pray you settle things before you see it. (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.) Castle Siege
10 Events10.png All-Star Battle Regulars Choose The Smash Bros. perfect-attendance crew! Fight the eight regulars in order! (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.) Final Destination
11 Events11.png Yoshi's Rainbow Ice Climbers Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue. (KO the Yoshis in that particular order.) Rainbow Cruise
12 Events12.png Sleeping in the Eggs Yoshi These two can't seem to settle down. Maybe they will if you put them in eggs. (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.) Yoshi's Island
13 Events13.png Dragoon Strike Kirby Reunite the three parts of the Dragoon! Aim well to launch your enemies! (KO three Warios with the Dragoon.) Halberd
14 Events14.png Sproutage of the Flower Pikmin Pikmin & Olimar In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers! (Self-explanatory) Distant Planet
15 Events15.png Hammer of the King King Dedede We are the three Dededes! It's King Dedede times three! (With the help of two ally Dededes, KO a Giant Metal Dedede.) Smashville
16 Events16.png Power Suit ON! Zero Suit Samus Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it. (Get the Smash Ball and use the Final Smash.) Frigate Orpheon
17 Events17.png Super Waterfall Climb Zelda I want to climb a waterfall at high speed. Why? Because it's there. (Make it to the top of the stage.) Rumble Falls
18 Link against Dark Link in Super Smash Bros. Brawl Dark Link Duel Link A predestined battle with Dark Link. Nowhere to run, but no one in the way. (KO Dark Link in a match with hitpoints instead of damage percentages.) Bridge of Eldin
19 Events19.png Wario Bros. Wario I came to find the Mario Bros.' roots. What's this giant stage? (KO Mario and Luigi.) Mario Bros.
20 Events20.png All-Star Battle x 1 Choose Challengers approaching! Fight eight Brawl newcomers in all! (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.) Battlefield
21 Events21.png Visit to Onett Lucas In the legendary boy's town, even one as timid as I could become a warrior. (KO Ness.) Onett
22 Events22.png Monkeys Unite Diddy Kong Donkey Kong is under attack! Defeat his opponent! (KO Sheik and Lucario, with Giant Donkey Kong as an ally.) Rumble Falls
23 Events23.png Molten Norfair Samus Get inside the safety capsule before your foes to survive the lava of Norfair. (Enter the capsule when the huge wave of lava approaches.) Norfair
24 Events24.png Come On! Blue Falcon! Captain Falcon Dawdle too much and the race will end! Ride the Blue Falcon to victory! (KO the two R.O.B.s with the Final Smash within one lap.) Port Town Aero Dive
25 Events25.png The Aura is with Me Lucario When pushed to the limit, his power grows! Fight as Lucario at lethal damage! (KO Ness and Sheik; Lucario starts with 182% damage.) Spear Pillar
26 Events26.png The Slow and Easy Life Ness You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way... (KO three Tiny Olimars.) Smashville
27 Events27.png Three-Beast Carnage R.O.B. Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B. (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.) New Pork City
28 Events28.png Flower Blooms in the Echoes Peach Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red! (Hit all the leaves on the tree on the right, until they are all red at the same time.) Hanenbow
29 Events29.png All-Star Semifinal Regulars Choose Four hidden characters from the past game! They're secret perfect attendees. (KO Luigi, Captain Falcon, Ness, and Jigglypuff.) Yoshi's Island
30 Events30.png Sonic Boom Sonic Hey, guys! Is this some kind of joke? Isn't one Sonic enough? (KO 15 enemy Sonics.) Green Hill Zone
31 Events31.png The Ultimate Bodyguard Marth Ganondorfs attack Zelda as she focuses! Protect her at all costs! (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.) Castle Siege
32 Events32.png Bird in Darkest Night Falco What's happening? It's getting darker! Today's just isn't my lucky day. (KO Mr. Game & Watch in a darker version of Brinstar.) Brinstar
33 Events33.png Advent of the Evil King Ganondorf The king of evil wants the Triforce, but the fated pair have help from above. (KO Link, Zelda, and Pit.) Temple
34 Events34.png All-Star Battle Melee Choose It's the eight challengers from Melee! What's different between then and now? (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.) Pokémon Stadium
35 Events35.png The Visitor to Flat Zone Mr. Game & Watch Can anyone move well in this flat world? Maybe an ally?! Maybe not... (KO Peach, Jigglypuff, and Toon Link.) Flat Zone 2
36 Events36.png High-Tech Special Forces Snake Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you. (KO Samus, Captain Falcon, and Wolf.) Shadow Moses Island
37 Events37.png The Pirate Airship Toon Link Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky! (KO the two Yoshis when the ship is in the sky.) Pirate Ship
38 Events38.png The Wolf Hunts the Fox Wolf Wolf will be the one to finish you! It's Star Fox's final battle. (KO Fox and Falco.) Lylat Cruise
39 Events39.png All-Star Battle x 2 Choose It's even more new Brawl challengers! There's a total of eight. Defeat them all. (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.) Skyworld
40 Events40.png The Final Battle Choose Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses! (KO Bowser, King Dedede, and Ganondorf.) Final Destination
41 Events41.png The FINAL, Final Battle Choose It's the REAL final battle! (KO Snake, Sonic, and Giant Mario.) Final Destination
Co-Op mode[edit]

This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).

# Preview Event Playable characters In-game description (objective) Stage
1 Events01.png Two Trouble Kings Mario and Kirby Now there are TWO greedy kings? Having a buddy doesn't change their natures. (KO Bowser and King Dedede.) Delfino Plaza
2 C-02.png Master the Pokémon Tag Battle Pokémon Trainer and Pikachu The Pokémon tournament's final challenge. Your rivals have the same Pokémon! (KO rival Pokémon Trainer and Pikachu.) Pokémon Stadium 2
3 C-03.png Fastest, Shortest, Sudden Death Yoshi and King Dedede Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live! (Survive 10 seconds at 300% damage.) WarioWare, Inc.
4 C-04.png The DK Tag Calamity Donkey Kong and Diddy Kong DK and Diddy got tiny! Use lightning to help deal the final blow! (Defeat all enemies while many Lightning Bolt items appear.) Mario Circuit
5 C-05.png The Yoshi Team of 50 Meta Knight and Pit It's a mountain of Yoshis! Take care of them all before completing one lap. (KO all 50 Yoshis in under one lap.) Rainbow Cruise
6 Event6.PNG Unwanted Suitors Zelda and Zero Suit Samus What do these guys want, anyway? Chase 'em off, will ya? (KO the invisible enemies.) Port Town Aero Dive
7 Event7.PNG Battle of the Dark Sides Link and Samus A predestined battle with their dark sides. Nowhere to run, but no one in the way. (KO Dark Link and Dark Samus; all players have 200 HP.) Bridge of Eldin
8 Event8.PNG All MINE! Wario and Bowser Money! Money makes the world go 'round! Gather 2,000 coins and eat something good. (Gather 2,000 coins.) Skyworld
9 Event9.PNG Those Who Wait in Onett Lucas and Ness A green combo has descended on Onett. And they don't seem to be leaving. (KO Luigi and Yoshi.) Onett
10 Event10.PNG The R.O.B.'s of Tomorrow Lucario and Ice Climbers It's normally a pretty small robot... Is this even possible? (Take turns KOing the R.O.B.s, which are of varying sizes.) Summit
11 Event11.PNG The Great Remodeling Battle Luigi and Peach Finally time for that remodel! Nab 300 coins without damaging the house. (Get 300 coins without damaging the mansion.) Luigi's Mansion
12 Events24.png Come Back, Falcon Flyer! Captain Falcon and Pikmin & Olimar Land the final blow before the Falcon Flyer leaves... in about thirty seconds! (KO two Samuses in 30 seconds.) Big Blue
13 Event13.PNG Blades of the Quick and Mighty Marth and Ike Two blades of vastly different styles. Combine them to grasp their true worth. (KO Link, Meta Knight, and Ganondorf.) Temple
14 Event14.PNG The Dark Guardians Ganondorf and Wolf Two beasts appeared in the tyrant's town! How clever. See if you can't crush them. (KO Giant Charizard and Donkey Kong.) New Pork City
15 Event15.PNG Four Swords Brawl Both play as Toon Link Four chase coins instead of Rupees! The first team to 500 coins wins! (Collect 500 coins before the foes do.) Pirate Ship
16 Co16.png Jigglypuff's Great Comeback Jigglypuff and Mr. Game & Watch Jigglypuff may be feeble at first, but if you can just hand on, then surely... (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.) Castle Siege
17 Co17.png Sonic and Mario Sonic and Mario No problem! It's nothing at all! Only a race can decide the true victors! (KO enemies Sonic and Mario.) Green Hill Zone
18 Co18.png The New Weapon of Shadow Moses Snake and R.O.B. The robotic weapons have been rolled out. Only one of them is an ally... (KO two R.O.B.s.) Shadow Moses Island
19 Co19.png Shadow of Andross Fox and Falco It's a fierce attack by Andross and Wolf. Take them, Team Star Fox! (Avoid the attacks of Andross, while attempting to KO Wolf.) Lylat Cruise
20 Co20.png The Final Battle for Two Choose any Character A fierce battle with nasty rivals! You can't lose now! (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.) Final Destination
21 Co21.png The True All-Star Battle Choose any Character Fight everyone without any breaks! It's endless, but a suitable final battle. (KO every playable character.) Battlefield

Stadium[edit]

SmashWiki article: Stadium

Various minigames are playable in the Stadium, most of which return from Super Smash Bros. Melee.

Image Mode Description
A panoramic view of the Break the Targets! stage of Meta Knight in Super Smash Bros. Brawl Target Smash! Target Smash!! is a slightly altered mode of the Target Test from previous entries. It has five different levels to play on. It was possible to send replays to other players via Nintendo Wi-Fi Connection before the service discontinued.
Mario in the Home-Run Contest in Super Smash Bros. Brawl Home-Run Contest Another returning mode is Home-Run Contest. During countdown, the platform is surrounded by a shield, preventing the Sandbag from falling off, although hitting the shield enough breaks it. After ten seconds, the shield disappears, which is when to swing the Home-Run Bat to launch the Sandbag. The mode supports two players, either as co-op or alternating play. Before Nintendo Wi-Fi Connection was discontinued, both two-player modes were playable under With Friends.
The options for Multi-Man Brawl in Super Smash Bros. Brawl Multi-Man Brawl Returning from Super Smash Bros. Melee (where it is titled Multi-Man Melee), players have to fight the Fighting Alloy Team. The mode now supports not only single player but also co-op play with two players. Objectives include defeating a certain number of them, fighting them off for a set period of time, or an endless high-score match until the player gets KO'd. Various rewards from the challenges section are obtained in this mode. The following modes appear:
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Boss Battles Boss Battles is the only Stadium mode original to Super Smash Bros. Brawl. It is a variation of All-Star mode that involves fighting every boss from The Subspace Emissary and Classic Mode, both having to be completed before the mode becomes playable. Boss Battles can be played in single-player or in two-player co-op mode. The bosses are fought in no particular order, except the final boss, Tabuu. There is a rest area with three Heart Containers. The player has only one stock. When the player clears the mode, their high score is ranked by how long it took to complete, but if not, it is measured the number of bosses defeated. Players can choose one of the five difficulty levels: Easy, Normal, Hard, Very Hard, or Intense. Each difficulty increases the speed of the bosses and how damaging their moves are.

Training[edit]

SmashWiki article: Training Mode

Training is a returning mode in which the player can learn basic controls or experiment with certain functions and items. One to three CPU-controlled fighters can be fought, but there is the option for them to be motionless. Any item can be spawned, which includes the Smash Ball for practicing the character's Final Smash. The hit damage of the CPU can be predefined. The player can set the mode in either slow or quick motion.

Group[edit]

Brawl[edit]

SmashWiki article: Versus Mode
Brawl mode of Super Smash Bros. Brawl
Choosing alternate characters for the start of a match.
4 players begin a match on Skyworld in Super Smash Bros. Brawl.
Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.

This is the game's iteration of Versus Mode, in which 2-4 players or computers may battle. Players can select their characters (and optionally an alternate costume), and select the stage to play on. When selecting a fighter with more than one form on the character select screen, the player can choose which form to begin with by clicking the other form, such as Sheik for Zelda. When starting a battle, as the announcer counts down, each fighter appears onscreen with their own animation, such as Mario emerging from a Warp Pipe. A handicap can be set anywhere from 0% damage to 300%, and the handicap has no effect the player's attack strength and knockback resistance, unlike Super Smash Bros. Melee. Even if a player with a handicap is KO'd, they return onscreen with the same handicap percentage of damage.

Rules[edit]

SmashWiki article: Rules

This feature allows the player to control a wide variety of settings for Group mode. The three most basic rules include:

  • Time: Fighters score a point for each KO and lose a point whenever they cross a blast line. When time runs out, the fighter with the most points is determined the winner, though if there is a tie, the match will go into Sudden Death, where each fighter has only one stock and begins at 300% damage. The last one standing wins.
  • Stock: Players have a set number of lives and lose one if they cross the blast line. When a player loses all lives, they do not return. A stock battle can be won by whoever is the last player remaining.
  • Coin: A timed match where fighters collect Smash Coins and Bills for points: Bronze coins are worth one point; silver coins are worth three; gold coins are worth six; and bills are worth ten. Coins and bills spawn whenever a fighter takes damage, and the value of the coins depends on how hard the player had been hit. When fighters fall of the stage, they lose half their points, but if they had 200 or more points, it always reduces to 100. When the timer ends, the person with the most coins wins, though if both end with the same number of coins, a Sudden Death occurs.

Players can adjust not only the handicap, but also the damage ratio, which affects how far a damaged player is launched. The damage ratio is at 1.0 by default, but it can be adjusted to anywhere between 0.5 to 2.0. Players can also determine how the stages are selected, which is by choosing it themselves before each round, but there is a setting to make the loser of the previous battle pick the stage instead. It is possible to determine which items appear and at what frequency.

More rules can be unlocked once at least 200 KOs have been done in Group mode: adjusting the time limit for a stock match; the ability to attack teammates; the inability to pause; displaying the score; and hiding damage percentages. When every stage is unlocked, the player can have the game select a random stage for them to play on.

Special Brawl[edit]

SmashWiki article: Special Smash
The Bunny Hood option for "Special Brawl" mode in Super Smash Bros. Brawl
The "Bunny Brawl" setting.

Special Brawl allows for certain customizations before starting a battle. Players can attach items, set stats, and add appearance differences to every player from the start, without having to collect the items themselves. Unlike the Special Melee modes of Super Smash Bros. Melee, the player can use more than one option in Special Brawl. For stamina battles, the player can decide to start anywhere from 1 HP to 300 HP.

Rotation[edit]

SmashWiki article: Rotation

Rotation is a multiplayer mode that expands upon the Winner Out/Loser Out Tournament modes of Super Smash Bros. Melee. Up to sixteen players can play on the same system, with the controller being passed after each battle. Players can optionally use their name and personal controller configuration. The option between Winner Out and Loser Out is still retained, where the controller is given over to the next player after winning or losing, respectively. Players can pause to move themselves at the end of a queue. It remains possible to change one's character in the middle of the mode, like in Super Smash Bros. Melee.

Tourney[edit]

SmashWiki article: Tourney (SSBB)

The Tourney mode is the same as the Tournament Mode from Super Smash Bros. Melee. Several players compete in the tourney, each fighting to compete in the championship and win. It is possible to play with friends, or battle CPU characters. Besides decreasing the number of players from 64 to 32 and allowing for more fighters to appear on stage than controllers, little of the mode has changed from Super Smash Bros. Melee.

Nintendo Wi-Fi Connection[edit]

Smashwiki article: Nintendo Wi-Fi Connection
Super Smash Bros. Brawl
The main Wi-Fi menu.

In the mode, players from different parts of the world could compete in a match in either With Friends or With Anyone. The farther apart they were, the slower the connection was. This mode became unavailable as of May 20, 2014, when Nintendo Wi-Fi Connection shut down.

The With Friends mode was restricted only to players who had each other's friend code. Players could choose an emblem, either of the represented series, the characters' icons, or Miis. Players could use taunts to send across one of four messages by pressing up, left, right, or down on the +Control Pad. The Home-Run Contest and Multi-Man Brawl were both also available.

The "With Friends" sub-menu of Nintendo WFC of Super Smash Bros. Brawl
The With Friends mode selection screen

The With Anyone setting was self-explanatory, though players could not send messages nor see the name or details of their opponent. It was not possible to record the results of a battle, unlike in With Friends. In Basic Brawl, players fought in a free for all with two-minute matches. The only setting that could be changed was which items would appear in battle, and the game would select either of the player's preferences. If fewer than four players were present, a CPU filled in for any missing fighter, including those who disconnected during a battle. In Team Brawl, either while the game was loading or players were waiting for opponents, they could practice by attacking the Sandbag from Super Smash Bros. Melee. Players had the choice to spectate the battle and even bet coins on the winner of a match.

Vault[edit]

SmashWiki article: Vault

The Vault features a variety of obtainable items.

Trophies & stickers[edit]

Trophies[edit]
Main article: List of trophies in Super Smash Bros. Brawl

A different set of trophies appear in Super Smash Bros. Brawl than in Super Smash Bros. Melee. When a trophy is selected, a description of the character or object portrayed will be displayed, just like in the previous game. There are a total of 544 different trophies to collect. Many trophies can be placed as a part of dioramas, and there are more backgrounds to add to the feature.

Stickers[edit]

Stickers are pieces of 2D game artwork that appear during a stage at random. They are single-use items that power up a fighter in The Subspace Emissary. Unlike trophies, it is possible to obtain more than one sticker of the same type. Any collected stickers are stored in an album, and similarly to trophies, they can decorate a screen using different backgrounds.

Coin Launcher[edit]
SmashWiki article: Coin Launcher
Coin Launcher
The Coin Launcher mode

The de facto successor of the Lottery from Super Smash Bros. Melee, Coin Launcher involves using coins to obtain various trophies and stickers. The player controls the Coin Launcher, a cannon that shoots any collected coins. A few types of several moving objects show up regularly, and each type travels across the screen in a different formation and direction. Often, if every enemy has been shot in a particular group formation, the player will receive a sticker. Trophies move across the screen in a predetermined manner. A trophy can be collected upon hitting it with two or four coins. The main hazards are missiles, which are aimed towards the Coin Launcher, with each one taking two hits to destroy. Missiles move at varying speeds, and they sometimes show up in groups. The player loses ten coins any time a missile hits the Coin Launcher. A green gauge on the bottom left of the screen can be filled up completely to allow the player to rapid-fire coins for a short time. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects, but decreases when hit by a missile.

Stage Builder[edit]

SmashWiki article: Stage Builder
The Stage Builder from Super Smash Bros. Brawl
The Stage Builder in action.
Mario and Luigi battle on a custom stage.
Mario and Luigi battle on a stage, made by the Stage Builder.

Stage Builder allows for the creation of custom stages. Players have to first choose the size of the stage, decide on the backdrop, and the background music. After doing so, the player can begin to add pieces to the stage, including platforms, ladders, and spikes. Pieces can be flipped, resized, zoomed, have their palettes swapped, or be erased. Once a fraction of the stage has been built, the player has the option of trying it out before saving. Once the stage is completed, the player can choose a name and comment, or change the background music. It was possible to send the custom stage to other players via Nintendo Wi-Fi Connection. It also used to be possible to send the stage to Nintendo using the "Submit" option on the Stage Builder screen, and every day through Nintendo Wi-Fi Connection, Nintendo would switch between a custom stage for players to try out.

Challenges[edit]

Main article: Challenges (Super Smash Bros. Brawl)
Super Smash Bros. Brawl challenges
The Challenges screen.

Challenges consists of 128 specific objectives that the player can fulfill to unlock trophies, stages, CDs, stickers, Stage Builder parts, and Masterpieces. Each of the unfinished challenges are locked behind a closed window. When the player unlocks an item by winning a challenge, any unobtained items to the left and right of it on the menu appears in a red silhouette, and their method of unlocking is displayed. Golden Hammers could be won and used once on a window of the player's choice (excluding those involving boss battles), allowing the player to get the reward immediately without fulfilling the objective.

Album[edit]

SmashWiki article: Album

Screenshots can be taken by the player while pausing the game and saved either on the Wii's internal memory or an SD card. The feature was upgraded over the special camera mode from Super Smash Bros. Melee.

Replays[edit]

SmashWiki article: Replays

Replays allow players to rewatch a recorded battle. They are usable in a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, or Multi-Man Brawl. A replay can be recorded by pressing the Z button within three minutes after the match or challenge has ended. Replays are saved to either the Vault or on an SD card directly. Target Smash!! and Home-Run Contest records could be submitted to Nintendo prior to June 30, 2009.

Masterpieces[edit]

SmashWiki article: Masterpieces
The Masterpiece selection screen in Super Smash Bros. Brawl

The player can try out certain classical Nintendo games for a limited amount of time. The available demos are the following:

Game Time Description
Super Mario Bros. being played in Super Smash Bros. Brawl.
Super Mario Bros.
1:00 The player can only play in World 1-1 and, if the player is fast enough, 1-2.
Ssbbmasterpiece-iceclimber.jpg
Ice Climber
0:40 The player starts off on Stage 2 rather than from the beginning of the game.
Ssbbmasterpiece-tloz.jpg
The Legend of Zelda (NES)
2:00 Gameplay starts in Hyrule immediately instead of from the file selection screen.
Ssbbmasterpiece-kidicarus.jpg
Kid Icarus
1:30 Only the first section of the Underworld stage is playable.
Ssbbmasterpiece-kirbyadv.jpg
Kirby's Adventure
2:00 The player begins directly from the first stage of Vegetable Valley.
Ssbbmasterpiece-fireemblem3.jpg
Fire Emblem: Mystery of the Emblem[8] (Japanese version only)
3:00
Ssbbmasterpiece-smetroid.jpg
Super Metroid
3:00 There are two predetermined save files. The first file (Samus A) leads to the start, where Samus fights Ridley for the first time in Ceres Station. The second file (Samus B) leads to a save point in the depths of Norfair, where Ridley is battled a second time.
Ssbbmasterpiece-mother2.jpg
EarthBound[8] (Japanese version only)
5:00
Ssbbmasterpiece-starfox64.jpg
Star Fox 64
3:00

Some of the Masterpieces are unlockable:

Game Time Description Unlock
Ssbbmasterpiece-donkeykong.jpg
Donkey Kong
0:30 Gameplay starts on 75m Play for 10 hours or more total.
Ssbbmasterpiece-smw.jpg
Super Mario World
2:00 The only playable level is Yoshi's Island 2 Play on Yoshi's Island (Melee) three times.
Ssbbmasterpiece-smb2.jpg
Super Mario Bros. 2
1:30 It is only possible to play as Princess Toadstool in World 1-1. Play as Peach and win five matches in VS Mode.
Ssbbmasterpiece-tlozoot.jpg
The Legend of Zelda: Ocarina of Time
5:00 There are two save files, each showing different aspects of the game. If Save File 1 is selected, the player will be Young Link and begin in Kokiri Forest. If Save File 2 is chosen, the player starts as adult Link within the Temple of Time. Play as Toon Link ten times in VS Mode.
Ssbbmasterpiece-fzero.jpg
F-Zero
0:40 The only course available is Mute City Get Captain Falcon to join the party in The Subspace Emissary.

Chronicle[edit]

SmashWiki article: Chronicle

The player can look at a list of various video games from Nintendo as well as their release dates. The titles are organized by which systems they were released for. More titles are added to the Chronicle as more trophies and Stickers are collected from their games.

Options[edit]

SmashWiki article: Options

Various settings can be changed, including the aspect ratio, the graphics, the rumble feature, set control schemes to assign to names, and adjust the music and sound effect volume while having quick access to the Sound Test. Lastly, there is the option to erase all data or of certain records only.

My Music[edit]

SmashWiki article: My Music
The "My Music" option for Super Smash Bros. Brawl. Here, the player modifies the likelihood of a song playing on the Delfino Plaza stage.
My Music for Delfino Plaza.

Every stage has a selection of music tracks originating usually from the game series, and players can choose which music track to play on a stage using the My Music mode. It is not possible to play every existing track on any of the stages. The player can adjust how like a song is to play on a stage. More tracks become available as more CDs are collected.

Data[edit]

SmashWiki article: Data

A variety of random content can be looked at from the Data section. There are four-page records of group matches: The first page is a chart showing the number of KOs fighters have performed on each other; the second page shows the top five fighters for each of several stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, the time spent swimming, and more; the third page lists all the same stats for every fighter; and the fourth and final page similarly lists all the same stats for each name, including their first, second, and least commonly used fighters. Players can also view miscellaneous gameplay sections, such as the total time played, the number of matches played, the commonly used fighter, and number of trophies collected. Notices are also saved in the order in which they had been shown. Any cutscenes from The Subspace Emissary that have been played at least once can be rewatched from Movies, as well as five other pre-rendered videos: How to Play, the E3 2006 trailer, another introductory video, and a video on the two third-party fighters each, Sonic and Snake. From the Sound Test, the player can hear different sound effects and listen to various songs, each showing which game they are from when selected.

Staff[edit]

Key artwork (with Dark Blue background) for Super Smash Bros. Brawl
Group artwork used on the box art.
Main article: List of Super Smash Bros. Brawl staff

Masahiro Sakurai, the creator of the Kirby and the Super Smash Bros. series, was the game director, being heavily involved in its production. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first Super Smash Bros. game and the only Nintendo game to do so. Other companies have been involved in Super Smash Bros. Brawl's development, especially for its extensive soundtrack, including Camelot Co., Ltd., Namco Bandai Games Inc., and Monolith Software Inc.

Pre-release and unused content[edit]

Main article: List of Super Smash Bros. Brawl pre-release and unused content

Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.

Glitches[edit]

Main article: List of Super Smash Bros. Brawl glitches

Infinite lightning glitch[edit]

First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item.

This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.

Play as Giant Jigglypuff[edit]

First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.

Media[edit]

For a complete list of media for this subject, see List of Super Smash Bros. Brawl media. For this subject's sound test, see Super Smash Bros. Brawl sound test.
Icon of an audio speaker. Ground Theme (Super Mario Bros.)
File infoMedia:SSBB Ground Theme SMB.oga
0:30
Help:MediaHaving trouble playing?

References to other games[edit]

References in later games[edit]

Promotion[edit]

Smash Bros. DOJO!![edit]

SmashWiki article: Smash Bros. DOJO!! (SSBB)

Smash Bros. DOJO!! is the game's official website, which provided constant public updates on the game for almost one year prior to its release. It was maintained by Masahiro Sakurai, who updated it one to three times every week day at 15:00 EDT. The website reported on new characters, items, stages, and game modes, and has official movies and music from the game. Its first post, which explains the basics of Super Smash Bros. games, was published on May 22, 2007.[9][10]

Reception[edit]

Super Smash Bros. Brawl received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future Super Smash Bros. installments. As of March 31, 2020, the game sold 13.32 million units worldwide.[11]

Reviews
Release Reviewer, Publication Score Comment
Wii Aaron Linde, Destructoid 9.5/10 "In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet."
Wii James Temperton, Cubed3 9/10 "We not going to score it a perfect ten as we managed to spend a good few paragraphs nit picking out things we don't like, that's not to say this game isn't totally brilliant. Its a bit like a total snob going to a really good restaurant and complaining that the sauce drizzled delicately over the perfectly cooked pork joint is just a bit too tangy and making a scene about it. We're the snobs, Brawl is the pork and oh so very slightly erroneous sauce. What's great about this game is the way in which anyone can enjoy it. Single player, multiplayer, online multiplayer, sitting-around-looking-at-trophies player, this game has it all. Epic, beautiful and quite wonderfully Nintendo in its almost sexual brilliance. Arousing stuff."
Wii Tom Bramwell, Eurogamer 9/10 "However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next."
Aggregators
Compiler Platform / Score
Metacritic 93
GameRankings 92.84%

Gallery[edit]

For this subject's image gallery, see Gallery:Super Smash Bros. Brawl.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 大乱闘スマッシュブラザーズX[?]
Dairantō Sumasshu Burazāzu X
Great Brawl Smash Bros. X
Chinese (simplified) 群星劲爆大乱斗X[12]
Qúnxīng Jìngbào Dàluàndòu X
All-Stars Exciting Great Melee X unused
Chinese (traditional) 任天堂明星大亂鬥X[13]
Rèntiāntáng Míngxīng Dàluàndòu X
Nintendo Stars: Great Melee X
French Super Smash Bros. Brawl[?] -
German Super Smash Bros. Brawl[?] -
Italian Super Smash Bros. Brawl[?] -
Korean 대난투 스매시브라더스 [?]
Daenantu Seumaesi-Beuradeoseu X
Great Brawl Smash Bros. X
Spanish Super Smash Bros. Brawl[?] -

References[edit]

  1. ^ Club Nintendo (MX) issue 197. Page 60.
  2. ^ Super Smash Bros. Brawl. Nintendo of South Africa (British English). Retrieved October 21, 2024.
  3. ^ Nintendo. Wii専用ソフト「大乱闘スマッシュブラザーズX」のディスクが読み取れない症状についてのお知らせ. Nintendo.co.jp. Archived February 4, 2008, 08:43:47 UTC from the original via Wayback Machine. Retrieved October 21, 2024.
  4. ^ rawmeatcowboy (January 28, 2008). Super Smash Bros. Brawl: Havok engine confirmed. GoNintendo (English). Retrieved October 21, 2024.
  5. ^ Nintendo (January 15, 2008). ニュースリリース : 2008年1月15日. Nintendo.co.jp (Japanese). Retrieved October 21, 2024.
  6. ^ Smash Bros. DOJO!!. Nintendo of America (American English). Retrieved October 21, 2024.
  7. ^ Smash Bros. DOJO!!. Nintendo of Europe (British English). Retrieved October 21, 2024.
  8. ^ a b スマブラ拳!!. Nintendo (Japanese). Retrieved October 21, 2024.
  9. ^ May 22, 2007. The Basic Rules. smashbros.com (English). Retrieved October 18, 2024. (Archived July 3, 2013, 05:43:37 UTC via Wayback Machine.)
  10. ^ May 22, 2007. 基本的なルール. smashbros.com (Japanese). Archived August 22, 2009, 07:14:07 UTC from the original via Wayback Machine. Retrieved October 18, 2024.
  11. ^ Nintendo. IR Information > Financial Data - Nintendo. Nintendo.co.jp (English). Retrieved October 21, 2024.
  12. ^ chinesenintendo (March 9, 2018). Post. Twitter. Retrieved August 4, 2018. (Archived May 18, 2023, 01:50:34 UTC via Wayback Machine.)
  13. ^ Wii遊戲軟體. nintendo.tw (Traditional Chinese). Archived January 22, 2013, 21:01:32 UTC from the original via Wayback Machine. Retrieved October 18, 2024.

External links[edit]